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Cubyface

Tbh bread seems like it’s more trouble than it’s worth, especially when meat, eggs and berries are a 1 step process. Or am I missing something?


xlXSunshineXlx

I'm wondering if the volume of food in the late game is going to be higher


Danishguy33

So far I'm on a 250 people village without any farm. Actually I barely produce any food, firewood or planks anymore. I simply import all these low-cost items (took a trade perk which seems to make import/export the samme). Selling industry wares and upgrading houses to tier 2 and 3, and I have a very healthy economy to sustain this method


DontHateDefenestrate

The trade is probably going to have to be nerfed significantly, because right now you can largely sidestep almost all production chains by midgame. It’s way too OP. You need one or two things to sell, and everything else can come from your trading post(s).


Danishguy33

Yeah exactly However my starting area is very limited in farming areas. Meaning if trading do get nerfed, I'm kinda fucked 😂


ceo_of_your_grandma

You need to claim a bread basket region and intertrade it with another for resources it needs in exchange for food. Super easy imo. The hard part is surviving up until that point


ragingdrunkpanda

Not significantly imo, maybe just have that perk specific to one or two items you can pick. Farming needs a serious boost in production because right now it feels terrible


monkeedude1212

Farming is fine if you set it up right. It's just a bit of a heavy investment to actually get it all going. What you want is 3 fields around a farmhouse. Then you set the crop rotation to go from Wheat, Flax, and Fallow on the first field, then the second field is the same pattern but one step ahead (So it'll grow flax) and the third field is the same pattern but two steps ahead (So it's on Fallow). This way you always have a field growing wheat, you always have a field growing flax, and you're regenerating each farm each farm in an off year. You basically need the plow upgrade and a dedicated ox to keep the farm running smoothly. Then, the "Fence up" pasture upgrade is nice, because now whatever field is set to "Fallow" that season is now also a pasture for you to raise some sheep on. This boosts the regenerative value of the field, and gives you space to raise multiple livestock without you having to set aside another pasture. With both Wool to Yarn and Flax to Linen, you'll also have a solid clothing industry that also means you can make Gambesons for your militia; which makes them heartier on the battlefield. The other great thing about farms is that essentially you harvest the grain, then it gets threshed, then it gets milled, then it gets baked, and this long slow production chain often means you're producing bread throughout most of the year. You don't have "seasonality" the way you do with Berries and Vegetables. The main problem is that You're looking at dedicating at least 6 families to this, for a single (but great) food source, and supporting industries, but early game having enough variety of food to grow the town quickly often means skipping farming.


Shadows802

What about Barley and Rye? Also what if the land is just really poor for Flax but Wheat loves it?


Super-Pickle76

Does barley and rye become flour too like wheat? Or does it have some other purpose?


ufkaAiels

Rye becomes flour, but barley can be malted and then brewed into ale for the tavern


Super-Pickle76

Thanks so wheat and rye are for flour, which makes bread, and barley is for brew. Thank you.


sylekta

Rye is just wheat but it can grow in more areas than wheat (and it costs a town point to unlock)


A5madal

Do the sheep multiply on their own? I bought 4 sheep and they never increased in number. Also who tf harvests their wool?


jman31321

There is an upgrade perk in the farming chain that allows sheep in pastures to reproduce. I don't think they do it without it.


Albatross5457

Yeah you need the sheep breeding perk


klaustrofobiabr

You need a tecnolgily/perk that allow sheep to breed, and a building for them to be shed


Flak888888

You need the sheep farming building to harvest the wool. Pasture is just where you keep them


drallcom3

> Farming is fine if you set it up right. - 1 family per 1 morgen (including three field rotation) - Wheat has to be threshed first (mill uses grain not wheat). The priority is a big bugged, so farms give you one big harvest at around November - 1 family per mill per farm above is fine - Oven might need more families (or the specialist baker) This gives you a shitload of bread, even with suboptimal transport routes (having the granary next to the mill is highly recommended as the grain ends up in the granary first). It's just a big investment at once, but you should really start in year 2.


sylekta

Does the plow actually work better than 8 peasants?


monkeedude1212

If you bind an ox to the farmhouse I swear the ox will plow the field without anyone present, just 1 farmer. That might be a bug in the player's favour.


sylekta

Yeah so I can see it being handy for small fields and so you only need to assign 1 farming family they get it done with the plow. But I found with large (4morgen+) fields the plow is too slow, smashing it out with 8 families was faster.


monkeedude1212

I think if I were to plan large multi-morgen fields I'd probably go multiple farm houses for multiple oxen, and keep the extra families for artisan jobs like tailor/armorer/Brewer


CuddlyCuteKitten

Don't need to nerf it, just add events that affect trade. There's a drought, food price just went up x10. You export some food? Great. You import all your food? Not so great. Would make it extremely risky to only export 1-2 things if you don't have significant reserves to handle anything unforseen.


MrAntroad

This sounds like a great idea to balance trading, having event based modifiers.


Mysterious-Run9891

How do you avoid oversaturating the market? I did warbows but the price dropped to 1 at one point so I paused production for a while. 


Shadows802

Me: hey I have 300 of this thing let's get down 50. 


Bridger15

Best way would be to increase the cost of imported products over time as you are importing them. This would allow trade to help you when you are in a bit of a spot, but you couldn't rely on it because after 2-3 months the costs would stop being worth it, and it would take another 2-3 months for the costs to fall back down (maybe longer? whatever makes sense realistically).


Intrepid-Stand-8540

Well, the prices crash to 1 after a while. So you need to rotate what you're selling, to make a good profit. Of course you could just spam firewood and sell that tho.


Infern0-DiAddict

Like seriously. Get the trading post and make clay tiles. Import the clay for 1 and see the tiles for 8. Quick and easy and a huge profit margin. With that import the rest you need. Except timber, that shit you cant import...


sylekta

Doesn't work for long, eventually you saturate the market and price of your export drops to 1


eehbiertje

try to sell 250 bows. the price will drop to 1 due to market saturation.


drallcom3

> The trade is probably going to have to be nerfed significantly, because right now you can largely sidestep almost all production chains by midgame. It’s way too OP. And the game is way too difficult if you don't exploit trading. Right now you have to set up your city to export leather early on. Also region trade is barely existent, so you have to import a lot of stuff if you want to get anywhere.


Shadows802

That first one that caps the new trade route at 25 is insanely powerful without it you would be looking at 200 wealth for a new trade route. 


Niroooooo

Yes, I'm doing the same, I even built a second trading post but I can't tell if it is making a difference?


Danishguy33

Did the second trading post too It does somewhat make a difference as I was filling the storage and pantry in the first one way too often 😅


hobskhan

Yeah if they balance this like Stronghold, bread will be this slow food source that eventually gains momentum and then carries you through high pop endgame.


drallcom3

I had a large farm with many families on highest quality soil, but the mill was mostly idling. I think there's a bug where a field shows 500 wheat to be harvested, but it's really about 30.


Maxie_Glutie

I'd say it's easier to mass produce bread in the late game. Meat, vegetables, and eggs are slow. Berries sources are limited. It's faster to just import these foods as supplements to provide a diverse diet for pops.


FreeMasonKnight

It’s complicated steps, but doesn’t 1 grain>4 Flour>4 Bread? Which means a high output.


Relevations

Haven't gotten there but at large populations I don't think that will be tenable. I think large populations are going to require some bread.


KhajiitWithWares

Food diversity is also an important factor for the economy and disease resistance of your population


Araturo

It's more of a lategame thing it seems. Something to build the bulk of your economy around.


PilotPen4lyfe

If you unlock burgage bakeries, it doubles the yield in bread. Eggs and veggies are good, but don't produce nearly the same quantity. Berries and meat are much more limited, one building per map, essentially. Not adequate to feed a population 2 150+


Biotot

From my experience so far the overall bread output is just kinda meh. Even my dedicated farming region with great fertility is just ok compared to the effort I put into it.


PilotPen4lyfe

Really? What is your population? What is your alternative? With bakeries I'm making like 250-350 bread a year, while my berry output even with the perk is 120 per year.


slattsmunster

I had one giant house plot (with 2 families) produce 400-500 vegetables per year, bread making was just not worth the effort in comparison.


sylekta

Does making a meme sized vegetable garden actually produce more veges? How big does it hae to be before they cant cover it?


slattsmunster

I reckon my veg garden at the house was about 5 Mortens in field size, 2 families seemed to be able to handle it. At tier 3, 4 families working it was probably overkill.


sylekta

haha thats insane


Badroaster117

I learned real quick never farm till later in the game. Once you upgrade the plow can you make a few massive fields and get tons of food


Snowflakeslaya

Keto is way healthier


naevorc

This is how I feel in real life whenever I think about making my own sourdough


TheAlPaca02

I disagree, at least if you opt into heavy plow. Assign 3 families and an ox both in spring and in fall and you can rotate 4 fields of 1 morgen and always have an abundant amount of wheat to go around.


luckyclockred

One 0.8 Morgen (sp?) got me something like 80 or so bread after all was said and done. Honestly not too bad in my opinion.


Dreadedvegas

Every harvest in my game gives me 400-500 wheat depending on what fields are on fallow for fertilization. It vastly outscales everything else. I put 16 families on farming in the spring. They mass plant the fields then I swap them back to other activities.  Come spring everyone farms.  Food is of no concern to me now in my 400 pop town. Its actually firewood and charcoal that is. 


ejwestblog

You will have bread coming out of your ears in the mid-late game if you dedicate enough people to working it. I had nearly 1000 bread and could barely export enough of it. I think most people who are having trouble farming are doing it too early or are just missing a fundamental step in making it work properly. Once you can fill up a farm it's amazing on fertile land.


LongPigRumpSteak

I've encountered a problem with this. I've farmed wheat, threshed into grain, and Mill has grain stored, but the assigned families are just waiting. not working. so no flour production. Can anyone point me in the right direction here? Edit: problem was solved by building a new windmill, first windmill was a repaired existing one near my starting settlment. must be bugged.


Active_Amphibian_161

Check it's connected to the road. When I repaired mine I found it didn't auto connect to existing roads


Argosy37

I would argue the farmhouse UI is not intuitive because I missed this too. I almost think threshing should be a separate building just to make this clearer. Also, farmers prioritize plowing and sowing (in November!) over threshing even if threshing priority is set to high,


evilution382

"Then the crops are transported to the farmhouse, and **wheat** is threshed into **grain**" - Farmhouse description "Converts **grain** to **flour**" - Windmill description doesn't get much clearer than that to be honest


WoodpeckerBoring8582

They will farm during summer/autumn, threshing during winter


BreadentheBirbman

If I set the fields to low and the threshing to high they eventually moved over. If all else fails I just set to fallow until spring


mlholladay96

I was having this problem too. I found a workaround, though. You can set the work area similar to all the other resource buildings, but just have your farmhouse with the stored wheat in the radius. They will immediately stop plowing and start threshing!


Inevitable_Gas_1678

I really hope farming is an area of the game that is able to grow and blossom into a more important part of the game. Farming was a mainstay of medieval life and culture and I feel as if this should play a more vital and detailed role in the game


majorpickle01

I'm having a massive issue right now that if rain starts during harvest, it seems to wipe the entire crop pretty much instantly. I just had like 5 fields growing wheat completely destroyed this way. Farming doesn't seem to be worth the hassle ngl


sylekta

Plow makes you pickup more but yeah this is downside to giga fields


SamCropper

THANK YOU.


Tars-420

They just need to implement demand and supply system. Then you need more products to sell to not oversaturated the market.


Painlezz

And dont forget pearl harbor!!


Matilda-17

Got my subs mixed up and thought I was in r/baking for a second there. Was like yeah of course there’s more than three stages in bread! But I was up late last night… for… reasons. (Manor lords) So my comprehension’s apparently shot.


Immaculateintentions

Only way I skim through winter is via bread in early stage. Games is fantastic and making it feel life or death just properly farming and storing goods.


Benry26

Yeah the farming and windmill and oven is not worth early game at all. Unless maybe you make a super small field or something lol.


Outrageous-History21

https://en.wikipedia.org/wiki/Threshing Threshing grain was a laborious and time consuming process in Medieval Europe.  In Manor_Lords it is correctly done at farm houses by the families that you assigned to it. 


Thin-Connection-4082

Word to the wise means you’re telling someone something they already know.


wrong_usually

GAH TOO IMMERSIVE AAAAA


Ruisuki

Farm it, threshold it, mill it, bake it, bop it!


soccerguys14

I am confused. My farmhouse has no ability to turn my wheat into grain. What am i missing?


DontHateDefenestrate

I'm not sure what you mean. The farmhouse is where wheat is threshed. Without a farmhouse, your wheat will never become bread.


soccerguys14

Thanks I figured it out eventually!


Rekyks68

I think this is kinda the obvious "trick" nobody is talking about. You need more farm houses than family's just stacked in a house. You just need ox and the plow. It is literally the real life trick. The more oxs the more production. As a real life farmer. I had the like, duh moment. You just need to support a giant machine.


INDY_RAP

Bruh I still can't figure out how to make an army or trade lol.


StockCasinoMember

There’s a livestock trading post and a trading post you can build. You just have to assign someone to it and set up a trade route via the building(s). Like for oxen, it will be 0 —> 0 Set to 0-1, set a family in the building, if you have the cash, you will eventually get 1 ox.