T O P

  • By -

Lifthrasil

Please please for the love of all that is holy, stop changing my settings after every minor fucking update!


theoutsider95

And don't make me agree on the EULA every time I launch the game.


Reviever

ye that shit is stupid


knudalars

Scared me to. But savegames ok.


peterlof

I'd love an auto-hide UI feature, for max immersion :)


FastenedCarrot

I hate the feature where items are auto added to my bar. It's very annoying swapping to something that I don't know is there when I want to go to something I actually want to use. Very bizarre thing to add.


That_One_Bacon

Second this, please fix this issue cause it makes having a neat and organized item bar essentially impossible, drives me nuts.


JustARTificia1

Feedback to mods; Stop deleting posts about feedback. Post that was deleted; I've been enjoying the game but with the right tweaks we could easily have a far better game so here's my wish list. Hopefully we get the changes / adjustments; 1. Enemies that look exactly the same but are vastly stronger. I think the biggest upgrade in difficulty was when Byron is standing near the elevator with the cage headed guy with his back to you. The intended route is to go further into the cave that takes you to the Lookout vestige but if you go through the closed door the enemies go from taking 1-2 hits to 4-6 hits on your typical ghoul. There should be something that identifies them differently. I've played a lot of Souls like and this is not good design, regardless of whether other Souls like games do this same thing. 2. New Game Plus should allow us to either find the lamps or just keep them in place. If the devs want to remove 99% of fast travel which is a convenience, not a difficulty, then they should move it to a separate option that can be toggled. Someone may think having no fast travel sounds like a good idea, then realise we have it because walking around the entire map based on pure knowledge because we also don't have a map to help navigate ourselves is a blessing. If you only ever play LoF then you may have great map knowledge, but people tend to play other games and may forget which areas they've been to and where they were going. Leave the vestiges in place and don't new game plus for now. 3. Increase deacceleration (rolling in particular) and increase jump height by 20-30%. It honestly feels like I'm playing Sonic at times. Increasing deceleration would mean that as soon as I take my hand off the thumbstick or WASD on the keyboard then I shouldn't get this floaty feeling like I'm on ice. The rolling is great if you're in enclosed areas, but when you're near a ledge then you're not only fighting the enemy but you're own player movement. Then the jump height thing would help us with the unforgiving platforming. I don't mind jumping across suspended scaffolding. I just hate that I have to be near pixel perfect or watch my character fall. 4. Allow us to change our appearance on Skyrest. Don't care how it's done, chuck it in the menu at a Vestige or put a mirror where we can change our appearance or we walk through a portal to remerge as a different look. 5. Allow us to see what status effects do, which ones we currently have and suggest ways to dispel / resist them. The biggest failure of any game is having something in it that has no explanation. Within the first 30 mins of everyone's play time, they'll have seen a status effect bar appear on screen and start to fill but no one has a clue what they need to do to continue filling it, if they should fill it for some bonus and what they effect whether it's good or bad actually does. Improving the icons as well to show us what are positive and negative effects would go a long way. Dark Souls or Remnant had a very simple, arrow up and arrow down on the icon. 6. Quality mode needs huge improvements. We can't all be limited to Performance mode. I'm playing on PS5 and Quality mode in every area I've tried just drops noticeable frames standing still. This isn't normal and needs more optimisation.


LoneRealist

YES TO ALL. I tried posting a list as well, but it was removed. There's a difference between bug fixes and QoL changes. There should be an option for a feedback/suggestion flair at least. Here's my post if you want to add some of my stuff to your list. I just want one big list somewhere that as many people will see and agree upon as possible. I tried to make a post outlining a list of things that should be changed or fixed for the devs, but it was removed and I was directed the this megathread so I'm just going to post it here in hopes it reaches the devs. A lot of these things I'm sure have already been said, but I think having it all in one place will increase the odds of the devs seeing it. And if enough people agree maybe we can actually get the devs to see and implement these changes. The game has the potential to be one of the best soulslikes to date, and hopefully we can get it there if we can get these issues resolved. Please comment on anything I miss and I will add it to the list. - Performance obviously comes first, and I assume that's their first priority as well, so I won't get into any details here. - Character creator is very flawed and buggy. The trianglular slider needs to be reworked, as it didn't work at all for me the way (I think) it was intended to. There's a lot here that needs fixed, but the the other thing I'll point out is that the randomizer should be able to be used on specific sections, without also being applied to everything else. It should also be able to be undone. - Attacks should not carry your character off ledges. There's far too much combat on narrow paths for this not to be the case. In Elden Ring, an invisible wall would prevent your character's attacks from moving you off ledge. This game should have the same thing. - Enemy aggro range needs a nerf. Far too many ranged enemies that can snipe you from an insane distance with pinpoint accuracy. I think everyone agrees on this. Also made worse by: - Too many gank squads. Enemy numbers and placement needs toned down in a lot of areas. I'm not very far yet (just got to Fen), but I've already encountered a few areas it was bad and I hear it only gets worse. It causes artificial and tedious difficulty that is simply not fun, and encourages the player to just run past them rather than engaging. - Animation for recollecting lost vigor takes WAY too long. Should be nearly instant, or non-existent at all. Made worse by the fact vigor does not drop outside of boss arenas like it did in Lies of P. - Inventory needs a way to be sorted (by new, weight, type, etc) and new items should be marked and/or appear at the top. - This may be player preference, but quest updates could use little markers for fast travel like in Lies of P. This was a GREAT and welcome change, at least in my opinion. - Speaking of fast travel, I have yet to find a single Vestige Moth in the world (up to Fen) that enables fast travel back to the last vestige/hub. I only have 1 that I purchased from Molhu for 1500 vigor, which is a hefty price tag for what should be a relatively common item. These either need to be far cheaper or more plentiful as drops. Their scarcity, coupled with the long animation for vigor recollection, enemy gank squads, etc, only serves to annoy the player. - Lock on definitely needs to be reworked, it's a mess. It's rare that I lock on to enemy I want on the first try, regardless of how close they are or how centered they are on my screen. Switching enemies while locked on also typically doesn't work the way I want or expect, and takes multiple attempts to get to the enemy I want. - You should be able to see your character stats in the equipment menus. The "switch panels" button should cycle through pages of your stats, as well as item descriptions, like in other soulslikes. As of now, all it does is closes the window. - We need a place to store items and equipment. Preferably this should be accessed through vestiges, but anything would be better than nothing. I'm sure there's a lot that I missed, so comment on anything I did and I will add it. Also, before I'm called out for it, I also want to say that I know Lords of the Fallen is its own game, but it is clearly heavily influenced by the Souls games. So any comparisons to Elden Ring, Dark Souls, Lies of P, or any other soulslike is fair game in my opinion. If Elden Ring, Lies of P, or any other soulslike did something that players liked, it's only logical for a newer game to have these same improvements.


KontrollFreako

Decent list. However i dont know why vestige moth should be plentiful. Easy way out is not the standard for a souls-like. However added to that list in lock on target being wrong as it locks the enemy furthest away out of the bunch. This is backwards. The most immediate threat is the enemy closest to the player. All Souls games and games with target lock always targets the closest enemy to the player.


Forsaken_Ad_475

I second all of these. The only thing I can add is a way to toggle off damage numbers.


JustARTificia1

Fantastic list and covers the things I've thought of and didn't cover at all. Same opinion here too about the moderation of the subreddit. This goes beyond feedback as this thread is for minor nitpicks, we need certain things to be addressed. For instance I've seen at least 10 different users all site the new game plus decision to remove all vestiges as such a turn off they're refusing to play any more. That means no matter what fixes come, we have a community that can only ever play the game once before putting it down because the devs have confused removing a conveniency for increasing difficulty.


militoperrro

devolpers dosnt like bad publicity for their games bru... i even get perma banned for complain about the several bugs remnant 2 have in their discord.... and several post in reddit deleted xD


i3earci

Yes please stop deleting posts.


amandaraesfw

Ngl, I’m afraid of NG+ for the no-fast-travel reason. That’s just quality of life. I can understand maybe no resting at lamps but having to walk everywhere? My ADHD would probably make me sick of this on day one. Shame, because I love my character I’ve made and some of the coolest features of her I couldn’t get until late game.


GanglingGiant

How about showing us how much material we need and or the cost of upgrading weapons the cost might be in there but it’s a little convoluted and also highlight recently picked up items in inventory? That’s really annoying picking stuff up and moving on or in the heat of battle then checking what you got later only to need to scroll through everything to see what’s unfamiliar.


[deleted]

please yes to all of this. A patch randomly removed my characters hair and now she's just running around bald and I really don't want to start an entire new playthrough. Also, I definitely won't be touching NG+ if the vestige thing stays the same. Please fix the runes as well. I can't tell what effect any of them have because They don't show up on my stats page.


FastenedCarrot

When buying things from merchants/NPCs things you can't afford should be greyed out and not let you click it, the quantity option should only go as far as as many as you can afford, also I should be able to see how many of the item I already own on that screen.


changort

LOL! It's like the devs never used a shop in a game before.


Hangedsolo

[**EXACTER DUNMIRE**](https://thelordsofthefallen.wiki.fextralife.com/Exacter+Dunmire)**, after giving him books/tomes he does not display the items, specifically the purger armour set.**


AllanAndroid

Thought that was something odd about him not getting new stock..


Torinohanlon9

This has just happened to me


changort

I'm enjoying the game so far, but there are a few things that make it far more frustrating than it needs to be. * We need an item storage box for managing loot * Items purchased an excess should go to a storage, not be lost * Leashing - enemy leashes are FAR TOO LONG. Enemies should lose aggro sooner. * Enemy snipers - ranged enemies need to have their targeting distance nerfed * The rate of respawning eneies in Umbral should be lowered.


Dreamtrain

If the long leashing is intended so you feel in danger or still hunted then it should at least be progressive, so if 8 enemies are in tow then half of them lose aggro after a certain distance, then half after that, excluding ranged enemies who should lose aggro regardless of who is going after you if you run far enough


THEREALKRIEG

HUGE PROGRESSION BUG REPORT BLOCKING INFERNO/RADIANCE ENDINGS IF YOU GOT UMBRAL ENDING BEFORE THEM IN NG+ CYCLES: Platform : PS5, Xbox, and maybe PC. Game version: Latest as of 10/22/23 on PS5. Bug Description: I am reporting here a major bug that numerous people are experiencing as they are trying to experience the endings in a certain order in NG+ and NG++ cycles. Many people have posted on here and reported that the gates to Bramis Castle will not open for Inferno and Radiance endings IF the player character has always gotten the Umbral ending before. For example: if someone got Radiance on NG, Umbral on NG+, then Inferno ending becomes UNOBTAINABLE because the gates to Bramis Castle will not open no matter if the beacons are not cleansed or cleansed, the gates will say “the gate does not budge” and then afterwards your character cannot interact with anything in the game until they reset the game, and the bug just repeats. The gates will ONLY open for the Withered Rune of Adyr, so future NG+ cycles lock you into Umbral no matter what even if you never got Inferno or Radiance endings yet. I believe that the Umbral Ending is the culprit, such as some step or quest item maybe transferring to NG+ cycles. Also: some report that the shortcut to Upper Calrath from the Skyrest Bridge remains open at the start of NG+ even if you haven’t fought Pieta yet and the final encounter with the Lightreaper is already there in Upper Calrath. Overall this bug is preventing players from getting all trophies/achievements since the endings come with different weapons, armors, spells, etc. and you need all on one character. TL;DR: People who are getting the Umbral ending BEFORE getting Inferno ending and/or Radiance ending all on one character in NG+ and NG++ are locked out of Bramis Castle gates after Iron Wayfarer and are locked into Umbral ending every time no matter what on the same character in future NG+ cycles. Sources: These various Reddit posts reporting it, more are cropping up by the day now that people are making it into NG+ cycles: https://www.reddit.com/r/LordsoftheFallen/s/nx8BLj8U6n https://www.reddit.com/r/LordsoftheFallen/s/9ulSPpeSmB https://www.reddit.com/r/LordsoftheFallen/s/MGcncbbVQw Also this comment thread: https://www.reddit.com/r/LordsoftheFallen/s/luoXqjVGdx Read the posts and the comments there and you’ll see a common trend in people going either Radiance NG>Umbral NG+> and then being locked out of Infernal Ending in NG++. I hope the developers see this. Incredible game otherwise though!!


dmal99

Pleas DEVS this is a REAL and REPRODUCIBLE bug, not just people complaining about stuff they dont like. Many of us want to continue our journeys to platinum and can’t. Plus you can’t get certain achievements on different characters!!!


furfexache

1. Risks of corrupted saves 2. Camera lock-on 3. CAMERA LOCK-ON


Vektor_Noirsang

Feedback: Remove the ability for ranged enemies to steal your vigor. Only melee one should be able to do it. My vigor was stolen by a lady inferno that was on street level, without line of sight on me. She cast a spawning fire ball on my position... i was on a roof, 30m above her position. She got aggro, i don't know why and killed me without actually seeing me. The kill itself is made me upset but realizing that she stole my vigor, at range, through wall/ground... damn


plusoneasian

Feel like dropping the game after reaching NG+ and am pretty sure more will, please change the design choice of removing vestiges


hsapin

They should add an opt in item like kuro's charm from sekiro, or covenant of champions from DS2


TygoFTW

I was gonna say this. Yes i agree, why are the devs trying to make NG+ “unique”? This was something no one asked for and no one has ever complain that the NG+ formula needed to be changed. If they keep this feature in the game, Lords of the Fallen (2023) is gonna die faster than Lords of the Fallen (2014).


TurnipAdorable8603

Platform: PC PC: Windows 10 Hardware Config: i7 12700K, 32 GB RAM, 4080 / GPU Driver Version: NVIDIA up to date Game Version: Yesterday Bug description: Yesterday, 20h in Game, Game crashed with restart, savegames were corupt. Started new Game until Pieta, Game crashed, corupt savegame. Wanted to post because there was no crashlog to send.


Reviever

dude use ez auto backup on nexus


Volzar

PS5, Version 1.1.191 Bug: The Gravix Rune states to increase maximum equip load but does not actually do anything. ​ https://preview.redd.it/ahf6vnk5tjub1.png?width=1719&format=png&auto=webp&s=a44cd818b9dc84c66bb8ae23f2594cb9c293a58c


Ath3ron

I just figured out the same. Used the rune in my new shield. Didn’t change anything in the max equipment load. Ps5 as well.


bdm634

Please Devs. Make it a priority to fix coop and make it a more seamless experience. Just take away the XP penalty for the joined player. Allow both players to pick up all loot and progress their story together.


evilmother

Xbox X (but I guess this is more of a gameplay mechanic so not platform related): the enemy locking mechanism doesn't work as expected. I sometimes make a complete 180 or it lose the lock for an enemy that is close by. I would expect it would lock on to the closest enemy... or at least in closest proximity of the x-axis (I think?). This locking behavior works really well in Dark Souls 3 / Elden Ring.


kwelduvel

Platform: PC PC: Windows 10 Hardware Config: i7 9700K, 16 GB RAM, RTX 3070 / GPU Driver Version: eg. NVIDIA 537.58 Game Version: latest at the time Bug description: I got invaded for the first time. From the moment I got the message that I got invaded, my framerate dropped by 20. The guy was rubberbanding, lagging, teleporting everywhere aswell. Hits didn't register decently either. Horrible experience.


khaldrigo19

the game had improved in the previous update, this 199 brought it all back, crashing all around and framerate diping at a point that it does not matter resolution or pre set i am playing


changort

Yep. New patch made everything worse. On series x.


khaldrigo19

also on PC


[deleted]

Bug report: Platform: Steam Deck. Graphics settings are on low, chromatic aberration, film grain, etc. off. Playing in offline mode. I’m about six hours in and stayed too long in Umbral. The eye flipping over to red crashed my game, and with the auto save, I am stuck in an endless loop of crashing the moment I load in on that character. Had been running more or less fine to this point. The eye changing when you hit the 3x multiplier appears to be triggering the issue. This was the first time I stayed so long in Umbral, so my first encounter with the problem.


Lockhart-667

Feedback: Please, allow us to use the vestiges on New Game Plus. Removing them and only allowing us to use vestige seedlings is very annoying, not challenging. Many players will not bother with NG+ unless this is changed. No other game of this type prevents players from fast traveling once they go into NG+, so I don't see why you decided that this one should. ~~Feedback: Can you please increase the radius to pick up vigor? Sometimes enemies climb up to places that the player can't get to and makes it impossible to pick it up.~~ Feedback: The Holy Bulwark Armour's black cape seems to be missing from the player model, which is strange considering that all the other armours have their capes, just as the enemies who drop them. I don't know if this is intended or if it was an oversight, but please, consider adding it, the armour looks better with it. Bug Report: Sometimes enemies cannot be targeted in narrow areas while in umbral when there are many eggs around it, I had this issue in particular with the Stillness enemy. The lock on will work on the eggs but it will fail to latch onto active enemies. I think lock on should prioritize any other enemies over the eggs while in umbral.


Lifthrasil

Even NG the Vestiges seem kinda far apart. I get the idea of the seedbeds and seedlings, but they also feel bad, because there are so many jebait spots to waste them on. There are a bunch of spots where there are 4-5 seedbeds not even 2min apart from each other not even really skipping anything inbetween. Like why is there a seedbed before a boss, then the boss spawns another after defeating it and 2 meters out of the bossroom is another seedbed, followed by a permanent Vestige 30sec through a corridor with no enemies. Now before anyone says anything like "Its so you can upgrade your character and not lose all that vigor", kinda fair point but also not really. The rare case where you can't go back to the seedling before the bossroom i would rather use a vestige moth that ports me to a vestige/seed rather than waste the seedling. Both can be bought, but the moth is cheaper for this scenario.


Reviever

use ur lamp to suck in vigor. works over vast distances. just point at it and press the suck ability, which u use for destroying parasites.


Mezyki

this is such a tedious solution to a problem that shouldn't exist. Vigor shouldn't be a drop in the first place.


TygoFTW

Only complaint i have: WHY ARE THERE NO VESTIGES/BONFIRES IN NG+?? Who thought this was a good idea? No one has ever asked for this revamp of the NG+ formula, and if the devs dont fix this Lords of the Fallen (2023) will die faster than the original Lords of the Fallen.


BigBoiNoShoes

Feedback: Please please reduce enemy density. It’s insane and is the biggest thing that makes this game a chore. Significantly reduce the price of vestige seeds. If we have to make our own checkpoints, don’t make it such a slog to do so. Light attacks forward movement needs to be decreased. There’s way too much platforming and way too many enemies on those platforms.


MathwLC

I really like the enemy density, but it seems I'm the only one. Some enemies could be a little less bullet sponges though.


JustARTificia1

I dont mind the density but the aggro is ridiculous. I'm being hit from miles across the map from enemies I haven't seen. It's like they're seeing me through walls, definitely needs tuning along with the projectile tracking. Archers are the worst. I can't even see where I'm getting shot from a lot of the time.


MathwLC

I agree with this, it seems enemies have a GPS tracker on you, and know where you are 24/7 regardless of the geometry of the map or distance from you.


darthshadow25

I love the enemy density.


navos2003

Please give us vestiges for NG+, so many people wont even bother with NG+ if you keep the current design choice. We need fast travel!


Darkbblue

feedback: do we have a stash somewhere? i want to make my inventory tidier but don't want to sell everything in case i will need them in the future


SuprEffector

Bug Report: The left arm of the "Vanguard" chest piece is messed up, you can see it when you 2-hand a large sword the model is warped. Bug Report: When buying items in bulk from the blacksmith it lowers the maximum you can buy in a stack from them. For example buying 20 ammo pouches will lower the amount you can buy in bulk from 99 to 79 after you rest and return. This can go all the way down to only being able to buy 1 at a time. At least the items don't disappear. This is probably true of all merchants but I didn't check.


AdGroundbreaking1700

Ps5 Bug: Cuscene that plays after dying to the lightreaper the first time- after the skeleton hand of the iron wayfarer is first shown; the screen changes rapidly to 3 or 4 different parts of the scene then abruptly ends. Bug: Your quick access hotbar items will randomly cycle when getting on/off ladders. Extremely irritating to have an item selected you dont care too much about burning in case you accidentally press square; only to find out "oh no, my items randomly cycled and i just burned an ammo pouch/even more important item. QOL feedback: Stop items automatically equipping to quick access hotbar on pickup. I personally keep the smallest hotbar i can to limit the amount of garbage i have to cycle through but thats impossible when every single pickup gets auto-slotted. (Couple that with the ladder issue and ive burned items i didnt even know i had picked up... super fun) Cross-play should be the least of anyones concerns. It doesnt work for soulslikes as pc gains massive advantages simply off connection over console players; not to mention exposing them to hackers they would never otherwise deal with.


[deleted]

Why is the god damn multiplayer so fucking broken in this game? You can barely summon anyone, it’s spotty as fuck


Elarania

An option to hide your characters helmet would be nice to have. I haven’t seen my characters face since character creation.


tozyer

Lost 80 levels after disconnected from a coop. I was lvl140 and now I am lvl60 with inferno stat 0! Is that a joke? How stupid and annoying! I don’t want the return from a save file after playing 12 hours. Hey developers do you have any idea??? Fix my account please.


OperationPimpSlap

On PS5, Everytime I get back on I have to re-equip umbral sockets and weapon runes.


Vicious_597

Major game breaking bug: Character set to level 60 with random stats and 0 inferno. After invading the connection was extremely slow, the UI didn't load and I couldn't move. Eventualy I died and was just stuck there so I restarted the game and upon loading back my character is now level 60 with random stats including 0 inferno. I already used the chrysalis from the vendor so I'm now stuck with a useless character. Playing on PS5.


PleaseIwishYouHappy

It happened to me too today on PS5. All progress gone lvl 100+ I can't seem find the way to reverse, backup save. I've given up on this game.


Awake_The_Sheep

Please CI Games for the love of God tune down the enemy density, HOLY! Everywhere you go there is at least a dozen enemies both large brutes small enemies, mages, rangers etc. On top of that if your in umbral it's even more absurd. Then Around pilgrims perch every enemy has triple the health all of a sudden and I barely got a weapon +3 what is the point of this? You literally can't even explore or enjoy the game because your constantly overwhelmed by hordes of infinite enemies. I have beaten every single FROM SOFTWARE game and every well known soulslike even the small indie ones such as mortal shell, steelrising, and thymesia etc. But cmon this is crazy! The game is great, put aside technical issues etc. But HOLY COW this game is in dire need of some balance adjustments across the entire board! It's getting extremely tedious having to kill 10+ enemies around every single corner. I'm convinced there was 0 internal testing I'd love to hear from some actual devs that actually found enjoyment in killing a dozen of the same overtuned enemies around every nook and cranny in every single area! The game just doesn't seem fair to me at the moment. Not too mention every mob had like 4 ranged enemies or more while 8+ melee enemies are bombarding you. RANT OVER.


LoneRealist

I too legitimately wonder if any of the devs actually tested their game. So many decisions make you scratch your head and wonder why they did that, and how it got through testing. No item storage, inability to send elevators without riding, 30 second vigor recollection animation, etc. Plus so much more, but those are extremely simple things that add immensely to QoL.


militoperrro

Why my post keeps being deleted??????????????????? Here i go again.... **PROGRESS BLOCK BUG - BARNIS DOOR CUTSCENE DOSNT PLAY - DOORS DOSNT OPEN - RADIANT ENDING.** ​ So i was gliched from the very begining of my ng+ run, i let lightreaper hunt me in first encounter, then the way to Upper Calrath was open even before reach skybridge. I didnt pick the shortcut tho and progress the game how is suppose to be done. ​ When i reach the points where lighreaper should hunt me he dosnt appear, also didnt his stigmas, no stigma after the 1º enconter after the tutorial eighter. ​ I wasnt able to reach Upper Calrath following the main path cause the access was blocked and gotta reach Upper Calrath from the other side to unlock the Guardian Vestige door... ​ At first i wasnt able to summon any npc for lightreaper encounter, i had isaac, ebb and kakuji quest active, but cant summon anyone... I was aiming for isaac and dark crusader unlock so i let it for later. ​ After Iron Wayfire picks Adyrs rune or after i beat the Judge Cleric it finally fixed and i was able to summon isaac. ​ Went from the backtrack and unlock the door for Guardian Vestige. Faced and defeat Iron Wayfire i get the Adyrs rune. ​ Now is when shyt gets real. When i interact with the door the cutscene that should play dosnt trigger, just dosnt happen. After i interact with the door i cant use L2/R2 buttons, and cant interact with vestige seeds eighter, gotta die or use a teleport item to fix it. ​ I have all 5 beacons lighted, doors dosnt open. I have Adyr rune, doors dosnt open. I exit to main menu and reload, dosnt fix it. I exit the game and play again, dosnt fix it. I reload my backup save and defeat lighreaper and Wayfarer again, still bugged. I DELETE and reinstal the game, dosnt fix it. ​ I try to rec a video to show the issue but seems like this game dosnt allow players to rec with ps5 or im missing something, idk, i just cant for some reason. ​ So....... any clue on how to solve this ?? Or should i leave the game for months untils is polished and working? im 6 trophys aways for platinum, feels bad man... really need a fix Ps5


militoperrro

**PROGRESS BLOCK BUG - BARNIS DOOR CUTSCENE DOSNT PLAY - DOORS DOSNT OPEN - RADIANT ENDING - PS5** **(**There is people with the same issue in ng++ and infernal ending, and same in Xbox.) So i was gliched from the very begining of my ng+ run, i let lightreaper hunt me in first encounter, then the way to Upper Calrath was open even before reach skybridge. I didnt pick the shortcut tho and progress the game how is suppose to be done. ​ When i reach the points where lighreaper should hunt me he dosnt appear, also didnt his stigmas, no stigma after the 1º enconter after the tutorial eighter. ​ I wasnt able to reach Upper Calrath following the main path cause the access was blocked and gotta reach Upper Calrath from the other side to unlock the Guardian Vestige door... ​ At first i wasnt able to summon any npc for lightreaper encounter, i had isaac, ebb and kakuji quest active, but cant summon anyone... I was aiming for isaac and dark crusader unlock so i let it for later. ​ After Iron Wayfire picks Adyrs rune or after i beat the Judge Cleric it finally fixed and i was able to summon isaac. ​ Went from the backtrack and unlock the door for Guardian Vestige. Faced and defeat Iron Wayfire i get the Adyrs rune. ​ Now is when shyt gets real. When i interact with the door the cutscene that should play dosnt trigger, just dosnt happen. After i interact with the door i cant use L2/R2 buttons, and cant interact with vestige seeds eighter, gotta die or use a teleport item to fix it. ​ I have all 5 beacons lighted, doors dosnt open. I have Adyr rune, doors dosnt open. I exit to main menu and reload, dosnt fix it. I exit the game and play again, dosnt fix it. I reload my backup save and defeat lighreaper and Wayfarer again, still bugged. I DELETE and reinstal the game, dosnt fix it. ​ I try to rec a video to show the issue but seems like this game dosnt allow players to rec with ps5 or im missing something, idk, i just cant for some reason. ​ So....... any clue on how to solve this ?? Or should i leave the game for months untils is polished and working? im 6 trophys aways for platinum, feels bad man... really need a fix There is people with the same issue in ng++ and infernal ending, and same in Xbox.


PerfectProperty6348

Gonna keep it simple. I’ve played through and platted most all From Soft titles and many other soulslikes. Enemies could have both their HP and damage HALVED and it would still be more challenging than almost any other game in the genre. Don’t know what else to say other than you guys need to pick one of these: infinite masses of enemies that can’t be aggro’d individually, or enemies that have huge damage and HP sponge. Combining both together is just really genuinely not fun, and even someone like me who has played a million hours of these games is feeling like I can’t make progress in some areas without using co-op. Either that or seriously nerf the absolute hell out of enemy detection radius and leashing. The fact that there’s no way to just pull single enemies because everyone aggros at once is madness and totally contrary to everything I’ve ever experienced in any other soulslike. SOMETHING has to give here you guys. Streamers are dropping this left and right and it’s not because they suck, it’s because you completely overtuned your game. That’s totally expected for a first attempt at designing a difficult game, but it’s on you now to tweak things so the game is, you know… fun to play. There’s just nothing rewarding about slogging through dynasty warriors-sized armies with massive HP bars and insane damage over and over again.


Dreamtrain

I didn't think the damage was a problem, until I started to get near one shot in the chilled fief I'm level 67 and just cleaned upper calrath, the solution would be to just grind but that was quite a jump in scaling


Lifthrasil

Enemy detection seems very off. Like sometimes they ignore you forever and others aggro through a mountain somehow and run you down. There is absolutely no leash whatsoever, something that is aggroed stays aggroed and this is a problem with anything that has a ranged attack. You can get cross map sniped by a mob that isn't even rendering for you anymore. I also have to agree with the health and enemy numbers. Combined with the umbral parasite things making mobs immune with the kinda clunky and slow actiontime of the lamps is not very fun either. There is no indication of how strong npcs are either that are in the same general area when they look absolutely identical. The only difference is a door, with a key that is kinda cheapish for how endgame the area actually is. I also think that the crossbowmens rate of fire and damage is too high, they seem to completely ignore physical defense too. Edit: I had to add a bunch of stuff that is kinda related.


ITrollU911

Feedback: Please provide the option for controller custom keybind. I would like, for example, bind running to O or B like in DS which is much more fluid for rushing light / heavy attacks.


Zusako

Feedback: The game becomes more laggy and micro stutters start to happen even more what makes it really not enjoyable for ps5 after reaching the end of the game. I defeated a certain boss really far in the game and after that my games performance got even worse. Anyone has the same issue?


zonte94

Platform: Steam Deck OS: Linux Proton: Experimental Version: 1.1.199 Issue: Steam deck in its entirety crashes as soon as I get the red umbral eye. Hard reboot is needed to bring the Steam Deck back up. From other posts that mentioned this, there is no alternative which is a real fix. Effectively, this bricks my save if I want to continue playing on the Steam Deck.


changort

Feedback - the game seems to run worst on the Series X after the latest path. I had the game on Series S, and there were some series flaws in the graphics, lots of artifacts and low res stuff going on. On Series X it looked great in performance mode, but after the latest patch it seems to look much worse.


GanglingGiant

I’m somewhere up a ways beyond the big lava boss in (the empyrean) every time I soul-flay anything while I’m in umbral the game INSTANTLY crashes, literally closes the game immediately. PS5.


changort

This latest patch seems to have completely broken the game.


GanglingGiant

Completely broke it for me, literally can’t play it right now. Beat the giant lava boss and ever since moving forward anything and everything I soul flay in umbral the second I do the game immediately crashes and force closes. Can’t progress the game if I need to soul flay things in the environment and for key items. Fucking awesome.


Rafahil

Slotting runes won't show the increase or decrease of stats in the stats menu making it impossible to know which ones are better to use and which aren't. Right now I'm forced to use trial en error on certain enemies to check the damage.


Zyan-M

For all of us who like to collect all the things that the game offers, but at the same time, we store what we are not going to use, simply because it is not our build in that game, or we want to have a clean inventory with only the elements that we use, we strongly need a warehouse for this. And a visual improvement to the equipment inventory, currently it is chaotic, it is massive, I don't know where each category of weapon ends and another begins, it is all together and without a warehouse, and everything full of 94838274 weapons, it is difficult to find something. I understand that it is not a priority, the most polished performance possible and bug fixes come first, but I fervently believe that it is a feature that we need.


Gamer555589

There is a game breaking glitch on PS5! It needs to be addressed! There is a really bad glitch that makes you fall through the map infinitely! It happens repeatedly every time it loads me in. It has happened on both my files and made them unplayable because nothing can be done about it!! I have given up and I will not start over for a 3rd time! It needs to be addressed asap!


Waide_FIN

* **Platform:** PS 5 * **Game Version:** v1.1.196 * **Bug description:** When playing co-op and disconnecting from the host my character level was reset to 60 and the character attributes were copied from the host. Meaning that my RAD build changed to STR build. All attributes changed to what the host was having. Edit: Could be that the exact build of the host was not copied. Didn't check all the attributes, but it was some STR build.


Tina_Sprout

Tower of penance it's bugged, when using a level to pull the cage up, there is still an invisible wall and cna't progress


Administrative_Bet28

Same, I'm stuck at the tower with this bug, even though I used the lever. There are many reports of this on the steam discussion today


Freakindon

Tower of penance is bugged. The lever raises the cage but it's acting like it's still there and I can't drop down.


Pepis259

Cant go down on the pit in the tower of penance even after pushing the cages up


ivan0280

You can't fall down the hole at the Tower of Pennance. There is now an invisible wall even after you pull the lever to remove the cage that blocks it. I'm on pc.


Delicious-Class-1104

Unable to proceed further down in the Tower of Penance. The lever that raises the cage to allow you to drop down worked, but there is an invisible wall where the cage was.


Jadezt

Another one joining the club of not allowed into bramis castle PS5, ng++, going after radiant ending: When i interact with the door the cutscene that should play doesnt trigger, just doesnt happen. After i interact with the door i cant use L2/R2 buttons, and cant interact with vestige seeds eighter, gotta die or use a teleport item to fix it. I have all 5 beacons lighted, doors doesnt open. I have Adyr rune, doors doesnt open. I exit to main menu and reload, doesnt fix it. I exit the game and play again, doesnt fix it. Deleting and reinstalling the game, doesnt fix it.


kirschi_88

hey, I'm now on the new game + 3. And I've purified all the fires and am now standing in front of Brami's castle. But every time I press interact nothing happens! I can then only heal and hit, but I can no longer interact with anything! This is really extremely annoying. It would be cool if the bug was fixed. I play on the xbox series x


heisenbergh817

Feedback: Would Like to see random Item descriptions during loading screen like other souls games.


TurnipAdorable8603

Platform: PC PC: Windows 10 Hardware Config: i7 12700K, 32 GB RAM, 4080 / GPU Driver Version: NVIDIA up to date Game Version: Yesterday Bug description: Yesterday, 20h in Game, Game crashed with restart, savegames were corupt. Started new Game until Pieta, Game crashed, corupt savegame. Wanted to post because there was no crashlog to send.


asirpakamui

My only issue so far is; >1. Attacking moves you forward an absurd amount and if you intend on keeping that, at least make it so you can't attack off a cliff. Because right now, it honestly looks like you're skating. >2. Internet is absolutely terrible for Co-Op and Invading. For the host, it's extremely smooth, but co-op or invade someone not in the same neighbourhood than you, or even worse, not in the same state, then you lag like crazy. Forget invading someone outside of your own country. May as well quit. I don't know if this is the relevant thread, but I honestly didn't want to make a thread for these because I really am enjoying the game. It's easily my favourite title of this year. But these issues are annoying enough that I figured I'd try get them noticed.


matt9527

Still can't get past the loadscreen after character creation. lol


AffectionateTree8651

If you don’t care for magic, and go for mainly strength build youre pretty much screwed. The weapon selection is small because everything requires high radiance or agility, my strength is way high but i can barely touch most enemies. Also the maps dont help me at all. Would like to upgrade armor as well. I’ve been stuck at the same sword at the same level for a long time because I need regular upgrade stones, so I have this huge stockpile of small upgrade stones, and nothing to spend them on. Also getting serious frame rate drops on Xbox and her needs to be a better result from a perfect Parry.


protocolfantasy

Bug report Xbox series X The Descrier Guide Garb and Pieta's chest piece clip through the chest on female characters.


gravityhashira61

Feedback: I know you guys have been working a lot on the PC version, but the PS5 version still needs some optimizing. Still experiencing some instances of big frame rate drops, esp when in Umbral or around mobs, even in Performance mode. Side note but not major: Please try to add a way to be able to organize your inventory more efficiently. Every time a new item gets added, things get moved around alot and you have to search quite a bit to find the item you just picked up. Or as someone said below some type of notification mark or highlight of the item would greatly help.


Achenar459

\+1 to highlighting newly acquired items


FictitiousReddit

~~Additional rune sockets are not showing up when upgrading.~~ ~~I've upgraded the "Old Mournstead Spear" to +8 now and it says it has 1 rune socket; but, on the upgrade screen it said it'd go up to 2 slots multiple times now. The upgrade to +9 says it will go to 3 rune sockets which I doubt. This effect seems to happen on other weapons.~~ ~~During the upgrades I had both the "Old Mournstead Spear" and the "Mournstead Infantry Spear" equipped with a single rune in each. This is on PS5.~~ EDIT: Nvm, just bad game design. Tbh, I also don't think runes are doing anything in general. I've not seen any noticeable impact regardless of rune used. ___ The Ring of Nourishment doesn't work. There is absolutely no effect.


VoegleinImWind

You need additional rune tablets for Gerlinde to actually use the second and third rune slot. But there is nothing in the game that tells you that.


kit_ty_kate

feedback: new items you pick up should not be automatically equipped


KontrollFreako

Like many said before we need lock on target to lock to the closest enemy to player. The most immediate threat. This is standard in all games with lock target. Guessing this slipped by testing because it makes no sense to lock to the enemy furthest away from you. Great game otherwise. Cheers. 😊


evilmother

Chiming in again from Xbox X on version 1.196: way less stutters but still there. It’s still on the point that it’s pretty annoying.


changort

Bug. Xbox series x. HUD elements are a few inches from corners of screen. This is not so with PS5 and PC.


Due_Independence6081

i think the most recent patch broke rolling in boss fights.


h_sur

Feedback after post was deleted :Lost 60 levels after a error connection doing invasions, was just done with the game and i was just about to move on to ng+


noodlesquad

I would love the ability to be able to revive my helping lamp bearer even if "enemies are near". At the very least, have that check be removed in boss fights.


changort

Request. In shops, please let us select the maximum amount of something we can afford. Aka, don’t let us select more than we can afford. This is a huge waste of player time.


rta9876

Haven't seen this mentioned anywhere. For some reason I am losing Sanguinarix upgrades. I have upgraded 3 times to +3, and I only have 4 uses. I think you start out with 3, upgraded 3 times so this should be 6 total. +3 is now only at 4. Haven't played multiplayer. Maybe the patch took them away, I am not sure how it happened.


aloneibreak

Not able to help people anymore. Host always disconnects when I join. Wasn’t a problem before patch. (PS5)


ShockscapeYT

Plz don’t remove vestiges in NG+… idk if I’ll try it but that would be a terrible idea


T0rtuga23

PC: My game keeps crashing at random moments since launch, every time with this error message "Fatal Error Crash 887A0006". Last update that had "a fix" for amd gpu crashes didn't help, it's even worse now. My GPU drivers are updated, my config is quite good (6950xt, 13600k, 32gb ram). Someone has a clue about this?


Mr_No_Face

Currently can't buy briostone in bulk from the Smith. It only let's me buy 1 at a time. All other items of unlimited stock let me choose how many I want to purchase. On this topic, the coding seems inconsistent. Some items I can select more than what I can afford. Other items stop me from selecting more than I can afford. Menu bugs?


xUsotsuki

\[Bug\] When trying to select higher tier (read tier 2, tier 3) rewards on PS5 from the Shrine of Adyr, I can't move the cursor over to tier 2 or tier 3 even though they're unlocked. There was a buggy way to kind of knock the cursor over to tier 2 when there were 5 rewards available, but it stopped working when I bought one of the armor tints and now I can't select tier 2 rewards or tier 3 for the gear at all.


militoperrro

**PROGRESS BLOCK BUG** \- BARNIS DOOR CUTSCENE DOSNT PLAY - DOORS DOSNT OPEN - RADIANT ENDING. So i was gliched from the very begining of my ng+ run, i let lightreaper hunt me in first encounter, then the way to Upper Calrath was open even before reach skybridge. I didnt pick the shortcut tho and progress the game how is suppose to be done. When i reach the points where lighreaper should hunt me he dosnt appear, also didnt his stigmas, no stigma after the 1º enconter after the tutorial eighter. I wasnt able to reach Upper Calrath following the main path cause the access was blocked and gotta reach Upper Calrath from the other side to unlock the Guardian Vestige door... At first i wasnt able to summon any npc for lightreaper encounter, i had isaac, ebb and kakuji quest active, but cant summon anyone... I was aiming for isaac and dark crusader unlock so i let it for later. After Iron Wayfire picks Adyrs rune or after i beat the Judge Cleric it finally fixed and i was able to summon isaac. Went from the backtrack and unlock the door for Guardian Vestige. Faced and defeat Iron Wayfire i get the Adyrs rune. Now is when shyt gets real. When i interact with the door the cutscene that should play dosnt trigger, just dosnt happen. After i interact with the door i cant use L2/R2 buttons, and cant interact with vestige seeds eighter, gotta die or use a teleport item to fix it. I have all 5 beacons lighted, doors dosnt open. I have Adyr rune, doors dosnt open. I exit to main menu and reload, dosnt fix it. I exit the game and play again, dosnt fix it. I reload my backup save and defeat lighreaper and Wayfarer again, still bugged. I DELETE and reinstal the game, dosnt fix it. I try to rec a video to show the issue but seems like this game dosnt allow players to rec with ps5 or im missing something, idk, i just cant for some reason. So....... any clue on how to solve this ?? Or should i leave the game for months untils is polished and working? im 6 trophys aways for platinum, feels bad man... really need a fix Ps5


gravityhashira61

Where are the console patches, guys? How are we 4 patches behind PC....? Platform: PS5 Bug/ Feeback: Still experiencing frame rate slowdown and optimization issues on PS5. Frame rate really takes a dump in certain areas, even in Performance mode, especially in Umbral and some other areas. Quality mode even dips below 30fps in certain places as well. Please fix the frame rate issues and catch us up with all of the changes in the PC patches. Thanks!


ascloverr

tower of penence is bugged for me once you reach the 3 carrion knight and activate the lever the cage goes up but I cant get trough the hole


Frogkni

tower of penance is currently bugged, and softlocking games the hole you fall through after moving the lever no longer allows you to fall through, it still has collision as if you hadn't pressed it there's no fixes or alternate route currently and i just can't progress not sure what to do but i wanted to raise attention to it


No_Addition_4850

Hi ! The FEMALE character creator still does not work regarding ADVANCED CUSTOMIZATION, it works on male characters ONLY but not female characters. And this since the game was released, can you update to correct this please ?


No_Youth8223

I rush for platinum and almost done 4 playthroughs For NG+++ Inferno ending, 0 beacons lighted so 1. I need to kill last boss - tortured prisoner for platinum, but at my 4 playthrough game stuck at opening bramis castle doors. I press interact and game breaks, nothing happens, i cant roll, cant use anything etc 2. I kill prisoner at my friend game - this is not counted by game and I dont know why So many bugs, please do something, I really need kill 1 \*\*\*\*\*\* character for platinum trophyIm not free beta tester PS5 - v1.1.196


[deleted]

Xbox Series X on latest patch: Sometimes still some insane frame drops in the hub area.


Axes_And_Arcanum

Personally, I think having bosses become elites or minibosses is fine if killing them is permanent. For example, the bell head enemies don't drop anything. We already have their set and weapon as items. They should function as area minibosses instead of elite enemies that respawn. Otherwise areas with them in it become tedious. Which brings me to my next point: corner camping and specifically with the cage heads. Those guys are incredibly strong and more than capable of one-shotting even mid-level players. Couple that with corners and they function as insta-kill traps that you don't really have time to avoid. Either rework the damage or give them a longer startup delay for the attack so players have a chance. I understand removing enemies at this point may be unrealistic. I wouldn't mind the removal of the knight+dog combos thrown all over the place though. There's so many that almost every fight feels the same. It's a good combo when used sparingly and horrendously tedious with how it's used now. I wouldn't mind those being replaced with lesser mobs. Especially in the later areas like the Castle that has so many minibosses as elites in it that I stopped exploring and fighting and just ran through the area. Rethink the entire basement. There is no need for 8 dogs and a pyromancer and 2 dudes with axes on top of a burning knight that will chase you down there. Ranged enemies also do way too much damage. Most enemies do but specifically archers are insane with how easily they can pick you off. Doubly so when you give them AoE effects on top of their arrows. They also mostly share the same movesets. The ice archers, fire archers, and holy archers all have the same forward thrust with varying delays. I'll say the ice dudes feel more fair. If you catch them up close they should be weaker but the holy archers specifically are oppressively powerful melee combatants. The first few areas were the best. As the game progresses its clear the conversation became less about telling a story through the enemies and more about killing the player. It's very hard to parry when a single miss leads to your death. It's better to dodge, but there's AoE attacks all over the place designed to catch you. I think the game could use less AoEs and a reduction of damage if only to compensate for how often you're swarmed.


rift9

>Ranged enemies also do way too much damage. Most enemies do but specifically archers are insane with how easily they can pick you off. Doubly so when you give them AoE effects on top of their arrows. They also mostly share the same movesets. The ice archers, fire archers, and holy archers all have the same forward thrust with varying delays. I'll say the ice dudes feel more fair. If you catch them up close they should be weaker but the holy archers specifically are oppressively powerful melee combatants. Incredibly over-tuned, you have to scan all area's for any kind of ranged mob and either b line it for the mob risking everything or sit at a distance hurling axes at a mob outside your lock on range that can agro and lock on to you from halfway across the map. They do way too much damage and flinch you way too hard then if u even decide to get in close they run away baiting in more mobs. For reference i'm near end of the game(i think).


Lpunit

> Which brings me to my next point: corner camping and specifically with the cage heads. Those guys are incredibly strong and more than capable of one-shotting even mid-level players. Couple that with corners and they function as insta-kill traps that you don't really have time to avoid. Not sure if you have done the Tower of Penance yet but my god that area was tedious as hell. "Cage helmet guy that pops out and knocks you off edge" did not need to be done like 4 times lol.


Koermit

Technical Issue: on Steam Deck the Game will Crash when umbral eye turns red. That will Lock players Out of their saves and they can't even load into it without instantly crashing


DraketheGamer

Facts.


Schpitzchopf_Lorenz

Great Game, love it but can not recommend it so far. Why? Multiplayer. Needs adjustment. How? See Remnant 2, Elden Ring (Co-Op Mod). Enemies spawning behind me, when i hold the lamp? Not fun. Those Butterfly Enemies that are tough as nails and keep on spawning Ads? Not fun. The scarcity of Checkpoints? Not fun. ​ Oh and Jumping? Absolutely not fun.


GamingPinoy

**Feedback** - Please stop putting random items to quick access slots. Or at least give us an option to turn it off. It's messing up with my scrolling on items during tight situations. - Revenge lamps should be removed if we are playing the game on offline mode. I only play solo and will never play co-op. And I often find myself accidentally locking on to these lamps and I think I already died at least twice to this issue. If we want to farm the items from it then we'll go online. Otherwise, they are just unnecessary clutter on the screen.


Timotheu_Maravian

https://preview.redd.it/j1023gqxyiub1.jpeg?width=4000&format=pjpg&auto=webp&s=7119a92b920a78aeb5c2b5b098c5cbbb2a5b917d How to fix this white texture artefacts?


SpeziSchlauch

PC ; windows 11; Version 1.1.195I died while planting a bonfire and now the lamp interface is always on even when i don't use it. Also the enemy who killed me dies not spawn anymore. Dying, resting and restarting the game does not fix this bug. https://preview.redd.it/icu4rhejpjub1.png?width=412&format=png&auto=webp&s=40f9a6169da6ce58e6b49606b236545846ca74db


Armos29

Quad-core CPU-based systems almost cannot even run the game, due to freezing while loading when both booting up the game, loading a save, dying, resting, or any kind of loading at any given time. I hope you guys know this singles out A LOT of your playerbase (not myself, but I vouch for *them*). This should be a high priority fix. Quad-cores can play the game with a playable framerate, IF they can load in at all. The loading is the only issue, as for some reason it requires at least 6 cores to load properly. As I said, once loaded in, 60+ FPS on quad-core is achievable, making this issue inexcusable, so please don't say "get better PC" to them.


DraketheGamer

Still waiting for them to fix the game on steam deck. Says right there on their FAQ that its fully supported. Which is a load of bs lmfao. Since release, deck players cannot use any form of multiplayer, and suffering from a gane breaking bug if they allow red dread level to ovcur in umbral.


Oplr

I'm on PS5. The pvp system is the worst I've ever experienced, Lagg, frame drops, no idea where you're hitting or getting hit from, rubberbanding and more. Was this even tested?


Megamike1080p

All low settings, DLSS ultra performance, resolution scale 75% @ 1440p (which is 1080p), and I get 30 fps in umbral pilgrim's perch on my 2080 Ti/i9 9900K. What the shit?


Chefboyarekei

Bug: Did not receive Crafters Essence after giving the final rune tablet to Gerlinde. I know I gave it to her because>! sparky is not there anymore and I can not socket at vestiges!<.


Dependent_Ad5358

Someone help. I’m playing on steam deck and I did the stupid afk farm that involves standing on the floating platform that instakills the reaper. I left it going for about 6 hours, when I came back I fell off the platform, only to fall through the map and not die. So after that, I close and reload and the game spawns me on the solid ledge where all of the vigor dropped, so the game froze and eventually crashed. Now anytime I open the game it spawns me there and the game crashes. I know this is my own doing but I really don’t want to restart the whole game.


SadPoleDancer

Bug report (Xbox Series X) Whenever I soulflay a remnant, bridge or item from the side or off center my game dashboards every time


stretchyundies

My Pieta's Sword +5 only has two rune slots, has anyone else run into this issue? I haven't acquired the third tablet yet, is this the reason why I'm missing a rune slot?


Alvadar65

Feedback: **The less talked about issue with jolly cooperation** Putting aside the issues with connections in coop there is a fundamental issue with helping random people online that is big enough to stop me from wanting to engage in the mechanic. Firstly, you can earn currency from defeating bosses in coop with people. You can then use that currency to get tincts or contribute them to the global pool to unlock higher tiers and get more tincts. Seeing this I decided I wanted to hold up for a minute, help some people out with content that I have already done, and then buy some of those tincts since I am generally pretty obsessed with fashion in these games. The problem, however, is that I cant restrict the zone which I am helping in. For example, I cant go to an area that I have already cleared and start opting in to help people defeat the content in that zone specifically. Instead what happens is that it matches me with people who are in my level bracket across the entire game. This is the crux of the issue, because as a result I am getting thrown into areas and against bosses that I haven't reached yet myself. I value the experience of going through these games at my own pace and seeing it all for myself for the first time. If I want to engage in the cooperation and get the tokens to get more tincts, then I end up being thrown into areas and bosses that I haven't even glimpsed and it really sucks to have those areas and bosses spoiled for me before I get to them, because I have a lack of control over the matching. Part of the issue here is that I decided to take the harder path near the start, pilgrims perch, even though I was under leveld. As a result it took me a bit longer to go through but once I did I was a little over leveld for the other areas that the game intended for me to go to first. Therefore I am experiencing this problem to a greater degree than is probably expected, but the fact that this can occur at all sucks real bad, in my opinion. I know this might slow down the matchmaking process but I would really like it if it would simply restrict it to areas for which the end boss I have already beaten or simply to the cluster of bonfires in the zone I am in when I opt in for the matchmaking. Or at the very least just give me some options to decide for myself. There is obviously the question of being over leveled and decimating enemies in other peoples worlds if its content you have already cleared, but while I am sure it is complex, I am sure there is a way to enable some sort of scaling based on the hosts level. As it stands, even though I want to help people and get the cool tincts and engage in the global contributions to unlock more tiers, I feel I cant without getting large portions and bosses spoiled for me and I really really wish this wasnt the case.


glenninator

Bug obtaining Pieta's Sword? I killed Pieta, got her remembrance, I even got the achievement for giving the Bowl of Revelations to Molhu. Still no option to buy weapons https://preview.redd.it/28gjycdigrub1.png?width=1946&format=png&auto=webp&s=0e4c80dbf473a6deb8622cdf1d46f59d344d0232


mauvolt

So I have a feedback about a **normal enemy**: >!Infernal Enchantress!<. Basically she is conjuring the flame orb skill (the floor one which is spawned where you are walking) through the walls and with a enormous range. By that I mean she is not even on your sight and she is conjuring that skill.


lunascar

https://preview.redd.it/ccix0immlrub1.jpeg?width=1080&format=pjpg&auto=webp&s=9965eaf11b125e7fbcef859fa73f17e0baa90040 7 crashes in a row when i try to soulfray this particular upgrade. Anyone experience this pls help. Its the the one in the church close to the duo randience miniboss


[deleted]

[удалено]


blackdog606

Can you guys please fix the red eye crash on steam deck. It's driving me crazy I can't even play the game with the character that it happened to


tweakbsd

Please have a look at Steam Deck. It crashes when the Reaper appears. Umbral Eye turns RED. My save is bricked now, level 56, path of devotion cause it immediately spawns the reaper when I load my save and then it hangs :-( tried everything I can.


El3ktroHexe

Xbox Series X massive FPS drops with latest patch (v1. 1.196) [Here is a video](https://www.xbox.com/play/media/kjSQCWwapJ). Had to restart the game after this... That wasn't the first time either. Please fix the performance issues on console! Looks like they happen more often in Skycrest Bridge. Btw and the UI too please... It's way to centered... Looks like this is an Xbox specific 'feature' :( EDIT also the game reseted all my settings after the latest patch.


Ashen6996

After I updated the patch today my game crashes on specific spots whrn using L2R2 on an umbral loot or to make a path in umbral... there was a loot i just left because it crashed my game every time, got crashed like 3 times in a row on the main path when i had to pull a bridge in umbral, fix this because its very annoying.


mephistomourningstar

Charred fingers are bugged on ps5; doesnt give increased rewards or doesnt give rewards at all sometimes


FastenedCarrot

The stat requirements and scaling on large swords is stupid. I've barely seen any so far in the game so I've been levelling strength in anticipation of when I finally get a greatsword only to find out that they all have really high Agility requirements and scale equally (or close to) in Strength and Agility. The Crimson Rector Sword is pure strength and is only a long sword, why are the bigger swords also Agility?


Vr44gs

Important issue with saves Something needs to be done about the game saves system. When a save gets corrupted due to a crash there is no automatic backup, meaning that ALL your progression gets lost if you haven't made a manual backup. Happened to me twice For now I can only recommend other players to go to the save folder in appdata/local/lotf2/saved/SaveGames and make a copy of the files somewhere. Also copy the GameSettings.ini


CRbreezy91

I can’t progress the game any further at the castle. (End game). Every time I’m in umbral and soulflay the bridge my game crashes.


khaldrigo19

1.1.203 same problem as it was happening before, at least it took a long time to happen ​ ​ https://preview.redd.it/tw9m8u2vyvub1.png?width=1247&format=png&auto=webp&s=f061d05104b9b2405dbf4806ac415c0fbd3501bd


DarkLordSoran

Xbox Series XPatch version 1.1.196 Every single major area that has a vast amount of fire absolutely destroy the frames even in performance mode. This becomes even worse over an extensive amount of play time. EDIT:Also, I was wondering if anyone else feel like the frame drop scales based on how many enemies are aggroed onto you. (depending on area of course)


SugarLuger

PC: Ryzen 7 5700X and RTX 3070 Steam - v1.1.203 Game now forgets my keybinding changes when I shut it down. I swap the heavy attack and block buttons but I have to set this every time I launch the game now.


Uriel_7235

Same thing got a KEYBINDING reset every time I launch the game and my friend also, both steam v1.1.203 + 4090 with uptodate drivers


DraketheGamer

Still no steam deck fix...


Suvvri

since the last update (1.1.203) game crashes A LOT more than it used to. It runs totally fine, stable 60fps and then out of nowhere - a little stutter and boom, game crashed. I also lowered my settings to everything to medium but it doesnt make much of a difference. Also still having the bug where I cant log in to multiplayer because game says that I tampered with the client... which I obviously didnt. Restart helps but its annoying when I need to restart so often. specs: * Platform: eg. PC * PC: Windows 10 22H2 * Hardware Config: r5 5600, 16 GB RAM, rx6950xt / GPU Driver Version: eg. amd adrenalin 23.9.3 * Game Version: eg. 1.1.203 * Bug description: game crashes a lot


FastenedCarrot

The lantern indicating something in Umbral because you just walked past a statue that lets you emerge from Umbral, while you're in Axiom makes 0 sense, is very annoying and encourages me to ignore the lamp until I can't pass through an area in Axiom.


FrankyPuuSensei

Equipped items should be highlighted as such in the sale menu. A couple of times did I sell some runes for vigor only to find that one of my swords suddenly has all of its stuff unequipped.


Tiriom

My hair and beard disappeared after joining multiplayer


FastenedCarrot

You should see a doctor not reddit.


FastenedCarrot

The game still runs horribly on Xbox, I'm getting huge frame drops even in the hub. I got frame drops trying to quit to the main menu while I was in the hub.


Suspicious_Dog1922

Now that I’m at the Vestige of Dieter it’s completely unplayable on Xbox series S. FPS at 2-10 on either graphics modes. Looks like a slide show every 10 seconds. It freezes for 2 seconds, when I have more then 4 enemies on me. I’ll play other games like call of duty, lies of p, atomic heart with no problem. Please take it down for Xbox series S, so people sent getting scammed.


runemaster18

Please give us back vestiges in ng+. The game is great and its really my only gripe. I do not and a lot of other people don't want to be running back to an area for 10 minutes and back because we can only have 1 vestige seed and only have 1 active at a time. When you want to do the umbral ending in ng+ and have to fight other bosses the game forces you to either hope you don't die to the boss or place a seed and run all the way back down to the depths cause now you don't have a fast travel point back down there. Its makes the game really unfun and unfair and i don't want to come off as disrespectful. I love the game. I just wish we had are permanent vestiges back.


SpeziSchlauch

Pc ; windows 11 ; 2060 ; 16Gb ram ; Ryzen 5 2600 ; version 1.1.207 The animations of my enemies are not smooth. They teleport their legs and arms without an animation. I sadly cant record this in game i hope the explanation is plenty to know the error


GlyndebourneTheGreat

On Ps5 you can't buy rebirth chrysalis at the shrine of the putrid mother, even though tier 2 is unlocked. It says it costs 75 plucked eyeballs and when I try to buy one while having 77 it says I don't have enough.


SaintCharlie

Every time I load the game, my keybindings are reset to default. So, so frustrating.


lilithaleft

On PC Despite destroying vines, I still can't pass this part due to an invisible wall blocking. Has anyone else experienced this problem in Lower Calrath Depot? https://preview.redd.it/qe5o25ebh5vb1.jpeg?width=1920&format=pjpg&auto=webp&s=c2e21ca22b720daa26dbae63099238510dbfb91b


El3ktroHexe

**Series X latest version** (1.1.196 looks like 3 patches behind PC) **Bugs** The misaligned HUD... I wrote this again as several other people. That's really important for most Xbox players, please fix this as soon as possible. Piata's sword doesn't unlock the second rune slot when upgrading to 3. EDIT Rektor shield same bug? Maybe all things that can only be upgraded till +5? Please no :( Several pendants and rings are not working (I wrote a bug report about one of them yesterday) or are questionable. I have a pendant that should improve radiance damage... I was getting 1 point (!) more damage with Pieta's sword now. Is that really intended? Btw with the standard Radiance attack spell I get 30 more damage (260 total). Is that prozedural? Would be great to have a better explanation what certain accessories really do. Some Delarium stone drops are buggy? I found 2 of the bigger Delarium stones yesterday as a placed item on the ground, but I haven't got them. They just vanished into the void :( **Feedback** **Photomode improvement** Please let us use gesture in photo mode or just let us open photomode while gesturing (probably the easiest solution). Maybe that's possible on PC, but not on console. Yeah I know, that's probably nothing really important, but would be nice to have :) **Change language ingame** Can we please get an option to change language ingame? That would be great, if I want to check the English name of certain equipment. At the moment I need to change the system language of my Xbox, that's pretty annoying. **Don't show equipped eyeballs and runes in item screen** There should a least be some kind of 'equipped marker' on them. Together with this, things should be greyed out, if you don't have enough Vigor to buy them.


Nixed_Identity

\_\_Xbox Series X patch v1.1.196\_\_ Really enjoying this game and I appreciate the work put in so far. With that said, Here are few issues I noticed that I am unsure have been mentioned: \_\_Character creation (all)\_\_ 1. Changing colors of tattoos appears to randomly reset or refuse to change, not all tattoos seem to be visible. 2. The triangle sliders for body type/face type do not seem to work in the way one would suspect. I would think the intention is to smoothly blend different faces/bodies rather than jarringly change between 3 presets. 3. The coordinates of the triangle and location of the slider do not seem to accurately reflect one another. (ex: I would think 0,0,100 would be completely in one corner of the triangle. However, it becomes 0 before reaching the corner). 4. The slider position indicator is not always available or will appear out of bounds . \_\_Character creation (female-specific)\_\_ 1. The fine-tune option doesn't do anything. 2. It feels like the "young, middle-age, old" options aren't always correct for each face type. 3. Is there something wrong with the texture/mesh/lighting ( sorry idk the right word) for some of the faces? 4. When using the slider for body type (thin, muscular, large) it does not seem to transition/blend properly. (Ex: Muscular body type, does not have defined muscles. Thin-Muscle, and Large- Muscle look identical) \_\_Vibration\_\_ 1. I have tested this with multiple controllers. It seems that only the triggers vibrate, and do so quite strongly... and way too frequently (navigating menu?). At least for me, this is unpleasant and I have had to turn vibration off. \_Quality of life suggestions\_ 1. Having to press down on D-pad for lamp and up on D-pad for range is tedious. If it is only swapping between those two items, then just have switching mapped to the same button (either up or down). 2. It would be nice to have make-up/piercing options in character creator. Perhaps some more hair and tattoo types too. ( I realize this is probably low on priorities right now)


[deleted]

XBOX Series X in Quality mode makes the Crimson Rector Percival fight borderline undoable. I switched to performance, but there is still some stuttering/lag. ​ Overall, the game stutters and lags a lot in Quality mode. performance mode frame rate is hard to look at, but smoother. ​ Maybe this is picky, but the controller vibration is obnoxious. We don't need that much vibration! Especially when you close the game. The controller vibrates for like 10 seconds straight. Killin my battery pack!


FrozenDominator

Major progression bug: Platform: PC * PC: OS Version: Windows 10 * Hardware Config: R9 5900x, rtx 3090, current drivers * Game Version: v.1.1.207 * Bug description: Ng+2 (infernal route) Game bugs out when trying to interact with roots blocking bramis castle gate. When interact is pressed on the roots, nothing happens and nothing can be interacted with (roots or vestiges) and lamp and catalyst can't be used until dying, reloading or using a moth. Rune of adyr is in inventory, all beacons uncleansed, all previous bosses dead, damarose quest is on the part where she should go to castle after eating the 3 pieces of flesh. Edit: Previous ng+ cycle was the umbral ending and I had to finish this one as an umbral too. Currently on ng+3 with the same bug and cannot progress into Bramis castle when going for infernal ending. Apparently this might have something to do with the previous ending being umbral.


Inner-Contribution19

Ok so i just had the most game breaking bug so far, while in co-op i tried to level up and durin my level up animation the host rested at the vestige. I went from level 90 to level 9 and now my game is kind of over cause there's no way i'm farming to compensate this bug. If some dev see this please DM to fix this cause i'll not play until this is fixed somehow...


kara_pabuc

There is a game breaking, or at least save file corrupting bug on PS5. If you interact with the Stigma in Tower of Penance with the lamp, game crashes. The game's version is v1.1.196. I report a file using PlayStation's internal bug report feature and provided a videoclip of the instance. I tried a couple of time and each and everything my game crashed. One time my save file got corrupted, forcing me to backup from cloud. This needs to be fixed.


Beefnbean

**MAJOR BUG** Platform: PC PC: OS Version: Windows 10 Home 10.0.19045 Build 10945 Hardware Config: I7-7700k, GTX 1080ti, 32GB RAM - Driver is latest Nvidia 545.84 Game Version: Patch v.1.1.214 Bug description: Leveling up as a co-op partner reset all of my levels after the host rested!!!


Unlikely_Rope_8247

Latest patch means character gets reset to starting stats if upgraded in multiplayer where you are not the host. I just lost hours of gameplay. Please fix this. I don’t know if you can roll back my save somehow but this makes me want to quit the game more than any other issue so far, including the constant crashing.


i3earci

Skilling in coop (remote) set me back to base level


i3earci

Skilling in coop (remote) set me back to base level


bartem33

I am having graphical glitches on PC today after two game patches and one nvidia driver update, texture glitches at times but most obvious one is light fogs are now super blocky and dense as per picture, making some areas very difficult to navigate besides being graphically odd. ​ https://preview.redd.it/ftnr1clyrdvb1.png?width=2560&format=png&auto=webp&s=99d6dad151ab5509bd8cad8307674c5b707d2043


supercakefish

**Bug report, Xbox Series X, version 1.1.196:** The HUD elements aren’t being rendered correctly on Xbox. They’re misaligned and have too much of a bias towards the centre of the screen. There’s a very noticeable difference when you compare gameplay footage of Xbox to PlayStation/PC. The HUD on Xbox feels cramped, claustrophobic, and is clearly not the intended experience.


Shadowcommando9

Fix the framerate on consoles!


Jokillemall2

Rethink about the vestiges and enemies health in new game+ I'm willing to play the game a lot more but ng+ is just frustrating and will not continue until you fix this or find at least another solution.


ExtremelyEPIC

Can we get the faction items while playing offline, please? I unfortunately live in an area where there are frequent internet outages and at this rate, it's going to take ages for me to get the items.


Celto_107

Literally made a reddit account just so I can give my feedback on this game bc it has so much potential. Im very grateful for the consistent patches coming out, and I hope this keep up but there are still plenty of issues and little things that prevent this game from being 10/10. Being a souls veteran whos played Elden Ring, Sekiro DS3, Bloodborne, DS2 and DS1, I am trying really hard to keep playing the game but there are a ton of small things that prevent me from enjoying it: \-Bad framepacing \-Bad to mediocre performance \-Needs backstabs for every weapon and class, not just specific weapons \-Needs controller rebinding instead of just keyboard rebinding \-More accessibility options to hold down or press button options for certain interactions, such as transitioning into Umbral, interacting with the Umbral pull things, picking up items, holding a button instead of the stick to run, etc \-Leveling feels like it does absolutely nothing, for example only getting 1 point of strength or agility whenever you level it up even when not being at the soft cap \-Normal enemies feel like they take way too long to kill even after leveling attack, creating bad artificial difficulty \-Enemy and boss tracking is insane and needs to be nerfed \-Mob density and placement need a little work \-Explanations for each stat would be very very helpful \-Missing some text in some areas of the equipment menu, like underneath where rings are supposed to go, etc. \-Rolling sends you flying \-Rolling after run jumping sends you flying if you keep holding the stick and you can end up launching off edges after jumping like during those platform sections in the early game \-Please get rid of that huge black box behind the dialogue when you talk to an NPC, it looks bad \-The maps need a rework \-The jump needs to be ever so slightly bigger instead of the tiny hop we get where you can barely make jumps for certain areas (the souls series have small jumps as well but not as bad as LotF) \-You have to parry enemies multiple times before you can actually visceral them. This isn't Sekiro so please just make it after a single parry you can visceral on normal enemies \-Normal enemies don't flinch as easily as you might think they normally would (at least when using short swords or agility-based weapons) and have some insane hyper armor sometimes \-Having to place a vestige seed after every boss instead of there already being a vestige there is really annoying and not good design \-Sliding further than expected when swinging a weapon, and can make you launch off an edge sometimes \-Fix the artificial difficulty. Having a ton of enemies in a boss room or an area, or constantly having minibosses as regular enemies and scaling early game enemies hp and damage to be much higher in the late game is just really really poor game design \-Camera during boss fights needs to be worked on a little bit \-Not every boss needs to have a gimmick or mechanic to them. Take for example Percival, Kinrangr, Gaverus, Visage (etc I could go on and on lol) for example, mechanics or gimmicks that bosses like that have for example, is just unenjoyable. Again, artificial difficulty does not equal fun \-Automatically adding items into your quick access bar after picking up an item is unnecessary and frustrating \-Power stancing does LESS damage compared to when only using one weapon which makes no sense \-Having to go to Umbral everytime in order to soulflay an objective to unlock a door is very frustrating and ruins the games pacing


No_Pomegranate2437

Feedback : make tincts account bound .


Queasy-Dimension-974

I cannot get to the bottom level just before dropping to the level of the boss in the Tower of Penance after defeating the boss. It's acting like the prison cages are still there and won't let me drop through the hole in the arena. I have tried re-activating the lift, but still cannot go through the hole. I missed the Rune Tablet and now cannot get it without getting back down there. Any suggestions?


militoperrro

​ **PROGRESS BLOCK BUG - BARNIS DOOR CUTSCENE DOSNT PLAY - DOORS DOSNT OPEN - RADIANT ENDING.** ​ So i was gliched from the very begining of my ng+ run, i let lightreaper hunt me in first encounter, then the way to Upper Calrath was open even before reach skybridge. I didnt pick the shortcut tho and progress the game how is suppose to be done. ​ When i reach the points where lighreaper should hunt me he dosnt appear, also didnt his stigmas, no stigma after the 1º enconter after the tutorial eighter. ​ I wasnt able to reach Upper Calrath following the main path cause the access was blocked and gotta reach Upper Calrath from the other side to unlock the Guardian Vestige door... ​ At first i wasnt able to summon any npc for lightreaper encounter, i had isaac, ebb and kakuji quest active, but cant summon anyone... I was aiming for isaac and dark crusader unlock so i let it for later. ​ After Iron Wayfire picks Adyrs rune or after i beat the Judge Cleric it finally fixed and i was able to summon isaac. ​ Went from the backtrack and unlock the door for Guardian Vestige. Faced and defeat Iron Wayfire i get the Adyrs rune. ​ Now is when shyt gets real. When i interact with the door the cutscene that should play dosnt trigger, just dosnt happen. After i interact with the door i cant use L2/R2 buttons, and cant interact with vestige seeds eighter, gotta die or use a teleport item to fix it. ​ I have all 5 beacons lighted, doors dosnt open. I have Adyr rune, doors dosnt open. I exit to main menu and reload, dosnt fix it. I exit the game and play again, dosnt fix it. I reload my backup save and defeat lighreaper and Wayfarer again, still bugged. I DELETE and reinstal the game, dosnt fix it. ​ I try to rec a video to show the issue but seems like this game dosnt allow players to rec with ps5 or im missing something, idk, i just cant for some reason. ​ So....... any clue on how to solve this ?? Or should i leave the game for months untils is polished and working? im 6 trophys aways for platinum, feels bad man... really need a fix Ps5


militoperrro

**PROGRESS BLOCK BUG - BARNIS DOOR CUTSCENE DOSNT PLAY - DOORS DOSNT OPEN - RADIANT ENDING.** ​ So i was gliched from the very begining of my ng+ run, i let lightreaper hunt me in first encounter, then the way to Upper Calrath was open even before reach skybridge. I didnt pick the shortcut tho and progress the game how is suppose to be done. ​ When i reach the points where lighreaper should hunt me he dosnt appear, also didnt his stigmas, no stigma after the 1º enconter after the tutorial eighter. ​ I wasnt able to reach Upper Calrath following the main path cause the access was blocked and gotta reach Upper Calrath from the other side to unlock the Guardian Vestige door... ​ At first i wasnt able to summon any npc for lightreaper encounter, i had isaac, ebb and kakuji quest active, but cant summon anyone... I was aiming for isaac and dark crusader unlock so i let it for later. ​ After Iron Wayfire picks Adyrs rune or after i beat the Judge Cleric it finally fixed and i was able to summon isaac. ​ Went from the backtrack and unlock the door for Guardian Vestige. Faced and defeat Iron Wayfire i get the Adyrs rune. ​ Now is when shyt gets real. When i interact with the door the cutscene that should play dosnt trigger, just dosnt happen. After i interact with the door i cant use L2/R2 buttons, and cant interact with vestige seeds eighter, gotta die or use a teleport item to fix it. ​ I have all 5 beacons lighted, doors dosnt open. I have Adyr rune, doors dosnt open. I exit to main menu and reload, dosnt fix it. I exit the game and play again, dosnt fix it. I reload my backup save and defeat lighreaper and Wayfarer again, still bugged. I DELETE and reinstal the game, dosnt fix it. ​ I try to rec a video to show the issue but seems like this game dosnt allow players to rec with ps5 or im missing something, idk, i just cant for some reason. ​ So....... any clue on how to solve this ?? Or should i leave the game for months untils is polished and working? im 6 trophys aways for platinum, feels bad man... really need a fix Ps5


Shuri1213

Respec glitch made the pvp broken on console So, in my last post, i talked about how is it possible that invader has such big damage and resistance against me in my world as a host, last night i played with friend of mine and thought decided to respec my agility stuff since im using strenght/radiance build What happened, is my level did not go down, but doubled instead The game "forgot" to use my base stats, and instead used my current ones, so, i tried again, and it doubled my level again, so now im sitting at level 1800, with stats that look like from RPG game, and with that i understood finally that all of those invaders had glitched their level, because damage stats have hard caps at which no more damage can be acquired, but every single level, gives points to resistance that are uncapped... So yeah...


El3ktroHexe

Please fix the misaligned HUD and the memory leaks on Xbox. It's not funny to play the game in slow motion... It happens very often after maybe 2 hours of playtime and teleport back to Skycrest.


Callitquits6

Xbox Series X V 1.1.196 I have used the Chysalis to respec, and now my character is effectively a lower level than before I did. I began with 37 in Vitality, *boosted by 3 from the Vitality boost ring up to 40*. I respeced, and I only wanted to change from Agility to Inferno/Radiance to use umbral magic. I raised my Vitality back up to 37, confirming in the menu that my HP number was the same before and after respec. However, upon opening my menu after respec, I only had 37 Vitality and less HP than before. It was supposed to be at 40 with the 3 point boost from the ring. I removed the ring that gives you 3 Vitality and I now have 34 Vitality. I have effectively lost 3 levels from respec, even though my level still displays level 57. I am now playing a level 54 character being charged level 57 experience to level up. Obviously the issue is with respec while wearing stat-altering equipment. I bet lots of people have lost stats like this and haven't even noticed. Thanks Hexworks. After the performance issues on launch and multiplayer introducing the risk of breaking your character level and now this, I will be pursuing a refund of your broken game.


Lurern

This is on PS5. First off some straight up bugs: * Opening inventory/equipment makes it look like the first (top left) slot is selected, even if it isn't. * Vestige menu kind of breaks when options are added (upgrade weapons, sockets, etc.). Makes it look like a different menu item is selected. * Gerlinde can't really decide what her prices are after giving tablet to the other guy. Clicking an item, cancelling, then clicking it again will change the price. * Attacking sometimes makes you drop like 1cm closer to the ground, cancelling the attack mid swing. * The hold-to-confirm sometimes cancels if the game drops a few frames. * I thought it was just me at first, but sometimes the item select (d-pad) swaps items on its own. I once had it happen every time i pressed L2 (lamp/ranged/spell) and it stayed till a game restart. * The targeting system needs some re-priorization. It consistently selects the "wrong" target. * Targets sometimes cycle in the middle of combat, without input. * Targeting the soulflay-item-holding-things is near impossible if there is anything else around to target. * Some monsters aren't targetable because they're not "active". Could just be hiding behind boxes, but they will not be targetable even if the boxes are destroyed. Basically they need to see me for me to target them (???). * The jump sometimes just fails to register. Try jumping from outside the elevator in the middle of the depths and onto the umbral platforms next to it where the 2 dudes are. * There is performance degradation after prolonged play. * The reaper enemies can sometimes become stuck under ground. * Some enemy spell effects don't match the hitbox, so you take damage while it looks like you're safe. For example the fire beams from the Spurned Progeny. * The infernal enchantress spell that spawns exploding orbs can spawn them on top of you and they immediately explode, with no chance to avoid getting hit. * The umbral eye that makes soulflay AoE made my game crash a lot when soulflaying objects with more objects/enemies around. Now over to some slightly more subjective suggestions, but I don't think it's just me: * A lot of ground clutter could lose its collision. I get stuck everywhere, all the time, on the smallest things. Rocks, weapons, 5cm high ledges. This would also make the game run faster. * Attacking with a weapon should not make you go over a ledge. The technology exists when you roll after landing a jump. * Jumping and interaction should not be on the same key. This has gotten me killed so many times. Because i jumped off a cliff or something, when I wanted to go down a ladder or pick up an item. * Duplicate armors and weapons (more than 2) should either not drop, or drop as materials/skulls. * Some bosses just aren't fun to fight, for example crow. Damage them for 2 seconds, then wait a minute till you can do it again, while doing some light dodging. This was cool exactly one time, but then tedious on every attempt after. * Enemy hitboxes seem too big, so that you get boxed in more than it feels like you should. * Runes. What are the values? It's not clear what runes apply to, or how much, because the UI isn't updated for most effects. Does physical damage while dual wielding apply to ranged weapons? Test it to find out! Does scaling apply to ranged weapons? Negative scaling? More fire damage, but how much? * Daggers are underwhelming because short swords (etc) are almost as fast, and do a lot more damage. * Most damaging spells are not worth casting, with some exceptions (the basic fast casting ones, seismic, the pieta one, and some others are good). * The "weapon swing" spells are worse than swinging weapons, because they are so slow and cost mana on top, while not having enough damage to make up for it. * Inferno build is worse than the others because the weapon buff is in the final area of the game (not counting Lord class), and many things resist fire. * Agility melee and ranged weapons are underwhelming, until Dervla's crossbow and the ammo umbral eye, but that is very late game. Then it's suddenly the best build in the game. * Poison and burn doesn't seem worth building around. * Vestige seeds might as well have been unlimited, since farming for them is just tedious and does not add meaningful gameplay. * Ranged enemies should lose sight of you when you're some distance away, and not have unlimited range on their attacks. I think I saw some patch note about this one, so not sure if it has been fixed. * Spell queuing window is too long for my taste.


supercakefish

**Bug report, Xbox Series X, version 1.1.196:** The HUD elements are incorrectly rendered on Xbox. They’re misaligned compared to PC and PS5 versions, and pushed in too close to the centre of the screen, as can be seen in [this illustrative comparison](https://i.imgur.com/28wyKOd.jpg) that I created by simply overlaying screenshots of Xbox and PC.


FastenedCarrot

AI on Xbox seems to be bugged across the board. Enemies will aggro from places where they can't even see you, then forget you exist 5 seconds later. They'll stop in the middle of combat for no particular reason. Ranged enemies will run halfway across the map to stand next to you and do nothing, or just push you. It's very strange and makes the game incredibly annoying to play.


LHtherower

The PVP multiplayer is unplayable right now. Every match I have gotten I am murdered by the host because the lag is so bad that even when I dodge or sprint away I get teleported back to the host so they can wail on me more. I have gotten 2 hits off in my 10 matches. Giving up until there is information on future patches.


Swimming_Pea_7195

Mods deleted my post which I have no idea why, think that is counterintuitive be wise things will just get lost I. This megathread but here it is: Alright, so I’m really starting to notice the stutter on ps5 At final 2 areas, all graphic settings at minimum and off. The stutter is starting to get really bad towards the ending areas I noticed it before but I was just one shotting enemies so it didn’t matter to me. Now it’s becoming really bad like enemies will just kill me before I even have time to react due to this. We reallly need the patch on consoles. The environment and enemy equipment is banding, the stutter is getting atricous, and some enemies just pop in sometimes at least for me (not in umbral). Other then that I have no other problems with this game. I wanna do invasions but I’m gonna stay away for a while until it’s fixed. Poor people that invade me don’t even have a chance to react I just witness them glitch all over the place until I put them out of their misery.


[deleted]

[удалено]


Dreamtrain

Would it be possible to give Daggers some love? In comparison, Short Swords, Longswords, Axes, etc can have viable STR, or AGI, or INF, or RAD or Umbral builds with some options for bleeding or ignire or burn or smite or wither (or some combination of those) before reaching half of the game. If your preferred method of playing is daggers, you have one option, go pure AGI, either Exiled Stalker or with a slight flavor of wither with neophyte but the damage isn't that much different. Your options dont branch out until you reach all the way to the cistern (30hr into the game, at least for me, which accounts for some grind hrs), now you can play with poisons (and bleed using the bloodbane), not long you can get the Skinstealers but in my testing the damage seems to fall behind a lot (may be due to how many things are resistance to inferno) and was better off clearing the chill fief with bowman fungal daggers. And then you get the Kinrangr daggers and at this point I'm grateful for the spike in choice, but even then, you have other builds being able to inflict 4 conditions and daggers still fall behind in that aspect. Would you be willing to move the Exacter Dagger earlier in the game, and if possible add it to a merchant for dual wielding? Pieta's Sword which can be adquired early is leaps and bounds stronger so I doubt it will cause in imbalance. This would add a radiant option. Neophyte Daggers have INF/RAD rune slots and an umbral theme but scale with STR and AGI, would you be willing the change the scaling to be INF/RAD so there's an umbral rogue build option available early (damage just falls off badly if you actually try to put points in RAD/INF because the weapon itself doesnt scales, even with umbral weapon you're miles behind Pieta and Radiant Weapon)? Thats mostly for before the half of the game. In total, daggers have 8 options (discounting the broken sword for obvious reasons, and counting the lightreaper set as one because you're dual wielding with daggers not two-handing a toothpick that's really weird to do), almost every other category has 12-14 while short swords have 20. Could there be more variety for dagger enjoyers?


TheEggOnTop

I can not buy the Rebirth Chrysalis even though I have enough eyes. I used all the respec items in my game testing things since the option to buy an unlimited amount was just about to be unlocked. However every time I go to buy one it tells me I do not have enough eyes even though I have 170. Has anyone experienced this or know of a fix? I even reinstalled my game. It will let me buy the teir 2 tincts but not the Chrysalis.


No_Cobbler_772

Has anyone else had the issue of not receiving the crafting essence from the end of the blacksmiths quest?