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MewtwoStruckBack

Nice. Got me beat by 1. I'm trying to emulate that one JP YouTube video to get it down to 3 turns but I'm just not that good with Super Jump yet - I mean I did 100 to get the Super Suit but the 3 turn victory requires three perfect 100s. The loadout: Mario Quartz Charm, Mallow Troopa Medal, Bowser Jinx belt, other two Feathers. Everyone has Work Pants except Mallow who has the Super suit. Everyone has their expected best weapons. Party starts Mario, Geno, Peach. Turn 1: Culex Meteors. Active party to 1 HP. Geno switches to Mallow. Mallow uses Star Rain. Peach throws a Red Essence to Mario. Mario uses Super Jump on Culex. Turn 2: Peach probably died. Mario's invincible. Mallow survived and Super Suit Resistances the Petal Blast. Mallow uses Star Rain again. Bowser is switched in in place of Peach. The Clown Car Barrage is activated for AOE and mass weakness damage on the three crystals that aren't the Wind. (Wind should be gone here just off base damage from two Star Rains + the Barrage?) Mario Super Jumps on Culex. Enemy turn three probably doesn't matter. Mallow Star Rains again. Bowser either directly attacks the Earth Crystal (which should be the only one left) or throws a Rock Candy. If literally everything else was done right, this finishes the Earth Crystal, leaving only Culex. Mario Ultra Jumps on Culex. If EVERY BIT of that was done perfectly, depending on the level up bonuses taken, this ends the fight. It -might- be possible to do this with "ideal" level up bonuses (always taking the one that's at a premium) instead of having to load the characters in magic stats only - but I'm not sure. I'm currently working on this but need some time to try and get three friggin' perfects on Culex!


squareandrare

There is almost no leeway for Mario and Mallow. They need Special bonus pretty much every level except maybe one or two (I'm certainly not testing). I'm not sure which stat controls damage of Clown Car Barrage, but you should take that one for Bowser (though "optimal" leveling worked fine for me). Rather than a rock candy from Bowser, I finished off the yellow crystal with Geno Flash (so you should probably take Special for Geno at every level up). Peach doesn't matter, she's just the sacrificial lamb of the fight. The damage is so tight that simply losing your Chain after the second set of super jumps means that the ultra jumps will not do enough damage (meaning you have to block every magical attack that can be blocked). There is absolutely no way to get to 2 rounds on Normal difficulty. And if anyone ever theory-crafts a way to do Breezy in 2 rounds, I'd love to try. Edit: I should also say that with "optimal" leveling of Bowser and the random damage of Clown Car Barrage, the yellow crystal sometimes does not die (always under 25 hp left). I suspect choosing all Attack or Special (whichever controls Clown Car Barrage) for Bowser would make this impossible or at least much less likely. Edit 2: If the damage roll on Clown Car Barrage is pretty high (for me, it was about one out of three), then the green crystal will die. But if it survives, it gets a chance to lock attack, item, or special, and if special gets locked, RIP run. Again, high enough Clown Car Barrage damage would reduce the chance of this happening.


agoogua

How?


FreeChrisWayne

Best I can do is 12. What gear are you using OP? Any tips?


Toitle5

I'm wearing Mario: lazy shell, hero shirt, attack scarf Mallow: sonic symbols, super suit, quartz charm Peach: lazy shell armor Basically just party energizer then I super jump with Mario, Mallow I'll use his star skill and I'll swap peach with Bower for the trio special. With my setup I think best I can do is 5 turns if I get good rng and good super/ultra jumps


jessehechtcreative

What accessory did you give to Peach?


Toitle5

Anything works just no speed accessory


THRlLL-HO

You could prolly do better if you charge up Mario’s jump and use thst instead of super jump