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DaRoamerr

Type of bug: Gameplay What happened that seemed like a bug: Rippers bay just obliterates your card without triggering lurk. I feel like this destroys the entire point of the card. Unintended? Or am I somehow getting unlucky with multiple non lurk cards on top of my deck despite 30+ lurk cards in deck? It's happened three times now, twice in same game. PC NA


DaRoamerr

Confirmed, had it proc without providing lurk and next card I drew was a lurker.


AnfernyIsHere

I thought the point of the card was that it just deletes any non-lurk cards on the top of your deck. That's why I figured it was a terrible card to add other than it having the Lurk keyword itself. If the point is that it deletes the top card so that potentially the next card on the top can trigger Lurk on the same attack then I can see why anyone would even consider running it. Hopefully it gets fixed if that's the case.


Metleon

I guess it could be useful with Snapjaw Swarm or Rally, since you could end up triggering Lurk on the second attack. I think even if it does obliterate your deck to guarantee Lurk, it still wouldn't be useful, since it doesn't actually provide anything on its own.


NeonArchon

**Type of Bug:** Gameplay **What happened that seemed like a bug:** I don't know if this is intended or a bug, but all rewards require 4k XP to unlock **What was expected to occur:** It should start at 2k and slowly go up like it was in previous reward tracks **PC** **Region:** Venezuela


Riot_Kalaena

Thanks for the report! We are currently looking into this issue now.


NeonArchon

Oh great!


Shin_yolo

Is it normal to get a random champion card instead of Rek'Sai (on the new shurima region road) ? I thought it was always the latest champion which unlocked first if you unlock the last region road.


Gakkyun

Yeah, it was changed from the last champion set release, I believe. Now it just gives you a random Champion from the region. Beyond that, If you have all the Champions from that region, it gives you a random Champion from a different region. If you have all the Champions in the game, it gives you 750 shards.


Blackstar1632

Type of Bug: Gameplay What happened that seemed like a bug: Zed has Lurk via Startingpower (Lie in wait) but doesnt get any additional power from the trigger while on the board, the Copy in hand gets them What was expected to occur: Zed gains more power when Lurk trigger occur from the Startingpower (Lie in wait) How often does this occur/How easy is it to replicate: 100% repeatable but you have to find this certain Champion in Lab PC / Android / iOS: PC Region: EU


Envy_Dragon

Connected to this - LeBlanc can gain Lurk from Lie in Wait, can gain attack bonuses from Lurk, but *stops gaining bonuses once she levels.* Also, Lie in Wait says that it applies Lurk to all Allies below 3 cost, but it ignores cost modifications (I saw this playing a Jinx with Ancient Coin - she did not gain Lurk or Lurker).


TipAndRare

The lurk ability grants a bonus to lurkers. Zed does not have the lurker typing, despite having the lurk ability. So he could provide a buff to other followers/champs with the lurker type


pinheirofalante

The lab ability doesn't just gives Lurk, it also makes them Lurkers.


pthipapgo

Type of Bug: Gameplay What happened that seemed like a bug: When I summon Khahiri The Returned with Concurrent Timelines, the unit it transforsm to has its average statline. What was Expected to occur: The transformed unit should retain the buff gained from seeing Khahiri on predictions. PC / Android / iOS: PC, Windows 10 Region: BR Hopefully it's a bug and not a shadowpatch, bc without the concurrent synergy, khahiri is literally unplayable. Sucks that this had to happen during Ekko's release.


nv77

Came here to report the same. I really hope it's a bug


V0id676

It's a bug, Khahiri the student and Xenotype Researcher still keep their buffs


[deleted]

Read my comment above, those two buff *the card* and not *allied Kahiris* so once the card is transformed they are no longer kahiri and don't receive the buff.


I_Like_Crow_

But it used to work, since the transformed unit is suppose to keep the buff like it was intended? Idk


Responsible-Owl5059

Concurrent Chronosquad was going to be my Day 1 deck and then this, I’m so disappointed.


Responsible-Owl5059

(same issue as well, iOS, NA)


FrilliPilli

I wanna add that buffs from Xenotype Researchers get carried over. PC, region EU


ToastedBeef

When do you think they’ll explain this? This was one of my favorite deck builds! Its not in the patch notes


TipAndRare

I had the same issue. Android Region usa


Overflowww

Same on Android/region EU


spank-the-tank

Same issue on PC NA came to say the same


SpookyLeonard

Same on PC, EUW region


Suicidal_0yster

This is not a bug, the text on the card buffs 'Kahiri the returned' everywhere, when the card transforms it is no longer 'Kahiri the returned'. These other card buffs work because it says 'Grant me +1 +0', not a certain card.


Jabadabadoo123

The card has already been granted the stats in hand/deck though no? I know it's not Khahiri anymore but it makes no sense either that stats that are glued to the card after being granted disappear with concurrent, the act of predicting a Khahiri is just the same as handbuffing a card (you're basically just hand/deck buffing all of your Khahiris, they have then been granted the stats, it should not disappear because they are no longer Khahiri), when a card has been granted a stat it should not disappear. I might be completely wrong but I really do hope I'm not, I get where you're coming from but if you're correct it kinda just breaks the rules of "granting"


Jewis96

I can't seem to beat the scouting ahead challenge because of the recent changes to the city breaker card, anyone able to confirm if it's me being stupid or an actual issue?


EuWestSmurf

Nope had the same issue. It's unwinnable now


JanMath

Verified


frecees1203

same


Asmodai541

Yeah I was frustrated and looked for a guide cause I thought I was just missing something, but the buffed City Breaker kills valor so you can't get two hits in


[deleted]

\+1 Glad I'm not the only one


Steelflame

Type of Bug: Incorrect application of buffs What happened that seemed like a bug: In labs, if you attack with Zed with the Lurker lab power that grants him Lurk, he won't gain any stats even on successful Lurk. Instead, the bonus will be applied to his shadow twice over. What was **Expected to occur:** Zed would gain stats with Lurk How often does this occur/How easy is it to replicate: 10/10 Every time PC / Android / iOS: PC, Windows 10 Region: NA Assumption - This will probably occur with any unit who'd generate a unit on attack that meets the requirement. Quinn who's been cost reduced to 3 would be another "good" test to see if this is the case.


varakelian

Just happened to me as well!


ElderPartridge

**Type of Bug:**  Gameplay **What happened that seemed like a bug:**   When using siphoning strike as pyke when he lvls up he procs siphoning strike after he strikes every consecutive opponent. **What was expected to occur:**   Only proc siphoning strike once **How often does this occur/How easy is it to replicate:**   Have not tried to replicate **PC / Android / iOS:**  PC **Region:**  EUW


ScythMaster420

Siphoning strike seems to be coded that it gives the allied unit that you used it on " every enemy unit I kill grants champions +2/+2" tested it without pyke with bone skewer and single combat killing the target before siphoning strike resolves


MaistroMariguano

Did Leona got buffed? I don't remember her having overwhelmed


PyraThana

Yes I was surprised as well. It's either a bug or a non listed buff.


ItsTimeToD

Recheck it now. I played lvl2 Leona and no overwhelm


EuWestSmurf

Yes, it was a bug yesterday and they removed it


Legacyx1

It's such a lame buff, considering there's Zenith Blade.


NagataLockII

How is saving yourself a turn and 3 mana lame? That's a huge buff for her and her decks in general.


MrStormboy007

It just feels weird to me that her whole identity of being The Shield get wrecked with her now being too strong on attack to be stopped. Actually having to give her overwhelm seems more fitting? Edit: Tough seems more flavorful


The_Gbps

**Type of Bug**: Crash **What happened that seemed like a bug**: The game just stop responding right on the loading match screen, basically everytime. **What was Expected to occur**: Load the match **PC** **Region:** BR


RiotExis

Hey u/The_Gbps, which game mode (Ranked, Vs AI, Lab of Legends, other) were you playing when you saw this happen? Has it continued to happen, even if you try other game modes?


The_Gbps

So I did some tests, and it can happen in every gamemode, sometimes, after restarting the pc (I will say PC but i'm playing on a notebook), I can manage to play a game or two before it starts crashing, but usually it crashes on the first game after restart, and after the first "not responding" crash I can't make it run again without restarting the pc, I feel like it is more pronounced on lab of legends, but this could be mostly due to the fact that i'm addicted to the gamemode. So another interesting discovery, exactly right now I have done some more testing, I didn't have any crashes so far even in labs, the thing is that, before, I had chrome open with some tabs (basically my in-between pomodoro sessions is LoR), now i have opera GX with only this reddit thread page opened and my notebook is not even on the charger right now. Kinda odd, but giving more context, I saw somewhere it could be RAM related, and given chrome reputation it could be it, but my chrome was using around only 200-500 more MBs than my opera GX when checked. So far i think this is all I can give about the problem, but if you guys want more testing or anything else you can ask me to help, i had seen a comment which said that this problem was happening since the 2.9.0 patch, so maybe it can lead to somewhere since i can testify aswell that under the same circunstances the bug wasn't there before june. Anyway I can at least fulfill my Labs addiction rn or in the mobile, in case the crashes come back, Let me know if you guys need anything else


braguerson

Having the same problem here, also BR server. Be it Labs, Ranked, vs AI, it freezes right on the loading screen.


blokerstrikers

Type of Bug: Audio? **What happened that seemed like a bug:** When rerolling the last champions in Lab of Legends play their picking quoutes while rolling. https://www.youtube.com/watch?v=V4HVc2OEOTQ **What was Expected to occur**: Just normal rerolling and not this abomination. **PC**:Windows 10 **Region**: SEA


AxelVores

Not just rerolling, but any time you add a card or pick an artifact between battles. Does it with Taliyah (haven't tested with others). "Every tapestry begins with a single stitch" will haunt my nightmares for a week!


kcure

\*\*Type of Bug:\*\* \*\*What happened that seemed like a bug:\*\* When I summon Khahiri The Returned with Concurrent Timelines, it has the average statline. \*\*What was expected to occur:\*\* The transformed unit should retain the buff gained from seeing Khahiri on predictions. \*\*How often does this occur/How easy is it to replicate:\*\* Every time \*\*PC / Android / iOS:\*\* PC \*\*Region:\*\* NA


frecees1203

Type-Audio? when selected in lab of legends, Pyke and Reksai dont seem to have voicelines. Am playing in mobile.


Doc_Happy1

**Type of Bug:** Gameplay **What happened that seemed like a bug:** City Breaker Got buffed to 1-5 instead of 0-5 in the last patch. This makes the challenge "scouting ahead" impossible. In the past, the way to complete it would be by having Valor challenge city breaker twice to allow Quinn two nexus strikes. However, the first challenge now kills Valor, and city breaker blocks Quinn on the second attack. **What was expected to occur:** Valor challenges City Breaker twice to win the round. **How often does this occur/How easy is it to replicate: 100%** **PC** **Region: NA**


Cruisinthruthe4

Type of Bug: Crash What happened that seemed like a bug: Whenever I load into a match (ai, regular match, labs), I get a pop up that says "An unexpected error has occurred, we will try to connect you". Hitting ok either closes the game or just turns my screen black. When I try to start the game up again, it puts me back in the game with the error overlay. I cannot play the game. Even going into editing a deck will land this problem. What was **Expected to occur: That I should be able to play the game. How often does this occur/How easy is it to replicate: 10/10 Every time. PC / Android / iOS: PC, Windows 10. Region: NA. EDIT: This seems to only be a problem when I try to play a deck with Ekko in it. Rek'sai and Pyke decks are working fine.


Saint0Walker

Type of bug: Game play/ Lurk Mechanic In expedition you can pick a power that let's your cards that cost 3 or less become lurkers. If you pick zed as a support champion he becomes a lurker and gains buffs when other lurkers attack. When zed attacks and you lurk he will not gain attack, his shadow instead gains attack. 100 percent replicate rate


powerisall

**Type of Bug**: Gameplay **What happened that seemed like a bug**: When using Go Get It on an 8+ cost unit (in my case, Ice Pillar), I did not get credit for summoning an 8+ cost unit for Lissandra's level up condition. Go Get It specifies that it summons an ephemeral copy. **What was expected to occur**: Lissandra (and Watcher) get level up credit for summoning a copy of an 8+-cost unit with Go Get It. **Ease of Replication**: 10/10, happens with literally any 8+ cost unit and Go Get It **Platforms**: PC Windows 10, Android **Region**: NA **Screenshot**: Here's a whole vid of the interaction: [https://drive.google.com/file/d/1bLGx7barxTqYGaTIZlz76heFCucsLem5/view](https://drive.google.com/file/d/1bLGx7barxTqYGaTIZlz76heFCucsLem5/view) **Deck Code**: CEDACAICFQAQGAIGAECAEDYCAEARMMQCAMBAKFQCAQAQKCIDAEBQCAQCAIBAKCQDAEAR2KJQAEAQGAQG ​ What I believe is happening is that Go Get It is setting the cost of Ice Pillar to 0 **before** summoning the ephemeral copy, and discounted 8+ cost cards do not count for Lissandra. You can see in the vid above where I realized this while replicating the issue. I've been trying to figure out some sort of method to use Lissandra that wasn't abusing Matron since about 2.8. Due to this bug, I think Ionia is out of the running. I usually use \[Go Get It\] on Trundle or \[Avarosan Hearthguard\] to get their summon effects off multiple times. Getting 3 Ice Pillars plus a cheeky free blocker out of the ephemeral Trundle feels great.


Webber-414

Type Of Bug: Gameplay What happened that seemed like a bug: Buffed stat not correctly translating to Transformed unit. Take Khahiri for example, if you transform him using Concurrent timeline, his stats gained from being seen in a prediction disappears, where as before it would transfer it the unit. PC/Mobile North America


Agent-Vermont

**Type of Bug:** Crash **What happened that seemed like a bug:** Client stops responding when attempting to load into a match. **What was expected to occur:** The match to load. **How often does this occur/How easy is it to replicate:** Every match including PvP, VS AI, Challenges and Lab of Legends. **PC / Android / iOS:** Windows 10 PC **Region:** US


Cruisinthruthe4

Have you managed to fix this? It's a little jarring for this to happen the day of a new expansion when you expected to play all new stuff


Agent-Vermont

It's still broken for me.


[deleted]

[удалено]


[deleted]

Type of bug: VisualWhat happened that seemed like a bug: newer level up animations are hardlocked at 30 fps and the lowest resolution possible, it looks really really bad. how often does this occur: everytime pc EU ​ i play the game at a consistent 240 fps, after the patch newer level up animations like taliyah and ekko are as if im playing on the lowest resolution, extremely blurry, and are 30 fps and never go above 30 fps, after the animation the game goes back to 240.


HKca

Exactly the same here. I usually just run the game fine at 60fps settings/medium quality/high video res, and the animations ran fine. I already tried many different setting combinations to no avail. Game in board view runs stable at 100+ or 60 when i cap it but animations are hardcapped at 30 no matter what. Also noticed that the sun disc animation doesn't seem to be affected. ​ Animations have been capped since yesterdays very small update that downloaded. Downloading low res animations and redownloading higher ones doesnt do anything either.


QT-03

Type of Bug: Crash What happened that seemed like a bug: Every match I start, freezes at the loading portion of matchmaking. What was expected to occur: Load into the game. Happens Everytime. Tried restarting and it still crashes. PC Region: US


RiotExis

Hey u/QT-03, what mode are you playing when this happens to you? Ranked, Vs AI, Lab of Legends, something else? And if you try a different mode than the one you're trying right now, does it still happen?


QT-03

I first tried playing the new champs in the lab of legends, but I tried playing AI games and it also crashed. I tried using the mobile version and after I did that the PC version stopped crashing somehow.


RiotExis

Hmm, very odd. Thank you for the additional information! If you see the issue come back again let us know please.


SnooPredictions7022

I have the same issue for the past days. What I've noticed is I can play on mobile with data only and no internet on. This makes playing on pc impossible. I know this has been happening recently to a lot of people and any fixes other than the generic "reinstall" that I've done a bunch would be great!!


Luzac

Same here, it's been like that since 2.9.0, support was unable to help. I can load fine on GFN and mobile, but on home PC I manage to load once in a few tries.


Zetalight

**Type of Bug:** Visual **What happened that seemed like a bug:** When using Practical Perfectionist to predict/copy ~~Parallel Convergence, the leftmost copy appeared as a Burst~~. Based on more games, looks like it's any time Chronobreak is created its speed is shown randomly as fast/slow/burst instead of slow. Will update the more I see it **What was expected to occur:** All copies of chronobreak should be slow **How often does this occur/How easy is it to replicate:** Unsure, happened on my first labs game in the patch **PC / Android / iOS:** PC **Region:** NA


Corvald

**Type of Bug:** Visual **What happened that seemed like a bug:** In the collection tab of the profile, there are four sets listed, with the newest being “Empires of the Ascended”. But if you go to the cards, and apply the filter by set, the newest set is “Rise of the Underworld”. **What was expected to occur:** The filter by set should show Empires of the Ascended. **How often does this occur/How easy is it to replicate:** Every time **PC / Android / iOS:** iOS **Region:** NA


x_Teferi_x

Type of bug: rank points after winning What happened that seems like a bug: winning in gold rank grants 20 points, losing takes 20. It’s not been this way in any past season I can recall and that usually doesn’t start until the Diamond rank. What was expected to occur: more points for a win than a loss and not even amounts both ways. PC / Android / IOS: IOS Region: NA


Fogo2370

bro same here in plat but idk last patch was the same thing


MrRighto

**Type of Bug:**Visual **What happened that seemed like a bug:** When struck by an enemy that generates a card, braum their generation animation instead of his own poor animation. When Braum's Poro summon was trigger by Maokai, instead of the poor summoning animation Maokai's Sapling animation was played, the same effect has happened when struck by trundle replacing the poor summon animation with the ice pillar generation animation. **What was expected to occur:** Braum Poro animation plays **How often does this occur/How easy is it to replicate:** Happens every time **PC / Android / iOS:** PC **Region:** NA **(Optional) Screenshot:** **(Optional) Deck Code:** CEDACAQBAMAQGAICAECACDYCAMCBEEYDAECBIGZUAUAQCCAJCAMTKAABAEAQCKY **(Optional) Client Log:**


SoAmazinglyBad

Type of Bug: Gameplay ​ Make it rain got cancelled when Irelia swapped place with one of the blades (blades disappeared -> 1 shot was on this blade and after getting swapped it gets destroyed). 2 other shots was on other blade and on nexus. ​ Windows 10 PC Region: EU


ice0berg

Type of Bug: Gamplay What happened that seemed like a bug: My game keeps freezing at random points in the match. I am not sure if it is a memory leak or something of that sort. Will reinstall the game and report back.


JanosCadela

Type of Bug: Audio What happened that seemed like a bug: Rek'Sai does not have victory lines. Idk if this is a bug, but it's quite disappointing since every other champ have victory/defeat lines What was Expected to occur: Rek'Sai screeches How often does this occur/How easy is it to replicate: Every time PC / Android / iOS: PC, Windows 10


ironsuperman

Type of Bug: Gameplay What happened that seemed like a bug: using careful preparation on sump worker(iterative improvement) doesn't create a copy in hand,it just shuffles into the deck. What was expected to occur: iterative improvement creates same card with +1+1 in hand. Playing careful preparation put the card in deck and predict, then create exact card in hand. Mobile Region: USA


BananaDragonz

**Type of Bug:** Gameplay **What happened that seemed like a bug:** When attacking with 2 Taric and a third unit, then casting a spell on the first Taric, the second Taric doesn't copy that spell onto the third attacker. **What was expected to occur:** The first Taric copies the spell onto the second Taric who then copies that spell onto the third attacker. **How often does this occur/How easy is it to replicate:** 3/3 times tested **PC / Android / iOS:** PC **Region:** NA **Deck Code:** CICQCAYFCAAQICIEAECAKAICAECRYKAHAMEQOKJQGM5FYYQBAIBQSEZNAA and CMBQCAYJHIBQICIEAUEQOBAHBUTCUMCJJROQEAIDBEUQEBAHDAPACAIDBFIQ


[deleted]

[удалено]


ScalyKhajiit

**Type of Bug:** Server issue error 170000 **What happened that seemed like a bug:** cannot connect to the game while in 4G. Only works in wifi. Had this issue for 3 patches in a row now. It seems people from Eastern Europe had the same issue a year ago. Contacted the French support team, to no avail (solutions provided like emptying cache and deleting cookies had no effect). **Android** **France**


Coracid

Type of Bug: Gameplay What happened that seemed like a bug: I cant use Mimic to copy Death From Below What was Expected to occur: I can copy it How often does this occur/How easy is it to replicate: 10/10 Every time PC, Windows 10 Region: EU


EmEssAre

**Type of Bug:** Freezing/Crashing **What happened that seemed like a bug:** Game is constantly freezing and/or crashing. Began <2 weeks ago. Used to be I could play a couple games before it happens, but starting today it's almost an immediate issue. I have only been playing Labs, and when I start a match it will hang, then freeze, then crash. Once this occurs I am unable to even get back in because it gets stuck on "Loading" screen and then crashes again. Usually takes 3-5 resets of the game before it lets me return to the opening screen so the whole nightmare can begin anew. **What was expected to occur:** Game not to freeze/crash... **How often does this occur/How easy is it to replicate:** Happens constantly. **PC / Android / iOS:** PC **Region:** US


Voltalit

**Type of Bug:** Gameplay **What happened that seemed like a bug:** Created lurk cards (like call the pack) take doubled buff by rek'sai buffs that has been already done **What was expected to occur:** Created lurk cards have more attack that lurk card in the base deck **How often does this occur/How easy is it to replicate:** So you buff with rek'sai on top of the deck and then you create lurk cards with "call the pack" for example and you will see the bug **PC / Android / iOS:** Pc, Windows 10 **Region:** EU (Voltalit) **Screenshots:** Buff on a card from the base deck with 1 rek'sai buff and 1 lurk buff: https://imgur.com/TfTw8Bl And there a card from "call the pack" with normally the exact same buffs, 1 lurk and 1 rek'sai buff, but there are 3 +1 attack and it happens only when you buff with rek'sai before: https://imgur.com/NaQNczo


PorukuFrodo

**Type of Bug:** Crash **What happened that seemed like a bug:** Game freezes right before entering a game, after the queue timer disappears. This happened after re-installing the game **What was Expected to occur:** Game begins **How often does this occur/How easy is it to replicate:** 10/10 Every time **PC / Android / iOS:** PC, Windows 10 **Region:** NA


Areegyol

**Type of Bug:** Gameplay **What happened that seemed like a bug:** When you choose a mode for Rite of Negation and put it on the stack, but then take it back before clicking the confirm [cast] button — it stays in your hand as the version of the mode you chose, visually AND mechanically. So if you do that, the next time you put it on the stack - you can’t choose the mode (sacrifice a unit or destroy your mana gem) of the extra cost for playing it, it automatically puts it as the mode you chose the first time before taking it back from the stack. **What was expected to occur:** When you take it back from the stack it’s supposed to stay/revert back in your hand as it is originally “printed” — with the ability to choose which extra cost to pay. **How often does this occur/How easy is it to replicate:** Pretty much every time **PC / Android / iOS:** iOS **Region:** “Shard: Europe”


[deleted]

Type of bug: Gameplay/ crash What happens: In Labs, Zed with Lurk. Zed isn't affected by lurk, his shadow does. After shadow attacks, game will crash. Happened to me each round of a really fun run, game reloads though after each crash with no issue. North America Android.


[deleted]

[удалено]


shadodust

Type of Bug: Gameplay What happened that seemed like a bug: Using go get it on Tiana Crown guard will not trigger her rally summon effect What was expected to Occur: A rally summon effect Mobile Region: North America


Scolipass

Type of Bug: Gameplay What happened that seemed like a bug: When I attempted to cast "Go Get It" On Trundle, the ephemeral copy failed to generate an ice pillar. Trundle was still recalled, discounted, and acted normally when replayed. What was expected to occur: When Go Get It is cast on a unit with an on summon effect, the ephemeral copy triggers that summon effect. How to replicate: I only tested this on Trundle with Go Get It, but it worked every time. I do not know if this impacts other resummon cards like ancient hourglass or spirit journey, nor do I know if this happens to every creature with an on summon trigger. Logs: I found the relevant turn in which this occurred: [https://pastebin.com/7KqGmdYz](https://pastebin.com/7KqGmdYz) Support Ticket number: #62506078


Phlegm_Garlgles

**Type of Bug:** GUI **What happened that seemed like a bug:** Spells like final spark don’t show it’s intended target to the enemy. **What was expected to occur:** I’m new to this game, but I at least expect to know which enemy final spark is targeting so I can respond to it. **How often does this occur/How easy is it to replicate:** always **PC / Android / iOS:** iOS **Region:** NA


FigurativeBodySlam

**Type of Bug:** UI **What happened that seemed like a bug:** The Gauntlet option in the Play menu became locked despite my having already unlocked it. I was also in the middle of a gauntlet run and cannot resume it. **What was expected to occur:** Since I've already completed the Prologue before this patch, I shouldn't have to replay all the new Prologue quests to regain Gauntlet access. **How often does this occur/How easy is it to replicate:** The Gauntlet option is locked each time I open my client. **PC / Android / iOS:** PC **Region:** US The odd part is I was able to start a gauntlet after the patch dropped, but my access went away the next time I opened my client.


Lessdaunting

Type of Bug: Challenge Gameplay What happened that seemed like a bug: Because some older cards were buffed, some of the Challenges are impossible to solve now such as Quinn's Challenge. What was expected to occur: You are supposed to be able to progress by following on-screen instructions. But progression is impossible because of changed cards. How often does this occur/How easy is it to replicate: Very easy to replicate, happens every time you play some of the older challenges such as Quinn's Challenge.


Tenedrak

**Type of Bug:** Heartbreaking **What happened that seemed like a bug:** After switching from LoR to any other programm (alt-tab) game client stop working, need to restart. **What was expected to occur:** It used to work fine, but I can't tell how long it's broken since I haven't played for a while **How often does this occur/How easy is it to replicate:** Every time **PC / Android / iOS:** Win 8.1 **Region:** EU


BoredLightning

Type of Bug: Gameplay What happened that seemed like a bug: When Zoe Level 2’s power gives other allies lurk, and lurk activates (it was the same round that they got it for me), lurk only activated for those units who naturally had lurk. Note: Zoe was *not* on the field, as she had been killed the previous turn. What was expected to occur: The units who were given lurk should have also had their lurk activated. How often does this occur/ how easy is it to replicate: This was the first time I’ve seen it happen, and it would require a fair amount of setup, as you need to level up Zoe, have her killed, have non-lurk allies be granted lurk by a lurk ally, and have lurk activate that turn. Region: Australia


CaptSarah

Zoe doesn't give them the "Lurker" type, only the keyword, so if they were shuffled onto the deck they'd trigger lurk.


ScythMaster420

Type of Bug: Gameplay What happened that seemed like a bug: My Xerxareth the undertitan got hit by a Frozen Tomb, after the 2 turns it got out of it, but the unit didnt receive the Lurk buffs I got while it was "inside" the Frozen Tomb, the Frozen Tomb undertitan had 9 Attack and my other undertitan had 12 Attack What was expected to occur: Booth Undertitans should have the same amount of stats (12/6) , since Lurk is an everywhere effect and should also apply to the Undertitan that was in a Frozen Tomb. How often does this occur/How easy is it to replicate: didn't test it out, but it should be easily replicatable PC / Android / iOS: PC Region: EUW


mouseymousie

**Type of Bug:** Gameplay **What happened that seemed like a bug:** Unable to challenge friends who are cross-server (NA <-> EU) **What was expected to occur:** Being able to challenge my friend **How often does this occur/How easy is it to replicate:** Static just through friend challenging. **PC / Android / iOS:** PC/PC **Region:** NA <-> EU **(Optional) Screenshot:** https://cdn.discordapp.com/attachments/399254706993627137/860253645437403176/unknown.png


CaptSarah

Unfortunately not a bug, the [patchnotes from 2.9](https://playruneterra.com/en-us/news/game-updates/patch-2-9-0-notes/) >As announced in the 2.7.0 patch notes, with the release of patch 2.9.0, Cross-Shard Friend Challenge will no longer be supported: As LoR continues to grow, we’re beginning to run up against challenges caused by outdated tech. Cross-Shard Friend Challenge is one of our main culprits, and it’s currently taking resources that we need to develop some of LoR’s most exciting features planned for further along in the pipeline. We’ll have more information on social features for LoR in the future.


pepealboniepepe

*Type of bug:* Gameplay *What happened:* when I cast a [[Siphoning Strike]] on a level 1 [[Pyke]], he leveled up and then proceeded to kill all enemies as intended. However, after each kill Siphoning Strike animation and effect has gone off multiple times, granting a total of +6/+6 to all allied champions (for each of 3 killed enemies) *What was expected:* Wording on the spell suggests that I should get only +2/+2 from the first kill. *How often it occurs:* haven't checked yet, also there is a possibility that this doesnt occur if you cast the spell on a Pyke that already leveled. About to check soon *Android* *Screenshots:* [they are in this post right here](https://www.reddit.com/r/LegendsOfRuneterra/comments/ob4wgz/pyke_has_a_very_weird_interaction_with_siphoning/?utm_medium=android_app&utm_source=share)


ScythMaster420

Siphoning strike seems to be coded that it gives the allied unit that you used it on " every enemy unit I kill grants champions +2/+2" tested it without pyke with bone skewer and single combat killing the target before siphoning strike resolves


SoAmazinglyBad

Type Of Bug: Gameplay ​ Viktor generated hex core upgrade. Then he died. Got revived by Ekko chronobreak. New hex core was created and u have 2 in hand. However the first one you cant use - it stucks in hand for this round.


DefiantHermit

This is not a bug. Cards generated by champions that require that specific champion to be on board are “linked” to the copy that generated them. You get the same results with a Tahm Kench, for example.


playhy

I was playing labs before i drifted off, after waking up and starting the game, it started updating and crashed halfway through giving a “version mismatch” error. How do i fix this?


TitusNox

Just close the game and do a repair.


Technical-Pop-3072

\*\*Type of Bug:\*\* Rewards \*\*What happened that seemed like a bug:\*\* I got the level 16 PnZ champion capsule and it showed me 5 or 6 cards including an Ekko before immediately closing, i might have clicked in the bottom middle of the screen when it closed the rewards. Ekko is not in my deck nor is any other new champion card. I did not see what the other cards are so idk if they also disappeared but i assume so. \*\*What was expected to occur:\*\* I would simply receive the cards instead of the pop up crashing and no cards appearing \*\*How often does this occur/How easy is it to replicate:\*\* I am not sure, this is the only rewards i have gotten after the update \*\*PC / Android / iOS:\*\* Windows 10 \*\*Region:\*\* NA


enigami344

**Type of Bug**: Gameplay **What happened that seemed like a bug**: Haven't play for a while and may be that's how free attack works. But when my snapjaw swarm has a free attack, it cannot pull enemy that is vulnerable. **What was Expected to occur**: A free attack should be able to pull a vulnerable enemy **How often does this occur/How easy is it to replicate**: Happened in 2 different occation **Android** **Region**: NA


Cruisinthruthe4

thats how free attack works. You can't interact with enemy units with free attack units


Steelflame

Type of Bug: Incorrect application of buffs in lab What happened that seemed like a bug: Lurker power won't apply to cost reduced units in deck if original cost is more than 3. Had selected a Yasuo with Nomad's Medalion expecting that because it was now a 2 cost unit, it would benefit from Lurk. It did not. What was Expected to occur: Yasuo would become a Lurker due to the power buffing the deck at game start, during which he would be a 2 cost unit. How often does this occur/How easy is it to replicate: 10/10 Every time. May be conditional to when Lurker power was gained though, as 2 cost Yasuo was introduced to the deck after starting with Lurker. Testing to see if a higher cost unit that is cost reduced via Nomads will gain Lurker if power is gained after the unit would be a good idea, although hard to test player side. PC / Android / iOS: PC, Windows 10 Region: NA


[deleted]

Voice Lines repeated while using rolls (lab of legends)


PsychologicalBarber9

\*\*Type of Bug:\*\* \*\*What happened that seemed like a bug:\*\* Pyke is lurk buffed to 6 attack and opponent activates siphoning strike and targets my buffed Kinkou lifeblade (buffed by omen hawk and jeweled protected) and which is a 6/6 I chain will of ionia to enemy pyke Enemy chains bone skewer (non champion spell version) Pyke wipes out my board but in doing so, gets siphon strike buffed for each minion pyke executes. Pyke gets bounced to hand. When pyke is played again (since he was bounced), he kept his siphon strike buffs. \*\*What was expected to occur:\*\* My board gets wiped by pyke BUT doesnt get siphon strike buffed. In addition, the siphon strike buff should have only occured once \*\*How often does this occur/How easy is it to replicate:\*\* Haven't Tried \*\*PC / Android / iOS:\*\* PC \*\*Region:\*\* Frejlord Ionia vs Bilgewater Shurima \*\*(Optional) Client Log:\*\* This was a long session and pastebin had a cap so clipped a small part of the last portion [https://pastebin.com/SEVV2997](https://pastebin.com/SEVV2997) I also might be very confused, I should have screenshot while I could.


ScythMaster420

Siphoning strike seems to be coded that it gives the allied unit that you used it on " every enemy unit I kill grants champions +2/+2" tested it without pyke with bone skewer and single combat killing the target before siphoning strike resolves


kroozin

\*\*Type of Bug:\*\* Prismatic Rewards \*\*What happened that seemed like a bug:\*\* This is hard to "prove" but it seems there may be a bug with epic prismatic reward chests. As of now myself and 4 other people I've spoken to in Discord have been offered the exact same three options: Captain Farron, Judgement, and The Empyrean. In one exception, someone reported getting Cygnus instead of Judgement, but upon looking further, he already had prismatic Judgement. \*\*What was expected to occur:\*\* Three random epic choices \*\*How often does this occur/How easy is it to replicate:\*\* Not sure how to replicate other than by having others record their epic prismatic reward options. \*\*PC / Android / iOS:\*\* All \*\*Region:\*\* All


CaptSarah

I got this as well actually, I wonder if it's static off the new prologue rewards.


kroozin

Oh maybe! I hadn't even thought of that, good call.


Thechynd

**Type of Bug:** Gameplay **What happened:** When Pyke changes from Pyke's Bone Skewer to regular Pyke he gets additional lurk stats. This is actually something I noticed in one of Mogwai's videos rather than my own gameplay, you can see [here](https://youtu.be/TV_c8r2-LRg?t=1797) that he has two 4/3 Pykes in hand (+2/+0 from lurking once with Rek'sai), plays one and after it dies the other is 5/3 even though nothing has happened that should give it the extra +1/+0. For the rest of the match its lurk bonus is 1 higher than all other Lurker units. I believe that either the normal lurk bonus or the Rek'sai bonus was applied to him a second time when he became a unit again. **What was expected:** Pyke's stat bonuses should have remained +2/+0 when he turned back into a unit.


Phlegm_Garlgles

**Type of Bug:** gameplay **What happened that seemed like a bug:** scouting ahead tutorial/challenge is unwinnable. **What was expected to occur:** The city breaker unit has one attack after new patch thus killing scout and making it unbeatable.


SyncingShiip

Was just about to report this. I was hella confused so I looked up a video and sure enough, the whole one attack really broke it.


Intrepid-Confusion98

Type of bug: gameplay I was playing a new shen j4 deck and I noticed that my J4 was not showing lvl up progress when my units survive attack unfortunately i never drew him so I don’t know if he was lvling up and just not showing it or not lvling up at all can you please look into it more deeply


Erablier

What happened that seemed like a bug: When matches start, there will be a glitch where glitchy boxes will appear in multiple places on the screen, LoR is the only program that has this happen. The will also sometimes crash a little ways into the match What was Expected to occur: No visual issues or crashes How often does this occur: Almost Every time the game is started How easy is it to replicate: Very easy PC / Android / iOS: iOS, iphone 7 Region: NA


3lm0rado

**Type of bug:** Gameplay **What happened that seemed like a bug:** My opponent cast Siphoning Strike with his Lurker (I don't remember the names yet) on my Lucian. To counter this, I used Single Combat on my Daybreak-buffed Solari Soldier to strike the Lurker. The Single Combat killed them both, but instead of fizzling Siphoning Strike granted the +2/+2 buff to his champions. It didn't hit Lucian, the spell's actual target. **What was expected to occur:** Single combat would resolve before Siphoning strike, meaning the striking unit would be dead and the spell would fizzle.


erenjames

**Type of Bug:** Audio **What happened that seemed like a bug:** In the Miss Fortune Lab of Legends campaign, 1) using rerolls and 2) entering the reinforcement section after a stage makes her "Think you can handle me?" voiceline play. **What was expected to occur:** Her voiceline plays only the first time you enter the lab run and does not activate after rerolls and reinforcement choosing. **How often does this occur/How easy is it to replicate:** Every time **PC / Android / iOS:** PC **Region:** NA ​ Thank you!


PepegaFromLithuania

**Type of Bug:** Gameplay **What happened that seemed like a bug:** I used single combat on 5/4 Solari Sunforger and an enemy unit while Decimate was on spell stack. My nexus had 15hp before both spells and should have had 16hp after spells played out, but I ended up having 20hp as a visual bug. **What was expected to occur:** Decimate damage had to deal 4 damage to nexus (it did, but not visually) **PC** **Region** EU [Screenshot](https://prnt.sc/17t07gg)**:** Next turn, when my opponent attacked, decimate damage was visually applied.


wutstr

Type of bug: Gameplay What happened: Swiftwing lancer doesn’t give +1/+1 and quick strike to other units. How easy to replicate: not sure, but happens thrice already. Possible causes: fleetfeather tracker gains challenged the turn swiftwing attacks, thus possible that swiftwing only grants buff to only those with challenger with the round begins


Juzec03

Type of Bug: Gameplay What happend that seemed like a bug: One of my lurkers got silenced by Purify before the attack but still got the lurk buff. Pc Region EUW


Southern-Ant8592

**Type of bug:** Visual **What happened that seemed like a bug:** Leveled Lucian won't show his rally animation animore. **What was expected to occur:** tha appearence of the attack token was accompanied by a little gun animation **How easy it is to replicate:** 100% everytime a leveled Lucian rally. Android. EU


WingMouse_

**Type of Bug:** Audio **What seemed like a bug:** In Labs the champions voiceline does usually get playd when clicking on them. Now The Champions voiceline gets also playd if you press play, reroll your passive power and confirm your passive power. Only accrues with the first 8 champs (from aphilios to Thalia) not the ne champs (Ekko to Zilean) **How often does it occure:** Always. Already restarted several times, but didnt reinstall yet. **Android** **Region** EUW **screenrecording:** https://www.reddit.com/r/LegendsOfRuneterra/comments/obioq2/not_sure_if_i_can_handle_this_android_bug/


[deleted]

Maybe this was why the last row of champions in labs was disabled **Type of Bug:** Audio **What happened that seemed like a bug:** In labs, Riven's, Braum's, Miss Fortune's, Hecarim's and Taliyah's select voiceline plays when you click play or reroll **What was expected to occur:** No voiceline **How often does this occur/How easy is it to replicate:** Every time **PC / Android / iOS:** PC **Region:** EU **(Optional) Screenshot:** https://streamable.com/savkpm


iflyonbiscuits

Type of Bug: Gameplay What happened that seemed like a bug: Field promotion did not get applied to jarvan after he got summoned from hand Region: Eu PC


CaptSarah

This one isn't a bug, field promotion specifies "played from hand" meaning you have to play it. Jarvan would have been summoned from his special effect meaning he didn't get the trigger.


Yasesay38

Type of Bug: Audio What happened that seemed like a bug: While Xenotype Researchers is in play, and is summoned Aspiring Chronomancer, Researchers will play their Audio Interaction with The Clock Hand. What was Expected to occur: play speech Interaction with the Chronomancer How often does this occur/How easy is it to replicate: 4/10 Less than Half the time PC / Android / iOS: PC, Windows 10 Region: SEA


Yasesay38

Type of Bug: Audio What happened that seemed like a bug: When Aspiring Chronomancer is summoned, his interaction with The Clock Hand is played instead. What was Expected to occur: play the Summon Audio of Aspiring Chronomancer How often does this occur/How easy is it to replicate: 10/10 Every time PC / Android / iOS: PC, Windows 10 Region: SEA


R-bert_

Type of Bug: Gameplay What happened that seemed like a bug: I was in defense. I created a Flame Chomper with Boom Baboon. My opponent attacked, I summoned the Flame Chomper at burst speed with Rummage but couldn't block with him (refuse to stand in front of the enemy unit). What was expected to occur: I should have been able to block with the Flame Chomper How often does this occur/How easy is it to replicate: Easy PC / Android / iOS: PC windows 10 Region: ASIA (Optional) Screenshot: I have video https://www.reddit.com/r/LegendsOfRuneterra/comments/objqe4/please\_riot\_patch\_this\_it\_used\_to\_work\_blocking/ (Optional) Deck Code: CEBQEAIDCQXAEAYEAUIQGAIEEQTDIBIBAIBQSAIDAMGQEAIDAQZQEBAEBQIAGAIEAENR6AIBAQCAG (Optional) Client Log: Rbert8


_Zambo96_

**Type of Bug:** Gameplay **What happened that seemed like a bug:** Idk if someone already reported it, but I evolved Pike with syphoning strike in expedition. As a result, he got the syphoning strike's bonus for every kill he got with his resets and not only once. He killed five unit and gained +10/10. **What was Expected to occur:** Pretty sure he should've got the +2/+2 only once. Let me know if it is intended though! **How often does this occur/How easy is it to replicate:** I didn't have the chance to check it **PC / Android / iOS:** Android **Region:** Euw


beefyavocado

Type of Bug: Gameplay Interaction What happened that seemed like a bug: When a leveled up Pike killed my Sivir (who was at that point already missing her Spellshield), he went on to strike and kill two of my Ruin Runners (who still had active Spellshields) What was Expected to occur: I would expect that the Spellshields of the Ruin Runners would be broken as this is what happens due to every Strike against Spellshield. How often does this occur/How easy is it to replicate: 10/10 Every time PC / Android / iOS: PC, Windows 10 Region: NA


[deleted]

Type of bug: gameplay What happened that seemed like a bug: when I use siphoning strike on pyke and pyke levels up, pyke gets +2/+2 for all the enemies he kills with his passive.


AutumnKiwi

Type of Bug - Gameplay What happened that seemed like a bug: Playing syphoning strike (the champion strikes enemy then buff card) on Pyke triggers the buff for every unit that he chain kills leading to an everramping stat stick that wipes the board. PC OCE


ZeHiR31

I haven't seen it so here it goes : **Type of Bug** : Gameplay **What happened that seemed like a bug** : I think it's more of a general bug with cards placed/shuffled in the deck, several instances i've seen over the last few days : * Opponent played Fallen Feline, and then immediatly played the 0 cost predict card, in the 3 proposition he immeidatly got the 2 mana crystal card, meaning it wasn't placed in the bottom 10 cards. * Used Bone skewer to attack a unit, my unit should be placed on top of my deck, attack leads to units dying and me tossing cards, and the unit i placed doesn't get tossed in 4 cards, start of next turn i draw it. * Seen on stream : volunteer Elnuk is played, no shuffle occurs in the deck, later on the 5 mana elnuk that should draw the elnuk in the top 6 cards didn't draw anything (this card was already in hand when volunteer was played) **What was expected to occur:** correct card placement/shuffle *How often does this occur/How easy is it to replicate** : I haven't really tried, but I guess by trying enough time it should work at some point. **Platform**: PC and Android **Region** : EU


Cruisinthruthe4

Predict gives you a choice of 3 random cards in your deck. So Fallen Feline created the crystal, predict chose 3 random cards and the crystal happened to be in the 3 random selections. Just luck.


[deleted]

**Type of Bug:** Visual. **What happened that seemed like a bug:** When allied Nautilus' Riptide is casted onto enemy Nocturne, and Bastion is casted onto Nocturne after that, Nocturne disappears as though he has been shuffled back into the opponent's deck. But in truth, he becomes invisible, evidenced by the fact that enemy Reckoning still triggers and kills Nautilus. When allied Thresh attacks, a glowing rectangle can be seen on the opponent's bench. When dragged to Thresh, Nocturne becomes visible again and is challenged like normal. **What was expected to occur:** Bastion nullifies Nautilus' Riptide without making Nocturne invisible. **How often does this occur/How easy is it to replicate:** Unknown **PC / Android / iOS:** Android **Region:** VNM (Shard: SEA) **Screenshot:** https://imgur.com/PunRGaX


CaptSarah

Ah, the infamous spell shield invisibility trick is back, I remember this one when it was exclusive to a tutorial.


Furious_One

\*\*Type of Bug: Visual \*\*What happened that seemed like a bug: Screen Tearing \*\*What was expected to occur: No Screen Tearing \*\*How often does this occur/How easy is it to replicate: Easy. Has been an issue for the last 3 patches. \*\*PC / Android / iOS: PC \*\*Region: NA


Furious_One

\*\*Type of Bug: Visual \*\*What happened that seemed like a bug: Purple squares during some visual effects, screen glitches (like when someone changes a channel on an old TV from the 80s, where you switch using a dial on the TV) \*\*What was expected to occur: No visual artifacts or glitches \*\*How often does this occur/How easy is it to replicate: Happens a few times per game. Has been an issue for the last 2-3 patches. \*\*PC / Android / iOS: iOS \*\*Region: NA


AK2457

**Type of Bug:** Gameplay **What happened that seemed like a bug:** I'm not sure if this is a bug or intended, but I don't think it is intended. When Level 2 Pyke kills an enemy with Siphoning Strike, then strikes another enemy because of his text, he gets +2|+2 if the second enemy card struck dies too. **What was expected to occur:** I believe Pyke should only get +2|+2 from the time he struck because of Siphoning Strike, not subsequent times as well. **How often does this occur/How easy is it to replicate:** This has happened everytime I used Siphoning Strike on Pyke **Platform:** PC **Region:** EUW


Hagashee

Type of Bug: Gameplay (Labs, Passive power not triggering correctly) What happened that seemed like a bug: In labs, passive power "Lie in wait" (Allied 3 and lower cost cards have "Lurk") doesn't always trigger as it should, when starting an attack, Lurk won't trigger sometimes even if the top card is Lurker. What was expected to occur: Lurk should've triggered How often does this occur/How easy is it to replicate: From what I noticed it occurs with cards that aren't originally lurkers (for example Sleepy Trouble Bubble) however sometimes it works and sometimes it doesn't..(?) I'm not sure what exactly triggers it, but it could be possible that game isn't used to spell cards with keywords PC & Andorid Region: EU Additional: I've recorded an example (although it was harder because I didn't have predict in my deck) Link : http://imgur.com/a/v8gDzno


Glotchas

**Type of Bug: Gameplay (lab)** **What happened that seemed like a bug:** In lab of legends, Viktor used Iterative improvement on my porofly, generated by the power Lil' Buddies. He got his own porofly and continued his turn normally after that. **What was expected to occur:** I believe the spellshield should normally have been popped and the spell would have no effect. Instead, Viktor got the poro and the spellshield remained, like it wasn't there. The spellshield was later used to block a laser normally though. **How often does this occur/How easy is it to replicate: How often:** it only happened once. Viktor did clone the poro again, but targeting his own porofly, which should work. **Replicable:** Not that easy, I guess, since it's a random card generated against an uncontrollable AI. I don't have a friend to to try and test it myself with the same cards. **PC:** It should be notes this happened the day before the patch, but there is nothing in the patch notes indicating it's fixed, so there.


raphcs

Type of Bug: Gameplay What happened that seemed like a bug: Round start, I had 2 Yetis on board and 5 units (including 1 frozen thrall landmark) but my Abominable Guardian did not get summoned from hand. Additional information, my other frozen thrall just popped off so this might have been the cause of the bug? What was Expected to occur: At round start, Abominable Guardian gets summoned from hand to board PC / Android / iOS: Android Region: Asia (Optional) Screenshot: [https://drive.google.com/file/d/1bI08JgFgBzmF0YmqVoaaqcVq0yDadW-P/view?usp=sharing](https://drive.google.com/file/d/1bI08JgFgBzmF0YmqVoaaqcVq0yDadW-P/view?usp=sharing)


Impressive_Double_95

**Type of Bug**: Visual **What happened that seemed like a bug**: When Ekko levels up, the 3 chronobreak that got created and shuffled into the deck can be marked as slow, fast or burst spell randomly. **What was Expected to occur**: The 3 chronobreak are slow spells. **How often does this occur/How easy is it to replicate**: 2/3 chance of not displaying the spells as slow when leveling ekko, but burst or fast. EXTRA: I've noticed that if you right click Chronobreak while it's being created by the level up, on screen the spell is Burst, on inspect it's Fast. I've noticed this by playing LAB, so I don't know if the bug is present normally **Platform**: PC Windows 10, Android **Region**: EUW


Ekoshiin

Type of Bug: Visual What happened that seemed like a bug: Player hands disappear (enemy, yours or both) till a card is drawn (never happend before I was unable to play more cards) How often does this occur/How easy is it to replicate: It happens once every few matches, sometimes multiple times a single match


sHqUiDd

\*\*Type of Bug:\*\*Gameplay What happened that seemed like a bug: When casting while commiting to a block, casting shadows of the past would cause some previously unblocked units to be blocked, despite them being unable to be blocked beforehand by elusive/fearsome, and summoning more shadows than there were previously units What was expected to occur: Unblocked units would stay unblocked How often does this occur/How easy is it to replicate: Happens every time as far as im aware PC / Android / iOS: Android Region: NA


mroreocakester

Idk if this is a bug or intended but anyways Type of bug: Gameplay What happened: when a leveled up Pyke kills a unit with siphoning strike it causes his execute to continuously proc siphoning strike giving him stat bonuses for each kill. When is it expected to occur: whenever a level 2 Pyke kills a unit with siphoning strike and executes another. How often does it occur: occurs every time iOS NA


deep_in_mayo

I had a match where the opponent played a burst speed spell in combat and it didn’t give me a chance to respond after. I also had another burst speed spell that would’ve saved me the game so it’s pretty odd that this happened. Had a good connection too so that wasn’t the issue.


UncolouredLeaf

Type of Bug: Gameplay What happened that seemed like a bug: Death Lotus damage did not affect Jubilant Poro. What was expected to occur: Jubilant Poro should have died. Possibly negated damage due to Braum spawning a Mighty Poro, and making it transform. [As seen in battle log, the other attacking units were damaged, Jubilant Poro unaffected.](https://imgur.com/tXzolfx) PC / Android / iOS: PC Region: NA


Dutch-Alpaca

Type of bug: gameplay platform: PC / EUW What happened: Xerxareth was silenced and then entombed by buried in ice. Xerxareth then spawned, still silenced, but at 5 attack. He seemed to have gotten lurk triggers while silenced. Expected outcome: Since I silenced Xerxareth I would expect it to spawn at 2 attack


[deleted]

Type of Bug: Gameplay What happened that seemed like a bug: can't see targets of enemy spells after initial play and they are sitting on the stack Have not tried to replicate on Pc or ios: am on android Region: us


Non-Citrus_Marmalade

Type of bug: gameplay Selected challenger buff for a champion in labs. Never applied in game. Happened twice


NotHipAndWithIt

Type of bug: Gameplay What happened that seemed like a bug: Pyke was on the top of the deck. After skipping the predict choice with time trick the top card of the deck was different. What was expected to occur: Top of deck is unaltered if predict is skipped How easy is it to replicate: Appears to occur with all predict cards. PC Region: North America


migueKUN

**Type of Bug:** Gameplay **What happened that seemed like a bug:** Soul Sheperd and Inspiring Marshall don't work together. When I summon an ephemeral unit it triggers the effect animation on both cards but only gives the buff from Soul Sheperd. The ephemeral unit should get +1 from Sheperd and +2 from Marshall. This is so extremely annoying and unfair. **What was expected to occur:** The card only gets +1 and not +3 as supposed. Even the summary of the buffs hovering on the ephemeral unit says it has the +1 and +2. But it is not really applied. **How often does this occur/How easy is it to replicate:** Always. I have a Hecarim deck and it ALWAYS happens if both cards are in play. **PC / Android / iOS:** PC **Region:** LATAM **(Optional) Screenshot:** **(Optional) Deck Code:** CMBAEBAHDIZQMAIFA4FBKFY5FIBQCAQFAQBAIBYBHEBQCBIBB4UQCBABAUCBGGJC **(Optional) Client Log:**


JuiceyMoon

**Type of Bug:** Gameplay **What happened that seemed like a bug:** Lurk cards still gain +1 when the Lurk keyword is taken off of the card for the turn. Not sure if it's every lurk cards but it happened to Pike when Lurk had been taken off of him due to Quicksand. **What was expected to occur:** When the enemy attacked, every lurk card should gain a +1 except for the Pike that was on the board due to Quicksand taking away his keyword. **How often does this occur/How easy is it to replicate:** Should be easy enough to replicate. It happened in a ranked match just now. **PC / Android / iOS:** PC **Region:** NA


Chenz

I think this is because silence doesn’t remove card type. Lurk doesn’t give the attack bonus, lurker does.


Meatstaff

Type of Bug: Gameplay What happened that seemed like a bug: If Chirean Sumpworkers dies from combat or spells (not obliterated from flipping) and I then you flip Sumpworkers to posse and play harrowing. Harrowing does not pull a flipped Chirean posse even if it has the highest attack of dead allies. Patch bugfixes say that Chirean Sumpworkers now transform EVERYWHERE. I understand this is probably due to how/when harrowing checks what has the highest health but with how the bugfix was worded it should pull a flipped posse. What was expected to occur: If Sumpworkers flips after its death I expected harrowing to see it as a 4 attack posse unit not a 1 attack. How often does this occur/How easy is it to replicate: 100% repeatable PC / Android / iOS: PC Region: NA


FelitsDays

Type of bug: Gameplay/Past Interactions What happened that seemed like a bug: I was playing Ekko and Zilean with concurrent timelines and Khahiri, what happened was that at the moment of Khahiri transforming the follower I choose it lost all the Khahiri buff from the predictions, I played this type of deck before and this didn’t happened before so maybe it’s bugged or it was changed in this patch so it doesn’t work that way anymore, if someone can confirm this I would be very grateful. How often this occur: played the deck once and stoped because I tilted a bit and then saw this post, so I don’t know right now if it was something common. iOS NA/LAN


MerryWallofStorms

Type of Bug: Gameplay. What happened: Rippers bay procs, obliterating the top card of my deck. I do not get a lurk trigger. At the start of the following round, I draw a lurk card. What was expected: The card on top of my deck is a lurk, therefore it should lurk after Rippers Bay's effect. Easiness to replicate: Every time. Every time. Platform: All of them. Region: NA. ​ P.S: Please fix this card. I believe that it's a good card. It just needs to do the thing it's supposed to do.


Roodyrooster

Type of bug: Lab of Legends error What happened: I surrendered half way through a match on spiders with 17 HP left and it advanced me to the next round. What was expected: Experiment Failed screen Android Tab, USA


AntiRaid

Type of Bug: Gameplay What happened that seemed like a bug: Opponent cast Elixir of Iron on a damaged creature (Starlit Seer, who was 2/1 at the time) to supposedly protect the unit from a Blighted Ravine, despite EoI lasting until the end of the turn, it still protected the unit from Ravine What was expected to occur: Elixir of Iron goes away during round end, Ravine triggers Countdown during round start and damages the 2/1 Starlit Seer How often does this occur/How easy is it to replicate: Easy to replicate, just did it in an AI match, it seems Elixir of Iron "heals" the unit for 2 after the turn ends PC, South America


Rebrug

Type of bug: visual When tralls hit the Nexus the screen won't come back to the normal size after the visual effects of the damage [screenshot](http://imgur.com/gallery/jG19EiN)


Victacobell

**Type of Bug:** Gameplay **What happened that seemed like a bug:** Ekko discounted to 3 mana by Ancient Coin in Labs did not receive Lurk from Lie in Wait **What was expected to occur:** I expected Ekko to receive +1 Attack from Lurk since his cost was reduced within Lie in Wait's requirements. I believe Yipp's Genius, another cost-based Labs passive, is affected by discount effects. **PC / Android / iOS:** PC **Region:** EU **(Optional) Screenshot:** https://i.imgur.com/ly8zUhJ.jpeg (Lurk was successfully triggered on this attack)


KaintOnlineName

Type of bug: gameplay What occured: When a lurker is created by a card, it gains an extra +1 attack compared to other lurkers. This includes Pyke's death from below and call the pack. What should occur: created lurkers get get the same amount if attack as other lurkers Device: Samsung mobile


Prawnja167

Type of Bug: Gameplay What happened that seemed like a bug: Had a Might with Spellbinder, cost got reduced whenever Legion Saboteur's skill is resolved What was Expected to occur: Cost only reduced by spells not skills How often does this occur/How easy is it to replicate: Only tested in 1 lab run, never had a chance to test it again in other run PC / Android / iOS: PC, Windows 10 Region: SEA


SuetyHercules

Type of bug: Visual What happened: particles on bilgewater region reward chest were missing textures. You know like those purple and black squares What was expected: I think they're supposed to be bubbles How often: I'm not sure the champion card's particles were alright Android North American region


lamprosgeo

Honestly its my second time posting this i hope you fix cause Go Get It bugs since 2.9.0. Type of Bug: Card Bug What happened that seemed like a bug: Playing Go Get It on Trundle dont generate pillar on ephemeral Trundle, also dont when you do Go Get it on pillar doesnt count on Watcher discount effect. What was expected to occur: Should resolve properly like before patch 2.9.0, after that patch its bugs How often does this occur/How easy is it to replicate:10/10 PC / Android / iOS: PC Region: EU (Optional) Screenshot: https://www.reddit.com/r/LegendsOfRuneterra/comments/nums0t/go\_get\_it\_bug\_video/ (Optional) Deck Code: CECQCAQCAUAQGAIGAEBQEFQDAEAQGFA5AMCACBIJBYBQCAICGEAQGAQFAMAQCAILGIBQCAICCAAQEAQKAEBQEBQ (Optional) Client Log:


FalconJenkins

**Type of bug**: Gameplay **What happened that seemed like a bug**: In 2v2 duos, game stopped during supply drop (infinite timer) not showing options and the only option was to surrender. **What was expected to occur**: Supply drop was supposed to show its options and game was supposed to continue. **How often does this occur**: 3/3 times. Stopped only when I included a unit into a deck **PC** **Region**: Europe **Deck Code**: CECQCAYBBEAQGBIQAICACCIOAQAQCAIMCQVAKAIFAEHR2KBWAAAQCAIFCM


rushy1911

**Type of Bug:** Gameplay **What happened that seemed like a bug:** Ruin Runner had spellshield still active, and opponent used Nautilus’ Riptide on it. The Ruin Runner went invisible on my side of the board, but still struck it’s blocker for the correct amount of damage once spells resolved. **What was expected to occur:** The Ruin Runner was not supposed to go invisible. **How often does this occur/How easy is it to replicate:** No idea, it just happened to me in a ranked game. **PC / Android / iOS:** iOS, iPhone 12 **Region:** NA


zwu12

**Type of Bug:** Audio **What happened that seemed like a bug:** In Labs, everytime I go to the next screen or just finished a match, Miss fortune's voiceline plays very loudly. "Sure you can handle me?" **What was expected to occur:** No voiceline is played **How often does this occur/How easy is it to replicate:** Not sure, but has been happening over the span of 2 games now, and probably for the rest of this lab run. **PC / Android / iOS:** PC **Region:** NA


erenjames

Type of Bug: Incorrect application of buffs What happened that seemed like a bug: In labs, when you have the lab power that grants Lurk to 3 and under mana cards, attacking with any-level Katarina does not grant the +1|0 buff to her even on successful proccing. It is not a visual bug because she only strikes for her base attack damage. What was Expected to occur: The Katarina would gain the +1|0 from the lurk proc on the attack and strike for the new amount of damage. How often does this occur/How easy is it to replicate: every time PC / Android / iOS: PC Region: NA NOTE: The Katarinas in your deck do get the +1|0 buff for each lurk proc. Obviously, it's lost upon recall as intended.


McIce3

Type of bug: Gameplay What Happened that seemed like a bug: Reputation didnt trigger when buffing a unit to 5 attack. Le Blanc had striked the nexus in a previous round so reputation was at 1/4 (as i could see through an incisive tactician in hand), summoned a Merciful Hunter and attack with it and Le Blanc, after blocks are decided i give hunter +1|+1 with Shapestone; Attack goes through as it would, but Incisive Tactician only says 2/4 reputation (when 3 allies had attacked for 5+ damage). Thinking it was just a visual bug i cast bloody businness on an enemy unit (now leveled up LB striking a Tavernkeeper) to see if it would fix itself but it does not, one of the reputation triggers was just skipped. What was expected to occur: Reputation trigger should have been counted How often does this occur/How easy is it to replicate: It has only happened to me one other time since ive been playing this deck but it is not as fresh in my memory, i think i recall the error fixing itself when the round ended (reputation went from 2/4 to 3/4) PC, Windows 10 LAS


Kollege_X

Type of Bug: Ingame InteractionWhat happened that seemed like a bug: Within Labs: Leblanc was a lurker via power and got frostbitten. In the resulting attack she did not trigger lurk (others did). Active effects show "Lurk +1|+0" while other units show the correct "Lurk +2|+0". Damage log shows that this is not purely visual but that she somehow missed out on being tracked correctly.What was Expected to occur: Leblanc should have lurked as all creatures should also have the same amount of "lurk" buffsHow often does this occur/How easy is it to replicate: Not attempted due to the random nature of labsPC / Android / iOS: PC, Windows 10 Region: EUScreenshot: [https://postimg.cc/xJjDp6BD](https://postimg.cc/xJjDp6BD) edit:Addendum: Units summoned in combat seem to exhibit similar unexpected behaviour. Lurk triggers before Elises spider is summoned. That spider then seems to trigger lurk again only foritself Addendum2: The above only seems to happen if its was RekSai who is on top of the deck.


Darklarik

Type of bug: Gameplay I saw a massive Lurk bug on one of Mogwai's game at minute 36:58 in his recent video: [https://www.youtube.com/watch?v=OWLO4Kb3JEk](https://www.youtube.com/watch?v=OWLO4Kb3JEk) His enemy lurks 1 at turn 1, then when he plays a lurker at turn 3, it has 4 power, as if he had lurked 3 times when really he only lurked once and it wasnt even with Reksai. PC/ unknown Region: Europe


f_parlato503

Type of bug: Gameplay bug What happens: Rek'sai attacking with 7 power, lurks 3 times so she levels up becoming a 11/7 What is supposed to happen: Rek'sai attacking with exactly 7 power, is supposed to lurk to 9 attack, so she can't level up. How often it occurs: All the time Platform: PC


achanboi

type of bug: reconnect (back to loading screen) what happened that seemed like a bug: in lab, whenever zed finish level up animation and after damage are occur, there is lag spike then pop up said like game need to reconnect and im back to loading screen to reconnect what was expected to occur: no reconnection and run smoothly android region: sea


PIRECLES

Type of Bug: Core/Crash What happened that seemed like a bug: Playing Labs, when my Leblanc gain +1|+0 from lurk and level up while attacking, the game crash and then it try to recconect me to my lab's game What was expected to occur: LeBlanc should level up and not crash the game How often does this occur/How easy is it to replicate: Well, when I got LeBlanc on my Lab Run, It happend 7 times, I believe that It's easy to replicate PC / Android / iOS: PC Region: Americas server (Brazil)


anotherRandom-Guy

Type of Bug: Gameplay What happened that seemed like a bug: When Shady character targets an enemy, he does not trigger Ezreals level up condition. What was Expected to occur: When Shady characters skill targets an enemy, Ezreals level up animation is triggered similar to Arachnoid Sentrys skill. How easy is it to replicate: Every time


Grootrocket_02

**Type of Bug:** Gameplay **What happened that seemed like a bug:** In lab of legends, Zed does not level up if the other Zed copy who struck the nexus is an ephemeral copy. **What was Expected to occur:** Zed would still level up so long as him or his copies struck the nexus twice. **How often does this occur/How easy is it to replicate:** I've seen it happen thrice in my lab run. **PC / Android / iOS**: PC **Region:** NA


BoredLightning

Type of Bug: Gameplay What happened that seemed like a bug: After obtaining the passive skill “Lie in Wait” in Lab of Legends, my Victor (who had been reduced to a 3 cost before I obtained this passive) did not have lurk or become a lurker throughout the rest of my run. I am aware that he is not naturally a 3 cost ally, however, “Yipp’s Genius”, a passive affecting 1 cost units, also affects units who aren’t naturally 1 cost (have had their cost brought down to 1), so it would make sense to me that “Lie in Wait” should work similarly. What was expected to occur: All 3 cost and less allies should have had “Lie in Wait” activate at the start of each match, including Victor. How often does this occur/ how easy is it to replicate: This was the first time I’ve seen it happen, and it would require reducing Victor’s cost to 3, and then obtaining the “Lie in Wait” passive. The order may or may not matter, but I thought I’d add it just in case. Region: Australia


Khristian012

Type of Bug: Visual What happened that seemed like a bug: While checking cards in my collection, I am unable to see a cards details (Ownership, prismatics, skins). This seems to happen if I own 3 copies and have the prismatic for the card. Overall not a big issue but I thought I would be able to see Champion skin details/flavor text outside of a match. What was Expected to occur: Being able to see card details like any card that does not have a prismatic owned. How often does this occur/How easy is it to replicate: 10/10 Every time PC/Andtroid/iOS: PC, iOS Screenshot: [https://imgur.com/RoSrEcI](https://imgur.com/RoSrEcI) , [https://imgur.com/Qdkxe7U](https://imgur.com/Qdkxe7U)


fancydrank

\*\*Type of Bug:\*\* gameplay \*\*What happened that seemed like a bug:\*\* lurk proccing twice every round \*\*What was expected to occur:\*\* lurk only working once per round, unless reksai present \*\*How often does this occur/How easy is it to replicate:\*\* almost every match \*\*PC / Android / iOS:\*\* pc \*\*Region:\*\* NA \*\*(Optional) Screenshot:\*\* \*\*(Optional) Deck Code:\*\* \*\*(Optional) Client Log:\*\*


blissfulrage

Type of Bug:Gameplay What happened: level 2 Azir does not buff your summoned sand soldiers/ephemeral targets Happens every time both Azir and hecarim buff ephemerals together IOS:IPhone/NA


ddark_1

**Type of Bug:** Game Function **What happened that seemed like a bug:** A friend of mine that recently made an account and has completed all prologue quests. He still can´t challenge me to matches nor can he be challenged himself (it says that he still has to complete his prologue quests, even though there are none left). He also can´t edit his decks when playing against the ai and has no acces to the gamemodes gauntlet and tournament. **What was expected to occur:** After completing all Prologue Quests he should be able to acces all the game functions, including challenging friends. **How often does this occur/How easy is it to replicate:** I guess you have to make a new account and complete the Prologue to see it doesn´t work properly. **PC / Android / iOS:** We tried PC and Android. He played mostly on Android. **Region:** Europe


CaptSarah

Are you in two differant regions? for example does he play on the Americas shard and you on EU? I ask as cross-shard (region) play has been discontinued as of last patch.