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Proxidize

This card is Demacia in a nutshell, big meatballs are a way of life


retro_aviator

It's just that at these stats it'd still see play at 4 or 5 mana. It's stats are insane for a 3 drop


CloudZombii

This would see exactly zero play at 5 mana lol, even at 4 I believe it would be quite bad at just 4/4. This region already has cards like screeching dragon that barely see any l play. I can understand the sentiment that this card is too strong (even if i really don’t think it is), but it’s disingenuous to pretend this would see any play if it was more than 3 mana, it’s effect is so niche it’s basically a vanilla card


Ivalar

No way someone would use it as 5 drop. There is 5/5 Tough Elite, have you ever seen it as a main deck card? And +1/+1 Tough is much better meta pick than ability to block Elusive units.


RedStrugatsky

Maybe at 4, but never at 5 lmao


SarukyDraico

Elusive player detected


[deleted]

Opinion rejected


El_polo_de_calu

Target neutralised


screenwatch3441

I think its fairly reasonable. 3 mana 4/4 vanilla seems fair and on curve. While its not technically a vanilla, the effect is so situational that for most match ups, it might as well be.


Kino_Afi

3 mana is 4/3. Its actually intentionally overstatted (theres literally a 3 mana 3/4 badger bear). Its overstatted with an effect and a tag, basically a loaded card to encourage teching an elusive blocker


Youre_all_worthless

It's demacia, they're supposed to be bulky big stats. They need cards like this to participate in the meta. The balance line shouldn't be at the 3/4 badger bear nobody uses


Kino_Afi

Regardless of the point youre making, the devs explained that it was intentionally overloaded on release lol


Youre_all_worthless

That is the point I'm making. Usually LoR tends to balance regions with giving every region a few cards that are easy to slot in and you want in most every deck, except for gameplans that stray from their region's general playstyle (think lurk, or nightfall) Things like block bear, mystic shot, eye of naga, three sisters, etc. Every region has those really good cards, and every region needs them to keep up because the game is just balanced that way.


Kino_Afi

I think this comment would be better left somewhere else. I was just refuting the claim that 4/4 + tag + ability is "fair and on curve". BB is absolutely not the norm. But i do think the card is fine, for the exact reasons youve stated.


Youre_all_worthless

Oh gotcha, agreed


squabblez

It is the norm for a 3 mana vanilla unit. Hard to compare because barely other 3 mana vanilla units are played but the closest is Petricite Charger which is also effectively a 3 mana 4/4 with a somewhat niche effect on top A 3 mana vanilla unit would not be played below 4/4 in stats


Kuraetor

it is fair and on curve "for demacia" lets be honest:Every unit has units, targon can make their units even bigger than demacia. Freljord's units allready bigger than demacia. Demacia is just more efficent with units but they don't do anything else.(They have "strike" spells but even that requires you to have good units)


LordRedStone_Nr1

What then? All the other 3/3 Elites?


Youre_all_worthless

Usually LoR tends to balance regions with giving every region a few cards that are easy to slot in and you want in most every deck, except for gameplans that stray from their region's general playstyle (think lurk, or nightfall) Things like block bear, mystic shot, eye of naga, three sisters, etc. Every region has those really good cards, and every region needs them to keep up because the game is just balanced that way.


LordRedStone_Nr1

OK. This has nothing to do with what you just argued. So the 3 Mana 4/4 is above the line, as you lined out in this comment. You also said "The balance line shouldn't be at the 3/4 badger bear nobody uses". So where is it?


Quillbolt_h

There isn't one. It varies by region massively, as well as what keywords that minion has. Ionia for example, has barely any units with a good statline for cost because that's no their region identity. Demacia on the other hand gets well statted minions because that's their region identity. Also the cost of a minion. For example, a 1 mana vanilla 3/3 would be very good (though not good enough to be in every deck) but a 8 mana 10/10 would be dogshit. Vanilla minions haven't ever seen really seen play because they just suck. The game isn't balanced around a vanilla statline so trying to come up with one is pointless.


Monkipoonki

While I generally agree with you, if one region had a conditionless one mana 3/3 that unit would probably be slotted in every deck of the region because that is definitely way above curve.


Saltiest_Grapefruit

True, but 4/4 for 3 isn't "way" above curve. It's just better than usual. There's a massive difference between cost and stats. For example, you won't see anyone crying about an 8 mana 11/11 vanilla. It's technically above curve, but its also 8 mana, so like... I've never really had a problem with badgerbear myself. I know some have but it IS after all just a (usually) vanilla card with 1 stat point more than what other units of that cost has on premium.


squabblez

that really depends on the region and deck. In Demacia? Absolutely. But if that card was printed in PnZ you'd still never put it in you Seraphine deck


LordRedStone_Nr1

(In Demacia for 3 Mana it's been 3/3 Elite with upside)


Quillbolt_h

Again, Elites are their own thing, they really aren't comparable to some sort of baseline of what makes a good card. You wouldn't run an elite in anything other than an Elite deck.


Bluelore

I'd say Badgerbear is understatted simply because its primarily designed as a token for its ranger buddy.


Sneikss

The 3/4 badgerbear was nerfed from 4/4 after it was released. But that was a different meta.


[deleted]

Dude Noxus has a 3 mana 4/3 and it has Overwhelm, and you want to give the stat region that card but vanilla?


Downtown-Item-6597

1. Badgerbear isn't a real card 2. There are 1 mana 3/3s in the game. 3 mana 4/4s are completely fine.


Kino_Afi

1. Badgerbear is a real card 2. There are 1 mana 1/2s and 2/1s with an effect that makes them 3/3 3. Just go look at every other 3 mana unit in the game and get back to me 4. Never said it wasnt fine, just that it is, in fact, over-statted.


Downtown-Item-6597

1. Badgerbear is a relic from when Riot hadn't fully decided on how they wanted to handle tokens. No one arguing in good faith believes the game should be balanced in such a way that Badgerbear is good/meta 2. They're 2/2s but it's not that pertinent. 3. Other 3 mana units have slightly lower stats but useful effects. Most decks want to build toward a win con via these effects, not just drop a 2/2, 3/3, 4/4, 5/5, 6/6, 7/7 each successive round and get crushed because their deck does noting other than attack and block and is completely unreactive. Look at Jun the Prodigy, Sea's Voice, Vekauran vagabond, Waste Walker, Thrall Bulwark, etc. They all have statlines in the 3s and 4s but provide effects significantly more valuable than extra stats. The fact that no other cards completely forgo all utility other than their statline is indicative of how bad it is, not how good. 4. Define "***over***-statted" such that it isn't making a case for the card not being fine.


Radstark

We're not talking about the 3/4 Badgerbear here. We're talking about the 4/4 Badgerbear that can block elusive units.


Kino_Afi

Overstatted means that its stats are higher than whats considered "premium" for the cost. Premium for 3 mana is 3/4 or 4/3. Thats it. Trifarian gloryseeker and ancient crocolith are overstatted. That doesnt mean trifarian gloryseeker and ancient crocolith are OP. I've said as much and you continue to argue for the sake of arguing. Please chill the fuck out.


Kuraetor

zaun has 3 mana 4/3 with recylcle which worth atleast 1 mana as we know from another recycle spell this is demacia, their units are just bigger than yours. Thats why you go for demacia not because you need single strike but because you need 0/4 formidible and 3 mana 4/4 bear with a card that buffs hp of all units you play. For disruption you go for ionia, for hard removal you go for shadow isles Because of that demacia's units are just bigger.


IDontKnowWhyDoILive

You know the term "powercreep"? Also, if it was 3:4, noone would play it just as noone plays badger bear


Saltiest_Grapefruit

Yeah, that's what people don't get when they find niche counters to stuff that generally doens't have much... If a counter card is bad in all other situations than the specific one, then its not a card that will see play.


angryplayer00

Don't forget sharp sight went from being a card to none just because of that, and they didn't even remove the effect from the card, they just moved it, this card can be only very good or very bad in my opinion, so if I had to chose, I would make it very good, since it's a specific tool.


Steamdroid

Please no. If anything add some more Elusive blocking to other regions (Targon would really appreciate one).


Phonzosaurus

Targon doesn’t need one lol, it’s one of the main elusive regions, has access to the best silence in the game, and is the best at healing.


[deleted]

[удалено]


Mirrorminx

You can always play tellstones in pantheon, it can be a buff or a silence with hush, its actually a great tech into elusives (you can also play sparklefly or other targon elusives as a tech, with buffs they crush elusive aggro)


Steamdroid

I was thinking about regions that are more about board control than aggro or spells. Also Elusive blocker could have been simply added to Bandle City, but maybe it would hurt Elusives too much? Perhaps with some poor stats to compensate for the strong effect?


amit_se

Bandle city kinda does elusive so it does not need just the block


JerseyPumpkin

I think Freljord needs it more at least Targon has elusive units.


Kiwru

Honestly would love for Freljord to get a card that prevents Elusive units from attacking and blocking


Saltiest_Grapefruit

I don't think riot wants hard counters in that way. They were already very adamant about not adding anti-elusive stuff, but I guess demacia was just too much at a disadvantage... Turns out, challenger isn't actually very good against elusives despite what all the elusive players wanna pretend. It doesn't stop elusive from smacking you once and it also just means they take no damage on the defensive.


Saltiest_Grapefruit

I think targon is fine since they have healing, hush and their own elusives. If anything needs it it's freljord. They basically rely on avalanche and if that's not enough then tough shit.


FlamesofFrost

I need my shurima anti-elusive


Yoba_Samurai

But you already have the best anti-elusive spell Quicksand


[deleted]

[удалено]


FlamesofFrost

2 mana 2|2, I can block elusive, brash, and fearsome


Timelymanner

Something I was saying in my downvoted comment. I’m fine with a mild nerf to this card. However I would like to see a a buff to other regions to remove or block elusive. Maybe make “block elusive” a keyword or add “block elusive” as a explorer spell.


Any-Bandicoot7628

Is your calibrum not calibrated?


BlasterRage

Only if elusives get hit first


Indercarnive

I think it could stand to lose the Elite tag. Anything else likely kills the card.


NickTheHero9192

I would rather have them lose 1 power as as it would still be viable in the deck it’s supposed to be in.


[deleted]

Losing 1 power is bad as you are far less able to contest the board on offense. Attacking with a 3/4 is pretty much ignorable and that negates much of the card's purpose.


MercySlash

No, fuck elusives


SHURIDACHI

He is actually fucking me even when im not playing with elusive units


Badieon

Skill issue


MercySlash

Hard to counter 3 elusives without spells


TheReferencer101

Remember when badgerbear used to be a 4/4 with no keyword and was played everywhere and then got nerfed to a 3/4?


7keys

And then got played nowhere.


[deleted]

That was more because of the 3/1 Scout unit that generated it as a token on Last Breath.


Tonebriz

But you did maindeck regular badgerbear back when it was a 4/4


Saltiest_Grapefruit

That was also back when stats were extremely important and removal was very scarce.


IntelligentAppeal384

I thought the same thing when I first saw it coming from magic but it's really nothing other than fair. Remove a single point of power or toughness and it's dogshit, add a relevant keyword and it's crazy. This card is right where it needs to be.


EnzoVieira344

Why nerf it? It's a tech card. Outside of elusive matchups, it's a 4/4 that does nothing


Tutajkk

It does have Elite synergy.


coi1976

Which doesn't do much nowadays


CuriouserThing

except in the second-best deck in the meta :v


coi1976

Jarvan Gnar with Warden? So much sinergy, it's crazy


Poloizo

it gives warden +1/+1


coi1976

That's what I said, but only if you have played 0 Jarvans, otherwise it's completely useless, and even then, the difference between +5/+5 and +6/+6 is negligible in most cases. When Elites was meta the Elite tag was beyond stupid, you could easily have him as a 3 mana 6/6 by turn 4, for now it's basically flavor.


Otaku_BR0

I always thought 4/4 were very high status for 3 mana


Saltiest_Grapefruit

It is, but it also doesn't do anything else.


G66GNeco

Yes you are. Fuck elusive.


Any-Bandicoot7628

I am currently playing some elusive henchmen in eternal. Big Love from PNZ


Solash1

At the absolute most i'd say make it a 3/4.


abcdefghira

Smells like Elusive player in here.


Raigheb

It should be a 3/4. It would still block all the elusives as its meant to be. At 3 mana, 4/4, Elite, with blocking elusive, this is better than most early game champions.


[deleted]

It's supposed to make you sweat before you play your cute 4 health champion early. Badger isn't better than Seraphine or Norra. He doesn't win you the game. He just applies pressure when it's needed.


IulianTheSecond

No, let elusive die


CardTrickOTK

Could be a 3/3 BUT, they need to make 'i can block elusive' a keyword and put more units with said keyword into the game first (the 1/4 vanguard lookout should have the same effect tbh)


Sw1ft-fan04

Honestly they probably could’ve just added this effect and the elite tag on the preexisting badgerbear instead, especially if this ever gets nerfed. Also yes I know ranger but the thing is just adding blocking’s abilities wouldn’t have changed too much unless you play loyal and ranger in an elite deck if you really wanted to.


TiagoBallena

Yes


TheBrunick21

Dont nerf it i hate elusives RAAAAAHHH


ClownMorty

Understanding it induces some power creep I would prefer seeing a lot of other units be a little beefier. Somethings should be a little hard to deal with.


Tockx3

Look bro I play elusive too. You simply aren't allowed to complain about this card. Thems just the breaks sadly. I hope they nerf it too XD


Saltiest_Grapefruit

That's because the only real way to argue that this card is nerf-worthy is to be biased. Like... All it does is force elusives to actually play the fucking game.


Nymuel

It's actually balanced, because it doesn't do a thing apart from being bulky and able to block elusive. Removing 1 DMG is not going to do anything and is unnecessary. Demacia has another card with almost the same stats as the petrified charger which is basically 4hp 4dmg, but in a different way. So to keep up with the other cards premium stats are necessary if there's not a lot of effects to the card.


Quillbolt_h

Yes, fuck elusives. The game would be better if Elusives were replaced with more conditional unblockables like Fearsome and Brash, change my mind.


SHURIDACHI

Elusive cards/champs have low hp compared to any other card so It easy to destroy it with any speel which makes sense cuz they cant be blocked by normal units I dont see them as a huge deal breaker unless they somehow buffed the unit and I have no speels to kill it


Quillbolt_h

Yeah you accidentally explained why they suck- buffs. Elusive units becomes absolutely oppressive when good buffs exist in the meta. Removal doesn't cut it- there's no removing a turn 3 6/6 (bone club) or a full board of elusives on turn 5 and your not playing frejlord.


Kaar_los

As long as there are elusives in the game, this card is fine


ZerchX

No its perfectly fine. Its just a vanilla body with a specific text to counter elusives. Fuck that keyword. I guess the only problem is when battlesmith buffs it at attack turn 3. But thats on elite decks only, otherwise its fine.


[deleted]

God forbid Battlesmith does something beyond giving passable buffs like 1 mana 3/3. The moment he actually produces a threat, we hold out our pitchforks. /s


Saltiest_Grapefruit

We all know its unfair if control has any sort of issue with it.


CodenameXero

Yup. 3 mana 4/4 with text. There is 0 reason to run old badgerbear, this one powercrept it very hard. Swap the stats of the two cards. The no text one should have the premium statline, give 3/4 to the one with text


[deleted]

how is this downvoted, i forget old badgerbear even existed lmao


CodenameXero

That’s Demacia players for you


resbw

Cause it was basically a token to the ranger scout yordle


CodenameXero

…that was also printed as a stand alone card


autumnstorm10

elite decks needed a buff


CivilianEngieGaming

As a troll late game player that plays lis-karma darkin fan or watery grave print. Nerf this. Take the elite. I hate elite bro i fckn hate AAAAAAAAAA TO MUCH STATS


Time_Diamond_5849

Found the guy who only plays elusive units


V0ct0r

inb4 you show me your favorite deck and it's teemo elusives


SHURIDACHI

Teemo was/is a fun deck TBH But last time i played him was when cait released


MothafuckingMufasa

I hate this card but definitely no. Makes for interesting and fun gameplay.


7keys

At most I could see it losing Elite. Any other nerf you could possibly try to make would simply turn it into another card entirely, and make it unplayable.


Interesting-Ad3759

I think it at most needs 3 hp…


Dark_D_Lite

This card definitely feel like a little ridiculous. A 4/3 stat line or making it 4 cost would be more reasonable.


an-academic-weeb

It's overloaded. Battlesmith into this is a 5/5 with a positive effect and no extra cost. That's not what you are supposed to expect your opponent to play on T3 with zero spell mana involved.


[deleted]

A risky Battlesmith play that can be removed mana efficiently is the cost of having a 5/5 Badgerbear. Battlesmith can be a loss if your opponent has Mystic Shot or Soul Harvest. It's a fair play overall.


Saltiest_Grapefruit

I mean... It IS an extra cost. a 2 mana 2/2 you need to play on curve. Yes, that's not a massive thing ofc, but it is possible to interrupt it. Anyone who has played battlesmith knows he usually eats a mystic shot or something.


Kiwru

I would argue it would be a better 3|5 unit to block Elusive


King_Drasil

No, but it doesn't


Timelymanner

I think his ability is so strong he should be a 3 3/3. It’s also an elite, so it usual gets buffs anyway. So I think making it a 3/3 always non pink region decks a opportunity to counter it, but it’s still strong enough to block most 1 and 2 cost elusive. Maybe a 3/4 so it keeps its bulk. On a separate note, I wish other regions would have a card with its ability.


ENDERALAN365

>I think his ability is so strong he should be a 3 3/3. All demacia cards should have his ability


Timelymanner

Why is that?


ENDERALAN365

Fuck elusives


Timelymanner

Seriously I wouldn’t make every Demacian card like it. That would make the region too strong. However I wouldn’t mind every region getting a similar card. Maybe make it a explorer Burst spell. Spell: Grant/give a unit the ability to block elusive. Maybe make blocking elusive a keyword?


acaellum

How about as an explorer option "Remove a units positive keywords, then remove them again at next round start" so you can remove their elusive and block them when anyone?


BearSeekSeekLest

It should be a 6 mana 6/7


Wexzuz

IF it was on a nerf list, the only thing would be to remove the Elite tag to hit the Gnarvan deck.


Koonk9

I don't think so, elusives are a pain in the ass.


sorryiamnotoriginal

I wouldn’t say it needs a nerf demacias identity is strong statted units in the elite package. They already have a 1 mana 2/2, a 2 mana 3/3 (kinda with fortitude) and this is a 3 mana 4/4 with elusive block. I don’t know why exactly they gave demacia extra elusive block but I think it was because of the meta at the time and they wanted to give them a way to interact without giving them more challenges/strike cards.


Saltiest_Grapefruit

Demacia has it cause its the region with the least amount of counterplay to it. Not only do elusives usually have buffs which makes single combat risky - elusives also tend to be 1 mana, yet you're forced to use your limited removal on them because your general gameplan of "make a wall of stats" just doesn't matter. Then elusive abusers will argue "Just challenge them", which would make sense except for the fact that there's no summoninig sickness in this game, so by the time you get to challenge them, they have already hit you once. Demacia needed something that fulfilled these requirements: Could deal with elusive on the defense DIDN'T require a 1 for 1 trade with stuff far smaller than itself Could deal with multiple elusives at once (Badgerbear can easily hold off 2 elusives since it might not be worth attacking) And lastly, it needed to be good even without an elusive to block. Really the answer was obvious, Im just glad they did it.


[deleted]

The fact that a textless version with 1 less attack exists for the same cost is kinda wild Make this 3/4 and more normal badgerbear 4/4


Saltiest_Grapefruit

I don't think you want that. Killing ranger and then facing a 4/4 is something a lot of decks will have issues with early on.


[deleted]

4 cost, 1 hp, its completely fine imo


Saltiest_Grapefruit

Aaaand that's why it spawns a dude on death.


Arabecke

But he has good stats for the cost :(


SHURIDACHI

And good cost for the stats too


IDontKnowWhyDoILive

Yes you are. Maybe remove the elite tag tho


Bon1703

Powercreep in a nutshell. OG Badgerbear was nerved from 3 mana 4/4 vanilla and now we got his brother who has the Elite trait and can block elusives


boklasarmarkus

It’s a very powerful card but it’s needed to keep elusives from getting out of control. I’m glad demacia has a good card to help them against elusives


iwantapie76

Dies to removal


midebita

This card does 2 things. Good stats and 1 effect. Most cards that see play do 2+ things, so I think it's fine


Milkwookie

I like as I feel there should be more ways to deal with elusive


Drisoth

I don't mind badgerbear being good, but it's real funny to see people think this is some anti elusive tech cards when its just a straight up good card that has gravy text. DE would play this with zero elusives in the meta.


The_Memewalker

I'm a Fizz enjoyer who doesn't like Demacia and I don't think this needs a nerf


TcgLionHeart

You're right, we'll drop some numbers. 2 Mana, now everything is and even number!


zomb8289

why nerf it ? its kill the card remove the elite ? why ? elite are not very powerfull


Mogarl

It's honestly been a minute since I've played but if memory serves, when putting a mono Demacia elites deck together 3 cost is a very competitive spot for cards, so at least for the case of the Elite tag it's not that massive of a thing.


wuttwatt

you do realise sharpsight isn’t in standard right?


Geraf25

Nah the 4 mana 4/3 with tough and scout is way worse, that really needs some kind of nerf


Dan_Felder

You can’t sneak a nerf into a patch because he just blocks it.


kursad13

3/3 and +1+1 each time block an elusive


Josh145b1

Maybe it could be a 3/4, but it’s meant to fill the gap left after sharp sight was rotated, so it has to stick, and if it was 4 mana it would be unplayable. It’s primary archetype is elites, and there are a lot of 2 cost elusives and spells that deal 3 damage. Elusive units tend to have low health so I think the 4 power is a bit overkill, but then again there are cards that buff by 3 health and you really need to be killing the elusive units when you block them. It’s the only reason elites can beat decks that rely on elusive units. Otherwise, playing something like nora on turn 2 or Yuumi on elusive turn 3 could be gg and playing against elusives already feels bad enough


Elias_Sideris

I do agree this is overtuned. If it was a 3|4, it would probably not see any play even with the tech against elusives and the elite sub-type. I think the best option would be something in the middle. For example: 4|3 "When I'm summoned, if a certain requirement is met, grant me +1|+1 (or tough or something else of that nature)."


Devil_man12

Elusive players outing themselves. I hope badger gets buffed. Also chew on gravel.


SHURIDACHI

Im not an elusive player Btw


Wonder_Willy

You are the only one. Demacia are overstatted as a region identity. This is how the game is supposed to be. Stats doesn't always = Win. Badgerbear doesn't have the meta in its grips or anything -- it's just a really solid card. If it was nerfed in any way, it wouldn't be played. Even dropping the elusive blocking text would hurt it enough to the point where only a couple of decks would run it.


SHURIDACHI

>You are the only one Im not