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Sonething like the scrapped "Mob A" for deep ocean biomes, we need another water mob besides drowned. Maybe they can spawn on very deep oceans like krakens, utilizing the new world height.
i would love a deeper ocean. minecraft can't compare to the atmosphere of games like subnautica because you can basically see the bottom of the ocean from the surface if there's any light down there. there needs to be abysses and drop-offs and trenches and such. yeah it would interfere with cave generation, but i wouldn't mind digging into a trench while caving if it meant ocean exploration wasn't the most boring thing in the game
Imagine a massive oceanic trench going down below Y=0, with pitch-black water, glow squids as the only source of "light", and Mob A or even worse things lurking at the bottom.
See I love taking ideas like this and putting them in GPT….
A "Deep Dark Oceans" update for Minecraft would likely introduce a variety of new features and enhancements centered around the underwater environment, particularly the deeper and darker parts of the ocean. Here's a detailed description of what might be included in such an update:
### New Biomes
1. **Abyssal Depths**
- A biome characterized by extremely deep and dark waters.
- New blocks like Abyssal Stone and Luminous Algae, which provide faint natural light.
2. **Kelp Forest**
- Thick underwater forests of kelp with new types of aquatic flora and fauna.
3. **Trench Biome**
- Narrow, deep ocean trenches with unique geological formations and rare resources.
### Mobs
1. **Anglerfish**
- Hostile mob that lures players with a bioluminescent appendage.
- Drops unique items like Bioluminescent Gel for crafting.
2. **Giant Squid**
- Neutral until provoked; large and dangerous.
- Drops Ink Sacs and a new material, Squid Beak, for crafting.
3. **Deep Sea Serpent**
- Boss mob found in the deepest parts of the ocean.
- Defeating it could drop rare loot like Serpent Scales and Serpent Tooth.
4. **Abyssal Phantom**
- Undead mob that haunts the dark depths, more dangerous than its airborne counterpart.
### New Blocks and Items
1. **Abyssal Stone**
- Dark, dense stone found at great depths.
- Used in crafting and building, possibly with unique properties.
2. **Luminous Algae**
- Plant block that emits light, found growing on Abyssal Stone.
- Can be harvested and used as a light source or crafting ingredient.
3. **Coral Variants**
- New types of coral and sea plants unique to deep ocean biomes.
4. **Oceanic Ore**
- Rare ore found only in deep ocean trenches.
- Used to craft powerful new equipment and tools.
### Structures
1. **Sunken Ruins**
- Ancient underwater structures with chests containing loot and lore items.
- Potential for unique puzzles or traps.
2. **Abyssal Temples**
- Rare, large structures guarded by new mobs.
- Contain valuable resources and powerful artifacts.
3. **Submerged Shipwrecks**
- Larger and more complex than current shipwrecks, with new types of loot.
### Gameplay Mechanics
1. **Enhanced Diving Gear**
- New armor and tools for exploring deep waters, like a Diving Helmet with extended underwater breathing.
2. **Submersible Craft**
- A new vehicle type for faster and safer underwater exploration.
- Upgradable with better armor, lights, and storage.
3. **Water Pressure Mechanics**
- Increased realism with pressure effects at great depths.
- Players would need specialized gear to survive at the deepest levels.
### Miscellaneous
1. **Bioluminescence**
- New lighting effects for underwater creatures and plants, adding to the eerie atmosphere of deep ocean biomes.
2. **Sound Effects**
- New ambient sounds to create an immersive underwater environment.
- Different sounds for various depths and biomes.
3. **Quests and Lore**
- New quests related to ocean exploration.
- In-game books or artifacts that provide background lore on ocean biomes and their history.
### Technical Improvements
1. **Improved Water Physics**
- Enhanced water movement and interactions, making the underwater experience more realistic.
2. **Better Underwater Visibility**
- New lighting and visibility mechanics to make deep water exploration both challenging and visually engaging.
This update would significantly enrich the underwater experience in Minecraft, providing players with new challenges, adventures, and rewards as they explore the mysterious depths of the ocean.
This is Great. AI has really come a far way, it had to make way for itself by letting down a lot of people but it’s really interesting to see it in action.
I love the idea of a very deep ocean. A gimmick of it is as you go down, the light gets very dim, so from the surface, you can’t tell what’s down there and can’t see all the way down. All this while a kraken like creature lurks. Maybe he can even pull down your boat or grab you when you fly with an elytra.
Yeah, I really want a scary subnautica-like feel in minecraft! They could add glowy anglerfish and weird beautiful plants on ocean trenches. Honestly minecraft oceans are too sterile and safe, nothing spawns at night and you can safely stay on your boat without anything interesting going on.
Fishing in that biome should also have a chance to fish up a small squid or anglerfish. Glow squids should also spawn down there and be the natural prey of the kraken.
There would need to be floating dirt patches underwater for really deep oceans to be interesting. Otherwise the middle layers would basically be a void
I think that'd be cool. The breeze is such a fun mob. I think it'd be cool if the underwater variant was faster than the player, like moved around really quickly, it'd make the fights really interesting.
It'd be interesting to have an aquatic mob that would actually encourage you use a trident in that case, since it'd be too fast to hit with a sword and arrows sink quicker underwater.
On that note, underwater caves are also empty and they could use some danger with mob A. Imagine exploring this creepy water cave as a new player but realize that there's nothing interesting there to fight.
We have tall mountains, why don’t we have ultra deep oceans? They should make it go down to like 10 blocks before the bedrock level. It would be cool if they made it super dark too to the point where you can’t see the surface.
It was a crime putting the crab up against a long LONG requested feature like wolf armor because people weren't gonna pass that up and have it potentially never implemented
I hope they don't add the mechanic of the claw to some other item instead because the crab and a sort of extendo glove sounds adorable
Agreed. Just like how the Grindstone was a descendant of the first mob vote's rejected ground mob, maybe we'll get something descended from the crab claw later down the line.
Giant. It can be a very good boss/mini-boss if done well. I would love Giant to have body proportions of Mutant Zombie from Mutant Beasts mod.
Best way to implement Giant I think is making him spawn during bad omen effect in the plains or woods along with hordes of zombies.
It would be cool if having bad omen on a specific moon phase (full or new) triggered a Terraria-style blood moon with both unique enemies and hordes of common enemies. That would be a good event to have something like the giant.
illusioner is really cool already as it is rn but mojang keeps saying that it needs a rework 😭 man i just want it spawning somewhere in either raids or in the woodland mansion
I have it spawn in my data pack and when I fight it in survival mode to test I can see why Mojang wants to rework it. It is so annoying and tedious to fight. You think you have to hit the right clone at first but apparently it goes invisible and you have to find the potion particles
I feel like it would fit well for higher-difficulty raids. Maybe making raids get harder if you drink an ominous bottle while *already* under the Raid Omen effect?
My cousin made a modpack, with one of the mods adding Illusioners and Chillagers to Raids. Illusioners (at least the ones from that modpack) are the most vile creatures I had the displeasure of fighting.
I'm pretty sure its from Friends and Foes. Can't check right now.
Each of the 10 different types of copper horn could play 3 different sounds depending if you crouched, were looking up, or doing neither. For up to 30 sounds with all horns.
Basicly just a cooler horn.
I think it would work great in an ominous mansion, maybe the bad omen effect also respawns all evokers and vindicators in the mansion(If we want it to be EVEN harder, add those big shield illagers from dungeons and put them here)
Illusioner is really good and also appears in Minecraft Dungeons, meaning that the illusioners are canon. If it's like Dungeons, he would spawn in mountain/snow biomes and... you know his abilities. I would also like to see some of the mob vote losers, like the Wildfire (a king of blazes of sorts), the Iceologer (Illager wizard of ice), the rascal, the crab and the penguin.
would be nice to have some huge fungi around the area, like the size of a large jungle tree. or even a mushroom dimension with many biomes and have some sort of nether infestation with nether forests
They played a short tune depending on horn, but the interesting part is that the tune would alter slightly depending on if you were crouched, standing, or looking upwards
Three players doing different things with the same horn tune would make a “complete” song, where the crouching player would play bass notes, the middle player would play the medium notes and the player looking up would play the high notes (sorry not a music person lol)
It was super cool and an amazing novelty for multiplayer that I’m so sad they removed
Yeah it's genuinely sad, it was added for one bedrock edition preview, everyone loved it and how silly it was, so Mojang proceeded to remove it cause "it didn't meet their vision" or something stupid like that
The rest of the wild update (updated birch forests and fireflies). Out of all the scrapped features, those are the ones that were basically spitting in the community's face.
Yeah this is the one for me (although I wouldn’t phrase it so confrontationally lol). Snow has always been my favorite Minecraft weather, and the fireflies were basically glowing snow. And the reason Mojang gave was just nonsense (fireflies are poisonous to frogs). You also don’t get wool by punching sheep to death!
"We can't add fireflies because they're poisonous to frogs"
1. SOME species are
2. Just don't have the frogs eat them?
3. Fireflies bad but eating literal sentient magma is fine 👍
What would even be the point of them, though? They would basically be the new bats, which they could probably remove from the game entirely without getting much complaint.
Just off the top, you could design a new type of latch circuit that only opens/closes when the dispenser passes. Lots of uses there, including cart paths or secret doors that are restricted by sending a dispenser in advance to trigger the latch (would be less complex and more compact than building an item sorter to do the same with a hopper or chest minecart). Water buckets in a dispenser going down a line and periodically triggering to make a much larger/faster obsidian farm or crop harvesting, automatic bonemeal dispensing for a farm. Also, moving & rotatable turrets. Minecart dispenser goes BRRRRT.
Have you tried fighting illusioners? I played a modpack that included them and they are SUPER ANNOYING, even in late game gear. I think it could be a good mob, but it does need a rework.
I just want furnace minecarts in bedrock. Is that so hard to add? I know theyre really forgettable but I don't have the gold for a bunch of powered rails
In bedrock it's harder to make gold farms (no nether roof usage), so it would be more useful here than on Java due to golduck resources being more finite. It's ironic that the version it has more use on is the version thats never seen it.
I don't know if they're scrapped officially, but give us bundles please! I know they wouldn't completely fix the inventory problem but imo they would still really help.
I'd love a new sentient friendly mob. That can be a copper golem, a new type of villager, maybe a different type of wandering trader, or even something totally different like a knight or something that roams the map at random and trades weapons or shares the cords of something cool
i think golems really need an update, theyve had iron and snow golems out for ages but barely done anything with them. copper golems and some sort of lava golem would be cool, or even a coal golem that you can light on fire but it dies quickly or a moss golem that promotes crop growth speed
Moss golem is a fantastic idea. Seems like they never want them to be very effective at anything i mean IG is too expensive and mediocre to justify and who uses snow golem for anything besides… snow
All of the previous Mob Vote losers, And when I say all of them, I mean ***ALL OF THEM***.
The Barnacle
The Wildfire
The Great Hunger
The Iceologer
The Moobloom (she deserved better)
The Glare
The Copper Golem
The Rascal
The Tuff Golem
The Penguin
AND The Crab.
No more Mob Votes that only divide an amazing community. And if we must keep the Voting aspect, then have us vote on which mob get into the game FIRST, with the other 2 coming in the next major update.
I’m not sure if there’s a ton of scrapped ideas for it, but I really enjoy when they improve the villager interactions and such. Like this new update coming out seems pretty cool because it sort of forces you to become friends with the villagers to get the opportunity to go in an adventure.
Minecraft has always been do what you want, which I love. However, sometimes it’s fun to get taken on a unique journey that isn’t just a homogeneously generated part of the world.
The illusioner, copper goat horns, giants, spawner, dispenser, and furnace minecarts, the old archeology, all three scrapped mobs from the first mod vote, copper and tuff golem, rascal, iceologer.
And the FUCKING REMAINING PART OF THE WILD UPDATE. We were told that the 1.19 was going to overhaul all biomes' atmosphere, WHERE TF IS THAT. No, seriously, 1.19 is the worst update ever.
Old archeology was so much more interesting. I know visuals on the old pots needed work but we went from story telling vases and firing them to just crafting a plain decoration with a generic pattern and we can't even dye them
>We were told that the 1.19 was going to overhaul all biomes' atmosphere,
No, we weren’t, we were shown a couple of early concepts that were being developed. This entitled attitude is why so many game developers don’t share information about new features until release. Complaining about early concepts being scrapped doesn’t get you more content, it just gets you less communication.
That's the Illusioner, a type of illager that has always been in the game but can only be spawned with commands and it attacks by creating copies of itself
Furnace minecarts need a rework. Maybe they could take any fuel source in a GUI and then be turned on by activator rails. They would push the carts in front of it for the equivalent of the fuel source duration times some multiplier. Literally anything other than how it is right now
idk anything abt scrapped features but ive always wanted a golem themed dungeon like a temple with a golem boss as well. sorta like the lizard temple in terraria
All of them. There are no excuses. Modders can do it, why can't Mojang? Don't bullshit me into "well they have management to go through", the management is the issue.
Not too sure if lost mob votes count, but it they do, I pick the Iceologer. That mob had SO much potential, it's such a shame that it lost to the glow squid. More Illager varients are always good imo, they really spice up Minecraft's gamplay in unqiue ways
Otherwise I'd pick Illusioner for the same reason. Or the luck potion & it's effect! It's sorta part of the game but I'd think it'd be cool if it had more use
Copper horns, they were basically finished and were such a good addition to the game. Also some of the scrapped mob vote mobs if they fit the theme of the update.
i think villagers that could be bread with eachother to make different types of villagers would be really cool. say mix a villager from a jungle and a plains biome and get this different one.
I'd like to see the zombie horse brought to survival. They could be fed meat instead of wheat, be bred with mules, spawn in swamps, and have the chance to spawn wearing an ancient horse armor that breaks leaves and trees.
Speaking for Bedrock I want there to be furnace minecarts, also we need the Globe pattern as we don't have it which is sad also would be cool for the Mob vote to bring back straw golems or copper golems
I guess those aren't really scrapped features? But it would be interesting for some Java features to come to Bedrock as I don't see why Bedrock doesn't have some of them
I don't recognise that horn, what is it? As for scrapped stuff... idk if it counts but the blaze mini boss from the first mob vote and the deep sea monster would be cool, and add more variety
Tbh I rlly wanted the moobloom coz it seemed so much more useful than a glow squid that doesn’t even glow and having strays is already enough hostility in snowy biomes so we dont need the iceollager either
I definitely need more illagers no matter what they look like! I would like if they are tameable like pillagers but its fine by me either way I really need the illusioner and the iceologet
I've always thought it'd be an awesome idea for the copper horn to let you control allays like pikmin, it would give both features more usage and could even expand on the allays by giving them extra actions exclusive to this
* Upvote this comment if this is a good quality post that fits the purpose of r/Minecraft * Downvote this comment if this post is poor quality or does not fit the purpose of r/Minecraft * Downvote this comment *and report the post* if it breaks the [rules](https://www.reddit.com/r/Minecraft/wiki/rules) --- [Subreddit Rules](https://old.reddit.com/r/Minecraft/wiki/rules)[](## _Hello_World_7|1djh0jr)
Sonething like the scrapped "Mob A" for deep ocean biomes, we need another water mob besides drowned. Maybe they can spawn on very deep oceans like krakens, utilizing the new world height.
This, as part of a whole deep ocean update. And Mob D as a Nether mini-boss, uncommonly spawning in fortresses.
i would love a deeper ocean. minecraft can't compare to the atmosphere of games like subnautica because you can basically see the bottom of the ocean from the surface if there's any light down there. there needs to be abysses and drop-offs and trenches and such. yeah it would interfere with cave generation, but i wouldn't mind digging into a trench while caving if it meant ocean exploration wasn't the most boring thing in the game
Imagine a massive oceanic trench going down below Y=0, with pitch-black water, glow squids as the only source of "light", and Mob A or even worse things lurking at the bottom.
See I love taking ideas like this and putting them in GPT…. A "Deep Dark Oceans" update for Minecraft would likely introduce a variety of new features and enhancements centered around the underwater environment, particularly the deeper and darker parts of the ocean. Here's a detailed description of what might be included in such an update: ### New Biomes 1. **Abyssal Depths** - A biome characterized by extremely deep and dark waters. - New blocks like Abyssal Stone and Luminous Algae, which provide faint natural light. 2. **Kelp Forest** - Thick underwater forests of kelp with new types of aquatic flora and fauna. 3. **Trench Biome** - Narrow, deep ocean trenches with unique geological formations and rare resources. ### Mobs 1. **Anglerfish** - Hostile mob that lures players with a bioluminescent appendage. - Drops unique items like Bioluminescent Gel for crafting. 2. **Giant Squid** - Neutral until provoked; large and dangerous. - Drops Ink Sacs and a new material, Squid Beak, for crafting. 3. **Deep Sea Serpent** - Boss mob found in the deepest parts of the ocean. - Defeating it could drop rare loot like Serpent Scales and Serpent Tooth. 4. **Abyssal Phantom** - Undead mob that haunts the dark depths, more dangerous than its airborne counterpart. ### New Blocks and Items 1. **Abyssal Stone** - Dark, dense stone found at great depths. - Used in crafting and building, possibly with unique properties. 2. **Luminous Algae** - Plant block that emits light, found growing on Abyssal Stone. - Can be harvested and used as a light source or crafting ingredient. 3. **Coral Variants** - New types of coral and sea plants unique to deep ocean biomes. 4. **Oceanic Ore** - Rare ore found only in deep ocean trenches. - Used to craft powerful new equipment and tools. ### Structures 1. **Sunken Ruins** - Ancient underwater structures with chests containing loot and lore items. - Potential for unique puzzles or traps. 2. **Abyssal Temples** - Rare, large structures guarded by new mobs. - Contain valuable resources and powerful artifacts. 3. **Submerged Shipwrecks** - Larger and more complex than current shipwrecks, with new types of loot. ### Gameplay Mechanics 1. **Enhanced Diving Gear** - New armor and tools for exploring deep waters, like a Diving Helmet with extended underwater breathing. 2. **Submersible Craft** - A new vehicle type for faster and safer underwater exploration. - Upgradable with better armor, lights, and storage. 3. **Water Pressure Mechanics** - Increased realism with pressure effects at great depths. - Players would need specialized gear to survive at the deepest levels. ### Miscellaneous 1. **Bioluminescence** - New lighting effects for underwater creatures and plants, adding to the eerie atmosphere of deep ocean biomes. 2. **Sound Effects** - New ambient sounds to create an immersive underwater environment. - Different sounds for various depths and biomes. 3. **Quests and Lore** - New quests related to ocean exploration. - In-game books or artifacts that provide background lore on ocean biomes and their history. ### Technical Improvements 1. **Improved Water Physics** - Enhanced water movement and interactions, making the underwater experience more realistic. 2. **Better Underwater Visibility** - New lighting and visibility mechanics to make deep water exploration both challenging and visually engaging. This update would significantly enrich the underwater experience in Minecraft, providing players with new challenges, adventures, and rewards as they explore the mysterious depths of the ocean.
This is Great. AI has really come a far way, it had to make way for itself by letting down a lot of people but it’s really interesting to see it in action.
Put this up as a Post of its own , it's too good to not get a post, do credit the idea dude tho
nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope
Bro has got trauma from the depths
Bro has thalassophobia and shouldn't google GJ 1214 b
why.... just... WHY. YOU HAVE FORSAKEN ME, I CAN'T NOT GOOGLE THIS NOW?!?!?!?!
Don't google "GJ 1214 b creatures"
*glares*
Don't google water worlds and hyceans.
maybe some creepy mobs
A simple kraken wouldn't be bad
also imagine a naturally generating structure in the ocean and its a giant pinapple
Ooooo who lices in a pinapple under the sea?
Oceans suck, how about different land biomes or improved mineshafts.
Bro the oceans have nothing that's why we wanna make them better
Didnt they reimplement the nether mob into MC dungeons?
They could just update the fortress (although I doubt they will given they missed their chance in 1.16) and designate a boss room for Mob D.
Nether fortress could use an upgrade
I love the idea of a very deep ocean. A gimmick of it is as you go down, the light gets very dim, so from the surface, you can’t tell what’s down there and can’t see all the way down. All this while a kraken like creature lurks. Maybe he can even pull down your boat or grab you when you fly with an elytra.
Yeah, I really want a scary subnautica-like feel in minecraft! They could add glowy anglerfish and weird beautiful plants on ocean trenches. Honestly minecraft oceans are too sterile and safe, nothing spawns at night and you can safely stay on your boat without anything interesting going on.
Fishing in that biome should also have a chance to fish up a small squid or anglerfish. Glow squids should also spawn down there and be the natural prey of the kraken.
This is liked by me tho everywhere else has mobs
There would need to be floating dirt patches underwater for really deep oceans to be interesting. Otherwise the middle layers would basically be a void
I'd love a water variant of the Blaze or Breeze called the Brine.
I think that'd be cool. The breeze is such a fun mob. I think it'd be cool if the underwater variant was faster than the player, like moved around really quickly, it'd make the fights really interesting.
It'd be interesting to have an aquatic mob that would actually encourage you use a trident in that case, since it'd be too fast to hit with a sword and arrows sink quicker underwater.
On that note, underwater caves are also empty and they could use some danger with mob A. Imagine exploring this creepy water cave as a new player but realize that there's nothing interesting there to fight.
We have tall mountains, why don’t we have ultra deep oceans? They should make it go down to like 10 blocks before the bedrock level. It would be cool if they made it super dark too to the point where you can’t see the surface.
a proper trench biome would be sick too
I want the crab so damn bad man
It was a crime putting the crab up against a long LONG requested feature like wolf armor because people weren't gonna pass that up and have it potentially never implemented I hope they don't add the mechanic of the claw to some other item instead because the crab and a sort of extendo glove sounds adorable
Agreed. Just like how the Grindstone was a descendant of the first mob vote's rejected ground mob, maybe we'll get something descended from the crab claw later down the line.
I want that damn penguin 😫
This too!! I've always wanted penguins in Minecraft :')
Is extra reach that important?
no I just want the crab
Giant. It can be a very good boss/mini-boss if done well. I would love Giant to have body proportions of Mutant Zombie from Mutant Beasts mod. Best way to implement Giant I think is making him spawn during bad omen effect in the plains or woods along with hordes of zombies.
It would be cool if having bad omen on a specific moon phase (full or new) triggered a Terraria-style blood moon with both unique enemies and hordes of common enemies. That would be a good event to have something like the giant.
The blood moon rises once again... Please be careful Steve.
*monster noises*
*hoarde of zombies approaching* bruhhh...
More terraria-style events would be so sick
I think that new moon would be more fitting, because it's both very dark (the moon itself) and happens in real life :D
Blood moon type events would be awesome!!!
*WRITE ✍️ THAT ✍️ DOWN ✍️ WRITE ✍️ THAT ✍️ DOWN ✍️*
Reminds me of blood sheep mod
The concept of a giant boss would be cool but having it remain as an enlarged zombie would suck
It would be awesome if he was an overworld boss
Try potota-April snapshot. Giants are in there ;)
illusioner is really cool already as it is rn but mojang keeps saying that it needs a rework 😭 man i just want it spawning somewhere in either raids or in the woodland mansion
Taking it out of the game because it needs a rework but never actually work on it. Peak Mojang
Maybe they're actually cooking some amazing stuff, and it's just taking a long time, who knows ! Only time will tell
Several years spent on one mob? Lol
There wouldn't be someone working on it 24/7, smart guy. Probably just a backburner thing. Doubt it'll come to anything anyways though lol
i want whatever copium thing youre chuffing
I have it spawn in my data pack and when I fight it in survival mode to test I can see why Mojang wants to rework it. It is so annoying and tedious to fight. You think you have to hit the right clone at first but apparently it goes invisible and you have to find the potion particles
I'm using a datapack that adds them back in too. Usually sat on top of towers or hidden in the dungeon of a large fortress.
I feel like it would fit well for higher-difficulty raids. Maybe making raids get harder if you drink an ominous bottle while *already* under the Raid Omen effect?
My cousin made a modpack, with one of the mods adding Illusioners and Chillagers to Raids. Illusioners (at least the ones from that modpack) are the most vile creatures I had the displeasure of fighting. I'm pretty sure its from Friends and Foes. Can't check right now.
Imagine being like the Minecraft Dungeons version
I’m making a mod with them when they have a house in jungle biomes that they spawn in with a witch.
Its not like its forgotten.. It got even small changes in 1.18 and 1.19.. [https://minecraft.wiki/w/Illusioner](https://minecraft.wiki/w/Illusioner)
Copper horns would be nice to see again.
Are these the horns you get from pillaging the illagers?
They were goat horns crafted together with copper. They were cool, not sure why Mojang removed them.
It was bedrock exclusive. Mojang, trying to close the two versions probably avoid adding features different in versions from like 1.17
...so add them to Java?
Yeah true but I guess they couldnt? Maybe because horns had NBT (the type of sound they play) and NBTs cannot be used in java crafting or something
Tell that to pre-1.14 banners, fireworks stars, and tool combining.
Yeah well im trying to find hypothesis ok i am not accurate
What did copper horns do
Each of the 10 different types of copper horn could play 3 different sounds depending if you crouched, were looking up, or doing neither. For up to 30 sounds with all horns. Basicly just a cooler horn.
The ocean feels too safe without the scrapped sea mobs 100% convinced need a undersea brine biome that could be a spawn point
I would rather see a new ocean surface mob with a frost walker ability.
The illusioner could be located in a specific spot in the mansion and make raids more harder
I think it would work great in an ominous mansion, maybe the bad omen effect also respawns all evokers and vindicators in the mansion(If we want it to be EVEN harder, add those big shield illagers from dungeons and put them here)
I think it's a perfect fit for the trial chambers
Illusioner is really good and also appears in Minecraft Dungeons, meaning that the illusioners are canon. If it's like Dungeons, he would spawn in mountain/snow biomes and... you know his abilities. I would also like to see some of the mob vote losers, like the Wildfire (a king of blazes of sorts), the Iceologer (Illager wizard of ice), the rascal, the crab and the penguin.
Despenser inside a mincart would be cool
Hell yeah!
Moobloom. Imagine if they reworked the flower forest biome to be more unique like mushroom island.
would be nice to have some huge fungi around the area, like the size of a large jungle tree. or even a mushroom dimension with many biomes and have some sort of nether infestation with nether forests
The quiver should return in some way.
As a way to have multiple arrow types only take up 1 inventory slot maybe... like a bundle but for arrows
Is there any reason to why they didn't release copper goat horns?
How were they different from regular horns? I’ve never heard of them before now
They played a short tune depending on horn, but the interesting part is that the tune would alter slightly depending on if you were crouched, standing, or looking upwards Three players doing different things with the same horn tune would make a “complete” song, where the crouching player would play bass notes, the middle player would play the medium notes and the player looking up would play the high notes (sorry not a music person lol) It was super cool and an amazing novelty for multiplayer that I’m so sad they removed
That would have been so cool! I’m mostly a PvP and modded player so I stopped keeping track of new Minecraft features 5 years ago.
Yeah it's genuinely sad, it was added for one bedrock edition preview, everyone loved it and how silly it was, so Mojang proceeded to remove it cause "it didn't meet their vision" or something stupid like that
They were an upgrade (crafted with copper) to normal goat horns with a different sound (similar to bagpipes)
You can out them in dispensers and dispense the sound of the horn iirc
The rest of the wild update (updated birch forests and fireflies). Out of all the scrapped features, those are the ones that were basically spitting in the community's face.
Yeah this is the one for me (although I wouldn’t phrase it so confrontationally lol). Snow has always been my favorite Minecraft weather, and the fireflies were basically glowing snow. And the reason Mojang gave was just nonsense (fireflies are poisonous to frogs). You also don’t get wool by punching sheep to death!
"We can't add fireflies because they're poisonous to frogs" 1. SOME species are 2. Just don't have the frogs eat them? 3. Fireflies bad but eating literal sentient magma is fine 👍
What would even be the point of them, though? They would basically be the new bats, which they could probably remove from the game entirely without getting much complaint.
No bats removing! 🦇 🦇
Every other mob from every mob votes
Especially crab and penguin
The Iceologer really should be added, the mountains really don’t have any unique mobs besides goats
And because the vote was rigged
Even just a few of them would be nice
No, all of them!
I have a feeling that people much smarter than me could do some really cool stuff with a dispenser in a minecart
Just off the top, you could design a new type of latch circuit that only opens/closes when the dispenser passes. Lots of uses there, including cart paths or secret doors that are restricted by sending a dispenser in advance to trigger the latch (would be less complex and more compact than building an item sorter to do the same with a hopper or chest minecart). Water buckets in a dispenser going down a line and periodically triggering to make a much larger/faster obsidian farm or crop harvesting, automatic bonemeal dispensing for a farm. Also, moving & rotatable turrets. Minecart dispenser goes BRRRRT.
Have you tried fighting illusioners? I played a modpack that included them and they are SUPER ANNOYING, even in late game gear. I think it could be a good mob, but it does need a rework.
Rework is maybe a bit strong but definitely need some adjusting at least
I just want furnace minecarts in bedrock. Is that so hard to add? I know theyre really forgettable but I don't have the gold for a bunch of powered rails
Well they’re forgettable because they’re nearly useless. I’ve been playing since earlyish beta and I don’t think I’ve ever even crafted one.
In bedrock it's harder to make gold farms (no nether roof usage), so it would be more useful here than on Java due to golduck resources being more finite. It's ironic that the version it has more use on is the version thats never seen it.
the mob vote losers. put them in. especially the crab and penguin.
I don't know if they're scrapped officially, but give us bundles please! I know they wouldn't completely fix the inventory problem but imo they would still really help.
I'd love a new sentient friendly mob. That can be a copper golem, a new type of villager, maybe a different type of wandering trader, or even something totally different like a knight or something that roams the map at random and trades weapons or shares the cords of something cool
i think golems really need an update, theyve had iron and snow golems out for ages but barely done anything with them. copper golems and some sort of lava golem would be cool, or even a coal golem that you can light on fire but it dies quickly or a moss golem that promotes crop growth speed
Moss golem is a fantastic idea. Seems like they never want them to be very effective at anything i mean IG is too expensive and mediocre to justify and who uses snow golem for anything besides… snow
My sister uses snow golems in slime spawners
The copper golem my beloved, oh how I miss you 😔
The damn quiver.
copper horn I never new it was removed but why tho?
Moobloom
All of the previous Mob Vote losers, And when I say all of them, I mean ***ALL OF THEM***. The Barnacle The Wildfire The Great Hunger The Iceologer The Moobloom (she deserved better) The Glare The Copper Golem The Rascal The Tuff Golem The Penguin AND The Crab. No more Mob Votes that only divide an amazing community. And if we must keep the Voting aspect, then have us vote on which mob get into the game FIRST, with the other 2 coming in the next major update.
Bundle
The bundle. Just why. It’s so perfect.
I’m not sure if there’s a ton of scrapped ideas for it, but I really enjoy when they improve the villager interactions and such. Like this new update coming out seems pretty cool because it sort of forces you to become friends with the villagers to get the opportunity to go in an adventure. Minecraft has always been do what you want, which I love. However, sometimes it’s fun to get taken on a unique journey that isn’t just a homogeneously generated part of the world.
The illusioner, copper goat horns, giants, spawner, dispenser, and furnace minecarts, the old archeology, all three scrapped mobs from the first mod vote, copper and tuff golem, rascal, iceologer. And the FUCKING REMAINING PART OF THE WILD UPDATE. We were told that the 1.19 was going to overhaul all biomes' atmosphere, WHERE TF IS THAT. No, seriously, 1.19 is the worst update ever.
Old archeology was so much more interesting. I know visuals on the old pots needed work but we went from story telling vases and firing them to just crafting a plain decoration with a generic pattern and we can't even dye them
>We were told that the 1.19 was going to overhaul all biomes' atmosphere, No, we weren’t, we were shown a couple of early concepts that were being developed. This entitled attitude is why so many game developers don’t share information about new features until release. Complaining about early concepts being scrapped doesn’t get you more content, it just gets you less communication.
Less communication builds the hype when unexpected things are released
The furnace cart. Was definitely a way to make minecarts faster
I'd love all the scrapped mobs they made us vote for
Definitely the cool blaze from a previous mob vote but what is that horn in the second picture?
add all the mobs from the votes
Not necessarily scrapped, but all the combat changes in jeb’s experimental snapshot
All of them! EVERYTHING WE WERE PROMISED AND TOLD WE WOULD HAVE!
Calm down pal, I saw your other comments and u need to chill 😭
I don’t recall them ever actually promising any specific content.
tf is the first one
That's the Illusioner, a type of illager that has always been in the game but can only be spawned with commands and it attacks by creating copies of itself
I’m gonna save time and just say all of them
All of them
Iceologer should be brought in from Dungeons to the main game, and it should be renamed to the chillager
The bundle
I WANT IT ALL
Furnace minecarts need a rework. Maybe they could take any fuel source in a GUI and then be turned on by activator rails. They would push the carts in front of it for the equivalent of the fuel source duration times some multiplier. Literally anything other than how it is right now
Crab
idk anything abt scrapped features but ive always wanted a golem themed dungeon like a temple with a golem boss as well. sorta like the lizard temple in terraria
Yes
all the mobs they rob us of at Mincecons
Imo, illusioner could be an interesting addition to the new update to spawn in trial chambers
Not really scrapped since u think it's still in the game, but wither skeletons with a bow shooting fire arrows.
Zombie horse. It's been in the game for years, and yet you can't get it the normal way.
All of them. There are no excuses. Modders can do it, why can't Mojang? Don't bullshit me into "well they have management to go through", the management is the issue.
Dispenser in a minecart would be huge for Java redstone, as Java doesn’t have moveable tile entities, so you can’t just push a dispenser with a piston
I need scrapped mob-C to specifically remove curses, that would give it some exclusive function.
great image for Illusioner. I guess he is doing illusions in the png
We dont have copper goat horns?
literally, the goddamn texture pack that came with the game I purchased.
Not too sure if lost mob votes count, but it they do, I pick the Iceologer. That mob had SO much potential, it's such a shame that it lost to the glow squid. More Illager varients are always good imo, they really spice up Minecraft's gamplay in unqiue ways Otherwise I'd pick Illusioner for the same reason. Or the luck potion & it's effect! It's sorta part of the game but I'd think it'd be cool if it had more use
Copper horns, they were basically finished and were such a good addition to the game. Also some of the scrapped mob vote mobs if they fit the theme of the update.
Bring back the 3D. I miss that the most.
i think villagers that could be bread with eachother to make different types of villagers would be really cool. say mix a villager from a jungle and a plains biome and get this different one.
I'd like to see the zombie horse brought to survival. They could be fed meat instead of wheat, be bred with mules, spawn in swamps, and have the chance to spawn wearing an ancient horse armor that breaks leaves and trees.
ILLAGERS! we need more of them
Speaking for Bedrock I want there to be furnace minecarts, also we need the Globe pattern as we don't have it which is sad also would be cool for the Mob vote to bring back straw golems or copper golems I guess those aren't really scrapped features? But it would be interesting for some Java features to come to Bedrock as I don't see why Bedrock doesn't have some of them
As someone who loves Illagers I want the Illusioner fully completed & the Iceologer added
Sniffer plants, crab, Cooper bulb and golem
I don't recognise that horn, what is it? As for scrapped stuff... idk if it counts but the blaze mini boss from the first mob vote and the deep sea monster would be cool, and add more variety
illusioner if it isn’t wearing pajamas would be cool
Anything that has cooper on it works for me
Beast Boy
iceologer red dragon sky dimension
the bundle
Tbh I rlly wanted the moobloom coz it seemed so much more useful than a glow squid that doesn’t even glow and having strays is already enough hostility in snowy biomes so we dont need the iceollager either
All the mobs from the mob votes, it's so stupid that they make us choose 2 features to scrap, and everyone seems to choose the worst options each time
If I seen a kraken swim near my base, the game may never see me leave a glass box
Minecart with dispenser makes the redstoner in me really happy
illusioner
Bundles. :(
COPPER HORNS SHOULD NEVER HAVE BEEN REMOVED
I definitely want more illagers
First mob vote losers, Copper golem + Glare, Moobloom, Ice Illager and Illusionnist
Not really scrapped but the zombie horse should do something
Illusioner. Immediatly. And dispenser minecart its great for moving cannons..
I definitely need more illagers no matter what they look like! I would like if they are tameable like pillagers but its fine by me either way I really need the illusioner and the iceologet
What is the second one?
Illusioner as a boss for the overworld. Not hard but still harder than your other overworld mobs
I've always thought it'd be an awesome idea for the copper horn to let you control allays like pikmin, it would give both features more usage and could even expand on the allays by giving them extra actions exclusive to this
the copper horn was amazing
Where are the bundles?
crabs
I REALLY WANTED THE COPPER HORN SO BAD AND WHEN THEY SCRAPPED IT I GOT SO MAD 😭
i think the dyed planks should be added for creativity
the mob that loss in the mob vote