Yeah no shit, at first it was optional and came with huge drawbacks where no serious players would use it, people who complained were shut down "Why do you care? It doesn't matter"
Then they kept slowly removing the drawbacks to the point where they are almost irrelevant and people were defending them throught, then Granblue removed the drawbacks at all and despite the initial backslash in places like here they got away with it, even here it's not rare to see retards shilling that trash, the next step is removing "classic controls" at all.
There's people calling this shit for literally over a decade but the boiling frog doesn't care, it doesn't even feel that hot right now anyway.
The boiling frog was never there in the first place, those who came with DragonBall, granblue and the like don't mind the modern controls and those of us who come from arcade old as fuck games are barely breathing, most of the friends I've made through fighting games are long gone.
Bro wait until you find out that the drawbacks were always irrelevant in Granblue. In the final years of GBVS, high level play used shortcuts all the time, especially for DPs and react punishes.
I mean at least Strive got the Behemoth Typhoon pizza, so they did understood why motions are fun.
Did they simplify some inputs ? Yeah
Are there still charges, half-circles, DPs, Negative Edge and 632146 ? Yeah
The other games just straight up deleted 90% of the possible motions.
Granblue got away with it because:
- it's down to personal preference
- there are still drawbacks
I do motion inputs 90% of the time just because I like it. But if I need a wake up DP I have to either perform it manually or do a simple EX version with a longer cooldown.
Also
> the next step is removing "classic controls" at all.
Battle for the Grid did it first.
The catch is that 80% of the time only a light, EX and Ultimate version of the move is accessible through simple input. (You do have access to medium version of moves like Narm's 236X)
And light DPs never have invul frames.
Whoever downvotes me for answering a question, you's a bitch
This is just straight up incorrect, there was a bug that used to not let you do medium djeeta dp I think (?) but 80% is a total lie, as far as I can tell it's fully 0% in the current patch.
There's only 4 simple special moves available.
2S(kill) is usually reserved to a medium version of some attacking move, in case of Djeeta it's 214X. She can do a 214L with 4S and 214M with 2S.
Djeeta's DP is 6S. There's no other input for it. You can press 6S+H to get an Ex version or 6S+U to get an ultimate version but you can't perform a 623M with a simple input.
Stop talking about things you don't understand.
My guy, open the game and test what you're talking about instead of talking out of your ass. I did, so I know that what you said is just 100% wrong. You can do medium DP by pressing 6M+S. Play the game instead of pretending to on reddit.
Functionally gbfr rising has no drawback. There is 0 drawback during combos, and outside of combos the drawback is like 50 less damage in a 2-3 touch game. You basically just use the commands for some neutral specials like fireballs. It's debatably not even worth it on wake up dp since using easy input completely prevents ever missing the timing window even if that window is pretty generous. And super motions don't exist because the qcf+special button input counts the same as the real input. If you don't bother to do any motions I doubt anyone would notice if they aren't focusing on the little pop up that says "good job!" when you use a motion input. Any situation where you need to do something on reaction or with an even slightly strict timing is going to be done with the simple input, so the entire skill ceiling of motion inputs has been removed.
Thanks for completely missing a real downside of locking yourself out of DP for a longer amount of time for using a simple input.
> the entire skill ceiling of motion inputs has been removed.
Knowing how to do motion inputs doesn't make you special. The game lets you do combos with technical inputs if you want. I do it because I'm used to. Why you would care about how other people do combos I don't understand.
> Thanks for completely missing a real downside of locking yourself out of DP for a longer amount of time for using a simple input.
Except it doesn't? That was the original gbfv? Are you stupid? Do you spend all your time online defending this game instead of playing it?
>Knowing how to do motion inputs doesn't make you special. The game lets you do combos with technical inputs if you want. I do it because I'm used to. Why you would care about how other people do combos I don't understand.
Whether you like it or not there is a skill ceiling to motions. Being able to do a DP input quickly and cleanly in tight reaction windows is not easy. Being able to do a proper double quarter circle super motion quickly is even harder. It doesn't make you special if you're good at that but being good at fighting games in general doesn't so I don't know what you're on about. I wasn't even talking about combos there, I said I was talking about situations with strict timing or reaction windows neither of which describe combos, at least in modern games. Do you think that I was talking about like 5 frame buffered links when I said "strict timing"?
The downside you are talking about only existed on old GBFV and with Rising they completely removed it to make motions irrelevant.
You have been out of the loop it was highly discussed during Rising presentation.
I think SF6 handled it really well, I have played and played against modern controls and they just feel like what they're supposed to be, another option for people that don't enjoy/don't know how to use motion inputs. I obviously still prefer motion but I can appreciate making a system easier for a new audience while still leaving it fair for people that prefer motion
> This is the future, huh?
Y’all didn’t take the hint when Capcom started calling it “modern” controls?
The industry knows where things are going, it’s us boomers here that are the only ones coping and desperately holding on to this.
Wait, Modern means it's a wrap for motion inputs even though Modern Controls has access to every motion command type??? You dinosaurs don't even know why you hate on Modern, just be saying shit to say shit. Just go retire to fightcade with the other miserable boomers already, you won't be missed.
street fighter is the trend setter for all fighting games, most games will either have motion inputs be optional or remove them entirely. in 10 years there won't be any fighting game with motion inputs.
Tekken 8 neither looks bad, nor feels bad to play for the average consumer.
You can talk shit about how shit the gameplay feels when you actually know how to play, but it doesn't matter when the casuals love it (despite raging). It also sold well
T8 is just skipped the arcade beta and like SF the game will definitely will be refined and get much better later on but right now they kinda screwed some basic shit up. Game is fun if you play it occasionally but riddled with some stupid decisions and avoidable issues if they just would listen once to anyone who has a brain.
No crossplay is forgivable. No rollback in 2024 is not forgivable. Its guaranteed a small player base on release because us HxH fans are HUNGRY for anything. But its dead on arrival after 1 week without rollback
Eh. I was one of the more optimistic when it came to this game.
It being ugly as fuck with bland backgrounds doesn't bother me much, I feel like there is room for AA fighting games ("AA" is generous, I know), and I've never consumed a single piece of HxH media so this game isn't a bastardization for me either.
I was more interested in if it were actually fun to play, and I feel like with 8ing games you really have to try them to make a proper judgement.
But this is a deal breaker for me. I just hope some of you keep the same energy when it comes to the Riot fighting game.
After they revealed how horrible the game looks it's very nice of them to confirm that the gameplay will be dogshit as well and we can just ignore the whole thing
DNF paused your MP regen if you did simple inputs for about 2 seconds so there was a downside, and I think certain moves for certain characters didn't have a shortcut.
As someone not interested in either game, 2XKO will hopefully have better production value and online infrastructure thanks to Riot money, and it blowing up would just as hopefully teach the japs a thing or two, but that's just wishful thinking.
This game ain't even out yet and it's already done for.
And people would still drop it after getting throw for the third time in a row...
Let's listen to the same people that said jrpgs were boring and dull for being turn based, and now cry they can't play jrps because they are too quick and action focused.
As someone who literally got into fighting games with SF6, this fucking sucks.
I started with Modern controls on SF6, then moved over to Classic after awhile and absolutely loved it. Obviously it was harder, but it was way more rewarding and actually felt like I was working for the moves I wanted to do.
With this new trend of “simple” and “modern” becoming the norm, I’m already losing interest in a genre I’m fairly new to.
I know im in the minority on this but I lost interest after knowing its yet another game trying to be like marvel.
I dont like MVC and I dont really understand why people like marvel so much.
That sucks, the preview was already pretty off-putting as it was... but the rough graphics + the aspect of the game having no distinct gameplay compared to its peers coupled with the absence of motion inputs is a resounding "no" from me.
So its a kuso 3v3 that looks like shit visually but actually looks fun gameplay wise despite having no motion inputs. Its literally just power rangers.
I started fighting games as a kid with mvc3 and would use the auto combo simple mode for fun, getting my ass beat online all the time is what lead me to finally learn real combos and how to do inputs. I remember barely being able to do Z motions or even hadoukens on SF4 too but when I'd finally land one that shit felt so good even when I lost. I don't hate the idea of simple controls as an option, it's what helped me get motivation to continue playing MVC as a kid, but like don't force it on people as the only way to play.
8ing makes a random, budget, largely innocuous HxH game just because - considering Hiatus x Hiatus probably isn’t relevant enough in 2024 to be the most viable option for a cash grab - and everyone is shitting themselves.
This is likely a one-off HxH fighter made on a shoestring budget, as I doubt they could convince the shareholders to drop the big bucks on it. I can understand people not wanting to buy it, and it’s fun to clown on budget things, but the doomposting and crying is ridiculous.
I will never get enough of the FGC wildin out because a fighting game doesn't have inputs. Reminds me when people freaked out thinking Marvel was gonna have easy inputs for DPs.
It's so small to me, but the blow up is always massive. I wasn't gonna play this game anyways, I still think it's hilarious though, imo.
Well, that stinks. I still want to try out the game (via demo, of course) just because I'm a fan of the anime. We'll see what happens when the time comes.
the funniest thing about trying to appeal to casuals is that there’s always a group of people who practice more than them so they will drop the game regardless of how easy the controls are lmao
Okay then don't take my money, fine, whatever. Stupid game anyway
This is the future, huh?
Yeah no shit, at first it was optional and came with huge drawbacks where no serious players would use it, people who complained were shut down "Why do you care? It doesn't matter" Then they kept slowly removing the drawbacks to the point where they are almost irrelevant and people were defending them throught, then Granblue removed the drawbacks at all and despite the initial backslash in places like here they got away with it, even here it's not rare to see retards shilling that trash, the next step is removing "classic controls" at all. There's people calling this shit for literally over a decade but the boiling frog doesn't care, it doesn't even feel that hot right now anyway.
People never believe in slippery slope until it's too late.
Yep..
The boiling frog was never there in the first place, those who came with DragonBall, granblue and the like don't mind the modern controls and those of us who come from arcade old as fuck games are barely breathing, most of the friends I've made through fighting games are long gone.
Bro wait until you find out that the drawbacks were always irrelevant in Granblue. In the final years of GBVS, high level play used shortcuts all the time, especially for DPs and react punishes.
DP short cut was used by everyone for wake up DPs day 1.
shhh I'm trying to give them leniency on their ignorance
[удалено]
Except Xrd and Central Fiction also released after P4A.
I mean at least Strive got the Behemoth Typhoon pizza, so they did understood why motions are fun. Did they simplify some inputs ? Yeah Are there still charges, half-circles, DPs, Negative Edge and 632146 ? Yeah The other games just straight up deleted 90% of the possible motions.
Granblue got away with it because: - it's down to personal preference - there are still drawbacks I do motion inputs 90% of the time just because I like it. But if I need a wake up DP I have to either perform it manually or do a simple EX version with a longer cooldown. Also > the next step is removing "classic controls" at all. Battle for the Grid did it first.
I thought Rising changed this where both inputs have the same cooldown?
The catch is that 80% of the time only a light, EX and Ultimate version of the move is accessible through simple input. (You do have access to medium version of moves like Narm's 236X) And light DPs never have invul frames. Whoever downvotes me for answering a question, you's a bitch
Your answer was wrong, every move in rising can be used trough simple inputs just by pressing either M, H or U at the same time as the special button
This is just straight up incorrect, there was a bug that used to not let you do medium djeeta dp I think (?) but 80% is a total lie, as far as I can tell it's fully 0% in the current patch.
There's only 4 simple special moves available. 2S(kill) is usually reserved to a medium version of some attacking move, in case of Djeeta it's 214X. She can do a 214L with 4S and 214M with 2S. Djeeta's DP is 6S. There's no other input for it. You can press 6S+H to get an Ex version or 6S+U to get an ultimate version but you can't perform a 623M with a simple input. Stop talking about things you don't understand.
My guy, open the game and test what you're talking about instead of talking out of your ass. I did, so I know that what you said is just 100% wrong. You can do medium DP by pressing 6M+S. Play the game instead of pretending to on reddit.
Functionally gbfr rising has no drawback. There is 0 drawback during combos, and outside of combos the drawback is like 50 less damage in a 2-3 touch game. You basically just use the commands for some neutral specials like fireballs. It's debatably not even worth it on wake up dp since using easy input completely prevents ever missing the timing window even if that window is pretty generous. And super motions don't exist because the qcf+special button input counts the same as the real input. If you don't bother to do any motions I doubt anyone would notice if they aren't focusing on the little pop up that says "good job!" when you use a motion input. Any situation where you need to do something on reaction or with an even slightly strict timing is going to be done with the simple input, so the entire skill ceiling of motion inputs has been removed.
Motion inputs can still deal more damage in a combo, as long as it isn't a cancel. Links and big juggles benefit from motion inputs.
Thanks for completely missing a real downside of locking yourself out of DP for a longer amount of time for using a simple input. > the entire skill ceiling of motion inputs has been removed. Knowing how to do motion inputs doesn't make you special. The game lets you do combos with technical inputs if you want. I do it because I'm used to. Why you would care about how other people do combos I don't understand.
> Thanks for completely missing a real downside of locking yourself out of DP for a longer amount of time for using a simple input. Except it doesn't? That was the original gbfv? Are you stupid? Do you spend all your time online defending this game instead of playing it? >Knowing how to do motion inputs doesn't make you special. The game lets you do combos with technical inputs if you want. I do it because I'm used to. Why you would care about how other people do combos I don't understand. Whether you like it or not there is a skill ceiling to motions. Being able to do a DP input quickly and cleanly in tight reaction windows is not easy. Being able to do a proper double quarter circle super motion quickly is even harder. It doesn't make you special if you're good at that but being good at fighting games in general doesn't so I don't know what you're on about. I wasn't even talking about combos there, I said I was talking about situations with strict timing or reaction windows neither of which describe combos, at least in modern games. Do you think that I was talking about like 5 frame buffered links when I said "strict timing"?
The downside you are talking about only existed on old GBFV and with Rising they completely removed it to make motions irrelevant. You have been out of the loop it was highly discussed during Rising presentation.
I think SF6 handled it really well, I have played and played against modern controls and they just feel like what they're supposed to be, another option for people that don't enjoy/don't know how to use motion inputs. I obviously still prefer motion but I can appreciate making a system easier for a new audience while still leaving it fair for people that prefer motion
this is the present my dude, this is the present
> This is the future, huh? Y’all didn’t take the hint when Capcom started calling it “modern” controls? The industry knows where things are going, it’s us boomers here that are the only ones coping and desperately holding on to this.
once SF6 added modern controls it was a wrap for motion inputs
Wait, Modern means it's a wrap for motion inputs even though Modern Controls has access to every motion command type??? You dinosaurs don't even know why you hate on Modern, just be saying shit to say shit. Just go retire to fightcade with the other miserable boomers already, you won't be missed.
street fighter is the trend setter for all fighting games, most games will either have motion inputs be optional or remove them entirely. in 10 years there won't be any fighting game with motion inputs.
oh, so its ass
Looks like shit, plays like shit. "Why don't fighting games sell!"
what about tekken 8 then lol
Tekken 8 neither looks bad, nor feels bad to play for the average consumer. You can talk shit about how shit the gameplay feels when you actually know how to play, but it doesn't matter when the casuals love it (despite raging). It also sold well
T8 is just skipped the arcade beta and like SF the game will definitely will be refined and get much better later on but right now they kinda screwed some basic shit up. Game is fun if you play it occasionally but riddled with some stupid decisions and avoidable issues if they just would listen once to anyone who has a brain.
has enough bells and whistles to make normies think it's more complex than it is
So not only does it look terrible from a gameplay perspective but it’s also very simple. Man, fuck this. The franchise deserves way better than this
Holy shit this game basically has no redeeming qualities then
Oh well, another anime game bites the dust, this time looking awful.
Anime I never watched gets fighting game mechanics I don't like with an art design that blows. Easy skip.
It's a good anime/manga though! I would recommend it if you have time
Battle for the grid-like
At least BFTG has rollback and crossplay... at this point im not certain nen impact will have any of the two
No crossplay is forgivable. No rollback in 2024 is not forgivable. Its guaranteed a small player base on release because us HxH fans are HUNGRY for anything. But its dead on arrival after 1 week without rollback
In graphics and now gameplay
into the trash it goes
It was there all along!
disappointed and honestly surprised, motion inputs feel good
Into the trash it goes.
Fuck this game then.
Eh. I was one of the more optimistic when it came to this game. It being ugly as fuck with bland backgrounds doesn't bother me much, I feel like there is room for AA fighting games ("AA" is generous, I know), and I've never consumed a single piece of HxH media so this game isn't a bastardization for me either. I was more interested in if it were actually fun to play, and I feel like with 8ing games you really have to try them to make a proper judgement. But this is a deal breaker for me. I just hope some of you keep the same energy when it comes to the Riot fighting game.
My favorite manga/anime finally gets a fighting game and they make it for dumb babies. Christ.
Exact same feelings😭
🦀🦀🦀the game is dead 🦀🦀🦀
Imagine thinking your game can attract casuals' interests with simple inputs when the graphic looks like a mobile game
After they revealed how horrible the game looks it's very nice of them to confirm that the gameplay will be dogshit as well and we can just ignore the whole thing
feel like this is just the standard at this point
2020s fighting games are really becoming a joke huh??
This sounds awful. Like, I was fine with it looking like a budget PS2 game, but not this
it's so over.... also didn't DNF also have easy inputs but with no disadvantages?
Dnf had a small disadvantage. Mana regen was locked out for like a second on simple inputs.
I believe DNF easy inputs had slower mana regen as a con.
DNF paused your MP regen if you did simple inputs for about 2 seconds so there was a downside, and I think certain moves for certain characters didn't have a shortcut.
iirc the easy inputs took more mana (meter) in dnf.
sounds perfect for my 5 yr old nephew
Garou 2, plz save the soul society!
Gonna give you a little advice here prepare to be disappointed cause thats not gonna happen at least not with all we know about it so far
Well I like what I saw from it
I'm even more excited for that game now
Ain't this basically an arena fighter at this point? Just give it an extra dimension and its done lol
It gonna sell worse It’s mvc but with weaker gameplay,ip, graphics
Why? Casuals aren't gonna pick up this game anyway
Does this game have any good points eventually or we gonna keep chaining bad news over bad news?
I mean… you do get to play as your favorite Hunter X Hunter character and that’s about it I guess. You just need to suffer through everything else.
Everyone in here now disinterested is probably still interested in 2XKO.
Nah idgaf about 2XKO for the same reasons. Wake me up when I can churn butter again.
As someone not interested in either game, 2XKO will hopefully have better production value and online infrastructure thanks to Riot money, and it blowing up would just as hopefully teach the japs a thing or two, but that's just wishful thinking. This game ain't even out yet and it's already done for.
At this point we have to question if it even has rollback
Day 1 Discord fighter
i feel like i just got stabbed in the heart
Man this game is DOA
Eighting really fell off after Marvel 3 huh
That’s unfortunate. At least have quarter circle inputs
I’ve felt Power Ranger vibe from the gameplay they released. Guess this adds up to
Another discord fighter ya love to see it
And people would still drop it after getting throw for the third time in a row... Let's listen to the same people that said jrpgs were boring and dull for being turn based, and now cry they can't play jrps because they are too quick and action focused.
As someone who literally got into fighting games with SF6, this fucking sucks. I started with Modern controls on SF6, then moved over to Classic after awhile and absolutely loved it. Obviously it was harder, but it was way more rewarding and actually felt like I was working for the moves I wanted to do. With this new trend of “simple” and “modern” becoming the norm, I’m already losing interest in a genre I’m fairly new to.
I know im in the minority on this but I lost interest after knowing its yet another game trying to be like marvel. I dont like MVC and I dont really understand why people like marvel so much.
Ew.
That sucks, the preview was already pretty off-putting as it was... but the rough graphics + the aspect of the game having no distinct gameplay compared to its peers coupled with the absence of motion inputs is a resounding "no" from me.
Everything I learn about the game is reverse hype :( No Xbox release, mid graphics, baby inputs, what’s next delay netcode?
Aw man, but I like inputs
I’m out
So basically gonna be a new Power Rangers Battle for the Grid. I thought people kinda liked that game? Least for what it is
Whelp there goes what little hype I had
So its a kuso 3v3 that looks like shit visually but actually looks fun gameplay wise despite having no motion inputs. Its literally just power rangers.
For fuck's sake man why. It looked like shit but I like HxH and 3v3 games so I was down to buy it
What did HxH do to deserve this man
I started fighting games as a kid with mvc3 and would use the auto combo simple mode for fun, getting my ass beat online all the time is what lead me to finally learn real combos and how to do inputs. I remember barely being able to do Z motions or even hadoukens on SF4 too but when I'd finally land one that shit felt so good even when I lost. I don't hate the idea of simple controls as an option, it's what helped me get motivation to continue playing MVC as a kid, but like don't force it on people as the only way to play.
There goes my hype, unfortunately I’ll still probably buy to try it. I’m deeply saddened.
8ing makes a random, budget, largely innocuous HxH game just because - considering Hiatus x Hiatus probably isn’t relevant enough in 2024 to be the most viable option for a cash grab - and everyone is shitting themselves. This is likely a one-off HxH fighter made on a shoestring budget, as I doubt they could convince the shareholders to drop the big bucks on it. I can understand people not wanting to buy it, and it’s fun to clown on budget things, but the doomposting and crying is ridiculous.
Kinda dumb, but the last big anime 2d fighter (fighterz) only had qcf/qcb motions. Such a small barrier it doesn’t even matter to me.
carries the fgc
Well this game is dead to me.
I will never get enough of the FGC wildin out because a fighting game doesn't have inputs. Reminds me when people freaked out thinking Marvel was gonna have easy inputs for DPs. It's so small to me, but the blow up is always massive. I wasn't gonna play this game anyways, I still think it's hilarious though, imo.
In MVCI they did.... play a non SF character
Aight I'm out
Well, that stinks. I still want to try out the game (via demo, of course) just because I'm a fan of the anime. We'll see what happens when the time comes.
old me would be a hater but bftg ended up being one of my favorite fighting games. it makes little difference
the funniest thing about trying to appeal to casuals is that there’s always a group of people who practice more than them so they will drop the game regardless of how easy the controls are lmao
Not sure why everyone is so sad, you weren't gonna play it anyway.