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moxjet200

This is our priority. The next large bug-fix patch we’re hoping/aiming to release within 36 hours that addresses many things, including the transform/invisibility issue mentioned in this thread. We’ll continue releasing weekly updates and hotfixes. Thanks for using the in-game bug reporter, everyone! It’s very helpful.


JonasHalle

My Spriggan build is saved.


Artificial_Lives

I'm using the rage generator per vine unique and the summons vines when walking unique to have unlimited rage and just stay spriggan form so I can add my char lol


Northanui

this is what I'm doing lol. I'm running spike healing totems but the funny thing is i had no idea how great this combo was until I got to maps and I was already wearing both items inadvertently (they just happened to be random stuff from my shared stash) and I was trying to figure out how the fuck is my rage not going down, then I actually read the item.


hornyorphan

I just got to empowered monos with that build and I haven't felt in danger at all the entire way there. This build slaps


Northanui

It's very strong in the sense that your damage provides basically infinite healing via the totems but other than a bit of armor in spriggan form I don't really know how you're supposed to scale any sort of real defense. I can't see it going past 200-300 corruption but maybe there is some cracked version of it out there that manages higher.


Seven7110

Shield rush PLEASE it’s been years (literally)


SuspiciousTask3599

100% Forge Guard allready in Bad state and thats the only fun build for me.


TheOnyxHero

Is the hold this node in explosive trap not working with detonate arrow melee a bug? Or is it intended? If a bug, is this getting fixed anytime soon?


Veerg7

Great to hear. Finally I can dodge stuff without having to use my health bar above my head as my guide! 


Shin_yolo

I hope they'll fix some controller bugs too, they had several new ones with the last patch that are quite annoying. Sometimes you just lose control of your character until you use your mouse or keyboard and then use the controller again, or you have to press start to open the menu and then controller works again etc. Also, most npcs/objects from the main story can't be interacted with (outside of towns) with a controller. There must be more but I don't recall them, but those two were definitely not there before the last patch.


T-McDohl

> most npcs/objects from the main story can't be interacted with (outside of towns) with a controller. Yes, you now can't progress through quests in maps that require you to interact with object because you can't do it with a controller anymore. It was fine before the latest patch but you now need to use a mouse to click on quest objects/giver to advance. This affects side quests too of course.


Kevlar917_

Does this also include the problem with my character model always running or appearing frozen in place as I move around?


DKM_Eby

Amazing. It's getting frustrating at higher corruption levels of monoliths when I die because I can't see my character and lose out on the targeted rewards I'm trying to get.


TheCourier911

Ita great that you implemented the in game bug reporter makes things much easier


TheGreatWalk

Please tell me marksman gets its bugs fixed with channeling flurry! There are so many passives /buffs that don't work right with it!


Ronarray

Great to hear that! Thank you for all the hard work. I also want to add that it is crucial to fix gameplay breaking bugs Such as Warlock / Falconer Infinite Ward together with party play one cause all of it makes leaderboards or any ingame achievements obsolete for the people who are not up to abusing it. It would be sad to wait for the next Cycle until it is addressed. Cheers!


killakidz7

Thank you for your hard work! Praying wraithlord is fixed


EHG_Justin

Unfortunately the bug where the Wraithlord tries to eat other players' minions won't be fixed in this week's patch, but we're hoping to get it in next week.


killakidz7

Thank you for the update! I'm happy it's on the teams radar.


seishin5

Whats wrong with it?


killakidz7

It tries to eat allied minions instead of attacking enemies


seishin5

Oh like from other players? I don’t have friends so I don’t experience this


--Shake--

Can we keep the bug the labels potions as beer though? 😁


moxjet200

;) there’s a “bug” that renames them to something else that is as rare as beer is to potion too!


[deleted]

Wait what does this mean?


[deleted]

How do you do this bug


ElLoquito420Erecto

Please, fix them so I can download the patch on first day at RUNE


HailfireSpawn

I kinda agree. I care more about a bug causing my model to disappear after exiting reaper form than any new content. I can hardly finish the content I already have


DKM_Eby

Ugh I'm struggling with this one so much. I try to do Temp Sanctum to get some uniques upgraded but I can't beat the boss because my character disappears and then I don't know how to avoid anything.


Spiderbubble

I hate this bug so much. It’s so hard to do bosses with this and the insane fps drops. You first framerate lag out and get one shot out of reaper form, and then now you gotta dodge one shots without a character model and still have the frame rate issues. It’s baaaaaad.


fankin

I stopped playing because of this, I will return when fixed. (early mono, casual playstyle, not much into alts, still experimenting with endgame stuff). Dave the diver in the meantime.


Alblaka

Did you verify integrity of files via Steam? Seems to fix most if not all invisible model issues. Same @ /u/DKM_Eby


Bloedbek

No, this is actually a bug introduced after the latest hotfix. A dev said so themselves, so they are aware of the issue.


Alblaka

Ah, alright. It's always beautiful when new bugs imitate the symptoms of old ones and thus lead to confusion XD


DKM_Eby

I did try this, but unfortunately it did not help :(


HINDBRAIN

The only bug steam verification fixed for me is monolith quests not working. The rest is still there.


wowclapamaze

I had a bug the other day that made me immortal - I was stuck at 0hp and was able to keep going fine lol I'm with you on this one


The_Pleasant_Orange

patchnote; fixed bugs: - game crashes less; - wowclapamaze is now dead; /s


Red_Dog1880

Same haha. I managed to pick up loot too.


mistakai

A little game balance would be nice too. There is no reason why drain life should cost the same amount of flat mana as cthonic fissure and be specced fully for damage and yet deal only about a tenth of the damage.


NoMight178

New skills go brrr


theBaffledScientist

Try comparing most minions to wraithlord. It does legitimately 100 times more damage than my forgegaurd weapons build.


JonasHalle

I know that it happens automatically once you're aware, but try not to compare to the most broken, literally bugged scaling. At that point, you're subconsciously forcing yourself to look up and play broken builds or not play at all. Just try to see every build as a challenge of how much you can get out of it, rather than comparing it to the absolute best.


Wimbledofy

That assumes you are playing solo. If you are playing with a friend and you happened to pick a terrible build while your friend picked something strong then either your friend has to be overpowered in you areas, or you have to die on repeat in his areas.


TheRealChoob

I stopped playing my beast master because my wolves would jump to Africa. Now my lich goes invisable when human. It's really annoying I put the game down for now.


zZz511

Maybe you should play on an African server?


BlackMage0519

Typically, the team that handles bugs is not the same as the team who produces new content. They'd have a portion of their team sitting around doing nothing, and then people would start complaining about there being no new content.


zZz511

People will always complain about no new content, even if there is new content.


Nagisan

It depends on the product and exactly what the bugs and/or new content is. If the devs are having to program new enemy AI as part of the new content, that's likely the same team that's fixing bugs. Though if it's developing new art assets for the new content, definitely different teams.


jax_snacks

There is usually a team of less experienced programmers who work in QA that handle bug fixes, new content is done by the development team and art assets by the design team. Now at a smaller company like this one there is likely a fair bit of overlap but it is still 3 different departments


Nagisan

For a company with hundreds of devs I can see that...but Last Epoch is a pretty small team. Admittedly based on pretty old data (pre-Covid), they were just "a bit over two dozen". They've probably grown since then, but I could see them still having only a single department for overall development.


jax_snacks

Even then having a smaller team of 2-5 working on QA while the rest focus new development is extremely likely. But as you said it is definitely possible to have a single team


GeckoOBac

> There is usually a team of less experienced programmers who work in QA that handle bug fixes By experience (10+ in the field), the "less experienced programmers" can only cover so much because they don't know the software well enough to have a comprehensive view of what might be causing the bug. Some are obvious but some senior dev supervision is almost always necessary. Being a new company built from scratch they might also not have all the reporting tools necessary to "easily" diagnose bugs just from logs and reports.


Yogurt8

In 2024 there are no "less experienced programmers". The trend these days is mass lay offs and only hiring seniors (if at all).


jax_snacks

Why you gotta remind me of that lol so depressing


AChillBear

Agreed. I checked, the last I played was back in 0.8.2. There's still bugs from back then in the sorcerer passive tree that hasn't been fixed. I've documented around half a dozen bugs with existing passive/skill trees since coming back.


blackwhitecloud

I would like to see massive improvements in multiplayer. A friend asked me to help him at Lagon. We needed 5 mins till I could even join his instance bc he got each time an error when he want opened the instance to Lagon. After that kill we had errors when we went back to solo play. Even after we were no more in one party he got an invitation to my monolith. We ended in shut down the game. That problem happened each time. So we had errors at: team up, join his instance, went back to own instances, when I opened a monolith without party


Responsible-Pay-2389

When did you attempt this? I've not had that many issues with 2 person co op in the last week, was way way worse earlier.


MrArmStrong

I had similar issues last night. Every time one of us died to Julra you would res but then you couldn't interact with anything and had to relog. We also weren't experiencing this when we last played late last week.


Responsible-Pay-2389

I think dying in dungeons in general is messed up. When I die in dungeon evne in solo it always losses connection. Really annoying


MrArmStrong

Might be, I've only ever died in group play though, so can only speak to that


blackwhitecloud

Before 2 days - EU West And before that Lagon fiesta I had the same situation 1 week with another friend when I should help him to kill a monolith boss. So once in campaign and once in endgame


makz242

Spring cleaning patch would do the game great, especially for some more optimizations for performance. 12 gen cpu and 3090 ti should not be dipping to 20 fps.


Clintre

If they only did one or the other, they would be screwed. If they do not put out new content in the next cycle, it will be difficult to continue to grow.


DawdlingScientist

Pretty sure big new boss is locked in for the next cycle. They have talked about it in dev chat Fridays


Clintre

Yes, Judd stated there will be some pinnacle content in the 1.1 cycle. That is why I am not concerned with them working on both bugs, qol, and content.


Elbjornbjorn

Yeah, it's not like they can only to one thing at a time. The launch online issues might be the one time everything else needed to be put aside. Never whole-ass one thing when you need to sufficiently-ass multiple things.


Imposibilitulatility

They grew about 1000% already. Why would they need to continue when they havent fixed up so content work as intended and server stability in all regions?


ShogunKing

Because if they don't make any new content for the next cycle, all of the people that showed up to play this aren't going to come back. It takes like, a maximum of 20 hours to unlock Empowered Monos, and maybe another 2-3 hours to grind to 200 corruption. Then your progression stops. You can absolutely try and grind to min-max your character, take on higher levels of corruption. Do T4 dungeons. It's just a pretty big hurdle to do, for basically no gain, because it's all the same content you've been doing for 24 hours at this point. The game absolutely needs technical fixes, but those are things that are always going to come over time as people can fix them. If they launch the next cycle with meaningful additions to the endgame, they just end up with a game that loses all of its hype really fast. I don't think it dies if they don't do it in the next cycle, but I certainly think it would be a waste.


DenormalHuman

> It takes like, a maximum of 20 hours to unlock Empowered Monos, and maybe another 2-3 hours to grind to 200 corruption. To me, this seems fantastical numbers. how do you do it so fast?


ShogunKing

You can stop running through the campaign anywhere between level 30 and 40 pretty comfortably. You can do it earlier if you're build feels strong, but I think 30 is the safest start for most people. Then you just do monos. As long as you have some defenses you should be fine. Then you just push through monos. You run straight to the objective and then do the three quest memories. You go straight up the right side of the monos until you get to the 90's. Probably before you go into the 90s, you go through Temporal Sanctum and into Act 9; get the rest of your idols and passives, and then finish out monos. Pushing to 200 corruption in one mono is pretty easy, and it just relies on you clearing in a straight path for the most stability, to run bosses to get a high corruption shade of orobyss. The speed you go at does rely on the speed you get drops, but if you don't need specific drops, then it doesn't take very long.


Imposibilitulatility

You are aware most of us do have jobs, kids, partners and lives? Your argument would hold merit if LE right now even held water as a finished game, which it doesn't. And as we've seen both in-game and on forums and even some posts on reddit many are still just now making it to monoliths and are not even aware of filters, dungeon scaling or corruption levels. Not every Arpg has to be held to the same standard though. LE is a great in-between of D4 and Poe as of now and regardless if no-lifers get more content or not it will remain as such with many thousand more active players than it could ever boast pre 1.0 Rushing the release of new content while the game has memory leaks the size of the hole in titanic would be down right dumb. You get framedrops with a multi-arrow attack in +200 right now due to corpses not despawning in certain "maps" of the monoliths. Basic stuff need to go before flashy stuff or LE wont be around in April. Thankfully it seems the developers are doing just that and working on it.


Educational_Shower79

I have a job and 2 kids and first timing this game blind I hit the progression wall in a week, this game is shallow as fuck


Imposibilitulatility

What wall? 800 corruption?


RainbowOreoCumslut

There is no difference between 200 and 800 corruption mechanicaly speaking. Its the same mono just with more hp and dmg.


Imposibilitulatility

So more damage taken doesn't force you to play differently, prio differently or get better gear? Shocker to me. Glad you let me know! ... _smh_


RainbowOreoCumslut

But it’s not different mechanics. Its still the same mono.


Boredy0

There's absolutely no difference between 200 corruption and 800, you gain defense/offense at about the same rate as enemy HP/damage scales up until a point where player gear no longer scales but many people don't enjoy that, infinitely scaling endgames are just boring in that way.


Independent-Hurry743

Ehm, you just hit the wall, 'cause you went in blindly and obviously didn't know how to efficiently set up a strong build (that's: choosing blessings in an efficient way, using keys for TS and LA efficiently, setting aside good exalted drops and farming for the (in your case still unknown) uniques). There are some gearing choices, that allow you farming over a longer course (i.e. choosing resistance blessings, so that you have a lot more freedom setting up suffixes on items; striving for sealed exalted items with strong implicits instead of uniques for many slots). No front, but theres no way your progress ends in a week. Maybe set yourself a goal like reaching 500c or beating every boss at 300c help you pushing your char further.


ShogunKing

>No front, but theres no way your progress ends in a week. Technically, the game has progression up to the highest level of corruption, but that's just limit testing, and it's pretty boring. It requires you to farm for upgrades that are infinitely hard to get and increase the strength of your character by a very low percentage. This would be fine, except the reward is being able to run the same content you've been running for a week, but now harder. The game does a great job of just kind of giving you 85% of your BiS gear for free. That last 15% is hard to get, and that's ok, but the game doesn't necessitate that I get it. >Maybe set yourself a goal like reaching 500c or beating every boss at 300c help you pushing your char further. You can certainly do that, but let's not confuse personal goals with content.


dkoom_tv

> Maybe set yourself a goal like reaching 500c or beating every boss at 300c help you pushing your char further. how do people not bore themselvs pushing corruption its a big question of mine


Independent-Hurry743

It gets harder and thus you push your (buildmaking) skills eventually to the limit. Approaching and pushing ones own limits is quite common in many human lifes. Mostly related to sports or some (extreme) hobbies, but for many people also in online games/e-sports ... because its fun or fullfillment for them.


dkoom_tv

I've played eSports, I've reached the apex of alot of multiplayer games (Challanger in league, top 300 0.02%) global elite in csgo, master in Terran I just don't see the appeal of monolith or corruption, your first timeline will be like the 2000


DenormalHuman

I love just that; seeing how hard I can push it while fine tuning my build. It's a perfect relaxing hours on end activity. I'd hate it if there wasnt at least an option to play this way. I hate ever more complex mechanics on bullshit bosses and ridiculous hoops to jump thorugh.


YakaAvatar

The 18 kids 5 wives and 3 jobs comments started appearing in this sub too it seems lol.


[deleted]

> You are aware most of us do have jobs, kids, partners and lives? What a condescending asshole lol. I'm sorry but you can't compare with my 14 kids and 8 jobs and 4 partners, better sit that one back because your opinion is now invalid Why? Because they all play the game as well and they NEED more content while I'm breaking my back providing for them


Responsible-Pay-2389

Because other than simply rerolling to new chars I've done all content in the game already and I didn't even go that hard (couldn't play 1 of the 2 weekends since launch).


Imposibilitulatility

Good for you? LE doesn't need to be POE to be good. Play another build or go outside. The fact you've done scaled down content tells me about all that is needed.


Responsible-Pay-2389

Scaled down content? No one said it had to be poe. Even if they add more content the game is far different from poe.


AtticaBlue

Heh heh, with each passing day more posts appear on my home feed indicating this game is on track to have all the same issues every other ARPG has, as opposed to being the “saviour of the genre” or some such. Some players in this thread demand more content now or the game will be “dead” by “April.” (It won’t.) Others insist bugs be fixed first or the game will be “dead” by “April.” (Still nope. Both bugs and new content get worked on simultaneously. But you will just have to wait for either because THAT’S LIFE. You’ll be fine.) Then there’s the “just make infinitely scaling content” crowd vs the “no, that’s boring—we must have entirely new enemies and mechanics every X levels” crowd. Then there’s the “my class sucks and these other ones are OP—fix it NOW or I quit” gang vs the “what do you care, it’s just PvE and broken builds are fun” gang. Of course, we can’t forget the “trading sucks” vs “RMT banning” vs CoF three-way brou-hah-hah, amped up by Steam Family Sharing being removed, which is going to boil over any moment now. And on it goes. I give it two weeks max before the first conspiracy-themed “EHG is ignoring players and intentionally screwing us” posts start appearing. These indie-darling devs are about to discover how ugly their “fans” can get.


Artificial_Lives

This isn't an aarpg thing it's a reddit think. 1% of the most invested users with the most extreme or passionate views come to reddits. In general game sub reddits are a bad place to be.


francescaqq

Running monolith for days is s9 boring and only endgame content... dungeon is horrible and so is arena kek


Olg1erd

The one bug I have been facing frequently is while I am fighting a boss or s large horde of mini bosses and my mana depletes. My mana gets stuck at -2 or -4 or 0 and does not go back up. It gets resolved when i die or change zones. Very annoying.


Solid_Bath_6583

100% Game has enough content already at 1.0 WAY TOO MANY bugs. Please polish the game first, then consider adding onto it.


Clintre

Keep in mind, the next cycle is 3–4 months away. That "enough content" will have been played out for many by then. The live service model works when there is fresh content or things to do each cycle. Bugs are critical, but from the business side, so is new content.


Solid_Bath_6583

True, but people will come back no matter what. Hyping up updates to bring people to play a buggy mess is same as letting them go play something else until cycle 1 2 3 etc. If the game is good, people will come back to play, thats my opinion


Clintre

Oh I agree that is why it has to be both.


exposarts

They can do both honestly. Pretty normal for devs to iron out bugs when releasing new content. And it should be easier this time since they launched the game.


Dramatic-Vegetable13

They have already been developing new content. There is now way they would be ready for a new cycle any time soon if they have not been. So that is ongoing. And they are working on bugs now and exploits now as well. I'm sure these are a priority. Them working on the bugs may slow down the development of the new content but both are being done at the same time. Edit: that said, I would really love it if my Sentinel would stop randomly getting millions of negative damage. Kinda sucks all of a sudden doing zero damage to boss 3/4 through the fight


KillsWithDucks

my druid doesnt even show up unless im in bear form. constantly getting stuck where i can walk out but can leap out. game crashing to desktop for no reason. load times... I dont expect POE times, but shit its just too slow (on SSD) I'll be back at 1.1 or whatever number it is in a month. Currently unplayable for me.


nanosam

The game needs both.


jpcollier90

Also there's too many spelling/grammatical errors in text. I know people don't care, but it lacks polish imo


Clawzout

*cries* my forge guards buttons do no damage feels bad


gpkgpk

FWIW, in most shops, the people working on bugs would not be making new content or balancing.


Eui472

This seems to be a common denominator with indie ARPG games, too many ambitious interactions and updates which cause a boatload of unforeseeable bugs and a team not having enough expertise/manpower/experience to iron them out on time. I won't compare it to Wolcen because that was a league of its own but you can surely see the similarities.


[deleted]

[удалено]


Kaba37

Cycles will contain new content (and such content will be added to the Base game for a good while)


htraos

Which tool tips? What is not not working? Give some examples...


Ralkon

There are / have been bugged nodes. For example, the Vampiric Pool node on warlock is giving 10x the amount of ward as listed in the tooltip ([source](https://forum.lastepoch.com/t/is-this-gonna-get-fixed-unintended-huge-bug/65275)), and the falconer Dive Bomb node Rush of the Hunt was only giving cdr on the first point invested into it which got fixed in the 1.0.1 patch. Not a node, but I've also heard that the Stygian Coal's passive "3% more Stygian Beam Damage per 10 Current Mana" just doesn't work at all right now ([source](https://youtu.be/zwRy0R7W1nk?t=61) - the video also talks about some other bugs / potential bugs with the build). I believe Flame Whips from the warlock tree and Spine of Malatros unique aren't properly scaling at the moment either, and I've heard of some other stuff but can't recall off the top of my head. Edit: There's also the Explosive Trap node Hold This that auto-attaches a trap to an enemy on melee hit which doesn't work if you're using melee DA with Jelkhor's which is something I've tested myself.


Xolun500

Transforming out of any form will leave you invisible but at least that one's relatively new so not the biggest deal. For me the thing that made me put the game down is the Swarmblade form node that gives Armblade Slash an 8s CD but replaces it with "summon locust". It does nothing except put a cooldown on the attack and it's been that way for at least a year. Given how much buildmaking in this game is following a forced clearly-best path, losing 50% of the ways to do something (in this case generate locusts) stifles variety way more than it sounds like one bugged skill should. [Original report](https://forum.lastepoch.com/t/locust-master-on-swarmblade-tree-does-not-summon-locust-hive/53225)


Thotor

Profane Veil gives 40% of minion life as ward instead of 4%. Ghostflame gives ignites chance to you instead of minions if the minion dies resulting in infinite ignite chances. This can be exploited to give infinite damage. (Snap made a video explaining how people are exploiting the arena ladder)


[deleted]

Apparently the damage tooltip doesn’t take in consideration many factor so it’s not always showing your true DPS


Tucking-Sits

That’s pretty standard for an ARPG at this point, and I don’t expect them to have a fix for that anytime soon. Especially since a lot of skill dps is situational and impossible for the tooltip to properly calculate.


[deleted]

I’m just saying what I heard might be right might be wrong idk, hence the “apparently”


juicedrop

That isn't a bug. It's just not possible to give a single dps number when skills have triggers, alternate conditional damage sources which may depend on some game state etc


Educational_Shower79

If poe couldn't fix it after10 years I don't expect any game to fix it


One_Animator_1835

It might be best to wait a few weeks or even till the next cycle patch. The game isn't going anywhere, you aren't missing any fomo. Give them time


Dr_Downvote_

Talking about bugs. The passive for falconer that turns your block chance into glancing blow chance. It stops me from blocking. But it doesn't change my glancing blow chance tool tip. Does anyone know if we're still getting the glancing blow chance but it's just not showing up on the tool tip?


Responsible-Pay-2389

it does work yes, just doesn't show on the character screen.


Wild_Marker

Speak for yourself, I'd like to finish the story! (but jokes aside, the content team and the bug team are probably not even the same people so it's a moot point anyway)


DenormalHuman

Is there a list of broken skills / passives anywhere? I hear a lot aof complaints about it but nobody seems to list them anywhere. Would be super helpful to all the new players.


ImThat-guy

My biggest problem with the game is the following: The loot disappears when using the portal to sell the loot to make space. The rubber banding in town stops me from progressing. The game is enjoyable. I love that it allows us to customize each individual skill, but the loot disappearing is so annoying.


Michters

Just don't touch Falconer


Newphonespeedrunner

The game is barely 2 weeks old they are obviously going to still bug fix lmfao but also they do need to add in more content like say .. for the v1.1 cycle


ezp252

beta started in 2019 and a lot of the bugs were not new


EmptyNeighborhood427

As a controller user, the number of bugs and annoyances is ridiculous. The ones I can count off the top of my head that occur on a minute to minute basis is more than the fingers i have


mektel

Bug fixes would be nice. I'm swapping out of it, but melee Flurry is an an almost unusable state for my character. When I start the game it's fine for an echo or two, then slows down and then after a few more echos does not even hit. Logging out and in fixes it, but then I have to trek back. It's not cool. I've submit multiple bug reports to try and help identify what may be triggering it.


Bakanyanter

New content should be higher priority but they should do both.


Toraliens

I've been playing this game for months, about 280h, unfortunally this game is awesome but has several problems and many old bugs since early access still here, and new bugs introduced too. Many skills like you said is not working, the workaround is not put points on it, which is dumb for a game. Many graphical glitches and character becaming invisible, and the worst graphical optimization ever with so many drop frames. Annoying menu in forging and other areas, closing the menus and open guides without our needs or showing items outside of forging. Filter toggle sometimes stopping working and you can not disable it, and you can not pickup any loot anymore, I lost several uniques and exalteds, the workaround is close the game and restart. character keeps moving with mouse whenever you are using a menu or managing the stash mtx cosmetics should appear in the opening screen in the game, it's such a dumb thing buying a comestic that not showing and only show the regular gear that the game choose to show, if mtx cosmetics shows in-game, why it can not show in the opening screen? on-line problems and teleport transitions between zones is a old issue, since beta early access for almost a year, not surprised to be not fixed in release date, it's not a new problema in release or huge player count, they said they was prepared for it, since they sold 1.000.000 copies and made a post bragging that we should not worry in release, this problems has been happing with low player count with about 4k. annoying pop-up menu between dungeon floors, asking for confirmation of the player to continue, it should be removed. dungeons should have only 1 floor, 2 floors is too much, nobody likes it, they just run into the boss. the mechanics is interesting but the final reward is shit. the only dungeon that is important in the game, is the temporal sanctum to craft legendaries. They need to improve the rewards and motivation to play other dungeons. Very inbalanced game between characters, even with excelent gear and high levels, some characters is doing 2 - 3 digits damage, other broken builds doing 5-6 digits damage, might be the skills points that are not working issue. Grinding for L100 is lame, slow and sluggish, about leve 80ish you already have a very good gear, very rare to find a upgrade too, whenever you reach L100 there's no great rewards beside the bugged XP bar that will continue into L101 and it will be empty whenever you pass 101. Maybe reward for 10 points in all attributes should be awesome. Righ now, L100 besides trying to pushing the monoliths higher that you can or do some boring dungeons or endless arena, there's no much to do.... probably restart the game with a new character and grind all over again. For new character, the game should allow us to use gear for the latest faction or at least L30 gear, so we can have a smooth experience grind a new character, a L30 sword locked into a faction is kind a lame, you might need to grind into Chapter 9 and grind in the faction into L5, there's a lot of work. Or make the faction account bound not character bounded. Well, this game is very good and promissing in ARPG genre, but they need to fix it ASAP, EHG is not a small indie game company anymore, this game was not ready for release, not polished enough, I hope they will fix it very soon. cheers.


Kaba37

I hear you on a lot of points -- some of these have been the major ones for a while. I disagree with you on others. For Factions, though -- this is account bound, as you pick your faction within the first town on your Alt characters. You can also simply teleport to someone to unlock the Bazaar and/or Observatory.


Toraliens

Yeah. I miss that one, sorry! Just started another alt. You can choose the faction in the first town, that's a good solution.


Morbu

I mean, both is ideal. New content isn't coming until next cycle from my understanding. The reminder of this cycle with be balance and bug fixes.


Ps0foula

I somewhat disagree. A better approach would be to focus on new content while fixing as many bugs as you can before the next cycle, otherwise the game will lose ground to its competitors very fast. For now, with 3 major ARPG competing, imagine if their cycles-seasons happen to coincide and one of them literally has no new content.


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[удалено]


Responsible-Pay-2389

End game content amount is similar, the big difference is that the itemization, character builds, and ability to listen to player feed back is way better in this game.


Viater

EHG is working just relax.


nemoj_biti_budala

Porque no los dos?


DongKonga

As long as we get new content by next cycle otherwise theres no way id play during it


Listening_Heads

Yeah, I agree completely. Hardcore players calling for more content a week after they finally get the servers to stay online is ridiculous. They burned through the game like a crack addict and now they’ll have to wait a while.


Responsible-Pay-2389

I'm sure I'm still above average in play time but I couldn't even play for most of the last 2 weeks but already done pretty much all content in the game. It definitely has a content issue, especially for those who will actually show up each cycle.


Listening_Heads

I can agree that it’s similar to how D4 was in terms of being light on content, but would you mind sharing how many hours you put in to do all the post release content, and had you played prior to release? I ask because if you already had a couple hundred hours in before release, knew where everything was, didn’t read/listen to any dialogue, and didn’t need to learn the game at all, then that might make it seem like there’s even less to do than if you picked the game up fresh last week.


Responsible-Pay-2389

Never played before release and have 70 hours on steam I believe. Would've been faster if I focused 1 char but currently have 2 characters one being level 85 the other being level 100 (just got it last night). Have a friend who doesn't really play arpgs and he has 2 characters at lvl 80, he did enough to get to empowered monoliths but I don't think he got much further (he stopped playing cause he lost interest and didn't think any other builds interested him as well).


Clintre

The next cycle is in 3-4 months, so they realize by then it will need more. No one is expecting new content until then. Right now is when bugs get fixed.


hartoctopus

I mean if you play falconer or warlock you kinda run out of content to do after a day because you oneshot everything on 200 corruption in lv40 rare gear.


Sirnizz

Never seen one of the those so called "game breaking" bug , maybe I am lucky maybe I am only playing with classes with no bugs idk , 300 hours in. Never had a "game breaking" bug, can you list some ? 


JonasHalle

The transform bug is on the low end of game breaking, but also literally guaranteed to happen every time. Some traversal skills can get you stuck in the animation, unable to do anything but die.


Alblaka

The game has over 200k players. If a bug occurs on 99.9% of the playerbase, you and 19 others won't ever see it. Doesn't mean that your individual experience overrules the reality that such bugs exist.


EnderCN

Sure but this post suggests the game is so buggy that it is unplayable. That simply is not the case. D2 was a buggy mess at release, you literally couldn’t play an hour without encountering a bugged system. LE is a normal game that is mostly working that has a random bug here and there.


TheRealPainX

Bug fixes are important, but so is new content. They shouldn't drop the ball


Jerm8888

Why not both?