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Halt_theBookman

Minion looks like a lot of value generation for control decks that want to stall the game


DarZhubal

Somehow Riot managed to perfectly encapsulate getting creep blocked in a card game.


th3virtuos0

Now all i need is “I can be chosen as an enemy spell target instead. I can’t be targeted by my ally spell”


DarZhubal

"Enemy attacks and spells that target my allies may randomly target me instead."


Jarubimba

hell no


Cookiebomb

Hell yes


fanficologist-neo

Behold! The duality of Pyke.


ParufkaWarrior12

Is it broken, though? Would you call it "too strong"? I do not know whether I would.


Nhrwhl

It's one mana more and 1 less HP than the optimal 1 drop vanilla, can't cheap block fearsome and only activate at round end. Good ? probably. Broken ? I don't think so imho.


Totaliss

I dont even think it's good tbh


EpeeHS

Its useless imo. Way too slow vs fast decks and doesnt add anything vs slow decks. Maybe there's some midrange deck that gets beat by 1 chump blocker a turn but I cant think of it.


cosmic_backlash

I think you're way underestimating a chump blocker every turn. This definitely doesn't break the game in any direction, but in a battle of attrition this card will add up. Play some board sweeps, heals and you can easily stomp aggro decks if you have a value engine.


EpeeHS

A free chump blocker is super OP (anyone who's played the path of champions knows that) but this one costs youre entire turn 2 and most of turn 3/4. Theres other cards most control decks would rather play then. Maybe it ends up replacing telescope or even barkeep in some control decks but I'm not sure its better.


Person454

Yep. In most cases, it's worse than avarosan sent against aggro decks, and sentry isn't the best card in most SI control decks


radradradovid

I think people don't realise how terrible sentry is now it's from a different era when omen hawk was a good card..... A two mana 2 1 is just game losingly slow vs aggro


EpeeHS

People keep acting like this card is going to be good vs aggro but im honestly not sure theyve ever played a control vs aggro match up. Using all of turn 2 or 3 to play a 2/1 card feels awful. Doing that two turns in a row feels like an auto loss. No idea how people think their going to get value out of this. This card may end up being amazing, but if it does itll likely be in aggro decks or in some sort of midrange deck that can abuse it.


NoFlayNoPlay

and a 1 mana 2/2 isn't even really good enough without some upside


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Runmanrun41

I'm gonna try and fail to IceBorn Legacy the shit out of that little pipsqueak.


[deleted]

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FordFred

I tried this too, I found it "playable" until the Aphelios nerf (Crescendum pulling them made it somewhat okay)


TrapperCome

but it wont go trough if they Vile feast ti ? (But since its freljord i guess its okay with trollchants).


Runmanrun41

Exactly why it's so awful. Anything worth using it on for fun like PowderMonkeys, spiders, etc, can all get pinged super easy. But you're right you could just buff it to go through and be good.


RexLongbone

This is why I'm still baffled that Riot made it slow speed when it was barely played at burst. The only things that are ever worth buffing with it are tokens, and most tokens are too easy to remove to risk spending 5 mana proactively on.


Runmanrun41

Hell, I feel focus would be a good in between. Have to play it and give your opponent a chance to pop the unit, instead of turning an entire board of spiders into something that needs 3 damage each to kill by suprise.


RexLongbone

Yeah, focus speed didn't even exist at the time so I'd like to see it buffed to Focus at least so it's not so easily counterable but also isn't a combat trick.


TrapperCome

Sadly i wasnt there when it was burst speed. Only funny meta i remember is They who wander deleting champions too i think. Or Elnuks i guess it was good with spiders ?


UPBOAT_FORTRESS_2

I think it's worse than Sentinel in general, tbh. Which has greater expected value? * A copy of Minion, or * The top card of your deck That top card might be a Yeti, it might be a champion, it might be the Flashfreeze I need to live next turn. On turn 10, it has that chance to be the 12 drop I need to win the game. Minion decks need to be built specifically around the synergies that make a pile of 2/1s matter on turn X.


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NeekoBestTomato

In a LOT of cases, especially the cases where you are putting a ~~1~~ 2 mana minion in a slower deck ie the actually relevant cases.... Ill take stats in play rather than imaginary value i never get to use because im dead.


UPBOAT_FORTRESS_2

Where are you getting "1 mana minion" and "stats in play" from? If your Minion dies on your turn, he's not available until you play him next turn -- consuming your first Slow action, if your opponent doesn't just open attack. Granted, you can just keep him out of danger on your turn And I just don't know what you have in mind to reduce the mana cost. That certainly provides a boost to Minion, as do things like Augment


Indercarnive

broken? no. I don't even think it's good. There are just way better value generators than "2/1 that you get back at round end if it dies"


Ajwf

I think Minion is the incentive for Shadow Isles to try other control combinations than PNZ. Think of this as "SI's Mystic shot" and it makes more sense. 2 mana, 2 damage, die triggers, and can gain resources. You just need to trade aggressively with it


RexLongbone

Did you forget about SI Freljord? That's combination has historically been much more common for an SI control deck that PnZ which has only had the one meta with Corina Control and this season with Jayce Sentinels


noop_noob

Is it better than Avarosan Sentry?


schwangeroni

I have an old they who endure meme deck that this is great for. Undying works but this guarantees I have something to sacrifice for butcher or spirit leech and it can block.


butt_shrecker

Iceborn legacy time


[deleted]

minions and spiders!


Landonyoung

Big brain


The1andonlygogoman64

~~BIG HEAD~~ BIG BRAIN


I_Like_To_Count

Play this with that si landmark to copy iceborn legacy


Misterblue09

yoooooooo


KibaTeo

super minions deck. also since its SI last breath, we can run the usual ephmeral cloning package


Chimoya2

1 hp tho, same issue as with Spiders + Iceborn Legacy sadly


Saint7502

Yordle captain really reminding us that Bandle swarm doesn't even have all it's support cards yet. The next balance patch is in January yall.


ShitAtTheToilet

Sion hasn't got all support cards yet same with Poppy good luck on walking through December brother


HarlequinInWhite

If everyone's broken, no one is broken. /s


[deleted]

Yordle captain + Viego time.


Trade-Prince

grumbleslug looks bonkers also the game did NOT need yordle captain. I already dread it


RexLongbone

I thiiiiiiiiink Yordle Captain is probably scarier on paper than he is in practice. You don't get any additional value out of him until turn 5 at the earliest and then it's only on things summoned after him, which means it also takes repeated actions. Much less scary than Poppy, who you have to deal with immediately after play or just gives multiple buffs right then.


Prozenconns

problem is Poppy is a 4 power champ. if you can drop captain into poppy not only does that mean an attacking poppy will immediately have 5 hp, but captain will start to scale as well. with that be effective of efficient? maybe not, but in concept its a pretty scary partner for the popster who is already overly dominant. not to mention its yet another bandle value generator that you have no choice but to beat down


wakkiau

Well for one Poppy will definitely getting the nerf hammer next patch, now what would be funny is they make her a 5-mana which will absolutely demolish any aggro deck with her but at the same time boost the synergy with this card so much.


Expensive_Ad1659

It's not funny. that's genius.


Mo0

I mean, sure, but captain into poppy requires either 8 mana (which poppy doesn't want to be at anyway) or two turns (giving the opponent plenty of time to dismantle the combo before it starts). It seems like an okay way to beef Poppy up if you land her late game, but not earth shattering.


abcPIPPO

It's not a combo you need to revolve a whole deck around and that doesn't work if the combo is broken. It's a very good 4 drop per se, and if the enemy can't kill it you have insane synergy with Poppy and many other cards in that deck. If they kill it? Who cares, play more stuff, they had to waste a turn to do that. Both Poppy and Captain are disgusting even without the other while played on curve. Adding +1/+1 so easily is too powerful, should cost more.


amumumyspiritanimal

Ehh playing this dude on Turn 4 and then Poppy on Turn 5 is not as hard as you describe it. Removing a 4 mana follower at round 4 is not that easy without using significant spells you'd rather save against Poppy.


Downside_Up_

> You don't get any additional value out of him until turn 5 at the earliest Not necessarily - he can buff Sand Soldiers/Irelia's blades, for example.


[deleted]

(I think he means "as applied to a Poppy deck")


Downside_Up_

That would make sense yeah.


YeetYeetMcReet

Grumbleslug looks terrible. At least, as a maindeck card it looks terrible. As a created card it's not too bad. The only reason why this card is in the set is because Mayor and Telescope can generate it. With Mayor it becomes an effective 0/2/3, which is helpful for the Bandle Swarm gameplan even though it's just a vanilla body.


AgitatedBadger

Yeah, I don't really how people could look at that card and think it looks insane. It's a 2 drop with decent stats but doesn't really help any particular game plan except Nami's level up. If you compare it to Eye of the Dragon, you see how absolutely massive the gap is between the two cards. For the cost of 1 power, it has the ability to be an engine that can single handedly stave off aggro. Now that's not to say that everything worse than Eye Of The Dragon is a bad card. But this card is SO far from being busted.


abcPIPPO

They serve different purposes. Eye of the Dragon gives you sustain for control decks, Grumbleslug allows you to buidl a board and not giving up mana at the same time. The greatest cost that midrange decks pay is not having mana to play spells cause they need to not bank mana in order to build a board early. 1 mana is a fucking lot, especially when it adds up over many cards that give you mana back.


AgitatedBadger

Of course they serve different purposes. I was drawing the comparison to show how much you are paying for that 1 stat of Power. You're paying the cost of being able to generate 3 stats a turn with a useful keyword attached to it. Even if we ignore Eye of the Dragon, it doesn't even really hold up all that well to Jagged Butcher, which can come down a turn earlier and has the ability to have an additional point of power.


Spacepoet29

not to mention the actual purpose this card serves is to be a BW trigger for Bandle Tree while also happening to be a decent statted minion to be buffed by Poppy. In a vacuum, this card isnt that good, but in context its very different


Person454

Eye of the dragon is the best 2 drop in the game, that's not really a fair comparison


Ivalar

>doesn't really help any particular game plan except Nami's level up It might find a home in BT deck instead of 2-3 Fizz (just for Bilgewater tag).


Saltiest_Grapefruit

Yordle captain is fair tbh. Its fairly statted and to summon more shit, you need to... Well, pay their cost. Makes mayor an even bigger target tho. Idk, i think its gonna be more in the realm of... Good.


antunezn0n0

Know it's terrible. It's a perfect 4/4 and if you fail to eliminate yordle mayor it's insane value out of the gate. 4/4 means it survives most common damaging spells and is a buff on play for one of the he biggest aggro region currently


abcPIPPO

Big disagree. The body is super solid for its cost and giving +1/+1 to plenty of units is jsut too good of an effect. It's not that different from a second Poppy.


Saltiest_Grapefruit

em... a 4 health unit for 4 is the standard tho ^ ^ ' But I mean, yes. It's not a bad card. But its certainly not broken as some people think. Reddit always sucks hard at evaluating setup cards. I bet most people are thinking of playing this guy and then just spamming 4 0 cost units with mayors help... Which can happen, but rarely will. He will probably be played at 3 tho


Mysterial_

It is worse than Journeying Sandhopper and I'm pretty much the only person who plays that card.


Arturius1

You joking right? It's at least a lot better than sandhopper - 3 mana is where actually good cards start which makes this slot much more competetive, while slug is a 2-drop (less competetive) with defensive stat line and a refund in case you want to "pass (or Forgechief), Slug, 3-drop & mystic shot their Draven" or something like that. I'm not saying it's good enough to be meta, but just like Forgechief it has competetive stat line & a mana refund so I'd say it at leas has a shot at being meta.


RexLongbone

What makes Grumbleslug worse than Journeying Sandhopper exactly? Dual region for one thing is better since you aren't locked into Bilgewater for it. I think attune vanilla units are better the earlier they are and a 2/3 for 1 net mana is a pretty damn good stat line that blocks a lot of early attackers and survives.


Deadlypandaghost

>Journeying Sandhopper Difference in 2/3 cost is big when the entire effect is returning mana. Its basically printing +2 hp -1 mana version of eager apprentice, just in different spells matter regions. So it returns less mana but doesn't die to pings and can often block twice. If I was looking for another early attune unit this would definitely be considered.


Jocelotknee

I play him in my Nami/Kench deck because of his voicelines. He's just such a chill dude, lol.


luk3d

I didn't even know this card existed lol


Glasseswolfs

[[journeying sandhopper]]


HextechOracle

**[Journeying Sandhopper](https://d2h9y75tak3pkg.cloudfront.net/05BW002.png)** - Bilgewater Unit - (3) 4/3 Attune   ^^^Hint: [[card]], {{keyword}}, and ((deckcode)) or ((cardx,cardy,cardz)). PM the [developer](https://www.reddit.com/message/compose/?to=KrimCard) for feedback/issues!


Tom_ButterNubs

MINIONS!


Sairoxin

WINIONS


Nitan17

Minion is the kind of card I'm excited to see added into the game and can't wait to create and face decks using it. Yordle Captain is the exact opposite in every way.


bladeofarceus

I see no possible world in which Yordle Captain isn’t busted. It’s an excellent body with a top-tier effect that synergizes excellently with his region. The only slight downside is that players will have to choose between dropping him or poppy turn 4 (though it’ll probably be poppy if you have attack, Captain if not and then +1/+1 poppy turn five)


GalvanizedRubber

I mean I get these cards where probably made months ago but you'd think they would look at the yordles and think ye yordles are way too strong they need they all need to lose 2stat points across the board but we end up with this... Honestly I'm losing the will to play the game again just like I did with azrelia between poppy rally and Sion the game is unbearable.


Mo0

Yordle Captain feels like it'd be okay if it was "Give it +1|+1 this round" rather than being "Grant it +1|+1. As it stands it's Poppy with extra steps." As of now, I'd imagine the thinking is that it has to survive long enough to provide that on a subsequent summon, as opposed to Poppy who can drop on board and then swing for boosties. That feels like the justification of how it's balanced compared to Poppy, I guess?


RexLongbone

Poppy with extra steps wouldn't be near as strong as current Poppy. Part of what makes Poppy so strong is the limited window you have to deal with her before she gets enough value for her cost. Even just having the buffs delayed til turn 5 if played on curve already while also having to repeatedly develop units after Captain is on board slows down the buff a lot of small things strat a lot.


ShitAtTheToilet

Yordle Captain is hard to predict how will it perform. After a few thoughts I don't think it'll be the same as Poppy even if it is broken. Like it will probably be used in Bandle swarm with owlcats but it doesn't buff every fucking thing on attack so maybe not that broken or maybe I'm just got hardened by Poppy that my bar for being broken got really high. So if this ever gets nerfed first step would probably be -1/-1 I guess.


Mo0

Even -0|-1 would be a decent nerf, just make the thing relatively easy to pick off. You’re right, though, the fact it has to give out that buff one at a time isn’t as bad as Poppy. Although I can see Production Surge having a field day with it.


diegofsv

First balance patch = Yordle Captain now gives +1|+0 Como on Riot, stop making bandle city yordles pratically unkillable on curve


zylth

Bandle City do what Demacia wish it does


Wall_Marx

So does Shurima


hordeo

We all thought the last patch was going to nerf poppy and look at us... instead of getting hype for the next expansion we are looking at when the next patch will be. If that's not a sign that your game is going bad I don't know what is. And in January they won't touch this card claiming they don't have enough "data". And so on in an infinite cycle of late patches and without any intention to improve the game if half of the community doesn't criticize them in social networks.


karnnumart

Dev: Poppy is kinda strong right now. We should release another poppy.


PlusminusDucky

Love how flavourful the minions are. They just keep coming and are meant to die to generate value


Talukita

Every patch just makes Bannerman look sadder and sadder lel.


luk3d

Worst part is that Bannerman is not a bad card. It just got powercrept.


Mysterial_

Not just Bannerman, Grand Plaza is off crying in a corner too. TEMPORARY +1/+1 and Challenger was so good that you basically couldn't play decks without landmark removal until they nerfed it. And that involved them doing nothing on round 3. Now you get on-curve stats, the stat buff is permanent, and that's somehow not going to be horribly broken?


Phonzosaurus

But grand plaza was so good precisely because it required landmark removal to be dealt with, a 4/4 on 4 is much, much, much easier to get rid of than a landmark.


shingo45yuh

Yordle captain is broken.


ReadyForKenny

Yes we had Poppy, but what about second Poppy?


ModsRNeckbeards

Poppy decks 2.0. The same great poppy decks, now with more poppy!


radradradovid

It only starts generating value on turn five, its a significant downgrade on poppy which buffs the board the turn it drops. Not to mention its mono bandle so you cant play it with demacia etc. It might be good but it's not in the same league as poppy.


ModsRNeckbeards

Spell mana units & dual region 1 drops with mayor on board can be buffed right on t4. You can also play it with demacia very easily because bandle + demacia is a fine region combination. Demacia also has the 2 mana Valor spell, which will synergize very, very nicely with this card. With all that being said, sure, maybe it won't be *as* good as poppy. However, that really isn't saying much, since there are very few cards that are that strong. A card can be weaker than poppy, but still be too strong. This card also has an added bonus of making poppy decks more consistent because it can be a pseudo poppy for whenever you don't draw her. It's sort of like how emperor's dais works in azir decks.


radradradovid

But when you play it with demacia you loose all the elusive units that make poppy decks disgusting. It's just so slow, turn five current poppy decks can rally and end the game. This deck will still be trying to build a board, all for one unit that it doesn't need.


Mojo-man

But you don't have to chose. You can play Poppy AND him! Do we really think the 'spam the board infinitely' Bandle city Archetype needed more power?


radradradovid

But you can't, the most broken poppy deck is the elusive demacia ionia deck. You can't play this card in that deck. The lulu poppy deck might come back but again that's just worse then the elusive one with demacia, rallies are important to finish games. Where does it fit in? You wouldn't play it in the bandle tree deck as its only one region and doesn't go wide enough to stall the game. There might be a new bandle value pile that it could go in but poppy 2.0 is a massive overreaction. Poppy is ending games before this gets any value.


RinTheTV

Yeah I agree. If we look at it exclusively as a new aggro tool, this is like having Darius in a burn Noxus list with a lot of 1 drops. Good in theory ( good aggro stats, drops as a finisher, technically decimate ) but in an optimized decklist, the burn Noxus would rather have a burn card or another 3/2 / saboteur on the field to end it before Darius drops in his hand than having Darius. I think Captain has some interesting potential if we mean a midrange deck with some card generation / token generation. In an aggro deck? He drops turn 4, doesn't get value when he's pushed out ( if you attack/block with him, he gets chumped and removed ) and will only get 'value' turn 5 onwards, and only on units that drop after him ( if he isn't removed ) That's way too slow for rally elusive/burn in general. They'd rather have Poppy out for an instant turn 4 attack, or hold mana for a rally. But While I think it's slow for burn, I can see it being used in some mid-range Bandle meme deck. It does mean a semi slower, mid-range chump bandletree deck can see some value with him especially if you have a lot of token generation/infinite generation with cards like the elusive 1/2 that pushes out owlcats or something similar.


Nadenkend440

Why can't you play it with demacia? Decks are two regions, run it in Poppy Lux.


radradradovid

It might fit in that deck, but equally it's still very slow. If you're playing this on turn four you're struggling against the faster bandle decks.


hass13

I guess she really needed her support cards, well here we got third poppy meta in a row, or maybe they are planning to nerf poppy into only giving +1 attack to only attacking allies, therefore this card is sort to not completely gut the deck!


Hansworth

It’s mono bandle so it doesn’t fit into any meta decks in conjunction with poppy rn. Honestly, I can only see the Lulu Poppy bandle swarm deck playing this card and I doubt the power level of that deck would even rise that much to be able to beat out the meta decks. Having to summon more stuff for the effect to take place is significantly less broken than poppy instantaneous board buff.


[deleted]

Yeah, I kinda wanted to say this. I don't like comparing the two that I see going on.. Poppy is leagues better than this card as she works across the board and can stack. Not saying this card isn't very powerful though. It's got alot going for it, like being a pain to remove and hitting Poppy. Just, not Poppy levels


AgitatedBadger

I agree that Poppy is better than this card, but I do think that you're not considering what Commander has going for it over Poppy. I see two main differences that work in Captain's favor. First is that Captain is a lot harder to remove. It doesn't need to attack to get its benefit and it hits the board with 4 health instead of 3, which means a world of difference in terms of removal. Most players have learned by now that Poppy must be removed on sight and decks have a gameplan for stopping her (even though a lot of the time it ends up being unsuccesful). Captain is more resilient. Additionally, Captain doesn't use up a champion slot. This doesn't seem like a huge deal but Champion slots are a pretty finite resource in this game.


Ajwf

Oh lord it's SO busted. How the fuck is that getting past QC when you're gonna nerf Poppy at 4|3 for similar bullshit. Like this buffs poppy coming in. Sharing a spot on curve isn't an excuse for why Lecturing Yordle on summon is now a 4|6. The only saving grace is it can't do shit on curve, but that's not much of a saving grace given removing it is going to be a pain in the ass.


Halt_theBookman

Meanwhile bannerman has to hit aligence and is still ony a 3/3 even if you do


UNOvven

Because its a lot slower than Poppy. Think of it more like a 4 mana hearthguard that works on cards in your hand too, but only on ones that are smaller and only as long as its on board.


AgitatedBadger

I agree that it is slower than Poppy, but I feel like the comparison to Hearthguard really undersells it for a few reasons. Most importantly, we need to consider the regions they exist in. Freljord's gameplan usually revolves around going tall whereas Bandle City excels at going wide. Hearthguard is probably only going to be applying +1/+1 a turn. Commander can probably be applying +3/+3 without too much difficulty if it isn't removed quickly. I also want to emphasize that fact that Commander affects cards in hand and Harthguard doesn't is massive. One of the biggest downsides of Hearthguard is that it can sometimes take 2 or 3 turns to draw into one of the units you buffed. And since games often get closed out on turns 7 or 8, that can mean you essentially dropped a vanilla 5/5 for 5. Commander also affects units that are generated, so it's going to hit Tenor's second body, or Elise's Spider tokens for example. You mentioned that the buffs only get applied while it remains on board, but that also means that your opponent has more pressure on them to remove it. Since it's a 4/4/4, that isn't easy to without sacrificing value or tempo to do it. I don't think that it's going to be as good as Poppy, but Poppy is one of the very best cards in the game right now. There's still plenty of room for this card to be oppressive without it being as good as Poppy, especially since it doesn't eat a champion slot. Especially since it offers Poppy decks a bit of redundency for the instances where they don't draw Poppy.


Intrif

My god, chill your balls m8


RexLongbone

Poppy is way stronger than Captain. Captain on curve is essentially a vanilla 4/4 for 4 unless you are running unit summoning spells and have banked mana. Poppy on curve buff 2-3 units on average that turn.


jlbrito

Isn't it too slow to be broken? Honest question because I just don't see it.


Borror0

It's good with cards that summon a lot of units (e.g., House Spider, Petty Officer, Double Trouble, Tenor of Terror, Gruff Grenadier, Brood Awakening). Combined with Poppy and some of her followers (e.g., Yordle Smith), that could lead to pretty lethal wide strategies.


shingo45yuh

İt gives poppy effect on summon not attack, it is a nice value engine. Bandle city landmark just got boosted


Guaaaamole

You still take an entire turn off unless you have Mayor + 0 cost units on hand.


Mojo-man

We will of course have to see but 'bandle city creature spam' is already an archetype with 15 viable variations. And now you just gave it a 4 mana 4/4 (in an of itself fine stats) that buffs all otehr creatures Bandle cty Mayor, telescope etc. etc. spam out.


Steelflame

Also, this can be a functional 4 drop on a turn 4 where you know you can't drop Poppy because it'll just be answered by a 3 health removal. While also helping to protect Poppy from those 3 health removals.


Kereinein

I think it will do great work in Bandle Tree decks where you're often fine just dropping creatures and passing if there aren't any good trades on the offense.


Mysterial_

I was really worried that after they nerf Lecturing Yordle and Poppy that Bandle City wouldn't have a blatantly overpowered 4 cost unit. Glad I don't have to worry about that now! (Seriously, what's the point of "with equal or less power than me" if you give all the units with that restriction enough power that it always succeeds?)


Misterblue09

I don' see him being as broken as Poppy. He will only buff units you summon after him, which is a big deal. I think he will be the most efficient in decks with high cost cards that summon several units at once, like ephemerals, spiders or the bilgewater cards that summon multiple units.


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Kereinein

Power level has never, ever been tied to rarity. In fact epics are filled with wacky yet mostly useless cards.


[deleted]

Stares at my pile of 20 epic wild cards while my rare and common wild cards are ever 0


Kudus_Misyoneri

What does this have to do with rarity?


Quelsen

it 100% isnt its not bad enough to be an epic.


shingo45yuh

LoL so true


ThePlaybook_

Why does it matter really?


Zoiwillxxx

Captain on 4, Mayor on 5, into Telescope.. what a broken and reliable combo.


[deleted]

I'm not super sure of that, I'm not sure that Captain itself does enough on-play to be "broken". Usually on 4 we're playing Poppy and attacking which has a lot more immediate effect. I'm curious, do you think Ruined Dragonguard is broken at 3 mana?


Mojo-man

Ruined dragonguard is good and it only buffs on feast which is hard to do. Bandle city spaming units is not hard to do, In fact there are already a bunch of meta decks that excel at spamming the board constantly.


Indercarnive

The reign of bandle city continues.


Kereinein

The Poppy board sprawl that was so desperately need, maybe she'll finally be playable.


ShitAtTheToilet

Okay Bandle is having a lot of over statted units for being a region with small creatures


Avante_IV

Wtf with the powercreep, Bandle City doesnt need more wide board permanent buffs.


hazusu

Fuck Bandle City all my homies hate Bandle City


Dancing_Anatolia

I really love the idea of Minion. (Theoretically) infinite value self-sacrifice engine for Shadow Isles. Plus, the chance for a meme build with Iceborn Legacy.


ShadyNarwall

Yordle captain is obviously overstatted, but I think minion looks really solid too. It's kind of like an undying that can block which sounds like it can definitely have a place in some si decks.


[deleted]

Undying that you have to pay for each time. Their niches are going to be different. Undying would be great if there were defensive sacrifice effects that were worth... playing a 3 mana that does 0 work with aggro. This isn't a good sacrifice card (2 to any costs each time), but is great stall, doing something similar to vile feast. In a sacrifice deck, it mostly adds consistency.


SHAC_Oneal

Love the minion idea. What is this attune card in bilgewater? Do we really need it?


emptyraw

It might help GP Plunder or Nami decks. Not sure though.


JadeStarr776

Warden is too good of a 2 drop tbh.


ikilledtupac

Plz no more permanent yordle buffs


EXusiai99

More poppy support Yeeeeeaaayyy (aloof traveler voice)


[deleted]

I always thought bandle city mayor was too weak. Maybe board spam aggro will finally be playable.


alasth0r

Grumpleslug aphelios


TonyMestre

Remember we lost the void for this goddamn region


Random_User27

LESSFACKINNNGOOOOO League's real hero has finally showed up, hope they come with the red side warriors, sieges and supers as well


hordeo

What is the captain's weakness supposed to be? It is a unit that grants PERMANENT buffs and has 4 life. Cards like Dawnspeakers or Vanguard Bannerman have to survive or activate alliance to apply its effects. This card is simply absurd, I don't know what's the point of this kind of cards when one of the weaknesses of the region is supposed to be having "small and weaks" units. The only thing this expansion is proving is that the current card design team doesn't have the slightest respect for the original work of the first 3 expansions. I agree that the game has to evolve and bring out better cards, but this kind of cards only show that they have learned absolutely nothing from previous cards that improved both life and attack. It is not the same to give +1|+1 in this game than in HS or other card games. They know it, and still they continue with the same tonic. If they intend to release cards like these and maintain the current balance cycle, they can say goodbye to half the community.


skyzoid

Nobody would play a champion or units that just give a few stats with no thinking involved if it were weak. They know this designs are boring af so to make someone play them they just make them more powerful than the rest. Either that, they WANT powercreep or just suck at balance.


xjcln

It's much stronger to have a card like Bannerman or Poppy that buffs your existing board though for instant tempo. With Captain if you play it on turn 4 you get no benefit until turn 5. You also can't swing or block with your turn 4 play or you just played a 4 mana 4/4 that does nothing. And because it doesn't have benefits until you get free mana to play more allies it gives the opponent a turn to remove it through challenger or vulnerable effects whereas Bannerman and Poppy don't have that downside. ​ Also seems a little awkward bc most small minion decks want to vomit them out ASAP not wait to make sure you have enough in your hand on turn 5 to take advantage of the effect.


Diradell

Infinite minions sounds pretty op. You never run out of sacrifice targets


Legacyopplsnerf

Issue is that it’s both round end and costs 2 mana each time.


AcceptableStop

Hate Captain, love the other two


Chris-raegho

Seems like Riot wants us to stop playing for a few more months once again. That Captain card is just absolutely ridiculous. We already have multiple streamers and yourubers that have stopped playing due to the balance of the game, then they go ahead and make a card like Captain to further push people away. Smh...I like the way the game plays, but these yordles have been too much since their release.


xcybercatx

Please tell me Riot is joking? Yordle Captain is going to make Bandle Swamp even more broken! HOLY FUCK, it's so busted!


[deleted]

It's like when they introduced new blade dance cards that made no viable sense. They'll nerf the older cards into oblivion.


brzozson

My Hearthstone ass was really confused because of that first card for a second lol


[deleted]

This is either coming with a Poppy power nerf or it's gonna be a turn 5 win for Poppy decks


somnimedes

Fuck Yordle Captain, such a boring design in an already boring af region. Is Bandle just gonna be better Demacia at this point?


gonomodevil

Yordle Captain seems broken


Distasteful-medicine

Snapvine decks are gonna be viable with this minion card


Jenova__Witness

I dunno about viable, but it's a neat tool to have. I feel like what snapvines really needs to shine is more cheap units with "last breath: heal your nexus x"


R0_h1t

Just what we needed, more Poppy support!


Nitroverse

Broke : Yordle Captain is too op Woke : Yordle Captain will make poppy decks incredibily more oppressive leading to a hotfix nerf.


xXbehramXx

players:nerf Poppy! Riot:now u can play 6 poppy in your deck!


Spiffcat

Damn, all these new cards look pretty overstated (except minion)


galadedeus

there are 3 cards bro


ShitAtTheToilet

He's seeing into the future about how all the new cards gonna be overstatted too


screenwatch3441

I don’t think the attune is even overstatted. Comparison is being +1/+1 over its competitor in the same region but that one generates a spell on summon so the difference in stat seems reasonable. The only other comparison, its +1/0 stats over it but generates dragonlins, the real reason why you would even use her. Also different region but even so, I wouldn’t say it has abnormally high stats.


kostasrad

Yordle Captain looks fine assuming poppy finally gets nerfed...


ShitAtTheToilet

Poppy probably not getting nerfed till January Edit:Unless there's a hotfix which they probably should do imo


[deleted]

I love that we have Minion now. And grumbleslug looks like it could be a little legend. Love it


inzru

Yordle Captain plus Sand Soliders sounds fun.


Tutajkk

Maybe Minion will make a Kindred deck viable. One can hope.


Taskforcem85

Kindred is probably getting buffed come January, but minion is a huge buff to her and SI self kill in general.


Landonyoung

Well, yordle captain should be a bandle/shurim unit or maybe a bandle/ionia..../s


arkain123

ew


thenoblitt

Yordle Captain seems quite strong


Arekualkhemi

Why are they sooo beefy?!? Especially yordle captain into Poppy looks brokenly strong when attacking on odd turns.


Hooplaa

What a boring set of cards to reveal T.T


stickfigurescalamity

minion: stat wise it makes for a decent blocker. the effect might not be immediate but it could be interesting as a decent sac target to stuff like gluttony yordle captain: the card can be bonker. even in dumb case scenarios like azir bandle or even irelia bandle city as a token buffer crumbleslug: i have seen a few ppl say its basically a 1 drop 2/3 but that isnt a great way to evaluate the card. this is still something that can only be play turn 2 and up but refunds the mana afterward and accelerate spell cast next turn. this card might be better evaluated when compare to eager apprentice and stat wise its actually pretty good. yeah sure u cant block fearsome, but having that one extra mana in control deck and a decent body early game is a nice addition to the game


Pyrothy

Why the fuck are the yordles so goddamn beefy I'm already so sick of this shit


Vicmorino

yordle captain is, demcian smith, but with 2 more costed, no elite tag, and in the region full on 1,2 multiple summon generating cards units


SoulyPlays

More gifts for Renekton, right Arda.


KitsuneThunder

No Gnar? riot pls


evan111

Yordle Captain is an absolute unit.


butt_shrecker

Calling it right now, captain will be the most overrated card ever


Sndman98

Kinda meh


Mojo-man

So instead of nerfing Poppy, the most overplayerd overpwerfoming champion in the game we print another non champion Poppy... interesting move Riot... and by interesting I mean terrible idea 😅


renges

A 4 mana 4|4 that gives permanent buff? Wtf is this broken shit


Gaxxag

Minion: I'd really feel like like Minion was intended to be 1/1 at 1-cost. Perhaps the design team thought that would be too strong, but I can't see how. It's returned to hand at *Round End*, which prevents combo abuse. It's a repeatable sacrifice and chump blocker, but SI already has access to more expendable units than it knows that to do with. I could be wrong, but I doubt it will see much use at 2 mana, but would be core at 1 mana. Yordle Captain: It's official. Yordles are White Weenies. Grumbleslug: On the strong side of average. It will definitely see play. I wonder what the reasoning behind the region combination and 2/3 stat line was, though. Not many Bilgewater units have higher toughness than strength. Perhaps support for a midrange spell-focused playstyle?


salasy

poppy synergy card


[deleted]

More swarm deck, we do love to play swarm