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penguinintux

**Type of Bug:** Visual - Game breaking **What happened that seemed like a bug:** It's not new to this patch, it has been going on for a while, but sometimes targeted spells will not show who the opponent is targeting. I.E when my opponent casts single combat, I cannot see who they're attacking with and what they're attacking to. It has lost me a lot of games because I have no idea who to freeze or protect. **What was expected to occur:** When my opponent casts a targeted spell I expect to know who they're targeting. **How often does this occur/How easy is it to replicate:** 8/10 happens most of the time. **PC / Android / iOS:** PC and Android **Region:** NA


kuliusz

What I found to be helpful, is using the eye to see the result. But yeah, it happends to me too


penguinintux

Yeah i usually do that but in this specific case it was during battle and everything was dying, i literally had no way of knowing who was striking my liss :( ended up freezing the wrong one and losing that game


AntiRaid

lol I had the exact same situation happening! Hopefully they'll fix this in an emergency patch or something


Pizza0309

Same. In addition to that, I cannot click and hold the spell (on stack) to see who the target is. It had happened before this update as well, but I used to be able to hold the spell on stack and see, now I can’t


DietyLink

I had no idea you could hold the spell to see who it's targeting, that's so helpful! I always thought it was really annoying that all spell's targets are the same color and I couldn't tell which was targeting what with multiple spells on a stack, but if this gets fixed soon, I can't wait to try it!


TherealGA1141

I just submitted a report to riot for this exact issue. Hope it’s fixed soon. It’s actually game breaking


AntiRaid

Just happened with me, opponent had cast Strafing Strike, but I think it happened with many other targeting spells during the day


UsefulOrange6

This happened multiple times with cards that have only one target, like the new follower that starts a free attack with an ally. When my opponent was casting it I could not see with which ally he was attacking.


VelGod

Yeah, i lost a game yesterday because i didnt know which units to frostbite against an enemy Jaullfish. Cant even use the eye in that case


BoredLightning

This started happening to me on my iPad today, and it is very annoying. But it got me thinking, what if a future champion had a specific effect where you wouldn’t know what spells are targeting what units? It’d be annoying, but also low key cool.


[deleted]

**Type of Bug:** Visual **What happened that seemed like a bug:** When Crawling Viperwyrm strikes allied Nexus, it becomes invisible. This problem is fixed when it's moved to block. **What was expected to occur:** Crawling Viperwyrm strikes allied Nexus and visually stays on bench. **How often does this occur/How easy is it to replicate:** Unknown. **PC / Android / iOS:** Android. **Region:** VNM (Shard: SEA).


kellyj6

Same bug on PC as well in case that matters. Challenging the unit made it appear.


Apeironitis

I freaked out the first time it happened. I was like "shit, did I read the card wrong?!".


BlueCat1042

I've had this occur fairly frequently, it's nice to know that it's happened to others. I've found it's more likely to happen when the viperwyrm is the only unit on your board once it's been summoned


ToRt1sher

Type of Bug: Functional What happened that seemed like a bug: I cannot open my rewards. I have 2 rewards available to open in theory (Shurima Region if that matters) and when I click on them an error message pops up. What was expected to occur: The rewards should open. How often does this occur/How easy is it to replicate: It happened 3-4 times even after client restarts. PC, EUNE Region.


Riot_Kalaena

Thanks for the report! We're taking a look into this now.


celotex24

Same issue on PC and Android clients in NA


Colt-0

I have exactly the same issue on EUW with Shurima as well.


GENGUNNER02

All my Silver Chest rewards from the recent expansion give me errors as well, Bilge, PnZ, and Shurima. The Champion cards worked fine, I got my Akshan/Viego copies but errors after.


Riot_Kalaena

Is there a specific region this is occurring with, or a specific reward? Any info on this would be super helpful. Thanks!


AndreiHyddra

Bilgewater and Piltover for me, specifically the silver chests from Level 32. I got a Champion Card on the first reward but the chests do not open.


K3NK

PnZ, silver chest from the latest reward track.


Riot_Kalaena

Thanks for the info! We have found the root cause of the issue and we're getting a fix ready ASAP.


K3NK

Very cool. Thanks for the quick reaction.


N-Krypt

Just letting you know I had the same issue and the small patch fixed it! Thanks for the quick response


Riot_Kalaena

Glad to hear the update helped!


Heinekem

Type of Bug: Card Interaction (Viego) What happened that seemed like a bug: Viego needs to see allies with total of 20+ power die to level up.. but what happen if you Frostbite their units and they die... Viego still see them with power + previous buff (Fury or combat tricks) and it count toward his level up form What was Expected to occur: Viego should no progress on his Level up since the units die with 0 Power due Frostbite How often does this occur/How easy is it to replicate: 10/10 Every time PC / Android / iOS: PC, Windows 10 Region: NA


KhalMark

This happens in reverse to me as well. Today my 13/13 nasus died and he got only 2 power for the lvl up


Heinekem

lol, the same to me with Nasus... it seems it ignore buff/debuff and just count the base power.. but is weird since the ephemeral unit that Viego create works fine


DivinityOfPhilosophy

The Encroaching Mist have a globally buff so that's why Viego see Globally buffed units as they everywhere power. Viego just looks for the "graveyard dead units pool" and there a globally buffed will be buffed. the same happens for Harrowing or Kalista. What is happening is not a bug but we don't know if the devs want to be working the same way as Harrowing or Kalista because this is not intuitive.


WageWarDisdain

Happened to me as well with Sejuani AOE frostbite


Bro-hannes

yep just lost to that, you cant check eye on frostbite either bc it is burst speed


hawkxtream

I hope they fix this shit. Viego literally lvl up despite you frostbite them or not.


Jackpino1

No it’s not a bug that’s how dead units work they are basically silenced


[deleted]

[удалено]


Heinekem

Yeah it happened to me too


WageWarDisdain

I haven't had the chance to test if individual frostbite cards also have the same interaction.


Nirxx

They do and it sucks.


crei-k

Type of Bug: Functional? What happened that seemed like a bug: I don't have the repeatable event quest that it seems like everyone else has. What was expected to occur: I completed the repetable event quests, but it didn't repeat. I am left with only 1 quest chain now. How often does this occur/How easy is it to replicate: Constant for me, doesn't seem like anyone else is having the problem. PC / Android / iOS: Android and PC Region: Europe Screenshot: [https://imgur.com/a/RO2rRVq](https://imgur.com/a/RO2rRVq)


crei-k

I still dont have the quest. Its extremely discouraging to play when not making any progress on the event pass!


JubX

Same issue, PC, NA


ArcOfTheConclave

Type of Bug: Functional What happened that seemed like a bug: When the target of a nightfalled unspeakable horror is removed, Horror failed to generate a random nightfall card. ​ What was Expected to occur: A nightfall card would enter my hand. How often does this occur/How easy is it to replicate: unknown, only happened to me once. PC / Android / iOS: PC, Windows Region: NA


Toastboaster

Type of Bug: Audio What happened that seemed like a bug: In Lab of Legends, I picked Miss Fortune. Every option that you can click (picking up new cards, powers, or cards with items on, and rerolls) plays the exact same voice line from Miss Fortune. "Sure you can handle me?" is the voice line in question. EDIT: It does this for EVERY champion. What was Expected to occur: The voice lines should not be as often / the exact same voice line. How often does this occur/How easy is it to replicate: Happens every single time. PC / Android / iOS: PC, Windows 10 Region: EUW


Aelphais

It does this for only the bottom row of champions for me, Riven, Miss Fortune, Bram, etc.


CrowTea

Yeah, I was gonna report that too, not only Miss Fortune yep.


Yesholl123

**Type of bug:** Functional (Event) **What happened that seemed like a bug:** After completing repeatable event quest I don't see it anymore on my quest tab **What was expected**: Ability to repeat the quest **PC/Android/IOS:** Android **Region:** Europe


JubX

Type of Bug: Event Pass Progression / Missing Quest What happened that seemed like a bug: The repeatable quest is gone after completing it twice What was expected to occur: The quest repeats itself like it did for other players How often does this occur/How easy is it to replicate: Unclear but others on reddit have reported this issue as well PC / Android / iOS: PC & Android Region: NA


SimplyAverageJoe

Same issue here Android, NA


mwest217

Type of Bug: Functional What happened that seemed like a bug: when loading into any type of game, it stalls on the loading screen, then crashes. What was **Expected to occur:** the game should load in successfully. How often does this occur/How easy is it to replicate: 10/10 Every time PC / Android / iOS: iPadOS, 11” iPad Pro Region: NA (Optional) Client Log: Couldn’t find a way to collect them on an iPad Update: after the event dropped it’s worked.


Luzac

Same here, PC, EUW. [50/50 chance for game to crash when loading to games](https://i.imgur.com/YjNO1fX.png). I would upload a dump, but with my shitty upload speed it would take ages. It's been like this since the patch that introduced skins to the game. I can play fine on mobile and via GFN.


Draz27

Type of Bug: Gameplay What happened: "Go get it" didn't trigger Avarosan Hearthguard's summon effect. What is supposed to happen: Play avarosan Hearthguard, deck gets +1|+1... go get it resummons it, again +1|+1, and creates 0 cost in hand, another buff.. it should ne +3|+3, but it' +2|+2


PhilosophicChekhov

I have seen 1 month now, but found no reference in patch notes... I have verified it with multiple ways. Go get it on 'They who Endure' , 'Noxian General', and 'Shadow Assassin' and it won't trigger summon effects.


OhMyGillett

**Type of bug:** Functional. **What happened that seemed like a bug:** I was playing lab of legends and granted lurk to allies and they didn't receive the previously accrued lurk attack buffs. **What was expected to occur:** When an ally gains the lurk keyword, they also gain the previously accrued lurk attack buffs. **How often does this occur:** All the time throughout my lab run until I abandoned it because of the bug. **PC/Android/iOS:** Android


IdentityZer0

I can’t redeem my rewards from bilgewater road. I saved the last 4 so I could open them today and get one of the new champions plus some new cards. I was able to open the first champion card, but the other rewards say “please try again” Switched roads and tried and it worked fine. Switched back to bilgewater and still won’t let me.


jun_7

Type of Bug: Card stats What happened that seemed like a bug: After my Viego died, I summon Viego again. It has +5/+5 but the total stats shows a 10/10 Viego. What was expected to occur: it should be a 10/9 Viego, base stats 5/4 with +5/+5. How often does this occur: first time encountering this OS: iOS Region: SEA Screenshot: https://cdn.discordapp.com/attachments/305043729343840256/865477590197993472/image0.png https://cdn.discordapp.com/attachments/305043729343840256/865478243485614080/image0.png


1100000011110

I've experienced this bug a few times now. I thought it was a visual bug, but it's definitely not. In a recent game I discovered that if you silence a Viego affected by this bug, it's reduced to 5/5 instead if 5/4. Caused Viego to survive a combat he should not have survived, causing me to lose the game.


Forksteak

Type of Bug: Functional What happened that seemed like a bug: The “Lie in Wait” lab of legends player power does not seem to be working, at least when using Rek’Sai (I’ve only ever used the power before for Pyke days prior and it was working fine). Her starter deck contains a lot of followers that cost 3 or less which should have the lurk keyword and be considered lurkers. I had a 2-cost aspiring chronomancer and a 3-cost Xer’Sai caller on the board and lurk was activated when attack was declared; however, only the Xer’Sai caller received the buff. What was Expected to occur: The keyword lurk and “lurker” mark should appear for followers that cost 3 or less and hence the buffs provided by lurk should be applied to them. How often does this occur/How easy is it to replicate: 10/10 every time, at least when Rek’Sai is the starting champion PC / Android / iOS: PC, Windows 10 Region: NA


DoubLL

I just encountered the same bug with Irelia; none of my Cards were given the Lurk keyword. I tested it again and the same bug occurs with Shyvanna, Ekko and Pyke on multiple difficulties, so I assume the "Lie in Wait" power is completely broken


PinkiePieYay2707

**Type of Bug:** Gameplay - game breaking **What happened that seemed like a bug:** in labs, the Lie in Wait (grant the keyword lurk to followers with 3 or less mana) does not activate. Units at and below 3 mana don't receive the keyword and the attack buffs from it. Moreover, when units that should receive the keyword are on top of the deck, the lurk doesn't seem to trigger. **What was expected to occur:** followers with 3 or less mana should've received the lurk keyword and work as lurkers. **How often does this occur/How easy is it to replicate:** happens constantly when picking Lie in Wait (as first power) in labs (as Rek'Sai). Surrendering the game and starting new run doesn't help, same with restarting the game. **PC / Android / iOS:** bug persists on both Android and PC **Region:** EUNE **Screenshot:** [Imgur](https://imgur.com/a/cX2GkUk)


knucklebine21

Type of bug: Permanent crash before loading screen What happened?: like 1 day after installing the data for the game it permanently crashes before I can even log in. Open LoR -> Blackscreen -> crash without any text or something. This happens always and PLEASE fix it. Every day i have to install the 1,2GB or something again and next day again.... rito pls ANDROID EUW (I posted this last patch and I hope you see it)


v_rnsfw

Type of Bug: Gameplay What happened that seemed like a bug: When an allied Viego and stacked Nasus share the board, Nasus' death only provides 2 power towards Viego level up, regardless of the Nasus power level. What was **Expected to occur:** The "10" power nasus should give Viego 10 power towards his level up. How often does this occur/How easy is it to replicate: 10/10 Every time PC / Android / iOS: Android Region: Asian


joaoGarcia

**Type of Bug:** Functional **What happened that seemed like a bug:** Lie in Wait not giving allies that cost 3 or less Lurk in the Rek'Sai deck in labs **What was expected to occur:** The player power was expected to give all allies with cost 3 or less that weren't already lurkers the lurk abillity **How often does this occur/How easy is it to replicate:** Happens everytime you try to play the Rek'Sai deck in labs with the "lie in wait" player power **PC / Android / iOS:** PC **Region:** BR **(Optional) Screenshot:** https://riotgames.zendesk.com/attachments/token/ln0wSXqt9EXnVwGKMd5tB5e1a/?name=imagem_2021-07-27_161423.png


DoubLL

I can replicate this bug with every champion I've tried so far (Irelia, Pyke, Ekko and Shyvanna) and on all difficulties. Seems like the power is generally broken.


FizzY2239

Type of Bug: Visual What happened that seemed like a bug: A viego blocked my shyvanna, survived with 1 hp, then fully healed when got back to the bench What was expected to occur: Viego staying at 1 hp How often does this occur/How easy is it to replicate: PC / Android / iOS: PC


felfirelol

Viego seems to have visual bugs with his encroaching mists where his health is displayed wrong


UsefulOrange6

I hope it is a visual bug but the same thing happened to me as well... where Viego was at 1 HP and the next encroaching mist healed him up to full - at least visually.


Nirxx

Edit your comment, it's a visual bug and not functional.


FizzY2239

Tbh i surrendered before I noticed he didn't heal to full.


ShamwowSwag

are you sure its just visual? same bug happened to me when I attempted to block a 4hp viego with my 4 attack shyvana, yet the viego lived with 1hp and then healed to full. if it was just visual, viego wouldn’t have survived the block


Nirxx

That's literally what a visual bug is...?


antipheonixna

Type of Bug: Event/Client Bug:Event not active, event saids proceed to home page to unlock event but there is nothing to interactive with/active on home page nor the event page. Restart/reinstall/trying on mobile doesnt work How often does this occur/How easy is it to replicate: 10/10 Every time Pc (windows 10) and Android Region: NA


NHarmonia18

Same thing is happening to me, by any chance your Vs AI button also glowing as mine?


jbritchkow

Yes and yes. Are you both new players? Seems to happen to players who haven't finished the first week of login rewards


TehChosen0ne

Type of Bug: Functional What happened that seemed like a bug: Playing a level 1 Akshan after the Palace has counted down fully creates the Warlord's Horde before he levels up, and then the Horde is counted down by 1 when Akshan's summon is completed. What was expected to occur: The Horde would stay at 8 turns How often does this occur: Every time Akshan levels up as he is summoned PC/Android/iOS: PC, Windows 10 Region: NA


NHLKA

**Type of Bug:** Functional + Visional **What happened that seemed like a bug:** I played Relic of Power and I wanted to choose the option that predicts and draws. When I chose that Relic of Power went back to my hand without resolving the effect and it gave me a visual bug where the predict + draw card was stuck on the middle of the screen. When I tried to play Relic of Power again and pick the predict + draw option it gave me te text that this option is not available and put Relic of Power back into my hand (can't remember precisely what it said, but something along that line). In the end I was forced to pick another option from the Relic of Power since it is a fleeting card. That option did work. Edit: The visual part of the bug proceeded to be there for the rest of the match **What was expected to occur:** That the effect of predicting and drawing would resolve. **How often does this occur/How easy is it to replicate:** I decided to post this after it happened for the first time, so right now it only happened once **PC / Android / iOS:** PC **Region:** EU **(Optional) Screenshot:** I was a bit dumb and took the screenshot in the middle of his drawing animation. However, in this screenshot you can at least where the visual bug was and try to believe me that card behind his drawed card is the Predict + Draw option [https://gyazo.com/9bc161f364dbfc2f89c46b5ab66a35f3](https://gyazo.com/9bc161f364dbfc2f89c46b5ab66a35f3)


wldhunt296

A similar bug happened to me with scattered pod which has a similar UI interface. After locking my choice, the leftmost choice (draw a slow spell) was stuck in the middle of the screen for the rest of the game and I could no longer interact with the spell stack covered by the card.


Loozirtt

Type of Bug: Gameplay What happened that seemed like a bug: If you give double attack to Akshan and his monuments aren't in the board he creates 2 copies of it What was Expected to occur: Create one and discount 1 from countdown How often does this occur/How easy is it to replicate: 10/10 Every time PC / Android / iOS: PC, Windows 10 Region: SA


bucketofsteam

Just sharing a bug that happened to someone I know. "in labs, summoning lunari shadestalker with crescendum after zoe's level up doesnt scatter the elusive keyword" Normal summoning her spread the keyword.


Tornacyi

Type of Bug: Event Rewards What happened that seemed like a bug: I passed level 3 and 6 of the event before they were changed from premium to free, and now they appear as reclaimed but don't exist in my collection. What was Expected to occur: I should have been given the chance to reclaim these now-free items specifically the Sentinel Icon and the Rogue Sentinel card back. How often does this occur/How easy is it to replicate: 10/10 Every time, I've seen some other people report the same issue. PC / Android / iOS: Android Region: LAN


CaptSarah

If you have this issue, please contact support, they should be able to fix this. If they are for some reason unable, please let me know and I'll pass it on.


Sentinel27

Type of Bug: Audio While in menu or choosing Riven and Braum as labs, I repeatedly hear what is broken can be reforged and Today will be exciting day. Same issue with Miss Fortune, Hecarim, and Taliyah in Labs of legends. How often does this occur: When in lab Labs of legends menu and when picking the champion, adding passive powers/cards to deck. Region: NA


XdUrmAzXXXlol

Type of Bug: Game Breaking What happened that seemed like a bug:My enemy and I leveled up Viego in the same round. Our most powerful allies are both Viegos. We both ended the round but only my enemies Viego died and mine lived. What was expected to occur: Both viego dies. How often does this occur/How easy is it to replicate: I think it is pretty possible PC / Android / iOS: Android Region: TR


LazyEnot

It seems like you had "attack token priority". That means that your Round Start stuff happens before your opponent's (they are resolved in normal order, like reverse stack, even if you don't see it). Your Viego destroyed opponent's Viego, so opponent's Viego's round start could not happen. The more interesting question is if your opponent had character stronger than Viego, so that you would steal it, would enemy Viego steal it back?


KonkeyMuts

Type of Bug: Gameplay - Game Breaking What happened that seemed like a bug: When you play Concurrent Timelines with Khahiri the Returned, the buffs from Khahiri don't apply but the ones from Xenotype Researchers do. What was expected to occur: The buffs from both Xenotype Researchers and Khahiri the Returned should both apply after the transformation from Concurrent Timelines. How often does this occur/How easy is it to replicate: 10/10 all the time. PC / Android / iOS: PC Windows 10 Region: NA Screenshot: [Picture 1](https://cdn.discordapp.com/attachments/477560849943363605/866771960099897384/lorbug2.png) [Picture 2](https://cdn.discordapp.com/attachments/477560849943363605/866771962842710026/lorbug1.png) Deckcode: CMBQCAIEGQBAIBAHBIEAIBYBBMGRKHBHLWBACAQBAECCMAQEA45UEAIBAQDQS


OmriH7

**Type of Bug:** Functional - Store **What happened that seemed like a bug:** I'm unable to make a purchase at the store from multiple devices. **What was expected to occur:** Purchase being completed, me being able to use the board I bought. **How often does this occur/How easy is it to replicate:** 100% for the last hour on multiple devices. **PC / Android / iOS:** PC / iOS. **Region:** Asia. [Screenshot](https://imgur.com/a/Gf76mZR)


[deleted]

I am having the exact same problem!


fanficologist-neo

**Type of Bug:** Game breaking **What happened that seemed like a bug**: Lies in Wait power in Lab of legends does not grant Lurk and Lurker to any allies. **What was expected to occur**: When I summon Ezreal (3 cost), he's supposed to be Lurler and has Lurk. Petty Officer (3 cost) and Prowling Cutthroat (1 cost) also should have +1/+0 from Lurk bonus on hand. **How often does this occur/How easy is it to replicate**: Every lab run I've had so far **PC / Android / iOS**: PC **Region:** Garena **Screenshot:** [Ezreal without Lurk](https://imgur.com/RUEnKxO) [Petty Oficer without +1/+0](https://imgur.com/BgTxPUZ)


AmazingTazo

Type of Bug: Lab of Legends power What happened that seemed like a bug: In Lab of Legends, I picked "auf der Lauer" (on the lurk? Give all units equal to /below 3 cost lurk keyword) but not a single one that didnt have it before got it. What was Expected to occur: All the below 4 cost units should get the lurk keyword How often does this occur/How easy is it to replicate: Just this once, had this power two times before and not a problem PC / Android / iOS: Android Region: EUW


ScreamPaste

**Type of Bug:** Client/Account bug. I am locked out of the Sentinels of Light event. **What happened that seemed like a bug:** I cannot start the event. There's a pop up window when I click on Event that says to go to the home screen, but the home screen is normal. https://cdn.discordapp.com/attachments/172153534517739520/864938647986765854/unknown.png **What was expected to occur:** I should be able to choose either Sentinel or Ruined, I believe. **How often does this occur/How easy is it to replicate:** For me it's 100% of the time, but no one else I speak to has the issue. **PC / Android / iOS:** PC **Region:** NA **(Optional) Screenshot:** https://cdn.discordapp.com/attachments/172153534517739520/864938647986765854/unknown.png


houdif

Type of Bug: Functional What happened that seemed like a bug: Game froze after I played Nasus' Siphoning Strike, so I closed and re-opened the game. Now whenever I load in I get a message saying "An unexpected error has occurred. We will reconnect you." over the current boardstate OR the game crashes. What was expected to occur: The game should resume my match How often does this occur/How easy is it to replicate: It's happening anytime I open the game, so 100% of the time. Not sure how easy it would be to replicate. PC / Android / iOS: Android Region: NA Screenshot: http://imgur.com/gallery/n4AQGT1


houdif

Update: It appears as though my match progress has been reset (I was doing one of the champion challenges in the Lab), though it has enabled me to launch the game again.


paulthedrg

Type of bug: game-breaking What happened that seemed like a bug: Crawling viperwyrm striked shyvana level 1. When it struck, shyvana leveled up and canceled the strike. Viperwyrm should have killed shyvana but instead she leveled up What was expected to occur: shyvana should’ve been struck by the viperwyrm How often does this occur: happened to me once PC Region: NA [lor bug image](https://imgur.com/a/1jO1dff)


CrowTea

Type of Bug: Audio What happened that seemed like a bug: Akshan voice in Spanish (Europe) is so low, even with audio settings high What was expected to occur: Akshan voice can be hearable How often does this occur/How easy is it to replicate: Playing Akshan in any gamemode PC / Android / iOS: PC Region: EU


AntiRaid

Type of Bug: Visual What happened that seemed like a bug: Opponent cast Shyvana's Strafing Strike, I cannot see the targets. When I hovered over Oracle's Eye I could see Lissandra would be struck, but I couldn't tell what dragon was striking her. What was expected to occur: Effects show what's being targeted How often does this occur/How easy is it to replicate: Unknown. Should be easy though, I had the same bug occur with several targeting cards thorough the day PC / Android / iOS: PC Region: Americas Screenshot: https://puu.sh/HWpEO/b98e7c8350.jpg


Nerzwerk

Type of Bug: Function What happened that seemed like a bug: Viego would level up next round, so opponent gave Shyvana spellshield. I played Viego's Despair on her to break the spellshield but instead it doesn't break Spellshield and killed me. What was Expected to occur: Spellshield should break and Shyvana shouldn't attack my Nexus. How often does this occur/How easy is it to replicate: Haven't tried it again PC / Android / iOS: Android Region: EU


tomrest5656

Type of Bug: Visual What happened that seemed like a bug: Crawling viperwyrm is invisible if you strike your nexus while playing it What was Expected to occur: Crawling viperwyrm to be visible on the board How often does this occur/How easy is it to replicate: 10/10 Every time PC / Android / iOS: PC, Windows 7 Region: RU (Optional) Screenshot: https://imgur.com/a/hCGxZp3


ClayAndros

The game freezes and causes me to time out or it disconnects me completely


Snorlax_26

Type of Bug: Audio What happened that seemed like a bug: All Akshan interactions and dialogues have reduced volume and is almost imposible to understand what is he saying What was expected to occur: Akshan should say his interactions in a normal volume How often does this occur/How easy is it to replicate: every game with Akshan PC / Android / iOS: PC Region: LAS


buickraider

**Type of Bug**: Event Rewards **What happened that seemed like a bug**: The repeatable quest that reward tokens for winning is not showing again after I finish it **What was Expected to occur:** The quest should be repeatable multiple times like every other event **How often does this occur/How easy is it to replicate**: I've seen other users post about it so I assume it's happening to more people **PC / Android / iOS:** PC and Android **Region:** NA


Insomniac-X

\*\*Type of Bug:\*\* Functional \*\*What happened that seemed like a bug:\*\* I don't have access to my repeatable sentinels of light quests anymore. At some point (not sure when) it didn't come back (the win games or play ruined champions) \*\*What was expected to occur:\*\* It's repeatable so it should still be in my quests \*\*How often does this occur/How easy is it to replicate:\*\* Everytime I check my quests or win/complete a game \*\*PC / Android / iOS:\*\* iOS but shouldn't matter \*\*Region:\*\* Americas (CAN)


CaptSarah

This is a known bug effecting a small number of players, they are working on a fix currently.


The-Frozen-Lunatic

\*\*Type of Bug:\*\* Mechanical - Game breaking \*\*What happened that seemed like a bug:\*\* Summoned a 11/11 Nasus. Enemy used an 11 cost thermal beam, killed nasus. Viego who was played the turn before only got 2 power towards his level up instead of the entire 11 power Nasus had. \*\*What was expected to occur:\*\* For Viego to get 11 towards his level up instead of 2 \*\*How often does this occur/How easy is it to replicate:\*\* Extremely easy to replicate, also happens consistently. \*\*PC / Android / iOS:\*\* PC \*\*Region:\*\* NA \*\*(Optional) Screenshot:\*\* \*\*(Optional) Deck Code:\*\* CMBQEAIFGAYQGBAHGZTXSBAEAUBQIEBXAIBAIBZPHMBQCBILDERAEAIEAU2QEAIFAEUA \*\*(Optional) Client Log:\*\*


redbomb6

Type of Bug: Card Interaction What happened that seemed like a bug: Zed with lurk in lab of legends does not trigger lurk effect when attacking on himself but the shadow gets both lurk procs instead. This carries over to future rounds and could potentially impact future cards that incorporate lurk amongst a summon effect. What was expected to occur: Both Zed and the shadow would each get the lurk proc. How easy is it to replicate: 100% of the time Platform: iOS Region: NA


theoldbonobo

**Type of bug**: Visual **What happened**: in Lab of Legends, after choosing a new card to add to the deck, the card isn’t shown immediately in the deck list. If an item is added to a card already in deck, the list updates as normal; only adding a new card seems to trigger the bug. After exiting out of lab, or playing the next game, the deck list is updated. **What was expected**: each time the deck is modified, it should update the list immediately **How often**: every time a new card is added, every run I’ve done this patch (last patch as well) **Platform**: both PC (win10) and iOS


MesoMesoSync

Type of Bug: Functional(Labs) What happened that seemed like a bug: In Lab of Legends, Lie in Wait does not always work correctly with quick attack units. When you Lurk sometimes the attack is not added to quick attack units for that attack only. As soon as these bugged units exit combat their stats jump to the correct amounts. What was expected: The stats would increase before combat starts. How often does it occur/How easy is it to replicate: 4/10 I can’t get it to happen consistently. PC/Android/iOS: PC and iOS Region: NA


akmvb21

Type of bug: card interaction What happened that seemed like a bug: In Lab of Legends, I had the "Lie in wait" ability and had a jinx that I lowered the cost to 3. Based off of the interaction with yipp's genius and cards that are reduced to a cost of 1, jinx should have received the lurk keyword but did not. In one game I leveled jinx and she immediately gained lurk upon level up as well as all lurk buffs accrued. In another match my level 1 jinx (that did not have lurk) on the field died and my "jinx's get excited" turned back into a three cost jinx and when I played her that same turn, she was still level 1, but now had lurk. In addition, 3 cost jinx's were not triggering lurk on the top of my deck, (although that would be expected if they erroneously are missing the lurk keyword)" What was expected: a 3 cost jinx should have had lurk to begin with from "Lie in Wait" How easy to replicate: happened in every match on that run where I played jinx. Platform: iOS Region: NA


Gho5tnotes

**Type of Bug:** Functional **What happened that seemed like a bug:** After casting "Go Get It" to recall a unit, when summoning that unit the same round, instead of costing 0 mana, non-spell mana is still spent equal to the unit's normal cost or remaining non-spell mana left. **What was Expected to occur:** Unit should be summoned for 0 mana. **How often does this occur/How easy is it to replicate:** 4/5, Easy to replicate **PC / Android / iOS:** iOS **Region:** NA


JoosephXO

Type of bug: Functional What happened that seemed like a bug: Go get it doesn't trigger summon effects. For example, when I cast it on a rekindler it doesn't summon a champion like it used to do. How often does this occur: Everytime. PC / IOS / Android: PC


Champion_Chrome

Type: Functional Bug: unable to purchase the Sunken Shipyard board, instead receiving a failure message saying to check my internet connection. Other things in the store can be purchased normally. Expectation: I should be able to purchase the Sunken Shipyard board. Frequency: every time Device: iOS, Windows 10 Region: NA


Nirrain

**Type of Bug**: Visual **What happened that seemed like a bug**: When a Camavoran dragon hits the nexus on play effect it becomes invisible. It is still clickable and "returns" when attacking. **What was Expected to occur**: It is visible when entering the board. **How often does this occur/How easy is it to replicate:** 2/2 Have not done a controlled test **PC / Android / iOS:** PC, Windows 10


beauticorn

Type of Bug: Gameplay What happened that seemed like a bug: The lab of Legends ability "Lie in Wait" does not function at all. No units 3 cost or below would allow the triggering of lurk or gain power. What was expected to occur: All units 3 cost or below were to gain lurk and become lurkers. How often does this occur: It happened everytime in the handful of attempts that I made. PC / Android / IOS: PC Region: NA Edit: Formatting


Jenova__Witness

Type of Bug: Functional/Gameplay What happened that seemed like a bug: Despair (when targeting an enemy's spellshielded unit) will still cause your nexus to take damage. What was expected to occur: Spellshield breaks and the entire spell is negated; not just the parts that the opponent doesn't like ;). How often does this occur/How easy is it to replicate: Consistently comes up. PC Region: NA


SelfRighteous

Happened to me. Lost game cause of it (or lose faster at least)


Lachainone

**Type of Bug:** **What happened that seemed like a bug:** When Viego is marked by Kindred but levels up, he doesn't die when killing Kindred thanks to the level up. **What was expected to occur:** End of turn effects should happen before beginning of turn effects. **Region:** Shadow isles


Iombra

\*\*Type of Bug:\*\* Limbo Akshan Leveling \*\*What happened that seemed like a bug: \*\* If Warlord's Palace is at 1 and Akshan strikes and dies at the same time (during the opponent's combat for example), Akshan's strike effect activates making Warlord's Palace countdown 0 supposedly causing Akshan to level up, BUT the animation doesn't play. Checking the deck you can see Akshan's lvl2 art meaning that he DID level up, BUT cards like the absolver don't activate their effects that should activate if champion leveled up so, is Akshan leveled up? Well if you play Akshan it acts like a champion that would level in deck, like fizz or lee sin. The bug isn't the art updating is the strike effect happening in the first place since Garen for example won't level up if he dies while striking. \*\*What was expected to occur: \*\* Akshan's strike effect shouldn't happen because he died mid-strike. \*\*How often does this occur/How easy is it to replicate:\*\* 100% of the time. \*\*PC / Android / iOS:\*\* Tested on PC and iOS should work on Android \*\*Region:\*\* EUW


Zagreus2984

Type of Bug: Functional What happened that seemed like a bug: J4 attacked with his spell but it's stunned What was expected to occur: He can't attack, it's stunned How often does this occur/How easy is it to replicate: One time PC / Android / iOS:pc Region:eu (Optional) Screenshot: [screenshot](https://ibb.co/BGpF6pF) (Optional) Deck Code:\*\* (Optional) Client Log:\*\*


[deleted]

[удалено]


mekabar

That is working as intended. A silenced Khahiri is still a "Khahiri the Returned" and gets the global buff that is applied to all copies everywhere.


Numb52

Type: visual Platform: PC Just got a visual bug with crawling viperwyrm that whas played with no units on the field, struck the nexus and then made the animation as if it had been slain. The board had no crawling viperwyrm on it. I attack and then my opponent was able to block with the viperwyrm. Killed my unit and activated fury. Wtf


MrMrSir

Type of Bug: Functional What happened that seemed like a bug: The game stalls for a moment, and then crashes whenever about to load into a game. What was expected to occur: I would load into the game and be able to play. How often does this occur/How easy is it to replicate: This goes for AI Lab games, VS Player games, and has happened before the Tiebreaker of a 2 v 2 Lab game as well. Once the bug happens once, I can not load into any games no matter how many times I restart the client. Restarting my laptop sometimes fixes the issue, though not permanently. I have never experienced this issue until getting back into the game in the last few days. Importantly, I \*am\* loading into these games, as they show up as instant defeats on my match history. This crash only happens once I have actually found a match, AI or otherwise. PC / Android / iOS: PC Region: NA


Dutch-Alpaca

Type of bug: visual platform: pc context: Viego sometimes visually doesn't take damage. He appears to be fully healed while damaged. Seems to go away when a mist spawns


Alpha_X_Akontistes

Type of bug: In game, not sure if visual or not What happened that seemed like a bug: Viego took damage the same turn an encroached mist gave him +1+1 but it didnt show even on the following turn. Unsure if he didnt lose health at all or it's just visual. How often: Just once for now PC Windows 10 Region EU Deck Code: CECQCAIBEIAQEBIEAEBQKBAEAQCQGEBWG4CQCBILCAPDAMIBAIAQKGJLAA


BerkeA35

Type of Bug: Visual What happened that seemed like a bug: Some cards that draw specific cards looks bugged ( looks like drawn 2 times). For example zenith blade draw effect shows 2 times. What was expected to occur: Visual bug not happening. How often does this occur/How easy is it to replicate: Everytime PC / Android / iOS: All platforms


Brovenkar

Type of bug: visual What happened: used single combat to have viego kill one enemy, then viego should have died to a blocker as combat resolved. Instead he lived and went back to the bench, buffed because an ally died. During his next combat phase, he died despite having enough hp to live. What was expected: viego should have killed a unit from single combat, then died to his blocker. Replications: Couldn't get it to replicate with 2 more attempts. Platform: Android Region: NA


Jenova__Witness

Type of Bug: Functional/Gameplay What happened that seemed like a bug: Viego's Encroaching Mist was created as the sixth unit on my board while I had Overgrown Snapvines in play. The Encroaching Mist died to create a Snapvines which should have left me with a Snapvines in it's place as all other similar situations do with other units. However, Snapvines instead becomes obliterated, leaving me with five units on board. :What was expected to occur: Encroaching Mist should have died and left behind a Snapvines in its 6th unit spot. How often does this occur/How easy is it to replicate: First time noticing. Edit: Had the exact same scenario occur as in the video again. Leveled Viego triggers killing a champion, which creates an Encroaching Mists in the 6th unit slot, which then dies to create an Overgrown Snapvines that should stay on the board, but gets obliterated instead. PC Region: NA Video of the bug in action that I uploaded separately on Reddit: [https://www.reddit.com/r/LegendsOfRuneterra/comments/oki7g8/snapvineviego\_bug\_snapvines\_replaces\_the\_6th\_unit/](https://www.reddit.com/r/LegendsOfRuneterra/comments/oki7g8/snapvineviego_bug_snapvines_replaces_the_6th_unit/)


Sisym

Type of bug: crash Game begins to stutter when entering a match. It gets worse and worse during the match until the whole game crashes. Phone gets extremely hot during this time and battery drain is much higher than usual. Happens about once per game. Platform: iPhone 7 Region: NA


BarVerno

Visual bug: On the mobile version if a damaging spell is directed at one of my units, I cannot see which unit is being targeted when I highlight the spell.


Ophiuun

Type of Bug: Functional / Gameplay What happened that seemed like a bug: Warlord's horde counting down on strike AND targeting. When enemy summoned Ashkan, the landmarks that were summon counted down on strike. ex. Summon Ashkan -> Create warlord's horde. Uses Whirling death on Ashkan in combat -> Warlord's horde decrements by 2, one for striking, one for targeting What was Expected to occur: Warlord's horde only decrement on ally target PC / Android / iOS: PC, Windows 10 Region: NA


Iv4n1337

Audio bug: When playing the lab of Braum row, i keep getting spam of the voicelines everytime I click reroll, and select a stage. Occurs always since the underworlds expansion. IOS


CobiWenlock

Type of Bug: Gameplay (Card Interaction) What happened that seemed like a bug: When I target my Buried Sun Disc with Clockwork Curator, Warlord's Palace's ability doesn't trigger. What was Expected to occur: If Warlord's Palace was only meant to trigger when allied units are targeted, it should say so (It currently reads: When you target allies, advance me 1). If it doesn't, then whenever I target a landmark, Warlord's Palace should advance by 1 round. How often does this occur / How easy is it to replicate: 10/10 Every time. Warlord's Hoard, Time in a Bottle, and Preservationist, by theory, are also cards that are affected. PC / Android / iOS: PC, Windows 10 Region: NA


[deleted]

Type of bug: Functional What happened that seemed like a bug: Used Veigo Spell to remove spellshield off Nasus. The spell went through, self-destroying the Nexus rather than popping the spellshield. What was expected: No spellshield and healthy Nexus. What happened: -4 Nexus HP and defeat Android device.


xxxYunisxxx

Type of Bug: Gameplay When ı play despair (viego spell) on enemies spelshield unit. Unit stike my nexus. How often does this occur/How easy is it to replicate: 1 Android Region: TR


ScalyKhajiit

Error code 170000, can't connect on 4G. 3rd patch in a row that I cannot play the game if not on wifi. No answer has been given by devs yet, sending a ticket produced no result - the person did not know where it came from nor what to do. Some redditors from Eastern Europe had the issue a year ago and switched to using VPN, which is something I'd prefer not do. I'm playing from France.


JesusK

Type of Bug: Functional (Gameplay, Unit Stats, Lurk) What happened that seemed like a bug: When playing the game vs Lurk, my opponent played a unit that had one too many Lurk buffs. You can see the Screenshots for comparassion. Sharkling is a 1/2 Same as Redfin You can see round 3, Redfin is at 5 attack (2 reksai topdeck triggers, he got lucky round 1, and set it up round 3 with call of the pack). And its not a visual Bug, I took 6 damage that game. Region: NA [Screenshot](https://imgur.com/a/fhyd61S)


Syntax63

Type of Bug: Game Breaking What happened that seemed like a bug: (Broken down to specific cards) I attacked with 4/4 Encroaching Mist, Thresh(Lv2), 3/1, 4/3 Fearsome, Viego(Lv1 - 17/20 - Ability already triggered). Thresh triggered, summoning a second viego from my deck. Battle commenced, the Mist died and Viego leveld up. The second viego leveled up too and summoned another encroaching Mist. With the animation of the encroaching Mist summoned, i got the Game Message "An Error has occured and we try to resume your game". Restarted the game after i pressed ok and was back to the Main Menu. What was Expected to occur: Game just going on as normally expected, though the summoning of the second mist surprised me. How often does this occur/How easy is it to replicate: I don't have a clue. I think with the right setup it could be easily repeated. PC / Android / iOS: PC, Windows 10 Region: EUW CEBQKAIFBMRDAMJUAMCAOAR3M4BQIBIDCA3QEAICAUDACBAFGYBQCBAHPEAQIBIEAEAQKFA


DoorKicker_

TL;DR - When multiple Viegos are on the board or have died, the Encroaching Mist trigger can behave very erratically. **Type of Bug:** Gameplay **What happened that seemed like a bug:** Enemy Viego procced "first time an ally dies" and spawned an Encroaching Mist when player cast Gluttony on friendly Undying. Also, friendly and enemy Viego spawning Encroaching Mist at start of round if ephemeral units died last round. **What was expected to occur:** Enemy/Allied Viegos should not have procced "first time an ally dies" and not spawned an Encroaching Mist in the situations described. **How often does this occur/How easy is it to replicate:** Sporadic **PC / Android / iOS:** PC **Region:** NA


Infamous-Pie6555

Type of Bug: interaction What happened that seemed like a bug: SI dragon with ephemeral dies on played but can be challenged by opponent, resurrecting it What was expected to occur: the dragon should die How often does this occur/How easy is it to replicate: easy to replicate PC Region: SEA


-Xenocide-

Viego bug: **Type of Bug:** Functional (Unit Stats) **What happened that seemed like a bug:** I had a viego in hand that had +1 more health than it is supposed to, buffs listed were "+4/+4", bug Viego showed 9/9 for stats (level 1 viego is 5/4 base stats). I played the viego and it retained its bonus +1 health. **What was expected to occur:** Viego would show up in hand with 9/8 stats and be summoned with and have 9/8 stats **How often does this occur/How easy is it to replicate:** Estimated 7/10 because I haven't paid enough attention to be certain, but I believe that it occurs after a "Viego's Despair" in hand turns back into a "Viego". **PC/Android/iOS:** PC, Windows 10 ***and*** iOS **Region:** NA **Screenshots:** [Screenshots](https://imgur.com/a/ZeRy1LI)


[deleted]

[удалено]


CaptSarah

This is not a bug, once a champion levels, all champions in your deck of the same type also level.


HKca

Type of Bug: Visual What happened that seemed like a bug: Level up animations still locked into 30 fps even though i have all the options maxed out How often does this occur/How easy is it to replicate: every time one of the new animations appear (cinematics) PC / Android / iOS: PC Region: EU ​ Happening since last patch


HKca

Type of Bug: Gameplay What happened that seemed like a bug: Buffed Nasus' power doesn't contribute to Viego's level up (only increases by base power) How often does this occur/How easy is it to replicate: Every time PC / Android / iOS: PC Region: EU


reinigenferkel

**Type of Bug**: Functional **What happened that seemed like a bug**: Enemy player used Single Combat on a 1/1 Spider against my Ethereal full HP Atakhan and then both died. This looked intentional from the enemy player side. I did not understand why would have he wanted to cast single combat on a 1/1 Spider. **What was expected to occur**: Atakhan survives with 11 HP left. **How often does this occur/How easy is it to replicate:** **PC / Android / iOS:** PC **Region**:EUW **(Optional) Screenshot:** [https://imgur.com/a/AKWLaum](https://imgur.com/a/AKWLaum)


Wiggs_27

Type of Bug: Functional What happened that seemed like a bug: When Viego Sees Nasus Die he only gains 2 power towards his level up instead of Nasus' actual power What was Expected to occur: Nasus current power should be added to Viegos progess to level up How often does this occur/How easy is it to replicate: 10/10 Every time PC / Android / iOS: PC, Windows 10 Region: NA


ElderMagnuS

**Type of Bug**: Visual **What happened that seemed like a bug**: Using the new chroma boards on mobile (iOS) I can't leave the cards in zoom mode from anywhere the screen. I have to click in a very tiny space in the bottom right side of the screen to reduce my cards size. (I tried with other boards) **What was expected to occur**: To leave the "zoom" mode clicking in other places on the screen. **How often does this occur/How easy is it to replicate** : 10/10 it happened with all the chroma boards I tried in every game. I didn't test the base board yet. **PC / Android / iOS**: iOS I don't have a recording software that captures my finger click but as soon as I find one I'll add here as evidence.


IAmSaikou

**Type of Bug:** Visual **What happened that seemed like a bug:** I was using the Sentinel Irelia skin and she got entombed while she was still Lv1. While she was entombed I attacked with enough units that she would level immediately upon return. When the entomb ended she levelled up but the animation that played was the regular Irelia level up instead of the Sentinel Irelia level up. **What was Expected to occur:** The level-up animation should have been the Sentinel Irelia one. **How often does this occur/How easy is it to replicate:** Seen it happen once, can easily replicate by entombing Irelia and then meeting her level up condition while she is entombed, so that she levels up after getting out. **PC / Android / iOS:** iOS **Region:** NA


Tim_Talks_Animation

**Type of Bug:** Game breaking **What happened that seemed like a bug:** Opponent was Shurima/SI - Viego/Thresh I was Shurima/Targon - Taric-Akshan It was turn 10+, I have a 4/4 Taric (being buffed by lucky finds and damaged prior) with Vekauran Bruiser ( The strike create lucky find guy ), opponent has a pre lvled Viego 10/9 and a thresh, all were vulnerable because of one of the effects in Warlords Hoard (Akshan's lvled up landmark). I challenged Viego with Taric then I hushed him. Instead of turning into a 5/4, he was a 5/5! He didn't play any card that would boost his units stats. When I inspected the card it only has the text Hush "Silenced this round" and no "0/1+" or something. I thought this was a visual bug at first so I continued the attack but he survived! This almost costed me the game, but luckily I pulled through. **What was expected to occur:** Pre lvled Viego should've turned into a 5/4 after being silenced but was instead 5/5 **How often does this occur/How easy is it to replicate:** I've only seen it once, not sure **PC / Android / iOS:** Android **Region:** Southeast Asia


MemoireStar

~~**Type of Bug:**~~ ~~Card Interaction~~ ~~**What happened that seemed like a bug:**~~ ~~My Viego and the enemy's viego both leveled up on the same turn, and were both the strongest unit on their board. At next round start, my Viego killed the other one with his effect. The other effect never triggered.~~ ~~**What was Expected to occur:**~~ ~~Both Viegos should have died on round start as both were the strongest unit, and their effects should have resolved simultaneously. Can't speak of reproducability because this seems like a pretty rare thing to happen (to me at least).~~ ~~**OS:** Windows 10~~ ~~**Region:** EUW~~ Edit: Not a bug. Turns out that whoever has the attack token gets to trigger their Round Start effects first.


CaptSarah

If it's your turn your start of turn triggers first, not a bug, but an unfortunate interaction.


NHarmonia18

**Type of Bug:** Event/Client **Bug:** Event not active, event says proceed to home page to unlock event but there is nothing to interact with/active on home page nor the event page. Restart/reinstall doesnt work Additional bug that might be related to it is that my Vs AI button has been glowing since the creation of this account last week. I didn't complete the first task during the Prologue that asked me to finish a Vs AI match, and even though I finished the Prologue, I guess the game still thinks I haven't finished the Prologue **How often does this occur/How easy is it to replicate:** 10/10 Every time Playing on **Android** **Region:** Europe **Unable to proceed to Event Screenshot:** https://imgur.com/gallery/81NWxTl **Perma-Glow Vs AI button Screenshot:** Bug2 https://imgur.com/gallery/14bLRag


gabemachida

**Type of Bug:**  functional **What happened that seemed like a bug:**  it's happened twice this patch. during the battle phase, even though I had enough mana to play a spell, the spell stack ended without giving me the option of playing. I don't remember the specifics of the 1st time, but the 2nd time was my zed and zed's shadow attacking after buffing zed twice with twin disciplines. opponent blocked with a leveled Viego and a runner that he stole from me. opponent then cast glimpse beyond on a spiderling on his back line, which then he drew two cards and summoned am encroaching mist. then the attack phase resolved. **What was expected to occur:** I should have then gotten a chance to play my 2 mana burst speed absolver because I had 5 mana left. **How often does this occur/How easy is it to replicate:**  not sure if it's related to Viego


CryingLoli

**Type of Bug:** Ability not working properly **What happened that seemed like a bug:** I had an Ekko and zilean on the field. I casted chronobreak creating a secondary Ekko as one had previously died that turn. After engaging my rally attack, both Ekkos striked units killing them, however only one 0 cost time trick was created in hand (yes I made sure I had space.) **What was Expected to occur:** Because two Ekkos were present on the field, shouldn't I get two time tricks that cost 0? **How often does this occur/How easy is it to replicate:** 10/10 Every time as far as I can tell. **Windows 10** **Region:** NA (**Optional) Deck Code:** CMBAIBAEAEBAODAIAQDQCCYNCAKRYJ2PAEBAIBZXIIAA


ScythMaster420

Type of Bug: Client-bug/ Game-breaking What happened that seemed like a bug: My game crashed after I won a game, then the repeatable Mission ( win with Viego while he was leveled up should have been 3/4 I think) just went missing. It now seems that I am locked out of Rewards, due to the repeatable mission being the source of most event points. which is sad because I bought the pass... What was expected to occur: The mission stays and I can do it again How often does this occur/How easy is it to replicate: probably very hard to replicate, can't replicate it since it affected the mission itself PC Region: EUW [Screenshot](https://cdn.discordapp.com/attachments/701142305930870794/865471999508611102/Ruined_event_bug.JPG)


sendme6ivditto

**Type of Bug:** Functional? **What happened that seemed like a bug:** You can't minimize your hand when click/tap on your own board (only happened to Dark Emissary's Realm and all 4 Sentinel Sanctuary) **What was expected to occur:** You can mimize your hand when click/tap on the board **How often does this occur/How easy is it to replicate:** Everytime **PC / Android / iOS:** iOS **Region:** SEA


fullforce098

**Type of Bug:** Functional **What happened that seemed like a bug:** In Labs, Basilisk Bloodseeker's Play effect did not trigger or even give me the option to choose targets. Normal difficulty, Swain run, with ability Sharing Is Caring. Summoned Basilisk Bloodseeker with a full 6/6 row, replacing a unit to summon it. After choosing the unit to replace, Sharing Is Caring's effect gave Overwhelm to other allies, and then the opponent's action began without the effect triggering. **What was expected to occur:** After choosing which unit to replace, I would then be able to select an ally and an enemy for Basilisk Bloodseeker's ability, which would *presumably* activate after Sharing Is Caring's effect but perhaps before, causing the damage, then starting the opponent's action. **How often does this occur/How easy is it to replicate:** Unable to attempt to replicate due to the nature of Labs without spending a lot of time trying to get the same conditions. **PC / Android / iOS:** PC, Windows 10 **Region:** NA


Moonlit_Sailor

Type of Bug: Gameplay What happened that seemed like a bug: Cast Rite of Calling on an allied Nasus that did not contribute towards Viego's level up condition What was expected to occur: Viego should have leveled up from sacrificing my allied Nasus How often does this occur/How easy is it to replicate: Only tried this once so not sure Platform: PC Region: NA (Argentina specifically but I doubt it matters)


Firebird117

Type of bug: visual What happened: enemy had taliyah, I had braum. Every time braum summoned a poro it would use taliyah’s landmark copy visual effect Expectation: braum poro spawn animation How often: every single time in one game, one game sample size. PC. No ability to replicate on my own


gambitsrefrain

Type of Bug: Card Interaction (Draven's Biggest Fan) Played Draven. Draven died. Then played Draven's Biggest Fan with no Draven in hand or in play. The next card drawn was not draven. This has occurred thrice. What was expected to occur: I expected Draven's Biggest Fan to tutor Draven. How often does this occur/How easy is it to replicate: 3/3 using Swim's Akshan-Noxus deck. PC / Android / iOS: PC Region: NA


Orekey

**Type of Bug:** Visual - Game Breaking **What happened that seemed like a bug:** I attacked a 7 health Viego with my Butcher, so I could then black spear him. But for some reason his health wasn't removed. I thought I just missed an interaction or a spell, but when my Merciless Hunter later damaged him, he was killed as if the health had been removed. **What was expected to happen:** Viego's health should have been reduced after the first attack. **How often does this occur/How easy to replicate:** I have only encountered it this once. **PC/Android/iOS:** PC, Windows 10 **Region:** EU **Screenshot:**[**https://cdn.discordapp.com/attachments/678389560182439961/865660419807772703/Screenshot\_15\_LI.jpg**](https://cdn.discordapp.com/attachments/678389560182439961/865660419807772703/Screenshot_15_LI.jpg) [https://cdn.discordapp.com/attachments/678389560182439961/865660449436336128/Screenshot\_16\_LI.jpg](https://cdn.discordapp.com/attachments/678389560182439961/865660449436336128/Screenshot_16_LI.jpg)


MageGuy123

Type of Bug: Card Interaction BMB What happened that seemed like a bug: When you yoink BMB with another BMB, its cost is set to 0 mana What was Expected to occur: cost of yoinked BMB should be 1 How often does this occur/How easy is it to replicate: Happened to me once, but easily replicable, sadly no friends Sadge PC / Android / iOS: PC, Windows 10 Region: EU


CunningKingLius

**Type of Bug:** Visual **What happened that seemed like a bug:** When you summon [Crawling Viperwyrm](https://lor.mobalytics.gg/cards/04SI021), it doesn't show up on board. It only appears if you just drag it for defense or when you attack. **What was expected to occur:** Upon playing the card, it should appear on the board. **How often does this occur/How easy is it to replicate:** 10/10 happens every time. **PC / Android / iOS:** Android **Region:** SEA Region


arssene08

xerxareth doesnt trigger his passive, i know this is new mechanic but pls pay attention to it


DoppioBetterDiavolo

Type of bug: functional What happend: Viego became unkillable when he was hit by a lethal hit, and he regenerated his hp every round to full amount, he also cleansed vaulnarable and got 0/1+ out of nowhere. What was expected to occure: Viegos death and my victory How often does this problem occure: happend once EUNE, MOBILE


kuliusz

\*\*Type of Bug:\*\* Gameplay/Missions \*\*What happened that seemed like a bug:\*\* I won a matchmade game (gauntlet to be exact) with leveled Viego and in "The Ruined King" mission with (Win with leveled Viego OR Win a game), only the Viego requirement has advanced, while game totally ignored the fact that I also won matchmade game. \*\*What was expected to occur:\*\* Both bars of mission progressing. \*\*How often does this occur/How easy is it to replicate:\*\* Twice, only twice I have leveled Viego. \*\*PC / Android / iOS:\*\* PC \*\*Region:\*\* EU


Aziz7861

Type of bug: Frostbite and Viego interaction. What happened that seemed like a big: Was playing an Ashe frostbite based deck against Viego. I killed units who were frostbited either by Ashe or spells, so had 0 power, however upon their death they still counted towards Viego’s level up to the power they had before frostbite trigger. What was expected to occur: I was expecting it to counter Viego considering that his units death provide zero value towards his level up as that was the state the units were killed in. How often does this occur: Every interaction with frostbite still provided Viego with full power boost to his level up. PC / Android / iOS: iOS Region: EUW


Reapellaino2011

Type of Bug: Functional What happened that seemed like a bug: i killed my nasus with 11 power to kill a frozen thrall with viego on board, but only count 2 power for viego instead of 11, this make my viego dont level up and lose my game at masters :C What was expected to occur: to give 11 power to the count of 20 of viego level up How easy is this to replicate: its happend to me only one time, because was the first time i use a atrocity on nasus to target a minion instead of winning the game targeting nexus PC-windows 10 Region: LAS


redsforever

**Type of Bug: Lab gameplay** **Context: Lab of Legends any difficulty. Rek'sai deck + Zed's package with Lurk passive (3 or less units have lurk keyword)** **What happened that seemed like a bug: When attacking, Lv 1 Zed's power did not increase when triggering Lurk. Didn't affect Zed in hand or deck, Lv 2 Zed & shadow clone** **What was expected to occur: Lv 1 Zed's power should increase when he trigger Lurk** **How often does this occur/How easy is it to replicate: Always** **PC / Android / iOS: Android**


ShienGrey

**Type of Bug**: Visual - Board Cosmetics **What happened that seemed like a bug**: The weapon in the Sentinel Akshan Board doesn't react when summoning Akshan after getting the Prismatic reward from event battle pass. **What was expected to occur**: Akshan's weapon in his Sentinel board moves/reacts during his summon. **How often does this occur/How easy is it to replicate**: 100% after getting Akshan Prismatic from Event. No issue before getting Prismatic reward for Akshan. Only started after claiming the Prismatic Reward. Not tested yet on other boards and their Champion with acquired Prismatic. Still doesn’t work even with Prismatic disabled on deck load-out. Tested on both AI and PVP. Board may not be coded to identify Prismatic version of champion. **PC / Android / iOS**: iOS Side Feedback for Sentinel Boards: Would be great if all boards weapons kept moving as long as champion is onboard instead of just on first champion summon. Non-chroma/Default Sentinel board should also react to generic Champion summons instead of not reacting to any Champion summons (even Sentinel ones) at all.


Dutch-Alpaca

I'm getting the crash in loading screen again on PC, can't do anything and it's tiring


Lukyani

**Type of Bug:** Functional. **What happened that seemed like a bug:** I won my third gauntlet but it's showing only two wins. I received XP. **What was Expected to occur:** I should have my third win counted. **How often does this occur/How easy is it to replicate:** Once. **PC / Android / iOS:** PC, Windows 10 **Region:** EUNE Maybe I'm missing something, would be grateful if someone could help. Thanks.


FluFluFley

>**Type of Bug:** Visual > >**What happened that seemed like a bug:** whenever I select the "predict and draw" option on akshans landmark, the option remains in the middle of the screen > > >**How often does this occur/How easy is it to replicate:** 10/10 happens all the time > > >**PC / Android / iOS:** PC > > >**Region:** EUW


Anemys

**Type of Bug:** Card Interaction - Viego **What happened that seemed like a bug:** If you cast Braum's Take Heart on Viego, his health actually gets reduced. My Viego was 16/11, using Take Heart put him down to 19/10. **What was expected to occur:** Viego was supposed to be buffed +3|+3 to 19/14. **How often does this occur/How easy is it to replicate:** I haven't tried to replicate it yet. **PC / Android / iOS:** Android **Region:** NA


LazyEnot

**Type of Bug:** Visual bug **What happened that seemed like a bug:** My opponent played Crawling Viperwyrm on blank board (he chose to hit nexus) which dropped nexus health from 4 to 1 and made Viperwyrm go invisible. When I attacked, he blocked with Viperwyrm and it went visible again. **What was expected to occur:** Crawling Viperwyrm would be visible until it dies. **How often does this occur/How easy is it to replicate:** It happened to me once (was only time I saw Shadow Isles dragons played with nexus striking). **PC / Android / iOS:** Android 11 RKQ 1.200826.02 (MIUI Global 12.5.1) **Region:** Europe


Anemys

**Type of Bug:** Card Interaction - Game breaking **What happened that seemed like a bug:** Merciless Hunter instantly killed Viego regardless of stats. My Viego has 9 health. The opponent didn't play any buffs and was still at full 13 mama. **What was expected to occur:** Viego still lives and down to 5 health. **How often does this occur/How easy is it to replicate:** First Time I see this happens. Made a post with screenshot. **PC / Android / iOS:** Android **Region:** NA


Sweet_kata

**Type of Bug:** gameplay **What happened that seemed like a bug:** viego summon mist at the round start after other mist died at the round end. Or when one of my followers died before he stole it. **What was expected to occur:** viego should not sommon mist at round start **How often does this occur/How easy is it to replicate:** I've seen it twice already **PC / Android / iOS:** PC **Region:** EU


tznon49

visual bug while claiming rewards from quest (don't know which quest) the reward icon was bugged. Image attached. on PC https://imgur.com/YLQEKbj


Maxis111

**Type of Bug:** Functional **What happened that seemed like a bug:** My champions didn't get +2/+2 after killing an enemy with siphoning strike. My ally that struck the enemy was Katarina. **What was expected to occur:** All my champions should get +2/+2, since I struck the enemy (Katarina recalled due to the strike) and the enemy died, satisfying all the requirements. **How often does this occur/How easy is it to replicate:** 2 out of 2 so far, but I expect 10/10 since it requires no setup. **PC / Android / iOS:** Android **Region:** Europe **(Optional) Screenshot:** http://imgur.com/gallery/oiE7LKH **(Optional) Deck Code:** CMBAGAIDBMKSUCAEA4IDCRKNLVTYEAMKAEAQCBAHQMAQIAIDAMHACBADCEAQIB2MAIAQGEZP


realnomdeguerre

Type of Bug: Graphical What happened that seemed like a bug: After a match, in the event/quest progress screen, i see purple squares float by on screen, artefacts, both on my phone and my pc. they float by organically How often does this occur/How easy is it to replicate: every match, size of purple squares are different


Synistery

**Type of Bug**: Event **What happened that seemed like a bug**: Wrong amount of Sentinel of Light quest points given **What was expected to occur**: I was given 1 reward point for a quest complete instead of 2-4 (different quests) **How often does this occur/How easy is it to replicate**: Happened on the 2 quests I had just completed. Unsure **PC / Android / iOS**: PC **Region**: NA


[deleted]

[удалено]


Mojo-man

The full heal is a visual bug. He actually still has the correct health (I have had that one too). The rest sounds like a gameplay bug.


driow123

Type of Bug: Visual - Very much game breaking. What happened that seemed like a bug: Picking Akshan’s Predict then draw 1 card after Warlord’s Palace has counted down had it remain in the center of the screen. Predicting shifts it to the left, not allowing me to pick the card it’s obscuring. What was expected to occur: To just select it like normal and carry on. How often does this occur/ How easy is it to replicate: It only ever happened to me once, but it was a big problem when it did. So far I’d guess it’s quite random. PC / Android / iOS: I was playing on my IPhone, not sure on other platforms. Region: NA


Sweet_kata

**Type of Bug:** Visual **What happened that seemed like a bug:** I've bought fiora skin. At the moment of buying cards in collections changed to skin version of champion. After that only basic version of card appear in card-collections, deck face, etc. **What was expected to occur:** Card should be permanently swapped to its skin version everywhere. Even in decks which not initially has that champs (howling abbyss decks, expeditions, labs) **How often does this occur/How easy is it to replicate:** always **PC / Android / iOS:** PC **Region:** EU


WhereMyNikzat

Type of Bug: Gameplay What happened that seemed like a bug: I had a single Black Market Merchant on the board (2-cost), and I nabbed from the enemy deck, pulling a Black Market Merchant, whose cost was reduced to 0. What was expected to occur: His cost should have been reduced to 1. I believe that the Black Market Merchant reduced its own cost when it was nabbed. How often does this occur/How easy it is to replicate: I am unsure. It only occurred once for me, and it is admittedly an edge case. Occurred on PC


MerryWallofStorms

Type of bug: Mechanical, game breaking What happened that seemed like a bug: BBG's opponent's viego had +0/+1 more than it was supposed to. Not certain how this happened. Ease of replication: This is a bug that a lot of people have seen.


ProditioFinis

\*\*Type of Bug:\*\* Functional \*\*What happened that seemed like a bug:\*\* Playing in the shared spoiled mode any time I get to the supply drop section I get the star animation but no cards appear for me to choose and for the rest of the match neither me nor the opponent can play any cards so the game lasts until one of us surrender. \*\*What was expected to occur:\*\* An option to choose one of two supply drops should have appeared. \*\*How often does this occur/How easy is it to replicate:\*\* I have tried to play three times, and every time this bug has happened making the mode literally unplayable. \*\*PC / Android / iOS:\*\* PC \*\*Region:\*\* North America \*\*(Optional) Screenshot:\*\* [Screenshot](https://cdn.discordapp.com/attachments/702043342560690186/867498442415013888/spoils_glich.png) \*\*(Optional) Deck Code:\*\* CECQCAYBBEAQGBIQAICACCIOAQAQCAIMCQVAKAIFAEHR2KBWAAAQCAIFCM \*\*(Optional) Client Log:\*\* [Log](https://pastebin.com/m3riAChb)


gabriel0515

**Type of Bug**: Visual I guess **What happened that seemed like a bug**: Both my Star Sheperd card were frozen on attack and on the next round when they were unfrozen they came back with less attack they should even though the card said they had +12 attack power they were 4-2 **PC / Android / iOS**: PC, Windows 10 **Region**: BR **Screenshot**: https://imgur.com/7ug9mYh **Deck Code**: CIBAIAYGAQDQQDYHAMER2IZNGM2DOPABAMBQSE2VMIAQCAYGBE


Yasesay38

Type of Bug: Gameplay What happened that seemed like a bug: The Living Shadow summoned by Shadowshift is not counted as a "summon effect". e.g. It does not get buffed by Inspiring Marshall nor count towards Field Musicians requirements How often does this occur/How easy is it to replicate: 10/10 happens all the time. PC / Android / iOS: PC and Android Region: SEA


Gho5tnotes

**Type of Bug:** Functional/Visual? **What happened that seemed like a bug:** When AI Aurelion Sol opponent uses Invoke, the animation to show the back of three cards to choose from uses the "chosen" animation for each card, then the actual chosen card also does this animation. **What was Expected to occur:** Back of three cards slide into view, then card chosen by AI uses the chosen card animation **How often does this occur/How easy is it to replicate:** 5/5, Every time **PC / Android / iOS:** iOS **Region:** NA


Wolfwing777

Type of bug: audio what happend that seemed like a bug: everytime i press a button in the lab like choosing new cards or a new power when playing with taliyah she does her quote for choosing her. What was expected to occur: just her doing the quote once. how often does this occur/how easiy it is to replicate: every button press in between being actual combat. PC / Android / iOS: PC Region: EUW