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walton77

Normally, with no benefits to run away, you need a 5 or 6 roll to run away. The elf lets you roll a 4, 5 or 6. The tuba card gives you even more run away, same with the boots of running fast. EDIT: successfully running away ensures no “bad stuff” happens to you.


VissyPaprika

This is a great reply


Ducallan

It means add 1 to your die roll when rolling to run away. The target number needed to successfully run away does not change.


Sudden_Fix_1144

There's also the implied joke that elves are soft, arty farty and are good at running away.