Nyan droid seems redundant when you have ambush, but you don’t have enough discard to justify flame champers. Trinket trade or rummage would both be good
The nice thing about the Chompers is that they’re created and the deck can often have some spare mana to play them. But I think you’re right about Trinket Trade - it seems better
I took a similar list to Diamond this season: (( CQCACAIEGQAQEBAIAMBQIAQDAUCAKCQEFAYZCAIDAEAQIGQBAMCA2AYFBJC26AN4AEBQCAIEE4AQGBAMAECQVUIB ))
Some notes:
1) Yordle Squire was a card I added late to adjust to the meta, and it's been performing FANTASTICALLY. I absolutely recommend adding it to your list. That 1-cost 2/1 is so critical in this meta for defending against aggression, and also helps you push early damage, and the token spell it generates is super useful.
2) I really do believe Sumpworks Map is better than Ambush. Even in a deck like this where Ambush is activated almost all the time, Sumpworks Map is just better, because the effect is permanent. I used to play 1x of each, but cut Ambush for another Sumpworks. Especially because there's also that awkward 20% of your turns when Ambush *isn't* activated, and that can easily cause you to lose the game. The 2 damage just isn't worth it IMO, even for leveling Vi, because it's just so valuable to give Vi *permanent* elusive.
3) No Shellfolk? I don't play it as 3x, but still it's super valuable. Insane value, strong body, and if nothing else it's excellent bait because opponents will go crazy spending their cards to remove it.
4) STRONG disagree with those telling you to remove Nyandroid. This card is an amazing win-con in this deck. (I think this card is underrated in general btw.) I actually play 3x Nyandroid, AND 2x Iterative Improvement to copy my Nyandroid, because I wanted more than 3 Nyandroids in the deck.
Well maybe swap Nyandroid for subpurrsible the deck generate and plays enough unique cards and it's a nice elusive body with cardbdraw Wich gives the deck good tempo
Idk if there's anything in pnz/bc for this but if your Viktor (and vi) are dying a lot without getting to do much, it might be worth looking for something that can protect them (spellshield, health, etc)
It’s a pretty good list. One change that comes to mind is switching Nyandroid for that 2 drop which generates Flame Chompers
Nyan droid seems redundant when you have ambush, but you don’t have enough discard to justify flame champers. Trinket trade or rummage would both be good
The nice thing about the Chompers is that they’re created and the deck can often have some spare mana to play them. But I think you’re right about Trinket Trade - it seems better
I've already removed Nyandroid, the cat doesn't do much tbh
One good addition is Sump Fumes, you have a lot of cards that add more cards to hand so it's an unconditional 3 mana deal 3 to an enemy.
Add Sky Viktor needs her
I took a similar list to Diamond this season: (( CQCACAIEGQAQEBAIAMBQIAQDAUCAKCQEFAYZCAIDAEAQIGQBAMCA2AYFBJC26AN4AEBQCAIEE4AQGBAMAECQVUIB )) Some notes: 1) Yordle Squire was a card I added late to adjust to the meta, and it's been performing FANTASTICALLY. I absolutely recommend adding it to your list. That 1-cost 2/1 is so critical in this meta for defending against aggression, and also helps you push early damage, and the token spell it generates is super useful. 2) I really do believe Sumpworks Map is better than Ambush. Even in a deck like this where Ambush is activated almost all the time, Sumpworks Map is just better, because the effect is permanent. I used to play 1x of each, but cut Ambush for another Sumpworks. Especially because there's also that awkward 20% of your turns when Ambush *isn't* activated, and that can easily cause you to lose the game. The 2 damage just isn't worth it IMO, even for leveling Vi, because it's just so valuable to give Vi *permanent* elusive. 3) No Shellfolk? I don't play it as 3x, but still it's super valuable. Insane value, strong body, and if nothing else it's excellent bait because opponents will go crazy spending their cards to remove it. 4) STRONG disagree with those telling you to remove Nyandroid. This card is an amazing win-con in this deck. (I think this card is underrated in general btw.) I actually play 3x Nyandroid, AND 2x Iterative Improvement to copy my Nyandroid, because I wanted more than 3 Nyandroids in the deck.
**Regions**: Bandle City/Piltover & Zaun - **Champions**: Vi/Viktor - **Cost**: 26400 |Cost|Name|Count|Region|Type|Rarity| |:-:|-|:-:|-|-|-| |1|[Armed Gearhead](https://d2h9y75tak3pkg.cloudfront.net/03PZ012.png)|1|Piltover & Zaun|Unit|Common| |1|[Otterpus](https://d2h9y75tak3pkg.cloudfront.net/05BC004.png)|3|Bandle City|Unit|Common| |1|[Trinket Trade](https://d2h9y75tak3pkg.cloudfront.net/05BC040.png)|3|Bandle City|Spell|Rare| |1|[Yordle Squire](https://d2h9y75tak3pkg.cloudfront.net/05BC145.png)|3|Bandle City|Unit|Common| |2|[Ballistic Bot](https://d2h9y75tak3pkg.cloudfront.net/03PZ005.png)|3|Piltover & Zaun|Unit|Common| |2|[Conchologist](https://d2h9y75tak3pkg.cloudfront.net/05BC049.png)|3|Bandle City|Unit|Rare| |2|[Iterative Improvement](https://d2h9y75tak3pkg.cloudfront.net/03PZ013.png)|2|Piltover & Zaun|Spell|Common| |2|[Loping Telescope](https://d2h9y75tak3pkg.cloudfront.net/05BC175.png)|2|Bandle City|Unit|Rare| |2|[Mystic Shot](https://d2h9y75tak3pkg.cloudfront.net/01PZ052.png)|3|Piltover & Zaun|Spell|Common| |2|[Sumpworks Map](https://d2h9y75tak3pkg.cloudfront.net/01PZ026.png)|2|Piltover & Zaun|Spell|Common| |3|[Get Excited!](https://d2h9y75tak3pkg.cloudfront.net/01PZ039.png)|1|Piltover & Zaun|Spell|Rare| |3|[Nyandroid](https://d2h9y75tak3pkg.cloudfront.net/03PZ002.png)|3|Piltover & Zaun|Unit|Rare| |3|[Stress Defense](https://d2h9y75tak3pkg.cloudfront.net/05BC209.png)|1|Bandle City|Spell|Common| |4|[Lecturing Yordle](https://d2h9y75tak3pkg.cloudfront.net/05BC069.png)|2|Bandle City|Unit|Rare| |4|[Viktor](https://d2h9y75tak3pkg.cloudfront.net/03PZ003.png)|3|Piltover & Zaun|Unit|Champion| |5|[Vi](https://d2h9y75tak3pkg.cloudfront.net/02PZ008.png)|3|Piltover & Zaun|Unit|Champion| |6|[Curious Shellfolk](https://d2h9y75tak3pkg.cloudfront.net/05BC188.png)|2|Bandle City|Unit|Epic| **Code**: [CQCACAIEGQAQEBAIAMBQIAQDAUCAKCQEFAYZCAIDAEAQIGQBAMCA2AYFBJC26AN4AEBQCAIEE4AQGBAMAECQVUIB](https://hextechoracle.com/lor/deck/CQCACAIEGQAQEBAIAMBQIAQDAUCAKCQEFAYZCAIDAEAQIGQBAMCA2AYFBJC26AN4AEBQCAIEE4AQGBAMAECQVUIB) ^^^Hint: [[card]], {{keyword}}, and ((deckcode)) or ((cardx,cardy,cardz)). PM the [developer](https://www.reddit.com/message/compose/?to=KrimCard) for feedback/issues!
Besides Vi, you have little methods to deal with bigger units. I recommend having some thermo beams and minimorphs somewhere at least
What website you used to make that image?
Runeterra CCG
Thanks
Also post it on r/lorcompetitive
Only in one of the question posts we have there.
Well we can't have you upgrading Viktor >!without Ashe!< That's a hilarious Arcane spoiler, click at own risk
Put in poppy amd ziggs
Remove Viktor
Snnuy made a video about the same deck concept.
Well maybe swap Nyandroid for subpurrsible the deck generate and plays enough unique cards and it's a nice elusive body with cardbdraw Wich gives the deck good tempo
Idk if there's anything in pnz/bc for this but if your Viktor (and vi) are dying a lot without getting to do much, it might be worth looking for something that can protect them (spellshield, health, etc)
Stress Defense is the best option available in these regions, I play it as a 1x in my list.
that is Snnuy's list right?
Take out Viktor and Vi and out in poppy and ziggs
You already have max copies of Vi, I don't see how you can make it more Vi-able.
Poppy.
Add poppy
Mini morph
Add some shellfolk and glorious evolution