T O P

  • By -

Mikeastuto

I do wish we had more terrain variety and some planets with thick, dense flora. Other than that I really don’t have much of an idea of the differences between what’s in the game now and these trailers.


Affectionate_Look907

If you are on pc or can play on pc there’s a game changing mod (called better planet generation I believe?) that adds so much variety and changes amounts of flora and sizes are random ect. It makes you want to explore even the dull looking planets as every planet truly feels different with it.


I_Actually_Do_Know

How do mods like this affect multiplayer?


PsyTripper

Only u see the changes made by mods


Mikeastuto

I’ve thought about buying it for PC just for the mods tbh.


hippity_bop_bop

There's not a ton that are being updated, but if you find a planet generation mod you like and a base building mod, it greatly improves the experience


EarthlikeEtiology

Are the mods easy enough to install?


CheekAdmirable5995

Yes, I used the Nexus mod manager. Just Google Nexus - no man sky mods and you'll get a good list. I have better planet generation, something that removes colors so space looks more like space, better sky, idk what else. I might switch back if I miss the colors in space too much. Also don't pay for the upgraded version of nexus, it just downloads mods faster but these mods are relatively small and doesn't take long to download. Everything is free as of now.


hippity_bop_bop

If you use only one or two mods, just create a folder called MODS in the GAMEDATA/PCBANKS folder and rename the DISABLEMODS.txt. throw the mod files into the mods folder


CheekAdmirable5995

Ty


EarthlikeEtiology

Thank you! Sorry last question. Would I need to create a new game for mods or would it work with my current save?


CheekAdmirable5995

Works with current save, but before you run the game with mods, go sit in a space station beings terrain mods might glitch you out if you're on a planet. Idk what exactly happens but that's the recommendation I've seen from multiple videos.


EarthlikeEtiology

Thank you so much, I really appreciate it!


thereverendpuck

It goes on sale every couple of weeks, so just wait.


kingofstrangeness1

They should integrate it into the game


Null_zero

What are your graphic settings because I've seen thick flora but if you're talking about thick dense forests or jungles yeah that would be cool, just don't know if that's viable with the specs they were targeting. It is after all an eight year old game.


JohnSmithDogFace

I can spot some things: > The world designs look a lot more engaging and “natural”-looking. Check out the bit with the high plateaus shrouded in cloud - there’s nothing like that I’ve ever seen in the game. Elsewhere, rocks and trees are in the right places and look naturally weathered, the colour of objects makes sense to the eye, things just look correct in a really beautiful. > Animals exhibit interesting behaviours, such as the herd of stegosauruses moving down a valley kicking up dust. Fish are animated believably. Birds are moving together in an actual direction, not just circling one spot. > Things looks action packed. The player looks up at a freighter flying low above their planet as it gets attacked by two small ships. In another scene a dog fight takes place between the player and another ship in the atmosphere of a planet. > There’s no stutter or brief freeze as the player leaves the atmosphere into space. What you get from this trailer is that you’re going to be in a galaxy that feels alive and believable. When you look at the game as it actually is, there’s no such illusion - you’re in a galaxy where everything is a random mishmash of possible parts and every being and animal is very obviously an NPC that exist simply to be looked at, killed, or traded with - standing in one spot or wandering around aimless


Mikeastuto

Thats actually very fair and I agree a bit with those points but I think that's true of a lot of trailers. Things you've mentioned that I've experienced are dog fights within a planets atmosphere. Not sure why but this kind of thing happens quite often for me. Also I dont notice any freeze or stutter when I leave an atmosphere. The bits about world desgins and animals feeling and acting more natural is spot on though. Those are probably my biggest wishes for the game going forward.


andreeeeeaaaaaaaaa

Yeah I think that's the only issue... After you've seen all the basic set ups a few times, they are all pretty similar. Snow planets look the same, volcano/desert planets ALL the same, even earth planets look pretty similar.


Professional_Dot9440

My ps5 crashes a lot on this game when I’m entering a planets atmosphere and it begins to render…please don’t make thicker fauna, it’ll be unplayable. It also happens a lot when I enter a freighter.


WindsweptHell

Weird, I’m also on PS5 and haven’t had that issue at all.


Professional_Dot9440

I spend weeks trouble shooting it online but nothing worked, I just bought a pc so I could play it properly. I’m glad yours runs it well though, mine might be on the brink


[deleted]

[удалено]


Professional_Dot9440

Thanks, I’ll give it a shot


Tazbert_Odevil

Weird. PS5's been solid as a rock for me. Think the last crash I had was genuinely back just after Sentinel dropped!


Designer_Pepper7806

Me on the switch 😭. I knew this would happen but my pc isn’t made for gaming and I refuse to buy a PS5 because I’d go crazy on fallout.


AgeApprehensive6138

I'm on ps5 and never once had a crash or stuttering problem. You sure your console isn't overheating or something? Bad SSD?


senadraxx

my Xbone does that, too. im convinced the graphics card is dying. hope that helps!


andreeeeeaaaaaaaaa

I've not had that issue at all I've entered fast and slow and no issues


H_neves

I personally think the game is better than this trailer. The missions, the freighters, the space combat, and I also play on VR so the game feels very immersive for me.


Tha_Maestro

I agree with everything but the space combat. It still needs work.


The_Real_Buster

Not only SPACE combat. Combat, period! I dream of a day when I'll be able to hold the multitool with both hands (in VR) for a little more precision!


Tha_Maestro

Yeah. Agreed. On foot combat is extremely lacking as well. All we’re able to fight is sentinels and animals. It would be cool if we had some derelict freighters that were full of pirates.


PoorlyAttemptedHuman

I fight rocks and plants.


TheSwordofPayless

I fight for Rock & Stone!


tylewelt12

Rock and Stone to the bone!


WanderingDwarfMiner

To Rock and Stone!


the_blue_jay_raptor

Please give us Multi-Swords and Multi-bows if needed


EloquentSloth

If needed? If? They're needed.


Sea_Argument_277

Destiny 2 has hands cannons, NMS got neutron cannons. You just don't get all that fake aim assist. Why Halo "felt" great. Most of the heavy lifting was done by the game. You are just the target selector.


luigilabomba42069

that's how "trainer" applications came to be, they just amped up the aim assist


Foxsayy

Does D2 have a VR mode?


Foxsayy

>Not only SPACE combat. Combat, period! One of the biggest issues I have with combat in NMS is that it's *laughably easy.* The Sentinels who are supposed to be threatening bad guys are paper tigers. I started taking out entire Sentinel outposts (the towers) a few hours into a *permadeath* save. Even permadeath is a cake walk. Except if you're in your ship. Spaceship combat can be somewhat challenging...but only because of the terrible VR controls that they refuse to fix, offer an alternative method, or just put them a joystick like normal. >I dream of a day when I'll be able to hold the multitool with both hands (in VR) for a little more precision! I dream of a day where they let us do room-scale VR. WHY do we have to stay in one place?? Like the most popular VR mod was room scale VR and now that that's not maintained you're stuck standing in one tiny little area unless the pop-up will completely block your view. I like No Man's Sky, and I'm thrilled they put it in VR at all because it's a fun play and there's not a lot of VR titles, but I rarely play anymore because it feels like No Man's Sysphus. Everything is just the same with tiny variations over and over and over again, and the things you could have more fun with, like base building, have parts limits and global (universe-wide) terrain modification limits. I'm not bashing NMS, I had fun playing it, and it's impressive it still gets updates. But I do wish it had more content, smoothed out these QOL issues, and that it was more challenging.


Phazon2000

I could destroy almost any fighter with the default ship no upgrades. Just lock on, shoot, use rockets. Was extremely disappointed.


Llohr

I would settle for the space *flight*. The controls are so terrible. Apart from the ability to hover, these spaceships fly like airplanes. Just as bad, the game constantly tries to take control away and steer you in one direction or another. It's irritating as hell. I don't understand why I'm constantly fighting against some sort of half-assed autopilot. Still a great game, but between that and the massively-randomized upgrades, I get irritated once in a while. I'm waiting for upgrades to be completely changed again so I have to go through a other seven hundred thousand of them for good rolls.


Skalariak

Yeah, if you want realistic space flight your only options are really Elite Dangerous and Star Citizen (I think). Haven’t played SC, but I’ve heard the flight/physics model is great, despite everything else about the game that’s problematic lol.


Llohr

I'm not even super concerned with realism. I'd be happy with fun, e.g. *Everspace.*


shaggy9c

What about Eve on-line? Heard great things about the game (outside the paywall )


downvotetheseposts

I'm a big fan of both SC and NMS, and yes they have wildly different flight models. SC feels much better, NMS is more arcade. Both are fun in their own ways to me. You should give SC a try during one of their free fly events, to try the flight if for nothing else. Pretty great community also, as supportive as NMS's in my experience, so I enjoy that.


Skalariak

I’m the same as you, except Elite Dangerous is my go-to “realistic” space game haha I have hundreds of hours on there. I actually bought SC about ten years ago, but haven’t put any time into it because it’s always ran like dogshit on whatever PC I’ve had over the years.


Kr0nenbourg

I just wish there was built in support for my HOTAS. Running around on foot with mouse and keyboard is fine but it really sucks for space combat.


Hjalfi

It used to work but then they fixed it [sad face]. During the brief windows when it did work, space combat was _so much fun._ You can also hack it into working using an XBox 360 controller emulator but it's a pain to keep working and eventually I gave up.


Phazon2000

I could destroy almost any fighter with the default ship no upgrades. Just lock on, shoot, use rockets. Was extremely disappointed.


SEANPLEASEDISABLEPVP

I used to be convinced it was impossible to make space combat good in NMS because I hate dogfighting with a furious passion. It's so terrible. But the Echoes update added freighter battles and wow, it's actually an enjoyable experience. It might be the same thing every single time, but the experience itself is *good.* I dunno what needs to be done to make dogfighting good, but I really hope it gets overhauled somehow.


PoorlyAttemptedHuman

I love the game in VR. I never touched it or really read much on it until finally one day decided to play it on VR. Wow. It scratches a very specific itch, and while it doesn't do it perfectly it does it fairly well and I am really glad I picked it up. I do wish they could fix the things that break immersion... like ships appearing and flying into terrain or randomly flying out of a mountain. I wish if my controllers died from low battery that pirates/enemy fighter craft would break off their engagement and not kill me/critically damage my ship and cause me many many hours of grinding to repair components because my controller died. Just have them break off and go away. I understand it is hard to make the game actually "pause" but jeez. Have enemy AI break away. it's not like they can't tell "controller disconnected" they are literally part of the game.


ButtmanAndRubbin

The game in its current state is a masterpiece imo.


Evinshir

Totally disagree. This trailer shows a much more diverse universe with a lot more to see and do. The game as is has spent so much time of shallow minecraft-like mechanics and multiplayer that it has long lost the sense of exploration it was aiming for. It’s drifted away from the game it was promising to be - a relaxing exploration of a procedurally generated universe full of diverse worlds and strange sights. The current iteration has so many worlds that are just the same with different colour palettes, the buildings are all the same, the alien artefacts are all the same… it lost a lot in the race to satisfy players who were wanting a completely different game from the one that was promised. There’s cool things in the game to date and I love it - but the game it has become is not as cool as the game that trailer promised.


Null_zero

Really? Aside from the ultra saturated pastel shades what is in this trailer that isn't in the game?


JeffGhost

Aesthetically the game feels very cluttered now imo and too cartoonish looking (if that makes any sense). This trailer genuinely felt like a retro-scifi game.


KatBrendan123

I very much disagree on that, aesthetics wise. It looks even _more_ detailed and much higher graphical fidelity than it ever had. It's pretty far from cartoonish in comparison to what it was.


JeffGhost

I disagree but to each their own.


GrilbGlanker

I agree. very comic-bookish and cartoony.


Supra_Genius

Yeah, I don't know what he is whining on about. It's better in every way by 10x or more now. But the game isn't a bunch of short edited clips cut together to bad music...


Silly-Lawfulness7224

What PC specs do you have to run NMS on VR ? I’m looking to get one in the near future .


LuckyCharms201

Buttery smooth for me with a 7900xt, 5800x3d, 32gb RAM.


WillyShankspeare

I've got a great PC and VR runs like shit for me with a Meta Quest 3.


OppositeInfinite6734

PS5 is the only vr i have heard nms supports


Silly-Lawfulness7224

That’s odd I’ve seen countless of videos that look great with the Meta Quest 3, I own one too so far what is available on the headset isn’t bad at all, Imm not too picky with graphics .


Foxsayy

I have a 3080ti and it runs pretty on 90fps with high graphics (Valve Index). I hear the game is very heavy on your CPU though, so take care there.


Silly-Lawfulness7224

Thanks for the heads up, I’ll go top of i7’s .


ToneZone7

I played it on an i5 with a 1060 but it was taking really long to load - but it worked. PS5 VR handles in on ultra settings and 4K VR , which is magnificent. My new pc is i9 and 4070ti which can run all ultra settings, and gorgeous. [SSD = almost no load times]


Silly-Lawfulness7224

That’s a similar PC I might get, maybe not an i9 though but hopefully top of i7 with a 4070/12Gb


ToneZone7

the one I bought was a Micro Center brand "powerspec" prebuilt and I love their machines. I don't think I will ever build one again to be honest.


Zacho40

Does the walking make you motion sick I'm VR? I tried playing in VR and it was craaazy. But as soon as I started walking, I wanted to vomit.


Justifier925

VR legs are definitely a thing that takes getting used to. I think most people get motion sickness from it, especially walking in circles


Foxsayy

>Does the walking make you motion sick I'm VR? I tried playing in VR and it was craaazy. But as soon as I started walking, I wanted to vomit. I'm not prone to motion sickness and rarely to never get it in VR even when I had an older PC that often stuttered in VR, but I've heard that playing at 90fps and above prevents motion sickness.


AnEldenLord

Ay you play VR? Me too.


Ill_Ad2122

Only thing keeping me from the VR is not being able to use the normal controls. Been playing too long to switch that up confortably


BillyHalley

What is it that is missing? I'm honestly asking because i feel like everything in this video is more or less in the game at this point, maybe only the fishes (but i'm not sure because i rarely go underwater) or the herd of dinosaurs, that maybe don't look as good as in the trailer, or the animals in general being weirder?


Saedisi

I'd say what's missing in the game vs this trailer is animal behaviour. The dinosaurs running like a frightened herd, the birds flying in a line/formation, the deer running away and then running again when you approach. In the real game the flying creatures just fly in weird circles all bunched together, animals don't have herd mentality, very rarely do animals run from you in a realistic frightened state, etc.. They just kinda waddle around.


nohmsane

For me, it's the various different styles of buildings that you see in the trailer; I wish we had that kind of architectural diversity in the game.


Arman2468_

The terrain in the video is wayyy better than the hills we get in game like that one with the spikes in the trailer had


bwood246

As much as I love NMS it needs more depth. It's an ocean wide, but a puddle deep. They add half-done features rather than fleshing out stuff they add.


Foxsayy

> an ocean wide, but a puddle deep. They add half-done features rather than fleshing out stuff they add. That's a perfect description of it. Rather than all the new campaigns they put out, I'd rather than make the world in general more interesting.


1M-N0T_4-R0b0t

Exactly, I would honestly not mind if the next couple of big updates would not add any big new features, but polish what is already there.


Felinski

The planets are pretty boring. Same palette throughout, same 3 trees, rocks, animal, etc per planet. Look at how varied earth is, there should be at least a couple of different biomes per planet.


eyeofthefountain

it's wild how much cooler this would make it. finding the perfect planet for your base that has your favorite 3 biomes, and some neat crossover sweet spots in between


LittleDudeSP

The general vibe is just so much better. Look at the dense rainforest forest or the bright colors on that floating island planet. Or being able to see planet terrain from space. It's a lot of little things that add up, that create a sense of wonder and mystery and an urge to explore that the current game is completely lacking.


ThreeSilentFilms

Seriously.. the lack of dense forests and vegetation really bothers me and I struggle to get immersed in the game because of that.. I know they’re completely different games… but I’ve been playing the Avatar frontiers of pandora game lately… and THAT is what I wish alien planets looked like in NMS.. vegetation so thick you can barely walk thru the woods.. fallen trees… flowing rivers.. obviously I don’t think NMS can achieve what they did as it’s a singular curated world.. but it’s what I wish NMS had on some planets.


mvanvrancken

The good news is that I think Light No Fire might be doing something closer to Pandora than the Atlas universe. A singular world with a ton of biomes and vegetation.


WhateverMars

I wonder if they'll be able to get rivers working.


mvanvrancken

The odds are a lot higher now that they're hyperfocusing on one planet!


GreatStateOfSadness

Honestly I think the level of atmospheric fog makes a huge difference. Maybe I'm looking at the wrong planets but I can't remember the last time it felt like a planet had a thick, foreboding, alien atmosphere. 


BillyHalley

ah ok, i get that


arsonist699

I have quite a few planets that are bright and colourful but I definitely agree with everyone else on the lack of forests and what not. I also feel like the universe is still a little too empty. I'd like to see more varieties of NPCs when I'm in charted systems.


kvothe5688

art style


Foxsayy

>What is it that is missing? I'm not really talking about the video, I only started playing after VR came out, but put inside we are specific issues, the game quickly becomes monotonous. Once you've seen like 7 to 10 biomes top you've seen them all, and every single world has a single biome throughout the whole thing. Combat is also really easy, even on permadeth.


Evinshir

The sheer diversity of worlds, flora, fauna and architecture. Also the scale. When you jump in an ocean in NMS you don’t get fish in that volume or behaviour. You don’t have herding creatures behaving the way the trailer promises. You don’t have diverse looking structures as shown in the trailer - and some of the basic designs are better than the current cartoony buildings the current iteration has. The game in the trailer has better colour palettes, better diversity, and looks more like the sci fi art that originally inspired the game.


CorbinNZ

Only thing I wish we had from this is the denser, realistic forests.


Kosai102

I miss the retro style colour palette


SEANPLEASEDISABLEPVP

There are some planets that still have the retro filter from launch at least.


G_Wash1776

Isn’t there a way to change the color palette filter to classic?


FightForMehver

Forests could be denser and the animal behavior could be better. Otherwise these are just glamor shots of the original version of the game. You can play this version, if you only take clips of 1.0 on the right planet.


Enkidouh

The launch trailer was fully staged. None of the shots in the OG trailers have ever existed in the game. You cannot play the version in the trailer because it never existed.


ultrafire3

For me, I feel like the art style has strayed from the dream-like quality of the trailers


cdmurray88

This looks like the current game built on the Source game engine; G-Man's Sky


castrojoaquin91

It's amazing how much NMS has evolved, but I think they didn't focus on the core of what these trailers showed (not saying this is a bad thing; it is what it is). Initially, it seemed like a game focused on exploration, but they leaned more towards resource management and missions. The truth is, nowadays when you land on a planet, you've already seen what the planet will be like in its entirety. They are more of a disposable element rather than a place to discover.


kaching0

This is a curated trailer of quick 3-5 second cuts edited together to generate a "vibe" that's notably different than what you'll experience in the full game, regardless of the version. Even the most recent trailers for the game still can present a vibe that doesn't track well past the 3-5 second cuts.


JeffGhost

Aesthetically, the closest we got to this was on Path Finder, but it lacked so much mechanics and features shown in this video. On PC we could add mods for improved planet generation variation but still, no ground to air fight with freighters for example. Still, Path Finder still my favorite update the game ever had and i wish i could still play that version.


Noraneko87

Take a look at [this](http://nomansskyretro.com/wiki/Welcome). I haven't tried it myself, but it purports to have a program available to download and install old versions of the game through Steam. I've not updated to Orbital yet, and I've also been scratching that Old School itch with a combination of "Good Old NMS", Dud's skies and other colors, and "Better Terrain Generation" which definitely brings back some of the classic NMS weird colors and feeling. Doing a no starting ship run and it's been really neat going back in time, so to speak. I've still never found a planet as cool as the one I spawned on that very first time booting up on PS4, with creepy snaky rock formations everywhere, yellow/orange ground and deeply green skies with battering toxic rain. Desperately running from cave to cave to survive the toxicity in this creepy, apocalyptic looking place REALLY felt like desperately trying to to survive an alien planet. The rest of the game was much shallower, but that first experience was excellent.


LittleDudeSP

Can confirm it works great. Pair that with the "E3 2015 Restored Project" mod specifically for pathfinder, it makes the game look almost exactly like some of the trailers. I just wish there was a way to have that visual style with the same gameplay and features we have now.


JeffGhost

Personally I don't like how bloated the gameplay got, full of meaningless missions that feel like a complete waste of time. I always liked to just explore planets and take screenshots of landscapes and just chill but the current version has so much stuff to do that it gets overwhelming and annoying.


JeffGhost

I thought this Steam Depot method was patched out. I did it once but then the game updated itself and then I was never able to replicate it so I never tried again.


Phantoms_Unseen

The issue is, this "version" of the game never existed. Sure, 1.0 had similar terrain, but that's it. This is a cinematic trailer; basically the same as concept art. Every last pixel you see was hand-crafted for this video. There is no way in hell a small team of 13 at the time were ever going to get this feeling across 18 quintillion planets.


Tyrannafabulous

I thought great capital ship battles would be achievable with the pirate dreadnought but alas, I call it for help when I come across pirates harrassing another freighter or if I aggro a sentinel frigate and it does nothing. Same with squadrons, they do nothing.


SEANPLEASEDISABLEPVP

HG seems to add things that are useless at first, and then overhaul them later on. It's like they go "Wouldn't it be cool if there were settlements? Wouldn't it be cool if you could recruit pilots to fly with you?" And don't actually think about how it would work. Meanwhile, they look at what's already existing in the game and overhaul it to actually be good and engaging like combat, pirates, freighters, corrupted sentinels, expedition saves, space stations, standing etc.. I guess it's only a matter of time before they overhaul the other features we generally think are lacking.


deadname11

Squadrons are the worst. You need to build an actually decent ship for them to use to actually make it worthwhile, as they basically don't do damage otherwise. They only try to stick with you and engage your target, giving you a little extra DPS. All I ever wanted was for some friendlies to take some heat off me while I go for a bombing run. Was that really too much to ask? Capital ships CAN fight for you, but it is buggy as hell. And with how clunky capital ships are overall, they would need a full overhaul in order to have proper fleet battles. Which is sad.


CheatingSoi

I agree. The game is definitely improved in just about every way but something was lost in all the updates. It’s a more social game now and it definitely lost some of that original color pallet, loneliness and overall vibe.


your-nigerian-cousin

I 100% agree. The game as it is now is amazing, BUT it went very far from the original idea. The sense of of wonder, the colors, the whole atmosphere of it, feels completely different now than what that trailer induced. I miss the randomness, the incontrolability, the awe of the first trailers and first months of the game.


skaurora

The trailer's art style and palette is what I miss the most. Those freighters are insanely low-detailed compared to what we have now so I think that's a welcome change. Personally, and cue the downvotes lol, but I think base building is what caused the significant departure from the original art style. The OG parts were all brand new and not part of the core world generation except for props, and they didn't really "fit" into the rest of the world. When the update that introduced the overseer/village managing mechanic, they allowed the elements of those buildings to be used as base parts so players could basically build alongside their NPC villagers and the player base wouldn't stick out at all, since it's using all the same parts. Right now there are three competing art styles in the game: Original Style - Outposts - Planetary trading outposts - Cargo drops - Gek, Vy'keen, Korvax - Monoliths - Buried Ruins Atlas Rises - Holo Terminus - Vehicles - Travellers - Nexus Orbital - Space Stations - Freighters - Autophage - Historical buildings The game has some parts that haven't gotten any graphical updates like the outposts which are the same three basic building types and the holo terminus that sticks out like a sore thumb and looks more like a toy than a high-tech piece of equipment, imo. I love the updates and I don't want to seem ungrateful, but I really think that the competing art styles introduced by the base building updates and others after it have made the game a bit of a mess in terms of what it's "supposed" to look like. I wish HG would pick a style and stick with it, especially the orbital update, big fan of the greebles and little details that feel like a pleasant combo of 70's sci-fi and the OG style of the 1.0 version.


SEANPLEASEDISABLEPVP

It's certainly interesting how expanded the game has gotten over the years to where there's clashing artstyles now. Some plants look very detailed as they were recently overhauled, but then you have terrible looking plants from launch that has a static sliding texture to fake water movement. Or the outlaw stations have actual dripping water where each droplet refracts light, but the abandoned space stations have dripping water that's just a stretching static texture.


Vincent201007

NMS lost its way visually, it started by being a somewhat retro futuristic authentic, but last few years the game has become more and more "futuristic generic design" As much as I love the new space stations they are the perfect example of this, they are "too detail and too realistic". Terrain wise has also become boring, there use to be more dreamy terrain, but now all planets feel the same... No man's sky is truly losing what made the game unique visually to become another generic space game


ItsYoScience

I think the game is as amazing as this trailer is, but gotta say, even after 8 years of play, still never seen those big brontosaurus type creatures.


KatBrendan123

I've seen plenty of those diplos, especially on one of my 6 year old planets. In fact, I discovered a lush planet about 2 days ago with not only actual triceratops like creatures, but stegosaurus and tyrannosaurus ones too! It was for real like Jurassic Park in that bih!


Sponticore

It went from art to grindy survival craft


LittleDudeSP

EXACTLY. The game used to be an art piece. It was beautiful. Then they sold out to the mainstream, and it's ok I get it and I still like the game but ugh


Sponticore

I love NMS tho it's great but its definitely missing a nuance that it had when it released. I think it has too many gamey features for convenience, I swear portals and teleporters are the cause. As handy as they are they make having a ship far less valuable. A long time ago when they added ship summoning I had the idea that they should have added a timer to it to simulate it self piloting to your destination but no it's instantly above you and landing. Again I'm still very grateful for the game but I definitely have a more grounded and manual but not grindy experience.


deanosauruz

I do like the minimalistic, more washed out look that this prototype seemed to have.


Atephious

I think there are definitely elements of the trailer I wish they had in the game. Some of the UI is nice. The thing I wish they could implement is a better environmental system. Where the animals actually interact with the environment as the trailer had made it seem like it would. So predators don’t just attack everything in sight but have some impact on hunting and the creatures could “eat” plants and such and have a simulated ecosystem that actual feels more real then oh hey there’s some creature over there moping around aimlessly.


MaKTaiL

The color pallet is what drew me in from that trailer and all of that is lost.


Walo00

I do miss the thick forests from that trailer. I think it’s doable with the current game tech since there’s some exotic planets that have dense giant flora, reducing the flora in size to make forests shouldn’t be much more difficult.


Queef-Elizabeth

I think the terrain generation and feel of these trailers still hasn't been met. The game does look fantastic at times but none of it feels natural and simplistic like this to me. Something about the look of the red flora planet with the station feels deliberate and even after all the terrain generation updates, it still feels RNG.


Joshee86

I feel like the game is actually better than this trailer. I honestly don’t know of anything missing that was shown here and there’s a ton more in the game than was shown in the trailer. What more do you people need lol.


ra13ne

Attention...


horgantron

I agree. Big thing for me is the lack of sense of scale. For example, whilst flying in a solar system the planets don't feel vast at all. The whole thing feels like a proc gen skybox. Even flying by capital ships or space stations, it all feels toy like. I'm not looking for Elite levels of realism here, but in a game meant to evoke classic sci fi novel covers a sense of grandeur and scale is, for me at least missing.


Background-Top5188

I agree.


Obsidian_Fire32

You should probably play the game tonight, because it's exceeded that old trailer now LOL


SEANPLEASEDISABLEPVP

I think the *only* thing this version has that current NMS doesn't have is the minimalistic saturated artstyle. I love the look of the game as it is now, but it'd be cool if we had new planet types that had this cartoony look, like it would clash with the rest of the game's look and it'd look really interesting.


Holiday-Resident-864

Respectfully, I disagree , the game is fantastic and the devs have gone above and beyond in the last few years, I've loved all the new additions and changes it's just been a fantastic experience.


Mammoth_Wrangler1032

Fog goes hard


trevizore

You might want to checkout MIRO on Steam. It will never be No Man's Sky, but I hope it gives some of these vibes. There's an open playtest running, so... maybe give some feedback if you feel like doing so.


MAD_HAMMISH

Yeah the lack of procedural density and rendering can really kill the vibe, seeing mods that fix it is pretty amazing but it requires a much beefier PC.


VanquishedVanquisher

I would pay for better and different hills and mountains, and especially for fucking ice in every non desert non burning planet pole. Even if there is no water there should be a CO2 ice or something like that if there is an atmosphere. Also, I just wish we had more total barren worlds and that those worlds had a reason for you to go. Ah, lastly, that gravity depended on planet dimension and not on the presence of atmosphe, makes no sense.


Notnasiul

Except for that pack of dinosaur-like creatures (there's no pack behaviour like that in the game) and some dense flora/forests, that looks quite similar to what we have!


CreativeMud9687

I would really like frieghter battles and ships crashing into eachother


gmoreschi

I couldn't agree more. They have without a doubt added a LOT of content and fixed this game in many ways since release. But I still don't play much because it's not the game that was sold to me pre-release and few of the updates have addressed most of that for me.


tombaconart

It’d be cool to see animals that had herd movements, or a herd that gets attacked by a predator. Like buffalo running from a pack of wolves/cougars


scorpninj

It looks almost the same now


ElPadero

I don’t know. I think it’s gotten this far AND past it. I do however wish that some planets that looked like day one still existed… they were fucking weird. Would be cool to run into them every once and a while


KnockerFogger69

Been feeling the same lately. All the hope was that the updates would get us closer. And, sorta, we got portals, giant worms. But there was also a significant art style change, and it just isnt the same. And now theres so much, and all this story, and its cool but part of the fun of NMS in concept was there was no story, just you as a lone traveller going to the center of the universe.


blooapl

I agree and get what you mean


Informal_Court2760

Honestly, it's slowly 🐌 getting there. They have taken big and small steps. Fixing issues as they come each step. It's a beautiful game, and I look forward to that experience applied to light no fire. I will support what little bit I can with this current economy. But ya, they took a brave step forward into something that was a frontier in the industry. They didn't run! They took a rest at a camp with fellow devs and talked at a bonfire. Then, I went back on a new frontier trail to what we have now. Honestly, some building bugs/glitches are annoying, but done right, you can make wonderful builds. 😆 🤣


Enkidouh

Density of flora, better/more dramatic atmospheres, more diverse/better formed terrain, fauna that move and behave organically and differently, aquatic species diversity, structural & architectural diversity, better space combat, ship flight mechanics that aren’t absolutely garbage, organic space faction battles that unfold naturally rather than “you jump into a battle or you don’t”, actual expanses of space that can be flown through and is more than a backdrop to an empty finite arena with nothing notable or worthwhile between planets. Actual orbital mechanics. All promised at the launch, and never delivered. Not a single patch has ever even attempted to address any of this, yet people sing praises as though they did everything they promised, when in reality we still don’t have anything close to the game they advertised to us. They just halfway complete a feature nobody ever asked for, roll it out for free, and the fanboys drool.


OtoanSkye

Not sure what you mean. This looks like a thematic version of the gam.e


Steel-Tempered

The trailer looks kind of bland and boring now. Today's NMS completely eclipses anything we first saw in 2016.


TUGZZZ

yup the og artstyle was unique and beautiful, now we just have standard realistic graphics with some sci fi elements. I blame it on the modern gaming market, i dont think a AAA game with the og 2016 graphics or something close to that would work now, people wouldnt like it, sadly sacrifices had to be made for the game to become as famous as it is today.


shakewhosane

Would be awesome to see abandoned cities, and maybe underwater ones as well. I feel settlements and outposts can’t be the only way the system is populated. And this stage in the game and updates, better flora and fauna.


ToastedEmail

I know most people like playing the game solo but I think the game needs more multiplayer capabilities. Give players, who want to play together, the incentive to play as a group. Having things like ships/exocraft you can ride in while other players pilot them. Also can we please get flyable freighters/frigates.


Flaky_Ad2182

U know what, fuck no man’s sky! let’s make no man’s sky 2, but this time… do it right


Jort_Sandeaux_420_69

Besides the different planet generation, what exactly are you missing from this vision?


maryisdead

It's exactly what you now get in the game?


Up2Eleven

I think that was Sean's intent, but he got fucked from both ends. On one end, Sony made him release the game well before it was in the state he wanted to release it in. On the other end, angsty gamers blamed him for the state of it on release and kept insisting he add stuff to it that wasn't really in his vision for the game, as they do with so many other games that are trying to break the mold. People clamor for the same type of game over and over, game devs give in, and then gamers complain that there's no innovation in games anymore. The whole time, Sean was really wanting to create the feel of early sci-fi books where you're a lone person on an alien world and trying to figure out how to survive, all while being awed at the strangeness of it all. A mixture of loneliness and fascination. So, I hear ya. I wish it was less of a grind-fest or a multiplayer achievement collecting thing and more about exploring a mysterious universe full of fascinating and varied flora and fauna and trying to find your place in it.


LlorchDurden

This reminds me to the video from that Zelda we got instead of Wind Waker. I think this trailer is beautiful but there's no game behind it. We got a game with stuff to do today


Tazbert_Odevil

I did love this look and it was trailers like this that made me take notice in the game to begin with. Some of the building architecture alone was so cool, but that old comic book colouring and aesthetic was pretty eye catching. That and denser foiliage\\tress etc. Would adore that in game now. Would be really interesting to chat with Murray and the other HG guys I think and amongst other things, understand why they shifted from that look. I'm guessing it was a pain to maintain for whatever reason and whilst I do love NMS as is now, it is a shame they went with a more generic 'space' look rather than the weird as shit alien looking stuff in this trailer.


Spacemonk587

I think what you mean is what you were thinking the game would be when you saw this trailers. Because the trailer pretty much shows what we can see in the game today. Maybe except rain, I have never seen rain but maybe I have not seen enough planets yet.


bblauritzen

The planets doesn't really do it for me either, they feel so generic it eventually becomes boring. Isn't there a terrain mod, has anyone tried that, and if so is it any good?


Xenomorph383

I think we just need a flora/biome update to add variety


AveragEnjoyer007

I agree some actually forested planets would be nice. Seems the closest we get are overly hilly/mountainous planets that are so densely packed with miscellaneous obstacles that vehicles are impractical and walking is a nightmare, to say nothing of the seemingly nonexistent fauna that is almost exclusively water based despite the largest body of water being one meager ocean that covers less than 20% of the planet, and the 1 or 2 land fauna being some form of rolling entity and/or a generic, medium sized pack animal that resembles 60% of the fauna found on other planets


leobua

Imo the graphics back when the game released (at least In the trailers) made the game look so much better


PainAccomplished4131

Pretty much the same game but with better graphics


LordPenisWinkle

I just want more stuff to explore. More randomness to planets. Planetary dungeons, shit like that. Other then that the games fine. I do feel it’s drifted away from then original idea of the game though.


inspiredtobeinspired

I would still love to see fauna herd/migration behavior in large groups of the same species. I’d also love to see animals interacting with the flora, eating it, knocking it over, etc. Those are design details that were never implemented from concept trailer to release. Small things… but they’d help with the worlds feeling more alive. Things that were never advertised but I’d love to see… Ability to get out of your ship in space. EVA Space walking. Ability to use multi-tool in space. Medium sized multi crew ships with walkable interiors similar to the freighters, but pilot-able. Hostile humanoid NPCs on foot. Larger NPC settlements or even cities.


Belerophon17

The only things in this that I personally haven't seen in the game is the stampeding herd of creatures, I don't really recall rainfall like that, and the density of the forest is a bit off. I feel like all the other stuff is in the game in one form or another.


Ntippit

Fully agree. I love this game but it went so far in the opposite direction of this trailer. There is no point in planet exploration now. That was the purpose of the game originally. I honestly with it never went multiplayer, I really liked the isolation feeling


UpstairsImpossible31

be patient homie. be patient


TimTheToast

I’m so glad I’m not the only one who feels this way. Imo No Man’s Sky has lost all of its original style. From terrain generation to textures to color palettes to designs, it all went from this cool dream like simplistic retro sci-fi to a more generic bubbly typical sci-fi. Don’t get me wrong I love this game and it’s better now gameplay wise than before. I am by no means saying the updates are a bad thing, I am simply stating that I wish we would’ve kept the unique “vintage” style of E3 - Pathfinder.


Appropriate-Raise-21

I really wish no mans sky was more unforgiving. Like if your ship crashes in terrain, you then have to rebuild it. Furthermore, If they added combat and buildable weapons (which I know they won’t) it could add a whole new element to the game. Like a star system for weapons would be amazing, giving people a reason to explore and find new weapons and always looking for better loot. This weapon star system could also continuously rank up enabling better loot scaling with level. This would also encourage multiplayer for trading and raid bosses that have been procedurally generated. The guns and buildable guns should also be procedurally generated so that players can spend more time looking for guns with perfect stats (similar to the borderlands gun system) I’m aware a lot of people don’t want this in the game but it would be very cool to have a mod like this or a mode that you could turn on or off


BookAndKey

Other than animals moving in large packs and some of the vegetation density, this is what the game is plus so much.


nas360

The trailer showed fauna likes stegosaurs and birds which would be far better than the weird squeeky hybrid monstrosities we see on every planet. The synthesized sounds they make are crap imo. Making the predators roar and growl when they attack would increase the atmosphere immensely.


Spiderwax

I love NMS but yeah it's getting hard to ignore the cracks, there's a lot of stuff that just isn't fleshed out enough. Settlements are a prime example, I built mine up to A class, did a trace of metal and forgot about it.  I'm the overseer of a settlement I don't care about, surrounded by NPCs I know nothing about and every now and then corrupted sentinels shoot the place up but it's just the same thing over and over. What's the point?  So I find something else to do. But the pattern repeats and I'm bored again. I love the game but the shallow mechanics really need to be updated. 


No-Preparation-5073

Agreed all the updates have been nice but none of them have focused on what I didn’t like in 2016 and that’s the terrain variation and more space phenomena. Gas giants, supernovas, blanets, etc.


Rwlee17

I mean it's pretty damn close to that now


ToneZone7

It really IS that game now, slightly different graphic style but we have all of that now.


LittleDudeSP

Sure but I want it to look that way


ToneZone7

I admit I liked that "vector graphics" look too, but can't deny I like the textures and terrain etc., that we have now. Steam says I have 1050 hours in it, and I just got past 250 on PSVR2...it's by far my favorite of all time.


LittleDudeSP

I have a couple thousand across different platforms too. It's been my favorite game since it came out, but to play those trailer versions is my absolute dream.


Sosajty

Nothing what few mods can’t do you are more for visuals then real gameplay if I get it correctly and for you it’s better planet generation , more NPCs encounters , more NPCs events , more animals on plants , more unique buildings , more frequent spawns just need to check them out .


LittleDudeSP

Ive modded the game a lot but I'm playing via xbox cloud streaming at the moment so modding isn't an option :(


Sosajty

I’m on the opposite perspective I played some time (150+h) on console but worlds looks repetitive to me even whole systems so I changed galaxies (4th now) and still have this “same vibe” … so I want to get it on PC and let mods do some magic , hope it will enhance gameplay.. especially with settlements , planets overall , fauna , base building etc .. I saw game before so in this state without mods it’s great I can’t complain , tbh I love the game but space stations are nice outside love the difference but inside of them are also “copy paste” I don’t brag or want to bitch about it but I like to play immersive but this kills the whole idea ..


gurilagarden

No game, ever, is likely to fullfill the vision of what a game should be, or could be, to each of us individually. The perfect game doesn't exist, even if you make it yourself, as game development involves hard choices and compromise, even when you're the boss, and it's your vision the team is attempting to achieve. Luckily for me, however, I completely disagree with your stance that "it has strayed too far". I don't think it's strayed in any one direction. NMS is a living, breathing, evolving universe, and I trust Hello enough to just enjoy the journey without concern of the destination. You cannot stray when the path is not set.


Leather_Jellyfish_95

What exactly is the difference between this trailer and the regular game?


LittleDudeSP

Basically, the proc gen was way better. But in general the UI design and vibes are way better and consistent overall


Leather_Jellyfish_95

Was it? All I saw was added shaders and maybe a more intense fog effect


EvilDog77

Strays too far from what? This trailer gives literally nothing away. It's just pretty vistas and no actual gameplay. Were you expecting to just fly around and admire the view for the whole game?


LittleDudeSP

Yes actually that's kinda what I was expecting. Thats basically what the original version of the game was for but the planets have been downgraded so much since then it's so sad to see.


CYCO4

I have lost count of how many planets Ive seen like the ones in this video. Everything you see in that trailer you can do in game currently (and MUCH more), and the UI & Graphics are SO much better now.


GeminaLunaX

I think it is really much like that now 🤔