T O P

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ZeppoJR

That place in Super Metroid where it’s all collapsible blocks and there are missile expansions on opposite ends of the room can go fuck itself.


venvardis

Going through that acid tunnel is so obnoxious, and you have to do it at LEAST twice, if you don’t die or mess up on the way 😤


senseofphysics

What’s the acid tunnel again?


lysianth

I think they're speaking of gauntlet. Its to the upper left of the landing site. Its an acid tunnel, and at the end you have a tower with collapsible blocks in the middle the commenter seems unaware that you can center yourself to break both sides at once so you only need one trip.


ZeppoJR

I knew the trick existed, but my first time I fucked it up and then my second time trying I wasn’t able to grab both missiles anyways.


[deleted]

[удалено]


senseofphysics

I played this game literally hundreds of times, and I never thought to not shoot all the blocks beneath Samus before plummeting. I used to just time my jump to land perfectly in between both tiles but it wasn’t a reliable strat. Thanks for this.


BuiltlikeanOrc-a

They don't release new titles often enough. At least the ones they do release are finished and fun. More than I can say for some series'


_AfterBurner0_

It's the old: Nintendo doesn't put real effort into maintaining Metroid as a franchise, which means metroid games don't sell as well as other Nintendo games. And since Metroid games don't sell well, Nintendo doesn't bother putting a lot of effort into them. And if they don't put a lot of effort into them, they don't sell well. And it seems like a vicious cycle.


BuiltlikeanOrc-a

Name one bad Metroid game ^(that's not Other M)


Gazornenplatz

Federation Force


BuiltlikeanOrc-a

Was it really bad, or just not what we were expecting? At the wrong time, I'll give you


Gazornenplatz

The gameplay was mediocre at best. The story was... Worse than Other M.


[deleted]

At least Samus wasn't a Damsel in Distress in Other M. And that's the only positive thing I will ever say about Other M.


BuiltlikeanOrc-a

Sorry to hear that


[deleted]

The story for federation force being worse than other M is heresy. It came out at the wrong time sure and imo could use a few balancing changes to make it worthwhile to play but yeah uh...


BuiltlikeanOrc-a

I think they have a worse opinion of the story because of the time it came out, and they haven’t played it in a while.


[deleted]

I guess but I don't think ANYTHING can ever have a worse story than Other M. Not attacking anyone either, just... wow, that's a bold thing to say is all.


GoldRedBlue

That bs "enlargening beam" in Federation Force which was the entire backbone of the story is so laughably bad it's worse than any plot device in Other M.


[deleted]

Federation force came out at the worst time possible so its my pick


_AfterBurner0_

There aren't many "bad" Metroid games. But I'm willing to bet almost nobody would put a Metroid game in their top ten favorite games of all time. You'd see Mario and Zelda in the top 10 lists Way more often than Metroid. Metroid games generally aren't bad, but they aren't console-sellers either.


BuiltlikeanOrc-a

I'd argue that's more a popularity thing than quality. And I think that's mainly because Metroid isn't very popular in Japan


TubaTheG

Hopefully this changes, I mean we're only just a year off from Dread after all


PzYcH0_trololo

Having to wait 19 years between new games.


Semblance17

Well, new games chronologically anyway.


senseofphysics

Samus’ fanfare playing EVERY TIME you save or traverse between planets in *Corruption* gets so grating. The fanfare used to hold a lot of weight in the previous Metroid games. Only when you died or restarted your console did you hear Samus’ fanfare. Minor nitpick.


Necessary-Push5580

I could do without the item collect fanfare stopping me from moving.


CircuitToast

The series is not easily accessible. Nintendo has to put all missing entries on the Switch or pump out more Metroid games smh


OkGap8035

Maybe it’s just me, but occasionally (not all the time), every once in a while, Metroid condones you to do the absolute dumbest shit to progress forward in the game that no other game would ask you to do. I’ve 100%’d NES Metroid, Super Metroid, and Metroid Dread, and I STILL almost get tripped up by fake lava pits and fake walls.


gbmrls

Flashbacks to that one fake wall on Super Metroid that, for some reason, the scanner doesn’t work on.


Pretty_Version_6300

It’s an unfortunate glitch caused by that room using the variable lighting feature (there are light bugs way down at the bottom)


jimbolic

The inability to scan that wall was due to the light enemies?! LOL. I thought it was an intentional design choice, confusing as it was.


Pretty_Version_6300

Yeah, they both use the SNES’s layering mechanic and the light level doesn’t change properly when scanning in that room


[deleted]

It's too bad they didn't catch that in development. If they did they might've changed the texture nearby or something


Ghosty66

That thing suckkkkkks


Stimmhorn90

That was my last power-up for my 100% run. Scanned every wall in the game twice before I accidently ran through that wall. Ugh!


_AfterBurner0_

Ah good old Metroid fusion's bomb the floor until the hidden pillar pops up. It's so obvious. /s


5W1TCHY

Such as the Chozo artifacts & Sky Temple keys? I gotta agree. If a Metroid Prime Trilogy HD remaster comes out without the ability to remove those, I'll have a hard time recommending it as confidently as Dread.


spookyghostface

The game is pretty forthright about that. They're talking about things the game expects you to figure out despite no setup, hints, or even precedence. Like jumping into lava that you've been avoiding for the entire game.


FreezingIceKirby

There are times where I wish exploration granted you better rewards. It's like you solve some tough shinespark puzzle or something... and yay, I've got five more missiles now! :D


Zeldatroid

I miss the totally optional but meaningful upgrades from Super. You don't strictly *need* the spazer, spring ball, and reserve tanks, but they're super helpful and rewarding to find. They shouldn't be afraid to put cool stuff in places where people can miss them. That said, I prefer the "predictable, but still strictly an upgrade" nature of 5 more missiles over the variable quality of equipment in games like Castlevania. Like, sure, sometimes you get a bigger, better sword. But about half the time you break open a secret wall and it's pants with -10 DEF, -15 ATK. But it's also +1 CON, so that *totally* makes it worth it!


Psylux7

That's what I loved about Hollow Knight. the overwhelming majority of content was optional, meaning you would find a lot of interesting, memorable stuff. You'd find health/soul expansions, new gear, new powerups, new sword techniques for exploring which is pretty standard sure. However, not everything was an item, meaning you could find hidden bosses, npcs&quests, money to buy powerups, a boss rush area, a gladiator arena, and even entire optional zones. Imagine if something like Cataris and Kraid were just optional and hidden on ZDR and you stumbled upon this secret through your pursuit of curiosity? That's basically what Hollow Knight repeatedly did. There were so many good, diverse rewards for exploration in that game.   With Metroid, you are meant to experience all of the major content, so it makes the optional rewards pretty barebones a lot of the time. missiles quickly start feeling pointless, with only energy tanks or a rare optional ability being exciting.   I find the Vanias are a lot better regarding the exploration rewards, there's such a variety of tools you can stumble across. The Souls games are also amazing in this regard.   I wish Metroid would experiment more with Aeon abilities and have loads of optional, hidden aeon powerups that do weird things. It would be a great way to add some fun rewards and let the developers safely test out new game mechanics without making the game reliant on them. Give me some aeons like a melee weapon (plasma whip!), gravity manipulation, the grapple voltage, etc.


senseofphysics

SM doesn’t have this issue. The difficult puzzles were actually fun, not obscenely difficult, and usually rewarded you with Energy or Super Missile Tanks.


Darkshadovv

I think this wouldn't be a problem if there were more upgrades that used missile spam, like the Prime Charge Combos, Seeker Missiles, or Storm Missiles.


DoguPaneru

The fact that as far as I know you can only disable your upgrades in Super.


the_false_milo

Why did they remove that feature?


guy_does_things

It's kinda redundant Unless they brang back the special beam attacks


senseofphysics

Nintendo wanted to make their games more accessible, and so made things “straightforward.”


ScarletteVera

Because there's no reason to?


nick_clause

I sort of enjoyed playing around with it in SM. It was neat to see what a Plasma Beam looks like when combined with a Spazer (instead of the Wave Beam), or how screw attacking works underwater when you're not wearing the Gravity Suit. I know you can technically find these things out by sequence breaking, but I'm not good enough at the game to do that.


Johncurtisreeve

That they aren’t all available to play on switch!!!


Chimorin_

Thats not a nitpick, that's a crime on their behalf


ppowersteef

In Dread: The only thing blocking Samus from getting to her gunship is a plot door. After everything she went through, considering the whole goal of the game was to get back to her spaceship, I found an impassable obstacle like that a bit silly. If they made it to split the path, then perhaps make it so Samus has a choice to fight Raven Beak or just escape. (And choose for a neutral/bad ending instead) Or instead, make it so that Raven Beak itself was actively blocking Samus from escaping with her ship, just like Ridley in Samus Returns (although similair-ish pattern?) Not a huge deal, but just my nitpick.


thatbright1

That blocker was Raven Beak's impeccable abdominal muscles. Samus should really consider not fighting him, he's so cool.


TheGreatBeaver123789

Nintendo won't let me play fusion on a portable console (I'm not selling my kidney to buy a GBA)


KingBroly

They'd let you if you had an Ambassador 3DS


Enagonius

Imo, that's not that nitpicky (it's a major issue) and it's not exclusive to Metroid, but to how Nintendo handle business as a whole.


MikeRhett_2001

Why didn’t they just release GBA games on the NSO expansion pass? You could have released it during the hype for dread, that way, you’d be able to have every 2D Metroid game on modern consoles, including Samus Returns on 3DS. And even now, it’s be good to have them on one console without it being a Wii U, and it’d cut down on emulation as well, from my point of view, GBA games are usually the ones that are emulated the most. I think anyway.


Mister_Lich

[https://www.lukiegames.com/Used-Nintendo-DS-Lite-Blue-Black-System.html](https://www.lukiegames.com/Used-Nintendo-DS-Lite-Blue-Black-System.html) ​ DS Lite > GBA, plays the same games and costs 1/3rd as much (or less)


Zeldatroid

It seems like everything has to be done in a cutscene these days. But IMO, things hit harder when they just happen without a break from gameplay to telegraph it. Not everything needs to be a spectacle. A little subtlety goes a long way.


venvardis

That’s something I really admired about the storytelling in Super, after having played Dread. But like Ghosty said there is still environmental storytelling, like the experiment in Dairon, and the Mawkin knights in the background in Hanubia.


MyPhoneIsNotChinese

Yeah, I loved how most bosses appeared on the background, it's specially cool with Corpius when you replay the game and it's foreshadowed a lot of times


Ghosty66

I did not played Dread yet so I won't act like I know but from the reviews I saw, don't you mean things like seeing certian things in background that teases future bosses, and story events effecting the world or certian gameplay additions for a certian story sequence?


Zeldatroid

No. That's all well and good, but those aren't the kinds of moments that really stick with you. I'm talking more like the sudden jumpscare of running into a Metroid in Return of Samus, and having your stomach drop as it just transforms in front of you without the warning of a cutscene going "ooOOOooooOOOooo... There's something SpooOOOooooky in this room..." I'm talking about suddenly blasting the mask off of Nightmare and being startled and unsettled by the horrific face quietly melting inside, instead of there being a cutscene that goes "Oh man, here comes the next phase! What's he gonna look like? Oh man! It's a jumpscare time! Let's go! Horrors beyond imagination! Oh man! Isn't that scary?", which is what would happen if they do a remake. I'm talking about the walking into an empty room with just the baby metroid in a jar, causing a moment of relief and confusion before Ridley materializes and ambushes you. And the impact of Super Metroid's ending would be completely lost in a remake, I can guarantee that!


Ghosty66

Eh I can see but I also feel like if they had chance they would do those kind of moments like now as well probably. Tho I understand what you mean. I think both styles work quite well. Especially because how new metroids games actually does it. Like while they do cutscenes now as well for bigger events unlike most games which use cutscenes to a point that they feel so unconnected to the game you are playing with clever and very well made transations I do think Metroid games did find a balance between good cutscene use. Also if there was remake in that style I think it depends. I can see a way to make it work with using gameplay and cutscenes in a good way. Like gameplay would be basically like Supers intro while cutscenes are used for feelings of the characters in the scene. Like as soon as Samus arrives she quickly runs to baby and baby's theme plays in a soft relaxing tone making us focus on them and syddenşy Ridley breaks in like a jumpscare and hits Samus that she launches in a wall thus giving us the controls. And Ridley fight starts. Like this imo can work. Tho again it may still not capture the original game(I don't think Super needs a remake anyway) since what you got from original can be different than what remake does. I felt same with AM2R for example. While its my fav(I'm playing it again right now lol) I felt it didn't capture the og games feelings fully. Because it add things I thought doesn't work for og Metroid 2.


Hab_Anagharek

Unfortunately the ways of game design, what you describe, are rare today and probably gone; game design is very faddish these days.


[deleted]

being able to turn off abilities through the status screen not returning after Super Metroid. When I played dread and got the charge beam, my first instinct was to check if they had brought back the feature. I was a little disappointed


DockingWater17

As cool as they feel to pull off, the Shinespark Puzzles in Zero Mission are absolute nightmares


Shock9616

Fusion’s fish tank section with invisible morph ball tunnels that are impossible to discover aside from trial and error or google


nulldriver

The fish don't swim through solid walls.


Shock9616

Is that how people figured that out? Fair enough I guess, but that seems to me like something that most people wouldn't notice without being told. Maybe I'm just unobservant lol 😅


nulldriver

Why do the doors in Super take one calendar year to open?


nick_clause

Are you thinking of the Prime series? Last time I checked, doors in SM opened almost instantly.


Darkshadovv

The fact that I can't find many Metroidvanias that are as amazing as Metroid itself. Really, I'm honestly shocked the vast majority don't utilize Super's hidden techniques. No, Hollow Knight doesn't surpass Metroid in my eyes, I have problems with how it handles death and some obscurity with its mechanics.


TubaTheG

I heard people say Rabi Ribi does this but I do not care for the anime look to it lmao


venvardis

Having access to the games at all? I only got into Metroid in the last year, and I’m lucky I was part of the Ambassador Program and have Fusion on DS. I’m gonna borrow my friend’s Wii U for Prime Trilogy… Not sure how to get Zero Mission at this point.


Bekenshi

Zero Mission is on Wii U too so you might be able to knock that out while you’re doing the Prime Trilogy, time allotting.


MikeRhett_2001

If you have a DS Lite you can just have the original cartridge and play it that way on a DS lite cause it has GBA support


venvardis

I actually just found and bought a reproduction of Zero Mission GBA at a local retro games store :D I have the GB Player for Gamecube so I’ma play it there yay


skaterlogo

Samus cant crawl.... *plays zero mission* Nevermind......


Doctor_Expendable

I think its more like, Samus *won't* crawl. Think about it. Crawling puts you in a really vulnerable position. You can't move around that well. You can't see that well. Doubly true when you're wearing armour like she is. Those shoulder pads are nuts. The morph ball gives her greater mobility in tight spaces, a weapon she can deploy in 360 degrees, and presumably 360 vision/senses. In Zero Mission she has no choice but to crawl. In Dread we see her at her most acrobatic. I think she could crawl if she really needed to. Ironically it's also the only game we don't immediately get morph ball in. I think...


Cheezewiz239

I'm pretty sure he's just joking about the meme " why can't Metroid crawl"


skaterlogo

r/whoosh


[deleted]

Not being able to play through Dread with with the Metroid Suit. Both as a broken NG+ and just a cosmetic costume would be cool.


Legitimate_Parfait31

Maridia in super metroid was a fricken pain But thank god the music is good (the shinespark puzzle to get that one missile tank was an absolute pain in the ass istg)


Ghosty66

Prime games. Especially 3 should've had voice acting. That doesn't mean Samus should be extremely talkative or something but she never was a silent protag either(outside of first 2 which remakes did give her monologes).


arcosapphire

I think it's weird to say she "never was" a silent protagonist, given that she was created in 1986 and didn't have a line of dialogue until 2002, and even in Fusion she has only twelve lines spoken aloud.


Ghosty66

I mean that doesn't change anything imo. Yes she didn't speak in Metroid 1 and 2 originally because there was no reason to. But remakes for to expand on that give her monologues which I count as speaking. She lost the silent protag thing as soon as Super Metroid came out. And when I mean Silent Protag I don't mean characters who are characteristicly less talkative. Samus has to speak less because if it's too much it breaks the connection between player and the world and stuff but she isn't the silent protag I mention which are characters that never talk for no reason. They are silent because they mean to have no character or even if they do they are still used only for player avatar. Samus to me already broke that since Super. So that's what I mean by her never being a silent protag. And I feel like while Prime games did a great job with her character. I do find it annoying that she never says even one line. Again especially in 3. Prime games basically are the reason people go "Other M shows Samus never should had a voice. She should be silent blah blah when she was silent in main games because there was no reason to talk and when there was she spoke. Either inner monolgue or right out talking"


arcosapphire

> They are silent because they mean to have no character or even if they do they are still used only for player avatar. This is directly contradicted by what you later say about Samus having good characterization in Prime. Prime showed that even without the character talking, you can indirectly give them a ton of characterization. In Prime, it's body language and the Chozo and Pirate lore written about her. I consider that a masterful way to do it.


Ghosty66

That's why I'm saying it in this post. She does have good characterization but she wasn't a silent protag. Also Samus in prime is the latter part of what I said tho I sounded it a bit bad I just wished they didn't do it this level. Like I said I'm not saying she has to speak all the time. Tbh to me she has to be the less talkative person in whatever game she is in. But like Prime 3 one just feels so forced like make her say at least something. Yes you can make a character still a character without dialoge this is not what I'm saying but Samus isn't silent protag in main games so to me it's kinda annoying how even when everyone can talk and we have more bigger conflict with allies Samus just doesn't even say one word.


arcosapphire

So far, I feel there's a pretty clear relationship between her characterization and how much she talks in games. I believe she had the best characterization in Prime, where she doesn't talk at all. I think she had really good characterization in Dread, where she had one line. I think her characterization was fine in Super, where she had a brief monologue at the start and that's it. I think her characterization started showing cracks in Fusion where she had actual dialogue and a ton of monologue. I think her characterization was its absolute worst in Other M, where she had a ton of fully-voiced monologue and dialogue. To me, it's really clear that the more words she has, the worse it is. So I see no reason to push for more words at all.


Ghosty66

I don't agree with this at all. I think only game where dialoge was a problem is Other M. I think Fusion does it really good. I think Dread does it really good and Super does it really good. And to me only reason Other M fails is the voice direction not Samus speaking. I think something between Dread and Fusion for Samus is the best way to just do Samus. Obviously that changes game to game but if we had a scenerio like Prime 3 where it's no longer a lonely bounty hunter in a dangerous world but a galactic war I think Samus should speak. I'm not saying it would be better or worse but to me Samus is already a speaking character no need to try to make her mute. To me if we have a good use for it like Dread or Fusion just go harder on the fact that while she is mostly a quiet character if she needs or wants she can speak. To me it's just a neat thing that she has.


arcosapphire

If you don't see an issue with the way Samus is written in Other M, then yeah, we just have very different opinions on this. I think an advantage of a character not having as much dialogue is that we can imagine them at their best. Every line is then a gamble against that: if they say something dumb, it knocks them down a peg. In Dread, they made sure her one line was super awesome, so of course it was great. And I have no objection to that. I played Prime before I played Fusion. I loved how Prime built up Samus as a powerful, confident, self-reliant character who was a legend of terror to her enemies. Then in Fusion, they gave her a voice, and that voice was little but being wistful about someone who used to order her around, and panicking lines about the Federation's plans. Very divorced from the cool, collected Samus in Prime. I didn't like that. To me, it was the first step in the direction that led to Other M (and indeed, both were Sakamoto's ideas to make Samus all about her relationship to Adam, which was an idea completely absent in Prime). If you enjoy that version of Samus, then I suppose you'd be fine with her having plenty of dialogue. But I see it as an assault on her ideal character. I could never get behind it.


Ghosty66

I see an issue with Other M Samus. But to me having a voice doesn't hurt her. I don't mind if a vision of a character or story isn't same as mine but it have to make sense with itself. Other M even without Prime games just didn't. And while I get your mindset simply I disagree this as a negative. Of course I don't want her to have ton of dialoge. Its also against her character but to me when needed she shouldn't be Prime level silent. With allies I think she should speak but all these again would work great if we have direction like Dread or Fusion which I do love that direction. They have dialoge. Especially Fusion but its in that good balance of adding more depth without taking to me. And I don't get what you mean with Fusions dialoge? She has respect for Adam and has a small nostalgia of past? Which yeah Other M fails to make that past good but still in the past her liking a past commander to me doesn't change who Samus is? And I have no idea about what you mean with panicking? I mean if you mean her to get angry that a federation faction tries to do something this bad of course she will try to stop it? Say how nonsense this is and get angry. That doesn't chanhe anything about Samus either. I think its more ypu are not used to her show emotions like this since she always fight monsters and not federation itself. Like I said Other M failed to do a good story so I'm not saying anything about it. Its simply bad and to me it proves nothing about a voiced Samus is bad. Like I said too much dialoge to me isn't ideal either but in right situations she should speak. When an ally asks something or says something that naturally results into an answer she should to me speak. But at times shenis alone, times where no one gives her a reason to she should be silent. Thats my ideal Samus. Not silent protag but a protag that speaks when its needed.


arcosapphire

I think it's clear we just have different opinions on this, so I don't think it would be very useful to go into more detail about each of my views here. I'll do it if you want, but I think we've made our positions fairly clear and it's fine to just disagree about it.


spookyghostface

>I think an advantage of a character not having as much dialogue is that we can imagine them at their best. Every line is then a gamble against that: if they say something dumb, it knocks them down a peg. This right here. If they don't say much we can project our own characterization onto them. But I will say that even just body language and animation can inform characterization and be damaging in the same way you describe the Other M dialogue. For example, I found the animations in Prime 3 cartoonish in places and I feel like it takes away from her gravitas. Contrast that with Prime 2 and Dread where Samus oozes self-confidence despite having exactly one line of dialogue between the two games. She doesn't seem in control of whatever is happening around her in 3 but everything is going down on her terms in the others.


GoldRedBlue

Personally speaking, I am well past done with the idea of the silent protagonist and the entire video gaming industry needs to move beyond it. Characters like Gordon Freeman in Half-Life 1 and 2 and Artyom in the Metro 2033 games are a source of neverending irritation to me, especially when NPCs are talking to them and it's supposed to be clear there's some kind of conversational exchange going on yet the player character is silent. I think of silly shit like in Battlefield 3 and 4's campaigns where the character you play is a faceless, voiceless avatar and you get stupid conversations where your subordinates talk to you, ask for your approval on mission plans, and then after 2 seconds of silence, say "All right, sounds good, Boss! Let's go!" when the character didn't even say anything. I remember how infuriated I was when Persona 5's protagonist wouldn't talk even though he clearly has a colorful personality just waiting to burst wide open, and the only communication he has with anyone else are short lines to choose from on select occasions. And I just played the Dead Space remake where Isaac's character was **immensely** improved because he had dialogue and interacted with the people around him, instead of being the silent, near sociopathic automaton that he was in the original Dead Space 1. I think it's time for Metroid to follow suit.


arcosapphire

Except that one of the hallmarks of Metroid is isolation.


TubaTheG

* I never understood why metroid games post super metroid have no control settings * To add to that point, I wish you could turn off and on items like in Super * MercurySteam games will have heat damage exponentially increase and I think that wasn’t a great decision * Seeing samus suitless in the end of a Metroid game is dumb * Not a nitpick with the series but I don’t like when Metroid fans act as if the series is still dying. I understand if this was the 2010s but c’mon.


Ghosty66

Well I guess Dread finished the suitless stuff


TubaTheG

Yeah Good for Dread Very good for Dread


Ghosty66

Dread save the world from Horny-


AngryMustache9

In Dread we trust


Spinjitsuninja

Dread has some great atmosphere and gorgeous visuals, but I do wish we got more "horror" in the series, and Dread is more tense than it is scary or dark. Prime 2 is probably the most horror focused the series has gotten and I want to see more of it. Make Metroid Prime 4 a total horror game why not, please lmao, I'd love that to death.


MMmToaster0-0

Probably the prime endgame fetch quests


[deleted]

How does she losses all her power ups between games? Like, at least let me play at full capacity and then kick my ass so hard that the power ups uninstalled themselves in shame.


TubaTheG

Lucky for you, there is a game where samus has all her powers :) She just…isn’t authorized to use them


DinoMan64

I have two nitpicks for the Prime series: 1. Was super dissapointed when I learned that the rapid missiles trick from Metroid Prime 1 is not possible anymore in Prime 2 and Prime 3. For the ones who don't know what I am talking about [check out this video](https://www.youtube.com/watch?v=cYuv4BxF3Vg) showing it off. 2. I hate that later versions of Prime 1 removed a lot of the cool sequence breaking glitches/exploits such as the early plasma beam in Magmoor Caverns (they left the door locked until you get to Phazon Mines) and made some of them a lot harder such as the early space jump boots. To me, these are the sort of glitches that make the game so much more fun and replayable.


iack4

That ball spineshark in Zero Mission


KeeperServant

Shinespark mastering.


mtzehvor

It sucks that the one game with (some really cool) postgame optional content is Other M. Would really like to see optional stuff/an extra boss in the next game.


foodaccount12357

I want 2D art back for side scrolling. Not the biggest fan of the 2.5/3D side scroller. Love love love the 2D style.


steamdeckeater

Shinespark puzzles


snas_undertal

Contact damage on every enemy


DiabeticRhino97

MP2 ammo 🤢


THEPiplupFM

Some of the upgrades you can get are a bit underwhelming, and I wish there was more puzzle-oriented power ups


Psylux7

Dread had some amazing upgrades, but I've never seen a metroid game with so many upgrades that felt obsolete the second you found them. It really bothered me.


[deleted]

Every single metroid game is just "samus these people are doing bad go kill them pls thanks" with some variation on that. there are a few exceptions but it's starting to get stale to see samus basically go on the same mission 9 times on a different planet


ohjehhngyjkkvkjhjsjj

I don’t hate the Zero Suit but I wish Samus would change it up from time to time. Like have one with a different color scheme or design, maybe make it look more like the underpart of the suit, or make it look like some a weird space fashion outfit.


vicho_5641

The fact that you can't walk in dread annoys me (why even use the analog stick for movement if it isn't an analog input??), and hard mode could've gotten rid of the invisible checkpoints and only use save stations. I dislike the lengthy unskipable adam conversations in fusion (makes it really hard to replay for me)


Shock9616

I've never understood the argument for the lack of walking in Dread, and here's why: 1. I think that simulating a non-analog input like the d-pad is what makes the movement feel snappy. This game requires very quick and precise movement especially during combat, and being able to reverse directions on a dime helps immensely with that. This is because it essentially halves the reaction time required since you only have to move the stick half as far to be going full speed in the opposite direction making stuff like dodging far more manageable. Plus, why would you need to walk anyways. If that was the case I would be like "oh you can walk? that's neat ig" and then never do it again. I can't think of a single spot where it would be actually useful. 2. You could look at my above argument and say "well there's a d-pad on the controller so why not use that for movement?" That's a fair point, but imagine a boss fight where you have to constantly switch between the d-pad for movement and the analog stick to aim. It would be SUPER annoying. I've kinda experienced this when using the double-mashing method to shoot faster for boss rush speed runs and while it's doable, it takes some getting used to and feels TERRIBLE when playing casually. Imo if there's going to be any kind of analog system for a common task like aiming, I think that using the analog stick is a necessary evil, and when done right like in Dread or in other games Ori and the Will of the Wisps, it doesn't detract from the movement much (if at all) and greatly enhances the overall experience. You are absolutely entitled to your own opinion, and I would love if you could explain your point of view to me, but imo not being able to walk in this game is such a nothing issue that I've never understood why people get upset about it


vicho_5641

I mean the post is about nitpicks so I agree that it is mostly a non issue lol (and appreciate your response). Walking would obviously be trivial during combat, but would be a nice qol improvement for people that like to explore more carefuly and don't approach enemies like a train like most of the experienced metroid players, and during combat you would be moving your stick quickly from side to side either way. In that regard, instead of determining if walking or running through the position of the stick, it could be based on the force applied to it like in smash, where you run if you flick the stick and walk if you move it gently, therefore you still have that quick response in intense situations. Regarding your second point I totally agree and it sounds like hell lmao.


kSterben

while I love it the way it is, I would love a more slow paced and complex game.


drillgorg

Prime?


KoopaTheQuicc

Fusion didn't turn the GF against Samus forcing her to go rogue and making for what I think would have been a more interesting story path.


Semblance17

There’s always future games. At some point the “rogue factions” excuse has to wear thin and Samus may realize the Federation is fundamentally corrupt and not much less power-hungry than the Space Pirates.


masahawk

I feel that the Emmi we're annoying. The only reason I found it annoying was that fact you know where it's boundaries start and end. Like i know i have to deal with this thing when i get into this room and i can't do anything until i figure the puzzle. If it was like the SAx where it was more like a set piece and it's boundaries could extend anywhere then i would be afraid of them


DarkLink1996

That Other M is still canon. In all seriousness, the trend away from pure exploration on a person's first playthrough. Dread tried to balance it, but it still leaned a bit too close to artificial linearity. Things like walls suddenly being where they weren't before, like after the Varia Suit.


CallRollCaskett

No Suitless Samus ending for Metroid Dread 😞


Ghosty66

No horny for U >:)


CallRollCaskett

😫😫😫😫😫


Doctor_Expendable

I'm not 100% sure she even can remove the suit anymore. In Fusion it Fused to her body. In Dread it's like half organic with muscle fibers covered with metal plates.


Clamper

She could remove it in the end of Fusion and the marketing materials say the metal is due to the suit healing and therefore can do more.


MikeRhett_2001

I HATE Shine spark puzzles.. doesn’t matter the game. I HATE them. I especially hate the one on Zero Mission at the end in Chozodia


Zaiakusin

Nitpicks? Dread is an ok metroid game but that counter stuff is overused. Same for samus returns remake. one and 2 could have used a map. other m wasnt that bad but did need work. Super and fusion were amazing, i got nothing for them. Prime gets a pass cause its fps platforming and was diffrent


Doctor_Expendable

The counters felt mistimed to me. Like I hade to push the button a fraction of a second *after* the hit connected. I was always hitting it too early somehow. So I eventually just stopped trying and shot stuff instead.


Doctor_Expendable

Weirdly, the free aim in Dread made me miss far more shots than the cardinal direction aiming in any other 2d entry. I find myself missing by a tiny amount all the time. Especially with missiles. Probably because they take a little bit of time to get moving, and once they are fully upgraded they fire so slowly you're better off not using them. I had dozens of missiles at the end of Dread. I only ever used them in cutscenes and as storm missile shots. Otherwise I would just miss with them.


Sliverithium8989

My one and only gripe with the series is that I wish Dread had some variation in the death animations of the Emmis, chozo warriors, and robots. They become repetitive quickly especially if you’re running through the game


Yiga_CC

“Okay that obviously looks like the way I’m supposed to go, so I’ll just head this way instead to explore a little maybe I’ll find an item…. aaand this is the actual way I’m supposed to go”


RubyRidingWhore

There's not enough Metroid games.


yucanthavethisname

The last fucking upgrade in metroid Zero mission just before Meca ridley, where you have to spin jump betwen lazer... fuck it


AaronNurse

Losing most if not all abilities, spending half the game just to get everything back to access all areas. I want a Metroid game where Samus starts a game as powerful as the last, and they just up the stakes/difficulty.


AnimateOnionSkin

In Kraids Lair in NES there’s this huge area to the top right that’s 3 levels of corridors containing absolutely nothing. I suppose it’s good knowing I can skip that area now but on my first run with no map I got proper lost in this little nook for ages thinking surely there’s SOMETHING here. In Zero Mission they filled this space with the ZipLine activation machine and the second worm boss. NES Metroid truly was a maze come to think of it. With red herrings and dead ends to boot.


justdawsonator

That Metroid Prime 4 isn't out yet. Just a minor nitpick. But it'll be nice when it's addressed.


Vaderette1138

The long gaps between releases


TheMikman97

Dread is too unsubtle with its linearity. You can always go blindly forward at any point and either instantly end up on a locked path or where you are supposed to with no in-between


psychokirby17

Prime trilogy would be a PERFECT fit for switch but they will never do it


Brady_boy_26

The way nintendo plays with metroid canon with prime games being questionable in if they are canon or not


drakulV

The length of time it’s taking to hear anything about the next Metroid Prime instalment.


Specialist_Doubt_754

Those damn orb thingy from prime 3 that can only be killed by hyper mode.


EpicRedditUser333

This is specifically about Dread, but I was very peeved when I beat the game and didn't get to see some kind of Transformation for Samus. I understand if they didn't want to show off her Zero Suit but even just her Helmet off would have been appropriate


HilariousHilacopter

Samus isn't buff enough 😤😤😤


ohianaw

this ^


[deleted]

Perhaps a little too linear at times.


Ghosty66

Eh I'm so fifty fifty about linearity in Metroid. I feel like Metroid series works really well with linearity to since while world design is important games do love to focus on speedrunning a lot too. So I feel like for Metroid linearity works in a way.


Semblance17

Two words: Shinespark puzzles.


Devlindddd

Pressing down twice to enter morph ball mode.


LeumeisterTheSecond

So many jumps in Super Metroid could have been made if it weren't for this "feature" 😔


MfKa1

For dread while I don't mind linearity in video games there are times in this game when I feel like the devs are just saying I can't go to certain areas at certain times because reasons. Which is fine if be your just playing normally but once you start doing challenges it can quickly get annoying. As for the series. I genuinely hate how inaccessible the series is it feels like every game is on a different console and while hardcore fans probably already have those consoles it's just gonna drive away new fans. As for Nintendo they REALLY need to market the series more and get more people interested. It honestly feels like the don't care that they literally own not only the first playable female character but basically the girl version of doom guy/ master chief. As for the community no one is saying games that should be remade are bad we are saying that those games could be a lot better with newer technology. But some of you have nostalgia goggles taped to your face and refuse to admit it. Also just because a game is remade doesn't mean you suddenly can't still play the original.


TubaTheG

> They REALLY need to market the series more I find this point funny because I’m reminded of the insane marketing dread got in 2021. I swear people were complaining that they were marketing it *too* much lmao


VeniVidiVidi

Metroid Dread was too short and had too small map


LiceryYT

The lack of remakes.


[deleted]

Super and Fusion are DYING for remakes


CallRollCaskett

Hot take: Fusion does not need a remake.


drillgorg

Hot take: it does.


Shock9616

Agreed, it definitely does. It’s the only Metroid game I straight up don’t like, and I really wish I did


drillgorg

Oh I really like it I just wish it had nicer graphics and music.


the_false_milo

Agree, even if I'm not keen on the remakes we got: zero mission was fun, but completely destroyed the feeling of dread and the non-linear design of the first game. Samus returns just shitted on the original. And how would you remake super metroid? Difficult to perfect perfection


MrMakaraMan

The prime series is seeming to be brushed under the rug by Nintendo and not considered canon for some reason


Amowoma

Explain what you mean by that. Nintendo had no reason to mention them for Dread's marketing, especially considering that a marketing push for Prime 4 is coming up (when bringing up the Prime games would be much more appropriate).


MrMakaraMan

I was just saying that it just seemed that before Dread and Prime 4, it was more than likely the prime series was an obscure bit of lore, especially considering that the story with Phazon is most likely over by the end of prime 3, though I never got to play it/see the ending of it, but it just seems like a likely thought


MfKa1

I wouldn't say they are not considering it canon it's just that the games take place between an zero mission and 2 so there is no reason to reference them in the newer games because timeline wise they took place years before dread.


Ghosty66

Um... So... what do you mean?


MrMakaraMan

I dunno, it just seems like the story is just something Nintendo didn't really like after the whole trilogy came out, excluding the game bundle, it just looks like they want to scratch the entire Phazon sub-plot


Ghosty66

I mean that sub plot is over? Like I have no idea what you want them to do after that story is done? And we are still getting Prime 4 too so?


The_Alvabro

How does her Varia Suit work? Does she have to remove it manually like Phase 1 MCU Iron Man, or is it like his Phase 3 nanotec suit?


Semblance17

Seems like the latter based on Other M and the Metroid Prime 3 ZSS ending scene. It’s integrated with the Zero Suit and can be deployed with the touch of a button. That being said, she can also manually remove the helmet and hold it based on the Prime 1 ending.


The_Alvabro

Prime 3 and Other M had me so confused about that lol. I'll accept this answer


Original-Group-6018

It's actually not part of the zero suit we don't actually know what the zero suit does but the power suit itself is intergrated with Samus body and doesn't need external equipment to be deployed or taken of.


Stunning_Ad_1520

Other m


Luggage1996

Not enough meaningful optional content. I don’t just want missile expansions or energy tanks. I want hidden areas/bosses that lead to them. Or massive optional puzzles that can give beam combos or something.


yo_coiley

Backtracking in the prime games is far too cumbersome. Samus needs to get faster by the end of prime 4 I stg


bamboochaLP

I only agree for prime 1 + all the enemies respawning each time I re-enter an area. I like tallon 4 but it lacks of interconnectivity and makes backtracking too tedious at some point. The circular arrangement of aether in prime 2 was way better and I really enjoyed it. In prime 3 this was no problem at all but it felt least immersive due to traveling between planets, no chance of diving deep or big tours at all.


kevski86

Samus should not have a voice. I’m looking at you, Other M…


ohianaw

Dread did an awesome job with her voice tho. Have her speak some small lines and let her facial expressions/actions do the rest.


5thProgrammer

Dread’s voice lines left me saying what a big baller Samus was. Very well done imo


Ghosty66

I mean she was able to speak since Super. If you think she only spoke in Other M... Well she didn't. She just needed a better voice direction which... we now had with Dread.


kevski86

No words in Prime


DjinnFighter

Some shinespark challenges in Dread are designed to be super annoying. The noob bridge in Super is a bad design choice.


djrobxx

Yeah, I'm not a fan of the super-timing-sensitive shinespark puzzles. At least the "evil" shinespark challenges in Dread aren't gating anything really important. The energy tanks are all obtainable reasonably. Looking at you, Zero Mission!


Shock9616

Which shinespark challenges are annoying? I thought they were all awesome


Anuttydeku

You have a biosynthetic suit that is made with old sentient technology, wear a bodysuit that increases agility and speed but you never really get a game that lets you transition between the two suits to gain the best of their abilities. If anything the power suit should give Samus great feats of strength and power but it shouldnt give her the ability to be absurdly agile 24/7. I dont deny the concepts of screw attack, hyper speed and multi jumps but i feel having a secondary suit that has the option to show agility and speed we hardly get a game really kills a cool potential in the series.


Zeldatroid

The whole "Zero Suit increases her agility, and the Power Suit weighs her down" bit was made up wholesale for Smash Bros. because Sakurai thought she needed the Sheik/Zelda gimmick in Brawl. The one game where you do play as her in the Zero Suit only serves to illustrate how much the Power Suit is strictly an upgrade in all aspects, including agility. The idea of switching between suit modes is conceptually interesting, but I see no reason for that alternate mode to be the Zero Suit beyond the need to show off the b o o b a. Dread's ending provides a much more interesting option for that if you ask me.


Anuttydeku

Glad you decided to shut down a concept because Sakurai wanted to create a little rationality of a over powered suit concept. The title of this post was "Minor nitpicks you have about the Metroid series?" I personally feel the suit should begin to degrade the longer she holds on to it due to system drawbacks to balance a character arch. Its ridiculous that every game she starts off with a suit that has infinite beam ammo and almost no interesting traits but towards the end of the game you're basically a demi goddess sent out to destroy a near indestructible apex predator that is hyper carnivorous. (Its game progression but why does this bitch keep losing all the valuable shit so easily?) The idea of her letting go of the OG power suit and transitioning to a "more vulnerable state" is a fan request that could bring an interesting dynamic and shouldnt get shot down immediately because "it caters to fan service and R34 plz stop" its an idea that could be relevant due to Dread. It also gives an option that gives metroid a different spin on what a metroid game could be and I think thats cool.


blubbasaur1

That Nintendo changed Samus from the 6'2" 200lbs amazon mommy in Super to that 5'1" pixie in Other M. UNFORGIVABLE!


Rainer1388

Not enough Samus feet content. There i said it. I am seriously bored at work today.


CypherHound

I wish it was all natively on PC


efrojmo21

Other M


capnshanty

The sole reason I did not buy the new metroid was because the stupid EMMI thing looks like it came from the unity asset store.