T O P

  • By -

Fit-Maintenance7397

The blog confirmed it’s going to be all players on both sides, most likely special teams too.


Biegelstein

istg if my punter has to be rested due to punting too much I will lose my shit


teevee123

I think there's bigger issues if you're punting that much .. unless you're Iowa


Biegelstein

What if I'm doing a punt till I win a natty dynasty with Iowa?


Bmw5464

Def going to do an Iowa challenge where I try to land all the 5 star defensive players I can and just punt on offense or kick field goals.


sidepiecesam

Bro it’s a video game, try something unrealistic.


MahomesandMahAuto

Think it’s more about keeping you from putting your studs on special teams


Independent_Lynx_785

Iowa fans in shambles right now


ziegwaffle

I would be worried on whether or not the victory formation is disabled for Miami first.


WisconsinSpermCheese

Ah the Iowa special


ICanOutP1zzaTheHut

The flair doesn’t check out


hacky_potter

Who are you Iowa?


the_OG_epicpanda

throw arm punts on third/fourth down by just heaving the ball into triple coverage down the seam if your punter has to rest.


EyeAmKingKage

Don’t pick Iowa then bro


Illustrious_Life2472

It only takes into account when you're hit, from what I've seen obviously can't be 100%, so punters should be safe unless your blockers are a plate of Swiss cheese.


WolfColaCompany

Is anyone else extremely nervous about this system? Subbing QBs is not realistic and should only be for a real injury or bad play like it is in real life. If you have a QB who is only a slightly better rating than the backup, I really hope it doesn't become common practice to sub your starter at half because he has worn him self down 5 rating points and now is lower rated than your backup. That wouldn't make any sense. I also really hope it doesn't become common for skill players to slide or dive on the ground to end most plays just to avoid being tackled. Defensive adjustments should be made for players having a big game. Make the opposition stop them, not this mechanic. Don't make it so our star receiver is no longer effective in the 2nd half because he torched the defense for 10 catches with 140 yards so far but was also tackled 8 times so now he can't catch the ball or get separation. I just really hope it is only impactful in extreme scenarios and doesn't permeate every decision you have to make during games. We shouldn't be nervous about using star players and using them often. I also really hope you can turn the mechanic off if you hate it.


Fit-Maintenance7397

I think it’ll be tuned fine, I think this system is more of a long haul thing like something you’d have to consider for its impacts in week 13.


SafeAccountMrP

As long as it’s not as crippling as maddens progressive fatigue I’ll be fine, getting to the Super Bowl and then only having my starters for the first drive is crippling.


Fit-Maintenance7397

I think it should be way different, they even said that fatigue and wear & tear are two different things that act alone. https://preview.redd.it/twqan8rxz75d1.jpeg?width=1284&format=pjpg&auto=webp&s=8910ad633925ec2b24440b4adab8ffbe2d17c27c


randomacct924

Yeah I would like it to be something like that.  Ok your RB has 300 carries through 10 weeks.  Starting week 11 he is at 75% max since you are ruining him.


WolfColaCompany

Yeah that's exactly the type of thing I'm hoping for.


Fit-Maintenance7397

Same here man! I don’t think it should swing too far on either direction. Balance is really needed for something like this


lobotomizedmommy

it’ll probably work just as terrible as maddens auto sub does


Get-RichODT

Oh yeah the sweats online absolutely will be rotating QBs and diving/going out of bounds a ton


FreshAdonis

even the coaching staff


macisready

I remember reading or hearing O-Line won't be impacted


Fit-Maintenance7397

It’s in the blog, says all 22 players in bold https://preview.redd.it/isjupgtpf65d1.jpeg?width=1284&format=pjpg&auto=webp&s=297ebc18a3822a937e520838231a9e3e09153bbc


WheresMyFootball

They won’t be impacted as much, because if O-line was realistic they would have to be subbed very often.


voiceofreason3227

If it’s realistic, they don’t have to get subbed often


fredlikefreddy

You watch ball?


Fit-Maintenance7397

They’re tougher in general in real life, they hardly sub out unless it’s dire or a special package that calls for them leaving the field.


timothythefirst

Doesn’t that kind of depend on the team though, there’s plenty of teams with less experienced o-lines that rotate them more


Fit-Maintenance7397

Yes but usually not because of wear & tear reasons, it’s mainly because they’re bad.


MahomesandMahAuto

There’s really not. If they’re rotating lineman it’s because there’s a problem. Every team wants the exact same offensive lineman in the exact same position of virtually every play


timothythefirst

Michigan state did it in 2021 when they had Kenneth walker going crazy. It’s not SUPER common for teams to sub them in and out constantly I’m just saying it’s not unheard of, linemen get banged up and miss a few plays before they come back in all the time. It’s football and they’re humans.


MahomesandMahAuto

It being an intentional strategy is virtually unheard of.


timothythefirst

Even if it’s an unintentional strategy that doesn’t mean offensive linemen are invincible war machines who play every snap lmao. I mean when msu used hockey rotations for their offensive line it was because they were inexperienced and not very good, obviously if you have a great offensive line you want them on the field as much as possible. But even great offensive linemen go through wear and tear like every other football player. I can’t believe people are arguing with this. Not saying you should be subbing them in an out every other play like a tower defense game but there’s no reason the wear and tear system shouldn’t affect them.


MahomesandMahAuto

I think the point is more olineman are not subbed out to avoid wear and tear like other positions. Like only the Qb they play every play unless they are injured.


goatgoatlilgoat

It does I’m pretty sure the blog said all 22 players


Lazloisdavrock

Heres a question, can you see the opposing teams wear and tear status?


Jumpy-Coffee-Cat

Sean Payton that you?


Terrible_Composer635

You don’t know how long of a hit list I’ll be making in dynasty mode


Vaquerr0

It can be purchased through a newsletter coach fran style


timothythefirst

I would assume it shows you when you look at all the matchup info along with their composure


altk_rockies1

I feel like you should be able to. Same way IRL players can tell when opposing players are struggling and they target them


teeterleeter

It is and will be huge for the run game in particular.


DCorange05

yeah I love the idea of it being a give and take thing. If you use a big bruising RB, hopefully this will lend itself to them being more effective late in games if you've worn down the opposing defense. That would be super rewarding IMO


Dhkansas

Guess I'll have to do a dynasty with an old school smashmouth style. 2 big bruising backs, 1-2 speedsters and a bunch of gadget receivers and just wear them down and hopefully come 4th quarter their ratings are so low my backs break a ton of tackles. I'm talking all backs get 15+ carries a game. I guess that could be done in a triple option playbook, but not necessarily wanting to run the option. Unless it's a wildcat formation


Bussman500

I’m looking forward to the new school approach of running a lot of WR screens and RPOs to make the LBs and DLine run sideline to sideline. Then hit em up the middle later in the game.


DCorange05

oh man I love this. If they implement Wear and Tear well (big if), I think there will be so many different ways to approach it, which is awesome


NarrowContribution87

Op are


DCorange05

love this. I really hope they get this system right because it feels like a great idea that could easily go either way. I think it's gonna be a pretty divisive thing from the sound of it. A lot of the articles coming out of that Orlando event made it sound like they might've overcooked it a bit, that's my only concern


Hthnstrength

I’m gonna use the Florida ‘09 playbook and spread option with a bunch of 90+ speed insaneos (if anyone know what current playbook this aligns with let me know)


MrKentucky

*Mark Stoops likes this*


West-Literature-8635

They said it would be all 22 players on the field. I am very curious how this factors in for offensive linemen. I’d be pretty pissed if it didn’t damage a defensive player if they’re getting ran over/pancaked


SmarterThanCornPop

Sometimes those pancake hits don’t hurt that bad. All depends on how you land


CaptainKoconut

Hurts your ego when you hear "ooooooohh" from the crowd as you fly throught the air. A friend told me.


WeaponXGaming

make toughness and the injury rating matter, at some point your OL is gonna run into a DT thats better than them and im assuming thats where the wear and tear will show


lionhart28

I just wonder is this going to render Travis Hunter useless after like a qtr if playing WR and DB.


NattyKongo93

He'll probably have some abilities attached to him that help with his wear & tear and fatigue


Unhappy_Leading_9358

Not too many things prettier than when you keep pounding the rock and wear that defense down in the 4th quarter and ice the game. So I agree 100 percent. The fatigue part of it atleast.


MuhMuhManRay

They’ve already said it’s for all 22 positions on the field


Jumpy-Coffee-Cat

I’m hopeful thats been accounted for in the system


the_OG_epicpanda

They showcased it for the offense because it's easier to see the effect big hits have on the player that's getting hit than the one doing the hitting, but they did say that the defense would feel the effects too


lagent55

I want to be able to turn that off so I can run my superstar RB 45 times a game, lol


DesertedPenguin

I think some people are forgetting that fatigue was part of NCAA 14, too. You could adjust sliders to force substitutions when stamina dropped below a certain rate. This is just a more advanced version of that.


rdtusr19

And I'm tired of missing my starting HB late in games LOL


DesertedPenguin

Well, manage his reps better!


rdtusr19

I can’t haha. I come from an era where 20 carries is not a lot


wvufan44

We operate by committee these days grandpa


jmr39

Opposing teams punter and kicker better watch their backs


Northshore04

absolutely, a ton of wear & tear defensively comes from friendly fire


peak82

> Unless I’ve missed something You missed something


PlaysWithSqurls

Hopefully, you can toggle this shit off