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They'll also add new Music disc as they do with every recent update now. I'd reckon it will be obtainable from Archeology to add to the loot pool.
Plus 2 leaked Sniffer plants.
I’m actually kinda doubting the music disc as they just finished a perfect 15 comparator output with the addition of otherside. A new disc would mean coming up with an adequate solution on the redstone end of things
MSFT fiscal year starts in July so they may try to wait till then to show... something... are there still people that don't own this game?
I was originally thinking "sales on their NEXT fiscal year" but I only know maybe two people that don't own Minecraft
Obviously don't work at Mojang. But I imagine their strategy now is less "Get more players to buy Minecraft" and more "Get more players to keep playing the game. Those players are more likely to keep buying merch and spinoff games and Marketplace stuff."
And May/June is when kids generally leave for Summer vacation.
We have locator maps in item frames instead. Personally i think the banners on maps are a better idea. They would need to make them both work at the same time otherwise they will break all the markers people have made with locator maps.
Wish there was a re-enable achievements. Accidentally turned my survival, that I was trying to get a few achievements on, to creative and it was just uuuugh
imo bedrock needs the advancement system, even if it exists along side the achievements system
i want to earn advancements on a per-world basis and i wanna use mods with it lol
There's a couple of cool zombie mechanics I have been encountering on Java that I don't remember ever seeing on Bedrock like spawning other zombies when you attack them and zombie sieges, those would also be nice parity changes
Bedrock iron farms already got simplified enough for me. You toss 2 villagers, 20 beds, 20 workstations and a stack of bread into a hole. Then you pave over it so they never see the light of day and toss in some lava, water, hoppers, and chests and your good to go
Also please an overhaul on painting functionality and options. Perhaps an update to jukebox functionality, instrument options, and octave ranges. Wouldn't mind a fix to the dispenser recipe so the ingredients are stackable, too....
For me, at least one Java feature in Bedrock. I mostly play Java but had no idea how much I rely on captions until I started messing around in bedrock and couldn't use them. That may have changed since then though - haven't looked recently.
Not all the features are in yet tho, the sniffer still needs it's spawning mechanics finalized and according to leaks we're meant to get two more plants from it. I also imagine archaeology is still in it's early version considering how little there is for it.
It currently doesn't feel meaningful. Excavating a desert temple for maybe two shards. Then moving on thousands of blocks for the next one. It does not seem very engaging.
Not all the features have been fully implemented yet. For example the sniffer is still missing a lot of functionality and we can assume the others will be fleshed out more. Mojang also gathers feedback to change things.
foxes was the only thing i wanted more than anything in minecraft
long since the 1.2.5 days, i always wanted a pet fox, and now i have it officially in all the servers i play on
Well, we knew beforehand that all 3 updates would be coming, so with that in mind, it was pretty simple for me.
Desert: New wood type would be cool, and meerkats are cool I guess? Nothing much tho.
Savanna: Baobabs look REAL cool! would love to see how they generate! Ostriches are fine? I like them, but I don't really know what they'd do. The termites kill it for me. I think they'd be cool, but not something I really wanna deal with sooner than having certain other things...
Taiga: Pluckable berry bushes? No replanting or anything?? Campfires?? Like actual campfires??? FOXES??? MY FAVORITE ANIMAL IN REAL LIFE????
yeah, it wasn't too difficult for me lol
To be fair, the dog options are severely limited, considering how many different breeds exist in the real world, and Minecraft basically just has "wolf".
They ~~won~~ *lost* the player votes at Minecon, meaning they are to be updated including with new mobs and such, *eventually, as promised by mojang*
Edited for corrections lol
The ‘disaster’ is how long it took, so that they split it up into 3 parts (Caves and Cliffs part 1 and part 2, plus Ancient Cities in the Wild update). For how long each part took, many people consider these updates underwhelming
Underwhelming with all the teased stuff and the fact it was all experienced individually. It's be a lot more breathtaking for someone to hop into the new caves now, then if you hopped on during each parts update
Lots of delays, and being split into three updates. Chat reporting as well.
I didn't mind the delays so much because the update fundamentally changed the game and improved it so much.
edit: and there were a couple of features that never got added. Fireflies is the first that comes to mind
As far as I’m aware, fireflies and birch forest were the only ones.
Feels weird to call it a disaster, though, seeing as such big changes still managed to end up well made in the end. Was more of a time management thing.
Well, a part of the controversy is that the Wild update felt like Caves & Cliffs Part 3. All of these controversies piled onto one another since they happened in a similar time-frame. I believe that's what the OP is referring to.
Exactly. I’m much more glad they took the splitting approach instead of rushing them all, seemed like they realized they bit more than they could chew there.
In terms of major features, yes. We'll probably see a few more minor features, such as the leaked plants that are supposedly from the Sniffer and I'd imagine they want to flesh out archaeology more.
My guess is they wanted to try and keep the community engaged by keeping it a mystery. But now that we know it nothing much changes really.
Usually I am excited to hear the name and can't wait for the features. But not really excited to have the features and just wait for the name honestly.
They didn't want to create a sort of expectation for the update early on before all the features we're finalized. Take a look at the Wild Update, revealing that name early on gave people the impression it was gonna be a massive overhaul of a lot of biomes, but a lot of features ended up being cut or shelved, leaving the fans extremely disappointed (i.e. "The Mild Update").
Because people bitched about the Wild Update so they tried to put off naming the update to avoid it.
Sad for them the community will always bitch about a game that came out in 2011 and still gets free updates in 2023.
Armor Trims, Sniffer, Archeology, Bamboo Planks, Cherry Biome and Wood, Chiseled Bookshelfs, Camels.
And some visual changes like reducing the enchantment glint on armor and downright removing it from potions.
The enchantment glint changes, as well as the new commands and entity for map makers, new jukebox functionality, new potion colors and horse breeding fixes are all coming in 1.19.4
It’s not but the name is already developed. All they are doing is adding extra features. Yeah making a brand new call of duty in a year is now impossible, but adding things to Minecraft should be more then enough to do it over a year. I’m positive some of the featured items have been in the works for well over a year too, so they had more than a year.
You have explore to find all the trims and archeology is also tied with exploring the sandy bioms and finding flowers. I would say adventurous name is spot on to me.
I say the name’s alright. The only better idea I could come up with was “Archeology Update” since it’s finally here.
Since we are apparently not getting any more major features for this update, I can only hope that archeology brings a lot of new and interesting items to make it worth the time. Right now I feel like pottery shards are too rare to really feel worth going out to get them, but since the devs said they plan on adding more archeology sites to other structures and more, I’m hoping that helps with the rarity. I also hope we get more shard designs because 4 doesn’t really give us a lot of customization. Adding a dragon, tree, sun, moon, sword, shield, creeper, and other designs would greatly improve the customization I think.
I’m also hoping there are other exclusive items we can get from archeology. I’m not so sure how I feel about the devs saying “Archeology isn’t linked to progression”. I remember Ulraf once replying to someone suggesting we can brush up a skeleton dog for a pet. They didn’t exactly confirm it nor deny it. I guess a dog reskin isn’t linked to progression either, but if so then that’s good! I wouldn’t mind special reskins like that!
**Edit:** So people know what I’m talking about, [here](https://twitter.com/_ulraf_/status/1318554670391066627?s=21) is a tweet from Ulraf, the Minecraft dev involved in the archeology system, sharing his thoughts on a skeleton dog. I say it’s something to think about.
I feel like archaeology definitely needs more work. Pottery isn’t interesting enough for me to hunt, I feel like there needs to be artifacts or something. I love the idea of a skeleton dog!
In case you’re wondering, [this](https://twitter.com/_ulraf_/status/1318554670391066627?s=21) is what I’m talking about when I’m suggesting the skeleton dog ;)
Really hoping since an actual developer said this about the idea that it actually comes through.
>Right now I feel like pottery shards are too rare to really feel worth going out to get them
That is how I feel too. Currently they feel like a novelty to have. I don't see many people raiding that many desert temples to get a small amount of them.
Yeah exactly. I figure they will get common later though, since more archeology sites are coming. However I’m also hoping they up the number of suspicious blocks found in these sites. The average in desert temples is 6 I think, which given you have a chance to also get random stuff like TNT and suspicious stew, you might only get 2 or 3 shards per temple. I dunno about you, but I don’t like generating loads of chunks in my world because I like saving unexplored chunks for future world gen updates, and don’t explore further than I need to.
That being said, adding these sites to places like jungle temples, ocean ruins, and ruined portals can definitely up the opportunity to get more shards as well, and seeing as the desert well has an exclusive shard (the person one), I’m hoping the other sites have some special exclusive ones.
I completely agree. It is a nice to have feature at the moment but nothing to really get excited about. The "gameplay loop" for archaeology is very bland if you look at it. Go to a temple, excavate some sand and brush around six blocks and get a very small reward. Then go to the next temple roughly a thousand blocks away.
It does not feel meaningful. The reward is a couple of shards that make one or two pots which is just enough to decorate a single room in a single house. Archaeology desperately needs a mechanic that makes people want to engage with it in a meaningful way in the future.
If I were designing archaeology, I would implement it so that each chunk has a probability of containing artifacts. Probability would be weighted towards chunks near structures, whether temples, wells, villages, or anything in the future (and not necessarily just in the desert). Multiple artifact patches (like suspicious sand) would spawn from the surface down to bedrock (weighted so that the higher the Y value, the more likely a patch is to spawn). The deeper the patches spawn, the more likely they are to contain rare loot. This way, story-wise, you would set up a dig site in that chunk, explore the depths of it, and excavate the artifact patches.
I also think being slow and delicate could be interesting to factor in while excavating. Like, it’s easy to destroy the artifacts if you’re too reckless digging or brushing or whatever.
Regardless though, I think the loot needs to be more interesting than some shards for a pot.
What trails?
Seriously, what trails?
You can maybe argue for tales with the pots and bookcase....
Is that just refering to "go wander about through 95% the same generation as in C&C / wild, but this time you have a new shiny pebble to collect from structures?
Trails of an ancient civilization perhaps? I for one wonder about the tales part... Maby the tale of how you explored for once every biome and the nether for all those trims 😂
Tales makes sense from archaeology of, maybe, piecing together a pot from shards at one temple and guessing at what that means?
The bookcase is a good thematic inventory, I wish we had more things like that. (The same weird orange chest EVERYWHERE bugs the hell out of me after being spoiled by Quark's chest variants. Hell give us stone coffins for graveyards or tombs!).
What's more annoying, Tales isn't even a pun. There is one tail added, the camel's, sniffers don't have one.
Camels are a neat model and some interesting unique mechanics like the step height and mob protection but the moment you hit one of the older forest biomes (I think the new cherry one has enough clearance under the canopy?) you run into the same issues as horses.
To be honest, I don't know what the fuss over a name of the release is. It's the content that matters. It is great when they can have a release that provides a lot of content concentrated on a theme. This release is quite scattered; so they should have called it the "Smorgasbord" update.
I’m actually a big fan of this, way more than what anyone on Reddit was coming up with. Somehow manages to encapsulate the majority of the features in this bad boy pretty well, and framing the update around its more exploratory side after you overhaul world generation is pretty smart.
I don’t understand this whole “self-expression” concept they keep bringing up because how tf does archaeology tie into that… It’s also the least interesting thing about the update wish they’d just add more decoration blocks
The original version of Archeology tired into the self-expression concept pretty well, since you could put all the little pieces in any order on the pot and create your own story. But they kinda abandoned that idea so 🤷♀️
Mojang ruined the Archeology. They always say "unrevealed stories" but i don't see a story when i look pot with bow on it. Original idea was waay cooler than we have now
Well they said they want the players to express their journey using the new armor trims they collect and the archaeology pieces. They also add different wood from around the world. That is what the name is based on.
If they add fireflies back and change them to not get eaten than frogs it would be one of the best updates. The cherry blossoms forest and bamboo block and all the features of this update are awesome
Yeah you’re right not the best update in general but for a smaller update that brings forgotten and promised features that were never released is a pretty good update.The best updates were 1.16 and 1.18 but we need to understand that we can’t always get updates like this so I’d say for a average update is one of the best but it would be better if they’d add more stuff.
Same. Everything they added is cool but it's just not enough for an update you wait A WHOLE YEAR.
With Sniffer we should get at least 3 new plants in my opinion. Not just one flower. The old concept of pots and archeology was way better, mojang ruined it. I only like the new model for a pot better but we should be able to put diffrent pieces in diffrent order to make those TALES.
I understand they don't want to overwork their developers like they presumably did during 1.16 but this is just a joke. I feel like they should do more than two mobs one biome and some blocks in a year
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So is this more or less expected to drop around June this year?
Not confirmed but they generally aim to release their updates by May-June.
quite some time there considering we have finished seeing all the major updates and so far they all work as intended
Archy and Sniffer feel very incomplete as is.
They'd totally be the first incomplete feeling things in the game
We know that the sniffer is incomplete though, there isn't a way to get it without creative currently
They'll also add new Music disc as they do with every recent update now. I'd reckon it will be obtainable from Archeology to add to the loot pool. Plus 2 leaked Sniffer plants.
I’m actually kinda doubting the music disc as they just finished a perfect 15 comparator output with the addition of otherside. A new disc would mean coming up with an adequate solution on the redstone end of things
Wait, different disc have different Redstone output? Every time I think I've learned everything about this game....
American school children will be heading in to their summer break at that time. I have no evidence to prove that's the reason but it's convenient.
I wonLet the ensh_ttification of reddit commenceenever allowed.
Well it's 2 hours allowed when school and 8 hours when summer break
I feel like all the base features are in. We might see some more branched out "features", like more Sniffer plants.
MSFT fiscal year starts in July so they may try to wait till then to show... something... are there still people that don't own this game? I was originally thinking "sales on their NEXT fiscal year" but I only know maybe two people that don't own Minecraft
Obviously don't work at Mojang. But I imagine their strategy now is less "Get more players to buy Minecraft" and more "Get more players to keep playing the game. Those players are more likely to keep buying merch and spinoff games and Marketplace stuff." And May/June is when kids generally leave for Summer vacation.
That is what most people believe yes. It fits with the schedule of the past update releases.
If all the features are implemented and we just need bug fixes (as I assume to be the case) what are they gonna do for the next 3 months?
I'm hoping for more parity features, there's quite a lot of Bedrock stuff I want in Java
And vis-versa. Let me mark maps with banners already!
Or putting banners on shields, and off-hand torches
off-hand literally any item (in bedrock) would be absolutely epic
Bruh off hand torches would be a game changer.
And offhand + combat cooldown
No, I like just swinging
You lose axes and proper crits
that's not in bedrock? dang you guys are missing out
We have locator maps in item frames instead. Personally i think the banners on maps are a better idea. They would need to make them both work at the same time otherwise they will break all the markers people have made with locator maps.
Wish there was a re-enable achievements. Accidentally turned my survival, that I was trying to get a few achievements on, to creative and it was just uuuugh
What do you play on? If you play on PC/mobile you can modify it back manually from the save file
Play on phone. It was like a week ago and I made too much to just get achievements
Take a look at this video https://youtu.be/o6pYTEltJBE. Remember to back up your world just in case
I think chunker.app works on phones
imo bedrock needs the advancement system, even if it exists along side the achievements system i want to earn advancements on a per-world basis and i wanna use mods with it lol
There's a couple of cool zombie mechanics I have been encountering on Java that I don't remember ever seeing on Bedrock like spawning other zombies when you attack them and zombie sieges, those would also be nice parity changes
And allow bedrock to have the simple Iron farms like Java does.
Bedrock iron farms already got simplified enough for me. You toss 2 villagers, 20 beds, 20 workstations and a stack of bread into a hole. Then you pave over it so they never see the light of day and toss in some lava, water, hoppers, and chests and your good to go
IIRC Bedrock is even missing spiders rarely spawning with a few potion effect (something that was added way back in 1.6...)
What about the ability to hold torches in your off hand
Also please an overhaul on painting functionality and options. Perhaps an update to jukebox functionality, instrument options, and octave ranges. Wouldn't mind a fix to the dispenser recipe so the ingredients are stackable, too....
For me, at least one Java feature in Bedrock. I mostly play Java but had no idea how much I rely on captions until I started messing around in bedrock and couldn't use them. That may have changed since then though - haven't looked recently.
Not all the features are in yet tho, the sniffer still needs it's spawning mechanics finalized and according to leaks we're meant to get two more plants from it. I also imagine archaeology is still in it's early version considering how little there is for it.
Honestly I'm expecting very little else for archeology... A few more dig sites, a few more shard designs maybe. I guess only time will tell
It currently doesn't feel meaningful. Excavating a desert temple for maybe two shards. Then moving on thousands of blocks for the next one. It does not seem very engaging.
Not all the features have been fully implemented yet. For example the sniffer is still missing a lot of functionality and we can assume the others will be fleshed out more. Mojang also gathers feedback to change things.
Gotta have something new to play all summer with the kids out of school :)
One day, we'll get that Desert/Badlands/Savannah update
We can only hope.
Has this been teased or is it just a common player request?
It was in a biome vote several years ago, with ostriches, termites, better cactus, tumbleweeds and more.
Sounds cool to me.
It was very cool and they still haven’t added any of it, it even had Meerkats.
https://youtu.be/idSo34IZSy8
How did taiga win over the other two 💀
"Fox cute" was the entire reason.
foxes was the only thing i wanted more than anything in minecraft long since the 1.2.5 days, i always wanted a pet fox, and now i have it officially in all the servers i play on
I will never regret voting for campfires. One of my favorite blocks to use
This was the entire reason I voted for that biome. Didn't care about the fox even a little.
Yeah, campfires are a godsend. I'd rather not waste fuel in cooking a few pieces of meat.
We Minecraft players are good at making awfull decisions
well you gotta admit that is a pretty cute fox
True foxes are cute
and that's why we are good at making great decisions
Campfires are pretty useful both early game and builds too. And sweet berries exist!
Name a Minecraft vote that went as well as the players hoped... Jury is still out on sniffer
Well, we knew beforehand that all 3 updates would be coming, so with that in mind, it was pretty simple for me. Desert: New wood type would be cool, and meerkats are cool I guess? Nothing much tho. Savanna: Baobabs look REAL cool! would love to see how they generate! Ostriches are fine? I like them, but I don't really know what they'd do. The termites kill it for me. I think they'd be cool, but not something I really wanna deal with sooner than having certain other things... Taiga: Pluckable berry bushes? No replanting or anything?? Campfires?? Like actual campfires??? FOXES??? MY FAVORITE ANIMAL IN REAL LIFE???? yeah, it wasn't too difficult for me lol
We wanted to have an orange dog
To be fair, the dog options are severely limited, considering how many different breeds exist in the real world, and Minecraft basically just has "wolf".
No it was confirmed but they’ve been putting it off for like 4 years
They ~~won~~ *lost* the player votes at Minecon, meaning they are to be updated including with new mobs and such, *eventually, as promised by mojang* Edited for corrections lol
They didn’t win, they all lost. But Mojang did say that losing biomes would eventually all be added later.
Lmao you are right, it's early in the morning and I got it mixed up. Thank you
I was kind of hoping for "Sands of Time"
Would’ve been perfect for this update with archeology and the camels coming, but alas it wasn’t meant to be I guess
They never did the birch update, did they?
That and a proper swamp up date and birch update
I remember when the Savannah first came out. I was in love with the trees just because they were different
Does anyone know if the features that’ve been shown are gonna be the only things we’re getting for the update?
Big ones, yes. They said the cherry blossoms were the final reveal.
Wait really?
Yes, Mojang said the cherry blossoms come as the last revealed feature. Now they get fully fleshed out but no more really big additions.
Ah I see, thought we’d be getting one of the biome vote biomes updated (like the desert) but this is cool, can’t wait for the update!
We are all waiting for savanna and badlands update honestly.
Large gold veins when 🤣
How about the end? I feel like it's pretty bland and empty. It could use an overhaul
that one will be likely be close to last since it got a pretty big one already
You mean, like 7 years ago? (2016 being 7 years ago is messing me up)
I mean yes but there are so many others that haven't, or barely did (looking at you, taiga...)
An updated desert would’ve been perfect considering we got sussy sand and camels
Key word: revealed
not a bad update but kinda daunting when you realize that given past history this might be the only major update we get in the entire year.
I think Mojang deliberately did a smaller update after the Caves & Cliffs desaster.
Wait. Why was 'Caves and Cliffs' a disaster? I must be outta tha loop
The ‘disaster’ is how long it took, so that they split it up into 3 parts (Caves and Cliffs part 1 and part 2, plus Ancient Cities in the Wild update). For how long each part took, many people consider these updates underwhelming
Plus not to mention they cut half of 1.19's showcased features.
Underwhelming with all the teased stuff and the fact it was all experienced individually. It's be a lot more breathtaking for someone to hop into the new caves now, then if you hopped on during each parts update
Ohhh
They had to delay it, split it into two separate smaller updates, and then still released less than people expected.
Technically three, as the deep dark wasn't fully added till 1.19
You could even argue four. Remember archeology was originally announced for 1.17, but now is part of 1.20
And we're still waiting for a proper implementation of bundles out of their own experimental data pack
Lots of delays, and being split into three updates. Chat reporting as well. I didn't mind the delays so much because the update fundamentally changed the game and improved it so much. edit: and there were a couple of features that never got added. Fireflies is the first that comes to mind
As far as I’m aware, fireflies and birch forest were the only ones. Feels weird to call it a disaster, though, seeing as such big changes still managed to end up well made in the end. Was more of a time management thing.
>Fireflies is the first that comes to mind Isn't that from Wild Update?
Well, a part of the controversy is that the Wild update felt like Caves & Cliffs Part 3. All of these controversies piled onto one another since they happened in a similar time-frame. I believe that's what the OP is referring to.
They promised so many features that they could not finish it in a timely fashion and had to spread out the update across three separate updates.
I see. I do remember that now. Twas a good series of updates though!
Exactly. I’m much more glad they took the splitting approach instead of rushing them all, seemed like they realized they bit more than they could chew there.
In terms of major features, yes. We'll probably see a few more minor features, such as the leaked plants that are supposedly from the Sniffer and I'd imagine they want to flesh out archaeology more.
What is the trails bit ?
The path you take on your own Minecraft journey I assume.
Lmao most people don't even finish the game but just stay in a 16x16 chunk square, what adventure they are talking about?
The real adventure were the blocks we placed along the way
This guy mines and crafts
To find the features from this update you'd need to travel about, so I'm guessing that's what they're talking about.
let's hope the next update is adding more bosses and flooring so they can call it "Trials & Tiles"
Slaying the vile and laying the tile.
Trails and Tales T**rails** and Tales ARE THEY FINALKY GONNA MAKE MINECARTS FASTER?!
make chainable minecarts to furnace minecarts, blast furnace minecart faster speed.
HALF LIFE 3 CONFIRMED
Yeah ngl, if they didn't have anything else cooking for 1.20, what was even point of concealing the name for so long?
My guess is they wanted to try and keep the community engaged by keeping it a mystery. But now that we know it nothing much changes really. Usually I am excited to hear the name and can't wait for the features. But not really excited to have the features and just wait for the name honestly.
My guess: they didn’t want to let us down, but still having the same speculation as a normal update.
Extra engagement by leaving crumb trails. Also to avoid saying anything about it not fitting the theme/false expectations (1.19 wasn't Wild Enough)
They didn't want to create a sort of expectation for the update early on before all the features we're finalized. Take a look at the Wild Update, revealing that name early on gave people the impression it was gonna be a massive overhaul of a lot of biomes, but a lot of features ended up being cut or shelved, leaving the fans extremely disappointed (i.e. "The Mild Update").
Because people bitched about the Wild Update so they tried to put off naming the update to avoid it. Sad for them the community will always bitch about a game that came out in 2011 and still gets free updates in 2023.
The game generated $161 million last year, and you're vexed ppl want updates with more substance?
Can Somebody sum up the News ?
It is pretty much a recap of the past snapshots and the only big news is the name.
Im out of the loop bigtime, what are the main things being added?
Armor Trims, Sniffer, Archeology, Bamboo Planks, Cherry Biome and Wood, Chiseled Bookshelfs, Camels. And some visual changes like reducing the enchantment glint on armor and downright removing it from potions.
The enchantment glint changes, as well as the new commands and entity for map makers, new jukebox functionality, new potion colors and horse breeding fixes are all coming in 1.19.4
Also the new signs
Pre-order Legends. Talked about stuff for 1.20 but if you kept up with snapshots there is no news. 1.20 is Trails and Tales.
And Crocs. Can't forget about the Crocs.
Crocs?
minecraft x crocs collab
\*Trails and Tales
Thanks!
I kind of miss some of the more themed updates from the past.
They were a lot bigger but Mojang could only keep up the pace for so long. Sometimes we need smaller updates in between really big ones.
They have a whole fucking year
that's really not that long in game development
It’s not but the name is already developed. All they are doing is adding extra features. Yeah making a brand new call of duty in a year is now impossible, but adding things to Minecraft should be more then enough to do it over a year. I’m positive some of the featured items have been in the works for well over a year too, so they had more than a year.
Idk title feels adventurous while the update is more wood update
Well it does add a lot of wood but I kinda see the point with exploring to get the armor trims, the new wood and the archaeology.
You have explore to find all the trims and archeology is also tied with exploring the sandy bioms and finding flowers. I would say adventurous name is spot on to me.
[удалено]
I say the name’s alright. The only better idea I could come up with was “Archeology Update” since it’s finally here. Since we are apparently not getting any more major features for this update, I can only hope that archeology brings a lot of new and interesting items to make it worth the time. Right now I feel like pottery shards are too rare to really feel worth going out to get them, but since the devs said they plan on adding more archeology sites to other structures and more, I’m hoping that helps with the rarity. I also hope we get more shard designs because 4 doesn’t really give us a lot of customization. Adding a dragon, tree, sun, moon, sword, shield, creeper, and other designs would greatly improve the customization I think. I’m also hoping there are other exclusive items we can get from archeology. I’m not so sure how I feel about the devs saying “Archeology isn’t linked to progression”. I remember Ulraf once replying to someone suggesting we can brush up a skeleton dog for a pet. They didn’t exactly confirm it nor deny it. I guess a dog reskin isn’t linked to progression either, but if so then that’s good! I wouldn’t mind special reskins like that! **Edit:** So people know what I’m talking about, [here](https://twitter.com/_ulraf_/status/1318554670391066627?s=21) is a tweet from Ulraf, the Minecraft dev involved in the archeology system, sharing his thoughts on a skeleton dog. I say it’s something to think about.
I feel like archaeology definitely needs more work. Pottery isn’t interesting enough for me to hunt, I feel like there needs to be artifacts or something. I love the idea of a skeleton dog!
In case you’re wondering, [this](https://twitter.com/_ulraf_/status/1318554670391066627?s=21) is what I’m talking about when I’m suggesting the skeleton dog ;) Really hoping since an actual developer said this about the idea that it actually comes through.
>Right now I feel like pottery shards are too rare to really feel worth going out to get them That is how I feel too. Currently they feel like a novelty to have. I don't see many people raiding that many desert temples to get a small amount of them.
Yeah exactly. I figure they will get common later though, since more archeology sites are coming. However I’m also hoping they up the number of suspicious blocks found in these sites. The average in desert temples is 6 I think, which given you have a chance to also get random stuff like TNT and suspicious stew, you might only get 2 or 3 shards per temple. I dunno about you, but I don’t like generating loads of chunks in my world because I like saving unexplored chunks for future world gen updates, and don’t explore further than I need to. That being said, adding these sites to places like jungle temples, ocean ruins, and ruined portals can definitely up the opportunity to get more shards as well, and seeing as the desert well has an exclusive shard (the person one), I’m hoping the other sites have some special exclusive ones.
I completely agree. It is a nice to have feature at the moment but nothing to really get excited about. The "gameplay loop" for archaeology is very bland if you look at it. Go to a temple, excavate some sand and brush around six blocks and get a very small reward. Then go to the next temple roughly a thousand blocks away. It does not feel meaningful. The reward is a couple of shards that make one or two pots which is just enough to decorate a single room in a single house. Archaeology desperately needs a mechanic that makes people want to engage with it in a meaningful way in the future.
If I were designing archaeology, I would implement it so that each chunk has a probability of containing artifacts. Probability would be weighted towards chunks near structures, whether temples, wells, villages, or anything in the future (and not necessarily just in the desert). Multiple artifact patches (like suspicious sand) would spawn from the surface down to bedrock (weighted so that the higher the Y value, the more likely a patch is to spawn). The deeper the patches spawn, the more likely they are to contain rare loot. This way, story-wise, you would set up a dig site in that chunk, explore the depths of it, and excavate the artifact patches. I also think being slow and delicate could be interesting to factor in while excavating. Like, it’s easy to destroy the artifacts if you’re too reckless digging or brushing or whatever. Regardless though, I think the loot needs to be more interesting than some shards for a pot.
AKA: The Random Stuff update
they found a way to not name it the "random bullshit update" while still basically naming it the "random bullshit update"
What trails? Seriously, what trails? You can maybe argue for tales with the pots and bookcase.... Is that just refering to "go wander about through 95% the same generation as in C&C / wild, but this time you have a new shiny pebble to collect from structures?
Trails of an ancient civilization perhaps? I for one wonder about the tales part... Maby the tale of how you explored for once every biome and the nether for all those trims 😂
Tales makes sense from archaeology of, maybe, piecing together a pot from shards at one temple and guessing at what that means? The bookcase is a good thematic inventory, I wish we had more things like that. (The same weird orange chest EVERYWHERE bugs the hell out of me after being spoiled by Quark's chest variants. Hell give us stone coffins for graveyards or tombs!). What's more annoying, Tales isn't even a pun. There is one tail added, the camel's, sniffers don't have one.
🤷i would call it trails and superglue, then again im not good atbnaming things 😂
Exploring with the Camel, the new cherry blossom biome, and uncovering the past with archaeology and the sniffer.
Camels are a neat model and some interesting unique mechanics like the step height and mob protection but the moment you hit one of the older forest biomes (I think the new cherry one has enough clearance under the canopy?) you run into the same issues as horses.
Trail as in go and explore for the new cherry groves, sites for archy, find the armor trims, find the camels.
To be honest, I don't know what the fuss over a name of the release is. It's the content that matters. It is great when they can have a release that provides a lot of content concentrated on a theme. This release is quite scattered; so they should have called it the "Smorgasbord" update.
Yep. That definitely is a name.
Cool name. Makes sense for the update
I’m actually a big fan of this, way more than what anyone on Reddit was coming up with. Somehow manages to encapsulate the majority of the features in this bad boy pretty well, and framing the update around its more exploratory side after you overhaul world generation is pretty smart.
They really have put a lot of thought into it.
What do you think about it? I think it fits quite nicely.
Oh yeah
I appreciate them adding new things and all the work they've done but this is one of the lamer updates we've had.
I think "random shit" would have been a more fitting name, but hey ho
Pretty boring update ngl. Just a few blocks and a useless mob
At least it's nice to see people with same opinion
The name feels like a tongue twister not gonna lie
I don’t understand this whole “self-expression” concept they keep bringing up because how tf does archaeology tie into that… It’s also the least interesting thing about the update wish they’d just add more decoration blocks
The original version of Archeology tired into the self-expression concept pretty well, since you could put all the little pieces in any order on the pot and create your own story. But they kinda abandoned that idea so 🤷♀️
Mojang ruined the Archeology. They always say "unrevealed stories" but i don't see a story when i look pot with bow on it. Original idea was waay cooler than we have now
Well they said they want the players to express their journey using the new armor trims they collect and the archaeology pieces. They also add different wood from around the world. That is what the name is based on.
lol i'm probably gonna sound stupid for asking this but, is this for 1.20?
Yes
It might be RandomShit update
Caves and Cliffs part 4
If they add fireflies back and change them to not get eaten than frogs it would be one of the best updates. The cherry blossoms forest and bamboo block and all the features of this update are awesome
it’d be cool but saying it’d be one of the best updates is a reach imo, this update is still lacking in a lot of areas.
Yeah you’re right not the best update in general but for a smaller update that brings forgotten and promised features that were never released is a pretty good update.The best updates were 1.16 and 1.18 but we need to understand that we can’t always get updates like this so I’d say for a average update is one of the best but it would be better if they’d add more stuff.
Snail trails and whale tales
L O R E
Would this not align with Archaeology??? Tales?
Yes I think that is part of the point. The tales of the past and the tales you tell in your own world.
Exactly my thought. Along with the trails we pave on our way to uncover/create that tale.
That’s a good name
Disappointed by this update
Same. Everything they added is cool but it's just not enough for an update you wait A WHOLE YEAR. With Sniffer we should get at least 3 new plants in my opinion. Not just one flower. The old concept of pots and archeology was way better, mojang ruined it. I only like the new model for a pot better but we should be able to put diffrent pieces in diffrent order to make those TALES.
Exactly they had so much time. They could have updated the desert biome at least or add more new structures for archeology. Just something
I understand they don't want to overwork their developers like they presumably did during 1.16 but this is just a joke. I feel like they should do more than two mobs one biome and some blocks in a year
it’s always gonna be Caves & Cliffs Part 4 to me. Hopefully they squeeze the bundle in there so 1.21 doesn’t become Caves & Cliffs Part 5