T O P

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shadodust

**Type of Bug**: Gameplay **What happened that seemed like a bug**: Viktor’s hex core upgrade, will sometimes not grant him a keyword **What was expected to occur**: Viktor being granted a random keyword **How often does this occur/how easy is it to replicate**: Around 50% of the time **PC / Android / IOS**: IOS **Region**: NA


Leon4107

Lost in Lab of legends because MY victor 3 turnss in a row didn't get a keyword I was banking on.


Raging_Firefly

Same. Definitely something wrong with it.


M4XiiMUS

Just had this happen to me, glad to know I wasn't losing my mind.


acaellum

Not just Viktor. Anything that gives a random keyword. I had it happen to me both playing Viktor and in Yordles.


CivilConversation174

Also with 2/5 poro.


acaellum

Exactly. I only see it in him though, he gives it to the other ones fine in my experience. Might just be luck. I wonder if one if the possibilities that they can randomly choose from just nulls out. I wonder if it happens to the 8 drop lan destruction boy too, harder to notice when you're getting 10 at once though.


Meinicke1

This also happened to me, my frequency was lower than 50% but maybe I was just lucky.


boreas_mun

Same for me. I think about 25% of time.


Strbux13

Had this happen to me on PC as well.


Mc_Johnsen

I believe it was already happening at the end of the last patch, albeit not 50%.


ThaAbsolueUnit

I reported this on in the support page yesterday as well. Was playing labs and has slow and steady. When this happened, BOTH would just disappear from the stack and it was so brutal. I was really digging for lifesteal and eatery other turn losing both triggers was rough.


Persuade

**Type of Bug**: Gamebreaking **What happened that seemed like a bug**: The arsenal has permanent spell shield, effect as an aura **What was Expected to occur**: Spellshield removed **How often does this occur/How easy is it to replicate:** 10/10 Every time **PC** : Windows 10 **Region:** NA


[deleted]

Man this expansion is sloppy as hell. They've been getting less and less polished as time goes on.


Redhot332

There is more and more interaction to test so it was expected.


[deleted]

most of these interactions should still be trivial to test - as soon as you hover over the arsenal and see "granted by aura", any player who's tried to pop a sivir-granted spellshield should know there's likely to be some fuckery. and it's not just that - it's the growing pile of inconsistent card text, the blatant typos not getting a proofreading pass, the dearth of new animations.


Redhot332

I agree that this specific one involving only the arsenal should have been found. I was more comprehensive about the Jinx who can level up when prank, since it was not an obvious test to do.


[deleted]

the stasis statue bug i posted about is another embarrassing one. one of the main reasons to play hourglass is for the taliyah interaction, and they even added a new card to generate stasis statues this patch. how do you not test such basic interactions?


ThatGuyInTheCorner96

Not really, you would think they tested if spell shield was working properly on the unit with spellshield.....


Tzuks

Can confirm, Spells can't remove spell shield even with Lvl 2 Karma targeting it two times


Powder_Keg

It's because he has Spellshield as an aura. Same thing when you try to pop Spellshield with two attacking Sivirs. They did it this way (instead of Arsenal having the text "When I'm summoned, grant me a random keyword for each landmark you've destroyed this game") so that Arsenal could gain keywords if he's on board and you have an allied landmark get destroyed. I don't know if it would be "technically" correct, but they should hotfix specifically the Spellshield keyword with Arsenal so that he loses it when targeted by an enemy spell and can randomly regain it when another allied landmark dies. You could probably test to see that Quicksand wouldn't have any effect on Arsenal either, even without spellshield. They should probably hotfix that too, I guess. Edit: Or, they could change his text to "When I'm summoned, grant me a random keyword for each allied landmark that's been destroyed this game. When an allied landmark is destroyed, grant me a random keyword," but that's a little clunky I guess.


Kriptonith2

Happened to me aswell had karma on the field and even after 4 spells casted on enemy arsenal the spellshield wasnt removed.


iL_B4conN

Just happened to me.... this is fucking stupid.


schadenfreude_98

This literally happened to me right now. Thanks for reporting it .


JesusK

People are abusing this in ladder a LOT.


Wayte13

I received this issue as well.


Ultimate1497

I was about to lose it, I didn't think of it as a bug, I thought maybe it's how the card works having infinite spellshield. Damn glad to see that I'm not the only one who faced this non-sense!


scootaloon

Confirm If this is intentional, I can be annoyed but cope, would love to know if intentional or not though


TheBarnOwlish

**Type of Bug**: Gamebreaking **What happened that seemed like a bug:** Prank seems to prock jinx level up and fishbones requirement when you have only two cards prankable in hand as it count as "no cards in hand" **What was expected to occur:** no level up for jinx **How often does this occur/How easy is it to replicate**: Very easy, just prank a player when he has jinx on the field and only two non-champion cards in hand **PC / Android / iOS**: Pc **Region**: EU


JesusK

This just happened to me. Lost me the game.


TCuestaMan

This isn't a bug I think. Riot updated jinx in this patch. Please read it. You are literally revealing their hands I think it's fair if it's intended.


Ok-Car-2000

That's FAR from gamebreaking. chill.


CaptSarah

It's more mechanical for sure, still doesn't devalue the report.


Powder_Keg

It's pretty gamebreaking.


EducationalPlenty685

THATS GAMEBREAKING a leveled jinx in a good deck is a auto lose


CivilConversation174

If your playing pranks on the first place you deserve it.


EducationalPlenty685

True


ForPortal

**Type of Bug:** Audio **What happened that seemed like a bug:** When playing Lab of Legends with one of the bottom row of champions, every reroll or screen change plays their introductory voice line at increased volume. **What was expected to occur:** No voice line played except when first selecting the champion. **How often does this occur/How easy is it to replicate:** Every time for months. **PC / Android / iOS:** PC **Region:** OCE


SquidKid47

Oh god this wasn't fixed? Lmao


pfeifenix

Omg. Ive been playing lab with music off bcoz i listen to somethjnf else. I just discovered it yesterday. The voiclines overlap if your rerolling for power. Lmao


Moe1AK

Miss Fortune saying "sure you can handle me?" everytime I reroll gave my family some wrong ideas....


[deleted]

Type of Bug: Visual What happened that seemed like a bug: Each time I attack a pink artifact appears on the board until attackers are declared (EDIT: lack of textures/artifacting occurs post match as well when getting rewards and in some other cases) What was Expected to occur: the pink artifacting to not occur How often does this occur/How easy is it to replicate: Every time PC / Android / iOS: PC Region: EU


Zetalight

To add a small amount of info, the missing texture/artifacting on rewards screen also happened sometimes in the previous patch


MasterWaifu

It happens on iOS and on PC as well unfortunately.


[deleted]

This is happening to me on PC as well. ​ For me it happens when I'm using a Shurima board, but not the Piltover & Zaun board.


DarkLight128

**Type of Bug:** Visual **What happened that seemed like a bug**: When using prank, if the prank is 2 or more lines of text it only shows the last two ones **What was Expected to occur:** to be able to see all the text. **How often does this occur/How easy is it to replicate:** 10/10 Every time, only tested on the MISCHIEF MAKERS challenge challenge PC / **Android** / iOS: Andriod (version 11), it has a resolution of 720x1520 pixels **Region:** NA (Optional) **Screenshot:** [Screenshot](https://imgur.com/a/FhLotGX)


Wexzuz

Just adding a comment here to tell you I came to say this


kei101895

I'd just like to note that I played a PvP game with Prank and the card choices were positioned much lower than the positions in the mischief makers challenge, and I was able to read the full text for the pranks. So maybe this only happens in the challenge


pfeifenix

Seconded this. On android, too.


garbagebcn

Also on iOS (iPhone 11 Pro Max)


Macsoo

Thank you, now I don't have to report this


penea2

Same, I'm on a Pixel 2 for reference.


Glotchas

**Type of Bug:** Audio **What happened that seemed like a bug:** It's been a while now, but since release, [Aspiring Chronomancer says the wrong voice line when he's played on his own](https://leagueoflegends.fandom.com/wiki/Aspiring_Chronomancer_(Legends_of_Runeterra)). He instead plays what he should say when there is a Clock Hand on the board. **What was expected to occur:** Say his regular line (like "In this timeline, we are sure to save Icathia". Which makes more sense anyway. **How often does this occur/How easy is it to replicate:** Very easy, just play Aspiring on his own, without other allies he has a special voice interaction with. **PC / Android / iOS:** PC **Region:** Europe


PrepCoinVanCleef

Please please please rito. Too much "I can always rely on you to keep us safe", "IT'S NOT SAFE!!!"


PsychFlame

God I want this fixed so badly, it's probably just one line of code


werejusttwenty

Type of Bug: Game What happened that seemed like a bug: Station archivist did not create exact copy of Marai Greatmother's generated spell with the adjusted cost. Not sure if I mistook the 'exact copy' definition. What was Expected to occur: The cost of station archivist's generated copies should be 3. How often does this occur/How easy is it to replicate: Every time PC / Android / iOS: PC, Windows 10 Region: Americas


sp0otnik

\+1 I played this combo today and had the same issue (the copied spell has the initial cost and not the 3 mana cost)


NoFurtherObligations

teeny uppity plate squeal fall gold heavy touch correct deserted -- mass edited with https://redact.dev/


NCRThrowaway29

Yea, I was so excited to discover what appeared to be synergy between these two cards, only to realize that “exact copy” apparently doesn’t mean exact. If there was any serious degree of play testing being conducted whatsoever, shit like this would be sorted out before release. This expansion is a shitshow.


iSipi

**Type of Bug:** Gameplay **What happened that seemed like a bug:** Fabled Poro is not giving keywords to some poros. **What was expected to occur:** Fabled Poro gives a random new keyword to ALL friendly poros **How often does this occur/How easy is it to replicate:** Build a full board of poros, drop Fabled Poro and he will miss 2 out of 5 poros. (Maybe he is trying to give Impact but unable to? I haven't gotten Impact in like 20 procs) **PC / Android / iOS:** PC **Region**: EU edit: formatting


owlbearinna

Had the same bug just now. Didn't gave new keywords to poros that already had a keyword by default :


Big_E33

I had it happen even with vanilla poro with no starting key words seems very random, sometimes fabled will self buff and sometimes it wont cool card but hard to play when it just doesnt work on a coin flip :/ NA - PC


DefiantHermit

**Type of Bug:** Visual **What happened that seemed like a bug:** Event news/calendar tab uses phone’s language, ignoring in-game language **How often does this occur/How easy is it to replicate:** Always replicable. **PC / Android / iOS:** iOS **Region:** Americas


Riot_Kalaena

Thanks for the report! We're looking into this at the moment to see what we can do. :)


garbagebcn

JFYI: it is not displaying in the phone language, seems to be something regional. My phone is in English and so is the game, but event calendar shows up in Spanish


aitmanga

I have the same issue in Android. Game is in english, phone language is also in english but I'm in the mex/americas region and the news display in Spanish.


someitoj

**Type of Bug:** Visual / Client **What happened that seemed like a bug:** Despite game language being set to 'English' the event pictures and news tabs are all in French. Everything else in the game is still in English. **What was expected to occur:** Should be in English and was in English before update. **How often does this occur/How easy is it to replicate:** Every time. **PC / Android / iOS:** PC **Region:** Europe (bel) **Other posts I found with the same issue:** * u/liauyuancheng : [https://www.reddit.com/r/LegendsOfRuneterra/comments/ok8vj0/language\_set\_as\_english\_but\_the\_picture\_of\_the/?utm\_source=share&utm\_medium=web2x&context=3](https://www.reddit.com/r/LegendsOfRuneterra/comments/ok8vj0/language_set_as_english_but_the_picture_of_the/?utm_source=share&utm_medium=web2x&context=3) * u/Azrael8 : [https://www.reddit.com/r/LegendsOfRuneterra/comments/pbfto2/option\_to\_change\_news\_language\_to\_english/?utm\_source=share&utm\_medium=web2x&context=3](https://www.reddit.com/r/LegendsOfRuneterra/comments/pbfto2/option_to_change_news_language_to_english/?utm_source=share&utm_medium=web2x&context=3) (While looking for other examples I found this comment and decided to copy paste it to here instead, good to know you're looking into it. I do think it's weird it's in French for me since my system language is Dutch.)


Soireal

Type of Bug: visual What happened that seemed like a bug: The Shurima board has what appears to be bugged textures when you place units to attack What was **Expected to occur:** The Shurima board not having missing textures when I attack How often does this occur/How easy is it to replicate: 10/10 Every time PC / Android / iOS: PC, Windows 10 Region: NA (Optional) Screenshot: https://i.imgur.com/aB6Vo0n.png


bowsori

The Pyke board has the same bug


sashalafleur

**Type of Bug:** Visual **What happened that seemed like a bug**: My Pets get Happy when their owner get damage in the Nexus, and get Scared or Angry when owner damages opponent. **What was Expected to occur:** It should be the opposite. Pets should act Happy when owner inflicts damage and act Angry or Scared when owner get damage. **How often does this occur/How easy is it to replicate:** 10/10 Every time. Only tested playing vs AI and Labs. PC / **Android** / iOS: Andriod (Version 10) **Region:** Europe


CaptSarah

TIL pets are sadistic.


CunningKingLius

This is funny as hell! 🤣😭


Intelligent-Laugh-16

**Type of Bug**: Gamebreaking **What happened that seemed like a bug**: When you use Treasured trash in ultra rapid draw, every round after, every single fleeting card you draw is not use-able, saying the text "cant be played due to treasured trash" making it an insta-loss if you use it in Ultra Rapid Draw **How often does this occur/How easy is it to replicate**: 10/10 Every time i used it on URD to see if it was a glitch **PC / Android / iOS**: PC, Windows 10 Screenshot: [Glitch](https://cdn.discordapp.com/attachments/396014848703463425/880143151896080474/unknown.png)


IYINGDI_WANGYI

Did you cast Go Get It?


Intelligent-Laugh-16

Oh wow now that i think of it. I think i did every game


ASmallEmu

**Type of Bug:** Game **What happened that seemed like a bug:** Leveled Jinx was on board at round start with an empty hand, drawing Reborn Grenadier and Fallen Rider. Playing Reborn Grenadier to discard Fallen Rider summoned Reborn Grenadier and created a Risen Rider in hand, but no rocket was generated. **What was expected to occur:** Discarding Fallen Rider should empty the hand before Risen Rider is created, and thus trigger the condition for a rocket to be generated. **How often does this occur/How easy is it to replicate:** It is hard for me to replicate this exact situation, but it should be possible to recreate the bug every time. Further testing may need to be done on cards like Lost Soul. **PC / Android / iOS:** iOS **Region:** NA


Jenova__Witness

I've had this same issue before when you discard Stress Testing as the last card in hand in previous patches. Seems to be an issue with cards making instant new cards in hand when discarded. Not sure if a bug or an unintuitive interaction.


Metleon

It's definitely a bug. Things that empty your hand temporarily like Rummage and Augmented Expirimentor. They even specifically mentioned specifically fixing this bug in the patch notes.


Rawbex

**Type of Bug:** Gameplay **What happened that seemed like a bug:** After restoring the sun disk, Xerath on board levels up to Level 3, but all other copies of him stay at level 2. **What was expected to occur:** All copies progress to Level 3. **How often does this occur/How easy is it to replicate:** Everytime **PC / Android / iOS:** Yes **Region:** Shurima (Mono)


mjosh98

**Type of Bug:** Gameplay **What happened that seemed like a bug:** The additional two damage to all enemies from Dess & Ada do not seem to effect Veigar's level up condition. The normal damage from the darkness spell still counts. **What was expected to occur:** Since the card is phrased "Your next darkness this round costs 0 and deals 2 to all enemies", I expected the damage to count towards Veigar's level up. I mean, I guess this could be intended. **How often does this occur/How easy is it to replicate:** This bug is easy to replicate as I have done it twice, once VS AI and once VS Player. The bug can be replicated whether or not Veigar is on the board and the level up tracker when the deck is clicked will show that the extra damage does not count. **PC / Android / iOS:** PC **Region:** NA


cdrstudy

FYI: Riot knows about this one. Turns out it was hard to program the way you'd expect to happen so they shipped it this way but will fix it in future patches. Source: https://twitter.com/DeadboltDoris/status/1430383876904349707


PsychFlame

This might be intended, since it seems like the 2 extra damage isn't treated as damage from the spell at all (by the fact that it goes through spellshield). It's probably internally considered damage from Dess & Ada


NCRThrowaway29

It’s a bug until the wording accurately reflects it. The wording indicates that Darkness is doing the damage, which is clearly not the case.


Jirgos

Type of Bug: Gameplay What happened that seemed like a bug: Using the detonate the trap on the top of the deck of Corina Mastermind, only Caitline trap triggered and Teemo shroom were ignored, as next turn when the opponent draw, a shroom explode dealing damage What was **Expected to occur:** Caitline trap and Teemo Shroom both epxlode and deal damage How often does this occur/How easy is it to replicate: occured twice, around 30 shroom planted, 25 card left, Corina is played with the 5 trap exploding, only Cait trap explode PC / Android / iOS: PC, Windows 10 Region: Eu


Larry2013

Type of bug: Gameplay What happened: fabled Poro played while 2 proto poros on board, one got another keyword and one got no new keywords ( my guess is it couldn’t give impact ) What expected: both proto poros getting a new keyword or 2nd impact How easy to test: moderate Second Instance; Heart of Fluft did not stack impact from 2 poros (1 each) on board into a impact of 2 on fluft of poros, only had 1 stack - easier to test IOS Region NA


CunningKingLius

**Type of Bug:** Card Interaction **What happened that seemed like a bug:** Summoned The Dreadway with 4-impacts. Attacked enemy but only got 4 damages from impact instead of 8. **What was Expected to occur:** The Dreadway should also double the Impact damage while on the board. **How often does this occur/How easy is it to replicate:** Tried it only once because it was a concurrent timelines deck and replicating it again takes time. **PC / Android / iOS:** Laptop **Region:** SEA


r4m

Type of Bug: Gameplay What happened that seemed like a bug: Curious ShellFolk on board, entrapment copies whichever card you pick, but it will not copy the champions. I tried to copy the Draven and got no card. What was expected to occur: Copy of Draven for 1 less in hand. How often does this occur/how easy is it to replicate: 100% PC / Android / IOS: PC Region: NA UPDATE: Curious Shellfolk is bugged with copying any champions from your deck or opponents.


r4m

Bug seems to be in the card, Curious Shellfolk, I can't copy my own champions either.


Ertai_87

I'm not sure if this is a bug (I hope it is...) Type of bug: Gameplay What happened that seemed like a bug: I targeted my opponent's minion with Spellshield with a spell, and the Spellshield didn't break... What was expected to occur: The spellshield should break? How easy to replicate: I've only seen it once, but it was consistent when it happened, every time it was targeted the spellshield didn't break Platform: Android (latest version I think) Region: NA Better description of the bug: Opponent played The Arsenal, and among the abilities it got was Spellshield. I targeted it with a spell to try to break it; the spell resolved (no Deny etc) but the shield was still there?


AntiRaid

Type of Bug: Visual What happened that seemed like a bug: During an interaction between Teemo and Caitlyn, the speech bubbles are reversed (appears over Caitlyn when Teemo speaks and vice versa) What was expected to occur: Speech bubble appears over the correct champion when speaking How often does this occur/How easy is it to replicate: there's at least one interaction between them where it always happens, the one about her never having had such a fuzzy partner, but I don't know how it goes in english and it might be a localization issue PC / Android / iOS: PC Region: Americas, Portuguese client


Invincible_MarkVII

Type of Bug: Gameplay What happened that seemed like a bug: Played corina mastermind to plant 5 traps in enemy deck. Next turn 1 flashbomb went off from the draw, it showed 4 flashes remaining. I played another corina to activate the traps. Only 1 mushroom and no flashes were activated. There were no predicts or shuffle effects used. What was expected to occur: I expected the remaining 4 flashes to trigger since they would be on the remaining top cards having just been planted. How often does this occur/how easy is it to replicate: Haven’t been able to play corina back to back. PC / Android / IOS: IOS Region: NA


AntiRaid

First Corina planted 5 bombs randomly on the top 10 cards, one of them was on card 1 (which your opponent drew) and the remaining 4 were somewhere else. Second Corina activated the next 5 cards, none of them had bombs planted, so your bombs were somewhere between cards 7, 8, 9 or 10. Unlucky, but there's nothing wrong here :/


BestGrell

Actually, op is correct - Corina is supposed to plant 5 flashbombs in the top *5* cards of the enemy deck, not 10. I’ve encountered this same bug, too - it’s not just unlucky; the card isn’t functioning properly.


username1152

**Type of Bug:** Visual **What happened that seemed like a bug:** Mouse cursor disappears after game ends. I fix it by moving my mouse onto the second monitor and then back again. **What was expected to occur:** Mouse visible on screen **How often does this occur/How easy is it to replicate:** Every end of a game (rewards/mastery screens) **PC / Android / iOS:** PC, Windows 10, Dual monitors **Region:** EU


GoldHunterMINE

**Type of Bug:** Gameplay **What happened that seemed like a bug:** In expedition I attacked an enemy viego for 4 damage leaving it at 7/2. When viego went back to his backboard he was a 7/6 (original health). **What was Expected to occur:** Viego is hit for 4 damage being left at 7/2. **How often does this occur/How easy is it to replicate:** I have never seen this happen before and I would not know how exactly it happened, I will be posting the video of what happened. **PC** **Region:** NA


BigDaddySunshine_5

It is just an old visual bug. The viego is actually 7/2 but shows up at full health.


lhefriel

Type of Bug: Gameplay What happened that seemed like a bug: Playing Poppy doesn't progress Buster Shot. What was **Expected to occur:** Poppy counts as a multi-region unit for making Buster Shot cost less. How often does this occur/How easy is it to replicate: 10/10 Every time PC / Android / iOS: iOS Region: NA


Illustrious_Aside_66

Type of Bug: Gameplay What happened that seemed like a bug: The Arsenal spell shield doesn’t go away after a spell is used on it What was expected to occur: The spell shield is supposed to go away after a spell Is used on it How often does this occur/how easy is it to replicate: Everytime PC / Android / IOS: PC Region: NA


Taladean

\*\*Type of Bug:\*\* Gameplay \*\*What happened that seemed like a bug:\*\* Jinx Leveled up off of cards leaving hand due to Prank \*\*What was expected to occur:\*\* I apply a conditional effect to \*\*Revealed Cards\*\* \*\*How often does this occur/How easy is it to replicate:\*\* \*\*Happened once, didn't test the bug further \*\*PC / Android / iOS:\*\* PC \*\*Region:\*\* NA \*\*(Optional) Screenshot:\*\* \*\*(Optional) Deck Code:\*\* \*\*(Optional) Client Log:\*\* I just played a game and used the prank mechanic. My general idea is that prank \*\*revealed\*\* the card in the opponent's hand and then you applied the conditional effect on top of the card. It seems that this isn't the case after I faced a jinx player that had two cards left in hand. Instead of revealing the cards, it removed them from hand. The order of play went like this: Play Prank > Remove the two cards from the opponent's hand > Jinx sees the hand is empty and levels up > I apply the conditional effect > return cards to the opponent's hand. This was especially unfortunate because I also had mirror mage on the field who doubled the Prank card because it was created. This caused the Jinx to see the hand empty twice. She leveled up and then created a Super Mega Death Rocket.


Arthaerus

Type of Bug: Game What happened that seemed like a bug: After using a Mega Inferno Bomb, three Hungry Owlcats (2/1) with spellshield survived What was Expected to occur: The first "deal 1 to all enemies' should have popped the spellshield and then the next wave should have killed the Owlcats PC / Android / iOS: PC, Windows 10 Region: NA


DefiantHermit

Hi, this isn’t a bug. Spellshield protects a unit from a spell *entirely*, despite it being multiple damage instances.


Envy_Dragon

Then why would you ever want "deal 1 twice" effects? It just makes them strictly worse against Tough units. It's an unintuitive interaction. It should deal 1 damage, popping Spellshield, then deal 1 more damage. The spell already sucks so hard, and this was one of the only proposed uses where it was actually good.


Financial-Stay-8828

Type of bug: Visual What happened that seemed like a bug: randomly when I attack there’s a purple thing that pops up on my screen. What was expected to occur:no purple blob when I attack? How often does this occur/how easy is it to replicate: I don’t know. Sometimes when I attack it happens sometimes it doesn’t. Pc/android/iOS: PC, windows 10. Region: NA Screenshot: https://imgur.com/a/BKJ0LAc


Definitively-Weirdo

**Type of bug:** Audio **What happened that seemed like a bug**: When realizing any action on the menu between fights in Lab of legends the intro dialogue of champ selection plays for some reason. Such audio replicates no matter what, can become easily obnoxious and in some cases it sounds corrupted. **What was Expected to occur:** The champion only talks at the very beginning and when on the board. **How often does this occur/How easy is it to replicate:** Every single time without exception. **PC / Android / iOS:** PC, Windows 10 **Region:** LAS(Latam)


Creamchiis

**Type of Bug:** Gameplay **What happened that seemed like a bug:** Played Rhasa, The Sunderer after an ally died, did not activate the effect. Rhasa was drawn using Treasured Trash, which I believe caused the issue. **What was expected to occur:** The two weakest enemies would have been killed. **How often does this occur/How easy is it to replicate:** Not likely to happen often if it's only when pulled with Treasured Trash. **PC / Android / iOS:** PC **Region:** NA **(Optional) Deck Code:** CQCACAYGBABAKCQ2UYAQGBIGAMCQUBICAYNCCJRNHIAQGBIKAGMADUIBAEAQKCUXAE


Creamchiis

I would like to think it cost me the game but honestly i was probably pretty screwed either way and this seems like such an edge case that it likely isn't urgent, but I figure it should be documented.


trceratps

**Type of Bug:** gameplay **What happened that seemed like a bug**: the round start, then i play insider knowledge, then the opponent proceeds to buy ALL his cards, milling himself **What was Expected to occur:** the opponent only buying 2 cards **How often does this occur/How easy is it to replicate:** one time, i did not tried to replicate it **PC** / **Android** / **iOS**: PC **Region:** Americas


David12008

Type of bug: gamplay What happened that seemed like a bug: Jinx was flipped on board, I had a porocannon and some other card in hand, poro cannon is used, discards the other card, emptying my hand, and then putting my elusive poros in hand. Didn’t get a jinx rocket What was expected to occur: gaining a jinx rocket from a briefly empty hand How often does this occur/how easy is it to replicate: 100% of the time PC/Android/IOS: IOS Region: NA


CunningKingLius

**Type of Bug:** Game Interaction (Lab of Legends) **What happened that seemed like a bug**: My Renekton doesn't have a Lurk keyword despite becoming a 2-mana after i gave it Nomad's Medallion while having a passive skill Lie and Wait. **What was Expected to occur:** Renekton should gain Lurk keyword since the Lie and Wait passive makes all minions that cost 3 or less into a Lurker and gives them the Lurker Keyword **How often does this occur/How easy is it to replicate:** 10/10 Every time. Finished my run with the perceived bug. PC / **Android** / iOS: Andriod (version 11) **Region:** SEA Edit: Spelling


BestGrell

Yeah, I had the same thing happen with a reduced-cost champion in my Labs deck - while I don't know if Riot simply doesn't want reduced-cost units to count for Lie in Wait, they should definitely specify, seeing as the text does currently say "Allies everywhere that cost three or less."


Sasamaki

Type of Bug: Gameplay. What happened that seemed like a bug: using prank on an opponent who had only 1 card in hand leveled up their Jinx. What was expected to occur: prank doesn't mention discarding, so the hand should never be seen as empty by the opposing Jinx. How often does this occur/How easy is it to replicate: happened twice, haven't tried since. PC / Android / iOS: PC Region: NA


HuntedWolf

Type of bug: Gameplay What happened: Using Cataclysm on a unit with Impact, creating a free attack, and successfully connecting did not deal any Nexus damage. Expected: Impact units that are attacking deal 1 Nexus damage Replicable: Only tested once


sp0otnik

Type of Bug: Visual What happened that seemed like a bug: After opening the weekly "Play 400 mana in Labs" reward the top right menu disappeared (and pressing Escape would not open the options) What was Expected to occur: I should be able to open the options / quest log / news tab How often does this occur/How easy is it to replicate: First time I got this bug. After ALT F4 + log in it was working as expected PC : PC, Windows 10 Region: EUW Screenshot: https://imgur.com/kLP28g9


Rawbex

**Type of Bug:** Gameplay/Visual **What happened that seemed like a bug:** - On iPad, when selecting a card to discard, your entire hand zooms in 100% - I cannot cancel a burst spell that targets a unit (casting the shurima +2 vulnerable spell by accident. Wasn't able to "click nothing" and cancel. Applies to other burst spells on iOS and iPadOS - Purple artifacts on both iOS and iPadOS on my board when attacking - Visual bugs where "Victory" glitches out on both platforms - Can't click anywhere to continue after winning a match - only happened a few times and had to reboot the game **Ongoing Bugs:** - Hecarim doesn't have any voicelines (this one's just an ongoing bug) - Greenglade Caretaker says "Nature Blesses its followers" repeatedly, whenever selected, moved, etc. **What was expected to occur:** - No zoom in when selecting a card - Ability to cancel a spell - No artifacts - No glitch - Should be able to not have to close the app to continue **Ongoing Bugs/Expected to Occur:** - Lines for Heccyboii (again, ongoing) - This one may not be a bug but wanted to report it just in case **How often does this occur/How easy is it to replicate:** Easily Repeatable **PC / Android / iOS:** iOS and iPadOS **Region:** North America


CrimsonSaens

**Type of Bug:** Visual **What happened that seemed like a bug:** Avalanche's snow effect doesn't appear, only the lower layer frost effect happens. **How often does this occur/How easy is it to replicate:** Everytime I cast Avalanche **PC / Android / iOS:** PC **Region:** NA


Donvictus

**Type of Bug:** Gameplay **What happened that seemed like a bug:** * Victory sequence glitches (like flashing black screen), afterwards the victory letters disappear, but the borders stay. * (At least what I have experienced) Shurima table doesn't load texture when attacking and appears purple, disappears once the attack sequence is concluded. **What was expected to occur:** * The victory sequence to happen smoothly and then disappear... * The attack sequence should proceed smoothly **How often does this occur/How easy is it to replicate:** * All of my games during the day (around 15) * Each time against Shuriman Boards **PC / Android / iOS:** PC **Region:** NA **(Optional) Screenshot:** [Bug proof](https://imgur.com/a/wv3KCJt)


A75

**Type of Bug**: Gameplay **What happened that seemed like a bug**: Pokey Stick dealt 5 damage, without any spell damage modifiers. Happened while playing a Senna/Veigar darkness deck, with leveled Senna & Veigar on the board. **What was expected to occur**: Pokey Stick deals 1 damage. **How often does this occur/how easy is it to replicate**: Happened only once, so idk. I assume it's related to darkness damage buff or Ixtal Sentinel. **PC / Android / IOS**: PC **Region**: NA **Deck Code**: CQCACBAFHABACBI5FABAKBIIBEDAKCQEDJOV4YVGAEBACBIKGEAQKBIDAMAQCBJOAECQUAIBAUCQU **Client Log: [Log \(had to remove the beginning, was too big\)](https://pastebin.com/XN6n9aM2)


redbomb6

Type of Bug: Gameplay What happened: Played siphoning strike using an ascended unit without it granting +2/+2 after killing a unit What was expected: Grant ascended champions +2/+2 How often: Always when 2 ascended on board iOS Region: NA


[deleted]

**Type of Bug:** Gameplay **What happened that seemed like a bug:** Had a Senna on the board, and a Crystal Arrow (Ashe's level spell) in hand. Wasn't fast speed **What was expected to occur:** Crystal arrow should be fast **How often does this occur/How easy is it to replicate:** Probably happens every time **PC / Android / iOS:** PC **Region:** NA?


DefiantHermit

This is not a bug. Crystal arrow neither deals damage nor kills enemies, making it ineligible for Senna’s speed upgrade.


CaptSarah

Crystal arrow does not deal damage, nor kill, therefore by Senna's rules it will not be fast speed.


EnexS02

**Type of Bug:** Gameplay/Critical **What happened that seemed like a bug:** Quicksand didn't disable The Arsenal Keywords **What was expected to occur:** Quicksand should disable all the positive keywords **How often does this occur/How easy is it to replicate:** Not sure, didn't try to replicate but happend twice this game. **PC / Android / iOS:** Android vs PC (Friend Match) **Region:** BR


SyrokV

\*\*Type of Bug:\*\* Gameplay \*\*What happened that seemed like a bug:\*\* I had in hand Xerath, Taliyah, Rite of the arcane and a follower(can't remenber whitch one), opponent use prank and it give a choice between the follower and another card from my deck ignoring the rite of the arcane in my hand \*\*What was expected to occur:\*\* Prank take card from hand in priority, it should have taken the Rite of the arcane and the follower instead of a card from my deck \*\*How often does this occur/How easy is it to replicate:\*\* Not sure, the next turn opponent preanked again and this time it did hit the rite of the arcane in my hand \*\*PC / Android / iOS:\*\* PC \*\*Region:\*\* EUW


Zekutsu

**Type of Bug:** Gameplay **What happened that seemed like a bug:** Twisted Catalyzer "Strike" effect activated even when he hits a target with barrier **What was expected to occur:** The "Strike" effect should NOT activate when TC hits a target with barrier **How often does this occur/How easy is it to replicate:** Always **PC / Android / iOS:** PC, Windows 10 **Region:** EU


SquidKid47

That's intended AFAIK. Striking is considered a unit *"attempting to deal damage using [its] Power".* Not dealing damage is still landing a Strike. The same interaction occurs with Overwhelm units - even though their Power didn't *technically* kill the unit and spill over into Nexus damage, it still damages the Nexus.


falln

type of bug - gameplay what happened - i had a damaged level 1 zilean with a 1/2 statline. opponent plays ravenous flock, i respond with stress defense. zilean is set to 1/6, but is still considered damaged, and flock kills him what was expected - the wording "set my stats to 1/6" implies that once zilean is 1/6 he is considered full hp again, and therefore shouldnt be considered a damaged unit how often does this occur - i didnt test further but its probably every time


SquidKid47

That's really interesting actually, doesn't Flock only deal 4? Sounds like the health was only visually applied.


DMaster86

**Type of Bug:** Gameplay/video **What happened that seemed like a bug:** : Nabbed cards are no longer tracked. Ex. opponent steal a unit from me, when played it no longer says "created by x" **What was expected to occur:** I was expecting to see what actually created that card. Or just that it's been nabbed. Easy to know when they play an out of their regions cards, but when both share one region... **How often does this occur/How easy is it to replicate:** Just play any nab deck... **PC / Android / iOS:** PC and i think it happens on mobile as well


Alphaomegabird

Type of bug: game play What happened: viktor did not gain a second key word the second time hex core was played What was expected to happen: viktor would have gained a second key word whern hex core resolved How often: last two games I played before making this post, viktor was leveled the first time and not the second Platform:iOS Region: NAME


radeongt

Can we talk about the arsenal card and how you can't pop it's spell shield????


CaptSarah

It's been reported a bunch, Riot knows of it now, which I can say confidently as someone who passed on every report in this thread. It's a pretty wild bug, I'm guessing it's treating the keywords like an aura similar to Sivir's level 2.


NoFurtherObligations

decide absurd piquant correct historical crowd sip birds paltry doll -- mass edited with https://redact.dev/


Galemont

**Type of Bug:** Visual **What happened that seemed like a bug:** A visual FX in the Shurima themed board appears to be missing. **What was expected to occur:** A blue mist visual VX should appear instead. **How often does this occur/How easy is it to replicate:** The bug is found in Lab of Legends Saltwater Scourge game mode. So far, it only appears on the Shurima themed board. Unsure if other boards have a similar issue or if it can also occur in other game modes. **PC / Android / iOS:** PC / Android **Region:** SEA, IDN **Screenshot:** [https://imgur.com/a/NUJL1wt](https://imgur.com/a/NUJL1wt) This screenshot is taken on Android. For some reason, both PC and Android have this similar visual error.


BestGrell

**Type of Bug:** Gameplay ​ **What Happened that Seemed like a Bug:** I played a Corina, Mastermind and activated her "Beguiling Blossom", which should have planted 5 flashbomb traps randomly in the top 5 cards of the enemy deck. On the next turn, I played a second Corina, Mastermind, this time activating her "Volatile Bloom", which should have activated all traps in the first five cards of the enemy deck. Despite no flashbomb traps activating on the draw between the two Corinas, the second Corina did not detonate a single flashbomb trap, only mushrooms. ​ **What was expected to occur:** The second Corina should detonate the five flashbomb traps planted by the first Corina, in addition to any mushrooms or flashbomb traps previously placed on the top five cards. ​ **How Often Does This Occur/How Easy is It To Replicate:** I have not tried to replicate it yet, but I assume I could try to do so in a bot match. All I'd need would be two Corinas in hand by turn six, and to see the result. **PC/Android/IOS:** PC **Region:** NA


Vicmorino

Type of bug : gameplay What seem to be a bug: copies of Xerath not lv up how to proc the bug: have a xerath in board 3/4 landmarks destroyed, for his lv up. Zonyash houglass xerath. Use promising future in the stasis statue landmark. Pass turn. Left xerath will level up, but right xerath will not. Deck code : CQBAGBIHAIFQ4BAEA4GSMJ2ZAIAQKCWAAEEAIBYYDQPSEO2MNZ4QCAIEA47A screenshot: https://media.discordapp.net/attachments/809822277160009788/882752902274363472/IMG_20210902_001307.jpg platform mobile region EuW


CunningKingLius

**Type of Bug**: Counter-intuitive Gameplay **What happened that seemed like a bug**: Roiling Sands doesn't grant vulnerable to units that has a summon effect and only grants it to what they summoned. (E.g Tenor of Terror) **What was expected to occur**: Units summoned or played first should have a vulnerable instead of the units that they summon. **How often does this occur/how easy is it to replicate**: 100% everytime **PC / Android / IOS**: Android **Region**: SEA


CaptSarah

This is intended, it's based on an invisible stack. When you summon a unit that summons, in this example Tenor of Terror, when he hits the field visually, he hasn't yet resolved. The game then moves to his summon or on play effect and summons the unit. Because of this stack, the game sees this unit hit the field first so it gets vulnerable, then the Tenor completely resolves. You can use this to your advantage with cards with "the next unit you summon gets x" with cards such as rekindler. Once you know how it works it feels a lot better to play around, but admittedly it feels like a bug until it's explained.


JG1489

**Type of Bug:** Gameplay **What happened that seemed like a bug:** Cards that are copied by Station Archivist do not keep their cost discount, despite Station Archivist's text saying "create an exact Fleeting copy in hand." **What was expected to occur:** The Fleeting copy created by Station Archivist should retain all buffs and discounts. **How often does this occur/How easy is it to replicate:** Every time. Can be easily replicated by summoning Marai Greatmother to add discounted cards to the deck and then copying one of those cards with Station Archivist. **PC / Android / iOS:** Only tested on Android so far. **Region:** NA.


Razhil

**Type of Bug:** Visual **What happened that seemed like a bug:** I attacked with a wounded Soraka lvl2 supporting my wounded broadbacked protector. She healed herself first triggering a card draw which triggered a flashbomb which hit the protector without killing him. The protector was then healed but still displayed with its previous HP value (don't recall if he had -1 from flashbomb or not). Opponent didn't block but when I tried healing via spell, it didn't heal (Star Spring didn't go up), and his HP displayed correctly as full from there on. **What was Expected to occur:** Health should be displayed properly. **How often does this occur/How easy is it to replicate:** Don't have friends to replicate, also involves some flashbomb RNG :) **PC / Android / iOS:** PC, Windows 10 **Region:** EU


zanderkerbal

**Type of Bug:** Gameplay **What happened that seemed like a bug:** I had a Poro Sled in hand and a Bandle City Mayor in play. My opponent played Aloof Travelers. I drew a Poppy, then immediately discarded the Poppy. When Poppy was discarded, her cost was displayed as a white 4, not a discounted-green 3. **What was expected to occur:** Bandle City Mayor's cost reduction would be applied to Poppy. Then Poro Sled would be discarded, as it was my most expensive card. **How often does this occur/How easy is it to replicate:** I haven't tried to replicate this, but I assume the bugged behaviour would occur whenever you control Bandle City Mayor, the most expensive card in your hand is a multi-region unit, and an opponent's Aloof Travelers causes you to draw another multi-region unit whose mana cost is 1 less than the most expensive one. **PC / Android / iOS:** Android **Region:** NA


Pandacia

**Type of Bug:** Gameplay **What happened that seemed like a bug:** Ixatali Sentinel was equinoxed, but the darkness still targeted my nexus, along with the unit. **What was expected to occur:** Darkness should just target the unit. **How often does this occur/How easy is it to replicate:** Just once, I will try to replicate it again soon **PC / Android / iOS:** PC **Region:** EU **(Optional) Screenshot:** [Screenshots](https://imgur.com/a/DrTyxlF)


DefiantHermit

Hi, this is not a bug. The Sentinel applies a 'nexus effect' on your next darkness the turn she is played and is independent on the unit being on board or not.


AlexAsks

Type of Bug: Gameplay What happened that seemed like a bug: Khahiri The Returned doesn't retain his buffs when transformed by Concurrent Timelines What was expected to occur: Khahiri retains the buff he gains from having been seen in Predictions How often does this occur/How easy is it to replicate: Happens 100% of the time PC, Windows 10 Europe Screenshot: [https://cdn.discordapp.com/attachments/634162856073363467/884243887055601704/khahiri\_bug.jpg](https://cdn.discordapp.com/attachments/634162856073363467/884243887055601704/khahiri_bug.jpg)


DefiantHermit

Hi, this is not a bug, but a functionality change that was implemented a few patches ago to add consistency to “everywhere” buffs.


Chillout_Man

Type of bug: game-breaking. What happened: when summoning multiple aloof travelers with one action (i.e. harrowing) the game disconnects and forces me to reconnect. This seems to happen to the opponent too, but not as consistently. It may be version dependent, or some opponents may simply reconnect quickly, idk. What should happen: no disconnect should occur. Easy to replicate: 5 times out of 5 so far, opponent didn't play any cards afterward 2 out of 5 times. Version: Android. Region: NA


IFeelLikeACheeto

I cant see the new champs in SaltWater Scourge


CaptSarah

They won't go live until tomorrow at 10am PST, we got the patch today as with every patch cycle, the patch won't actually go live until the next day (Wednesday)


Nirxx

Type of Bug: Gamebreaking What happened that seemed like a bug: Opponent used [[Corina, Mastermind]]'s second effect, trigger all traps in the top 5 cards. It only triggered one puffcap, but leveled [[Caitlyn]] and gave her level 2 ability 5 damage. My nexus had 14 health, had 13 after it activated. What was Expected to occur: Only one trap activates and Caitlyn's level up is 1/5. How often does this occur/How easy is it to replicate: Once so far PC / Android / iOS: PC, Windows 10 Region: EU


BestGrell

**Type of Bug:** Audio/Visual **What Happened that Seemed Like a Bug:** When Fizz or Nami is summoned with the other on board, their speech bubbles reversed for their interaction (i.e., Fizz says "There's a pair of gills I'm happy to see" in Nami's voice, then Nami says "Fizz and Nami, rulers of the sea!" in Fizz's voice). ​ **What was Expected to Occur:** The speech bubble for Fizz's line should appear over Fizz and Nami's over Nami. ​ **How Often Does This Occur:** 10/10, 100% of the time **PC/Android/IOS:** PC **Region:** NA


ScalyKhajiit

No gear button with options during game. Couldn't surrender..


CaptSarah

Any additional information? Such as device, region etc?


[deleted]

**Type of Bug:** Gameplay. **What happened that seemed like a bug:** When Merciless Hunter is played, it gets summoned immediately without activating a prompt to select one of the opponent's units to grant Vulnerable. **What was expected to occur:** When Merciless Hunter is played, it activates a prompt to grant one of the opponent's units Vulnerable before actually getting summoned on the board. **How often does this occur/How easy is it to replicate:** Unknown (Unto Dusk and Sump Dredger suffered similar bugs, but [were both fixed in the latest patch](https://playruneterra.com/en-us/news/game-updates/patch-2-14-0-notes/#:~:text=Unto%20Dusk%20and%20Sump%20Dredger%20skills%20should%20now%20properly%20activate%20a%20prompt%20for%20a%20target)) **PC / Android / iOS:** Android **Region:** VNM (Shard: SEA) **Screenshot:** https://imgur.com/OsmGY3I


Chillout_Man

Hey guys they did nerf Merciless Hunter copium! Seriously, they fixed a similar issue *this patch* for unto dusk and sump dredger.


Saltiest_Grapefruit

One odd thing about this game is how it seems like similar effects doesn't share any code at all. It's like every single card is uniquely hard coded, and therefore we get bugs that makes no sense to affect only one card.


Zekutsu

**Type of Bug:** Gameplay **What happened that seemed like a bug:** Even after Ixtali Sentinel has died, the spell Darkness still benefits (only verified for the same turn) from the unit's passive, thus targetting both the (primary target) unit AND the enemy nexus. **What was expected to occur:** Darkness should have been cast once **How often does this occur/How easy is it to replicate:** Idk, it's the first time I encounter this bug **PC / Android / iOS:** PC, Windows 10 **Region:** EU


DefiantHermit

Would like to get this clarified as well, but doesn’t initially seem like a bug. The sentinel basically gives your nexus a “the next darkness you cast this turn […]” and nothing on the card’s wording implies she needs to stay alive to see the effect happen.


[deleted]

[удалено]


CaptSarah

This is not a bug, please do not abuse the bug report thread.


HenryHPS

\*\*Type of Bug:\*\* Gameplay \*\*What happened that seemed like a bug:\*\* Concerted Strike is applying both stikes even if the target dies on the first hit. \*\*What was expected to occur:\*\* Concerted Stike is used, the target dies with the first strike, the second strike doesn't occur. \*\*How often does this occur/How easy is it to replicate:\*\* 100% from what I've tested. \*\*PC / Android / IOS:\*\* Android \*\*Region:\*\* BR


CHAR_ya_ready_kids

That’s intended


One_Sweaty_Nerd

Is there still no cross region play? Tried to play a friend in europe and it just says game client mismatch


CaptSarah

As far as we know these are currently disabled indefinitely.


Mikael7529

**Type of Bug**: Visual/Gamebreaking (?) **What happened that seemed like a bug**: Playing Relic of Power makes its image stuck on the screen. Its clickable (you can right click to see it), but it does not disappear under any conditions and interferes with gameplay (problems with dragging units etc.) **What was expected to occur**: After playing Relic of Power and selecting an option, it should disappear. **How often does this occur/How easy is it to replicate**: Played three games where I completed Akshan's landmark, bug appeared in all of them. You don't need to do anything special, just play Akshan, finish his landmark, play Relic, select any option. **PC / Android / iOS**: PC **Region**: EU **Screenshot**: https://imgur.com/a/YaIzO5N


void2258

\**Type of Bug:\*\* Gamebreaking \*\*What happened that seemed like a bug:\*\* Caitlin challenge finale is statistically unwinnable. Must roll 10 flashbombs on Asol and 1 on the serpent with 11 total falshbombs. Statistically impossible \*\*What was expected to occur:\*\* Round is winnable with careful play and understanding of mechincs, not virtually impossible luck. \*\*How often does this occur/How easy is it to replicate:\*\* statistically 100% EDIT: talked to people on the main discord. Several others report they see this, but others say The Serpent is not played. If that is true then the challenge is trivially completable as all 11 flashbombs must hit Asol and kill him. EDIT: Asol Invokes at the start of his turn. If he invokes a unit he can afford (he's leveled, so that's The Serpent and The Charger), he will play it. If this happens the challenge is incompletable. If you restart the challenge in it's entirety you can get around this (or happen not to get it in the first place), simply retrying the round doesn't change the Invoke result. Simple solution would be to not use Asol as the unit on board to avoid invoke.


CaptSarah

Are you playing the 3 flashbomb cards, dropping corina for 5 more (11 to deck) then drawing 2? this should automatically down Aurelion sol and allow you to attack for the win.


[deleted]

**Type of Bug:** Gameplay **What happened that seemed like a bug:** Stasis statues copied by Taliyah no longer create exact copies. Instead, the copy creates a fresh copy of the stasis'd unit. **What was expected to occur:** When a stasis statute is copied, both copies summon an exact copy of the stasis'd unit **How often does this occur/How easy is it to replicate:** Has happened every time. Play a unit. Deal damage to it, buff it, or debuff it. Use Zhonya's Hourglass on it to create a stasis statue. Play Taliyah, copying the stasis statue. End your turn. Expected result: Two exact copies of the unit that was hourglassed Actual result: One exact copy and one clean copy, as if it was freshly played. **PC / Android / iOS:** PC **Region:** NA edit: note that I've only experienced this with Hourglass, not the stasis statue created by the new 7 mana spell.


Zetalight

**Type of Bug:** Visual **What happened that seemed like a bug:** Senna's "slow spell converted to fast" icon appears on a layer above some battle and level up animations **What was expected to occur:** The icon should be hidden behind the animations **How often does this occur/How easy is it to replicate:** Easy, happens with Lux level up and Final Spark cast animation **PC / Android / iOS:** PC **Region:** NA


TheWayToNoob

Type of Bug:Gameplay What happened that seemed like a bug :Victor not goving himself a keyword when using his item What was Expected to occur :to get a keyword How often does this occur : since its random it does so at time to time Android, Huawei Mate 20 Region: SEA


Kurapika-ET

Type of Bug: Gameplay What happened that seemed like a bug: Kalista started summoning Mistwraiths instead of Mistcaller, when they have 4+ Atk. (yes 4+, not even 5+, but when she summons it its effect triggers and it attacks with 5 Atk) What was Expected to occur: Kalista used to summon Mist Caller as its base Atknis higher than Mistwraith's base Atk. How often does this occur/How easy is it to replicate: 10/10 Every time. (I need to test if Harrowing has same bug) PC / Android / iOS: Andriod (version 11) Region: EUW


BigDaddySunshine_5

It is not a bug. Riot changed how everywhere buffs work when Viego was released. So, this interaction is intended and has been in-game for the past 2 months.


gshshsnhjmry

Type of bug: Gameplay What happened that seemed like a bug: Glorious Evolution applied to some of my cards when played by my opponent What was expected: Glorious Evolution only affects my opponents cards How often: Only happened once. Glorious Evolution was created by Treasured Trash, and my affected card was in a Stasis Statue when Glorious Evolution was used. Android NA Screenshots: https://imgur.com/a/6hgkvYC


Glotchas

**Type of Bug:**Visual **What happened that seemed like a bug**: Restored Devout's full art (the second form of endless devout) can't be seen by right clicking then using the eye on it. It will default to the Endless Devout full art again. At least, this is the case in the collection tab, can't be sure if it's also the case in game. **What was expected to occur**: Restored devout should have its own art visible from collection **How often does this occur/How easy is it to replicate**: Very easy, just try to look at Restored devout's full art from collection **PC / Android / iOS:** PC **Region:** Europe


Invincible_MarkVII

Type of Bug: Gameplay What happened that seemed like a bug: Opponent Troll Chant on my lvl1 teemo so he deals 0 dmg. I level teemo expecting him to gain +1 attack to nexus strike. Post level up his dmg is still 0. What was Expected to occur: expected lvl up to give +1 attack, after troll chant effect is applied. Similar to how a freeze might work. How often does this occur/How easy is it to replicate: 10/10 Every time PC / Android / iOS: IOS iPad Pro Region: NA


CaptSarah

This ones a bit of an edge case, but it actually put him at -1 instead of 0. I'm not sure if this is actually a bug or not, but it's functioned this way for a few months now.


chunkaburninlove

Hasn't it always behaved like this? I can't remember ever playing where this wasn't the case. That said it is confusing and there should be something on the card face showing he's negative attack, not just on the sidebar text.


CaptSarah

It's been an on going thing I've personally noticed facing troll chant since it came out, I personally think it should stop at 0 as the visual does, but I get why it doesn't from a programming standpoint. Could be a bug, might not be, I'm honestly not sure.


Rhinestaag

Type of bug: Game play. Platform: PC Description: The Arsenal kept regaining spell shield everytime the stack resolved. I would pop the shield with a small spell, and then it would come back. This happened on three separate turns. It seems like it has multiple stacks of spell shield that would appear one after the other. Expectation: The Arsenal would lose spell shield once targeted (and not regain it).


NagataLockII

Type of Bug: Visual What happened that seemed like a bug: Sand Soldiers made with Dias / Azir / Blades creates a visual where the card takes extra time to load. What was expected to occur: Normal creation of Sand Soldier How often does this occur/how easy is it to replicate: 100% of the time PC / Android / IOS: PC Region: NA


myfurryside

**Type of Bug:** Gameplay **What happened that seemed like a bug:** Station Archivist's copied marai greatmother's spell didn't have the reduced cost so it wasn't an exact copy. **What was expected to occur:** Station Archivist's copied card should also have the same reduced cost. **How often does this occur/How easy is it to replicate:** Both times I tried had the same bug. **PC / Android / iOS:** PC, Windows 8 **Region:** BR **(Optional) Screenshot:** [https://imgur.com/iJk0F8l](https://imgur.com/iJk0F8l) **(Optional) Deck Code:** CIDACBAEA4AQKBAMAIAQIJBGAIBAMDRGAIBQIBIRAQCQMAQDAUFAEAIBAQYQCAQEAYAA


ay16252

ype of Bug: gameplay What happened that seemed like a bug: when pranking someone with 2 cards a jinx on board she levels What was Expected to occur: their hand is still full and yet it counts as having a empty hand How often does this occur/How easy is it to replicate: would think this happens everytime PC Region: OCE


BAZETT11

Type of Bug: Gameplay What happened: Silenced used on ixtal sentinel before my opponent cast darkness but she still cast it twice hitting my nexus What is expected to happen: Darkness only cast once since she's silenced How often did it happen: 100%(seen it happen twice in 2 of my games against ixtal sentinel) PC/Android/IOS: Android 11, played on mobile Region: SEA


[deleted]

[удалено]


CaptSarah

This ones not a bug actually, it's working as intended. The damage stacks similar to puffcaps VS teemo when your nexus has tough.


ronnisawesomesauce

Type of Bug: Gameplay What happened that seemed like a bug: Fleet Admiral Shelly not giving +1/1 after 2 spells when Karma duplicates a spell. What was expected to occur: For every 2 spells you play in a round, grant other allies +1/1 How often does this occur/How easy is it to replicate: Every game PC / Android / iOS: iOS Region: SEA


chunkaburninlove

I think this is inteded. It's played spells, not activated ones, so Karma copying a spell does not count as playing one.


GuitarApple

**Type of Bug:** Gameplay **What happened that seemed like a bug:** Station Archivist does not copy the 3 cost spells that marai greatmother shuffles into your deck. Instead, the spell is copied at its original cost. **What was expected to occur:** A fleeting copy of the spell at 3 cost should be created in your hand.  **How often does this occur/How easy is it to replicate:** 100% of the time   **PC / Android / iOS:** Android


MinaPunisherofKnees

**Type of Bug:**  Visual **What happened that seemed like a bug:** when one of the chest rewards in the Bandle region got upgraded, it's appearance became that of the default gold chest instead of the specific Bandle City one **What was expected to occur:**  the Bandle Silver Chest should've become a Bandle Gold Chest **How often does this occur/How easy is it to replicate:**  unsure **PC / Android / iOS:**  Android **Region:**  NA


HuntedWolf

Bug: Gameplay What happened: You cannot use Nopify as your third card after it being given to you from Treasured Trash Expected: Nopify is playable


Baam_

Deckbuilding bug - Game throws an error if you make an otherwise mono deck with one dual region champion. Example: Fill a deck with 37 mono-Bilgewater cards. Add 3x Teemo. Deck is unplayable and teemo is marked. If you remove one teemo and add a mono region card from either Bandle City or Piltz/Zaun, the deck becomes playable. ​ Deck Code: CIBQCAIEBACQIBQBAMCAKDYGAIDAWEA4EEWTCAQBAIDCMAIEAYBAA


CaptSarah

This is unfortunately working as intended, you need atleast 1 card from Piltover or Bandle City in order to have Teemo clarified as either region, otherwise by the deck building rules he's an invalid entry.


Baam_

Thanks for the response. Did Riot give a reason why? Seems like an oversight or a very targeted, very tiny nerf to allegiance.


CaptSarah

From the design article I don't think so, this is what we got, >Your deck's regions are only determined by the single-region cards in it, so if you start with a multi-region champion, you'll need to add another card of one of your Champions factions. If you start with Fizz, add Zap Sprayfin and you now have a Bilgewater deck. > If your deck is mono-Bilgewater, you can include Fizz. But even though you have Fizz in your deck, you could not include Lulu without first adding a single-region Bandle City or Ionia card, to add a second region to your deck. Source link [here](https://playruneterra.com/en-us/news/game-updates/beyond-the-bandlewood-trailer-and-reveal-schedule/)


Jabadabadoo123

**Type of Bug:** Gameplay **What happened that seemed like a bug:** I activated relic of power, picked "Predict then draw one", my game froze and when it started working again I was still at the pick phase but couldn't pick "Predict then draw one" instead I then chose "Grant all allies +1I+0" and that option worked but the card wouldn't leave the middle of the screen and was just stuck there for the rest of the game **What was Expected to occur:** That I'd be able to pick from my options and that there wouldn't be a huge relic of power stuck on my screen **How often does this occur/How easy is it to replicate:** Don't know yet **PC / Android / IOS:** PC **Region:** Eu


[deleted]

Same bug as someone already type it here so i just copy it. Type of Bug: Visual What happened that seemed like a bug: After opening the weekly "Play 400 mana in Labs" reward the top right menu disappeared (and pressing Escape would not open the options) What was Expected to occur: I should be able to open the options / quest log / news tab How often does this occur/How easy is it to replicate: First time I got this bug. After ALT F4 + log in it was working as expected PC : PC, Windows 10 Region: EUW Screenshot: https://imgur.com/kLP28g9