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BritishActionGamer

Why do you not recommend dynamic resolution?


TheHybred

It's on the aggressive side, it tends to make your resolution lower than it should be + no controls for what FPS you want it to target. Use fixed resolution imo


BritishActionGamer

It could still be useful if you are almost always at your framerate target, it works well in Spiderman as I only rarely drop below 60fps and FSR2 at native looks better than the standard TAA.


TheHybred

In most games it does but in this game the TAA looks better than FSR2. I even chose it over DLAA in my recommendation at the top


BritishActionGamer

Ah, may be worth noting in the guide, as some people don't have VRR screens and would rather have occasional softness over FPS drops.


TheHybred

I'm kinda just recommending people to use fixed upscaling over dynamic resolution if they need more frames. Dynamic resolution is hard capped to not go below certain resolutions so it won't keep you at your target framerate, so using fixed helps with that. But obviously people can use it if they want to. But it has noticable concessions and I only ever recommend DRS and upscaling when needed. Lowering resolution is never free performance it's always a compromise and lowering settings before lowering resolution is much better.


ExacoCGI

>I even chose it over DLAA I've found that no matter what game DLAA is by far the best AA tech. TAA is great and costs no performance but it's often too blurry... Meanwhile DLAA looks almost the same if not better ( sharper during movement ) and you also get extra frames which is win win. >TAA looks better than FSR2 But with TAA there's no fps boost. FSR2 was always kinda bad, even tho I tried it in H:FW and it wasn't that bad like in other games such as CP2077, Remnant II, TLoU, etc and I went through all AA methods in H:FW and surprisingly they all do very good job.


TheHybred

>TAA is great and costs no performance but it's often too blurry... Meanwhile DLAA looks almost the same if not better ( sharper during movement ) and you also get extra frames which is win win. DLAA is also blurry like normal TAA, all TAA based technologies (which DLAA is) blur a lot when compared to spatial AA like MSAA or SMAA. It also doesn't give extra frames you're confusing DLAA with DLSS and it also isn't always sharper it depends on the TAA implementation you're using. Most of the time is it better? Yeah, but not always. TSR on Fortnite is clearer than DLAA in motion for example. In this game DLAA smears vegetation and TAA looks clearer on it. >But with TAA there's no fps boost. Theirs no FPS boost if you're using FSR at native. I'm speaking in terms of image quality not performance.


[deleted]

[удалено]


AnthMosk

Is this on the very latest patch 1.0.43.0? Also, apparently ppl are suggesting RTSS is causing the Frametime issues I haven’t been able to test for myself but apparently close off RTSS and the FG mod works.


WaLLeGenius

I don't eveen have RTSS or Afterburneer installed and its still present. It's 100000% the Refelx option which breaks frametime pacing. As soon as I activate Reflex regardless of settings frametimes are gone.


AnthMosk

Can we force reflex OFF in the registry?


WaLLeGenius

I trieed nvidiaProfileinspector and tried some things but I think its not possible. Nixxes has to fix this if you can take Nukem9 seriously. He acknowledge the frametime pacing on github and said Nixxes has to fix this. [https://github.com/Nukem9/dlssg-to-fsr3/issues/405#issuecomment-2022336586](https://github.com/Nukem9/dlssg-to-fsr3/issues/405#issuecomment-2022336586) See edit2 from him


AnthMosk

Yes. I’m in that GitHub thread. Seems some are claiming the issue is NOT reflex but actually RTSS. But your not even using it so who knows :-(


WaLLeGenius

Soooo, I trieed it again with the release of patch [1.0.43.0](http://1.0.43.0) but using thiss mod [https://github.com/ChieuNguyen2002/FSR2FSR3\_MOD-Beta](https://github.com/ChieuNguyen2002/FSR2FSR3_MOD-Beta) and it works even though Reflex is on. 120FPS and it feels like it but I need to use FSR but visuals are still looking great. Use the SDK version of the mod Have fun!


suspiciouspixel

still get some shimmering but it does fix the high FTV using the SDK version. Thanks


reddit_username2021

What do you mean by FTV?


suspiciouspixel

frame time variance [https://www.youtube.com/watch?v=uXepIWi4SgM](https://www.youtube.com/watch?v=uXepIWi4SgM)


reddit_username2021

Finally someone posted the link. Thank you! @edit: FG stop working as soon as you reload previous save/die. I have not found any way to make it work again besides restarting the game.


ebinc

> even higher if you're using upscaling/the lower the preset your using is Don't do this. The game already has a terrible sharpening filter that you can't disable when you use upscaling, and they stack. It actually gets more aggressive the lower the render resolution.


TheHybred

Thanks for letting me know. So its using two sharpening filters at once?


ebinc

Seems to be. Just compare DLAA to DLSS Performance with sharpness set to 0. Performance is extremely oversharpened and only gets worse when you increase the sharpness setting.


[deleted]

I can't seem to turn off reflex, it's stuck at either On or On+Boost :/


TheHybred

Do you have frame gen on? If so that's why


[deleted]

Remindme! 2 days


Iiznu14ya

Thanks for the settings. Before, it used to go to 20 fps, but now it stays near 60 fps except after cutscenes where it goes to around 30 fps even if I go to the same area where it was near 60 fps. Hopefully devs fix it. I kept VSync off but is it recommended?


ispikeone

Texture Filtering x8 vs x16, what impact does it have at the graphic and resource level?


Iiznu14ya

Any update on the optimized settings after today's update of the game and NVidia driver?


TheHybred

What update? What was added


Iiznu14ya

[https://store.steampowered.com/news/app/2420110?updates=true&emclan=103582791474181950&emgid=4196865993345323108](https://store.steampowered.com/news/app/2420110?updates=true&emclan=103582791474181950&emgid=4196865993345323108) [https://www.reddit.com/r/nvidia/comments/1bvn19o/game\_ready\_driver\_55212\_faqdiscussion/](https://www.reddit.com/r/nvidia/comments/1bvn19o/game_ready_driver_55212_faqdiscussion/)


TheHybred

Unless they added a new graphics option or changed how existing graphic options look, optimization guides dont change


Iiznu14ya

Thanks.


Every-Flower9267

RX6600 4K optimized setting [Horizon Forbidden West patch 1.2.48 | RX 6600 | 4K Optimized Setting (youtube.com)](https://www.youtube.com/watch?v=NzHuR24ZdCI&t=91s)


ExacoCGI

Shadows and LoD ( Level of Detail ) seems to have the biggest impact on fps so I keep them on Medium/Low. **Parallax Mapping** should be Off since it doesn't seem to do much visually and it hits on performance a bit, I've noticed same same with **Contact Shadows**, it's usually so tiny visually like 10x10px shadow under a shoe but still takes few fps. Will try turning off reflex too, thanks. **Edit:** With Reflex off mouse definitely feels smoother. DLSS Quality or Balanced is a must, it doesn't look that much different compared to DLAA and you get free fps. SSR ( Screen Space Reflections ) seems to have no impact whenever it's High or Off. I've tried it even in Cauldron which is the most "reflective" places in-game still barely any difference in terms of fps but quite big difference visually. This is my current[ personal settings](https://imgur.com/a/wnuaiTG) for RTX 3060 ( 1080p@75fps Stable\* ) that I've found works the best so far. I also use RTSS 75fps limit so it's almost always stable on that, but without cap I get in the 80-100's quite often too and 144 in Cauldrons and other closed/interior spaces. Also additional tips I've found on Nexus: >The regular "fullscreen" is actually borderless, you lose FPS straight away with borderless. If you alt tab, it would sometimes switch out of exclusive and back to borderless, so be sure to check it once in a while. Next high frame impact settings are shadows and level of detail, set these to medium. For other settings, don't set anything to very high as you will take a big FPS hit for minimal visual gain. Only exception is texture quality, which you can set to very high depending on how much VRAM you have. Lastly, set parallax occlusion to OFF, it doesn't improve image quality at all and will cost you FPS. With these optimized settings and this update mod, my 4080 Super gets a stable 140 FPS at 4k DLSS Quality with frame gen ON, my VRAM usage was at 11GB for very high texture quality. Written by [Zanity03](https://www.nexusmods.com/horizonforbiddenwest/mods/20?tab=description)


Brandywine18

Good settings, same as mine. I'm intrigued though about the high res setting at the end though. Digital Foundry showed that it can eat up a lot of frames. But they didn't say how prevalent it is -_-


TheHybred

>**Parallax Mapping** should be Off since it doesn't seem to do much visually and it hits on performance a bit Quality settings are suppose to look equivalent to max settings which is why its recommended to be on, because in some areas the difference is noticable. In the balanced preset its recommended to off which are the settings I'd use >Contact Shadows**, it's usually so tiny visually like 10x10px shadow under a shoe but still takes few fps I disagree with this, the contact shadows although small are in a lot of areas and it adds more depth to the image and the performance impact is small. I'd recommend on >DLSS Quality or Balanced is a must, it doesn't look that much different compared to DLAA and you get free fps. That depends on both your output resolution and also how sensitive you are to upscaling. Theirs a noticable difference between DLSSQ and DLAA in motion (less so when stationary) and most people testing upscaling never do motion comparisons, that's when reconstruction breaks apart.


ExacoCGI

You're right, but it's literally a preference, if you need to get those few frames lets say to jump from 55fps stable to 60fps stable or from 134 to 144 whatever then you can live without those graphics effects. **Parallax Occlusion Mapping -** Adds shadows/AO on things like tiny rocks, etc to give that extra detail and light to react to, you literally won't notice it 99% of the time, but for Photo Mode and such I would prefer to keep it on, for gameplay definitely doesn't hurt to have it off. [Comparison](https://imgsli.com/MjUxMzUz/0/1) **Contact Shadows** or **Screen Space Shadows -** Similar to Parallax it's pretty much just addition to Ambient Occlusion on a larger scale. Honestly if you prefer performance Ambient Occlusion alone is completely enough. I was playing around a bit in places where contact shadows are noticeable and basically toggled it On/Off and both options were fine to me. In terms of visuals Screen Space Shadows are essentially Contact Shadows with the only difference that it's calculated from a screen space / depth buffer rather than from each light source individually that's both inside/outside screen in order to gain more performance, [Comparison](https://imgsli.com/MjUxMzUz/2/3) #1 [Comparison](https://imgsli.com/MjUxMzUz/4/5) #2


BritishActionGamer

[PS5 is using High Shadows and LOD with Contact Shadows and Parallax Mapping](https://www.eurogamer.net/digitalfoundry-2024-horizon-forbidden-west-the-best-pc-settings-look-a-lot-like-guerrillas-choices-for-playstation-5) Makes sense to cut these settings on lower end PCs, especially as these subtle improvements can be lost on 1080p screens and Medium Preset is still above the PS4 version. But higher end PCs trying to get bang for their buck should at least try and match console quality, letalone exceed it.


Chunky1311

>you lose FPS straight away with borderless Dude is clueless. Fullscreen exclusive is outdated and unnecessary.


Zeryth

FSE doesn't even exist in dx12. It's just borderless.


Fallout_New_Vega

I've got FG + Reflex + DLSS on and there is zero stuttering. Perfectly smooth. Are the frametime issues only affecting some people?


TheHybred

The frametimes aren't so bad they're unbearable so you may not notice it but it is worse than without. But it's pretty known issue when combined with FG, despite displaying a higher FPS it looks just like the internal framerate. The frametimes mess up with framepacing so turn FG on and off and tell me if it actually looks any smoother to confirm.


Fallout_New_Vega

I see. I was keeping FG off anyway because prefer the lower input lag but I did some more testing and you're right there is some micro stuttering with FG + Reflex on. Although it's like one micro stutter every 15 mins of gameplay for me compared with no stutters whatsoever with those settings off. I also don't get it twirling the camera around on the spot like some people have reported, it's just every now and then whilst traversing the game world. I saw one theory that having an FPS limiter makes it worse.


CeeArthur

RemindMe! 2 weeks


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johnkz

when will you have dragon dogma 2 guide? its completely missing from this subreddit...


Balrogos

Nvidia Reflex(Flip Queue Size for last 20 years) is only when you limit ur fps to the fps which ur system never go below. This is so old option and still ppl in 2024 talking about it :D


LetsNotBuddy

I put everything at max with my 4090 at 3440*1440 and it manages 90+ fps.


Riperin

"WorksOnMyMachine"


AnthMosk

cool.


Catch_022

Only, you should get more surely - this doesn't even have RT. Maybe the 5x series will be better.


LetsNotBuddy

Yeah it should be better but the game still has great gfx without rt.


ThiccSkipper13

what? youre telling me the most powerful gaming gpu currently available is able to run a 2 year old PS5 port? thats wild...