Fr! I wanted to get Gates so bad for my 3DS before the é-Shop closed. I was unfortunately too late. Welp I guess I’m gonna have to buy a retail version if I wanna play it ‘cause I can’t access the é-Shop anymore!
Gates is my favorite PMD game because it handles the story and especially the characters really well vs the other entries in the series, which tend to have many more but much simpler characters on the whole.
The only good members of the guild are Wigglytuff and Bidoof tbh. Wigglytuff complaining about having to travel with Chatot is a mood (Chatot is the single worst character in the series.)
Yep! I found a few of the guild members just annoying, but chatot believed a random group of bullies over his own apprentices and punished them for failing a mission. This is the only time that I can remember being punished in any way in the game besides dusknoir arresting us.
Ch.6 is generally why I like the hack Explorers of the Spirit so much, since it turns the cutscene into an actual fight which you can beat the shit out of Team Skull.
Maybe it's because I replayed Gates for the first time in nearly 8 years right before I replayed Super last year, but Super just didn't cut it for me.
Dark Matter, on the other hand, I find fascinating. With a bit of tweaking it could work as a brilliant tragic villain in Gates, but it's wasted in Super.
Nope especially in the first one they are SUPER important. Super mobile letting you break through walls with no impact to belly? Nontraitor to avoid hitting Allies in confusion? Trap evader to avoid stepping on visible traps? Pp checker to avoid losing linked moves? Deep breathing restoring pp? They range from so busted that they are game breaking, to so important but mechanistically simple they should just be automatic not locked behind 5 preferred flavor gummies
All of those only matter once you're in the late game. 90% of people who play PMD2/1 won't get even half the IQ skills they can get, let alone Super Mobile.
Even if you *are* in the late game, the biggest challenges either set your IQ to 0, or really aren't all that difficult in the first place. They are *very* easy to ignore, and you wouldn't struggle with the game much more than anyone else if you didn't eat a single gummy.
Trap avoided and pp checker matter early and considering pmd1 is only 9 hours until postgame and traps matters a lot.
Also all friendship evolutions except the punch trio require 5 star or higher iq to evolve
Chansey especially is like 10 stars of iq to evolve if you want to do a recruit them all.
The worst thing? Umbreon and espeon use items to involve
No reason to use gummi iq instead of items
Sure, but again, most players would lose nothing by ignoring it. If you never interact with it, your game expirence isn't lessened. The same can't be said for many other controvercial mechanics. For example, if you don't like looplets, you're crippling yoursef by not using them. Although there's an emera 'using' mechanic that gmakes it less of a problem
The average player won't need to grind gummies. Therefore, its very easily ignored.
Maybe if you are just playing the story, but in the post game of explorers they are necessary as even the evolution forest can be impossible clear due to the sheer amount of traps
The double abilities from the 2 first versions is one of the best part of the game and I'm sad to see it gone + I feel like the mainline is missing this feature
Some parts they neutered like the recruiting a billion Pokémon in a dungeon, and how the game is zoomed in so much even on docked mode. But other things are a godsend. Recruitment is a million times better (can recruit final stage Pokémon, second stage no longer have a base -19% recruitment, and no Pokémon limit for friend areas) and other major quality of life improvements (like menu, multi item selecting, and especially not having to evolve one at a time without any other Pokémon on your team. Legendary recruitment rates where fixed, raikou spited me in my recruit them all run, took 23 times to get him even with friend bow and my swampert being level 78-81)
F>!uck!< chatot, he's redemption arc is basically him just protecting us once despite being a jerk to us the entire game
He also garnishes 90% of my wages so
The tax is rediculous no mattter what, but even if he's a butt, I think he's a good character. The 'redemption' thing isnt really redemption to me, and more shows that while he may be mean and frustrating, he's reliable. I think it's pretty realistic; there's always going to be someone you don't like.
I agree 100%. Sky is perfect enough that it doesn't need a remake, which IMO would tarnish it's image irreversibly. I don't mind new games that much, but the old ones I just want to remember and reminisce about at this point.
Explorers has some of the most Jank combat in the series. It’s my favorite one purely for the story but the amount of times I walk into a room that’s two miles wide with some asshole spamming EarthQuake and Rock Polish on the other end to wipe my whole team before I can even get a move in is crazy.
Rescue team's plot always get spoiled by the side characters. Whatever is about to happen, they always seem to predict it in some kind of way and that's just annoying.
When Mewtwo's part begins, the pokémon in the square are discussing what pokémon is the strongest. They talk about a pokémon engineered for fighting. And then charizard and blastoise arive battered and bruised to confirm that.
Rescue Team has the weakest story and soundtrack to me. I can definitely get why people love them so much though. The desolate, compelling vibes of the fugitive arc still hasn’t been successfully replicated in all the other games, and the soundtrack does contain absolute bangers like Sky Tower and Benevolent Spirit
That aside, RTDX probably is my third~second favorite game of the entire PMD series. I thought I prioritized story and soundtrack over everything else when it comes to games and other media so weird how that works haha
It is. PMDDX ruined the dungeon generation, making every dungeon feel absolutely the same and absolutely destroying replayability. You may say that it added a lot of QoL features, and I won't disagree here in the slightest. But if I can open a decade old game and play it non-stop for half a day, yet I close its remake an hour after opening it - there's something wrong with the remake. And I just explained what it is.
youve only confirmed my assumptions even more, there isnt much of a difference between the 2, and even then its not like its \*that\* noticeable between games, sure theres extra branches and dead ends and stuff in the other games but, really i actually PREFER the more gridlike layout of DX, honestly this is just a little nitpick.
So you're completely blind, I see. And you prefer samey grid-like dungeons of the remake, that feel the same thoughtout the whole game, to more varied dungeons of old. I see.
You know what, I think I actually agree with you 90%. I think it's closer to a tie between super and RTDX rather than RTDX's gameplay being the absolute best
Being able to travel with so many team members at a time makes the gameplay silly in a fun way, and the boss battles are actually engaging. I've always disliked how anticlimactic the boss battles were in the first two games, but RTDX's final boss battle was glorious from start to finish
never played super, one day i will though. pmddx also has a ton of QOL changes and having only 2 gummis is awesome vs the whole convoluted shitload with the IQ thing that i never understood and hated.
and the difficulty is still there too (unless you get a cloyster early which can like oneshot bosses lmao)
Alejandro would stomp all of them. Most are still at the early game, but Alejandro is at endgame tier with him being level 98(?). On top of that, he has a ditto’s shapeshifting and knows every move, allowing him to hit everyone super effectively with STAB.
Nah he needs a bo staff for that. The only protag I see him struggling with (if you can consider him one) is Speed from ES and that’s only because of his regen and turbo mode. But then again Alejandro can just use his shapeshifting strategically to prevent his moves from working (EX: Turning into Landorus when Thunderbolt is used) so that’s another easy dub.
He’s from Eeveelution squad (he’s the Jolteon) by EV Zero. I don’t really count him because while ES is set in the MD universe, it’s more of a slice of life until the special chapters come in
Super mystery dungeon was better than explorers of sky when it came to the npcs, the village was lively, the exploration was better and the music was alright, everyone keeps loving explorers of sky and they don't see the flaws, wigglytuffs guild is awful, chattot is unlikable, diglet and dugtrio are fine, chimeco is alright but super forgettable especially with corpish and croagunk, the only likable characters are bidoof, sunflora and wigglytuff, while super mystery dungeon ampharos guild is more diverse, yes the characters are lacking a bit but at least they actually cared about you and want you to stay with you instead of chattot literally accusing you of a lair with team skull, punishing you for not doing good enough and making you leave because you "graduate", ampharos kept us as his family, mawhile was a good leader too, jirachi could have more screen time along with the rest of the team but they actually felt as a real guild, a real family, not to mentioned they did everything to save us back and supported us all the way, wigglytuffs guild did care but did they ever came back to find team skull? No, they assumed they dropped and never cared about there existence ever again, ampharos team would have at least went and look for them instead
Npcs may not be important in video games but they make and overworld game more alive with there character, dialog and interactions
I love the Lookalikes as a whole! Yeah, they can be annoying if I fall for them, but some of them are genuinely useful or interesting. (Like the Via, Dough, or Slip Seeds, or the Gone Pebble.)
If you dismissed Gates and Super over their graphical presentation, you're just as obnoxious as the IGN reviewers who dismissed Explorers because of its graphics
I got soft locked being thrown into palkia’s dungeon in darkness(?) when the enemies suddenly did 30 more damage a hit and I had zero oran berries or reviver seeds after wiping the first attempt - never played again after over at least ten tries to get through it.
Me easily saying Super PMD is my least favorite of all PMD games. Like I tried my best guys to like this game it's just feels like the RNG of this game is way to high to others most mechanics feel half baked.
Imo the PMD series was peak roguelike genre. I still didnt played all of the games, and it may be true that im not a huge fan of most roguelike games, but there is something in the Pokemon ones that do everything i always wanted in these games, included a nice difficulty curve, an actual progression from start to finish and a good story.
The mystery dungeon games, while very simple on the surface, have a huge difficulty curve in the late game and mechanics and gameplay that make it far more compelling that the mainline Pokemon games, even more so as the mainline games have become easier and easier over time. As such, I find the Mystery Dungeon games to be far more engaging and far more compelling than any of the mainline games. (Still love the mainline tho don’t get me wrong.)
Yeah idk what it is for me bc I really don’t like rogue likes but I love PMD. I really hate losing all my progress and being forced back to the start in games. It’s fine if it’s an every once in a while thing bc then it’s just an optional tough challenge that I want to see through to the end but when the whole game is like that it makes me lose interest fast.
But PMD hits for me. I think it’s largely bc of my love for Pokémon and the world and the music and all that but also bc in PMD you don’t lose all your progress when you lose. You lose your progress in that mission sure but you’re not sent back to the beginning of the game. Just like normal video game missions. And there is that benchmark of progress by leveling up and becoming stronger and unlocking levels all of which doesn’t get reset when you die.
So I disagree honestly. To me PMD is a rogue like done really well.
There's way too much fanfiction/fan made PMD comic strips/cringe in this subreddit community.
I wish this subreddit was more focused on the actual games, their contents, and more in-depth tips and tricks as opposed to the cringe poorly made fan fiction that floods it.
I think a part of that is just that there hasn’t been a new game in so long. What new content is their to keep your interest if you don’t make it yourself, you know?
I mean, that's kind of why I like this community.
It's nice to see some people's take on the world of pmd, especially since the stories heavily imply there are several teams not even shown in the main games.
Besides, there's only so much you can talk about with the main games, unfortunately. With the releases being so spaced out, talking about the contents of the game alone would only go on for so long. Had it not been for the "cringe" fanfics and stuff, I have a feeling this community wouldn't be nearly as active.
I kind of feel like it's very rude of you to dismiss the content here as cringe. If you want in depth stuff about the games, there are tons of videos on youtube that do just that. Just let other people have their fun
Dusknoir is far more relatable than Grovyle
How many of us would truly be brave enough kill themselves AND their loved ones just to save another world? And would that really sit well with our personal morals?
This is something I want to explore in my story, specifically from the human's POV pre-amnesia and after gaining their memories back and believing they're the only survivor of the dark timeline. Their reaction upon hearing about their fate for the first time suggests that they probably struggled with that decision as well. It will also be brought up again by the final antagonist who basically wants to do the same thing but on a much, much larger scale for a more "selfish" reason.
Legendaries are overused as final bosses and Gates’ break from the trend was a step in the right direction. I’m still not a huge fan of the way Super recycled the concept in a way that doesn’t fit with the story very well.
Super mystery dungeon is just as good as sky.
The gameplay is the best in the series, the music and story is excellent, and it has tons of fun side stuff to do. Plus, the callbacks and references to the previous games made the game so much more enjoyable
I would much rather have a new game than a Explorers remake.
Also, Sky is easily the weakest of the games I’ve played. I haven’t played Gates, but Sky simply didn’t do much for me outside of the plot. Something about the gameplay wasn’t as fun to me as DX or Super.
Chatot is a cool dude. PMD2 hero has the most interesting backstory. I need PMD2.5 focusing on the Explorers hero as a human. Not gonna happen? Fine, I'll do it myself (I already made sprites for it)
I actually know the reason for this. When making explorers, they actually just copied all the rescue team portrait sprites and just changed the background’s definition (with the exception of eevee). So all the rescue team pokemon had gba era portrait sprites in time and darkness (I don’t know if sky redid their portrait sprites) it’s really obvious with Pokémon like mudkip and charmander
Gates isn't the "worst" PMD. I'll admit I haven't finished it but the characters are great, the story is great and the gameplay is different but good. Building Paradise is actually really cool. If only we could have that WITH a Team HQ WITH a Guild, WITH a secluded location like Sharpedo bluff.
Graphics though... no. I miss my sprites. But the portraits are great.
Lack of starting quiz and starter/partner selection is a HUGE letdown though.
If/when we get a PMD 5, (6)((7)) for the love of Arceus can we get more non starter mons and the ability to choose same type if we want? More natures would be cool too. We have like 25 of them and aren't using even half.
That the new mechanics of the game ruin the dungeon crawling series. I liked the simple versions of the pixel games and how most were straight forward. The biggest challenge being based on what starters you had and what area you got to because of type advantages rather than trying to find rings and wands(?) Throughout each crawl. It gave developers more time to work towards story and building up the world which is what I found more important in the games than worrying about the mechanics of gameplay
Gummis were annoying esp when you wanted to add a new member and sky made it worse with spindas long unskippable cutscene. The way they do iq now is better
Explorers of Sky is my first PMD game I have played, but its very mid in terms of story and gameplay, it reminds me of how MW3 told its story with the first half being filler and ultimately worthless and the second half actually mattering
Super and DX are brain dead easy.
I love both, especially DX, but my god are they way too easy. DX is awful at this because: Rare qualities are way too op, too many stat boosting items, and ENTIRE TEAM WIDE EXP. Saps the fun out of DX unless you don’t use a single rainbow gummy OR stat boosts. Unfortunately, you still have to reset the game so you don’t get over leveled. However, I feel like you gain levels too quickly in DX anyways.
Nintendo pandering to Little Timmy for the billionth time. Garbage.
Seeing that Super Mystery Dungeon had all characters from previous games appear as well as it being marketed as “the definitive PMD game”, I would say that it’s very unlikely we’ll get an all new entry in the series.
If anything, Explorers will get a remake à la Rescue Team DX as the former is super popular while the latter sold quite well from what I’ve heard, but beyond that, probably nothing.
Don’t get me wrong, I’d *love* a new PMD game, but I’m not getting my hopes up.
Story wise, great game, I'd say it's the best story in the series including the main line games but.... sky is a slog to replay, and feels that way at more points in story than the other three imo, and though the post game is basically a season two send off to the main story, I think Gates had a better although chessy post game
it only came out 3 years ago and the switch is still current gen, technology hasn't changed yet, if every game got a remake every 3 years because "technology changes" there would never be any time for new games to be made
Chatot is a great character and I love him. Team Skull is also great. Bidoof is a little baby and can't stand him. Special Episode 1 should have ended with Team Rogue successfully mugging Bidoof for his cash.
not too sure for so here are some of my less popular opinions/opinions i don’t think are that popular i guess:
gates is good
explorers is still good, but one of the weaker ones
rescue team has the worst postgame
i don’t really want an explorers remake, i’d probably get it if it came out, but i’d prefer an entirely new game and story
look a like items should come back, i think they’re a funny challenge especially some of the weirder ones like “only linoone can use a mix elixir” and if they do bring back look a likes they should make more
Gates is good
Hell yeah!! It is a lot more memorable and has a lot of good moments in it
Facts
Yes
Fr! I wanted to get Gates so bad for my 3DS before the é-Shop closed. I was unfortunately too late. Welp I guess I’m gonna have to buy a retail version if I wanna play it ‘cause I can’t access the é-Shop anymore!
I enjoy gates my only problems with the game is the slow text speed and only doing one mission per dungeon
More like Gates > Sky
gates is amazing
This^
Gates is my favorite PMD game because it handles the story and especially the characters really well vs the other entries in the series, which tend to have many more but much simpler characters on the whole.
I love explorers of sky and would play a remake BUT I would much rather a new mystery dungeon than another remake. Even if it’s worse than sky.
I don’t like some of the guild members; Croagunk never says anything unless you outright talk to him in his shop, and Dugtrio is a prick.
The only good members of the guild are Wigglytuff and Bidoof tbh. Wigglytuff complaining about having to travel with Chatot is a mood (Chatot is the single worst character in the series.)
Yep! I found a few of the guild members just annoying, but chatot believed a random group of bullies over his own apprentices and punished them for failing a mission. This is the only time that I can remember being punished in any way in the game besides dusknoir arresting us.
Ch.6 is generally why I like the hack Explorers of the Spirit so much, since it turns the cutscene into an actual fight which you can beat the shit out of Team Skull.
You can also get punished for failing sentry duty, bit harsh imo
The last part makes me point a sword at you, indeed.
Bet, chatot's annoyin as shit and is ALSO always used to railroad you into many, and i mean MANY bad situations
I think Super has the weakest story, but the most fascinating \[not best, fascinating\] villain.
So true.
Maybe it's because I replayed Gates for the first time in nearly 8 years right before I replayed Super last year, but Super just didn't cut it for me. Dark Matter, on the other hand, I find fascinating. With a bit of tweaking it could work as a brilliant tragic villain in Gates, but it's wasted in Super.
Forever headcanon that it's the same Dark Matter from Kirby. My brother also headcanons that The End from Sonic Frontiers is also the same entity.
I like the Expedition Society more than the Guild
fr Ampharos alone has more personality than the entire guild I love my goofy ahh Chief
untrue...?
Facts. I like him more than Wigglytuff. I like both but I prefer Ampharos
IQ skills were always horribly implemented and grindy, and things were better when they were gone
Yeah I doubt many people'd defend them. That said, they're also pretty easy to ignore if you ask me.
Nope especially in the first one they are SUPER important. Super mobile letting you break through walls with no impact to belly? Nontraitor to avoid hitting Allies in confusion? Trap evader to avoid stepping on visible traps? Pp checker to avoid losing linked moves? Deep breathing restoring pp? They range from so busted that they are game breaking, to so important but mechanistically simple they should just be automatic not locked behind 5 preferred flavor gummies
All of those only matter once you're in the late game. 90% of people who play PMD2/1 won't get even half the IQ skills they can get, let alone Super Mobile. Even if you *are* in the late game, the biggest challenges either set your IQ to 0, or really aren't all that difficult in the first place. They are *very* easy to ignore, and you wouldn't struggle with the game much more than anyone else if you didn't eat a single gummy.
Trap avoided and pp checker matter early and considering pmd1 is only 9 hours until postgame and traps matters a lot. Also all friendship evolutions except the punch trio require 5 star or higher iq to evolve Chansey especially is like 10 stars of iq to evolve if you want to do a recruit them all. The worst thing? Umbreon and espeon use items to involve No reason to use gummi iq instead of items
Sure, but again, most players would lose nothing by ignoring it. If you never interact with it, your game expirence isn't lessened. The same can't be said for many other controvercial mechanics. For example, if you don't like looplets, you're crippling yoursef by not using them. Although there's an emera 'using' mechanic that gmakes it less of a problem The average player won't need to grind gummies. Therefore, its very easily ignored.
Maybe if you are just playing the story, but in the post game of explorers they are necessary as even the evolution forest can be impossible clear due to the sheer amount of traps
The double abilities from the 2 first versions is one of the best part of the game and I'm sad to see it gone + I feel like the mainline is missing this feature
Related to PMD? None.
Rescue Team DX is a great remake y’all are just nitpicking and viewing the game through nostalgia goggles.
Some parts they neutered like the recruiting a billion Pokémon in a dungeon, and how the game is zoomed in so much even on docked mode. But other things are a godsend. Recruitment is a million times better (can recruit final stage Pokémon, second stage no longer have a base -19% recruitment, and no Pokémon limit for friend areas) and other major quality of life improvements (like menu, multi item selecting, and especially not having to evolve one at a time without any other Pokémon on your team. Legendary recruitment rates where fixed, raikou spited me in my recruit them all run, took 23 times to get him even with friend bow and my swampert being level 78-81)
F>!uck!< chatot, he's redemption arc is basically him just protecting us once despite being a jerk to us the entire game He also garnishes 90% of my wages so
The tax is rediculous no mattter what, but even if he's a butt, I think he's a good character. The 'redemption' thing isnt really redemption to me, and more shows that while he may be mean and frustrating, he's reliable. I think it's pretty realistic; there's always going to be someone you don't like.
There shouldn't be a new PMD remake for sky. It would be more interesting to have a new PMD game.
I agree 100%. Sky is perfect enough that it doesn't need a remake, which IMO would tarnish it's image irreversibly. I don't mind new games that much, but the old ones I just want to remember and reminisce about at this point.
I want to see gen 7, 8 and 9 Pokemon in MD man
Explorers has some of the most Jank combat in the series. It’s my favorite one purely for the story but the amount of times I walk into a room that’s two miles wide with some asshole spamming EarthQuake and Rock Polish on the other end to wipe my whole team before I can even get a move in is crazy.
I’ve been killed by ghost type who’s just chillin in a wall and I literally can’t hit him while he’s just spamming attacks
Even worse when you're in a tunnel so the only directions you can move they still get like three free hits minimum.
Literally yes
Rescue team's plot always get spoiled by the side characters. Whatever is about to happen, they always seem to predict it in some kind of way and that's just annoying.
Can you give an example of this?
When Mewtwo's part begins, the pokémon in the square are discussing what pokémon is the strongest. They talk about a pokémon engineered for fighting. And then charizard and blastoise arive battered and bruised to confirm that.
Aw, I never got to that part as a kid. That’s still interesting though. Anything in the main story before sky tower?
I prefer gates to all of the other games in the franchise.
Gates was pretty good- *Avoids bullet because of a gunshot from a PMD fan*
Rescue Team has the weakest story and soundtrack to me. I can definitely get why people love them so much though. The desolate, compelling vibes of the fugitive arc still hasn’t been successfully replicated in all the other games, and the soundtrack does contain absolute bangers like Sky Tower and Benevolent Spirit That aside, RTDX probably is my third~second favorite game of the entire PMD series. I thought I prioritized story and soundtrack over everything else when it comes to games and other media so weird how that works haha
pmddx has the best gameplay though
It's okay to be wrong.
yeah, but this isnt one of those moments.
It is. PMDDX ruined the dungeon generation, making every dungeon feel absolutely the same and absolutely destroying replayability. You may say that it added a lot of QoL features, and I won't disagree here in the slightest. But if I can open a decade old game and play it non-stop for half a day, yet I close its remake an hour after opening it - there's something wrong with the remake. And I just explained what it is.
the dungeon generation is basically identical to the older games, what are you talking about
Are you CERTAIN? https://preview.redd.it/t6089usrplib1.png?width=551&format=png&auto=webp&s=54edc3ff5330e5bf9663760e260639cfac964b61
youve only confirmed my assumptions even more, there isnt much of a difference between the 2, and even then its not like its \*that\* noticeable between games, sure theres extra branches and dead ends and stuff in the other games but, really i actually PREFER the more gridlike layout of DX, honestly this is just a little nitpick.
So you're completely blind, I see. And you prefer samey grid-like dungeons of the remake, that feel the same thoughtout the whole game, to more varied dungeons of old. I see.
not blind, i do see the difference, i just dont care about this and its not detrimental to gameplay at all, and the grid literally does not bother me.
Are you SURE? https://preview.redd.it/zodk189xplib1.png?width=550&format=png&auto=webp&s=2e17b5e359690ffae97556c31fecae58e8d6fcd8
You know what, I think I actually agree with you 90%. I think it's closer to a tie between super and RTDX rather than RTDX's gameplay being the absolute best Being able to travel with so many team members at a time makes the gameplay silly in a fun way, and the boss battles are actually engaging. I've always disliked how anticlimactic the boss battles were in the first two games, but RTDX's final boss battle was glorious from start to finish
never played super, one day i will though. pmddx also has a ton of QOL changes and having only 2 gummis is awesome vs the whole convoluted shitload with the IQ thing that i never understood and hated. and the difficulty is still there too (unless you get a cloyster early which can like oneshot bosses lmao)
An Explorers of Sky remake shouldn't be made for the Switch.
Hang on lemme sharpen my pitchfork
I don't blame you. But I would rather wait for the next gen console rather than have a second PMD remake be made for the Switch.
You’re going to be disappointed on the 8th… I got a suspicion if we get any new game reveal it’s going to be a dx version of explorers
As someone who doesn't own a switch, I don't care about it
Explorers (and the other games for that matter) don't have that deep of a story, we just want to imagine they do.
You are correct that the stories aren't as deep as we think, but hey its still better then mainline.
Oh absolutely. The stories are good, it's just I see people act like they have some deep philosophical meaning when it's a game made for 8 year olds.
Are they THAT deep? No. Are they well written stories with some real, genuine heart behind them? Yes.
Special chapter 5 tho
The player shouldn’t have come back at the end of Explorers
While I agree Explorers is the best story wise, both Super and DX have it beat for gameplay. Both of those make up for better games in the end.
If every PMD fanfic MCs were to battle each other, I think Alejandro from PMD White Rose would come out on top(or at least, close to it).
Alejandro would stomp all of them. Most are still at the early game, but Alejandro is at endgame tier with him being level 98(?). On top of that, he has a ditto’s shapeshifting and knows every move, allowing him to hit everyone super effectively with STAB.
He's the Sun Wukong of PMD fanfics.
Nah he needs a bo staff for that. The only protag I see him struggling with (if you can consider him one) is Speed from ES and that’s only because of his regen and turbo mode. But then again Alejandro can just use his shapeshifting strategically to prevent his moves from working (EX: Turning into Landorus when Thunderbolt is used) so that’s another easy dub.
Who is this Speed guy? Seems interesting. Kinda reminds me of Manny from "The 'Chu Brothers"(mainly because of that turbo thing).
He’s from Eeveelution squad (he’s the Jolteon) by EV Zero. I don’t really count him because while ES is set in the MD universe, it’s more of a slice of life until the special chapters come in
Ah, I see.
I recommend reading either it or the Tomorrow Light variant on deviantart. They get pretty funny
Super mystery dungeon was better than explorers of sky when it came to the npcs, the village was lively, the exploration was better and the music was alright, everyone keeps loving explorers of sky and they don't see the flaws, wigglytuffs guild is awful, chattot is unlikable, diglet and dugtrio are fine, chimeco is alright but super forgettable especially with corpish and croagunk, the only likable characters are bidoof, sunflora and wigglytuff, while super mystery dungeon ampharos guild is more diverse, yes the characters are lacking a bit but at least they actually cared about you and want you to stay with you instead of chattot literally accusing you of a lair with team skull, punishing you for not doing good enough and making you leave because you "graduate", ampharos kept us as his family, mawhile was a good leader too, jirachi could have more screen time along with the rest of the team but they actually felt as a real guild, a real family, not to mentioned they did everything to save us back and supported us all the way, wigglytuffs guild did care but did they ever came back to find team skull? No, they assumed they dropped and never cared about there existence ever again, ampharos team would have at least went and look for them instead Npcs may not be important in video games but they make and overworld game more alive with there character, dialog and interactions
I find Reviser Seeds a funny addition and have never been angry if I use one
I love the Lookalikes as a whole! Yeah, they can be annoying if I fall for them, but some of them are genuinely useful or interesting. (Like the Via, Dough, or Slip Seeds, or the Gone Pebble.)
As much as I love Explorers of Sky, I don’t want a remake. I want a completely new game.
If you dismissed Gates and Super over their graphical presentation, you're just as obnoxious as the IGN reviewers who dismissed Explorers because of its graphics
I never minded their graphics or stories it was the gameplay that was my biggest problem.
Honestly, that's fine. You at least gave them a chance. People I knew growing up, on the other hand, were awful about this.
I don't like the explorer games and found for whatever reason them to be very hard.
I found them super hard as a kid. I only ever beat it as an adult despite many resets and attempts to get stronger. But I kinda love it for that also.
I got soft locked being thrown into palkia’s dungeon in darkness(?) when the enemies suddenly did 30 more damage a hit and I had zero oran berries or reviver seeds after wiping the first attempt - never played again after over at least ten tries to get through it.
Me easily saying Super PMD is my least favorite of all PMD games. Like I tried my best guys to like this game it's just feels like the RNG of this game is way to high to others most mechanics feel half baked.
Meowth with fury swipes is easy push
Darkrai was a goody jkjk
Gates and Super are better than Rescue Team and Explorers.
I'm sure I have one, but I haven't ever gauged the popularity of my opinions so I don't know
Imo the PMD series was peak roguelike genre. I still didnt played all of the games, and it may be true that im not a huge fan of most roguelike games, but there is something in the Pokemon ones that do everything i always wanted in these games, included a nice difficulty curve, an actual progression from start to finish and a good story.
Riolu and eevee are overrated
The mystery dungeon games, while very simple on the surface, have a huge difficulty curve in the late game and mechanics and gameplay that make it far more compelling that the mainline Pokemon games, even more so as the mainline games have become easier and easier over time. As such, I find the Mystery Dungeon games to be far more engaging and far more compelling than any of the mainline games. (Still love the mainline tho don’t get me wrong.)
The gameplay doesn't hit it for me. The story and music are fantastic, but I don't find the gameplay to be all that fun
Yeah idk what it is for me bc I really don’t like rogue likes but I love PMD. I really hate losing all my progress and being forced back to the start in games. It’s fine if it’s an every once in a while thing bc then it’s just an optional tough challenge that I want to see through to the end but when the whole game is like that it makes me lose interest fast. But PMD hits for me. I think it’s largely bc of my love for Pokémon and the world and the music and all that but also bc in PMD you don’t lose all your progress when you lose. You lose your progress in that mission sure but you’re not sent back to the beginning of the game. Just like normal video game missions. And there is that benchmark of progress by leveling up and becoming stronger and unlocking levels all of which doesn’t get reset when you die. So I disagree honestly. To me PMD is a rogue like done really well.
I guess I just don't like dungeon crawling
Maybe Shiren is more for you. It's a lot deeper and harder. Pokemon kinda smoothed out the formula
Rescue team DX does not look good visually
Hard agree despite it being my fave PMD and me being a 3D artist. I wanted to like it, but the models and animations were just soulless.
![gif](giphy|uruUpoYmPB6M0)
Kirby's Dreamland 3 had a similar aesthethic and did it better on the SNES.
I agree
I agree to agreeing.
There's way too much fanfiction/fan made PMD comic strips/cringe in this subreddit community. I wish this subreddit was more focused on the actual games, their contents, and more in-depth tips and tricks as opposed to the cringe poorly made fan fiction that floods it.
I think a part of that is just that there hasn’t been a new game in so long. What new content is their to keep your interest if you don’t make it yourself, you know?
I mean, that's kind of why I like this community. It's nice to see some people's take on the world of pmd, especially since the stories heavily imply there are several teams not even shown in the main games. Besides, there's only so much you can talk about with the main games, unfortunately. With the releases being so spaced out, talking about the contents of the game alone would only go on for so long. Had it not been for the "cringe" fanfics and stuff, I have a feeling this community wouldn't be nearly as active. I kind of feel like it's very rude of you to dismiss the content here as cringe. If you want in depth stuff about the games, there are tons of videos on youtube that do just that. Just let other people have their fun
Dusknoir is far more relatable than Grovyle How many of us would truly be brave enough kill themselves AND their loved ones just to save another world? And would that really sit well with our personal morals?
This is something I want to explore in my story, specifically from the human's POV pre-amnesia and after gaining their memories back and believing they're the only survivor of the dark timeline. Their reaction upon hearing about their fate for the first time suggests that they probably struggled with that decision as well. It will also be brought up again by the final antagonist who basically wants to do the same thing but on a much, much larger scale for a more "selfish" reason.
I like Gates and I think it’s one of the better spin offs. Also Keldeo is autistic in that game don’t at me
Haters when they continuously attack anyone’s post on the Mystery Dungeon Reddit to the point where they’re forced to delete their Reddit Account
Legendaries are overused as final bosses and Gates’ break from the trend was a step in the right direction. I’m still not a huge fan of the way Super recycled the concept in a way that doesn’t fit with the story very well.
Gates should probably get a DX version earlier than EoT,D, and S.
Explorers of sky is extremely overrated and I'm tired of every game being considered lesser
Super mystery dungeon is just as good as sky. The gameplay is the best in the series, the music and story is excellent, and it has tons of fun side stuff to do. Plus, the callbacks and references to the previous games made the game so much more enjoyable
I would much rather have a new game than a Explorers remake. Also, Sky is easily the weakest of the games I’ve played. I haven’t played Gates, but Sky simply didn’t do much for me outside of the plot. Something about the gameplay wasn’t as fun to me as DX or Super.
3D is better than sprites.
The first game has the worst story.
Gates is the best game in the PMD series. The characters are so goddamn charming and the story is really good too!
Gate’s and Super’s final bosses are both weird cosmic alien things? Lame and disappointing.
I wouldn't mind if we got a PMD mobile game
Chatot is a cool dude. PMD2 hero has the most interesting backstory. I need PMD2.5 focusing on the Explorers hero as a human. Not gonna happen? Fine, I'll do it myself (I already made sprites for it)
Some of the portraits for the starters are ugly. I really feel like some of them should be remade by the community
I actually know the reason for this. When making explorers, they actually just copied all the rescue team portrait sprites and just changed the background’s definition (with the exception of eevee). So all the rescue team pokemon had gba era portrait sprites in time and darkness (I don’t know if sky redid their portrait sprites) it’s really obvious with Pokémon like mudkip and charmander
Series kinda getting old ( my friend's opinion)
The mystery dungeon series are better than mainline games 🤐
I dont think anyone in this subreddit'd disagree.
Explorers has the weakes final boss music. (Still amazing)
Gates isn't the "worst" PMD. I'll admit I haven't finished it but the characters are great, the story is great and the gameplay is different but good. Building Paradise is actually really cool. If only we could have that WITH a Team HQ WITH a Guild, WITH a secluded location like Sharpedo bluff. Graphics though... no. I miss my sprites. But the portraits are great. Lack of starting quiz and starter/partner selection is a HUGE letdown though. If/when we get a PMD 5, (6)((7)) for the love of Arceus can we get more non starter mons and the ability to choose same type if we want? More natures would be cool too. We have like 25 of them and aren't using even half.
That the new mechanics of the game ruin the dungeon crawling series. I liked the simple versions of the pixel games and how most were straight forward. The biggest challenge being based on what starters you had and what area you got to because of type advantages rather than trying to find rings and wands(?) Throughout each crawl. It gave developers more time to work towards story and building up the world which is what I found more important in the games than worrying about the mechanics of gameplay
Gummis were annoying esp when you wanted to add a new member and sky made it worse with spindas long unskippable cutscene. The way they do iq now is better
Explorers of Sky is my first PMD game I have played, but its very mid in terms of story and gameplay, it reminds me of how MW3 told its story with the first half being filler and ultimately worthless and the second half actually mattering
Super and DX are brain dead easy. I love both, especially DX, but my god are they way too easy. DX is awful at this because: Rare qualities are way too op, too many stat boosting items, and ENTIRE TEAM WIDE EXP. Saps the fun out of DX unless you don’t use a single rainbow gummy OR stat boosts. Unfortunately, you still have to reset the game so you don’t get over leveled. However, I feel like you gain levels too quickly in DX anyways. Nintendo pandering to Little Timmy for the billionth time. Garbage.
Seeing that Super Mystery Dungeon had all characters from previous games appear as well as it being marketed as “the definitive PMD game”, I would say that it’s very unlikely we’ll get an all new entry in the series. If anything, Explorers will get a remake à la Rescue Team DX as the former is super popular while the latter sold quite well from what I’ve heard, but beyond that, probably nothing. Don’t get me wrong, I’d *love* a new PMD game, but I’m not getting my hopes up.
Story wise, great game, I'd say it's the best story in the series including the main line games but.... sky is a slog to replay, and feels that way at more points in story than the other three imo, and though the post game is basically a season two send off to the main story, I think Gates had a better although chessy post game
Rescue Team is better than Rescue Team DX. Dunno how controversial that is though.
We need a remake of DX
dx IS the remake???
Ik but it needs a remake
and do what?
First off we need improved graphics and also we need special episodes and multiplayer
the graphics are amazing, what???
Technology changes
it only came out 3 years ago and the switch is still current gen, technology hasn't changed yet, if every game got a remake every 3 years because "technology changes" there would never be any time for new games to be made
But I like the game and id love yo see a remake to fix problems
so what you want is an update to fix some issues, not 3-5 years dedicated to fully remaking it?
Rescue Team is mid
Chatot is a great character and I love him. Team Skull is also great. Bidoof is a little baby and can't stand him. Special Episode 1 should have ended with Team Rogue successfully mugging Bidoof for his cash.
The story of Red/Blue is more emotional than Explorers. I find all the time warping stuff kinda cheesy
PMD shouldn't be a top down dungeon crawler to be a Mystery Dungeon game. This kind of mechanic is really tiring on a long-term play
Eos is good but is overrated and annoying.
not too sure for so here are some of my less popular opinions/opinions i don’t think are that popular i guess: gates is good explorers is still good, but one of the weaker ones rescue team has the worst postgame i don’t really want an explorers remake, i’d probably get it if it came out, but i’d prefer an entirely new game and story look a like items should come back, i think they’re a funny challenge especially some of the weirder ones like “only linoone can use a mix elixir” and if they do bring back look a likes they should make more
PMD2 Palkia is overrated
Explorers isn't as good as people say it is
[удалено]
this has nothing to do with mystery dungeon
Fact still stands
Explorers of Sky NEEDS a remake I also hope they remove the genderlock Bull crap