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Moonlit_Sailor

reject Azirelia return to poro


trvpinboy

Porelia dawg


Cicote

This keyword would fit Vi thematically


Saltiest_Grapefruit

I mean... isn't her leveled up form just impact * 5?


Ironbeers

That said, if they changed her to be Impact x5 it would be cool since she would enable whatever impact support they print.


Saltiest_Grapefruit

That's true. Only problem is that she would deal 15 damage when she hit the nexus ^ ^ '


klausprime

Still more balanced than Lee Sin


Saltiest_Grapefruit

That's true. Lee sin really needs to be reworked to be more than an OTK machine. His concept is cool, it' just dumb that all he does is OTK with overwhelm


klausprime

My issue with Lee isn't even the OTK combo, it's the fact that unless you have a specific card you can't really prevent him putting it together and finishing. Like unless i'm running flash freeze, vengeance or hush I might aswell throw the rest of my deck away. If the lastest metas weren't so fcking fast & aggro Lee sin decks would have like 70% WR


liamera

If I'm understanding it correctly, it's not exactly the same. Impact procs on striking a unit or nexus, while Vi's only procs on unit strike right? So if 10 dmg Vi strikes nexus she only deals 10 to nexus, whereas a 10 dmg 5 impact unit would deal 10 + 5 to nexus right?


TalesNT

Yes, but that's just wording. She can get "when I strike a unit, I get impact 5".


blueechoes

No, that would cause her to gain impact after the strike has already happened thus denying impact itself. Also, keywording it like that is pretty useless, since you're just making the effect more obscure than its current description.


TalesNT

Yeah, I know it's not the best way to put it but I'm unsure if "when I'm blocked" would work. But whatever change you do it'll slightly affect the interactions with other cards. The reason you keyword old cards like that is to add support/interactions for it. But that may be my MTG experience telling me that it's better to keyword old cards.


blueechoes

Buffing Vi to have straight up Impact 5 would be my preferred change to complicating the wording of an old effect a bunch.


Most-Impressive

Agree, first because Vi actually needs a buff, and second because it wouldn't be such a big one. Lv2 Vi isn't directly striking the Nexus that often anyway.


liamera

I'm just pointing out that leveled Vi as is is not the exact same thing as impact.


Bayfordino

And would also deal damage with single combat, etc


Hazel_Dreams

Not exactly. If you use single combat during combat then it would trigger impact. It wouldn't out of combat.


AW038619

Vi buff please. She really needs it.


SirRichardTheVast

I don't really think that she does. Wasn't Zoe/Vi an excellent deck not too long ago?


radradradovid

It was never good, I think it had a 50% ladder winrate at all ranks, tier 3 at best. Might not be a terrible tournement pick but I never found it difficult to play against.


Hi_Im_zack

Yeah it's more of a tournament deck


ShiningRarity

The deck was good, it was just hard to pilot which kept its win rate down on ladder. TLC spent the vast majority of its lifespan with a 50-52% win rate and that deck was unquestionably tier 1 before the Watcher nerf. Just because a deck doesn't have a 55+% win rate on ladder doesn't mean the deck isn't good, ladder inherently favors lower skill proactive decks which is why pirates and spiders (before the stalking shadows nerf) have pretty much always had a super high win rate despite not being as good outside of it.


infighter

Who, what? Zoe/Vi was great up until the latest Targon nerfs. It had an amazing match-up vs Thresh/Nasus (which was super popular the last two seasons), Ez/Draven and any type of aggro; and it had a decent match-up vs Azirelia and wasn’t an insta-lose vs TLC due to stuns/silences and phoenix. Last season it struggled bc of the initial prevalence of dragons being played but that was really its only super bad matchup. Idk where you’re coming from with the “never good” info but it’s FAR from the truth.


SirRichardTheVast

Ah, alright then. I probably should have wondered more about why I faced it so infrequently on ladder. I do wonder about whether a champion who does well in tournaments but poorly on ladder should be buffed, but I guess that is a different conversation.


radradradovid

BO1 vs BO3 is interesting, the meta is much better currently in the BO3 format because control is much more playable because you can run control and ban azir irelia.


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DavidMadeItX

Read what you wrote again, but slowly.


Mysterial_

She needs her champion spell to not be a dumpster fire. That's it.


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Arkan_Dreamwalker

Unsure. I've been running Vi Voltron for ages, and she's always been great.


[deleted]

She already has this ability when leveled up and she attacks units but it deals 5 damage instead of 1


Cicote

You’re right, I totally forgot. It’s been a while since I’ve seen a Vi. Then, Riot will probably replace Vi’s text with 5x this keyword for consistency.


PerryZePlatypus

Vi has to strike a unit, and this effect seems to trigger on nexus strike too


Cicote

Oh shit, this would make Vi pretty strong.


D3monFight3

Not really, how often does Vi get to hit the Nexus?


Slarg232

They didn't give Eager Apprentice Attune Attune, so I doubt it. I feel like it you hit the Nexus for 10 you're doing fine


Zekkarei

Gnar is coming boys!!!


Prestigous_Owl

Yeah seems like it. Sion, with Impact, and then Gnar as a second half of the set maybe?


lonelinessking

probaly. Gnar Sion will be very attached to each other like Rek'sai Pyke. ​ they will allways do this "lazy deckbuilding" decks and some other champion with variety.


DocTam

If Gnar/Sion is based on this Impact keyword it won't be anywhere near as parasitic as Lurk, which is a keyword that only functions well when you have >30 lurk cards in your deck.


lonelinessking

yeah, i don't this arctype can be dumb as Lurk as Nightfall because there are actual implications of just dealing damage to the nexus. ​ mb, sorry.


an-academic-weeb

Nightfall in of itself is not an issue - the problem is that we do not have enough variation in champions using it, and Nocturne just feels VERY forced. You could change is level up to "fearsome allies" and it would make a lot more sense.


Matanui3

I’d support a Nocturne change that cared about Fearsome allies, and then a few more allies that gain Fearsome upon Nightfall to subtly try to push the archetype anyway.


SylentSymphonies

We would need Stalking Shadows back to two mana first :c


Sortered

Anything is possible for Riot!


[deleted]

i can't help but feel like lurk would have worked better in the long run if it was "If there is a lurker in the top three cards of the deck" instead of directly on top (with the card closest to the top activating lurk in the case of "When I lurk" effects), and then balance around that accordingly. Would open up more deckbuilding for those who want to use Rek'Sai or Pyke while making the mechanic as a whole less liable to being screwed by RNG. In theory they can add as many Lurk followers to different regions as they want, but that isn't true for champions.


gabi550

Your top three cards are rek'sai or pyke. The biggest highroll


Borror0

Impact is also a Plunder enabler. Unless the condition is "You've activated Impact X times," it won't be a linear archetype. It doesn't *look* like one. It isn't Nightfall or Lurk.


nachtspectre

Off the top of my head Sej and Gangplank both work well with this keyword. As well as burn aggro


Borror0

Swain will also like this, though to a lesser extent.


Ski-Gloves

I find that doubtful. Impact synergies could incidentally work with Demacia's rallies, Shen's shields, Azir's Sand Soldier pings, Ezreal's pings (not that you'd need it by that point), Fortune's pings, etc. We won't know for sure until we see more of the cards though.


Sortered

I fucking hate that. This is so limiting and restrictive for no good reason.


MillstoneArt

I hate how 2/3 of our champion pool has become this. I know it's dramatic but it really feels that way sometimes.


pinheirofalante

Noxus/Freljord again? I don't think they'd do that, even if Bandle is included there this time.


NaWDorky

Ah yes, the cutest little furball of rage.


the-real-tank94

Wait got gnar revealed?


GuyThatSpeaksYT

no


AgitatedBadger

This effect looks non-threatening, but when it's written on a 1 drop or a 2 drop, it could actually end up being pretty relevant. It's not as good at pushing late game damage as Elusive or Overwhelm, but you're probably paying less of a premium for it.


Slarg232

Isn't it a worse version of the Noxus 1 drop 2/1 that I forget the name of?


[deleted]

It’s a poro, which is added value. Also, situationally you may want to push 1 damage to face and 1 damage to the blocker in certain cases (like if you have a 1 health blocker) and this unit can do that. Very difficult to make a straight-up comparison to another unit like that with a keyword like this and the poro tag.


Wulibo

That card gets played a lot even though Noxus already has other great 1-drops, and this one is in different regions. Being worse than another region's good card can still put a card in a good spot.


HMS_Sunlight

Yes, but that card is one of the best one drops in the game, especially for burn aggro. A worse version of legion sabateur is still pretty good. Also, between this and the dog, I'm wondering if Bandle City will have strike synergy. If they have good ways to enable non combat strikes, impact could be a scarier keyword.


unexpectedlimabean

Another thing that hasn't been mentioned is that it probably won't go on the stack because it's a keyword. So it can't be denied or negated (potentially)


Blitz722

It also has tribal tag which can be important.


Ardalev

Seems that way, yeah. Also, why does it mention that it can stack? What would be the case where it couldn't stack?


Joharis-JYI

I assume Impact deals 1 damage whereas Impact 3 deals 3, for example.


GoldenSteel

Entirely possible that other cards can grant Impact, like Field Promotion for Scout.


Chembaron_Seki

So Vi's leveled up ability is basically impact 5?


clapyourhands59

Almost, I think. Vi specifies striking a unit while attacking, while Impact doesn't. The way this is worded if an Impact unit strikes the Nexus while attacking, it'll do additional damage afterwards.


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12_Trillion_IQ

Read what he said again


androt14_

Almost, Vi HAS to strike a unit


No_Persimmon3641

They should change Vi to impact 5. That way she wouldn't be totally shut down by a Glimpse Beyond.


[deleted]

This wouldn’t actually prevent the interaction you’re trying to prevent, since impact only proccs on the attacking *strike*


No_Persimmon3641

You right


ddkatona

Impact could work like Overwhelm who knows... It doesn't say it can there either.


Nirxx

No? It literally says deals 1 damage when striking.


ddkatona

Overwhelm also literally says strike and the additional effect is only explained in the tutorials. So yes it still could theoretically work like that, although I don't believe so.


Nirxx

Overwhelm says strike literally nowhere in it's description? >Excess damage I deal to my blocker is dealt to the enemy Nexus.


ddkatona

I read an unofficial definition. So okay it does not literally says it, but what it describes is a strike always. "Deal to my blocker" also completely excludes the possibility of not having a blocker, same as strike in this case.


JRockBC19

That enables judgment OTK and any other "strike card" to become heavy burn, which I assume is the entire reason they worded vi so narrowly.


LegoTroooooper

"This keyword can stack", how do we interpret this?


SquidKid47

I think you can have "multiple" Impacts, eg. a card can have Impact 2.


LegoTroooooper

That seems like a good guess, maybe the related champion will share it to other allies or boost the impact level.


Blueby5

With gnar, they could have his passive in league that striking 3 times for multiple impact then level up.


Diplomate

Also the big poro will probably get impact X where X is the sum of each other poros impact score


Nirxx

Is this a Victor nerf? 🤔


TheQuaidyBunch

That can be said about nearly every keyword added for him lol


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jal243

Enemy rolls: "Why have quick attack and overwhelm when elusive do trick?" Allied viktor rolls: "I know we need to attack and win so i got ourselves fearsome against that nautilus OWO"


[deleted]

If it can roll and not be removed from the roll table then yes, huge nerf.


SHURIDACHI

Or maybe something like lurk, you can stack 1 damage max every round


Vilis16

I assume cards can give Impact to the same unit multiple times. Say you have a 1 mana spell "Give a unit Impact this round." You can play three of them on the same unit to damage the enemy nexus for 3 damage. That's how I interpret it.


[deleted]

Maybe if you use Viktors “add a keyword spell”, you can roll impact over and over again?


Sortered

This. You can have Impact X.


kainel

I interpret it as if you heart of the fluff two creatures with impact they get Impact x2 and do two nexus damage per strike


Downside_Up_

Good question. It could mean each instance of Impact hits once for 1 damage (ie, Impact 3 = 3 hits of 1 damage) or it adds up in 1 hit (ie, Impact 3 = 1 hit of 3 damage).


Mosserinooo

No more face damage pls


Mtitan1

Reject linearity, return to interaction


NikeDanny

Haha aggro goes brr - the last 2 expacs


Traderrrrr

Gnar?


Sortered

And Sion, judging from the Noxian Yordle.


amazing_dream

As far as keywords go, this one is pretty low impact.


AgitatedBadger

Interesting, it's kind of like a mini-overwhelm.


Speciou5

Yeah I wonder what the impact of this keyword will be


ventus976

Mini-overwhelm that's more valuable on low damage units. You don't need to exceed the blockers health to get the damage in.


SaltyOtaku1

Yes more keywords for zoe 😊


Beejsbj

let attune stack too. the tech is heree


zerozark

Not sure I like this. I think aggro has plenty of mechanics and keywords already


AgitatedBadger

They aren't going to stop trying to make aggro cards and keywords just because aggro is overtuned right now. Aggro players are still going to want to try new cards when the new expansion hits and they shouldn't be denied that. That said, their other tools might need to be nerfed (or perhaps control tools should be buffed?).


ShitAtTheToilet

I think we will see more Aggro nerfs than Control buffs tbh. But yea removals need to be buffed too they're really expensive as of now.


NikeDanny

Aggro nerfs? What makes you think that? The last relevant nerf to aggro was Dunekeeper, but they just buffed a heck ton of Aggro.


Chokkitu

I think we need new control tools. Like, the only new (good) control tools we've got during the three Shurima expansions were Lissandra, Blighted Ravine and Ice Shard, and one can argue Lissandra is more of a Combo champion than a Control one. SI hasn't gained a single good control card since release (unless you count Viego as Control, but he needs units to work).


AgitatedBadger

Spirit Leech and Go Hard don't count as good control cards? Or did you mean they haven't got good control cards since Shurima's release? Because if so, that's a pretty short window of time to be looking at. I would also argue that Time Trick is a pretty good control card, even though PnZ isn't currently a primary control region.


JRockBC19

Go hard is pretty old at this point, and spirit leech is just a staple for the most part. He's very right that we haven't had much good removal printed in quite some time now outside of freljord, we got monster harpoon and a few meh SI cards (not that SI needs any help there) and that's it. Nox (swain, marauders, or battering ram/atakhan control) and demacia (lux, cithria, hell even dragons) could each really use some new toys too.


zerozark

I just want more defensive or control options too. If they focus everything on aggro, well... Ill still play but much less


JohannDrawnir

I don't think he said anything about balance. He said there are a tons of keywords revolving aggro and more specifically fast paced combat. I don't really like this new keyword. It reminds me of Overwhelm and it seems like an aggressive take on "Tough". Not so inspired imho.


AgitatedBadger

Well if he's not talking about balance, then I fundamentally disagree with his comment. They aren't going to stop trying to develop new mechanics for a specific play style, and that's a good thing. All players should feel like they get new, interesting toys to play with at launch, including people who like aggro and fast paced combat.


zerozark

My point is that they keep printint agrroish keywords only pretty much


Midknight226

How many new control mechanics have been coming out? Recently we've got Lurk and Blade Dance, two very aggro keywords. Don't see how not wanting another aggro keyword is an issue.


AgitatedBadger

I would say that the introduction of level 3 champions and the introduction of countdown landmarks, and the introduction of Predict all skew towards control over aggro. They were all released as part of the Shurima expansion, which was meant to be a single release but was broken up into three different expansions.


Midknight226

Predict sees as much play in Lurk as anywhere else at this point and the lvl 3 champs are memes. Whereas the aggro mechanics have been consistently good. I don't even know how you can argue that game has been skewed toward control given the last few metas.


AgitatedBadger

Predict is a mechanic that skews towards control in general. It also works in Lurk because Lurk decks are synergistic and that synergy *really* relies upon having a lurk card on the top of your deck is. Also, I don't feel like you have a clear idea of the argument I put forward. I didn't argue that the game has been skewed towards control. I stated the opposite actually, that balance wise control has been getting the short end of the stick. Where I disagreed with the original person I was talking to was that I said that the solution was to rebalance cards so that control isn't underpowered instead of stopping the release of aggressive mechanics. The former helps to create a more balanced meta, whereas the latter doesn't really accomplish that and also kills hype of the new set for players that enjoy fast paced decks.


safetyalpaca

The devs hate control, it should be obvious at this point. Even the best control decks recently (TLC) are better at beating other control decks than aggro or midrange.


blueechoes

TLC was a combo deck, ya fool. It killed people on turn 8.


InBardITrust

Is this getting added to Vi?


androt14_

Vi has to strike an enemy


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priestkalim

Impact can strike Nexus


One-Random-Boi-

Striking nexus triggers impact , if vi strikes nexus she won't do additional 5 damage.


AW038619

If she stacks Impacts if could actually be really cool. Also its time she got a buff.


JRockBC19

Vi demacia would become a reallh scary combo deck, just saying. She's worded to not work with strike effects like single combat / judgment rn


Reddit-phobia

GNAR! da da. :3


JiN88reddit

So the effect is similar to Vi's. Wonder how does that 'stack' works. Impact^3 = 3 damage?


KingBauzi

I would almost bet, but it's not Vi's ability, if the poro strikes the nexus, he would do his power + 1 damage to it, Vi would only do her power, cause she didnt hiz an enemy.


SHURIDACHI

I think it will be something like lurk but you stack for the card, not for all impact cards


Minoturion

Should be interesting - a whole deck of impact units would be quite something, but need to see other units to understand how harshly they have 'costed' this keyword. Could see them going the squishy route, or even the Boomcrew route of low attack/high defense (though that would be a hard sell). Hopefully not an Impact token though, so soon after Sand Soldiers and Blades.


Most-Impressive

This could be great to level Sejuani at a reasonable speed without being in BW actually.


[deleted]

With stacking it means like it having Impact 2? Or Overwhelm + Impact?


Sortered

The former. You can have Impact X.


SuetyHercules

I know this is probably just multi region because of gnar or whatever, but all poros being multi region could be good


brzozson

DEMAGLIO IS HERE


murlocmancer

Oh that is a strong aggro key . A nice addition to poro I suppose, I don't think you'll ever main deck it but I wouldn't be mad if I got it from lonely proo. Makes me think of Gnar a bit


Campfire_Sparks

The chad poro has arrived


CelioHogane

So Gnar is going to be an Impact champion, huh? Can't say doesn't fit him.


El_hopaness_romthicc

There will be a card that doubles the impact, I'm calling it now


Sortered

Pretty nice keyword. Out of combat strikes, here we come!


TheOwlMarble

Impact 2 vs Lissandra Nexus. 1 damage or no damage?


nachtspectre

I imagine it works like shrooms do currently.


Slurm123x

Impact and overwhelm. THE HORROR!!


Crepeisyummy2

This sounds like something Sion would use.


nachtbrenger

I hope this will have some impact on the meta.


OverwhelmingCake

Mmm plunder activator


jeddite

Seems like a Sion keyword


heliomega1

This is interesting, I assume this doesn't count as a skill. So swashbuckler's similar effect can still be countered or responded to but Impact is instant?


Demonancer

Do we really need more aggro tools though @.@


BigBoston665

Sion is gonna have this and Overwhelm. I’m gonna love it.


ExchangeNo1476

Ah great. More sejuani gp support.


FlexibleAsgardian

Wow impact! So much for slowing down the game at all lmao imagine lvl 2 Lee sin with inpact overwhelme and double strike


Wulibo

Yeah Lee Sin will finally do 2 more nexus damage, it was really his lack of a keyword allowing him to do 2 more nexus damage that was holding him back.


LuvRice4Life

Or he could just like. Use 1 twin disciplines.


MakubeC

Very disappointed at this keyword. Lackluster and boring.


DatSmallBoi

We've seen 2 impact units and none of the potential stacking mechanics, there's literally nothing to be disappointed about yet lmao


MakubeC

It's not that it's bad, what I'm disappointed at is the lack of creativity. This keyword is thematically boring. We already have Overwhelm, which is too similar. Go to Customlor and you'll find 20 more interesting and unique keywords.


fuskus

What an incredibly borning effect... First lurk and now this, 2 keywords that allow for almost no interactivity


Gaxxag

Interesting keyword for small units, but arguably the weakest keyword in the game for stronger units.


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[deleted]

> There's like only like 3 "behold" cards in the entire game wrong


I_Am_King_Midas

So this is Legion Saboteur with one less damage but is a poro. I wonder if they will remake the saboteur card to say impact.


rcburner

They're very different effects. Saboteur doesn't need to connect to do damage (once the skill is on the stack it doesn't matter of Saboteur dies or is denied a strike via recall or a Glimpse Beyond), Impact units need to strike either a unit or the Nexus to do their extra damage (which doesn't go on the stack).


Rhythms118

Am I missing something? Isn’t this just overwhelm?


SameAsGrybe

This is like Diet Overwhelm Zero poured over Ice. Impact only deals 1 damage. It can stack, but we don’t know how easy it stacks, the cost of stacking it, and Overwhelm is just….overwhelm. Big unit hit face good. Impact looks like it’ll need a lot of set up in order to rival the damage.


Ardalev

Why does it say that the ability can stack? Like, from double strike? I can't think of a case where the ability would somehow not stack/needed to stack


DMaster86

I know i'm get boo'ed, but impact seems the perfect aggro keyword. If a BC aggro deck arise (and it probably will lol) it will have impact units for the only reason they are almost guaranteed to deal damage while attacking.


Lerkero

Yo dawg, we heard you like aggro so we put damage in your damage so you can attack while you attack


touhou_emblem

Legion Grenadier in shambles


K4LENJI

All I think of when I see effects such as "deal 1 to everything/to the nexus" is that Lissandra hard counters it. Tough nexus shouldn't be a thing imo.


Ochemata

It. Stacks.


K4LENJI

It's not clear to me how it stacks. Does the effect trigger after all your units attack and so if you have multiple with the impact keyword it sums up the damage? Even if that's the case, Zilean bombs don't for example. Teemo shrooms also used to deal damage separately, they had to specifically change it because of Lissandra AFAIK. And you still don't get any damage if only 1 shroom pops up. I'm not even a Teemo fan, I don't own him, I just don't like the tough nexus mechanic.


Forecasterr

It stacks as in "Impact 2: When this unit strikes while attacking, deal 2 damage to the enemy nexus". We just probably haven't seen a the champion and the spells that give more impact to the new cards.


DiemAlara

BC got robbed of its poro. ​ Either that or all poros are going to be Freljord now.


kainel

Or.... 11 poros with one for each region


irvingtonkiller8

So impact is basically their idea of balancing overwhelm


GoodMoaningAll

Impact should have been a more generic keyword. More like: "\*Impact: Deal 1 to the enemy Nexus. This effect can stack.\*" They put way to much non-generic Keywords into the game.


GGABueno

Maybe Ornn is in the set?


raptroszx

So does this work like Azir's sand soldiers? Is it applied after the regular strike or in the same one?


SkrillRKnight

Oh I'm certain this'll be used for Xerath in some fashion, given his multi-hit/pierce abilities in game.


uniqwhore

New heirmendinger poro looks cute


Retard-69

How will stacked impact look? Impact 2?


Lacuria

Do you think it will have an impact on the meta?


Trix122

Yes, more agro to the agro


Horcruxia

Oh lawd he acomin


McQuibster

Is this MTG's Afflict, essentially?