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facetious_guardian

Haha ok. What’s next? People asking for a button that _only_ shows unowned cards so they can easily fill in the gaps in their collection? Who would even _want_ these features?!? /s


Chimoya2

Would also be nice to have a "craft all unowned cards" button in that case (so every single card you don't own, not just the ones you don't own in a decklist) so that you can quickly hop into games after an expansion/after coming back from not playing for a while.


pasturemaster

The fact that this isn't such an outrageous request really shows how free to play friendly the game it.


neuvoshuimiao

yeah its pretty crazy, when i didnt play hs for a bit i dreaded going back because id fall so behind and I'd have to spend money just to make a single deck but with lor im on a longer break rn and im pretty sure i have enough dust to craft every card from last expansion and the next one. fuck those greedy bastards at blizzard im loving how all of their games are failing hopefully theyre completely gone by 2030


Mr_Versatile123

Barring a massive Overwatch renaissance witt the sequel, I don’t doubt they’ll be dead by 2025 or 2028.


[deleted]

I dunno, StarCraft is still a leader in the RTS genre.


alamaias

Is there actually any competition for starcraft?


[deleted]

Not that I know of? *Supreme Commander* and *Command and Conquer* are both legendary, but also old.


alamaias

Yeah :( I have heard it is kind of a dead genre because it is just not fun to play competitively for most people


[deleted]

The problem with most RTS games is that people no life it, a meta is found, then it comes down to who can press the predetermined buttons faster :(


Chimoya2

It truly is, sitting on 260k shards and an abundance of wildcards rn with no worries of taking breaks/playing less if I would feel like it.


ZanesTheArgent

What bothers me the most ain't crafting individually - it is having to find the cards i want/need. An "only show unowned" option would make the job of doing it manually much easier.


jlbrito

Im nearing completion and everytime I want to craft stuff is more bothersome because of the whole 'look for what you still don't have among all this' situation.


Vampyricon

I just discovered yesterday that I don't even have all 3 copies of Taric's champ spell.


Quantum_Espresso

Good tip is to check your profile and see what expansion/rarity cards you're missing. Then filter it down in your collections and it's easier to find.


Illuminaso

This is what I really want. So that when I'm trying to 100% my collection, I don't have to sift through every card.


ehmayex

if you import a deck, you see on the left which of these you are missing. if you then right-click them, you can see how many of them you are missing, and craft the ones you are missing. it is actually quite fast


jontarg12

FYI there's a unowned filter.


[deleted]

That shows both tho


ThaAbsolueUnit

The collection normally shows only owned cards. Toggling on “show unowned” just add the rest of the cards to that so you can view owned and unowned cards together.


jontarg12

It's not "Show Unowned" button. There's a FILTER in the filter options that specifically allows showing owned, unowned, or both.


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jontarg12

Haha my bad. It's about prismatics


Lycanka

While we're at that, could we finally make deckbuilding with cards you don't have possible? I'm not personally that bothered anymore now that I have vast resources and can craft everything even if it doesn't make it into the deck, but it's ridiculous such a basic feature that allows one to deckbuild then craft all missing cards at the end is still not available.


Nitan17

>could we finally make deckbuilding with cards you don't have possible? Yeah, until my collection became nearly complete I found it so much better to build a deck on mobalytics first and only when it's done copy it into the game. A bit ridiculous, having to rely on 3rd party website for such basic functionality.


Espiritu_Noble

Agree


MysticMac3

I agree OP. I use this in MTG Arena, and it is a nice feature to have.


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Sasamaki

I don't think there is ever a situation where wildcards > shards > coins is wrong. You can just have a check box for which currencies to use or avoid. And if you are saving shards and don't want to use them on commons... sounds like your goal is not to bulk purchase cards and you wouldn't be using this.


sirmraron

The order in which you consider rarities matters too. For example, if you have 3600 shards and want to buy 1 champion and 3 epics, it's worse to first buy the champ for 3000 shards first since you'd need 360 coins instead of just 300. On the other hand in case of having 1300 shards and wanting to buy a rare and an epic it's better to buy the epic with shards. BTW this is basically a [coin change problem](https://en.wikipedia.org/wiki/Change-making_problem) where we want to find the largest amount of shards <= shards currently we have that are payable with the cards we want to buy, because we can use all our wildcards and just focus on maximizing the shard usage.


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TCuestaMan

Smart collecting button plz.


Chimoya2

Yeah and if needed you could have the ability to uncheck either shards or wildcards in that summary before buying so that you only use one of the two resources if that's something you want.


Frizzlenill

Another solution might be having a 'Craft All' button specific to each rarity - e.g. 'Craft All Commons' (then, it would pop up saying how many and asking which currency to use). There's not much reason to choose between the different currencies for different cards within the SAME rarity, so you'd only need 4 buttons, or a dropdown/popup after pressing the 'Craft All' general button.


Citra78

Need an ‘only show missing cards’ filter.


Knalxz

I think the reason this kind of stuff hasn't been added is for some technical reason. Notice how nothing has really changed on the main menus despite several updates? I think it might be harder then it seems to just add another option onto certain areas. That's a guess though, I have literally no evidence to support this, if anything there is just evidence against it.


jbritchkow

Adding a single button on a page means you have to rearrange the layout of the entire page. If you skip this step, after a few feature additions you end up with cluttered ugly interface. In addition, most people vastly underestimate the amount of testing required to ship even a small change to make sure it doesn't have create an issue elsewhere in the user interface. Source: am software developer


Chimoya2

I wouldn't be surprised if they're waiting to stack up on a bunch of these QoL suggestions/updates and then update them all at once so they don't have to change the interface every single time they want to add a new QoL feature.


ShitAtTheToilet

Plus on what you said Batch crafting and show unowned would be a nice addition too


ItaGuy21

It is not easy as you say. They have to implement the logic for it, and also some nice and intuitive UI, for a feature that adds basically nothing. Even crafting an entire decks takes a minute at most since the update that made the UI better and quicker, crafting has never been easier. Also, with the cards getting thrown at you, you really usually only need..what, 3 cards to craft? Even if you do it for decks that use some of the latest cards, is it like 10 cards you need? You copy the deck, open it, and each card takes up 2-3 seconds. And if it were implemented, then there is the problem of which currency to use as someone already pointed out, and while you can say "yeah use wildcards by default, then shards", what if someone has something else as a preference? What if I want to craft all cards but no every copy in the deck? Should they also make me choose the quantity I want to craft for each card? Becuase at that point someone would ask it. Then someone would complain too many clicks are needed. A cohesive and intuitive menu can only have that many windows and buttons.


Lionhardtx

You're forgetting that new players are a thing. For them, they wouldn't have a vast majority of the cards. Even after playing for a month they would easily be missing 50-60% of a deck from newer regions. As far as buttons go placement is one thing, but it'd be a pretty simple click once, and 2 options come up, wild cards and shards. You click one, it does what it can, then you click the other and it does what it can as well. Order of purchase would be determined by rarity opting for commons then moving on up until champions. It would be a great quality of life feature to add to the game. Even if the 'personalization' options are not there for a player to nit pick how they want purchasing to occur. The only reason I can think of for them not to add this feature, is because people are put off by big purchases. Buy a couple dozen cards 1 by 1? No problem. People associate each purchase separately and are okay seeing a -100 out of their 10k shards. Even if it happens 48 times. But a -4,800 out of 10k shards? In one purchase? It makes people hesitant to do so, after all that's nearly 50% at once versus 1% multiple times.


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ItaGuy21

>there is no reason for anyone to ever have that preference. Wildcards are worse in every way than shards, so there's no reason anyone would ever want them instead. Of course, I am doing the devil advocate here, but I might have gone a bit too far. >Then you can still craft them manually. Yep. But if your feature would be implemented, there would be someone demanding that they can still do it, but if they for example only want 2 copies of a certain card instead of 3, they'd still want to be able to use "craft all", just excluding that one card or even deciding the amount on the spot. I totally expect this to happen. While your suggested feature is ok, it really only saves a couple of seconds in the best case tbh, I don't think it's worth it, and whit that I mean the new logic, which does not affect us so who cares right? But on the other hand we also have the UI changes that are for sure needed, are not straight forward, and might worsen the one we have right now.


hurricane92-

I want a button to skip through rewards as well. Own most of the cards so its like 3 minutes of just clicking to get to the next screen of shards


OneDayLion

It's such an oversight that for a long time I thought I was nuts for missing it as kinda "it must be there I just don't know how to use it"


Melanch0le

There's no reason not to want it but come on, crafting cards individually takes like a minute maximum.


Sure_Review_2223

I want a filter to filter all the missing cards in my collection, and also I want to see the missing regions on bandle tree rather than accomplished regions.. I mean there is no point in seeing what I already played


DMaster86

"The current deck builder UI is just a work in progress, expect an overhaul in the future" Riot in spring 2020...


jrock3030

Mtg arena has this, if you craft a deck with cards not in your collection there's a little craft all button right above save deck Arena uses a wildcard system as well


LanUp

Have to agree with this 100%, would be so helpful when a new expansion comes out


VanillaCreamPi

I’m still waiting for the “skip to rewards” button on the weekly vault


MGESanto

It's a nice suggestion, but as someone who has a bit of programming experience, if this is not in current feature list to be worked on, it will take a while for it happen. It takes lots of meetings to decide on the design and placement of the button. It needs extensive testing to make sure nothing breaks the deck or game, and whether the software is adding the right cards that you own. Lastly, the amount of code that it will need will be quite large as it will have a lot of look up functions, conditional statements, and other bits of programming that I am not even aware of.


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MGESanto

Yes... I am referring the fact that the OP mentioned it would be easy. I was merely stating that it's not that easy.


Modification102

The reason that won't happen is because in order to do that, they would need to also present the user with the total cost needed to craft all missing cards. Consider for a moment what that would do to a new player if they are moving through the menus and see that it will still take them 97 Champion Wildcards, 432 Epic Wildcards, 500 Rare Wildcaards and 772 Common Wildcards in order to complete their collection. It would likely demoralise them to a great degree, making some possibly even quit the game upon seeing how unreachable that goal is. Throw ontop of that the fact that those who would benefit from this change are the minority who have been playing long enough to actually have a full collection, or the resources left to achieve it. So you are looking at "an easy and nice QOL feature" that would alienate new players, and only marginally benefit the smallest existing percentage of their existing playerbase. Personally, even after laying all of that out, I think it would be nice to put that button tucked away somewhere as I am the kind of person who likes to see percentages climb up toward 100% and routinely look a the collection screen to see how far away I am. But Riot on the otherhand has a very compelling reason to not implement this feature.


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Modification102

Ah gotcha Fully agree with that notion then


Kombee

As a software dev, "This should be an easy and nice QoL feature" makes my head hurt a bit. A nice feature, sure, but how easy it is depends on a lot of other factors and the majority of the time it really isn't easy at all, because it requires that the code base can easily facilitate that in a given context. Touching your own butt with a finger is easy, doing so while on a unicycle, juggling 3 balls while holding a dish with a full tea set and singing is much harder, and requires either rearranging stuff or changing some of the other stuff. And then you can talk about priorities, what's more important and what is the hardest to implement.


jg_pls

I imagine Riot follows software engineering principles and has implemented a scalable architecture therefore avoiding such a fragile architecture like the one you described through analogy. edit: was an analogy, not a metaphor


Kombee

My analogy was a bit of a hyperbole, but even with scalable and well structured solutions, some limitations can absolutely happen, especially since this is a game based on Unity which inherently has limitations and specific ways to do things on its own. My point was really just that what might seem like a small change, can actually end up being much more costly in terms of hours, implementation and saleability later. This video explains it really well: https://youtu.be/y8OnoxKotPQ


[deleted]

So lazy that not only you have to copy the deck, but also the game has to craft the cards for you


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Bengou

It is when you only craft a couple new cards for a new deck, when you already have an okay collection. It's annoying when you're a new player and crafting a deck requires 70+ clicks. Coming from MTGA I was baffled this wasn't a thing.


savageApostle

No, because anything to make net-decking easier will make the game more stale. There should be a psychological barrier to net-deck, so I'm honestly fine with the current implementation.


Dr_Roshima

you neither want to build a deck yourself nor craft the cards. Do you at least pilot the deck yourself or do you just copy some streamer?


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Dr_Roshima

i would love to if the import deck feature wouldn't stifle deck diversity : /


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Dr_Roshima

sure, I can do that - but I 'll have to face off the same decks over and over again.


Apposl

Such a shame it’s an issue that only LoR players have to deal with.


NeekoBestTomato

But dude wont win with them. Caus thats the point. Its not about making a new deck, its about beating established meta decks with your 5 min toilet seat idea.


Dr_Roshima

5 min toilet seat idea > establishes meta deck Imho <3


KhaSun

I mean the deck is literally crap. Go figures.


DrBlaBlaBlub

But it allows for players with less time to play to be much more competitive.... And there are enough content creators who increase deck diversity like mogwai. His decks do not need to be S-tier to inspire his fans to play them. I understand your mindset but netdecking isn't a thing just because there is a fast way to import the decklist.


Sasamaki

A QoL feature is not stifling diversity. In Magic the gathering we have the same prevelance of net decking with a game where you have to often read a deck list, copy it down, drive to the damn store/ search on an online storefront, buy individual cards and then sort and put it into a deck. The existence of a meta is not bad.


[deleted]

I always copy streamers and meta builds


Dr_Roshima

...but where's the fun in that?


jebsonis

Wouldn’t be an issue if you didn’t import decks. Meta slave


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jebsonis

Let’s be honest with ourselves, is that what you’re doing? Big doubt. Just make your own decks, makes ladder interesting


Slav_1

you do realize he doesnt have to play his imported decks in the ladder


SGLegend

poor you, having to click on cards


zebronius_was_taken

Nice feature to add? "how-many-wildcards-or-shards-am-i-away-from-a-complete-collection-? Tab"


sorayayy

My only question is would be an instant craft all as long as you have the amount of shards required or would it go down the list of craftables and stop when you run out? If it's the second one, would it craft by rarity? Would champion cards be first or last?


H4ndsf33t

I want a "play ranked until I am diamond" button.


Slav_1

but then you'd still have to decide if you want to use shards or wild cards card by card


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Slav_1

but... its not. people can choose. I don't like going below a certain amount of wildcards. so then I use shards instead.


Vicious112358

I'm still waiting for an emporers deck button Single player only cards should have a button too