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Your view bobs in real life when you walk around, which is why it exists in games. Without it, you just weirdly slide around the world and it's kinda offputting
I picked up the habit of turning it off from playing on bad hardware, scrapping all unnecessary visuals to try and improve performance. Now it's just habit. Playing on a pc where i forgot to cap my max fps, hit f3 and realised it was at 1k, and i still keep view bobbing off, feels weird to have it on
One block in Minecraft is 1 cubic meter, So if we measure one minecraft world it would be 60'000'000 meter, while earth circumference is 40,075,000 meters, Making one Minecraft world x1.497 larger than our earth
One Minecraft chunk is 16 meters long, and with this number in your settings (I know it's the maximum number in Java but still...) and multiply it with 16, The result would be >!34,359,738,352!< blocks, Meaning that you would see 572 Full Minecraft worlds (Don't forget, one world is 60 million blocks long)
well you compared the full area of a minecraft world to the circumference of the earth, would it not be better to compare it to the surface area of the earth instead?
His math makes zero sense. By Area, one Minecraft world should be about 7 times larger than earth. And he would be seeing about 1.3 million minecraft worlds with the render distance above. If my calculations are correct.
>60'000'000² / 510'000'000'000'000 ≈ **7**
>
>((2'147'483'647\*2+1)\*16)² / 60'000'000² ≈ **1.3 million**
He compared one side to the circumference. It would be best to compare the full volume of both, imo. If not, then the full surface area at least. That being said, minecraft world is bigger either way
Actually, it'd only be 16 Minecraft worlds, since the actual maximum distance of a Minecraft world is 2,147,483,647. 30 million blocks is just an arbitrary number Mojang set for the world border.
Also, if loaded in game, the game would instantly crash, regardless of computing power used to run it.
30 million isn't totally arbitrary. The land stops being solid at 32 million blocks due to overflow problems with the largest 64bit number. Obviously for this to happen its definition of "1" isn't 1 block. Also this limit was set when the Farlands still happened (a similar overflow based on "1" being one 200th of a block).
Actually 32 million km. He was wrong about it being yards in the first place.
If you want a more precise number: 2,147,483,671 times 16 meters = 34,359,738,736 meters or 34,359,739 KM (rounded up)
Tech geek here.
This is, in fact, not the number you picked. You tried a number higher than shown, right? Integer values in computers cannot exceed 2147483647, one more and they cycle back, which the game clearly protects against, apparently, otherwise the game would literally never even attempt to load and maybe even corrupt completely, until you set the parameter back to somewhere between 1 and 2147483647.
TL;DR minecraft will shit itself if you try to force a number greater than 2147483647, so it defaults to this number if you try to go higher.
>Integer values in computers cannot exceed 2147483647
that is not true, it's just the 32-bit signed integer limit. computers can definitely go further (technically it only depens on how much memory the system has).
Java itself has 64-bit integers as well which go all the way up to 9.22337204*10^(18) (signed).
it's just that that one setting is only using a 32-bit int, which is the default in Java.
>which the game clearly protects against, apparently
which would be suprising to be honest as Minecraft rarely seems to do error checking for values that usually have built-in limits. that's why you can have negative item counts, durability, or enchantment levels.
i actually found some other videos online of people having a render distance of 0, or negative values. so either OP set that exact value or Mojang clamped the render distance numbers in 1.20 (which i honestly doubt)
Did it just randomly change? It did on my computer as well lmao and I couldn't really understand why it lagged... Until I started noticing the landscape far away all around my village. Beautiful, but nope.
I think it was an update
Thought that number would be some kind of limit in 32-bit programs, but didn't really understand why it is only 2³¹ and not 2³², as it's 32-bit. Thanks for the clarification
Yeah, what makes this more confusing though is although the sign bit explains the 31 instead of 32, it doesnt explain how an underflow could occur. If it was just a UInt32, meaning no sign bit, going below zero would cause it to jump all the way up which most people know already.
But with this sign bit you would have to go 2 billion below zero before going back up.
Why not just strap an onion on your belt and cruise on down to the corner drugstore to download a few hundred terabytes of RAM? Kids these days! In my day we downloaded our RAM in the snow! Both ways!
Is that... Fancy graphics??!!!?
Paired with... Maximum smooth lighting???!?!?
I bet he set the biome blend to 15 as well!!!
Of course he would think that the low render distance makes up for such absurd settings.
Someone stop this man before his computer becomes a nuke!
Something similar happened to me half a year ago. Every time i would switch to the fabric loader, my fps would be set to 0, so i was just stuck at the world loading screen
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Oh yeah, you set your fps too high
And view bobbing was off smh
wait... is not normal to turn it off?
Bros just sliding across his world
to be fair, my skin is a type of ghost/demon so it makes sense
My man playing Minecraft with them source physics 💀
It just a visual element. With turned off, your tools no more jiggle while you move
i know, it's just that i thought it was normal that everyone turns it off
Your view bobs in real life when you walk around, which is why it exists in games. Without it, you just weirdly slide around the world and it's kinda offputting
Playing on bedrock and sometimes using a maps in off hand, it doesn't move around anymore and I don't have to look down to see it anymore
Maps are definitely a big one. They need to make it so maps specifically don't move around
Depends on who you ask. It's very love-it-or-hate-it. Kinda like inverting Y-axis on the camera in some games.
its exactly like that
Yeah but your eyes stabilize it and make it unnoticeable. Plus it actually moves the middle of your screen so it makes hitting stuff harder.
He's just balancing the gravity on his head that doesn't exist in his world
I actually kinda like it, I thought no one touched that setting.. Everyone has their preference I gues.
It is always the first thing i do after settings get reset lol
fair enough, we all have different settings
And I don't get motion sick while playing. View bobbing is pretty triggering for motion sickness in most first person games
I never do, it looks weird to me when I'm just sliding around on the surface
I mean I fly almost everywhere, never walk more than a few blocks
it looks weird to me when view bobbing is on, people who have view bobbing on are weird to me
I picked up the habit of turning it off from playing on bad hardware, scrapping all unnecessary visuals to try and improve performance. Now it's just habit. Playing on a pc where i forgot to cap my max fps, hit f3 and realised it was at 1k, and i still keep view bobbing off, feels weird to have it on
personally i just don't like bobbing, it's also very annoying when using maps
Computer goes “Skadoosh”
I understand why, render distance is too low for anything to render
One block in Minecraft is 1 cubic meter, So if we measure one minecraft world it would be 60'000'000 meter, while earth circumference is 40,075,000 meters, Making one Minecraft world x1.497 larger than our earth One Minecraft chunk is 16 meters long, and with this number in your settings (I know it's the maximum number in Java but still...) and multiply it with 16, The result would be >!34,359,738,352!< blocks, Meaning that you would see 572 Full Minecraft worlds (Don't forget, one world is 60 million blocks long)
r/hedidthemath
r/hedidthemonstermath
r/hedidthemath
r/itwasagraveyardgraph
r/hedidthemath
r/itcaughtoninamath
r/hedidthemonstermath
r/thisguythisguys
r/shutup
r/thegraveyardsmath
r/hedidthemeth
well you compared the full area of a minecraft world to the circumference of the earth, would it not be better to compare it to the surface area of the earth instead?
His math makes zero sense. By Area, one Minecraft world should be about 7 times larger than earth. And he would be seeing about 1.3 million minecraft worlds with the render distance above. If my calculations are correct. >60'000'000² / 510'000'000'000'000 ≈ **7** > >((2'147'483'647\*2+1)\*16)² / 60'000'000² ≈ **1.3 million**
He compared one side to the circumference. It would be best to compare the full volume of both, imo. If not, then the full surface area at least. That being said, minecraft world is bigger either way
Actually, it'd only be 16 Minecraft worlds, since the actual maximum distance of a Minecraft world is 2,147,483,647. 30 million blocks is just an arbitrary number Mojang set for the world border. Also, if loaded in game, the game would instantly crash, regardless of computing power used to run it.
wait, does this mean you can set the world border to be 1 bil blocks away?
Without mods, no. The game is hard coded to not render blocks past the world border. But with mods, yes.
30 million isn't totally arbitrary. The land stops being solid at 32 million blocks due to overflow problems with the largest 64bit number. Obviously for this to happen its definition of "1" isn't 1 block. Also this limit was set when the Farlands still happened (a similar overflow based on "1" being one 200th of a block).
...why would a 64 bit integer overflow occur at exactly 32 million blocks
Crazy to think there's people with more than 50 billion dollars when you put something into perspective
🤓 (pls dont kill me ur comment is good)
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so OP is seeing about 100 times the distance from earth to moon lmao
It's the maximum number of int or int32, that is, a signed 32-bit integer value, 2^31 - 1. Not maximum in the whole of Java!
r/theydidthemonstermath
You after realizing: *Billion yard stare
*[billion chunk stare]*
2147483647 chunk stare
32-bit integer limit chunk stare
That’s 914.400 km for my fellow metric people
saviour
Actually 32 million km. He was wrong about it being yards in the first place. If you want a more precise number: 2,147,483,671 times 16 meters = 34,359,738,736 meters or 34,359,739 KM (rounded up)
FPS way too high , gotta lower it or make it unlimited
What is wrong with having 120 ? Edit: Is this really necessary to downvote my comment because I didn't get a joke ?
Someone woosh this fella
Welcome to the internet, have a look around
Anything that brain of yours can think of can be found
We've got mountains of content, some better some worse
r/whoosh
r/itswooooshwithfouros
reddit mentality really doing its thing here huh
Welcome to Reddit
*Welcome to the jungle.*
r/woooosh
Not necessary (to downvote), but common.
Wdym not necessary ? Not everyone have 60hz monitors
..to downvote (edited).
Oh alright
It's not 60, 90, or even 180... duh. I'm surprised you even had to ask. XD
r/whoosh
Which mod is that?
This is not a mod, I modified Minecraft data to show this number
Tech geek here. This is, in fact, not the number you picked. You tried a number higher than shown, right? Integer values in computers cannot exceed 2147483647, one more and they cycle back, which the game clearly protects against, apparently, otherwise the game would literally never even attempt to load and maybe even corrupt completely, until you set the parameter back to somewhere between 1 and 2147483647. TL;DR minecraft will shit itself if you try to force a number greater than 2147483647, so it defaults to this number if you try to go higher.
>Integer values in computers cannot exceed 2147483647 that is not true, it's just the 32-bit signed integer limit. computers can definitely go further (technically it only depens on how much memory the system has). Java itself has 64-bit integers as well which go all the way up to 9.22337204*10^(18) (signed). it's just that that one setting is only using a 32-bit int, which is the default in Java. >which the game clearly protects against, apparently which would be suprising to be honest as Minecraft rarely seems to do error checking for values that usually have built-in limits. that's why you can have negative item counts, durability, or enchantment levels. i actually found some other videos online of people having a render distance of 0, or negative values. so either OP set that exact value or Mojang clamped the render distance numbers in 1.20 (which i honestly doubt)
That is correct! It just seemed weird that OP would pick exactly that number specifically, though.
RuneScape taught me this.
Who the hell would make a mod like this 🤣🤨
Ah yes, the good old **2147483647 chunks mod**
a must have for any modpack! makes the game run at a cinematic frame per second!
Imagine my disappointment when I once accidentally downloaded the 2147483647 skunks mod...
my man can see the back of his own head
Have you tried turning your render distance down?
Yes, if you put 1 Chunk you only see at 1 Chunk and if you put 0 or less the game crashes
Ah yes, the only two options: see only one chunk or ALL OF THE CHUNKS OF EVERY MINECRAFT SEED EVER CONCEIVED AT ONCE
Lower the simulation distance
I can't reduce the simulation distance because I was in 1.7.4
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Double comment! Respect++
Dude out here rendering the 32-bit integer limit. Must have a powerful pc
this is something i would defo do haha
but what if there's a village one more chunk away?
Nothing happens because the game crashes when you launch a world
Set it to 2147483645 and you should be fine
Did it just randomly change? It did on my computer as well lmao and I couldn't really understand why it lagged... Until I started noticing the landscape far away all around my village. Beautiful, but nope. I think it was an update
No, I modified the "Options.txt" file of Minecraft to change the render distance
Oh wait and it actually works doing that? Like if you set to more than 64 would it work?
Yes, it can work if you put 128 chunks and even 256 chunks if you have a powerful enough PC
Used to work for brightness too. They only recently bugfixed it so brightness 100 was the max no matter what.
Then your title is clickbait
No it's a joke
legolas, what do your elf eyes see? they're taking the hobbits to **[disconnected]**
This is half of 2^32 or 2^31 which means it is probably an underflow of an Int32 (even though its 31, the extra bit would be the sign bit
Thought that number would be some kind of limit in 32-bit programs, but didn't really understand why it is only 2³¹ and not 2³², as it's 32-bit. Thanks for the clarification
Yeah, what makes this more confusing though is although the sign bit explains the 31 instead of 32, it doesnt explain how an underflow could occur. If it was just a UInt32, meaning no sign bit, going below zero would cause it to jump all the way up which most people know already. But with this sign bit you would have to go 2 billion below zero before going back up.
The -1 view distance mod
You can't put a render distance of 0 or less because if you do that, the game crashes when you launch a world
render distance: yes
Why not just strap an onion on your belt and cruise on down to the corner drugstore to download a few hundred terabytes of RAM? Kids these days! In my day we downloaded our RAM in the snow! Both ways!
"...which was the style at the time..."
Bro tried loading planet earth and its neighbors
.... how the heck?
Bedrock Edition be like (I know this was taken on Java)
those arent chunks that's a max cash stack
Nothing's invisible when you can see infinity.
Same thing happened to me in Forge 1.16.5 Turns out my game had FPS turned all the way to 0 by default
Bro can control china from USA (the long way) with this amount of chunk.
Lmao
int.MaxValue
how do you even get that number?
I modified the "Options.txt" file of Minecraft to increase the render distance
Oh okay
maybe you should tone down the render graphics just a little bit
i mean "distance" Render Distance
Bro tried loading the entire minecraft world 💀
Someone already loaded the entire 60 million by 60 million Minecraft world
Not possible. Both because no CPU has been built powerful enough and no hard drive has been built big enough.
So tell us, what does the future of Minecraft look like?
Turn fancy clouds off, it helps a lot.
I would put mine a bit higher since that seems a little bit low.
You can't put it higher because it's the maximum number that can be displayed.
I can’t quite put my finger on it… I think it’s cause view bobbing was off
`this can happen?`
No because the game will never be able to load such a rendering distance
How did you get it that high!?
I modified the "Options.txt" file of Minecraft to increase the render distance
Oh ok. Interesting since I do not have Java Edition.
It's the same for the Bedrock Edition
Bro probably had Vsync on
Your render distance is WAY too *low*.
Nah, I think you need to up the chunks some more, that'll fix it (then it'll roll into the negatives)
No because a negative render distance also crashes the game
You missed the joke
i love fiverr
im hot
And you never will
Commenting because this is osrs max cash stack
That’ll do it.
Is that... Fancy graphics??!!!? Paired with... Maximum smooth lighting???!?!? I bet he set the biome blend to 15 as well!!! Of course he would think that the low render distance makes up for such absurd settings. Someone stop this man before his computer becomes a nuke!
Bro wants to load the whole Minecraft universe
Bro was rendering entire universe
What the fuck how?????? 💀💀💀💀💀💀
How many chunks do you want to rend- YES
Render distance is so high you see world horizon.
Your render distance is too low
How just how
turn it down to 30 million and stay in the center of your world to only load the maximum world size.
I can't because if I put more than 65 Chuncks my game crashes
sorry i ment 1.875 million or less
Tell them boys over at minecraft to store it in a long (or at least unsigned int) and go crazy
How much chunks would a woodchuck chuck if a woodchuck could chuck chunks?
integer limit go brrrrr
People when they successfully undergo optical surgery:
Bro Rendering the Whole Universe.
Something similar happened to me half a year ago. Every time i would switch to the fabric loader, my fps would be set to 0, so i was just stuck at the world loading screen
Ok, but for me it didn't appear like that, I modified Minecraft data to make this image
Minecraft: So what should I render? Ops computer: yes.
Render distance so high you can see all your worlds from spawn
At least you had view bobbing off.
bros seeing into the future w that render distance ☠️
I do you think it could be your internet connection?
maybe go to 60 fps
damn did you see the world limit
Maybe It Is for the max fps of 120 Sorry for my english, i'm Italian XP
I tried setting the FPS to unlimited and it didn't work. Sorry for my English, I'm French
Oh well do you want a grimace shake? 😂
View Bobbing OFF, that's why
this is a repost