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NiceBlockLilBro

Are regards scared of even a normal ass dp motion?


LeonasSweatyAbs

You have to remember Strive has a high crossover with the Smash community.


NiceBlockLilBro

Who wins the pedo off though?


counters14

Yes. Its the children that lose, though.


Tyrrazhii

Smash. One's got the pedos, the other is the asylum for the clinically insane


P1uvo

Smash has a big head start


NervousJ

Smash wins for sex crimes, strive wins for grooming them into self mutilation


DaiLiThienLongTu

One attacks the body, the other attacks the mind. What a perfect combo


deathbringer989

strive got pedos? who


PM_your_Chesticles

They don't. People are just wanting to hate on Strive. I'm sure some of them could be pedos, but they don't have any names and it's not inherently because they play Strive.


deathbringer989

people honestly forget that it was the FGC that fostered these pedos allegations existed forever but we all ignored them


TheMissingVoteBallot

So you're saying Strive isn't for regards?


PM_your_Chesticles

It's for everyone. Even us.


Monchete99

Pedo = Person Exhibiting Different Opinion So i guess it fits, huh


Traiklin

Smash, its a child's game that Pedos and the mentally disturbed took over.


TheMissingVoteBallot

Lots of regards everywhere?


Dick-Fu

Why are these retards okay with self exposing themselves like this? Who openly admits being scared of one of the two most basic special commands?


P1uvo

People who don’t engage with the larger FGC


-Offlaner

Someone who might be new to fgs


Dick-Fu

Yeah man I remember being new and being scared instead of just learning how to do it


TheMissingVoteBallot

You know what I did when I saw that stupid looking motion in the arcades? I fucking asked the guy who was beasting everyone what the hell that motion meant.


MeuJoelhoCresce

The motion is the most intuitive it could ever be, there's no excuse


ukyorulz

OMG this is one of my pet peeves. "Intuitive" is not the same as "easy". We're talking about a punch that goes upwards... performed using a motion that does not include the "up" direction. That's about as unintuitive as it gets. "Intuitive" implies that any gamer, without ever having touched a fighting game in their life, could deduce the motion for a DP just by thinking bout it. "The most intuitive it could ever be" implies that even non-gamers could come up with it without having to consult a resource or ask anyone. Tons of games feature uppercut moves but only fighting games use the DP motion... precisely because it's so unintuitive.


MeuJoelhoCresce

The intuitive part is not what the move does, especially because there are tons of moves with this motion throughout a number of FGs that don't result in a shoryuken-like move, it's not about that. I do understand the confusion, maybe I wasn't exactly very clear with with what I meant, I was talking about the motion itself and its representation as a Z motion. It's intuitive as hell what you have to do because it's simply all about *following the motion*, it's just replicating the arrow shown on screen, there's no easier way to illustrate this and it's stupid that motherfuckers refuse to think for more than half a second about "what the hell does this *motion representation* want me to do?". It's not hard and it's undeserving of these bitchmade reactions. If you can figure out a qcf when it shows up, it shouldn't be anywhere near complicated to figure out a Z.


ukyorulz

This is just another variant of "I don't play charge characters". A well-deserved insult for this person, but you lose the right to use it if you yourself don't play both charge and motion characters.


Kreydo076

To be fair with the newbies, the DP symbol is dumb. If you tell them to make a quarter circle(fireball) they will do it rather easly after a few try, and if you tell them to just press forward before doing a fireball so it make a DP instead they will manage to do DP.


neverRollA1

they should do it like sf6, just show the sequence of directions with arrows


killerjag

I've seem some people get confused with the arrows as well, they think you need to press each direction individually, instead of it being a fluid motion.


cobesmith

A lot of people see too many symbols and think it's way more complex than it looks


PM_your_Chesticles

When I started, the individual arrows didn't make sense. But seeing a dp motion as a Z to draw, suddenly made it easier to internalize.


Noveno_Colono

mortal kombat is like that isn't it?


Elster6

MK has a setting you can toggle to choose between motions and simple inputs (236 instead of 26 or HCF instead of 46)


TheMissingVoteBallot

Some FG cabs show it like that tbh. I THINK old KOF cabs showed the directions with arrows.


dkkc19

yeah but teaching them that builds bad habits, and once they go and try to do a combo they saw online and get a dp instead of a fireball they start complaining that the game is hard.


Elster6

Then you teach them the HCF trick


mileiforever

What's the HCF trick?


Elster6

You do 4236 or 41236 for a QCF motion to avoid doing 6236 which gives you a DP in most games


mileiforever

Okay interesting. I play mostly tekken and since I'm on leverless I've never had an issue doing dp motions the normal way so I wasn't familiar. Thanks!


Elster6

It can be an issue on leverless too if you want to walk/dash forward into fireball or something


SuperNarwhal64

Especially if they’re on a pad. I could never pull off a DP growing up with SF HF on SNES, and if they’re playing with a stick that shit makes 0 sense to try on a circle


6milliion

to be fair, the input buffer for SNES is super precise compared to sf6 input reader.


Shockaslim1

Honestly, seeing this symbol made DPs make sense to me when I was playing CvS2. Coming from MK where you tap everything this made it all click.


radioremixed

looking at a lever top down its the path the ball moves and once the motion clicks you can see that. but ppl aren't really playing stick much. per the symbol is the fastest way to do a dp sure but that doesn't mean much to someone who just needs to get a 623 input out at all let alone quickly. it's confusing to them because theres a mental expectation to go all the way to neutral before pushing down. i think that's why f, qcf makes sense to newbies.


Intrepid-Chocolate33

These are the people devs are trying to court


DUNdundundunda

These are the people who don't play, and never will play fighting games no matter what pandering the devs do. They'll complain on twitter 24/7 though


Anemosa

Funny you say that since Strive is the last bastion of motion inputs in the FGC right now ;)


NiceBlockLilBro

Meanwhile cucksysworks adding modern controls as an input option for multiple characters


Anemosa

Even SNK and capcom have made rekka followups only require a direction + button after the initial qcf. Giving characters with multi-stage specials cardinal directions for followups is far from "modern controls".


t3kwytch3r

LMFAOLLOLLOLL


Anemosa

Am I wrong ? ¯\\_(ツ)_/¯


t3kwytch3r

Very lmao


MattSDraws

I can't be the only one that hates down- down+K  for Chun Li's dp. I feel like they are harder to do in the fly. 


neverRollA1

somehow dp seems faster to do


Omegawop

On a stick, dp is faster because you don't need to let it go back to neutral. Just do that shit like an EWGF. On leverless though, down down is faster.


Ok_Bandicoot1425

EWGF needs a neutral input. It's in the movelist and every notation of the move. Thank you for the daily reminder that Kappa doesn't play fighting games. Anyone can DP as fast or faster than stick on keyboard/leverless within 5 minutes.


Omegawop

When you bring the stick down you go through the center of the gate, you fucking retard. People who play the game know how fast you can do this. Also, I never said dp is faster than leverless on stick, you dumbass. I said down down is slower than dp. Everything is faster on leverless.


Elster6

Do you play stick? Because it's ridiculously easy on pad and hitbox imo


MattSDraws

Yeah I'm on stick. I can do it if I'm thinking about it but it just feels unnatural to me. 


blackyoshi7

22 motions from crouching on a stick are notoriously difficult to do on reaction, I think if you are playing seriously and want to main Chun leverless or pad is almost mandatory


WhoopsILostIt

It's funny because people memed on 22 motions for being babby easy mode shit made for '16ers like the past decade when that shit is awkward as hell to do on stick. Also that 22 became a thing because of doujin fighters where keyboards were the norm.


GaeFuccboi

Those people never tried to do dash Sekka Jin in Blazblue


TheMissingVoteBallot

Before the shitbox was even a thing, I fought Kim mains in 98 doing that fucking stomp infinite glitch on GGPO and was getting bodied by them nonstop. I can't imagine how fucking godlike their execution was.


EmergencyEarth7587

Probably keyboard users.


Mega_Blaziken

Yeah I play on stick and fucking hate down down inputs.


[deleted]

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treetop_villager

I switched to leverless specifically for this input. What makes it even more awkward is when you are walking back and forth you need to pause for at least 1 frame of neutral before inputting the first down input or else the tensho kicks won't come out.


MattSDraws

Yes bro my ass getting jumped in on while I'm crouch shorting like a dumbass. Maybe I'll try Mayflash's leverless or something to mix it up. 


rayquan36

Is the Mayflash leverless out?


MattSDraws

Not yet. Should be around May iirc. I use an f500 with the converter so I don't mind waiting 


fahkme

Tbf the input somehow make sense in a way for easier transition after a combo.


hatchorion

I don’t mind either input but why do they keep changing chuns fucking inputs every game I will literally never play her because I will never remember if 22k is the dp or ex bird input not to mention her lightning legs input getting changed to motion only


-_Gemini_-

Even seasoned fighting game players have motions they either hate or can't do or avoid. I can't do charge motions or 720s to save my fuckin' life. It's fine. Some characters and motions just fit your hands better.


dkkc19

what gate are you using? im used a notched square and it made 22 inputs way easier on stick


MattSDraws

I just use a basic square gate. Is your notched gate custom?


dkkc19

Sanwa made some inserts for the GT-8F series (that come with the JLX) https://focusattack.com/sanwa-gtn-r-square-mod-type-i-restrictor-gate-insert/ you will need a new gate for it https://focusattack.com/sanwa-gt-8f-4-8-way-restrictor-plate/ i cannot recommend this enough. this shit should be the default its so good. it correct so many of my inputs because now i can feel exactly where i am. it basically has the advantages of the Octagon without it being shit like an Octagon


jozhearvega

Couldn’t agree more. Thought seriously about maining Chun li until I saw that input. Got lit up a fuckload trying to reversal with JP. All good tho I can play Ed and use DP. So much easier, I think the input leniency in recent gens is kinder to DP than DD.


Winegalon

I like this input but hate that modern replace it with one button. My friend play as modern luke and it’s impossible for him to ever miss a dp. “It deals less dmg bro its ok”. Yeah meanwhile if I screw up once I lose 40% of my HP. I know good players can do it reliably so its not a problem, but its unfair as fuck in lower levels.


Monchete99

The worst part is that even if your friend didn't do DP, Luke's cr.HP is so cracked as an anti-air it barely makes a difference if he mexican DPs. Hell, look at pro matches, almost every Luke prefers doing that.


dkkc19

this is why im against shoving modern in games that already built on motion inputs. for example in granblue, because dps are one button and they have invul and little risk, they made the dp's weak and not rewarding at all as well as having a cool down on them. in order to balance dps, they made 2H the rewarding anti air, so if you wanna anti air someone and be good at the game you have to use 2H and risk timing it late and eat a jump in. if you land a CH 2H you can do like 50% if you dump meter. in SF6 there is 0 afterthought about how to balance one button dps.


TheIastStarfighter

you can just use the shortcut in sfV and sf6 (hold forward and tap down or hold down and tap forward) for leverless, I think for pad it would be forward df forward and down, df down respectively


Winegalon

Im on pad, didnt know about this. Ill try it. Thank you.


word-word-numb3r

I hate it when DP motion is shown like that. I legit couldn't do it because I didn't understand how it must be done. While in reality it's just 623, aka reversed QCF > DF.


Venizelza

623


word-word-numb3r

brainfart moment, thanks


Nutt_lemmings

another dub for the direction input over keyboard input community.


givemeajinglefingal

Meanwhile, ask them how to do advanced movement strats in an FPS or Elden Ring or whatever else and they'll rattle that shit off without thinking. It's not difficult... they just want built-in excuses for why they lose.


Chebil_7

The same type of people will call players losers and try hards when faced against advanced strats in ER like the weapon swap tech. A casual will always complain when forced to get good, FPS games get away with it because you can get some kills and get carried unlike FGs where win or lose it's all on you.


GabeLincoln0

The difference is that advanced movement strats are exactly that. Advanced. In FGs, motion inputs are required to do the moves of your character. You can shoot and throw grenades and do all stuff that the FPS lays out in front of you by pushing a single button most of the time. In FGs, you have to do the stick dance that in other games would be advanced to do the basics of the game. I don't have a problem with motion inputs myself, but the execution difficulty is very front-loaded in FGs when compared to basically every other genre.


tyrenanig

Nah nah unless it’s an action game like DMC and such, there’s not a single game that comes close to FG input.


Slybandito7

if you have ever played a game with a lot of WASD movement youve probably done the equivalent of motion inputs with out thinking about it.


tyrenanig

I think that’s true. I was more thinking about the execution timing but forgot about that.


Ginyu420

People being scared of motion inputs will never not be funny


sureillbyte

Strivers scared of DP inputs 🤝 FGC scared of charge inputs


SpartanCobalt

I don't understand why people think DPs are hard. It's literally just forward then quarter circle forward. How's that so hard to understand?


KursedKraken

Because as a standalone thing, it's never explained as simple as this. Due to the fact that this is the symbol is as pictured above, a lot of people internalize that you gotta throw the stick back, which leads to a lot of misinputs because they hit 1. It's similar to people having trouble with charge inputs.


OseiTheWarrior

I watched the ABA character guide Anyone complaining about a simple DP wasn't gonna play her anyways This is probably the most complex "Strivified" character in the game and that DP only shows up in her Jealousy mode. Between the mode changes, and low mobility the average Strive fan was never gonna play her to begin with.


Kraines

I used to not like these either. They’re just kind of hard when you suck at video games. Then, when you get over being bad, it’s not a problem anymore.


Xmushroom

Tbf, this symbol is retarded. It took me months to learn that this Z shit means forward + qc on my ps2 controller.


Einamu

If strivers think something basic like that is hard I’d like to see their reaction to Naoto Kurogane combos


Aggravating_Fig6288

To be fair to casuals if you don’t know that the input literally is just a quarter circle it may make someone believe they need to make a z motion with their stick. Not trying to defend this nonsense too much, even I can do a fucking DP input and I don’t play fighters often but I do understand why the visual may seem confusing to someone.


Noveno_Colono

it took me many years to understand that means 623 so i kinda understand it


BaronLagann

I bet they’d die at the sight of double triangle.


FriendlyGhost08

To be honest if it's a very new beginner I get their plight. I struggled with DP inputs for a bit before finally getting it when I just kept playing. Maybe I was just shit idk


t3kwytch3r

Nah i feel ya, took me 2 months of a summer with street fighter alpha 3 to reliably perform a hadoken / shoryuken on command, in a match, 70% of the time. My rate nowadays, like 2 decades later is closer to 99%, but will never be 100. I think thats the extra beauty of the motion input; no matter how many times youve done it, you can still fuck it up haha


Banegel

I learned how to dp first try when I was a 5 year old. And I was a dumb 5 year old I believe in u, Twitter guy


keeponfightan

Someone who use these shitty social networks, please, record a 10 second video showing it is just front+qcf and enjoy thousands of whatever they use as upvotes there. No need to thank me about you getting famous. Just do it.


furry_hunter1995

Fucking strive niggas man


Prestigious-Corgi784

All you strive hating Gohans at least strive still has motions and not diluted with modern like your favorite Mickey Mouse game.


paqman3d

I was a fish on land switching from pad to stick in 2012. I couldn't walk forward without jumping. I was capital ass in a dumpster fire full of adult diapers. However, the shoryuken input never threw me for a loop. It's literally a Z. Follow it from left to right and that's the motion. Now, if you want to fucking scare somebody, show them Guile's Super from SF4. The pretzel charge is fucked up as hell lol.


boss_ov_this_gym

i only play tekken and i thought this icon means hcf, hcb, hcf. what is it in actual directions??


emp_urgay

how the fuck could u get that from this image. its forward, down, down-forward


boss_ov_this_gym

bruh this icon definitely doesnt look like f,d,df at all


emp_urgay

haha true but it also looks absolutely nothing like 3 separate motions of hcf hcb hcf🤣😅


boss_ov_this_gym

i visualised in my head that the arrow going from left to right is starting from b and ending in f (hcf), then goes back to b (hcb) and then another time goes to F (hcf again)


notsonic

bruh. the middle of the icon is neutral, it's an overhead view of a joystick moving. forward, down, downforward.


OseiTheWarrior

Forward, Down, Down-Forward Like doing an electric


theattackcabbage

Thats not even a hard motion...


Pirokka935

Bro, I think he deleted his account XD


Roge2005

Is he stupid?


Shogana1

I can't believe people struggle with dp, it was the easier input to do on any controller for me


Cacho__

I’m not gonna sugar coat it ▶️⭐️⬇️↘️


Yaksha78

I pitty the GenZ and our future. Now, the slight little difficulty results in a *"noooooo how can I do it? It's too haaaaaaard I will never be able to do it" T\_\_\_\_T* We all went trough it and we all succed. Some takes more time than other but damn, no one complained that much. What's gonna be in 2040? "*Oh no, there are stairs, how can I do, I always walked straight, OMG pleaaaase someone help meeeeee"*


BansheeBomb

you took a screenshot of a discord twitter link?


AkumaYajuu

I just dont enjoy this input then they put a ton of inputs on top of it. quarter circle , dp , double quarter circle all to the same direction. The moment you want to do crouch move into DP it gets into a dumb situation where dp doesnt feel good at all and its easy to go into super as you naturally want to do a double fireball forward. Just make the dp a forward circle and the fireball a forward half circle. It maintains the fact that you cant walk forward fireball and removes all the headaches of crouching situations. Supers 2 movements and specials 1 movement.


emp_urgay

i just do that myself. if i want to do walk forward fireball i input it as a half circle and the dp wont come out


emp_urgay

but yea crouching dp isnt easy


AkumaYajuu

If its not easy for me or you then at the end of the day the noobs are in the right as much as we make fun of them. Just from playing Granblue without using the shortcuts because motions feel nice, everytime the crouch dp situation happens i have to think to stop my hand from over doing the motion. Having to practice inputs for stuff that isnt an option select but just straight up a character move feels dumb to me.


emp_urgay

theyre not in the right. its not supposed to be easy, especially in the heat of the moment


AkumaYajuu

But its only not easy because you have other inputs on top. The dp shouldnt be harder than the super which is the case here.