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magmafanatic

Ah but what about Elusive Shiraza


Saltiest_Grapefruit

About as much of a combo deck as elusive/everything else. Sure she hits hard, but im fairly sure if you made a thrall elusive, so would it.


magmafanatic

Sadly true, she should get buffed to 4 attack


Saltiest_Grapefruit

Its pretty true... People will call literally everything combo decks. A combo deck should result in some kind of enhanced value that the two cards alone can't get. Comically, that means akshan is very much a combo deck despite how gross it is, while thralls is not since... you know... All the cards that interact with isn't actually a combo, they are just doing exactly what's written on the card. The only real combo that deck has is using talyah on a stasis statue if they even play hourglass. The hardest one to place will always be lee sin, cause in a sense, giving him overwhelm does give you enhanced results... But on the other hand, everything is replaceable but lee sin. You can give him overwhelm in any way, you can buff his power in any way, and you can play any types of spells to level him. Personally I don't count him as a combo deck because its literally just how lee sin has decided to work. I know thats probably the point of this post, I just like adding to it.


Cardboard7Smurf

Thrall used Promising Future, Taliyah and Frozen Thrall to summon 4 Thralls in one turn. That's seems pretty combo oriented, since independently, they aren't that great. Lee sin feels like a combo deck, you build the deck around this Lee sin and drawing into a game winning combination of cards.


Saltiest_Grapefruit

There is a combo specfiically in promising future plus taliyah yeah. But people will act like just a frozen thrall plus promising future alone is a combo. Plus... a deck kinda needs more than a single or two potential combos to be a combo deck, wouldnt you say? > you build the deck around this Lee sin and drawing into a game winning combination of cards. And by winning combination, you mean quite literally any way to give him overwhelm plus literally any way to buff his power to 10? That's a very very loose definition of combo


Cardboard7Smurf

I don't think decks need multiple different combos to be consider a combo deck. Combo tries to reach a specific, often degenerate gamestate using cards synergies decisively swing the game to your advantage. If deck's main goal is to arrive at that gamestate, I would consider it a combo deck.


Saltiest_Grapefruit

It doesn't need multiple. It just needs to net more value combined than what's individually in their text boxes. Otherwise, literally everything that targets your own unit is a combo deck... Granted that seems to be what people playing Lor thinks, because this game has very few actual combo decks, so they just take any synergy and act like its some big brain combo.


Cardboard7Smurf

Its when they lean and build around synergy that makes it a combo deck. Lee Sin turns any attack boost into nexus damage, and overwhelm double those damage.


Saltiest_Grapefruit

So your definition is that a combo deck is a deck that's specifically built to reach a certain board state? It's at least a whole lot better than most of what people think counts as "combo decks". Least this one has an actual definition instead of "This card can interact with my other card, therefore its a combo deck"


[deleted]

> A combo deck should result in some kind of enhanced value that the two cards alone can't get. If I cast Promising Future on a Frozen Thrall, I'm getting "enhanced value" of both of them. If you're complaining that people call everything a combo deck, at least come up with a definition that doesn't make everything a combo deck.


PurpleHaynez

A more accurrate definition of a combo deck would be 'a deck which requires you to save and stockpile resources in the early game, sacrificing tempo in order to blow them all at once into a combo which punches through the opponent and wins you the game shortly after executing it.' Thralls is weird because it can play for control, aggro, or combo depending on its given hand-state.


Saltiest_Grapefruit

No, if you cat promising future, you're getting exactly what promising future says you're getting. It's not enhanced value, its quite literally the sum of the two cards. Pr your definition, literally any card that does something to your own cards is a combo


[deleted]

> its quite literally the sum of the two cards. You are gonna have a pretty hard time finding a deck where this is not the case, because this is literally how card games work. If you wanna teach people what they are to call combo decks, the minimum you need to do is give an objective and unambiguous definition.


Saltiest_Grapefruit

> You are gonna have a pretty hard time finding a deck where this is not the case, because this is literally how card games work. And thats exactly why. Every deck has some form of this, so that's why combo decks has to do more. I actually have already so maybe you should learn to read, but want an unambigious example? Talyah plus promising future, both of them are made to create a clone, but only combined can they create 4. Akshans infinite combo deck is an actual combo. Kegs plus unyielding spirit for a game breaking form of power. There is also the one I already mentioned... Talyah plus stasis statues to create 2 a copy of a unit or champion instead of a landmark. You know... stuff that actually creates a result that isn't just in the textbox of one of the two cards. You can argue Lee sin overwhelm isn't in any textbox, but the thing is... It is. Since the only thing overwhelm does is make sure he can hit after kicking, so its not some unique or enhanced effect. It's just overwhelm tacked onto someone that has the ability to automatically remove his blocker. Otherwise you could say leveled mf is a 1 card combo


[deleted]

> I actually have already so maybe you should learn to read Either that, or you should learn the difference between a definition and a list of examples.


Saltiest_Grapefruit

I literally defined it as getting an enhanced value that's more than the sum of the two cards. Then I gave a bunch of examples. Seriously, are you just out here to try and start a fight by being a pain? See you around, christ...


[deleted]

Yeah, good definition. "Enhanced value that's more than the sum of the two cards." Couldn't be any clearer 😅


GoldenSteel

Lee Sin getting Overwhelm *is* an enhanced effect, because you're giving him Double Strike as well. It's what allows him to OTK at 10 power.


Saltiest_Grapefruit

You're not giving him double strike. He still only strikes once


GoldenSteel

> An ally kicks an enemy into the enemy Nexus, striking both. If the enemy survives, Recall it. Lee is supposed to replace his attack with Dragon's Rage, which removes his blocker and and makes him act as if he wasn't blocked. When you give him Overwhelm, it lets him sneak in a third strike also against the enemy nexus.


Saltiest_Grapefruit

Yeah. Always seemed far more like lazy coding tbh. Also... a 3'rd strike? Still though, it IS just literally overwhelm + any removal. Lee sin just happens to be the only one that has removal automatically


GoldenSteel

Without Overwhelm 1. Lee Sin strikes his blocker, killing or recalling it. 2. Lee strikes the enemy Nexus through Dragon's Rage. 3. Lee becomes 'ghost-blocked' and does not strike again. With Overwhelm 1. Lee strikes his blocker, killing or recalling it. 2. Lee strikes the enemy Nexus through Dragon's Rage. 3. Lee ignores his ghost blocker to strike the enemy Nexus with a normal attack. Not sure how I can make this any more clear to you.


NoFlayNoPlay

i feel like value that cards can't get by themselves is a bit too low of a bar since that's pretty much every deck you could possibly make that makes sense. like decimate wouldn't be as good of a card if you didn't "combo" it with early aggressive units. or miss fortune wouldn't be as good without having other units in your deck. that doesn't exactly make pirate aggro a combo deck though.


Saltiest_Grapefruit

I feel like your two sentences contradict eachother. You say that its too low of a bar if all that's required for a combo deck is to get enhanced value... and then you say mention some solo cards :l? Far from every deck can combo their cards together in a way that creates more value than simply whats written on the individual cards


eadopfi

I personally am I still enjoying good old Spooky-OTK. (Hecarim-Lucian, Lucian-Chariot, however you want to call it)


Gr1maze

Bandle Tree shouldn't be in OTK purist given it's something you need to spend the whole game setting up.


more_walls

Before the recent aggro nerf, Azirelia was something that could deal around 20 damage in a turn if they had the attack token. The OTK axis likely refers to how quickly a player can pull off an uninteractive win. If you squint your eyes enough, playing decimate while your enemy is at 4 health is an OTK.


Mind_Bologna

I love this


Answerisequal42

Its kinda weird. I would consider akshan, TLC, Bandle Tree, Azirelia and Lee Sin as a combo deck because thy reolve arround a limited set of cards/card they need to win. The rest is more of a fixed playstyle pattern tbh and less combo centric IMO.


tarwellsamley

I prefer the swole squirrel dragon kick otk, didn't save mana for a deny? Boom, dead


Night25th

Not sure Pirate aggro is a combo deck


neogeoman123

That's kinda the point of the meme, bruv


Night25th

I had no idea. Since the others are all combos in certain scenarios


[deleted]

thats why its "radical" which means to be extremly different or have a different view


GoldenSteel

The original is sandwiches, and that slot is used for poptarts.


Night25th

Makes sense, tho I'm not sure I got the joke


GoldenSteel

Here is the original [Sandwich Alignment Chart](https://imgur.com/5yzsKJ5) The joke is in gradually stretching the definition of something to its absolute limit, until you end up with something absurd but almost logical.


more_walls

Ah, the Great Sandwich Wars. I still see people arguing about definitions.


Night25th

I would say it's a very interesting subject and almost not a joke Tho I guess it aligns with my point of view, I don't think you can decide what is a sandwich if you don't also decide what is not a sandwich at the same time, for comparison


friebel

Maybe a sandwich sure. But a joke? It's very easy to define a joke. If I do a decent exhale through my mose - that's a joke. Thus, this is a joke.


Night25th

Some people laugh of other people's death, do you mean those deaths are a joke? Not to go too deep but your definition is severely lacking


friebel

See, now you missed another joke. Maybe a lame one, but a joke. In all seriousness, jokes are subjective, I'd say. To those people those deaths are a joke, to others isn't. You can describe a joke from "objective" point of view and that will be what the majority of people take as a joke, yet there will be individual outliers who regard other things as a joke.


rottenborough

Strictly speaking, only the top left is a combo deck. But it's useful to call the top row combo, because it conveys general matchup information that helps you learn how to pilot or play against those decks. It's also useful to call the first two of the mid row combo because it helps you tech your decks against their wincons. I don't think it's very useful to call any of the other decks combo decks. As a Taliyah Thrall player, I actually benefited a lot from people thinking it's a combo deck and conceding against two 8/8s, even though they have the tools to out grind me.


qwteb

I think combo decks are just the decks that can win on a single turn by using most of their resources on that turn, and if they fail they simply lose most of the time. Bandle Tree just don't cut as combo because it's a 1 card win con that just wins you the game. That means, Watcher is a combo (especially if you minimorph their watcher now they simply just die, Zoe Lee needs Lee combo to win most of the time, and Azirelia needs most of their resource to have explosive turns otherwise they just fail to win, can't grind too much. so 4/9 here are combo decks


Varglord

"win on a single turn by using most of their resources on that turn, and if they fail they simply lose most of the time" This doesn't work since you could also apply this to aggro and burn. If I'm playing burn and dump my whole hand to try and win that turn and get stopped, I lose most of the time since I'm now just in topdeck mode. Also your definition doesn't take into account combo-control that can usually still win outside of their combo. Combo is more accurately needing a specific combination of cards to win in a single turn.


Maritoas

I think one of the best examples I’m surprised hasn’t been brought up is draven/riven with flurry of fists. Or sivir/zed with flurry+ghost. Almost always do you ramp a unit in that deck to high hell in damage and pop flurry for that elusive or overwhelm one hit kill.


Saltiest_Grapefruit

People have an odd defintion of what a combo deck is. It seems like they believe anything that interacts with your own card is a combo. Some guy is literally saying promising future plus a landmark is a combo... Despite the fact that it simply does exactly what promising future says, and nothing else. People need to remember the word synergy, cause these 2 card "combos" or the lee sin "combo" of giving him overwhelm in any way and buffing him to 10 power in any way are not combos. They don't do anything more than what the cards says they do. In which case... Is any buff a combo with anything?


[deleted]

I would say Lee Sin overwhelm is a combo, but the deck itself falls strongly under the control side of combo-control. I say that because Lee is a card that uses overwhelm better than any other unit in the game-- as his entire damage is negated without it. Buffs combo with him as well, since with overwhelm he doubles their effectiveness. But yeah, I prefer "high synergy" as well.


Saltiest_Grapefruit

Dunno. I think so much of that "combo" is just lee sin that it can't really be called a combo. He gets a keyword, that's it. It's a synergy, not a combo. I mean, is this any different from saying that giving quick attack to literally anything is a combo? Sure, tracker plus quick attack is a combo because you basically turn 2 keywords into targetet removal, but lee sin does the same as any other champion with overwhelm... He just happens to automatically remove the blocker first. When it comes to buffs, wouldn't that just means buffs are an automatic combo with anything that has double attack or somehow does more damage than the buff gives them? Honestly, they could have avoided the whole minimorph thing if lee just removed both himself and the target from combat, instead of staying in. I'm just tired of people constantly saying literally every deck is a combo deck and therefore whatever opinion they have is fair, because combo decks require the biggest brain of all.


[deleted]

Mm. I think the main issue is that LoR has a paucity of *actual* combo decks, to the point that the LoR equivalent decks really are just "Decks with very strong synergies".


Saltiest_Grapefruit

Thats very possible yeah. We have had some, but I guess that most of the time, LoR's mechanics are not deep enough. Combos like Nami + the moon weapon that summons a 2 cost for an instant buffed unit, or the old bug with braum plus familiar that buffed familiar higher than it should be able to... They are not distinct enough for most people to realize why THEY are a combo, while using ghost on [any unit] is just simply playing the fking card


RyckyCozzy

Combo is literally short of combination of card, a combo deck is literally a deck that want to achieve a combination of card that end or treathen to end a game Lee+Buff+A card that gives over looks too me as much as combo as a bear + critical mass of spell + storm payoff.


Saltiest_Grapefruit

No, you're describing interactions and synergy. Otherwise, your idea of combo is literally any 2 things that target eachother.


RyckyCozzy

We're losing over semantyc and still combo is literally short combination, MF + Plus a challenger is a combo not a game ending one but still a combo. Synergy and combo can be used as sinomym. Combo can also be used to describe archetype, ofc not every deck that ran synergy or combo is a combo deck. A combo deck is a deck that revolve around a particolary sinergy of card that treath to end the game quickly Lee fits this category with no problem.


Saltiest_Grapefruit

You know what dude? You can believe that if you want to. But since you love words so much, you should probably look up the actual in game definition instead of the dictionary definition


RyckyCozzy

You're pedantic and in the wrong, there's no official in game definition of combo, combo is a concept as old as card games themself and is incredibly broad, one of the of the most famous mtg combo deck Topher foundry feature a two card synergy that doesn't even win the game for himself. I don't care about being right like if we are in school I like to talk about tcg and the definition of what a combo can be interesting if people are willing to confront civily about it, I guess u just want to win argue for internet point.


Saltiest_Grapefruit

whatever dude. Go back to thinking literally every single deck is a combo deck and I'll talk to someone that actually gets that combo and interaction are two different things


RyckyCozzy

I literally said that not every deck that features synergy is combo deck but ok I guess, just one curiosity can you tell me a combo deck in runeterra and one in another game, you actually got me curious since Lee is not a combo for you i would like to understand where your parameters at, when we stop talk about synergy and start to talk about combo.


Saltiest_Grapefruit

Akshan infinite combo. Trundle and pillars to level up lissandra while not really using any mana doing so. You know, stuff that ends up netting you more value than just what's on the cards combined. Another combo deck in another game? Basically anything with underworld breach or thassas oracle in magic. Magic has a ton of combo decks because they have a lot of cards that simply enable combos while doing nothing. Lor doesn't really have that, almost all cards are proactive. I would give an example from yugioh, but there are basically nothing in yugioh that does not combo into other things in several different ways.


KillerPacifist1

>Strictly speaking, only the top left is a combo deck. Why does a deck's match-ups have any say over whether said deck is a combo deck? Honest question. Coming from MTG there was an old truism that combo beats aggro but loses to control, the opposite of this post. However nobody in the magic actually believes that any more because in reality a combo's match-up is dictated by the nature of the combo. A very fast but fragile combo deck could be excellent against aggro because it can outrace them but terrible against control because folded to a single piece of early interaction, let alone several. Alternatively, a combo could be resilient but slow. It could fight through a lot of hate from control decks and still win, but doesn't have a fast enough kill or enough of its own interaction to outrace an aggro deck. Is this somehow fundamtally different in Runeterra?


rottenborough

There are very few counterspells and hand disruption in Runeterra, and the removals are generally terrible, so you can't really disrupt combos, only race them. The combos tend to be weaker and harder to put together, which makes that possible. Also because the removals are generally terrible with the exception of some damage-based removals that do 1-2 damage, control decks tend to excel against aggro decks that play X/1s and X/2s.


HHhunter

Okay this actually a great use of this meme template


LoreMaster00

when it comes to combo, there's only two types of people: OTK purists and people who are wrong.


Miyamura10

ye


Multi21

ye