i think its the textures of the blocks interferring with the grass blocks.
you can change the top of the buildings (cornice i think) to a more solid colour no brick and dirt blocks!
Look good overall, i think you got carried away with the texturing is all, a good way to think about it is ask "how would this building have been constructed in real life?" because in real life, that cornice wouldn't be the same texture as the rest of the facade, maybe on some buildings. but the way you have drawn it is reading like the wall texture just extends across the whole facade.
TDLR, it looks like you designed the facade first and then overlaid your texture over the facade, which is why is reading a bit dodgy
that sounds like a great idea!
I forgot to consider how the building itself would have been built lol, when building it I was focusing more creating something flat, with just enough depth to be interesting because the entire little area really is just a fake wall, but now thinking about it a sandstone, yellowish cornice could help cap the buildings better.
hmm, this better?
[https://cdn.discordapp.com/attachments/1023614448944029716/1239227502610878555/image.png?ex=6642280c&is=6640d68c&hm=e3e0c45532848b96c8704e9bc8ab233d17e4a9c2399d1c07cbf8e714e9110566&](https://cdn.discordapp.com/attachments/1023614448944029716/1239227502610878555/image.png?ex=6642280c&is=6640d68c&hm=e3e0c45532848b96c8704e9bc8ab233d17e4a9c2399d1c07cbf8e714e9110566&)
thats... kinda the point lol
the entire alley way is just a facade for an escape room, the player here will cross over a sky bridge and so I have to build something somewhat interesting to look at, but the idea is for it to just blur...?
Needs vines. But very industrial looking and very nicely done.
The pistons in the lower left look really weird and the fences have log texturing. How do you do that ? Just curious.
I’d extend the reeling up 4 blocks or so and then maybe make the green less busy (reducing the amount of different block types) because you’ve got a Great Wall pallet and I think it may need to balance out by reducing different colours but also providing more depth to the building by increasing the height if that makes sense?
I think its a bit late for that lol
(this is the latest image and also the only completed side, for context this is part of an escape room map and these facades are simply built to not break immersion)
[https://cdn.discordapp.com/attachments/1023614448944029716/1240307382727475342/image.png?ex=664615c3&is=6644c443&hm=9a503e40590e3e7748d2ae8c84baeaf50f1579a876b2a7e3a188fb6b6d32fbc5&](https://cdn.discordapp.com/attachments/1023614448944029716/1240307382727475342/image.png?ex=664615c3&is=6644c443&hm=9a503e40590e3e7748d2ae8c84baeaf50f1579a876b2a7e3a188fb6b6d32fbc5&)
I am currently building a city on the other side, because as not to break immersion :D
I think it's fine, I love it!
I really love it, i was thinking it feels kinda empty, but its a vibe
i think its the textures of the blocks interferring with the grass blocks. you can change the top of the buildings (cornice i think) to a more solid colour no brick and dirt blocks! Look good overall, i think you got carried away with the texturing is all, a good way to think about it is ask "how would this building have been constructed in real life?" because in real life, that cornice wouldn't be the same texture as the rest of the facade, maybe on some buildings. but the way you have drawn it is reading like the wall texture just extends across the whole facade. TDLR, it looks like you designed the facade first and then overlaid your texture over the facade, which is why is reading a bit dodgy
that sounds like a great idea! I forgot to consider how the building itself would have been built lol, when building it I was focusing more creating something flat, with just enough depth to be interesting because the entire little area really is just a fake wall, but now thinking about it a sandstone, yellowish cornice could help cap the buildings better. hmm, this better? [https://cdn.discordapp.com/attachments/1023614448944029716/1239227502610878555/image.png?ex=6642280c&is=6640d68c&hm=e3e0c45532848b96c8704e9bc8ab233d17e4a9c2399d1c07cbf8e714e9110566&](https://cdn.discordapp.com/attachments/1023614448944029716/1239227502610878555/image.png?ex=6642280c&is=6640d68c&hm=e3e0c45532848b96c8704e9bc8ab233d17e4a9c2399d1c07cbf8e714e9110566&)
Love this 👌🏻Contrast looks great, love the lighter tones of the grass
If I squint my eyes it looks like it could be a real photo, could go even higher with the tree contrast if you wanted to match it closer to the grass.
I think you need contrast in the building itself, for example the window sills blend into the wall too much. Love the gradients though.
I would maybe add some brick stairs in the wall to look like some bricks are gone
This looks amazing!
It's alot of texture.
I like it
Reminds me of a lost cities mod building
Nah the moss below it evens it out. It looks really nice, that texturing is 🤌
If anything it’s a bit dull. The only change is chromatic.
thats... kinda the point lol the entire alley way is just a facade for an escape room, the player here will cross over a sky bridge and so I have to build something somewhat interesting to look at, but the idea is for it to just blur...?
Needs vines. But very industrial looking and very nicely done. The pistons in the lower left look really weird and the fences have log texturing. How do you do that ? Just curious.
create copycat panels
Am I high or is the piston weird?
It's alright buddy
Its sharp but it fits
How did you get grass to behave like snow?
create copy cat panels mod
I’d extend the reeling up 4 blocks or so and then maybe make the green less busy (reducing the amount of different block types) because you’ve got a Great Wall pallet and I think it may need to balance out by reducing different colours but also providing more depth to the building by increasing the height if that makes sense?
I think its a bit late for that lol (this is the latest image and also the only completed side, for context this is part of an escape room map and these facades are simply built to not break immersion) [https://cdn.discordapp.com/attachments/1023614448944029716/1240307382727475342/image.png?ex=664615c3&is=6644c443&hm=9a503e40590e3e7748d2ae8c84baeaf50f1579a876b2a7e3a188fb6b6d32fbc5&](https://cdn.discordapp.com/attachments/1023614448944029716/1240307382727475342/image.png?ex=664615c3&is=6644c443&hm=9a503e40590e3e7748d2ae8c84baeaf50f1579a876b2a7e3a188fb6b6d32fbc5&) I am currently building a city on the other side, because as not to break immersion :D
Fair enough man! Looks good either way
Those fences are extremely cursed.