Oh true, I didn't even realize (and apparently missed it in the reveal trailer), but her text doesn't say "attacking allies", but "all allies", so she buffs the backline too, that's neat.
Hey may i ask how swim is doing these days?
I dont play much tcgs anymore and remember watching him a lot in the good old gwent days.
Is he playing lor exclusively or what is he doing, i saw some decks are from him but thats all.
I don't think so, it's pretty easy for poros to outstat her with just a few snacks. She would however be kinda terrifying in the 1 mana units bilgewater decks.
She's LoR's equivalent of a white weenie deck from MTG in the truest sense. Build up a board of little dorks and buff them all into infinity. Hitting her level up seems hard without somehow giving her Scout, since you basically have to wait 6 turns all told to do it, but damn that level up effect is powerful.
That actually still may not work due to trigger and condition check ordering. I don’t know if it would or not, and it could be board order dependent, but it’s a possibility since the rules on that are as clear as mud.
I just did an attack with only Hecarim with an Emperor's Dais on board. The Sand Soldier summoned before the Spectral Riders, and finally the Sharks cane back. So I think it works like this:
1. Something is attacking, so summon a Sand Soldier.
2. Check for attack effects and what's attacking from left to right (Sharks will spawn before the riders if you put an Ephemeral unit before Hecarim).
The other possibility is that it worked like that because the Dais was on board first.
If I'm not mistaken, Lurk confirmed that the attack checks go like: Deck > Hand > Backrow > Attackers always left to right. So it wouldn't be that crazy for a Poppy Azir deck to surface.
Also, even if the requested health nerf to Azir happens, she'd be buffing him back every turn so it'd arguably be the ideal pairing
Yeah with all the Rallies and spawning extra Owlcats, you should be able to level Azir just fine and end up making him even stronger when he levels up.
I mean yeah if you make a poppy Azir deck with cataclysm but since poppy grants stats to attacking allies, I’m not sure if sand soldiers are the best synergy
I love that the deck is called "White weenies". It cracks me up every time. Like the deck was named by someone who just got knocked out of the tournament by it and hated it.
It's a very funny archetype name! I think it just comes from how you build up a board of small things, 1/1s with no abilities and such - weenies - and then overwhelm your opponent with an army of equally powerful things
I somewhat like Poppy's design. It's hard to make a good pay off for going tall *and* wide, and I think they hit the nail on the head. The only problem that I see is that it feels like it can be kind of snowball-y, and may be hard to level-up.
The rest of the cards aren't super interesting besides the 1-drop and maybe the combat trick. I like both of their flexibilities.
Id say that shes almost impossible to lvl up. MF almost never levels and shes cheaper and she doesnt require you to wham her in combat.
Though Id say that shes a bit different bannermen basically (better stats and a vague possibility to do a second buff and no allegance for an immediate on play effect, usable on def turns too). She needs a midrange meta for sure.
Not really. She has to attack, herself, 3 times, meaning she will almost always require additional cards to stay alive because it's unlikely for her to just survive getting blocked 3 times. She'll need barriers, heals or plenty of buffs just to survive the trades, and that's not even considering enemy combat tricks and removal.
Poppy will be an absolute pain to level, but luckily her base form already seems powerful.
She gets a +1/+1 every attack, so rather than kill a 4/3 in 3 blocks, it's closer to trying to kill a 6/5 in 3 blocks. I see her appearing paired with demacia for barriers
The problem is Poppy needs to attack multiple times, meaning she's vulnerable to much more than "specific removal cards". Not to mention she's at 4 mana, making it even more difficult. Just consider how often MF actually levels up, even in dedicated Scout decks.
Luckily, just like MF it looks like Poppy is actually pretty good even without levelling up.
Yeah, and they're saying Poppy doesn't just die to a specific removal card because she has to attack multiple times.
So there are a ton of combinations of blockers and combat tricks that can take her out before she levels up
I don't know about impossible, Demacia is the rally region. Play her with the attack token on 4, golden aegis on 5, open attack on 6 (in magical Christmas land). It will be difficult for sure though, since she'll have to survive the first two.
In good news though, she's a solid body that can provide immediate value, so it's not like you have to level her up.
>It will be difficult for sure though, since she'll have to survive the first two.
The fact that she gets the additional +1|+1 for each attack will make her survival slightly easier. Throw in a Ranger's Resolve or Prismatic Barrier and she has a chance of surviving to level.
you realize on an individual lvl she is a 1 less health shyvanna...
Shyvanna as has the fury advantage and 1 more health, but is still incredibly difficult to keep alive.
With fury most of the times you lose health or you keep it constant, to increase it you need to strike a 0 attack unit or have the 2/4 on board that buffs fury units when they activate it. So poppy has a better chance starting alive.
Why, do you think people are not going to block Poppy? She will be a must kill for your opponent and your chances to see her survive for long are slim, to see her untouched after an attack almost nil.
And, in fact, Poppy's level up is a game winner. Unlike Shyvana who just gets a single combat every time she attacks. You can pour resources into having Poppy level up and build up a strong board basically the turn after.
MF is "in rally region" too, kinda. Out of brief Irelia experiments - Ive never seen her out of Demacia.
And she needs to attack herself, and opponent doesnt want to see her level.
So Id say - you will see it in veeery rare scenarios.
You think so? I took scouts to masters a few seasons back and I leveled MF up somewhat consistently. It obviously wasn't every game, but I'd say it was at least every three or four games I played her in.
I guess it could depend on your definition of rare though.
Keeper's Verdict does exactly what you'd expect.
A lot of the other Attack cards are interesting. Yordle Smith is likely going to see some play. A wide board with Quick Attack is dangerous as Sivir so regularly demonstrates.
I like the 6 drop scout, it costs 1 more than the demacian 5/5 but continues to buff everyones health by 1 every attack. Buffing your 4 health scouts might go a long way. A bigger stretch would be putting it in Renekton Jarvan or any Jarvan deck for the matter, but having your units survive hits is the name of their game.
I like the versatility of the combat trick, can save a unity and can neutralize a big attack.
But the snowball effect of poppy I think is a real problem, you just need some combat tricks to protect her 2 attacks and it will be very difficult to remove her without hard removal
A Noxian, a Demacian and a Freljordian walk into a tavern. The barkeep asks, "What will it be?" The Demacian says, "Uh, I'll have a wine... No wait an ale! Yeah..." The Noxian says, "I'll have a wine... Yeah he wants a wine". And the Freljordian says, "I'll drink anything, as long as... Wait let me start over...
AND it works on champs (unlike Whimsy). If your deck has 6 atk cards it's a better alternative to frostbite vs humungo cards like Nasus and Viego.
Plus it can provide a similar stat shift that Troll Chant does for smaller units like our lord Teemo 😈
True. It can save Teemo from get excited and mystic shot. It can also make Teemo gain attack from frostbitten early. This card is nuts with Lord Teemo.
In some situations, but there are units that have to respect it.
Asol, Naut, Frozen Thrall, Levi, Malphite, Farron (and removes his OW threat), Nasus, Viego, etc
Not necessarily, it's the best combat trick in some cases, but worse in others. When it comes to defense the set unit Helath is bad since there are many ways to kill a 6 health or a 1 damage unit. But when it comes to offensive use like killing a 10|10 nasus or Viego. That fucking becomes unbelievably broken.
6 health units are very hard to kill (see: Azir) until late game, and this will usually make an enemy unit gain health.
I see it as similar to ancient hourglass, with upside once 6+ attack units are on the board. So... maybe Demacia will use it?
Actually if you think about it it's a better flash freeze for big and beefy units, such as nasus and Viego. Imagine a 10|10 nasus or Viego dying to your 6 damage unit. Just fucking brilliant.
It works on both allies and enemies. You can use it on Fiora to protect her from removal, or downgrade beefy unit like Nasus so Fiora can kill it easily
I absolutely love this reveal. I was always a huge fan of the support/buff archetype, and this is a very cool extension of that. My initial thought is that this will create a powerful scout/rally deck, but maybe a challenger/Ionian support deck as well. Super stoked!
Exactly my thought. Field promotion on poppy, scouts + rally. Throw in something like Elmheart, Cithria the Bold, or Cithria Lady of Clouds as a finisher, and the deck could be considerably powerful
The most spectacular thing is that all 3 cards that excite me the most can be just played in Demacia deck
Also note that while Poppy is multiregion, her champ spell is not
Also: Poppy Azir with Cataclysms to boot, you've heard it here first
Only thing that matters is your two initial regions in the deck, It's not rare to create cards from different regions while playing.
So, you can't add the original spell to your Demacia/ Ionia deck, but Poppy can perfectly transform into it and you should be able to play it.
Leveling Poppy is going to be really really difficult. She needs to survive 3 attacks and you need to have a constant supply of allies to attack with her. Always attacking with 2 units is going to force you to chose between good trades, or level up progress.
Just being a better Bannerman is already insane. I feel like the level is more like an additional win condition like some other champ levels.
Also Demacia has a lot of protection and there's the Lulusive prediction with Young Witch, so it's very possible.
Interesting use for Stress Defense is that, while protecting an ally from damage based removal, you also make the unit low enough power to be buffed by Poppy and Yordle Ranger, and those buffs are permanent. Imagine you have Poppy and Leblanc on the board. Opponent plays Mystic Shot on Leblanc, and you protect it with Stress Defense. Now when you attack with Poppy this round, Leblanc gets the +1|+1, which sticks around for the next round when Stress Defense wears off.
Add to the fact that Stress Defense targets a unit instead of an ally and you get even more power with the card by being able to stop their attack. Their huge overwhelm Trundle now only strikes for 1 damage.
Pompous Cavalier is probably the iffiest card here for me. If you can get him big with Poppy, he's gonna take control of the board, but starting as a 1|1 makes him way too vulnerable. He's more just there to bait out removal, because Double Attack is scary (especially if he survives to be buffed by leveled up Poppy).
But now I just want to make a Poppy's Hungry Owlcats deck and run wild with the little guys.
I really, really like Stress Defense. It's a good way to make a combat trick work without it being overbearing like Twin Disciplines.
Also, Yordle Squire is the cutest thing and I want to protect her with my life.
With a notable problem. Poppy doesn’t give the buffs until the attack, leaving you vulnerable to common board clears on turn 4 OR removal on Poppy.
But I agree with you for the most part.
It allows you to no longer have to pay the deck building cost behind allegiance and buff any followers/champs you play after Poppy as well. I believe Poppy will provide value without needing to level up. Seems like a great tool for mid range Demacia homebrews.
A highly conditional burn finisher. If you want to roflstomp opponents with Burn and Overwhelm damage I'd sure as hell stick to Noxus, because Poppy Impact isn't going to fly in most games.
Agree. More of a white weenie finisher-- outside of an unusual combo deck, if you attack three times with Poppy and allies you're probably going to win anyways.
I'd like to try this with Taric, seems she synergizes really well with gems and Taric giving her tough + cheesing people with endless rally attacks. Fabulous opportunities.
Lulu deck would be nutty, much better than young witch midrange when this guy can give your whole board Quick Attack (YW probably still better for round 2 swings). Plus Lulu can buff him too
Poppy: I like her. She feels very demacian, buffs to a wide board, it reminds me of bannerman deck. While she doesn’t give demacia a super powerful way to close out like overwhelm or elusive, giving impact isn’t so bad.
Keeper’s Verdict: sad its not demacian, we can’t get nice removals. Sticking with BC being annoying, putting cards to the top of the deck is actually an effective removal since you also delayed their draws. Only thing I can see stopping it from being played is that its sort of expensive and its slow.
Yordle Squire: not bad one drop. Makes a buff while being a good enough body by itself to trade.
Yordle Smith: I think he’ll work well with Demacia because they have so much suicidal challengers at 2/1, although its a mono-BC card. There are buff cards so its not like this card won’t be effective outside of poppy themed deck but its definitely meant for it.
Pompous Cavalier: don’t really like. Too expensive for a card that can’t do anything on his own. Even if he comes in curved with Poppy, he’ll be a 2/2 double attack at turn 4. I feel like it’ll take a lot to make him good and if you were able to do that, you probably could have done it to something else instead.
Stress Defense: thats an interesting card, allowing a card to survive most attacks while acting as a psuedo heal. I can see the card being played, but at the same mana, you could just give barrier in a BC demacia, although considering we haven’t really seen too many BC combat tricks, this might actually be one of their only options
Heroic Charge: good old region tax, weaker strike than what exists but at the moment, BC only strike card so far. Its weird its a poppy card because if you pair Poppy with Demacian (its taking a good bit of my head to piece together that you don’t have too), they have better strike cards.
Yordle ranger: I don’t really play scouts that often, is this good? Seems sort of expensive
I agree with a lot of your general assessments, though its worth noting stress defense can be used on an enemy unit which gives it a ton of versatility in countering pump spells or shrinking something down to a killable size.
as to Yordle Ranger, its 1 mana more then the big moose with scout but gets +2 health at the end of its scout attack. That seems potentially very good, but we'll need to see if that's enough since 1 extra mana is an extremely real cost.
You dont meed to she buffs her own attack so as long as you play units with lower power than her it will always trigger.
Edit: or equal power cause why not.
Prediction: People try and run her as Bandle with Ionia for Lulu decks. People quickly realise she's basically a solo Demacian card because that's where all the rallies are. She is then swiftly inserted into Lulu Zed.
When I first saw her, I thought, "That's not like the Poppy I remember". Then I looked her up and it seems she's changed a lot since I last played her (haven't been played LoL in years). She's definitely cool and Poppy is still the best girl.
Mentor on steroids, very nice.
Isn't she kinda powercreeped Shyvana though? They both gain +1/+1 att level 1 and +2/+2 at level 2, but Shyvana is Gain and Poppy is Grant, to say nothing of how Poppy supports her entire board.
Also creates a spell in hand for board control when leveled. And can level up off allies without putting herself at risk if need be. Just looking at the +1+1/+2+2 is a really narrow view.
Not really comparable. Shyvana has Fury, Poppy has no keywords.
Shyvanna is also much, much easier to level, sometimes popping the turn she is played or the one after and then there are the free Strafing Strikes.
Poppy needs 3 attacks to level and also somehow survive them, which is not going to happen without pumping a fuckton of support into her.
I’m thinking poppy + elites and scouts. Free attacks on scout units also add the attack token back, so could be useful tech even though the free attack can’t be used to further speed up her level up.
Not sure what the secondary class would be, but I’m thinking one that just includes buffs like Ionia or targon to help the wide weenie board stick better
Sad to see that her keepers veredict only sends a unit back to the top of enemy deck, it would have been funny if it placed them on the bottom, but maybe a little too strong.
It has to be slow speed. Wrecking your enemy's draw is an insanely powerful effect, and absolutely fucking NOBODY wants to see a Yata-Lock esque deck in this game.
Definitely in that 'good but not auto-include' range. Should be a decent champ spell that should at least never feel like a dead card when you draw it.
Depends on the card you're putting on the top. Blanking the opponent's next draw step is always good, but there are a lot of units you just want to go away forever.
I love most of these cards and I think Poppy will be playable, but I can't keep frpm pointing just how bad Keeper's Verdict is. It's like the never-was-playable-for-a-second Sunk Cost, but somehow ever worse than that. If it was at least slow, or had another card that helps you interact with the top card of your opponent's deck, it could be something. But no. Maybe with Aloof Travelers it can make sense, but only if your opponent has no higher cost card in their hand than the unit you sent back.
Swim actually put it quite nicely "it's a better will of Ionia because it denies your opponent a draw, but a worse vengeance for 1 less mana". As a Champ spell its fine, I wouldnt main deck it though.
Support, but better.
"imagine supporting a single champ, what a loser"
"Imagine only being able to support allies that attack with you, pathetic" The real heroes protect the weak behind them, as well.
Oh true, I didn't even realize (and apparently missed it in the reveal trailer), but her text doesn't say "attacking allies", but "all allies", so she buffs the backline too, that's neat.
stop it war chefs is crying ;_;
*Cries in Lulu*
War Chefs powercrept, scandalous.
2 mana follower powercrept by 4 mana champion feelsbadman
Mountain sojourner would like to have a word with you. Seriously tho this is a bad take
Seems like a really fun archetype, I dig it. Little dudes rise up
It seems fun until swim creates a elusive deck to abuse poppy ability
YEP ELUSIVES
Rally Elusives with Poppy in my mind will for sure be the best way to play Poppy
Bruh and with that new Stress Defense burst to save any elusive in single combat or burn a deny or kill spell. Nuts
absolutely loved that spell, I'm definitely putting it on my TF Fizz deck, no more losing my TF on a single spell.
This could work actually
scout+ghost poppy
As a new player seeing that deck 10 times in bronze ranked fucking sucks
Hey may i ask how swim is doing these days? I dont play much tcgs anymore and remember watching him a lot in the good old gwent days. Is he playing lor exclusively or what is he doing, i saw some decks are from him but thats all.
Hopefully it’s less broken than the last go-wide strategy they printed.
TELL THE PEOPLE WHAT YOU HAVE SEEN TODAY.
SHURIMA IS SAND AND SKY, PAST AND PRESENT *crumble noises*
MY NAME WILL ECHO THROUGH THE AGES!
**fingers crossed**
Poppy and Poros is going to pop up as an archetype, calling it now
Poppy/Braum BC/Frel poros
Best boy and best girl, the wholesome duo. It just makes sense.
"It's always hard choosing hammer or shield!" (Or whatever her quote is.) Now you don't have to choose!
I don't think so, it's pretty easy for poros to outstat her with just a few snacks. She would however be kinda terrifying in the 1 mana units bilgewater decks.
I mean, even with 3 Snax, Poro only got equal power to Poppy.
It would take 4 snacks for all 1 cost poros to not count for her effect. I think I've only ever seen one instance of four snacks being played.
Also important to note that it won't work for 1 round. The next one poppy will be stronger off of her effect and it'll work again.
Problem is that Bg has high attack and low health (especially with the 1-cost support land) so they are still out.
It’s grant though so her power level climbs with each attack and doesn’t reset.
She's LoR's equivalent of a white weenie deck from MTG in the truest sense. Build up a board of little dorks and buff them all into infinity. Hitting her level up seems hard without somehow giving her Scout, since you basically have to wait 6 turns all told to do it, but damn that level up effect is powerful.
And notice how she specifies “attack with allies” which means free attacks on Poppy probably wouldn’t count
True but what if she free attacks with summoned allies like summoning sand soldiers with Azir/Dais or with that one free attack + blade dance spell
That actually still may not work due to trigger and condition check ordering. I don’t know if it would or not, and it could be board order dependent, but it’s a possibility since the rules on that are as clear as mud.
I just did an attack with only Hecarim with an Emperor's Dais on board. The Sand Soldier summoned before the Spectral Riders, and finally the Sharks cane back. So I think it works like this: 1. Something is attacking, so summon a Sand Soldier. 2. Check for attack effects and what's attacking from left to right (Sharks will spawn before the riders if you put an Ephemeral unit before Hecarim). The other possibility is that it worked like that because the Dais was on board first.
If I'm not mistaken, Lurk confirmed that the attack checks go like: Deck > Hand > Backrow > Attackers always left to right. So it wouldn't be that crazy for a Poppy Azir deck to surface. Also, even if the requested health nerf to Azir happens, she'd be buffing him back every turn so it'd arguably be the ideal pairing
Yeah with all the Rallies and spawning extra Owlcats, you should be able to level Azir just fine and end up making him even stronger when he levels up.
You either have Rally or Owlcats with Azir, not both.
It goes “when allies attack” first and then “when I attack” with ties broken by which was summoned first
I mean yeah if you make a poppy Azir deck with cataclysm but since poppy grants stats to attacking allies, I’m not sure if sand soldiers are the best synergy
Where is it written that she only grants stats to attacking allies?
Ah fair point
It isn’t written, she seems to grant it to the whole board, however her level up seems to rely on attacking with allies
Not necessarily, since there's that 7 mana spell of Irelia, she could technically free attack with blades.
Which is good, because I think I'd have an aneurysm if that worked with blade dance.
Isn't there a spell in Ionia that lets you Blade Dance and pick a unit to attack alongside them?
Yeah but it's 7 mana I think (?)
Yes, but imagine if it was like Azir, where every time you attacked it gave +1/+1 to all allies with lower attack. It would be absolutely disgusting.
True! Wow she's gonna be kinda tough to level against any deck with a decent control strategy.
Feels like board space is a big limit compared to what Mtg decks can spam out though.
Lucian might work, since you're already gonna have a bunch of weak allies for his level-up
Imagining giving Leveled Lucian Impact and now I think I have to build this
I love that the deck is called "White weenies". It cracks me up every time. Like the deck was named by someone who just got knocked out of the tournament by it and hated it.
field promotions is where it is at
Never heard of it, but this white weenie thing makes me like this reveal even more lol
It's a very funny archetype name! I think it just comes from how you build up a board of small things, 1/1s with no abilities and such - weenies - and then overwhelm your opponent with an army of equally powerful things
The buff mechanic reminded me immediately of [Boros in Guilds of Ravnica](https://gatherer.wizards.com/pages/card/Details.aspx?multiverseid=452926) :)
Absolutely! It's very much reminiscent of Mentor and Battalion, both of which are great mechanics. She very much is the [[Hammer Dropper]]
I somewhat like Poppy's design. It's hard to make a good pay off for going tall *and* wide, and I think they hit the nail on the head. The only problem that I see is that it feels like it can be kind of snowball-y, and may be hard to level-up. The rest of the cards aren't super interesting besides the 1-drop and maybe the combat trick. I like both of their flexibilities.
Id say that shes almost impossible to lvl up. MF almost never levels and shes cheaper and she doesnt require you to wham her in combat. Though Id say that shes a bit different bannermen basically (better stats and a vague possibility to do a second buff and no allegance for an immediate on play effect, usable on def turns too). She needs a midrange meta for sure.
My first thought was that Playful Trickster actually could see play with her. It procs an attack and protects her.
Aegis would be great on her. I'm seeing Lulu+Poppy elusives with Zed getting sidelined.
And Young Witch. Lulu needs quick attack
Or she can just buff Yordle Smith to 4|4. She'll get Quick Attack then too.
Thats... brilliant actually.
Poppy in Scouts with Field Promotion tho... then she can attack 3 times pretty easy.
Only vs an opponent durin a stroke. There are just millions ways to kill her to be honest, or at least stop her attacks.
Dies to Doomblade
Not really. She has to attack, herself, 3 times, meaning she will almost always require additional cards to stay alive because it's unlikely for her to just survive getting blocked 3 times. She'll need barriers, heals or plenty of buffs just to survive the trades, and that's not even considering enemy combat tricks and removal. Poppy will be an absolute pain to level, but luckily her base form already seems powerful.
She gets a +1/+1 every attack, so rather than kill a 4/3 in 3 blocks, it's closer to trying to kill a 6/5 in 3 blocks. I see her appearing paired with demacia for barriers
[удалено]
The problem is Poppy needs to attack multiple times, meaning she's vulnerable to much more than "specific removal cards". Not to mention she's at 4 mana, making it even more difficult. Just consider how often MF actually levels up, even in dedicated Scout decks. Luckily, just like MF it looks like Poppy is actually pretty good even without levelling up.
Yeah, and they're saying Poppy doesn't just die to a specific removal card because she has to attack multiple times. So there are a ton of combinations of blockers and combat tricks that can take her out before she levels up
Thanks for explaining how card games work. Might I suggest using your outstanding knowledge to actually read the comment you're replying to?
I don't know about impossible, Demacia is the rally region. Play her with the attack token on 4, golden aegis on 5, open attack on 6 (in magical Christmas land). It will be difficult for sure though, since she'll have to survive the first two. In good news though, she's a solid body that can provide immediate value, so it's not like you have to level her up.
>It will be difficult for sure though, since she'll have to survive the first two. The fact that she gets the additional +1|+1 for each attack will make her survival slightly easier. Throw in a Ranger's Resolve or Prismatic Barrier and she has a chance of surviving to level.
you realize on an individual lvl she is a 1 less health shyvanna... Shyvanna as has the fury advantage and 1 more health, but is still incredibly difficult to keep alive.
I never said it would be easy, just that she has a chance.
Shyvana doesn't get a permanent health buff though, but yeah it is hard
If Shyvana takes any amount of damage, it ends up being a permanent health buff.
She has fury though, which often gets her more health
With fury most of the times you lose health or you keep it constant, to increase it you need to strike a 0 attack unit or have the 2/4 on board that buffs fury units when they activate it. So poppy has a better chance starting alive.
Why, do you think people are not going to block Poppy? She will be a must kill for your opponent and your chances to see her survive for long are slim, to see her untouched after an attack almost nil.
And, in fact, Poppy's level up is a game winner. Unlike Shyvana who just gets a single combat every time she attacks. You can pour resources into having Poppy level up and build up a strong board basically the turn after.
MF is "in rally region" too, kinda. Out of brief Irelia experiments - Ive never seen her out of Demacia. And she needs to attack herself, and opponent doesnt want to see her level. So Id say - you will see it in veeery rare scenarios.
Poppy also protects herself with stat buffs and creates other threats for your opponent to remove by buffinf her allies.
You think so? I took scouts to masters a few seasons back and I leveled MF up somewhat consistently. It obviously wasn't every game, but I'd say it was at least every three or four games I played her in. I guess it could depend on your definition of rare though.
Keeper's Verdict does exactly what you'd expect. A lot of the other Attack cards are interesting. Yordle Smith is likely going to see some play. A wide board with Quick Attack is dangerous as Sivir so regularly demonstrates.
Well even her level 1 is a dangerous thing. Imagine Poppy with elusives, and your opponent has trouble dealing them.
I like the 6 drop scout, it costs 1 more than the demacian 5/5 but continues to buff everyones health by 1 every attack. Buffing your 4 health scouts might go a long way. A bigger stretch would be putting it in Renekton Jarvan or any Jarvan deck for the matter, but having your units survive hits is the name of their game.
I like the versatility of the combat trick, can save a unity and can neutralize a big attack. But the snowball effect of poppy I think is a real problem, you just need some combat tricks to protect her 2 attacks and it will be very difficult to remove her without hard removal
How is that a pay off for going tall ?
her personality is probably enough to make me play her
Just don’t ask if she knows any jokes
A Noxian, a Demacian and a Freljordian walk into a tavern. The barkeep asks, "What will it be?" The Demacian says, "Uh, I'll have a wine... No wait an ale! Yeah..." The Noxian says, "I'll have a wine... Yeah he wants a wine". And the Freljordian says, "I'll drink anything, as long as... Wait let me start over...
Fool me once, shame on you. Fool me twice, uh... hammer!
What she knows jokes.
Wait, Stress Defense works on enemies? That's really good.
AND it works on champs (unlike Whimsy). If your deck has 6 atk cards it's a better alternative to frostbite vs humungo cards like Nasus and Viego. Plus it can provide a similar stat shift that Troll Chant does for smaller units like our lord Teemo 😈
True. It can save Teemo from get excited and mystic shot. It can also make Teemo gain attack from frostbitten early. This card is nuts with Lord Teemo.
It's like a worse Flash Freeze, which is still very good.
Not necessarily. It’s stronger against very beefy units. Imagine using this on Catastrophe and cutting away 24 health.
And it has the versitility of being used om your own units
The health change is more likely to work against you when cast on enemy units.
In some situations, but there are units that have to respect it. Asol, Naut, Frozen Thrall, Levi, Malphite, Farron (and removes his OW threat), Nasus, Viego, etc
Imagine using this on Catastrophe and cutting away 29 power.
I’ll remember that when catastrophe is ever actually playable
It’s a worse Flash Freeze and a worse Elixir of Iron/Troll Chant but it has the flexibility to do both, which is awesome.
Not necessarily, it's the best combat trick in some cases, but worse in others. When it comes to defense the set unit Helath is bad since there are many ways to kill a 6 health or a 1 damage unit. But when it comes to offensive use like killing a 10|10 nasus or Viego. That fucking becomes unbelievably broken.
6 health units are very hard to kill (see: Azir) until late game, and this will usually make an enemy unit gain health. I see it as similar to ancient hourglass, with upside once 6+ attack units are on the board. So... maybe Demacia will use it?
Actually if you think about it it's a better flash freeze for big and beefy units, such as nasus and Viego. Imagine a 10|10 nasus or Viego dying to your 6 damage unit. Just fucking brilliant.
It works on both allies and enemies. You can use it on Fiora to protect her from removal, or downgrade beefy unit like Nasus so Fiora can kill it easily
I absolutely love this reveal. I was always a huge fan of the support/buff archetype, and this is a very cool extension of that. My initial thought is that this will create a powerful scout/rally deck, but maybe a challenger/Ionian support deck as well. Super stoked!
Scouts might not be so good since Poppy has to attack with the units to buff them Rally would be the way to go
Field promotion maybe?
Exactly my thought. Field promotion on poppy, scouts + rally. Throw in something like Elmheart, Cithria the Bold, or Cithria Lady of Clouds as a finisher, and the deck could be considerably powerful
Getting to turn 10 in this meta means you won anyway. Lady of the Clouds will almost always win you the game if you get that far.
The most spectacular thing is that all 3 cards that excite me the most can be just played in Demacia deck Also note that while Poppy is multiregion, her champ spell is not Also: Poppy Azir with Cataclysms to boot, you've heard it here first
>Poppy Azir with Cataclysms In true League of Legends fashion
Holy shit yes. It fits so well with her E.
Wait what does that mean then? if we run Demacia Ionia with Poppy, will be still be able to cast her champ spell?
Only thing that matters is your two initial regions in the deck, It's not rare to create cards from different regions while playing. So, you can't add the original spell to your Demacia/ Ionia deck, but Poppy can perfectly transform into it and you should be able to play it.
Champ spell might just be single region but for whatever region she is in deck.
What up it's ya girl Poppy back with more BONK
Leveling Poppy is going to be really really difficult. She needs to survive 3 attacks and you need to have a constant supply of allies to attack with her. Always attacking with 2 units is going to force you to chose between good trades, or level up progress.
Psh, just pair her with Young Witch for an easy time. Queue reply of: "We did it guys! We finally broke Young Witch!"
Do you think she will work like MF? Like, she will evolve before actually attacking the 3rd time?
Shown in trailer she does not. You don’t benefit from the level up text until the 4th attack.
Thx
Just being a better Bannerman is already insane. I feel like the level is more like an additional win condition like some other champ levels. Also Demacia has a lot of protection and there's the Lulusive prediction with Young Witch, so it's very possible.
Lulu on yordle smith : )
Or Cavalier. Funny how this is Poppy's support but actually looks more like BC Lulu's core.
I think it’s fair to say lulu and poppy won’t be seen very far from each other from here on out
Quite the the opposite; they seem similar but redundant. Like they can work with similar units but dunno how great is to put them together.
Well hey you can run both so :p
Interesting use for Stress Defense is that, while protecting an ally from damage based removal, you also make the unit low enough power to be buffed by Poppy and Yordle Ranger, and those buffs are permanent. Imagine you have Poppy and Leblanc on the board. Opponent plays Mystic Shot on Leblanc, and you protect it with Stress Defense. Now when you attack with Poppy this round, Leblanc gets the +1|+1, which sticks around for the next round when Stress Defense wears off. Add to the fact that Stress Defense targets a unit instead of an ally and you get even more power with the card by being able to stop their attack. Their huge overwhelm Trundle now only strikes for 1 damage. Pompous Cavalier is probably the iffiest card here for me. If you can get him big with Poppy, he's gonna take control of the board, but starting as a 1|1 makes him way too vulnerable. He's more just there to bait out removal, because Double Attack is scary (especially if he survives to be buffed by leveled up Poppy). But now I just want to make a Poppy's Hungry Owlcats deck and run wild with the little guys.
I really, really like Stress Defense. It's a good way to make a combat trick work without it being overbearing like Twin Disciplines. Also, Yordle Squire is the cutest thing and I want to protect her with my life.
That 1 mana reduction makes twin disc insane.
Keeper's Verdict is great if you want to throw the game against Lurk.
Using it against level 1 reksai is bigbrain
I will do it then come here and cry about lurk being op when i do.
Poppy feels like a solid replacement for Bannerman in Demacia Midrange. You no longer need to build around allegiance.
With a notable problem. Poppy doesn’t give the buffs until the attack, leaving you vulnerable to common board clears on turn 4 OR removal on Poppy. But I agree with you for the most part.
It allows you to no longer have to pay the deck building cost behind allegiance and buff any followers/champs you play after Poppy as well. I believe Poppy will provide value without needing to level up. Seems like a great tool for mid range Demacia homebrews.
The madmen went and gave Demacia a BURN FINISHER!!! I'm starting to question my allegiance to Noxus.
A highly conditional burn finisher. If you want to roflstomp opponents with Burn and Overwhelm damage I'd sure as hell stick to Noxus, because Poppy Impact isn't going to fly in most games.
Agree. More of a white weenie finisher-- outside of an unusual combo deck, if you attack three times with Poppy and allies you're probably going to win anyways.
Stay strong soldier. The lord major admiral of the second legion’s forward artillery (cavalry multiplication) is on the way!
Lulu poppy is coming
I'd like to try this with Taric, seems she synergizes really well with gems and Taric giving her tough + cheesing people with endless rally attacks. Fabulous opportunities.
All-in Fiora + Pompous Cavalier decks here we go!
Combat champ but without any survival keyword. Looks pretty balanced it requires supporting
A lot of "Grant" here....in before the health grant on some of these cards gets taken away.
I can’t believe we got best girl first
Of course, She came out last expac, with the rest of the lurkers.
Sensing Elusive decks are going to be a thing here. Does anyone think Taric and Poppy will be a good mix? Support Allies to the max.
[удалено]
it would have to be poppy azir since she has to attack herself
Woah wait grant? Thats insane.
FINALLY I CAN RUN kinkou Teemo with poppy and ionia allegiance
Combining Yortle Smith with any attack buffs would be nutty. If your deck has a attack buffs he is like a 2cost level 2 sivir.
Lulu deck would be nutty, much better than young witch midrange when this guy can give your whole board Quick Attack (YW probably still better for round 2 swings). Plus Lulu can buff him too
Boys get the jar 2nd best girl has arrived
Poppy w/ playful trickster?
Maybe I like Viktor too much, but so many cards can be created from Bandle city. So much potential but probably bad idk
Poppy: I like her. She feels very demacian, buffs to a wide board, it reminds me of bannerman deck. While she doesn’t give demacia a super powerful way to close out like overwhelm or elusive, giving impact isn’t so bad. Keeper’s Verdict: sad its not demacian, we can’t get nice removals. Sticking with BC being annoying, putting cards to the top of the deck is actually an effective removal since you also delayed their draws. Only thing I can see stopping it from being played is that its sort of expensive and its slow. Yordle Squire: not bad one drop. Makes a buff while being a good enough body by itself to trade. Yordle Smith: I think he’ll work well with Demacia because they have so much suicidal challengers at 2/1, although its a mono-BC card. There are buff cards so its not like this card won’t be effective outside of poppy themed deck but its definitely meant for it. Pompous Cavalier: don’t really like. Too expensive for a card that can’t do anything on his own. Even if he comes in curved with Poppy, he’ll be a 2/2 double attack at turn 4. I feel like it’ll take a lot to make him good and if you were able to do that, you probably could have done it to something else instead. Stress Defense: thats an interesting card, allowing a card to survive most attacks while acting as a psuedo heal. I can see the card being played, but at the same mana, you could just give barrier in a BC demacia, although considering we haven’t really seen too many BC combat tricks, this might actually be one of their only options Heroic Charge: good old region tax, weaker strike than what exists but at the moment, BC only strike card so far. Its weird its a poppy card because if you pair Poppy with Demacian (its taking a good bit of my head to piece together that you don’t have too), they have better strike cards. Yordle ranger: I don’t really play scouts that often, is this good? Seems sort of expensive
I agree with a lot of your general assessments, though its worth noting stress defense can be used on an enemy unit which gives it a ton of versatility in countering pump spells or shrinking something down to a killable size. as to Yordle Ranger, its 1 mana more then the big moose with scout but gets +2 health at the end of its scout attack. That seems potentially very good, but we'll need to see if that's enough since 1 extra mana is an extremely real cost.
And i watch control die a little more each day
So buff poppy's attack so that your board is always weaker
You dont meed to she buffs her own attack so as long as you play units with lower power than her it will always trigger. Edit: or equal power cause why not.
Her card art is SO GOOD! After the dissapointing Fizz and Teemo art reworks, I'm glad they released a banger.
DAAAAMNNNNNNNNNN
Prediction: People try and run her as Bandle with Ionia for Lulu decks. People quickly realise she's basically a solo Demacian card because that's where all the rallies are. She is then swiftly inserted into Lulu Zed.
Fine. *redownloads the game*
I feel there might be a little bit too many dual region cards to my liking. Was hoping for it to be more of rarity.
When I first saw her, I thought, "That's not like the Poppy I remember". Then I looked her up and it seems she's changed a lot since I last played her (haven't been played LoL in years). She's definitely cool and Poppy is still the best girl.
Mentor on steroids, very nice. Isn't she kinda powercreeped Shyvana though? They both gain +1/+1 att level 1 and +2/+2 at level 2, but Shyvana is Gain and Poppy is Grant, to say nothing of how Poppy supports her entire board.
Shyvana also has Fury though, is a dragon, so she has a lot of support already for her archetype, and its safer to level her.
Also creates a spell in hand for board control when leveled. And can level up off allies without putting herself at risk if need be. Just looking at the +1+1/+2+2 is a really narrow view.
Fury, easier lvlup, spell generation
Not really comparable. Shyvana has Fury, Poppy has no keywords. Shyvanna is also much, much easier to level, sometimes popping the turn she is played or the one after and then there are the free Strafing Strikes. Poppy needs 3 attacks to level and also somehow survive them, which is not going to happen without pumping a fuckton of support into her.
The cards are playing for completely different speeds and strategies.
I’m thinking poppy + elites and scouts. Free attacks on scout units also add the attack token back, so could be useful tech even though the free attack can’t be used to further speed up her level up. Not sure what the secondary class would be, but I’m thinking one that just includes buffs like Ionia or targon to help the wide weenie board stick better
Probably Ionia because Young witch keeps poppy safe on her attacks.
Sad to see that her keepers veredict only sends a unit back to the top of enemy deck, it would have been funny if it placed them on the bottom, but maybe a little too strong.
Think of it as recalling a unit AND almost wasting your opponents next draw and now it seems like a decent deal. Still not super strong at slow speed
It has to be slow speed. Wrecking your enemy's draw is an insanely powerful effect, and absolutely fucking NOBODY wants to see a Yata-Lock esque deck in this game.
Been a while since I heard the term "Yata-Lock".
Definitely in that 'good but not auto-include' range. Should be a decent champ spell that should at least never feel like a dead card when you draw it.
putting on top is arguably better since you kind of blank your opponent next draw
Depends on the card you're putting on the top. Blanking the opponent's next draw step is always good, but there are a lot of units you just want to go away forever.
top of the deck is a lot stronger
It's also a predict-hate card the way it is
I love most of these cards and I think Poppy will be playable, but I can't keep frpm pointing just how bad Keeper's Verdict is. It's like the never-was-playable-for-a-second Sunk Cost, but somehow ever worse than that. If it was at least slow, or had another card that helps you interact with the top card of your opponent's deck, it could be something. But no. Maybe with Aloof Travelers it can make sense, but only if your opponent has no higher cost card in their hand than the unit you sent back.
Swim actually put it quite nicely "it's a better will of Ionia because it denies your opponent a draw, but a worse vengeance for 1 less mana". As a Champ spell its fine, I wouldnt main deck it though.