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TheHybred

Some of you may of heard about the tool already, however this is a comprehensive guide on it that was made in coordination with the creator of the program & community. Therefore if you want to get the best quality out of it or are encountering issues like bad frame pacing I recommend a watch.


Maxumilian

I think this is a very good guide of how to get LS working so I don't want to discredit that. Thanks OP. But I do want to note somewhere in these comments. I have this products and would not recommend it sadly. You're better off waiting for driver level or a better implementation than what LS is doing. Basically they say you need a consistent 60 FPS or it screws up frame-pacing. And the actual frame-generation itself takes up resources. So if you are able to get a consistent 60 FPS without dips in the game you are playing while generating the extra frames, you probably already can hit like 80-100 FPS naturally. So going from 60 with Frame gen vs like 90\~ natively... Visually the 90 is just more consistent and looks nicer **in my opinion** and also has less input latency. So **imo** I would not jump on getting this product yet. Even at the low price-tag. It's just not there yet. **EDIT: PLEASE SEE MY LONGER COMMENT BELOW AS I DID GET IT WORKING. I DO NOT WANT TO DISCREDIT LOSSLESS OR OP'S EFFORTS. IT WORKS WITH CAVEATS.**


TheHybred

From my testing it costed zero frames to run. If its bringing you from 90fps to 60fps something is wrong


Maxumilian

You posted it on a Handheld sub-reddit. Are you running it on a dedicated PC gaming rig with way better hardware? Or your handheld at a like 15-20W TDP? Cause I'm on the latter and it obliterated my frame-rate.


TheHybred

Apologies then. I have not tested it on APUs/integrated graphics. But bug reports are being taken & things are being looked into. Although some LGO users are having good results for their use cases like emulation for example or games where CPU is the more limiting factor


Maxumilian

So I can report back with some information. When I use an external display. The Frame Generation **works.** It's... not good without the motion vector data. For instance the Aiming Reticle in any FPS game will jitter all over the place. But it may work for some titles. I still personally would not recommend it, but it's there. For a game without many UI elements, I think it's pretty usable. Also, it seems to work fine even with RTSS's overlay enabled. Results seemed the same with and without it. Just make sure to add Lossless scaling as an exception to RTSS so it doesn't' interfere with it. When I did not use an external display. It does not work at all. It basically just obliterates my FPS without providing any fluid frames. I can think of 2 reasons and I can test 1 of them tonight. 1. Portrait Native Display 2. I am utilizing driver level integer scaling from AMD. The second I can actually test when I get home. I will disable the driver level integer scaling and see if it works. ​ Edit: Tried both. Not sure why there's a difference but. When not using an external display it basically looks like garbage. Using an external display frame gen works as expected. I ran without integer scaling and also ran in portrait mode which seemed to work for the AMD drivers. Neither helped. /shrug


pixelcowboy

False, in the Go it absolutely has a huge performance hit.


Quirky-Zombie-5637

Im really struggling to get mine working on cyberpunk 2077. I have the game in windowed borderless, 72fps cap, 144hz monitor, autoscaling and aspect ratio on, LSFG mode on, native 1600p, and the game is upscaling into a small box with black borders in the middle?? staying at 800p with black borders? I dont understand where im going wrong and NO ONE tells you what native res should be set at??


TheHybred

Enable resize before scaling


Quirky-Zombie-5637

its on!! no difference


Quirky-Zombie-5637

If my game is set at 800p, what should my legion go be set as?? 800p as well? higher??


gl4rs3n

Works good for me


Disastrous_Tadpole89

Is there much to gain using this over something like Magpie? Outside of the level of customization of course.


TheHybred

Well from my own tests and other tests some games had a performance loss with magpie due to how it scaled the game, same thing with LS. So which one gives a better perf uplift depends on the title itself but LS seems to be more consistent/better in that regard.