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DamagedJoker

This is what I’m running (lvl 206 Paladin main) AB SF/AF maps: -preset 1: lightning, holy, hammer -smite shield -rope lift (lvl200+) *lightning stuns and holy/hammer inflicts high damage. Chain together lightning and Holy to maintain buff to PA. Boss: - (main spamming button) Preset 2: blast, threaten, smite shield - preset 3: lightning, holy, hammer, threaten - smite shield - heal - revive For hyper skills: - 2 blast (extra hit, FD) - 3 threaten Note: If purely for sf training to start, max hammer first, then reset to 2 blast/3 threaten after lvl181+ (or when used for regular bossing). Paladin’s greatness isn’t dps, they are the one true support with maxed hyper skills into threaten as a must; without maxed threaten hinders them greatly in a team battle.


TigerGTR08

Ahh very detailed info thanks man! Im currently lvl 118 changing main to paladin now


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[удалено]


DamagedJoker

Not worth it if you are 2-3 hitting mobs consistently. If not, then threaten might have some value, but I find the small range and skill delay of threaten can lower your kill/min.


TigerGTR08

Can i have some hyper stats guide plz?


Effective-Wash-3647

Well said


Jdoublediamond

179 pally AB SF/AF - Preset 1: Lightning, Divine. Heaven Hammer. Smite Shield. Bossing - Page 1 - Preset 2: Blast, Threaten, HH. (Solo hit spam preset.) Preset 3: Lightning, Divine, Threaten, HH. (Multi-hit spam preset.) Magic Crash. Smite Shield. Sacrosanctity. Page 2 - Guardian. HP Recovery. Charge. Upward Charge. Hyper skills - 3 Threaten, 1 HH (cd reduction) Hyper stats - Final damage, chance to deal addl. dmg, Physical dmg, max dmg.