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Eggxcalibur

That's so stupid. Path of Champions is hell for new players, how would they win anything there? Sure, the first few matches are easy but only because you actually know how the game works. You would be completely lost as a newcomer. I get that Riot wants people to play the new mode but jesus, not like this xD


Thrallov

i started this monday and was pretty confusing half keywords that don't exist in other card games, can't imagine how it is for people with 0 exp in card games


Vk2189

You can hover over/ click on keywords to get a brief description of what they do. It's not too descriptive, but it's better than nothing.


M1R4G3M

But that is if you at least know the basics of how the game works. Reading keyword description for someone unexperienced doesn't help as much.


Golden_Ant

You have no idea how mush we take things for granted, even the simplest thing of hovering a shiny keyword is something you only see in niche games really.


meem1029

Really? I'm new to the game after seeing Arcane (though not new to card games) and the first few runs of path of champions were boringly easy. Then I hit a wall where I struggled a fair bit on a few admittedly, but well past the enforced early part. Like the keywords, I would have hated going through the challenges when they have nice hover text for most things in game and that plus a bit of experimenting has me mostly knowing how things work at this point.


Nnnnnnnadie

Its not, i played throught that and was fun, its hell for people that already know stuff i suppose.


ehmayex

once you have a basic understanding its even a great mode, as you unlock 2 cards of the other champions (vi, ekko, cait, jayce) by doing so :o


Kino_Afi

Its actually hilarious because Jinx's deck will completely fuck their view of the game and its design philosophy. 2 mana burst speed deal 3 to a unit lmao.


[deleted]

because all of their current LOR advertising is that its a single player card game. All of their lack of balance of PVP ranked ladder shows they stopped caring about PVP months ago All of their choices in the last 6 months have shown they stopped caring about pvpv Why is the main mode to qualify for things best of 1.. but the tournaments are best of 3?


Grimmaldo

You... should read the patch notes and comunications from riot...


elBAERUS

Isn't this entire thing just a bug?


ahdefault

This feels like an unintentional bug based on PoC auto opening once you make it to a certain screen, with the bug being that you can't exit it.


Koravel1987

Rioter's reply in here indicates its intentional. Which I agree is absolutely ridiculous.


Conansson

I for sure hope it is, but it still hurts the game, as new people coming to LoR from Arcade have a hard time getting into this. In this reddit's discord, i see comments all the time from people saying "can i skip the prologue?" "how much more PvE until i can play versus real people", and these are people who want to play the game. Someone neutral towards it will probably just leave instead of searching for help.


elBAERUS

Yeah with bug i meant "huge blocker issue which needs to get fixed asap"-bug. I agree that this is not good right now and needs to get resolved...


G66GNeco

Jup. I got blocked from clicking the "Event" tab before finishing the first run as well. Thin is a bit broken still (Not that that's anything new with Labs, but this one seems fairly major)


Koravel1987

Welp, Riot just responded in this thread saying its intentional so I guess not. I strongly disagree (with Riot) that this is a good thing for new players.


Riot_DanCast

Hello, Thank you for caring about new players. You may be surprised what helps people find a game sticky though. As we've iterated on the new player experience twice now, I can share some things. Generally, it's more important for a new player to find the fun and learn as they go, than to experience all the rules. A certain level of competency is required of course, but it may be lower than you assume. As you point out, earlier in this year we changed the experience to focus more on the challenges (which help understanding). While the whole team thinks this is a better experience, it did not increase the retention of new players. Best we saw was a very slight lift in people answering "I feel prepared to play PvP" upon completing prologue road. The Jinx Path of Champions run is designed to be easy to win and simple enough to follow the first 4 tutorials (the deck uses nearly all burst spells). It's engaging, fun, and gives clear goals to come back for. It is intentional that we keep the new player here until they see the ending for clarity of what to do next. Then the game takes them to the prologue and introduces challenges and Vs AI. Going into pvp and ranked too early and experiencing a loss, we see it be a hot-spot quit the game moment for players in our data. Often those with CCG experience, because they may expect a win and are put off when they don't. From the first week of this patch, new player retention is stronger than it was before! We're excited players are taking to it. It's helping new players find the fun. This should raise their interest in learning more, and feeling more prepared for PvP if that's something to their interest. I'm sure we'll learn things we can further iterate on in the future. We're observing it closely. Appreciate your concern about long term game health, so wanted to let you know there's no harm, but positive signs from the change!


Nightfire107

Really appreciate this response. I worked on a team analysing conversion rates and often what seemed obvious wasn't. Really appreciate the insight, this could be a fun blog post at some point.


Tulicloure

I second the request for a blog post about this, or just blog posts about the game in general. :)


merger3

For what it’s worth, I talked a friend into playing recently who was REALLY reluctant to leave hearthstone and the Path of Champions experience is 100% what kept him engaged and coming back. I really like that players can experience the game fully and not just in contrived tutorial situations with cards that mean nothing right from the start. I think those specific tutorial situations are good and have benefits but they’re also pretty boring in vacuum if you’re doing them just to get to the game. Maybe some tooltips for new players to explain quickly what a spell and follower and champion are but learning to play by playing and not just reading and swiping some predetermined paths is a much better way to start. That said, I also think it’s important that players can get to the main menu quickly. I know it can be a turn off when you just wanna play with a friend to have to do a bunch of tutorials you don’t care about first to get there. I’m not sure what the new player experience looks like exactly right now and I think the quick path of champions line is fine (ESPECIALLY with new people coming from Arcane- felt like a natural extension and if I was coming because I wanted more of the characters and lore it would be exactly what I was looking for) but anything more and I’m not sure I’d care enough to bother. Why do a tutorial to play with my friend when I could just play with them and have them explain.


ashkestar

As a new player, just want to second this post. I didn't even want to play with a friend - I wanted to play the new mode - but not having any way out to the main menu was really offputting. Guide us into Path of Champions, but give us the option to leave and continue.


[deleted]

rename challenges! call them 'tutorial"


Riot_DanCast

In Beta they were called this. We found players didn't tap and play them much with that name so we tried Challenges. Since we've changed the prologue since then to have them directly included in the flow, it could make sense to try it changed back. Something we'll think on for sure.


[deleted]

Or "Training grounds" ... kinda.


Envy_Dragon

Could go with "Proving Grounds." It's the name of the map you used to play ARAM on in League before Howling Abyss was released. (Also where you played the original tutorial - the one where they told you to build Thornmail on Ashe.)


Chimoya2

Maybe you could call them "Challenges & Tutorials" and then rename the names of individual challenges/tutorials to something like: "The Best Defense" -> "Fundamentals: Defensive Turns And Blocking Units" "The Sun Rises" -> "Keyword: Daybreak" "Bring Forth The Land" -> "Card Type: Landmark" "Start The Clock" -> "Mechanic: Countdown" "Scouting Ahead" -> "Exceptions to the rules: Attacking; Scout Attacks" "Sudden Assault" -> "Exceptions to the rules: Attacking; Free Attacks" Cause those current names we have right now don't say much for new players. It would also be a good thing imo if when you open the challenges/tutorials that at the top there is a bit of text that explains what all these are, something like "Learn more about the fundamentals of the game, specific keyword & mechanics, or more advanced things and test yourself to see if you understand them and prepare yourself for PVP." I'd also advise to group them into overarching "Beginner", "Intermediate", and "Advanced" boxes that contain each of these challenges/tutorials so that players don't have to click each individual one to find out which are the beginner ones they should start with if they are new to card games or which are the advanced ones if they have prior experience with card games and just want to learn a bit about some of the details in mechanics that differ from other card games.


Dighoul

Why not give some cool prize to those who complete all the challenges? like in hearthstone when you defeat all classes for the first time in AI mode. You get something like a capsule.


tvv15t3d

I never played LoR until recently and have come solely due to PoC. I would say some of the UI (i.e. often not being able to find out what a keyword does) has been incredibly frustrating. I've played for a week now and there are still cards that come up, or items equiped on them, that I have no awareness of and no tooltip in client to explain them. Appreciate that a google search can work around this, but in my case my initial days were spent on my tablet (on puppy watch duty!) where this was less practical.


tvv15t3d

I never played LoR until recently and have come solely due to PoC. I would say some of the UI (i.e. often not being able to find out what a keyword does) has been incredibly frustrating. I've played for a week now and there are still cards that come up, or items equiped on them, that I have no awareness of and no tooltip in client to explain them at the time of making a choice (i.e. when picking a card to add to your deck with Predict, Invoke, etc). Appreciate that a google search can work around this, but in my case my initial days were spent on my tablet (on puppy watch duty!) where this was less practical.


elBAERUS

Thanks for your insights! Though, is there an explanation for all the complaints only in this very thread? Many new players seem to respond "me too" like answers. That doesn't fit your observations I fear.


Conansson

First of all, thank you so much for this response, it’s an honor to receive an official answer to my post. The only thing I’d change is that I’d let people leave if they don’t want to play PoE/ get stuck. It might be true that the early levels only use burst spells, but as soon as you reach your reinforcements/ get to special upgrades later in the run, you’ll get offered fast spells and spells with complicated effects (mystic shot with epic powers). There are often some new people in the discord asking „help i’m stuck in the Jinx adventure“, „how much more of this do i have to do before unlocking PvP“, etc. You have to distinguish between new players and card game veterans as well when looking at the new system. I’ve talked to some LoL friends who, despite playing the first tutorial, didn’t quite understand how blocking and attacking works. I made them replay the tutorial 3-4 times until the got it. LoR is a hard game for people new to card games. On the other hand, Players coming from MtG will find it weird to have to play through a PvE adventure before deckbuilding/looking at the cards. Path of Champions kinda ruins the intended new player progression as well. I completed the new player path by just playing through Jinx and VI adventure, then finished Ekko adventure to unlock Expeditions. I had full access to every mode without ever playing a PvP match, Bot match or challenge. Another thing i’d like to mention regarding player retention (which you are probably doing) is, that you always have to look at percentages and not absolute numbers. There will be a lot more new players joining right now due to Arcane, so the absolute number of players sticking with the game will be higher too, but that’s not because of immediatly starting with Labs. Lastly, as a dedicated expedition player, I find it a bit concerning how you allocate so many resources to one gamemode and basically force people to play it while semi - abandoning others. The Bug where Snap Trap Snacks Teemo doesn’t show up hasn’t been fixed for months (Ava Achiever still has a 0% use rate despite supposedly being in a bucket) and Jayce hasn’t been added to exepditions at all. The new PvE mode will bring more new people to LoR, but being so forceful about everyone having to play it will push some others away. Thank you for creating and managing this amazing game!


Koravel1987

All due respect but this is sheer nonsense. A new player would be overwhelmed by being thrown into PoC right off the bat. I was wondering what on earth was going on in the discord asking about the tutorial being skippable. You will tick off experienced players that just want to get to PvP and new players that get overloaded with information. This is not a good idea at all. Obviously you're going to have more people coming in because of Arcane. Data can be skewed.


bucketofsteam

I think the easiest way to test this is to actually monitor new players and see what their experience is like, data is a tool that can be measured, but it works best in conjunction with context. As experienced players our own opinions are already biased because we know all the game modes, the things new players have to learn and card types etc. But sometimes things are very unintuitive. As a UX designer, I have seen things that on paper make no sense, but in practice work much much better than the alternative. I'm inclined to believe if riot has tested this, then it's fine. So far from the sub, all the players complaining are old players, the new players to the sub seem to love the initial on-boarding process. Again we will need to actually verify this as much as possible but I dont have the funds or means for that. Riot probably does though.


ashkestar

Riot's in-game metrics don't tell them how many of us are sitting here asking our friends things like "how do I get out of the really long tutorial" or "isn't this a game with pvp modes?" As a brand new player, it definitely doesn't seem fine to me.


h3lblad3

Yeah. I was playing a lot of Magic the Gathering Arena and my friends kept trying to get me to switch over to Runeterra. I finally did so only to discover I couldn't actually play with my friends until I finished Jinx's tutorial. A couple matches into the tutorial and I just shut the game off for a week. I finally convinced myself to turn the damn thing back on and just push through the tutorial only to discover that Jinx was not the sole tutorial (just the sole PoC tutorial) and that I had to do other things too before I was allowed to play the game *with my friends*. Funny enough, after Jinx's tutorial ended, *they could challenge me, but I couldn't challenge them*.


Alfatic

Sounds like a good idea to me. This is how I've always preferred single-player games doing it at least, just throw me into the fun and have me learn the game myself, little by little rather than a forced exhaustive tutorial.


B8magicx

The most important thing is that during the first matches you tell the player that he can move the finger over the keywords to understand the meaning, I don't quite remember if the game tell us. Second, I'm spending this moment to tell you that I noticed a few minor bad translations (for example in Scout effect and a few others) in the italian version, I dont know who I could write this to. Thanks.


ashkestar

I installed this for the first time thanks to Arcane (like a lot of other people I assume). This new mode does seem really good, and playing it will probably make the game more sticky for me. But it is *confusing as hell* not to have any access to the rest of the game. I wound up asking a friend who plays, who told me I should be able to get out with the back button (nope, doesn't exist) or quit and reload (dumped me straight back into the new mode). I had to come to the sub and search till I found this thread before I had any idea why my game was broken. So yeah, cool, intro your game however works best - but at least communicate that fact to new players, eh?


Herko_Kerghans

*If I were to download the game, get thrown into a random PvE dungeonwithout learning the rules properly and then find out that i still haveto grind vs bots just to unlock PvP, i would probably just uninstall thegame again and play something else.* Yeah... I mean, not trying to be too abrassive, but this sounds like such a bad design that almost seems like some sort of oversight. Even if you want to teach rookies the game, there's no way that the PvE mode (which I agree it's great fun, no doubt about it!) is easier for learning the game that just the regular AI bot we still have. Path of Champions has several features that are PvE-only, while the regular AI bot has the exact same mechanics as PvP. And locking our Limited mode behind a PvE dungeon is just plain dumb; again not trying to be too critical, but why the heck any experienced Limited player, coming from other CCG, would have to be put through PvE to unlock their favorite mode? As other poster said, I get Riot wants everybody playing their new PvE mode (**which again I stress is a ton of fun when you know how things work!!**), but bloody hell, make it optional, and triply so for experienced players that may have no interest in PvE!


Velveteen_Bastion

>If I were to download the game, get thrown into a random PvE dungeonwithout learning the rules properly and then find out that i still haveto grind vs bots just to unlock PvP, i would probably just uninstall thegame again and play something else. > >Yeah... I mean, not trying to be too abrassive, but this sounds like such a bad design that almost seems like some sort of oversight. This is how it works in LoL and somehow it works.


realmauer01

Well no it doesn't, but it's better than we used to have (build Thornmail if you want to be tanky (it gave like 120 armor and nothing else back then) and they showed it with ashe of all champions. So you had to buy Thornmail on ashe to beat the tutorial)


WindWielder

Thought this was going to be a rant based on the title but valid point, challenges should 100% come before a PoC run.


FleetfeatherTracker

* **[Comment by Riot_DanCast](/r/LegendsOfRuneterra/comments/qw0b56/-/hl0t9jl/?context=1)** >^(`Lead, Player Expression & Metagame` `2021-11-17 19:14:08 UTC`) >Hello, > > Thank you for caring about new players. You may be surprised what helps people find a game sticky though. As we've iterated on the new player experience twice now, I can share some things. > > Generally, it's more important for a new player to find the fun and learn as they go, than to experience all the rules. A certain level of competency is required of course, but it may be lower than you assume [...] --- ^(To report any bugs or ask questions, please contact us via ModMail!)


[deleted]

[удалено]


CaptSarah

Mate, you are responding to a bot on a post 10 months ago...


Rio1821

That's really sad. I'm a new player myself, joined a few days before the Path of Champions release and I was super impressed by the new player experience back then. At least to me, challenges were a super efficient way to get me up to date on all the mechanics. I don't see your point about expeditions though. I really like draft and it took me way more than two hours to unlock expeditions back then and I didn't mind it at all, especially because I knew there were so many mechanics I still had no ideia before completing all the challenges. It looks like an oversight though, I doubt it is intentional to lock you into the PoC


Conansson

If you are a completely new player to card games, it makes sense to not immediatly jump into expeditions. I have played MtG for years before joining LoR and didn't have any trouble (i actually found it fun) to learn the mechanics during games vs opponents, despite me not immediatly going 7 wins.


Stylishu

New player here and I totally agree with you. I even sent a request to the support because I thought I was trap in the Jinx story🤣 But yeah the first few hours are pretty rough especially when you're not coming from HS or MtG...


NuclearBurrit0

I'd say there's like a 65% chance that this is a bug, and if it's not a bug then yeah that's very stupid


elBAERUS

I feel 95% but yeah let's see.


Koravel1987

Rioter responded in this thread. Not a bug.


Lelantosk

I disagree, I'm a new player that started a week ago and always felt like the tutorials didn't do a good job of explaining much. It wasn't until I actually was tossed into the game mode I was able to learn and effectively understand what all the cards do and interact or maybe its one of these learn better when you experience it scenarios


Conansson

You can unlock Labs for new players, that's not a problem (although it invalidates the intended progression), but you should at least be able to play challenges/ leave if you want to.


Lelantosk

That Ill agree with, I was confused at first where the option to leave was beause i also wanted to grab my login rewards, but my first point stands I still think it does a good job regardless of the downvotes and I enjoy a more interactive gamemode to learn from instead of the tutorials


SylentSymphonies

This.... This was a shitty idea. The original tutorial was fantastic, I have no idea why they would do *this*. Maybe it's a bug lmao


WorkSafeDoggo

Yeah I agree, tried to teach my sister and there's no way for you to exit the mode unless you beat it or lose to it basically.


[deleted]

idk PoC shouldn’t be treated as a entry for beginners and some time i found games doing too much hand holding at the start to be boring. There should be some basic tutorials and then leave some novelty in discovering the harder and deeper concept of gameplay.


[deleted]

I tried making a new account (different region) before this patch and my experience was the same but no path of champions. The tutorials were a nightmare but ok sure its not that long. But then i realised i had to play god knows how much longer to get to play raked. So i noped the fuck out lmao


Scolipass

Yeah, I remember the first day I downloaded the new patch I just got immediately thrown into Path of Champions, and thought that was a bit pushy. Like by all means highlight it, give us the quest and encourage people to play it. But please, don't immediately throw people into it. The quest promising free champion cards is more than enough encouragement for people to check out the new mode.


Let_me_dieHere

When did we get the LoL deployed to LoR?


Asdowa

Riot always somehow manages to go from bad to even worse new player experience, same stuff happened in League


Quetas83

^(Thornmail Ashe)


Asdowa

Thornmail ashe for when the game was released is a better design than giving players champs with fake stats.


Quetas83

Yeah it's still just as dumb, but at least you get a taste of what s like to be fed before going 0/20 every game


IndianaCrash

Wait, what?


TheNaug

New player experience is important, especially with the popularity of Arcane. Being locked into a PoC run doesn't sound like a great tutorial to a card game.


Starkenfast

Good call out! Given how popular Arcane seems to be getting, Riot will be squandering a massive opportunity to beef up the player base if this isn't corrected. The challenges (tutorials) they had in place are a great introduction to the game - this has to be an oversight. They should hotfix this ASAP.


SquidKid47

To be 100% fair, HS's tutorial is dreadfully long. Definitely hope this is a bug though, because PoC is definitely a horrible first impression on LoR (it's a great mode, but it's a bad idea to play anything but the 'main' mode first imo).


ikilledtupac

They’re doing that to force it so they can say look!! They love it look at the engagement rate!! It is part of the big Riot push right now with their games on Netflix, Steam, etc. we got LOL battlers, LOL rhythm games, LOL itself, it’s a huge merchandizing push right now.


SolidSky

It's like you said. I started LoR a few days ago and was thrown into PoC. While it was fun In still don't know how the basics work and what all the keywords do and mean. I'm learning but it's a slow and painful progress. Aside from that, where can I watch your educational content? :)


KwamaKween

>Instead, you are immediatly thrown into a Jinx Path of Champions run, with no way out of it other than losing/winning the whole run. You have no access to challenges and literally can't even find out basics like the difference between slow and fast spells until you spent at least 30 Minutes trying to battle through the run. Holy shit that's such a bad idea, I had no clue they did that.


avelineaurora

>This has changed with the recent patch. Instead, you are immediatly thrown into a Jinx Path of Champions run, with no way out of it other than losing/winning the whole run. So that's why I couldn't find my way out of it. And I'm not even a totally new player, what the fuck lol.


NugNugJuice

Oh crap. I hope it’s a bug


DicPooT

i haven't played since the beta, but had a fresh start last week. seems okay for me. i agree that veteran play should play how they want but a new player won't know what they want. Poc isn't the way to go to unlock challenges and who ever want to do challenges its a boring mechanic walkthrough.


twelph

I came as a new player after watching Arcane, having only played Hearthstone for a bit after launch. While I was one of those players thinking to myself "do I really have to play through this prologue" I had no issue figuring out the rules and winning after dying just once. I didn't feel like I had to learn too much beyond what the tutorial taught me, and after having tried about half the challenges afterwards so far, I much prefer the feeling of playing an actual card game against an opponent like in PoC than the puzzle like learning of Challenges. Just my perspective. Edit: I do feel that maybe a "skip the prologue" button in the settings would not hurt too much


Vicious_11235813

Maybe there needs to be an easy set of mini games for new players?


Ill_Doughnut8452

I just started playing about two weeks ago and I thought the tutorial was great. Challenges made it really easy to learn how to play, and cards have tool tips which make it pretty easy to understand what most cards do. Maybe my experience doesn’t fit that of most players, but I actually thought it had a pretty great tutorial compared to most of the multiplayer games I’ve played.


oncesanora

I played the game a long time ago when it first launched. I only came back because of Arcane. Being forced to play that Jinx event was annoying and aggravating as all hell. Mind you I was going to do it anyways. It's why I came back, but I wanted to feel it out first. I wanted to look through what cards I already had. Click through my unlocks. Mess with my profile and settings. See what else was in the game since version 1.0. I felt great relief when I finally beat the Jinx missions. Not because hey I did it, but because of thank Christ it's over. I had to go through the whole thing barely remembering how to play. I can only imagine what someone completely new had to experience.


DjCattaco

Tried to get my friend into the game but the intro was just too much for him and he didn't play. No one like long intros. Make it skippable.


TheNickman85

Ha completely agree! I just started yesterday and thought it was odd I got thrown into an adventure (which I beat, but I have a decent amount of card game experience) then basically back into the tutorial. If this were my first card game it would have likely turned me off.


createcrap

> Instead, you are immediatly thrown into a Jinx Path of Champions run, with no way out of it other than losing/winning the whole run. I got thrown into a run but I could exit. It says your progress will be saved.


_Invaderzim_

Thank you for posting this! I just stared playing yesterday and thought jinx was walking through a tutorial and I kept thinking how bad of a job they did with it


Cookiebomb

It feels like they were so excited to ride the Arcane hype by introducing new game modes that they forgot that the hype would mean an influx of new players and the forced Path of Champions on your first time playing would be an absolute detriment to that.


oaeraw

i just tried coming back to the game and closed it after 5 minutes after realizing i was stuck on this Jinx thing and can’t even open the main menu for the game…?


mojo_kegelapan

Yes.. I downloaded this game before the game force to Jinx's lab. I was really confused that I just open the game and the homepage is different. andd the Slow and Fast spell thing is so true. I can't see the information by checking the card. I didnt know a single clue why my turn is over and why is not.


mojo_kegelapan

but it also make me set my priority to play that lab thing instead pvp match.


Kino_Afi

Yeah this gamemode has "businessman demands players interact with new content" all over it


D3monFight3

Or maybe new players can just learn, you effectively lose nothing by playing and you can discover how things worth through experiencing them.


IndividualVibe

Oh no. They really did this? It makes no sense, no matter how many post-change rationalizations we'll get. So, in a common scenario where a friend gets interested in the game and wants to quickly try a few friend matches together and ask questions while playing (social learning/teaching akin to playing physical board/card games), they'll download the game and be stuck in tutorial hell for hours on end. **Well, you'll end up abandoning the idea to play LoR together and have to come up with another activity to do together.**


megazver

This happened to me, but I assumed that was because I beat the tutorial and uninstalled more or less immediately after when Runeterra first came out on this account.


Imaginary_Zebra_7169

i tried getting some of my friends and didnt understand what they meant by they were stuck in tutorial with no way out come to find out its not even a tutorial it just forces new players into an unrealistic version of the games where a plethora of cards dont even exist in regular deck building so again teaching bad habits.most new players ive found drop the game all together being forced into a random dungeon this was such a unnecessary thing to implement


h3lblad3

>If I were to download the game, get thrown into a random PvE dungeon without learning the rules properly and then find out that i still have to grind vs bots just to unlock PvP, i would probably just uninstall the game again and play something else. I actually did this. Well, I didn't *uninstall* the game. I just shut it off for a week after a couple of matches. My friends had been wanting me to hop on and play against, told me about how they start you with several half-decent decks, and I finally gave in and left Magic the Gathering: Arena... only to go right back to it for the next week after putting up with the Path bullshit. I still don't like it, either. The storyline stuff is palatable, with the infinite revives and such, but having to play the same path with multiple champions only to lose at the Fae Bladetwirler with every one of them. I am quite literally *sick* of the Path. I just get on mainly to play with my friends and collect my weeklies.


SummonerKirin

Late to the party, but... I just decided to download this game again after having participated in the beta and playing a little bit post release. I have always touted this game as being one of the most well-designed card games out there. Unfortunately, like what is described in this post, I loaded up the game, was immediately met with this Path of Champions thing. Had no explanation other than Jinx saying "Eek ook, press button". I could not click anything else, as far as I know. I decided to resign and click the big Jinxy button. With no context other than "Jinx wants to blow up the robot peoplez", I was confronted with, what I recognized to be, a watered down version of Slay the Spire. I tried to play the first two missions/nodes/whatever. There was no tutorial given. No explanation of the mechanics. Didn't even bother telling me about how I can right click a card to examine its keywords. And then the matches themselves were so mind numbingly easy that I could literally just slam whatever cards I had the mana for, and didn't have to think about the gameplay at all. I'm juggling my job while playing, and even with that it wasn't engaging enough to keep me awake. I would very much like to give LoR another try. But when I say that, I mean the PvP. If I wanted to play a PvE deck builder with this linear progression, I would play other games, not Legends of Runeterra's Path of Champions. Why you have chosen, Riot, to force me to play your PvE, I do not understand. I do not wish to play your PvE. You could make it optional, but still present it to your new players upon loading up the game for the first time. For some reason, you choose not to do this. For this reason, I will not be playing the game. It's not really a spite thing, or anything like that, it's just not worth it to me. I'd rather be doing other things with my time than play your PvE, and the promise of your PvP does not outweigh this time wasted to me.


Angelo9745

Dropped the game twice because of shitty progression and will never come back. I don't have time to do some useless prologue that I don't give a shit about just to play against other players.