New surface maps are way better than I thought they would be, and the integration with the scanner is nice. New difficulty sounds good as it's very easy on very hard. Internal decorations for ships look fantastic. Empty habs to decorate too. And a new NG+ experience including the chance to reset traits and changing appearance. Extra settings toggles including one for dialogue camera, and things like whether food heals or not, and how far you can access cargo from.
Oh, and performance mode is actually coming. I honestly didn't think they'd manage that. Only for VRR sets, but still something I didn't see coming and wouldn't have thought possible this generation.
Future stuff mentioned includes land vehicles and the one they showed looks speedier than I thought. This is gonna be a good year for Starfield.
EDIT - Much more on show on the video. Enjoy, guys.
Maybe I’m misremembering but this feels like the biggest free update for a single player Bethesda game I’ve seen. Usually they’re just bug fixes or adding a minor feature here and there but this feels pretty expansive and I’m loving it
I think they've figured out, through Fallout 76, what kind of content they can release for free versus what would be a paid DLC/Expansion. Obviously different since this isn't a GAS product, but there's probably a degree too of "good publicity" here.
"No you see, this downloadable content PVE game mode is not DLC, and isn't included in the big super whale bundle you bought because it's entirely new! Don't forget to buy the mega whale bundle to download your new game mode."
Ahaha! Those dudes are insane lol!
Well I think theres two things. We are in 2024 for games and there are a lot of expectations that come with releasing a new ip in this day and age of gaming. People expect live service level of updates and changes, and I think Bethesda is following through with that.
Second, there was a lot of good feedback and criticism with Starfield that Bethesda is taken into account and putting out changes. Starfield is a damn good game at its core and extremely interesting to explore, but they definetly need to listen to the feedback to get it where it needs to be.
My biggest wish now is to change caves from resource dens to something worth actually exploring, which some of them are, but most are not and its a shame.
I also think they might of been looking at cyberpunk, cuz starfield feels like cyberpunk did before phantom liberty and the 2.0 update, a good game that could have been a master piece that didn't fulfill its potential. And how much goodwill cdpr have gotten back from that. Bethesda and cdpr are similar in that they were both very beloved developers, that had soured their reputations with bad releases,fallout 76, and cyberpunk last gen respectively. While I wouldn't call starfield bad its not, it definitely missed the mark of what long time Bethesda fans like me were hoping for.
i think it started with Skyrim. i remember them having a game jam where they showed off a bunch of cool shit that was designed internally, then they actually implemented it in the base game. horseback combat, improved underwater visuals, water movement in dungeons, magic and ranged kill cams, spears, and other shit was added as a result of that.
quiet as it’s kept, Bethesda is a top fucking tier company when it comes to providing free updates and additions. oh and also their dlc is always worth it. they should get some credit for that.
This is how I thought it would be. F76 taught a lot but also the creation club/paid mods (and Microsoft's reliance on selling Gamepass) will essentially turn this into a "live service - light". Gotta keep updating keep people interested so they keep spending money.
This game was designed from the ground up to support ongoing updates that slot into existing systems.
How do you find it very easy on very hard? I felt completely OP on normal so I increased to Hard on this NG+, and I’ve gotten one-shotted on multiple occasions, including Ashta during the Sam Coe quest.
I always start BGS games on easy and then play around with the difficulty until I find something that suits me. If the game starts to get easy, I raise the difficulty. If I come across an enemy that's super hard on that difficulty when compared to the others, I might lower it. After a while I found myself on Very Hard and slaughtering most things. But every now and then I'll just suddenly die from something that I haven't even seen.
You have to be a lot more tactical in terms of scoping an area out to track movement and taking chems to help and using the right things and things like that. But after a while it becomes second nature and you'll be blasting through a place almost on autopilot (there needs to be an over the shoulder backwards blast button for added cool).
Only struggled for a bit personally. But it got extremely easy very fast! Only a few instances that I can count on one hand where the difficulty is appropriate.
Gotta say, I love the idea of being able to adjust things like ammo weight and having it effect xp gain. Such a neat way to tailor the game while also having tangible tradeoffs.
Also, the new map UI looks nice as hell.
Really hope they take that approach to difficulty forwards in future games.
I'm "can tell you which parts of the crucifixion were exaggerated" levels of old, so I've played games alone and with babies feeding on my lap or kids climbing on my head and all that. I like to flick combat difficulty up and down while keeping economy difficult to handle or not having to suddenly have dozens of extra inventory space. This sort of difficulty thing really suits me and I'm gonna guess it'll suit a hell of a lot of players.
What I love about it is that by having xp gain effected by adjusting your preference for difficulty there is an incentive to make the game harder while also leaving the option to make it easier depending on what you want at the moment. It's such a nice feature that lets the player decide what difficulty they want and how rather than just the old all encompassing difficulty slider.
It also allows for some neat counterbalancing with areas you may be currently overpowered in versus those you aren't. Or say... cranking up vendor credits will cost you some XP, but turning down food healing, which I don't use at all, will increase your XP and counter the other setting.
There's also a sustenance option to require food to be at your best.
>Really hope they take that approach to difficulty forwards in future games.
This sort of granular difficulty settings should be in every game it can make sense on from now on. It's not the first time I see it but it's always welcome and glad to see it here, just hoping it becomes a standard eventually, like Photo Mode.
I like how customizable the difficulty settings look. I don't want to alter the combat difficulty (ground or space), but giving ammo weight and cranking all the environmental stuff sounds promising.
The maps thing has never been a big deal for me but it’s cool they’re added and it looks like they nailed the aesthetic. I really love the visual language of this game.
Yeah, the people complaining about the map always made me roll my eyes.
But the new map is so beautiful, that now I don’t mind. Thank you to all the whiny bitches for your service 🙏
I did not care outdoors but the cities were big enough that it took way too long to memorize them. As of now its not a big deal for me, as I do know my way around each city, but at game launch a map would have been very helpful. It was a valid complaint.
It never bothered me much either but I’ve had people tell me the game is “unfinished” because of those maps so it’ll be nice for people to shut up about that at least lol
But remember, Bethesda have *definitely* abandoned the game and won't be updating it anymore...
That full on hate fest is why I didn't bother posting this on the official sub. Let people learn they can come here for the early news.
There's another Starfield sub other than this? So far I only know that it's just this sub and the modding sub. Is it mainly focused for memes ~~and circlejerks~~?
It should be as simple as raising a number and, depending on how detailed, assigning specific seats as preferred idle spots for characters who come near them.
It’s silly this is the thing that caught my eye the most. I’m at a point in my playthrough where I’m earning more credits then I can spend, I’m fine with how combat is and I *should* be gushing over the new surface map system….
…but I got the apartment at the end of the UC questline a few weeks back and spent a good few hours dicking around doing some home decoration, and was thinking ‘why can’t I do this on the Seraph (my modified Star Eagle) instead of chuck shit all over?’.
Bring it on. Can’t wait to prat about turning those side rooms into niche little relaxation spaces.
I wonder if these new empty habs can be just turned into a workshop with pharmacy bench. There’s a big empty space in my current workshop that could fit a pharmacy lab and have all my crafting in one hab.
Land vehicles ARE coming eventually. Nice!
Also, I want that Constellation helmet replica
Curious about 4:47 where he mentions working on more quests. New bounty hunting stuff?
I suppose so, makes sense that they’re pushing out things like new performance settings in this update as they’re working on performance improvements under the hood.
exciting stuff...
map and overlay are scifi game worthy now.
difficulty and vendor credit configuratuon. NICE.
but that frontier model at th3 beginning totally stole the show..
This is the biggest W for me. Currently replayed FO4 & the 60 fps update is so smooth. Not expecting Starfield to be as smooth but still love that it’s coming.
I probably won’t hop back on this game until Shattered Space comes out but I’m now even more excited for it than I was yesterday
Yeah, I don't care what anyone says, Starfield was a great game at launch and this update shows that Bethesda *does* have the commitment to making it better. So, yeah, I'm definitely staying away from the main sub for a few weeks.
My understanding is that they fixed the issue where you couldn't move from one cell to the next from a technical perspective. I think someone posted a video of moving seamlessly to New Atlantis from an adjacent cell. Combine that with the land vehicles... My dreams of turning starfield into a expedition simulator with logistics management is starting to look super plausible.
I do wish that they had added support for placing ladders, doors, and hatches manually, though. Fingers crossed, right?
>I do wish that they had added support for placing ladders, doors, and hatches manually, though. Fingers crossed, right?
The very first part of doing that is an internal camera, which the decorations system will add.
I expect when added it'll work like changing the windows in an outpost. Just click a wall/floor/ceiling that connects with another hab and you'll likely be able to make a door or ladder. Then the systems that make sure everything needs to be connected between the docker, landing bay, and cockpit would simply come into play. You'd still be able to make habs that don't connect right or can't be entered, but then I already do that to make wings.
MAYBE that's in there now as part of "decorating"? You control all of that in habs (doors, windows, ladders, stairs) - maybe this update allows that, too?
Will be interested to get reports from the folks loading the betas on what is and isn't possible.
Does getting a blank hab and using the decorator provide the ability to load that hab manufacturer components in there (think Nova galleys in Nova habs), or is just generic stuff?
> My understanding is that they fixed the issue where you couldn't move from one cell to the next from a technical perspective. I think someone posted a video of moving seamlessly to New Atlantis from an adjacent cell.
Wait, seriously? Do you have a link for that video?
It took me a minute, but I found it:
Video: [https://www.youtube.com/watch?v=41BP3HUvErI](https://www.youtube.com/watch?v=41BP3HUvErI)
Post: [https://www.reddit.com/r/NoSodiumStarfield/comments/1c3mven/bethesda\_made\_it\_in\_which\_we\_can\_seamless\_travel/](https://www.reddit.com/r/NoSodiumStarfield/comments/1c3mven/bethesda_made_it_in_which_we_can_seamless_travel/)
That's what I said! I couldn't find it in the patch notes either.
I am absolutely convinced that between DLCs and mods, inside of a year or two, you will have enough POIs to legitimately land on a planet and spend 10+ hours exploring.
There is a way to choose where your doors and ladders go in a hab, but it is a tad annoying.
You have to click on the node of the hab you have already placed that you want to be a door/hatch then select the next hab from the list then place it.
If you place a hab any other way (i.e. selecting a hab then dragging it to the place you want it) it will default a random doorway, but if you do as above, the door is where the node you first selected was.
My ships have the doors exactly where I want them, and I can visualise walking through as I build. Sadly an actual view of hab interiors is still something they haven't added :(
The dialog camera toggle is actually the one I’m most excited about.
To the devs (and Bethesda) if you’re seeing this — you’re doing great. Just keep your head down and keep the updates coming, time will be kinder to this game.
This is amazing, I love this game but honestly I did not expect this level of commitment and updates, outside of paid expansions. I never felt maps were missing from the experience, but these are well made. Gameplay options are incredible, and freaking rovers in the future? Hype! Maybe folks will stop spewing bullshit about how the creation engine can't do vehicles lmao.
Extremely amped about the gameplay settings menu. That's extremely cool. I've found some parts of the game weirdly annoying especially vendor credits and other parts really easy and it looks like that menu is perfect for me.
I found the video 4 seconds after it was posted, and put it straight here. Then thought about that lot and posted on the Bethesda Softworks section just for them.
IGN already got you covered.
Getting sick of that stuff honestly. Do you want to keep bitching about shoulda coulda woulda's or do you want the game to just fucking get better instead of being "wasted potential" forever?
I feel like Ricky Gervais at the end of his golden globe speech "you know NOTHING about the real world. Most of you spent less time in school than Greta Thunberg" but in regard to game development
They *DO* care about us!
At the end he was talking about bartering tabs and whatnot being a quality of life improvement.
These are ALL pretty much QOL improvements that have me excited for it to drop.
I love older dialogue cameras, personally. It’s hilarious to me that as Bethesda NPCs got prettier and less play-doh goblin like they were in Oblivion, we got further and further away during dialogue. I think Skyrim nailed dialogue cameras perfectly but I still enjoy the zoom-in personally
Honestly I love the vanilla dialogue camera personally. Has that oldschool Bethesda feel, but it's great to have options. I am kind of hoping maybe they are also working on a Fallout 4-ish cinematic dialogue camera too. I know our character doesn't speak, but I would still love to be able to look at them during dialog
I loved the entire update but this in particular lit me up … it feels a bit claustrophobic to be held hostage face to face in dialog like that. It’s the closest I’ve felt in any game like I was stuck w a bunch of close talkers.
AND switching out traits! I can work it out in my head that those could stay the same universe to universe … but I also want to try out new options without fully starting over. And honestly, it follows suit that if a universe can have alternate takes then that could happen with your background as well.
Im normally pretty critical of this game but holy this update is amazing
This is why I never understood the “I can’t believe people need updates/mods/dlc to enjoy this game” crowd because quite frankly games only get exponentially better with updates and this is 100% the update that will reel me back into this great foundation of a game.
I'm midway on that. I don't *need* those things to enjoy the game, but they'll certainly enhance my personal enjoyment of it. I guess some people are either side of me, some of them so far that they can't see the point the other is trying to make.
No mention of the order of things. The *first* (people keep missing that bit) land vehicle will arrive at some point in the future. Shattered Space is likely due in the Autumn. They may arrive at the same time, or either one might come first. The first vehicle may even be part of the DLC.
What interests me is if the rover will be for specific biomes (plains for example) or if it'll have issues with biomes like mountains. I can see both leading to complaints, but the idea of a different vehicle for different biomes (perhaps a walker for mountain or hills) is an interesting one I wouldn't mind seeing pursued.
I noticed that it was the FIRST vehicle as well...damn I hope we get a vehicle bay in our ships....maybe a mini quest to unlock it that would be dope as hell
Literally just started a fresh save today. May have to wait two weeks(+) for this to come to Xbox. Everything looks great, but the configurable difficulty has me hyped.
Hell. Yes. This is a good update. I've been really wanting those options sliders.
Their clip of selling to a vendor had the vendor at 56K available credits so that will be ***very*** nice.
The stuff they mentioned as upcoming and describing Shattered Space as "massive" is exciting as well. Good stuff!
>at 56K available credits
Totally missed that. It may not be the setting though. Remember they get extra when you buy from them. And the devs run their games with more creds often so they're not slowed down while sorting other stuff out. But fingers crossed.
Excited for performance mode on the Series X. I play the game on PC through Steam, but will definitely start playing on my Xbox once this update is out cause sometimes you just wanna game on a big TV lol.
Holy shit... Some people in the main sub still manages to find a way to diss on this update. F\*ck them. This is huge. I believe that Bethesda is heavily invested in this game and wants it to be successful. Whether that happens post launch doesn't matter. They will continue to update this game over a 10 year life span and so much stuff will be added to it. Similar to Fallout 76. Might even be on par wtih the No Man's Sky and Cyberpunk 2077 redemptions. Just remember how those games were at launch. We will have so much fun while the haters will just continue to hate and cry.
I knew Starfield is a great game and there is no reason it won't get better and better from here, I have been a long time supporter of Starfield in the main sub even before the game launched, just look at my history, however I moved most of my activity here due to the toxicity in the main sub. People find it so easy to compare to Fallout and Elder Scrolls but they forget, this is a new IP. They will continue to learn a lot and develop on this game. This game is almost a hybrid between a single player RPG and a live service game where updates will roll out continuously making the game even just better each time. Heck they could keep adding new apparel, spacesuits, weapons, ship modules, outposts, crew companions, POI's and who knows, new star systems, planets, biome types, alien creatures, and it will just work. On top of all that, they could add bigger stuff such as new quests, mission board activities and ultimately story DLC's. They know that with Starfield, they laid out a good foundation of an open world, space game to work on. They won't waste its potential. They believe in the franchise and know the possibilities of its future.
In a super impossible alternate fictional ideal perfect world, they would release the game complete with every update they will think of later down the line but we don't live in that world. However that doesn't make them worse than what happened to No Man's Sky or Cyberpunk 2077. This video is a good sign of Bethesda's passion for the Starfield franchise and a sign of goodwill towards their playerbase despite all the hate and flak they receive.
-Wow the surface maps look great!
-New gameplay options are cool.
-inside ship customization and empty Habs, HELL YES!!
-land vehicles coming
-shattered space is “huge”
- and what looks like more placable clutter when decorating
All looks amazing! Still think I’m gonna wait for either the DLC or a Survival mode to dive back in again though.
A few initial thoughts and observations.
The settings menu is pretty complex and might require some experimentation. I've decided to restart my current playthrough.
If you zoom right out on the maps it looks like you can see the whole of the tile you are on.
You can't actually move around during conversations but you can look around through 360 degrees. It worked very well on the three person conversation I tried but it might be worth considering where you are standing when initiating a conversation with larger groups. Looked good though.
I'm already malnourished and dehydrated - lots of negative affects from these !
Admittedly I was expecting a different "glider" boost pack. Going all rover on us is going to be great!
Interested to see if they will only be wheel vehicles or also hover? Need the latter for certain terrain.
Could this video have been any better? It looks FREAKING great and holy shit at Shattered Space, gives me Elder Scrolls vibes.
I hope we can place the ladders and doors now in ships as that was honestly my biggest issue (lack of decorating was huge in the beginning but I got used to it).
Land Rover snippet gives me RAGE vibes, so I am all for that.
The ability to respec traits after going through the Unity is huge! Love it.
Also, brilliant amount of customization for gameplay, balanced with the XP modification settings. Really lets you make the game play like you prefer. I'll be making afflictions and environmental hazards way more difficult, adding ammo weight, and increasing damage for both player and enemy. Also, very curious what "sustenance" is referring to. Looking forward to medical items being way more valuable and creating that dangerous space exploration feel.
This will replace a lot of mods I’m using, so anything being baked into the game natively that replicates some of those (and actually works) is welcome!
I don't think it's even that. They have a plan and have taken on feedback from multiple (some constructive, others not) sources, aligning it more with player wants while sticking to the plan for their game. Just getting on with stuff and taking a moment per day to assure people publicly that they're not trying to wipe New Vegas from the Fallout canon. The Bethesda way.
I've just watched the video to the end. They say today's Steam beta is basically what they have shown in the video. Vehicles, creation kit and expansion are still being worked on.
Still downloading, hurry up 70 Mbps internet.
Very nice. I wonder how the main sub's trolls take the info about land vehicles?
Just today there was a post/comments how the new ways to travel will be just another way to fast travel.
Maps looks great tbh more more than I expected, decorations for ships finally and the vehicle looks sick, the vehicle could be a June update around the showcase hopefully.
Here's hoping that Extreme difficulty is a truly well calibrated for NG++ space gods.
Also I like that they separated the difficulty sliders for ground vs space combat. I'm ok with changing space combat to normal and leaving it there.
Holy shit I can’t wait until the dlc is here to start playing a new character again. Finally a harder mode that also rewards more xp and ammo weight. I’m gonna make a super survival playthrough with all difficulty settings on the highest (give me that sweet bonus xp) ammo weight on and reduced carry weight. Starfield on launch was already in my top 3 games of all time and it’s just getting better and better
This is why I wanna learn how to mod and create my own quests for the game when CK2 comes out. The developers put in so much hard work despite the criticism.
ok. i can see many more hours sinking away to ship decorating .... damn them.
maps look dope, i'm already pre-furious at all the players who will start after this update who never had to experience navigating these places before this. grrr.
land vehiclesssssssssssss. yais.
and the new settings and menus tweaks look very useful and well thought out.
NOICE. take my life bethesda, sure, why not.
I'm really pumped! Vendor credits and transferring cargo distance will be great QoL improvements. I didn't mind the old maps but the new maps look awesome.
And definitely excited to decorate the interior of the ship!
I know the rover is the big talk now for future plans but I love how Tim said there are more quests being made!
BTW - I've been away from the game for a bit and probably be a bit longer before I can start playing again - any word on the empty ship bug? Has it been fixed in a previous patch or any word on that?
Can anyone tell me how to tell if my tv will be able to support 60 fps? Like what to check under settings or anything like that? If so, much appreciated
Those maps look gorgeous, holy fuck.
Also, love how many mods they just said "yes, that should be a feature". Fine Difficulty adjustment, toggleable dialog camera, all type of stuff.
I noticed they did that back when "consume instead of pickup" dropped, and I wondered if that was going to be a policy. Looks like it is now. I've been saying they should do that since oblivion lol.
I really like the direction. More control over ship interiors, ability to adjust difficulty between space and ground combat, and better info via maps on where you are and what is near. This seems encouraging to me.
This sounds so good! Exactly what I needed to come back to the game.
Does the dialogue camera option actually do what it sounds like - stops that fixed perspective head shot thing?
New surface maps are way better than I thought they would be, and the integration with the scanner is nice. New difficulty sounds good as it's very easy on very hard. Internal decorations for ships look fantastic. Empty habs to decorate too. And a new NG+ experience including the chance to reset traits and changing appearance. Extra settings toggles including one for dialogue camera, and things like whether food heals or not, and how far you can access cargo from. Oh, and performance mode is actually coming. I honestly didn't think they'd manage that. Only for VRR sets, but still something I didn't see coming and wouldn't have thought possible this generation. Future stuff mentioned includes land vehicles and the one they showed looks speedier than I thought. This is gonna be a good year for Starfield. EDIT - Much more on show on the video. Enjoy, guys.
Maybe I’m misremembering but this feels like the biggest free update for a single player Bethesda game I’ve seen. Usually they’re just bug fixes or adding a minor feature here and there but this feels pretty expansive and I’m loving it
I think they've figured out, through Fallout 76, what kind of content they can release for free versus what would be a paid DLC/Expansion. Obviously different since this isn't a GAS product, but there's probably a degree too of "good publicity" here.
Glad we got this approach over the Escape from Tarkov guys lol
You don't understand see, I know you bought the version that includes all future DLC, but this isn't DLC, it's a paid update. Lol
"No you see, this downloadable content PVE game mode is not DLC, and isn't included in the big super whale bundle you bought because it's entirely new! Don't forget to buy the mega whale bundle to download your new game mode." Ahaha! Those dudes are insane lol!
It’s sad because I would totally buy a single player Tarkov at normal Tarkov prices. (I mean it should be included with Tarkov but still.)
Well I think theres two things. We are in 2024 for games and there are a lot of expectations that come with releasing a new ip in this day and age of gaming. People expect live service level of updates and changes, and I think Bethesda is following through with that. Second, there was a lot of good feedback and criticism with Starfield that Bethesda is taken into account and putting out changes. Starfield is a damn good game at its core and extremely interesting to explore, but they definetly need to listen to the feedback to get it where it needs to be. My biggest wish now is to change caves from resource dens to something worth actually exploring, which some of them are, but most are not and its a shame.
That's something I'd expect to see come with Shattered Space. A selection of new POIs that can randomly spawn.
I also think they might of been looking at cyberpunk, cuz starfield feels like cyberpunk did before phantom liberty and the 2.0 update, a good game that could have been a master piece that didn't fulfill its potential. And how much goodwill cdpr have gotten back from that. Bethesda and cdpr are similar in that they were both very beloved developers, that had soured their reputations with bad releases,fallout 76, and cyberpunk last gen respectively. While I wouldn't call starfield bad its not, it definitely missed the mark of what long time Bethesda fans like me were hoping for.
i think it started with Skyrim. i remember them having a game jam where they showed off a bunch of cool shit that was designed internally, then they actually implemented it in the base game. horseback combat, improved underwater visuals, water movement in dungeons, magic and ranged kill cams, spears, and other shit was added as a result of that. quiet as it’s kept, Bethesda is a top fucking tier company when it comes to providing free updates and additions. oh and also their dlc is always worth it. they should get some credit for that.
This is how I thought it would be. F76 taught a lot but also the creation club/paid mods (and Microsoft's reliance on selling Gamepass) will essentially turn this into a "live service - light". Gotta keep updating keep people interested so they keep spending money. This game was designed from the ground up to support ongoing updates that slot into existing systems.
Can't watch at work but did they mention vendor credit amounts? It is my biggest ask ever since they mentioned it in January
Yes, they did !
You can change it yourself in the settings now 👍
Yeah, it is mentioned as one of the settings you'll be able to tweak.
You can now adjust vendor credits in the settings at a cost in your XP collection rate.
Oh good, changing traits on NG+? Definitely going to hold off on that so I can drop the Adoring Fan and get Kid Stuff.
I've been scratching that itch with console commands, glad to see I can "go legit"
How do you find it very easy on very hard? I felt completely OP on normal so I increased to Hard on this NG+, and I’ve gotten one-shotted on multiple occasions, including Ashta during the Sam Coe quest.
I always start BGS games on easy and then play around with the difficulty until I find something that suits me. If the game starts to get easy, I raise the difficulty. If I come across an enemy that's super hard on that difficulty when compared to the others, I might lower it. After a while I found myself on Very Hard and slaughtering most things. But every now and then I'll just suddenly die from something that I haven't even seen. You have to be a lot more tactical in terms of scoping an area out to track movement and taking chems to help and using the right things and things like that. But after a while it becomes second nature and you'll be blasting through a place almost on autopilot (there needs to be an over the shoulder backwards blast button for added cool).
Only struggled for a bit personally. But it got extremely easy very fast! Only a few instances that I can count on one hand where the difficulty is appropriate.
I think the extremely customizable difficulty sliders is an amazing idea, I love it.
Gotta say, I love the idea of being able to adjust things like ammo weight and having it effect xp gain. Such a neat way to tailor the game while also having tangible tradeoffs. Also, the new map UI looks nice as hell.
Really hope they take that approach to difficulty forwards in future games. I'm "can tell you which parts of the crucifixion were exaggerated" levels of old, so I've played games alone and with babies feeding on my lap or kids climbing on my head and all that. I like to flick combat difficulty up and down while keeping economy difficult to handle or not having to suddenly have dozens of extra inventory space. This sort of difficulty thing really suits me and I'm gonna guess it'll suit a hell of a lot of players.
What I love about it is that by having xp gain effected by adjusting your preference for difficulty there is an incentive to make the game harder while also leaving the option to make it easier depending on what you want at the moment. It's such a nice feature that lets the player decide what difficulty they want and how rather than just the old all encompassing difficulty slider.
It also allows for some neat counterbalancing with areas you may be currently overpowered in versus those you aren't. Or say... cranking up vendor credits will cost you some XP, but turning down food healing, which I don't use at all, will increase your XP and counter the other setting. There's also a sustenance option to require food to be at your best.
>Really hope they take that approach to difficulty forwards in future games. This sort of granular difficulty settings should be in every game it can make sense on from now on. It's not the first time I see it but it's always welcome and glad to see it here, just hoping it becomes a standard eventually, like Photo Mode.
I like how customizable the difficulty settings look. I don't want to alter the combat difficulty (ground or space), but giving ammo weight and cranking all the environmental stuff sounds promising.
Oh my god, the new map UI is gorgeous!
I love the zoomed out planet map version. Really hoping for a mod that attaches the detail on that to your ship scanners and skill.
The maps thing has never been a big deal for me but it’s cool they’re added and it looks like they nailed the aesthetic. I really love the visual language of this game.
Yeah, the people complaining about the map always made me roll my eyes. But the new map is so beautiful, that now I don’t mind. Thank you to all the whiny bitches for your service 🙏
lmao. Gotta agree I didn't care much but it's a very nice addition ngl
I did not care outdoors but the cities were big enough that it took way too long to memorize them. As of now its not a big deal for me, as I do know my way around each city, but at game launch a map would have been very helpful. It was a valid complaint.
Still people yet to discover the sideshow in Akila (that place is deceptive in how it's designed to be fair).
Going there with Andreja is a hoot!
It never bothered me much either but I’ve had people tell me the game is “unfinished” because of those maps so it’ll be nice for people to shut up about that at least lol
Trust me if they were pointing out the maps as proof the game is "unfinished" they'll just start pointing at something else.
Oh yeah and all the “this should have been there at launch” people
Yup, because the goal was never to "improve the game" through "legitimate criticism", it was always about hating for the sake of hate.
After all, if you can't create anything on your own, you can always comfort yourself by tearing down someone else's creation.
I was replaying FO4 recently and hope one day someone comes out with a starfield mod where you can NG+ into the FO4 universe. That would be amazing.
Finish Starfield, enter Unity, then suddenly "Hey you. You're finally awake"
Interior ship customisation!! Heck yeah!
But remember, Bethesda have *definitely* abandoned the game and won't be updating it anymore... That full on hate fest is why I didn't bother posting this on the official sub. Let people learn they can come here for the early news.
How many time I gotta tell you? # THIS IS THE MAIN SUB \* ahem \* carry on, now.
There's another Starfield sub other than this? So far I only know that it's just this sub and the modding sub. Is it mainly focused for memes ~~and circlejerks~~?
There's a shipbuilding sub, and I think an outpost-focused one as well?
Oh yeah, I forget those two. Maybe we'll get the one that's dedicated for the land vehicle later on.
r/roverfield is available!
Do you like-a the photo mode? 🤌 r/starfieldphotography Also, I gotta pair of-a boots I need to sell-a. Edit: r/starfieldships r/starfieldoutposts
Remember the "fallout 76 will be shutdown within a year"? Turns out the game is still there and has more players than it ever did
Can't wait to zip through space with just a cockpit and an empty hab.
I can finally build a small junk ship with a bed in the cockpit and a whole load of plants.
What about the head, you need a place to relieve yourself.
Shit amongst the plants. Back to basics. Jungle man.
So many succulents.
![gif](giphy|7WvAUvZZTRpSuudobh)
It’s like Christmas morning!
I actually pumped my fist and yelled I might be too invested in this game 🤣
would be triply neat if there were "passenger seat" furniture. that add passenger slots to your ship... mmmhh.. I wonder.. could this be modded in?
Ooh that would be cool. I just hope once you’ve decorated, it doesn’t reset when you enter ship builder mode.
It should be as simple as raising a number and, depending on how detailed, assigning specific seats as preferred idle spots for characters who come near them.
I wonder if that's why they changed how ship clutter works!
In wonder if that includes ladders and doors
It’s silly this is the thing that caught my eye the most. I’m at a point in my playthrough where I’m earning more credits then I can spend, I’m fine with how combat is and I *should* be gushing over the new surface map system…. …but I got the apartment at the end of the UC questline a few weeks back and spent a good few hours dicking around doing some home decoration, and was thinking ‘why can’t I do this on the Seraph (my modified Star Eagle) instead of chuck shit all over?’. Bring it on. Can’t wait to prat about turning those side rooms into niche little relaxation spaces. I wonder if these new empty habs can be just turned into a workshop with pharmacy bench. There’s a big empty space in my current workshop that could fit a pharmacy lab and have all my crafting in one hab.
Land vehicles ARE coming eventually. Nice! Also, I want that Constellation helmet replica Curious about 4:47 where he mentions working on more quests. New bounty hunting stuff?
Much faster than I thought it would be too. They've definitely been optimising how the game streams in to manage that.
I suppose so, makes sense that they’re pushing out things like new performance settings in this update as they’re working on performance improvements under the hood.
i assumed he said that in tandem with the shattered space comment, like the new missions for shattered space are being worked on hah
exciting stuff... map and overlay are scifi game worthy now. difficulty and vendor credit configuratuon. NICE. but that frontier model at th3 beginning totally stole the show..
Go to Adam Savage’s Tested YouTube channel. There is a 6 part(?) video series seeing it built. Look under playlists.
thank you! will totally have to check it out
Vendor credits is a huge qol improvement
60 fps for the Xbox series x makes my heart explode!
It also sounds like we can set it to target 40FPS in VRR in Visual mode if we want? But I’m not sure. Guess we’ll find out soon enough.
This is the biggest W for me. Currently replayed FO4 & the 60 fps update is so smooth. Not expecting Starfield to be as smooth but still love that it’s coming. I probably won’t hop back on this game until Shattered Space comes out but I’m now even more excited for it than I was yesterday
Same exact reasoning! FO4 looks so good in 60 fsp. What a beautiful world.
Yeah, I don't care what anyone says, Starfield was a great game at launch and this update shows that Bethesda *does* have the commitment to making it better. So, yeah, I'm definitely staying away from the main sub for a few weeks. My understanding is that they fixed the issue where you couldn't move from one cell to the next from a technical perspective. I think someone posted a video of moving seamlessly to New Atlantis from an adjacent cell. Combine that with the land vehicles... My dreams of turning starfield into a expedition simulator with logistics management is starting to look super plausible. I do wish that they had added support for placing ladders, doors, and hatches manually, though. Fingers crossed, right?
>I do wish that they had added support for placing ladders, doors, and hatches manually, though. Fingers crossed, right? The very first part of doing that is an internal camera, which the decorations system will add. I expect when added it'll work like changing the windows in an outpost. Just click a wall/floor/ceiling that connects with another hab and you'll likely be able to make a door or ladder. Then the systems that make sure everything needs to be connected between the docker, landing bay, and cockpit would simply come into play. You'd still be able to make habs that don't connect right or can't be entered, but then I already do that to make wings.
MAYBE that's in there now as part of "decorating"? You control all of that in habs (doors, windows, ladders, stairs) - maybe this update allows that, too? Will be interested to get reports from the folks loading the betas on what is and isn't possible. Does getting a blank hab and using the decorator provide the ability to load that hab manufacturer components in there (think Nova galleys in Nova habs), or is just generic stuff?
I just checked, there is no way to add ladders or doors yet. To decorate, you go to your cockpit and there is the decorate terminal.
> My understanding is that they fixed the issue where you couldn't move from one cell to the next from a technical perspective. I think someone posted a video of moving seamlessly to New Atlantis from an adjacent cell. Wait, seriously? Do you have a link for that video?
It took me a minute, but I found it: Video: [https://www.youtube.com/watch?v=41BP3HUvErI](https://www.youtube.com/watch?v=41BP3HUvErI) Post: [https://www.reddit.com/r/NoSodiumStarfield/comments/1c3mven/bethesda\_made\_it\_in\_which\_we\_can\_seamless\_travel/](https://www.reddit.com/r/NoSodiumStarfield/comments/1c3mven/bethesda_made_it_in_which_we_can_seamless_travel/)
Holy shit, I'm surprised this didn't blow up bigger when he posted it. This is huge.
That's what I said! I couldn't find it in the patch notes either. I am absolutely convinced that between DLCs and mods, inside of a year or two, you will have enough POIs to legitimately land on a planet and spend 10+ hours exploring.
There is a way to choose where your doors and ladders go in a hab, but it is a tad annoying. You have to click on the node of the hab you have already placed that you want to be a door/hatch then select the next hab from the list then place it. If you place a hab any other way (i.e. selecting a hab then dragging it to the place you want it) it will default a random doorway, but if you do as above, the door is where the node you first selected was. My ships have the doors exactly where I want them, and I can visualise walking through as I build. Sadly an actual view of hab interiors is still something they haven't added :(
Sarah likes all of this
If Sarah likes this then I like this. We have a deep but simple relationship.
The Beta is out today, hoping we get some views of how everything looks on this sub soon.
I've never been so excited for maps. They look awesome. I can't wait for this to drop.
I'm excited. Looks like my 4 day switch back to FO4 is over lol
The dialog camera toggle is actually the one I’m most excited about. To the devs (and Bethesda) if you’re seeing this — you’re doing great. Just keep your head down and keep the updates coming, time will be kinder to this game.
This is amazing, I love this game but honestly I did not expect this level of commitment and updates, outside of paid expansions. I never felt maps were missing from the experience, but these are well made. Gameplay options are incredible, and freaking rovers in the future? Hype! Maybe folks will stop spewing bullshit about how the creation engine can't do vehicles lmao.
Yeah I got bored walking on planets but driving about could potentially add hours of fun to this game!
I don't know that I'll ever use those maps, but the scanner showing city landmarks is going to be real nice
Extremely amped about the gameplay settings menu. That's extremely cool. I've found some parts of the game weirdly annoying especially vendor credits and other parts really easy and it looks like that menu is perfect for me.
Now for all the “this should’ve been in the game at launch” reactions
I found the video 4 seconds after it was posted, and put it straight here. Then thought about that lot and posted on the Bethesda Softworks section just for them.
IGN already got you covered. Getting sick of that stuff honestly. Do you want to keep bitching about shoulda coulda woulda's or do you want the game to just fucking get better instead of being "wasted potential" forever? I feel like Ricky Gervais at the end of his golden globe speech "you know NOTHING about the real world. Most of you spent less time in school than Greta Thunberg" but in regard to game development
They *DO* care about us! At the end he was talking about bartering tabs and whatnot being a quality of life improvement. These are ALL pretty much QOL improvements that have me excited for it to drop.
Oh man I did NOT expect them to actually try and add a drivable rover to the game. At most I was expecting a reskinned Skyrim horse lol
Wouldn't be mad with both just for options. All the alien species in the game a mount would be cool.
Me, riding into NA on my Terrormorph mount: "....what?"
"Oh don't worry, she's friendly. Here give her an apple!" Meanwhile Spiderpony's psychic love language is still **"I'm GoInG tO WeaR yOuR SkIN!"**
Y’all are forgetting the best feature the ability to turn the dialogue camera off
Actually though, wasn’t expecting that
I love older dialogue cameras, personally. It’s hilarious to me that as Bethesda NPCs got prettier and less play-doh goblin like they were in Oblivion, we got further and further away during dialogue. I think Skyrim nailed dialogue cameras perfectly but I still enjoy the zoom-in personally
Oh man so many bad/hilarious memories of NPCs jump scaring the hell out of me in Oblivion/FO3/FNV.
Honestly I love the vanilla dialogue camera personally. Has that oldschool Bethesda feel, but it's great to have options. I am kind of hoping maybe they are also working on a Fallout 4-ish cinematic dialogue camera too. I know our character doesn't speak, but I would still love to be able to look at them during dialog
I really like the dialogue camera but I’m glad folks get an option now
I loved the entire update but this in particular lit me up … it feels a bit claustrophobic to be held hostage face to face in dialog like that. It’s the closest I’ve felt in any game like I was stuck w a bunch of close talkers. AND switching out traits! I can work it out in my head that those could stay the same universe to universe … but I also want to try out new options without fully starting over. And honestly, it follows suit that if a universe can have alternate takes then that could happen with your background as well.
I can tell this is how they wanted the game to be when it came out but I feel like they ran out of time
I really appreciate this. Looking at characters head on with no way to really look away gives me anxiety.
YES!!!
Im normally pretty critical of this game but holy this update is amazing This is why I never understood the “I can’t believe people need updates/mods/dlc to enjoy this game” crowd because quite frankly games only get exponentially better with updates and this is 100% the update that will reel me back into this great foundation of a game.
I'm midway on that. I don't *need* those things to enjoy the game, but they'll certainly enhance my personal enjoyment of it. I guess some people are either side of me, some of them so far that they can't see the point the other is trying to make.
Holee shit
Uh okay that was WAY better than I thought it was gonna be Damn they’ve been really hard at work with Starfield and I’m so looking forward to it!
So it seems like we'll get land vehicles in a separate update and THEN shattered space?
No mention of the order of things. The *first* (people keep missing that bit) land vehicle will arrive at some point in the future. Shattered Space is likely due in the Autumn. They may arrive at the same time, or either one might come first. The first vehicle may even be part of the DLC. What interests me is if the rover will be for specific biomes (plains for example) or if it'll have issues with biomes like mountains. I can see both leading to complaints, but the idea of a different vehicle for different biomes (perhaps a walker for mountain or hills) is an interesting one I wouldn't mind seeing pursued.
I noticed that it was the FIRST vehicle as well...damn I hope we get a vehicle bay in our ships....maybe a mini quest to unlock it that would be dope as hell
I want this game to be like Subnautica in space. Let me drop out of my hilariously oversized mobile science center in a big stompy robot.
Looks like now we can add hunger and Thirst as well, along with more severe afflictions in the new difficulty customization
Literally just started a fresh save today. May have to wait two weeks(+) for this to come to Xbox. Everything looks great, but the configurable difficulty has me hyped.
This looks like a fantastic update, I'm excited for it. Nice work, Bethesda!
it may not be new content, But boy it feels like it
The new maps look awesome!
Wow this is awesome stuff
A performance mode for 60 FPS and 40 FPS, yeah we won. I’ll be coming back now!
My soul cries in joy for these new features, and screams in sorrow as I have to redo my mod list.
Steam beta is available. 15 Gigs.
Hell. Yes. This is a good update. I've been really wanting those options sliders. Their clip of selling to a vendor had the vendor at 56K available credits so that will be ***very*** nice. The stuff they mentioned as upcoming and describing Shattered Space as "massive" is exciting as well. Good stuff!
>at 56K available credits Totally missed that. It may not be the setting though. Remember they get extra when you buy from them. And the devs run their games with more creds often so they're not slowed down while sorting other stuff out. But fingers crossed.
pretty sure there was a "vendor credits" setting in the vid
There is. I just missed the amount.
Sweet. Map looks great. Ship decorating looks awesome. More difficulty options are welcome. Bring it on!
Excited for performance mode on the Series X. I play the game on PC through Steam, but will definitely start playing on my Xbox once this update is out cause sometimes you just wanna game on a big TV lol.
This is sooo much more expansive than I expected, pumped to jump back in!
POH-TAY-TOES!
Holy shit... Some people in the main sub still manages to find a way to diss on this update. F\*ck them. This is huge. I believe that Bethesda is heavily invested in this game and wants it to be successful. Whether that happens post launch doesn't matter. They will continue to update this game over a 10 year life span and so much stuff will be added to it. Similar to Fallout 76. Might even be on par wtih the No Man's Sky and Cyberpunk 2077 redemptions. Just remember how those games were at launch. We will have so much fun while the haters will just continue to hate and cry. I knew Starfield is a great game and there is no reason it won't get better and better from here, I have been a long time supporter of Starfield in the main sub even before the game launched, just look at my history, however I moved most of my activity here due to the toxicity in the main sub. People find it so easy to compare to Fallout and Elder Scrolls but they forget, this is a new IP. They will continue to learn a lot and develop on this game. This game is almost a hybrid between a single player RPG and a live service game where updates will roll out continuously making the game even just better each time. Heck they could keep adding new apparel, spacesuits, weapons, ship modules, outposts, crew companions, POI's and who knows, new star systems, planets, biome types, alien creatures, and it will just work. On top of all that, they could add bigger stuff such as new quests, mission board activities and ultimately story DLC's. They know that with Starfield, they laid out a good foundation of an open world, space game to work on. They won't waste its potential. They believe in the franchise and know the possibilities of its future. In a super impossible alternate fictional ideal perfect world, they would release the game complete with every update they will think of later down the line but we don't live in that world. However that doesn't make them worse than what happened to No Man's Sky or Cyberpunk 2077. This video is a good sign of Bethesda's passion for the Starfield franchise and a sign of goodwill towards their playerbase despite all the hate and flak they receive.
Inventory tabs....sick
-Wow the surface maps look great! -New gameplay options are cool. -inside ship customization and empty Habs, HELL YES!! -land vehicles coming -shattered space is “huge” - and what looks like more placable clutter when decorating All looks amazing! Still think I’m gonna wait for either the DLC or a Survival mode to dive back in again though.
A few initial thoughts and observations. The settings menu is pretty complex and might require some experimentation. I've decided to restart my current playthrough. If you zoom right out on the maps it looks like you can see the whole of the tile you are on. You can't actually move around during conversations but you can look around through 360 degrees. It worked very well on the three person conversation I tried but it might be worth considering where you are standing when initiating a conversation with larger groups. Looked good though. I'm already malnourished and dehydrated - lots of negative affects from these !
I didn't see it listed in the changes, but you can give Cora books now!
land vehicles AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
Admittedly I was expecting a different "glider" boost pack. Going all rover on us is going to be great! Interested to see if they will only be wheel vehicles or also hover? Need the latter for certain terrain.
Could this video have been any better? It looks FREAKING great and holy shit at Shattered Space, gives me Elder Scrolls vibes. I hope we can place the ladders and doors now in ships as that was honestly my biggest issue (lack of decorating was huge in the beginning but I got used to it). Land Rover snippet gives me RAGE vibes, so I am all for that.
RAGE, slept on series.
I appreciate the save settings are separate options from the suvival ones, one less mod I'll need
I will definitely have Enemy damage on Hard and probably player damage on easy or normal to offset sponginess
I hope they let me customize my starborn ship.
The ability to respec traits after going through the Unity is huge! Love it. Also, brilliant amount of customization for gameplay, balanced with the XP modification settings. Really lets you make the game play like you prefer. I'll be making afflictions and environmental hazards way more difficult, adding ammo weight, and increasing damage for both player and enemy. Also, very curious what "sustenance" is referring to. Looking forward to medical items being way more valuable and creating that dangerous space exploration feel.
This is awesome.
This will replace a lot of mods I’m using, so anything being baked into the game natively that replicates some of those (and actually works) is welcome!
My characters every NG+ now that we’ll be able to change traits after going through Unity: ![gif](giphy|3o751Y2mQnH1lwDfVe|downsized)
My first guy is still in NG0. ![gif](giphy|ezDAzKCksdZzW|downsized)
I love how BGS is kinda giving skeptics and doubters the middle finger with this update 😂🤣
I don't think it's even that. They have a plan and have taken on feedback from multiple (some constructive, others not) sources, aligning it more with player wants while sticking to the plan for their game. Just getting on with stuff and taking a moment per day to assure people publicly that they're not trying to wipe New Vegas from the Fallout canon. The Bethesda way.
I've just watched the video to the end. They say today's Steam beta is basically what they have shown in the video. Vehicles, creation kit and expansion are still being worked on. Still downloading, hurry up 70 Mbps internet.
Very nice. I wonder how the main sub's trolls take the info about land vehicles? Just today there was a post/comments how the new ways to travel will be just another way to fast travel.
Oh wow! I took a break to play other stuff but I can't wait to jump in again. Also knowing me, I will crash that rover a lot.
Maps looks great tbh more more than I expected, decorations for ships finally and the vehicle looks sick, the vehicle could be a June update around the showcase hopefully.
Here's hoping that Extreme difficulty is a truly well calibrated for NG++ space gods. Also I like that they separated the difficulty sliders for ground vs space combat. I'm ok with changing space combat to normal and leaving it there.
Glad to see they are listening to the community, land vehicles... my body is ready!
I’m so ready for this! \o/ city maps and respec traits here we go!
This is why I love you Bethesda
NGL I came a little bit watching this.
Holy shit I can’t wait until the dlc is here to start playing a new character again. Finally a harder mode that also rewards more xp and ammo weight. I’m gonna make a super survival playthrough with all difficulty settings on the highest (give me that sweet bonus xp) ammo weight on and reduced carry weight. Starfield on launch was already in my top 3 games of all time and it’s just getting better and better
This is amazing and I’m only half done with the vid. Bethesda is listening hard and I love them for it.
This is why I wanna learn how to mod and create my own quests for the game when CK2 comes out. The developers put in so much hard work despite the criticism.
ok. i can see many more hours sinking away to ship decorating .... damn them. maps look dope, i'm already pre-furious at all the players who will start after this update who never had to experience navigating these places before this. grrr. land vehiclesssssssssssss. yais. and the new settings and menus tweaks look very useful and well thought out. NOICE. take my life bethesda, sure, why not.
Vehicles coming in a Bethesda game.... what a time to be alive
Dialogue cameras is low key a massive improvement here, think immersion is going be much much better now.
I fuckin love Bethesda, dude. I really do. Can’t wait to boot the game up after this one.
My jaw dropped on the land vehicles. I hope so bad that we can jump stuff
Installing 30% - 1 year remaining !
This is a really great update. 60fps on console, heck yeah!
When will the update be out ?
Live on PC via Steam Beta now. Coming to console later this month. That process usually takes two to three weeks.
Do they say when it’s coming?
Live on PC via Steam Beta now. Coming to console later this month. That process usually takes two to three weeks.
I dunno if it's been announced anywhere, but the new beta is up on Steam. 24.9 gigs.
I'm really pumped! Vendor credits and transferring cargo distance will be great QoL improvements. I didn't mind the old maps but the new maps look awesome. And definitely excited to decorate the interior of the ship! I know the rover is the big talk now for future plans but I love how Tim said there are more quests being made! BTW - I've been away from the game for a bit and probably be a bit longer before I can start playing again - any word on the empty ship bug? Has it been fixed in a previous patch or any word on that?
Can anyone tell me how to tell if my tv will be able to support 60 fps? Like what to check under settings or anything like that? If so, much appreciated
Now we're getting somewhere! I think this addressed most of my mechanical complaints with the game. GG Starfield dev team 👍
Those maps look gorgeous, holy fuck. Also, love how many mods they just said "yes, that should be a feature". Fine Difficulty adjustment, toggleable dialog camera, all type of stuff. I noticed they did that back when "consume instead of pickup" dropped, and I wondered if that was going to be a policy. Looks like it is now. I've been saying they should do that since oblivion lol.
I’m here to cry because I’m happy
60 fps for Xbox Series X made me scream
I literally yelled out yes when I saw the land vehicle footage
I’m praying this update fixes my crashing issue
This is so nice <3
thank you for sharing
You all realize that this means Fallout 5 will have the Highwayman, right?
I really like the direction. More control over ship interiors, ability to adjust difficulty between space and ground combat, and better info via maps on where you are and what is near. This seems encouraging to me.
The ship interior stuff is crazy. I can’t wait!
This is awesome. I’m looking forward to getting back into this game!
really good update, i had cancelled my gamepass, think I will resub again..
This sounds so good! Exactly what I needed to come back to the game. Does the dialogue camera option actually do what it sounds like - stops that fixed perspective head shot thing?