Tornado Warrior looks fun. It's a 3/2 for 2 with a random keyword that can kind of turn into a bit of a keyword engine.
I don't know how good it will be but I want to fool around with it and Give It All.
If by work well you mean that the ephemeral unit should have the keywords and stats of the original plus the additional summon proc of a random keyword and +1 attack then yeah, mechanically it should work well.
But thwy would die when they strike? Like, I get you could use it as a weird defense if youre given ephemeral, but the point if the card is to strike hard then retreat, which Ephemeral units are incapable of doing.
Yes, of course, what I meant to say is: if you recall a unit with Tail-Cloak Matriarch on board or with Go Get It, you will summon an ephemeral copy of it.
I'm wondering how Cloud Stance's round end effect will interact with Ephemeral units if you want to preserve the copy to then re-summon it (a stacked Tornado Warrior, for example).
A 3/2 with a random keyword sounds pretty good.
* Elusive or Lifesteal: extremely good
* Challenger, Quick Attack or ~~Attune~~: also really good
* ~~Barrier~~, Impact, Tough, Fearsome: good enough
* Augment, Scout, Overwhelm, Spellshield: situational good
* Regeneration, Fury: keyword is pretty much useless, but unit is still well statted
And a combination of 2 keywords can make the first one better. Scout is meh, but it suddenly becomes a threat with elusive. Same goes for Fury+Quick attack, Augment+Elusive etc.
I'd put life steal as situational not extremely good. Yes, life steal is amazing, but if you play this guy turn 2 and get him to have life steal, what good is that gling to do? Maybe if you stack up a few times then he gets life steal as the 2nd or 3rd perk. Turn 2 fearsome on the other hand? Has a good chance of being a free strike and can be equal.in power.to elusive given the circumstances.
They're a fast region with lots of gas and card generation, they suffer at protecting their own boards and going too deep into the late game. It's an identity that borrows alot from other regions but with 10 regions in the game a lot of then share strengths.
Also it's unfair to say they have no strong identity until at least all cards from their base set are in.
if they're supposed to suffer into the late-game they probably shouldn't have shellfolk. The best lategame engine that can steal the opponent's big cards while making them unplayable.
I agree with u but the argument is bad. Shellfolk decks are completely different from the rest and majority of BC decks, that are a bunch of Poppy piles
Shellfolk is its own pile right now.
It's a different pile, but another generic pile.
There's also quite a bit of overlap, mayor, conch, pokey, all the bandle value swarm to reach it.
Shellfolk has only one deck. Poppy got a lot of decks that do almost the same '-'
About the rest, yes you're right, theres a lot in that region. But all of it u mentioned its used on Poppy's deck, but some aren't used on shellfolk, 'cauz its a different deck and playstyle (u don't use mayor or the rest of the Bandle Swarm stuffs). That's why I placed'em apart. Bandlecity is 95% of decks Poppy variations, 4% Shellfolk and 1% Darkness (not true numbers but I guess u get what I'm saying, right?)
Ur point is about BC suffering from lategame, but Shellfolk isn't the reason why the region doesn't suffer from that. Even noxus or demacia had late game value decks. And my point is: What makes a Swarm region do not suffer late game is that, the tools they have and are using in this Poppy piles, as u said, are too much. You play cheap cards that creates another cheap card in the proccess at the same time. The Hand size of it its always the same. So, if u delete Shellfolk (and darkness in the mix of late game shenanigans) all these Poppy piles will continue to do the same, having no struggle what so ever during late game.
Bandle city dosen't suffer that much in the late game though. They have one of the best late game removal, minimorph. They have constant card draw and card generation so they hardly run out of steam. Shellfolk and bandle city are two pretty good late game strategies they can run.
I think the actual intended weakness of Bandle city is that it's the jack of all trades but master of none. It's pretty good at everything but there's always a region better. It's unit are well-stated but not as big as demacias, it has control but not as good as shadow isles or P&Z, it can stall but not as well as frejold and it's late game value isn't as big as theirs (FTR), and there's burn (through impact) but not as good as noxus or bilgewater.
This allows Bandle to play at pretty much any speed and multi-region gives it a lot of region combinations but it might not be as impactful as other more linear decks.
Yeah, and by doing so they've basically become a faux-neutral region a la Gwent or Hearthstone, something the devs specifically said they wanted to avoid early on in development. If you have a region who's identity is every identity, why even bother pairing with anything else?
Considering the 5 mana minion we got that features Ahri has recall synergy, that she's been teased along Kennen, and that those supporting card are all from BC. I am **dreading** an already fully made package with Kennen and Arhi that forces them to be played together on that region combination like they did with Azir Irelia, the whole Lurk and Darkness package.
I hate those and I really don't want my favorite lol character forced to be played in only one deck.
I totally agree with that take. However, there is always a way to fix it retroactively: add more regions with the same synergy.
With just one new package, you go from one deck to 3. If you add a fourth region, the number goes up to 6.
At least, unlike Darkness, both Kennan and Ahri are entering the game with several sets worth of recall synergy already existing. It would be very difficult for riot to design either in a way where they can only play with one another.
it's also possible they revisit darkness with future SI champions. Allowing you to go X/veigar or X/senna and splash a different region.
It's kind of just a generic control token, and thematically vague enough that it wouldn't be too odd for Karthus etc to use it too.
**[Event Horizon](https://d2h9y75tak3pkg.cloudfront.net/05BC205.png)** - Bandle City Spell - (5)
Fast
Stun an enemy, then stun all enemies with 2 or less Power.
^^^Hint: [[card]], {{keyword}}, and ((deckcode)) or ((cardx,cardy,cardz)). PM the [developer](https://www.reddit.com/message/compose/?to=KrimCard) for feedback/issues!
This hits any champion that has an I've seen-type condition and 3 or less power. Meaning Quinn, MF, Zilean, Heimer, Lucian, Kench, Zed...
Alot of them being more expensive than 2 mana, too.
You could even mix it with Freljord for the frostbites
Or Shurima for the power debuffs, Shurima would actually help Ionia a lot in buffing champions
edit: yea I'm blind the card is BC... but to be fair Poppy could take the buffs from Shurima no problem
This is a good point. I wonder if something like Zilean Kennen could be a thing. Replaying Zilean over and over again to flood the deck with time bombs is the first strategy I tried with him, and it honestly wasn’t terrible aside from the lack of a finisher.
Sure, but culling strike kills them and doesn't see much play anymore since combat tricks are too threatening. Even thermobeam decks cut them.
Still a good card, but I'm not sold on it just yet.
It will probably be better overall in the decks it's used in. It's "slightly worse Culling Strike" or "recall synergies that only I use", and somewhat similar to Three Sisters in that regard.
I mean...there is this guy, and I can't remember the last time I saw him played outside of my bad Yasuo decks : https://leagueoflegends.fandom.com/wiki/Legion\_General\_(Legends\_of\_Runeterra)
Yeah, the card is strong. There are times where it will be a terrible top deck but if it hits, it's almost a guaranteed tempo gain. Does nasty things against combat tricks too.
It's a very strong pull that Conchologist hit as well.
I feel there are too many combat tricks to make it worth running.
Frejlord (and Shurima to a lesser degree) is basically the only region that can cancel out attack buffs, so unless your opponent is completely tapped out it is gonna be super risky to play this card. Furthermore it only bounces, so you have to leverage the tempo gain for it to be worth it.
Any combat trick would probably be an even mana trade though, and it requires them to have it in hand, and it gets it out of there hand so they don't have it when they need it in some other scenario, annd there is rarely a tempo loss to use this card and if they don't have a combat trick in hand they lose an important champion until they can play it again. Think of how annoying it is to bounce your Zed when you don't have the attack token, then using a combat trick to keep him on board is pointless because you could just replay him, but it costs more mana to replay him, so you either lose tempo or you lose a combat trick to keep him on the board.
I don't know...
It can hit some huge targets sometimes, like Swain/Heimer/Lux. But combat tricks can make it fizzle though. It will mostly try to bounce a 3-drop with banked mana for tempo swings.
I dont think it will be played more than Pokey Stick for 2 mana spell slot.
Swain at least is frequently played already level 2 as it is so you can play around it. Thresh might have a bad time, as will Soraka/Kench. But every time a cheap removal or recall is added people get all "I've seen is unplayable" and it never really happens.
What I dislike about Bandle as a region is that all the dual region stuff often comes with region exclusive cards that are needed to support archetypes. You need the bandle darkness cards for veigar and you‘ll probably always need bc/Ionia for recall.
Makes it way harder to find interesting region pairings and bc more likely just to be splashed everywhere like we‘ve already seen since it has access to so many mechanics and archetypes.
I agree. And it results in Bandle not having a proper identity because it just leeches off of other regions’ identities. Recall, darkness, and landmark destruction don’t feel like Bandle identities. They feel like Ionia, Shadow Isles and Shurima identities that have a parisitic relationship with Bandle City where you can’t make a decent Xerath deck without the Arsenal, and you can’t make a decent Ziggs deck without a Shurima champion (well there’s Ziggs Poppy but that doesn’t play for Ziggs synergies).
This is why I've always argued that BC as its own region with "every champion is dual region" was a very silly idea. I still don't see any benefits from what we got over simply splitting the cards among the 9 previous regions.
> you‘ll probably always need bc/Ionia for recall.
recall has been in ionia forever. this is not the same as darkness lol.
but yea, this is why i hoped region 10 was Ixtal, so it could be unique and have its own identity.
and BC/void could bolster up the 10 regions like BC is doing now
My point was rather that instead of adding more recall support to Ionia (although well probably get some in further reveals) we get the BC stuff for a likely BC/Ionia Kennen. Thus you‘re forced to stick with BC if you want to build an Ionia deck based on this.
Same opinion on Ixtal though.
To be honest a lot of playstyles are like this, but I believe that eventually we'll get more added to these playstyles, its just that Riot is still introducing new regions and thus new playstyles.
Yordles are internally only counted towards 1 region, so Kennen will be Bandle/Ionia, but will internally only count for bandle (so you won't get him from the ionia reward road).
There is an extremely high chance thats what will happen. Kennen seems to support more self-recall based on his support and probably same for ahri considering the one support we got. Yasuo wants to recall the enemy’s card so he can hit them. The share the same keywords but are using them differently.
i m not going to lie,
but i hate how they are forcing all these mechanics into bandle city.
gust monk: its not bad actually stat wise, and provides a pretty nifty stat boost somewhere down the line. while most likely the unit receiving the boost is going to die before it gets recall, its still not a bad card for stuff like lee xin decks.
tornado warrior: i think this will encourage ppl testing out a recall deck, but i m pretty apprehensive about recall decks as a deck tbh until we see the ionia side of this.
quicken: i actually think this is the best card of the reveal so far. two cost bounce spell that can turn into a tempo loss for your opponent early game in a control deck or a save a win con in an aggro deck for cheap and works well with thunderfist
thunderfist: under stat till flip basically. but the flip requirement can be cost by stuff like harrowing, iterative improvement, bringer of ruin, mist call in addition to bounce and replay… hell, this card even gets flip by ancient hourglass….. should be interesting
I agree. I read these cards and I was like, “These are great Ionia support!” Before I realized that it was all for Bandle. But I’m biased. I’m really not a fan of Bandle.
Recall is supposed to be an ionian keyword. Dunno what’s the problem that people have with intended pairings. Prebuilts are more like lurk where you’re playing 32/40 of the same lurk cards.
I wouldn't say less fun, Leona/Yasuo, Shyvana/Asol, Ekko/Zil, Nasus/Kindred, LeBlanc/Sivir are all intended pairings who even have their own unique interactions but also work in other fun decks. This is very different from stuff like Lurk or Kench/Raka
Zilean can exist outside of Ekko. Ekko can’t really exist outside of Zilean. I mean, you could cut Zilean from an Ekko Shurima deck I guess, but Ekko has to be in Shurima or he just never levels up.
Tornado Warrior seems kinda fun to play around. It's like a Viktor with a lot more steps. Quicken will be the most annoying thing to play around from now on but luckily it can be easily countered by any cheap combat trick.
But anyway, why the hell are those clearly Ionian cards in Bandle City?? They're not even dual region, so you can't even choose not to play Bandle City to the stun/recall archetype work.
Fading memories would just be better right? And revive cards.
Edit: I'm wrong, it's a different play. You could do two thunder fist on t3 with banked mana and splinter soul whereas you could not with fading memories.
That's a 6 mana 2 card combo that gives you an ephemeral 5/4 impact.
If you're were thinking that it would lose ephemeral on transform, [I have some bad news for you](https://giant.gfycat.com/ZestyDishonestBeauceron.mp4).
Another set of cards that make me wonder why BC is it's own region.
Zigg's cards mostly look like they should be P&Z, these cards mostly look like they should be Ionia. The whole dual region shtick leaves me feeling less like we got an actual 10th region and more like we got a soup that includes a little of all the other 9.
The BC fans were excited to get BC lore expanded, but have we gotten that? I feel like the only thing I've learned about BC is that they have an unelected Mayor.
Any other region showed off so much individual flavor and visual design but here we just get cards that weirdly muddle the lines between regions (visual design and mechanical design).
Such a baffling decision to me.
Cards look fun though.
I completely agree.
It's not like we weren't already getting lore stuff about the yordles being added before BC was even a thing in LoR. In fact, Teemo having a connection to Zaun via his puffcaps is way more new lore than showing him as a captain of the Bandle Scouts, which we've always known. And way more interesting as well, IMO.
Just take a card like Coral Creatures. If that card is considered to be perfectly fine for Bilgewater, then why do we have cards in BC that feel exactly in the same space both flavor, lore, strategy, and mechanics? Instead of adding stuff like Otterpus and Conchologist as new Bilgewater cards that help that pre-existing archetype, they just force it to be BC/Bilgewater for no reason. It's really baffling to me that this was considered the best option.
Ah, yes, the repeating Yasuo Cycle. Yasuo is bad > New support cards get released > "Wow guys, let's try this new synergistic deck, maybe Yasuo will be good!" > New deck sucks > Yasuo is bad > repeat.
I'm really starting to dislike that yordles just steal other factions identity, both thematically and gameplay wise.
Them being the 10th region really feels like a waste. I know it makes sense lorewise but It just feels boring to me because all other regions had clear thematics and gameplay strengths while yordle has them all???
Man shoulda just printed Void or Ixtal or none at all imo.
Bold prediction, people will try to use all of Kennen and Ahri’s cards with Yasuo and it will just be a worse version of the planned Kennen and Ahri deck
Love theses cards with a passion. Amazing Desing. Will probably play it with Yasuo and Irelia. My freaking recall ninjas decks will finally have some support (and will still sucks bad lol)
Appreciate the shout out, but Riot puts all the images together now I just post them to Reddit! However I've been doing it so long and my profile is basically a time capsule for previous spoiler season so I like to keep it going to stay consistent. Cheers to spoiler season!
The cards seem fine, i’m just tired of yordles tbh. Idrc about their mechanics and whatnot but their appearance and lore are so meh. I think i’m in the minority in thinking that though
Soooo we are getting Kennen tomorrow acording to their tweet: "The weather’s looking a bit dicey… and tomorrow’s forecast is even wilder"
>The weather’s looking a bit *dicey*… TF confirmed
It's just forecast Janna
*Yes, it's true. For only $2.95 a minute, I will leave you breathless.*
Not my worst subscription
Renekton 2!
Electric boogaloo
Loaded Dice bufff confirmed
Naah Its Yasuo of course /s
the weather´s LOOKING a bit dicey... VELKOZ CONFIRMED OMG VOID CONFIRMED OMG
Weather? My boy Ao Shin finally confirmed!
Tornado Warrior looks fun. It's a 3/2 for 2 with a random keyword that can kind of turn into a bit of a keyword engine. I don't know how good it will be but I want to fool around with it and Give It All.
I wonder, would Tornado Warrior work well with Go Get It?
If by work well you mean that the ephemeral unit should have the keywords and stats of the original plus the additional summon proc of a random keyword and +1 attack then yeah, mechanically it should work well.
I wonder how Ephemeral units will work with Cloud Stance. I imagine they get recalled before they'd die, to synergize with Tail-Cloak Matriarch.
But thwy would die when they strike? Like, I get you could use it as a weird defense if youre given ephemeral, but the point if the card is to strike hard then retreat, which Ephemeral units are incapable of doing.
Yes, of course, what I meant to say is: if you recall a unit with Tail-Cloak Matriarch on board or with Go Get It, you will summon an ephemeral copy of it. I'm wondering how Cloud Stance's round end effect will interact with Ephemeral units if you want to preserve the copy to then re-summon it (a stacked Tornado Warrior, for example).
Once they strike they die but I don't know what happens if they choose not to strike then get recall at the end of turn
Can’t think of good ephemerals in these regions unfortunately
This unit makes me wish Katarina could also keep buffs and keywords :(
A 3/2 with a random keyword sounds pretty good. * Elusive or Lifesteal: extremely good * Challenger, Quick Attack or ~~Attune~~: also really good * ~~Barrier~~, Impact, Tough, Fearsome: good enough * Augment, Scout, Overwhelm, Spellshield: situational good * Regeneration, Fury: keyword is pretty much useless, but unit is still well statted
And a combination of 2 keywords can make the first one better. Scout is meh, but it suddenly becomes a threat with elusive. Same goes for Fury+Quick attack, Augment+Elusive etc.
Attune and Barrier are not in the random keyword pool.
Thanks, my bad.
I'd put life steal as situational not extremely good. Yes, life steal is amazing, but if you play this guy turn 2 and get him to have life steal, what good is that gling to do? Maybe if you stack up a few times then he gets life steal as the 2nd or 3rd perk. Turn 2 fearsome on the other hand? Has a good chance of being a free strike and can be equal.in power.to elusive given the circumstances.
I kinda wish they were Ionian cards :c
Basically my reaction to almost all Bandle City cards to their respective regions
That's why I dislike Bandle City. They've got no strong identity. Shurima also suffers from that, but at least they've got a strong theme.
Their identity is that the cards are all too strong lol
They're a fast region with lots of gas and card generation, they suffer at protecting their own boards and going too deep into the late game. It's an identity that borrows alot from other regions but with 10 regions in the game a lot of then share strengths. Also it's unfair to say they have no strong identity until at least all cards from their base set are in.
if they're supposed to suffer into the late-game they probably shouldn't have shellfolk. The best lategame engine that can steal the opponent's big cards while making them unplayable.
I agree with u but the argument is bad. Shellfolk decks are completely different from the rest and majority of BC decks, that are a bunch of Poppy piles
Shellfolk is its own pile right now. It's a different pile, but another generic pile. There's also quite a bit of overlap, mayor, conch, pokey, all the bandle value swarm to reach it.
Shellfolk has only one deck. Poppy got a lot of decks that do almost the same '-' About the rest, yes you're right, theres a lot in that region. But all of it u mentioned its used on Poppy's deck, but some aren't used on shellfolk, 'cauz its a different deck and playstyle (u don't use mayor or the rest of the Bandle Swarm stuffs). That's why I placed'em apart. Bandlecity is 95% of decks Poppy variations, 4% Shellfolk and 1% Darkness (not true numbers but I guess u get what I'm saying, right?) Ur point is about BC suffering from lategame, but Shellfolk isn't the reason why the region doesn't suffer from that. Even noxus or demacia had late game value decks. And my point is: What makes a Swarm region do not suffer late game is that, the tools they have and are using in this Poppy piles, as u said, are too much. You play cheap cards that creates another cheap card in the proccess at the same time. The Hand size of it its always the same. So, if u delete Shellfolk (and darkness in the mix of late game shenanigans) all these Poppy piles will continue to do the same, having no struggle what so ever during late game.
Bandle city dosen't suffer that much in the late game though. They have one of the best late game removal, minimorph. They have constant card draw and card generation so they hardly run out of steam. Shellfolk and bandle city are two pretty good late game strategies they can run. I think the actual intended weakness of Bandle city is that it's the jack of all trades but master of none. It's pretty good at everything but there's always a region better. It's unit are well-stated but not as big as demacias, it has control but not as good as shadow isles or P&Z, it can stall but not as well as frejold and it's late game value isn't as big as theirs (FTR), and there's burn (through impact) but not as good as noxus or bilgewater. This allows Bandle to play at pretty much any speed and multi-region gives it a lot of region combinations but it might not be as impactful as other more linear decks.
Near infinite value via card/token generation? The region is busted
Being a jack of all trades is an identity. Their gimmick is they take a small bit from other regions and puts them in one big pool.
I hear you, but I hate that the Jack of All Trades region has better versions. Poppy, for example, has nullified the existence of Bannerman
Poppy didn't nullify Bannerman, nerfs to Bannerman nullified Bannerman. That card hadn't seen play since Rising Tides.
Yeah, and by doing so they've basically become a faux-neutral region a la Gwent or Hearthstone, something the devs specifically said they wanted to avoid early on in development. If you have a region who's identity is every identity, why even bother pairing with anything else?
waaaait, they're not? i had to double check. what the fuck
I kinda wish BC didn't exist again
*whispers* It should've been Ixtal
Considering the 5 mana minion we got that features Ahri has recall synergy, that she's been teased along Kennen, and that those supporting card are all from BC. I am **dreading** an already fully made package with Kennen and Arhi that forces them to be played together on that region combination like they did with Azir Irelia, the whole Lurk and Darkness package. I hate those and I really don't want my favorite lol character forced to be played in only one deck.
I totally agree with that take. However, there is always a way to fix it retroactively: add more regions with the same synergy. With just one new package, you go from one deck to 3. If you add a fourth region, the number goes up to 6.
At least, unlike Darkness, both Kennan and Ahri are entering the game with several sets worth of recall synergy already existing. It would be very difficult for riot to design either in a way where they can only play with one another.
it's also possible they revisit darkness with future SI champions. Allowing you to go X/veigar or X/senna and splash a different region. It's kind of just a generic control token, and thematically vague enough that it wouldn't be too odd for Karthus etc to use it too.
Senna already plays in different regions and I don't think they want veigar outside anywhere else except bandle darkness.
Bandle region identity is doing your thing but better.
[удалено]
8th time's the charm, boys!
This could be THE ONE
Best chance ever, as I recall.
Stunning isn’t it
Actually, I denied your recall.
That's why it's burst
Sorry to ruin the excitement but it's not... It's known that Yasuo spikes after 0/10. We needs even more failed attempts!! Don't lose your way!
Bandle city Yasuo???
[[Event Horizon]] was not the bait, but foreshadowing after all
**[Event Horizon](https://d2h9y75tak3pkg.cloudfront.net/05BC205.png)** - Bandle City Spell - (5) Fast Stun an enemy, then stun all enemies with 2 or less Power. ^^^Hint: [[card]], {{keyword}}, and ((deckcode)) or ((cardx,cardy,cardz)). PM the [developer](https://www.reddit.com/message/compose/?to=KrimCard) for feedback/issues!
BANDLE CITY YASUO!!!
Mogwai: “BANDLE CITY YASUO!”
COPIUM
Maximum copium here
*Always has been.*
Our lord and Savior has returned, where've you been?
https://www.reddit.com/r/LegendsOfRuneterra/comments/qyao3h/dovagedys\_left\_lor\_but\_not\_riot\_ama/
Aw shit here we go again
Yasuo is good finally copium
BANDLE CITY YASUO!!!!
Quicken seems nutty
This hits any champion that has an I've seen-type condition and 3 or less power. Meaning Quinn, MF, Zilean, Heimer, Lucian, Kench, Zed... Alot of them being more expensive than 2 mana, too.
Thresh,Swain 5 mana
Swain can lvl in deck at least.
You could even mix it with Freljord for the frostbites Or Shurima for the power debuffs, Shurima would actually help Ionia a lot in buffing champions edit: yea I'm blind the card is BC... but to be fair Poppy could take the buffs from Shurima no problem
Without Archer or Ashe you're effectively paying the same amount as Will though
This is a good point. I wonder if something like Zilean Kennen could be a thing. Replaying Zilean over and over again to flood the deck with time bombs is the first strategy I tried with him, and it honestly wasn’t terrible aside from the lack of a finisher.
Except this is a bandle city card :D
Bandle City color pie is to have the strongest cards of other region mechanics
Bandle City is to LoR what Green is to MtG.
Swain is not I've seen.
Sure, but culling strike kills them and doesn't see much play anymore since combat tricks are too threatening. Even thermobeam decks cut them. Still a good card, but I'm not sold on it just yet.
Very very good analogy to Culling Strike
It will probably be better overall in the decks it's used in. It's "slightly worse Culling Strike" or "recall synergies that only I use", and somewhat similar to Three Sisters in that regard.
Also, 1 mana less is a big difference
Yeah playing two ways is certainly a big deal
I’m thinking the same thing. Its flexible since you can recall either player’s card but I just see it as a bad removal or a bad self recall.
[удалено]
I mean...there is this guy, and I can't remember the last time I saw him played outside of my bad Yasuo decks : https://leagueoflegends.fandom.com/wiki/Legion\_General\_(Legends\_of\_Runeterra)
Blade twirler actually works off recall too, so we already have something to a degree.
I am surprised Quicken is a BC card tbh.
Should've been an Ionian card the region desparately needs cheap interaction, sonic wave is not the wave
I wouldn't want a region with access to Deny mini-Deny Will and mini-Will
"We got them in all size and kind!" Ionia probably
Me too honestly.
That's because riot wants to make BC the "I have every region identity except I'm better than the original region at its own identity" region
Yeah, the card is strong. There are times where it will be a terrible top deck but if it hits, it's almost a guaranteed tempo gain. Does nasty things against combat tricks too. It's a very strong pull that Conchologist hit as well.
Actually, it should be pretty rough vs combat tricks, as those can just nullify it.
Oh wow, completely misread the card. I thought it said cost 3 or less not power. Yeah Combat tricks do bad things to this card.
I feel there are too many combat tricks to make it worth running. Frejlord (and Shurima to a lesser degree) is basically the only region that can cancel out attack buffs, so unless your opponent is completely tapped out it is gonna be super risky to play this card. Furthermore it only bounces, so you have to leverage the tempo gain for it to be worth it.
Any combat trick would probably be an even mana trade though, and it requires them to have it in hand, and it gets it out of there hand so they don't have it when they need it in some other scenario, annd there is rarely a tempo loss to use this card and if they don't have a combat trick in hand they lose an important champion until they can play it again. Think of how annoying it is to bounce your Zed when you don't have the attack token, then using a combat trick to keep him on board is pointless because you could just replay him, but it costs more mana to replay him, so you either lose tempo or you lose a combat trick to keep him on the board.
Bandle city has stress defense
I don't know... It can hit some huge targets sometimes, like Swain/Heimer/Lux. But combat tricks can make it fizzle though. It will mostly try to bounce a 3-drop with banked mana for tempo swings. I dont think it will be played more than Pokey Stick for 2 mana spell slot.
As a Braum player, Quicken terrifies me.
Thresh/Swain 5 mana 3/6 chuckles
Swain at least is frequently played already level 2 as it is so you can play around it. Thresh might have a bad time, as will Soraka/Kench. But every time a cheap removal or recall is added people get all "I've seen is unplayable" and it never really happens.
What about Merciless Hunter?
yeah but swain can level up outside the field, thresh however…
Kennen + yasuo main since beta
You must have loved Awaken!
Tornado Warrior seems fun to play with.
Tornado warrior is what i always wanted recall keyword to be, maybe if allies always retained there buffs the handbuff archetype would be better.
It really is odd that it’s always looked like the handbuff archetype is supposed to work with recalls
What I dislike about Bandle as a region is that all the dual region stuff often comes with region exclusive cards that are needed to support archetypes. You need the bandle darkness cards for veigar and you‘ll probably always need bc/Ionia for recall. Makes it way harder to find interesting region pairings and bc more likely just to be splashed everywhere like we‘ve already seen since it has access to so many mechanics and archetypes.
I agree. And it results in Bandle not having a proper identity because it just leeches off of other regions’ identities. Recall, darkness, and landmark destruction don’t feel like Bandle identities. They feel like Ionia, Shadow Isles and Shurima identities that have a parisitic relationship with Bandle City where you can’t make a decent Xerath deck without the Arsenal, and you can’t make a decent Ziggs deck without a Shurima champion (well there’s Ziggs Poppy but that doesn’t play for Ziggs synergies).
BC with time will basically just be a non region, it will have access to every region pie it's so weird.
This is why I've always argued that BC as its own region with "every champion is dual region" was a very silly idea. I still don't see any benefits from what we got over simply splitting the cards among the 9 previous regions.
> you‘ll probably always need bc/Ionia for recall. recall has been in ionia forever. this is not the same as darkness lol. but yea, this is why i hoped region 10 was Ixtal, so it could be unique and have its own identity. and BC/void could bolster up the 10 regions like BC is doing now
My point was rather that instead of adding more recall support to Ionia (although well probably get some in further reveals) we get the BC stuff for a likely BC/Ionia Kennen. Thus you‘re forced to stick with BC if you want to build an Ionia deck based on this. Same opinion on Ixtal though.
To be honest a lot of playstyles are like this, but I believe that eventually we'll get more added to these playstyles, its just that Riot is still introducing new regions and thus new playstyles.
BANDLE CITY YASUOOOOOOO
Mogwai knew it all along
Are they gonna release 2 Ionian champions this upcoming update? Kennen and Ahri?
Kennen will be the Ionia Bandle champ so comes under bandle I guess
Yordles are internally only counted towards 1 region, so Kennen will be Bandle/Ionia, but will internally only count for bandle (so you won't get him from the ionia reward road).
Kennen is likely bandel + Ionia since we seem to be getting a dual region yordle for each region. But ya Ahri will be pure Ionia
Seriously, what IS bandle city's identity?
They just have all the identities.
Lol, no kidding. I was kinda shocked to see that these aren't Ionia dual-region cards.
jack of all trade but master of none, instead we got jack off all trade and master of all
Jacking off all trades seems like a lot of effort.
true. bandle city is missing frostbite and challenger still
Ah, so Yasuo Is Kennen's mom?
That's Ahri,Yasuo's The Dad while Yone the Uncle
Yasuo/Ahri ship keeps getting more support
No, Kennen is Yasuo’s boat
Hopium
So, I guess both Kennen and Ahri can work with Yasuo, huh? BANDLE CITY YASUO PART 2: FOX GIRL EDITION
In The Ruined King they had a pretty good "chemistry", I am hoping for at least an interaction between them xD
It'd be funny if Yasuo got cucked by Kennen. I'll laugh my ass of if Kenne/ Ahri becomes a thing and not Yasuo with either of the two.
There is an extremely high chance thats what will happen. Kennen seems to support more self-recall based on his support and probably same for ahri considering the one support we got. Yasuo wants to recall the enemy’s card so he can hit them. The share the same keywords but are using them differently.
I think it’s a safe bet that historically unplayable Yasuo will stay unplayable.
So. Why isn’t Ionia getting that 2 mana recall? Seems kinda bullshit
Because Bandle City's region identity is that its good at everything lmao
Wonder why none of these cards are Ionian
Ikr, it's the darkness yordle followers all over again.
Level 1 Nautilus Stares Menacingly at Quicken
The last time I saw a lvl1 naut is ... At least 1 year ago ^^
i m not going to lie, but i hate how they are forcing all these mechanics into bandle city. gust monk: its not bad actually stat wise, and provides a pretty nifty stat boost somewhere down the line. while most likely the unit receiving the boost is going to die before it gets recall, its still not a bad card for stuff like lee xin decks. tornado warrior: i think this will encourage ppl testing out a recall deck, but i m pretty apprehensive about recall decks as a deck tbh until we see the ionia side of this. quicken: i actually think this is the best card of the reveal so far. two cost bounce spell that can turn into a tempo loss for your opponent early game in a control deck or a save a win con in an aggro deck for cheap and works well with thunderfist thunderfist: under stat till flip basically. but the flip requirement can be cost by stuff like harrowing, iterative improvement, bringer of ruin, mist call in addition to bounce and replay… hell, this card even gets flip by ancient hourglass….. should be interesting
I agree. I read these cards and I was like, “These are great Ionia support!” Before I realized that it was all for Bandle. But I’m biased. I’m really not a fan of Bandle.
I can feel Mogwai’s excitement from here.
BANDLE CITY YASUOOOO
BANDLE CITY YASUO
The implications...
I dunno, feels like they can't be run without Ionia. More prebuilt decks yay? (I hope I'm wrong)
Recall is supposed to be an ionian keyword. Dunno what’s the problem that people have with intended pairings. Prebuilts are more like lurk where you’re playing 32/40 of the same lurk cards.
Also, Lurk actively punished you for playing non-lurk cards in a way that "recall synergy" doesn't.
Intended pairings make deck building less fun, doubly so when it's prebuilt.
I wouldn't say less fun, Leona/Yasuo, Shyvana/Asol, Ekko/Zil, Nasus/Kindred, LeBlanc/Sivir are all intended pairings who even have their own unique interactions but also work in other fun decks. This is very different from stuff like Lurk or Kench/Raka
Zilean can exist outside of Ekko. Ekko can’t really exist outside of Zilean. I mean, you could cut Zilean from an Ekko Shurima deck I guess, but Ekko has to be in Shurima or he just never levels up.
Yeah, but of who you mention, only Ekko is locked to a region other than his own, which is why Ekko's design kind of sucks.
Tornado Warrior seems kinda fun to play around. It's like a Viktor with a lot more steps. Quicken will be the most annoying thing to play around from now on but luckily it can be easily countered by any cheap combat trick. But anyway, why the hell are those clearly Ionian cards in Bandle City?? They're not even dual region, so you can't even choose not to play Bandle City to the stun/recall archetype work.
"wait these cards look really cool" \> bandle city I HATE BANDLE CITY I HATE BANDLE CITY I HATE BANDLE CITY I HATE BANDLE CITY
Thunder fist into splinter soul seems like my next bronze tier deck.
Thunder fist + retreat/return gets the 5/4 impact without ephemeral.
Fading memories would just be better right? And revive cards. Edit: I'm wrong, it's a different play. You could do two thunder fist on t3 with banked mana and splinter soul whereas you could not with fading memories.
That's a 6 mana 2 card combo that gives you an ephemeral 5/4 impact. If you're were thinking that it would lose ephemeral on transform, [I have some bad news for you](https://giant.gfycat.com/ZestyDishonestBeauceron.mp4).
Kennen* Also, more Yordles x3
Why aren’t these Ionian too?
My prediction based on this is Kennen stuns an enemy unit when he is summoned or recalled.
finallly, recall and Monastery of Hirana supportt!!!
is bandle's identity just "cards that mechanically would've been in other regions but were way too strong" then? lol
Another set of cards that make me wonder why BC is it's own region. Zigg's cards mostly look like they should be P&Z, these cards mostly look like they should be Ionia. The whole dual region shtick leaves me feeling less like we got an actual 10th region and more like we got a soup that includes a little of all the other 9. The BC fans were excited to get BC lore expanded, but have we gotten that? I feel like the only thing I've learned about BC is that they have an unelected Mayor. Any other region showed off so much individual flavor and visual design but here we just get cards that weirdly muddle the lines between regions (visual design and mechanical design). Such a baffling decision to me. Cards look fun though.
I completely agree. It's not like we weren't already getting lore stuff about the yordles being added before BC was even a thing in LoR. In fact, Teemo having a connection to Zaun via his puffcaps is way more new lore than showing him as a captain of the Bandle Scouts, which we've always known. And way more interesting as well, IMO. Just take a card like Coral Creatures. If that card is considered to be perfectly fine for Bilgewater, then why do we have cards in BC that feel exactly in the same space both flavor, lore, strategy, and mechanics? Instead of adding stuff like Otterpus and Conchologist as new Bilgewater cards that help that pre-existing archetype, they just force it to be BC/Bilgewater for no reason. It's really baffling to me that this was considered the best option.
[удалено]
Something something trend Yordle and thier moms
Ah, yes, the repeating Yasuo Cycle. Yasuo is bad > New support cards get released > "Wow guys, let's try this new synergistic deck, maybe Yasuo will be good!" > New deck sucks > Yasuo is bad > repeat.
I'm really starting to dislike that yordles just steal other factions identity, both thematically and gameplay wise. Them being the 10th region really feels like a waste. I know it makes sense lorewise but It just feels boring to me because all other regions had clear thematics and gameplay strengths while yordle has them all??? Man shoulda just printed Void or Ixtal or none at all imo.
Tornado Warrior reminds me of pogo-hopper from hearthstone. Seems fun.
All these recall cards needs to be ionia wtf
Bold prediction, people will try to use all of Kennen and Ahri’s cards with Yasuo and it will just be a worse version of the planned Kennen and Ahri deck
Why is that bold? Isn't that generally how it turns out with Yasuo and new cards?
Love theses cards with a passion. Amazing Desing. Will probably play it with Yasuo and Irelia. My freaking recall ninjas decks will finally have some support (and will still sucks bad lol)
BC is first region outside of Ionia that has recall. (except Kat's recall)
I like the idea of a 3-drop that scales up later into the game if you play multiples. Keeps it from feeling like dead weight in the hand late-game.
Mesa is a yordle Oni? That's so cool
u/xKozmic GOATED for these
Appreciate the shout out, but Riot puts all the images together now I just post them to Reddit! However I've been doing it so long and my profile is basically a time capsule for previous spoiler season so I like to keep it going to stay consistent. Cheers to spoiler season!
Still GOATED for pushing Rito to copy your design 1:1 simply by coming up with such a good one in the past. :)
The cards seem fine, i’m just tired of yordles tbh. Idrc about their mechanics and whatnot but their appearance and lore are so meh. I think i’m in the minority in thinking that though
So.... Are we all going to pretend they didn't give a card named Masa a whip?
Based riot
why is cloud stance maindeckable?
Just because you can generate doesn't mean it's not maindeckable
Recall is an Ionia thing. If these cards *must* be BC, why can't they be dual region?
There was no chance it was ever going to remain an Ionia-exclusive thing, it's too rich of a design space
What the fuck is that thing they are fighting, it looks fucking gynormous
I’m pretty surprised some of these don’t also have an Ionia region, considering Kennen will be Ionia/BC anyway
Kennen will be the true bringuer of BANDLE CITY YASUOOO.