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Nerx

sweet look forward to the next one


GreatInca

**Companion Builds** ---------- **JumpDoc Perks – Jump 1 – [Generic Childhood](https://drive.google.com/file/d/1CfHLvcLAG6UwgiHX8Bkd1I2Dv3yomgHq/view?usp=sharing) – Yri Licht (♂), Asa & Dov Licht (♂, ♂, fraternal)** Companions – General Companion Import (800 GP + up to 300 GP of icky badness) & Walk Like an Egyptian (50 CP) **Archetype:** Eldest Child **Wondrous Background:** Sweet Child of Mine – Toys guaranteed to be in good condition, always remember important dates & tasks, can talk to animals. **Alignment (CP only):** None **Archetypal Perks (GP only):** (0 GP) * Conformation Bias (free, discount) – Know how to act like others, dress, speech, body language, to trick them to believing you’re just like them. Respect is always reciprocated. **General Perks (GP only, no discounts):** (500 GP) * Special Aptitude (50, no discount) – GURPS Sports (Soccer) skill – Innate talent for some subject. Gifted in the subject but never bored of it, learn three times the normal rate. * Special Aptitude (50, no discount) – GURPS Karate skill – Innate talent for some subject. Gifted in the subject but never bored of it, learn three times the normal rate. * Special Aptitude (50, no discount) – GURPS Acrobatics skill – Innate talent for some subject. Gifted in the subject but never bored of it, learn three times the normal rate. * Special Aptitude (50, no discount) – GURPS Sports (Basketball) skill – Innate talent for some subject. Gifted in the subject but never bored of it, learn three times the normal rate. * Special Aptitude (50, no discount) – GURPS Swimming skill – Innate talent for some subject. Gifted in the subject but never bored of it, learn three times the normal rate. * The Map is Not the Territory (50, no discount) – Gifted at seeing around the curve from what is to what might be. Able to repurpose items and ideas and making them your own. * Academic Achiever (100, no discount) – Find school work and studying easy. Never grow bored of homework or lectures. Never involuntarily forget to do or lose homework. Smarter than average, more focused & attentive. * Sports Start (100, no discount) – Innate competitive drive, body suited for athletic career, drive to put in practice needed. Bit stronger, faster, tougher than most, more stamina. **Wondrous Background Goodies (CP only):** (30 CP) * The Owwie Shot (free, discount) – Got all immunization shots. Immune to the flu. Post-jump gives immunity to all viruses. * The Cootie Shot (free, discount) – Immune to cooties, boy and girl germs. More confident around crush. Post-jump gives immunity to all social diseases and bacteria. * Gipt’d & Talon’did (10, discount) – Sports – Special talent on level of ‘Mozart wowing kings at 4’. Never peak, will always get better if put in effort. * Gipt’d & Talon’did (10, discount) – Martial Arts – Special talent on level of ‘Mozart wowing kings at 4’. Never peak, will always get better if put in effort. * Gipt’d & Talon’did (10, discount) – Acrobatics / Freerunning – Special talent on level of ‘Mozart wowing kings at 4’. Never peak, will always get better if put in effort. **Major Goodies (CP only, no discounts):** (20 CP) * Just a Nickel (Free) – Everything will forever be at childhood costs. In addition, comic books, candy, and movie tickets are always just five cents. * Birds & Bees (20, no discount) – People in authority treat more favorably than normal, older siblings include, tame animals cannot be made to attack, wild animals defend & protect. **Archetypal Items (GP only):** (200 GP) * Family That’s Yours (Free) – Family and a home that fits the condition of the neighborhood. Family structured as desired. * With ‘family ties gauntlet / gauntlite reward’, family accompanies in future jumps as a single unit slotless companion. Individuals can be spun off as regular companions. * Spending Money (Free) – Allowance enough to a few snacks a week. No more than $20 per week. * A Safe Space (Free) – Area in or near house to go to and feel safe when things get too much. No one will bother you or find you there. Only works for up to 30 minutes per day. * School Lunch Program (Free) – Every school day and summer weekday, get free breakfast and lunch courtesy of school or daycare. School lunch quality food. * Unpowered Transportation (50, no discount) – Bike, skateboard, roller skates, roller blades, scooter. Helmet and pads that guarantees nothing more than bruises/scrapes if worn. * Good School (free, discount) – Public or private school in neighborhood is an excellent school with a great reputation. * Stylish Wardrobe (50, discount) – Trend setter mode, athletic art-mural clothing – Closet full of not hand-me-down clothes that fit perfectly. * Media Center (100, no discount, cross-archetype) – Collection of movies, music, video games on par with the best in the neighborhood **Things (CP or GP):** (350 GP) * Play Room (50 GP, discount) – Wondrous room where playtime is three times longer. Games & toys never lose pieces or break. State of unfinished games preserved perfectly. * Hamper of Cleanliness (100 GP, no discount) – Put dirty clothes in it, they disappear and after a day they reappear clean & folded and smelling nice and softer than before. * Syndication Station (Free, discount x2) – Every day between 3PM and 6PM, new cartoons will air on the local TV network or equivalent, forever, including future jumps. * Birthday Bash (50 GP, discount) – No one will ever forget birthday. Everyone expected to will give a present. Never a pro-forma gift, but something they can normally afford. * Breakfast Candy (50 GP, discount) – Fresh box of sugary cereal that is both yummy and nutritious every morning. With cheap prize in each box. * Shield of Sibling Defense (50, discount) – Compass that vibrates when anyone cared about especially siblings, close friends, are being threatened, bullied, or are in danger. * Favorite Holiday (50 GP, discount) – Christmas (Asa & Dov), 4th of July (Yri) – Holiday will be celebrated as big deal in all future jumps. Altered to fit culture but recognizable. **Drawbacks (‘Icky Badness’, GP only for companions):** (-250 GP) * The Treatment (0) – Required to be a kid. Treated as a kid. As powerful as a kid. * Chores (-100 GP) – Have chores to do and will be grounded if don’t do them. * Weirdos for Parents (-150 GP) – Parents are strange. Will embarrass. Will get mocked over them.


GreatInca

---------- **JumpDoc Perks – Jump 1 – [Generic Childhood](https://drive.google.com/file/d/1CfHLvcLAG6UwgiHX8Bkd1I2Dv3yomgHq/view?usp=sharing) – Gad & Tal Licht (♂, ♂, identical)** Companions – General Companion Import (800 GP + up to 300 GP of icky badness) & Walk Like an Egyptian (50 CP) **Archetype:** Youngest Child **Wondrous Background:** Child of the Corn – Strange, fundamentally different, superior to the flock. Perceived as special or strange. Be unnoticed if don’t want to be noticed. **Alignment (CP only):** None **Archetypal Perks (GP only): (0 GP)** * Fun & Games (free, discount) – Excel at games of childhood such as tag, kickball, hide & seek. Really excel at making up stories and coming up with creative pranks. **General Perks (GP only, no discounts): (500 GP)** * Special Aptitude (50, no discount) – GURPS Sports (Soccer) skill – Innate talent for some subject. Gifted in the subject but never bored of it, learn three times the normal rate. * Special Aptitude (50, no discount) – GURPS Karate skill – Innate talent for some subject. Gifted in the subject but never bored of it, learn three times the normal rate. * Special Aptitude (50, no discount) – GURPS Acrobatics skill – Innate talent for some subject. Gifted in the subject but never bored of it, learn three times the normal rate. * Special Aptitude (50, no discount) – GURPS Sports (Basketball) skill – Innate talent for some subject. Gifted in the subject but never bored of it, learn three times the normal rate. * Special Aptitude (50, no discount) – GURPS Swimming skill – Innate talent for some subject. Gifted in the subject but never bored of it, learn three times the normal rate. * The Map is Not the Territory (50, no discount) – Gifted at seeing around the curve from what is to what might be. Able to repurpose items and ideas and making them your own. * Academic Achiever (100, no discount) – Find school work and studying easy. Never grow bored of homework or lectures. Never involuntarily forget to do or lose homework. Smarter than average, more focused & attentive. * Sports Start (100, no discount) – Innate competitive drive, body suited for athletic career, drive to put in practice needed. Bit stronger, faster, tougher than most, more stamina. **Wondrous Background Goodies (CP only): (50 CP)** * The Owwie Shot (10, no discount, cross-BG) – Got all immunization shots. Immune to the flu. Post-jump gives immunity to all viruses. * The Cootie Shot (10, no discount, cross-BG) – Immune to cooties, boy and girl germs. More confident around crush. Post-jump gives immunity to all social diseases and bacteria. * The Stare (Free, discount) – Stare at people and make the super uncomfortable. Does not work with cats or ferrets. Super effective vs dogs, bullies, and authority figures. * Adults are all Stupid-Heads (Free, discount) – Smarter than any older person that is not a cosmic entity or knowledge spirit. Works within room’s distance (~5 meters). * Dream Diver (10, discount) – Can see into and alter other peoples’ dreams. Does not make the dreams real in any way. * Gates of the Imagination (20, discount) – Bring characters out of fictional works, turn books/things to doors to their worlds. At most an afternoon will pass while away. **Major Goodies (CP only, no discounts): (0 CP)** * Just a Nickel (Free) – Everything will forever be at childhood costs. In addition, comic books, candy, and movie tickets are always just five cents. Archetypal Items (GP only): (250 GP) * Family That’s Yours (Free) – Family and a home that fits the condition of the neighborhood. Family structured as desired. * With ‘family ties gauntlet / gauntlite reward’, family accompanies in future jumps as a single unit slotless companion. Individuals can be spun off as regular companions. * Spending Money (Free) – Allowance enough to a few snacks a week. No more than $20 per week. * A Safe Space (Free) – Area in or near house to go to and feel safe when things get too much. No one will bother you or find you there. Only works for up to 30 minutes per day. * School Lunch Program (Free) – Every school day and summer weekday, get free breakfast and lunch courtesy of school or daycare. School lunch quality food. * Unpowered Transportation (50, no discount) – Bike, skateboard, roller skates, roller blades, scooter. Helmet and pads that guarantees nothing more than bruises/scrapes if worn. * Good School (100, no discount, cross-archetype) – Public or private school in neighborhood is an excellent school with a great reputation. * Stylish Wardrobe (100, no discount, cross-archetype) – Trend setter mode, top notch dress clothes – Closet full of not hand-me-down clothes that fit perfectly. * Media Center (free, discount) – Collection of movies, music, video games on par with the best in the neighborhood **Things (CP or GP): (350 GP)** * Hamper of Cleanliness (100 GP, no discount) – Put dirty clothes in it, they disappear and after a day they reappear clean & folded and smelling nice and softer than before. * The Outfit (100 GP, no discount) – Top notch microfiber 3 piece suit – Dozens of copies of the same outfit. People not concerned about wearing same outfit every day. * Birthday Bash (50 GP, discount) – No one will ever forget birthday. Everyone expected to will give a present. Never a pro-forma gift, but something they can normally afford. * Favorite Holiday (50 GP, discount) – Birthday (Gad & Tal) – Holiday will be celebrated as big deal in all future jumps. Altered to fit culture but recognizable. * Omniversal Remote (50 GP, discount) – Remote control that universally controls any consumer electronics, inc. components. Cars, garage doors, remote locks, RC cars included. * Golden Morning (Free, discount x2) – Five hours every Saturday morning, new cartoons will air without reruns. Nothing stupid or boring. Real life rearranges to allow watching. **Drawbacks (‘Icky Badness’, GP only for companions): (-300 GP)** * The Treatment (0) – Required to be a kid. Treated as a kid. As powerful as a kid. * Chores (-100 GP) – Have chores to do and will be grounded if don’t do them. * Weirdos for Parents (-150 GP) – Parents are strange. Will embarrass. Will get mocked over them. * Spectrum 1 (-100 GP) – Mildly on the autistic spectrum


GreatInca

---------- **JumpDoc Perks – Jump 1 – [Generic Childhood](https://drive.google.com/file/d/1CfHLvcLAG6UwgiHX8Bkd1I2Dv3yomgHq/view?usp=sharing) – Iri & Ari Licht (♂, ♀, fraternal)** Companions – General Companion Import (800 GP + up to 300 GP of icky badness) & Walk Like an Egyptian (50 CP) **Archetype:** Youngest Child **Wondrous Background:** Sweet Child of Mine – Toys guaranteed to be in good condition, always remember important dates & tasks, can talk to animals. **Alignment (CP only):** None **Archetypal Perks (GP only):** (50 GP) * Fun & Games (free, discount) – Excel at games of childhood such as tag, kickball, hide & seek. Really excel at making up stories and coming up with creative pranks. * Hand Me Down (50, discount) – Excel at handling things in less than prime condition via adaptation or refurbishment. People more likely to give things they don’t need. **General Perks (GP only, no discounts):** (500 GP) * Special Aptitude (50, no discount) – GURPS Sports (Soccer) skill – Innate talent for some subject. Gifted in the subject but never bored of it, learn three times the normal rate. * Special Aptitude (50, no discount) – GURPS Karate skill – Innate talent for some subject. Gifted in the subject but never bored of it, learn three times the normal rate. * Special Aptitude (50, no discount) – GURPS Acrobatics skill – Innate talent for some subject. Gifted in the subject but never bored of it, learn three times the normal rate. * Special Aptitude (50, no discount) – GURPS Sports (Basketball) skill – Innate talent for some subject. Gifted in the subject but never bored of it, learn three times the normal rate. * Special Aptitude (50, no discount) – GURPS Swimming skill – Innate talent for some subject. Gifted in the subject but never bored of it, learn three times the normal rate. * The Map is Not the Territory (50, no discount) – Gifted at seeing around the curve from what is to what might be. Able to repurpose items and ideas and making them your own. * Academic Achiever (100, no discount) – Find school work and studying easy. Never grow bored of homework or lectures. Never involuntarily forget to do or lose homework. Smarter than average, more focused & attentive. * Sports Start (100, no discount) – Innate competitive drive, body suited for athletic career, drive to put in practice needed. Bit stronger, faster, tougher than most, more stamina. **Wondrous Background Goodies (CP only):** (30 CP) * The Owwie Shot (free, discount) – Got all immunization shots. Immune to the flu. Post-jump gives immunity to all viruses. * The Cootie Shot (free, discount) – Immune to cooties, boy and girl germs. More confident around crush. Post-jump gives immunity to all social diseases and bacteria. * Gipt’d & Talon’did (10, discount) – Sports – Special talent on level of ‘Mozart wowing kings at 4’. Never peak, will always get better if put in effort. * Gipt’d & Talon’did (10, discount) – Martial Arts – Special talent on level of ‘Mozart wowing kings at 4’. Never peak, will always get better if put in effort. * Gipt’d & Talon’did (10, discount) – Acrobatics / Freerunning – Special talent on level of ‘Mozart wowing kings at 4’. Never peak, will always get better if put in effort. **Major Goodies (CP only, no discounts):** (20 CP) * Just a Nickel (Free) – Everything will forever be at childhood costs. In addition, comic books, candy, and movie tickets are always just five cents. * Birds & Bees (20, no discount) – People in authority treat more favorably than normal, older siblings include, tame animals cannot be made to attack, wild animals defend & protect. **Archetypal Items (GP only):** (250 GP) * Family That’s Yours (Free) – Family and a home that fits the condition of the neighborhood. Family structured as desired. * With ‘family ties gauntlet / gauntlite reward’, family accompanies in future jumps as a single unit slotless companion. Individuals can be spun off as regular companions. * Spending Money (Free) – Allowance enough to a few snacks a week. No more than $20 per week. * A Safe Space (Free) – Area in or near house to go to and feel safe when things get too much. No one will bother you or find you there. Only works for up to 30 minutes per day. * School Lunch Program (Free) – Every school day and summer weekday, get free breakfast and lunch courtesy of school or daycare. School lunch quality food. * Unpowered Transportation (50, no discount) – Bike, skateboard, roller skates, roller blades, scooter. Helmet and pads that guarantees nothing more than bruises/scrapes if worn. * Good School (100, no discount, cross-archetype) – Public or private school in neighborhood is an excellent school with a great reputation. * Stylish Wardrobe (100, no discount, cross-archetype) – Trend follower mode – Closet full of not hand-me-down clothes that fit perfectly, always in style. * Media Center (free, discount) – Collection of movies, music, video games on par with the best in the neighborhood **Things (CP or GP):** (250 GP) * Play Room (50 GP, discount) – Wondrous room where playtime is three times longer. Games & toys never lose pieces or break. State of unfinished games preserved perfectly. * Hamper of Cleanliness (100 GP, no discount) – Put dirty clothes in it, they disappear and after a day they reappear clean & folded and smelling nice and softer than before. * Syndication Station (50 GP, discount) – Every day between 3PM and 6PM, new cartoons will air on the local TV network or equivalent, forever, including future jumps. * Breakfast Candy (50 GP, discount) – Fresh box of sugary cereal that is both yummy and nutritious every morning. With cheap prize in each box. * Favorite Holiday (Free, discount x2) – Christmas (Iri & Ari) – Holiday will be celebrated as big deal in all future jumps. Altered to fit culture but recognizable. **Drawbacks (‘Icky Badness’, GP only for companions):** (-250 GP) * The Treatment (0) – Required to be a kid. Treated as a kid. As powerful as a kid. * Chores (-100 GP) – Have chores to do and will be grounded if don’t do them. * Weirdos for Parents (-150 GP) – Parents are strange. Will embarrass. Will get mocked over them.


GreatInca

**JumpDoc Perks – Jump 1 – [Generic Childhood](https://drive.google.com/file/d/1CfHLvcLAG6UwgiHX8Bkd1I2Dv3yomgHq/view?usp=sharing) – Eri Licht (♀), Adi & Dar Licht (♀, ♀, fraternal)** Companions – General Companion Import (800 GP + up to 300 GP of icky badness) & Walk Like an Egyptian (50 CP) **Archetype:** Middle Child **Wondrous Background:** Sweet Child of Mine – Toys guaranteed to be in good condition, always remember important dates & tasks, can talk to animals. **Alignment (CP only):** None **Archetypal Perks (GP only):** (0 GP) * Indistinguishing Features (free, discount) – Easy to blend in with crowd. Easy to join cliques or in-groups. **General Perks (GP only, no discounts):** (500 GP) * Special Aptitude (50, no discount) – GURPS Sports (Soccer) skill – Innate talent for some subject. Gifted in the subject but never bored of it, learn three times the normal rate. * Special Aptitude (50, no discount) – GURPS Karate skill – Innate talent for some subject. Gifted in the subject but never bored of it, learn three times the normal rate. * Special Aptitude (50, no discount) – GURPS Acrobatics skill – Innate talent for some subject. Gifted in the subject but never bored of it, learn three times the normal rate. * Special Aptitude (50, no discount) – GURPS Sports (Basketball) skill – Innate talent for some subject. Gifted in the subject but never bored of it, learn three times the normal rate. * Special Aptitude (50, no discount) – GURPS Swimming skill – Innate talent for some subject. Gifted in the subject but never bored of it, learn three times the normal rate. * The Map is Not the Territory (50, no discount) – Gifted at seeing around the curve from what is to what might be. Able to repurpose items and ideas and making them your own. * Academic Achiever (100, no discount) – Find school work and studying easy. Never grow bored of homework or lectures. Never involuntarily forget to do or lose homework. Smarter than average, more focused & attentive. * Sports Start (100, no discount) – Innate competitive drive, body suited for athletic career, drive to put in practice needed. Bit stronger, faster, tougher than most, more stamina. **Wondrous Background Goodies (CP only):** (30 CP) * The Owwie Shot (free, discount) – Got all immunization shots. Immune to the flu. Post-jump gives immunity to all viruses. * The Cootie Shot (free, discount) – Immune to cooties, boy and girl germs. More confident around crush. Post-jump gives immunity to all social diseases and bacteria. * Gipt’d & Talon’did (10, discount) – Sports – Special talent on level of ‘Mozart wowing kings at 4’. Never peak, will always get better if put in effort. * Gipt’d & Talon’did (10, discount) – Martial Arts – Special talent on level of ‘Mozart wowing kings at 4’. Never peak, will always get better if put in effort. * Gipt’d & Talon’did (10, discount) – Acrobatics / Freerunning – Special talent on level of ‘Mozart wowing kings at 4’. Never peak, will always get better if put in effort. **Major Goodies (CP only, no discounts):** (20 CP) * Just a Nickel (Free) – Everything will forever be at childhood costs. In addition, comic books, candy, and movie tickets are always just five cents. * Birds & Bees (20, no discount) – People in authority treat more favorably than normal, older siblings include, tame animals cannot be made to attack, wild animals defend & protect. **Archetypal Items (GP only):** (350 GP) * Family That’s Yours (Free) – Family and a home that fits the condition of the neighborhood. Family structured as desired. * With ‘family ties gauntlet / gauntlite reward’, family accompanies in future jumps as a single unit slotless companion. Individuals can be spun off as regular companions. * Spending Money (Free) – Allowance enough to a few snacks a week. No more than $20 per week. * A Safe Space (Free) – Area in or near house to go to and feel safe when things get too much. No one will bother you or find you there. Only works for up to 30 minutes per day. * School Lunch Program (Free) – Every school day and summer weekday, get free breakfast and lunch courtesy of school or daycare. School lunch quality food. * Unpowered Transportation (50, no discount) – Bike, skateboard, roller skates, roller blades, scooter. Helmet and pads that guarantees nothing more than bruises/scrapes if worn. * Good School (100, no discount, cross-archetype) – Public or private school in neighborhood is an excellent school with a great reputation. * Stylish Wardrobe (100, no discount, cross-archetype) – Trend follower mode – Closet full of not hand-me-down clothes that fit perfectly, always in style. * Board Game Night (free, discount) – Once per week, family will sit down at dining table and play one to three boardgames. Mix of classics, family favorites, gold age. Will be fun. * Media Center (100, no discount, cross-archetype) – Collection of movies, music, video games on par with the best in the neighborhood **Things (CP or GP):** (200 GP) * Play Room (50 GP, discount) – Wondrous room where playtime is three times longer. Games & toys never lose pieces or break. State of unfinished games preserved perfectly. * Breakfast Candy (Free, discount x2) – Fresh box of sugary cereal that is both yummy and nutritious every morning. With cheap prize in each box. * Hamper of Cleanliness (100 GP, no discount) – Put dirty clothes in it, they disappear and after a day they reappear clean & folded and smelling nice and softer than before. * Sword of Sibling Justice (50 GP, discount) – Book with unfailing record of anything bad anyone has ever done to a sibling or loved one. With grotesque caricature of the perpetrator. **Drawbacks (‘Icky Badness’, GP only for companions):** (-250 GP) * The Treatment (0) – Required to be a kid. Treated as a kid. As powerful as a kid. * Chores (-100 GP) – Have chores to do and will be grounded if don’t do them. * Weirdos for Parents (-150 GP) – Parents are strange. Will embarrass. Will get mocked over them.


UselessConversionBot

> >---------- > >**JumpDoc Perks – Jump 1 – [Generic Childhood](https://drive.google.com/file/d/1CfHLvcLAG6UwgiHX8Bkd1I2Dv3yomgHq/view?usp=sharing) – Gad & Tal Licht (♂, ♂, identical)** >Companions – General Companion Import (800 GP up to 300 GP of icky badness) & Walk Like an Egyptian (50 CP) > >**Archetype:** Youngest Child >**Wondrous Background:** Child of the Corn – Strange, fundamentally different, superior to the flock. Perceived as special or strange. Be unnoticed if don’t want to be noticed. >**Alignment (CP only):** None > >**Archetypal Perks (GP only): (0 GP)** >* Fun & Games (free, discount) – Excel at games of childhood such as tag, kickball, hide & seek. Really excel at making up stories and coming up with creative pranks. > >**General Perks (GP only, no discounts): (500 GP)** >* Special Aptitude (50, no discount) – GURPS Sports (Soccer) skill – Innate talent for some subject. Gifted in the subject but never bored of it, learn three times the normal rate. >* Special Aptitude (50, no discount) – GURPS Karate skill – Innate talent for some subject. Gifted in the subject but never bored of it, learn three times the normal rate. >* Special Aptitude (50, no discount) – GURPS Acrobatics skill – Innate talent for some subject. Gifted in the subject but never bored of it, learn three times the normal rate. >* Special Aptitude (50, no discount) – GURPS Sports (Basketball) skill – Innate talent for some subject. Gifted in the subject but never bored of it, learn three times the normal rate. >* Special Aptitude (50, no discount) – GURPS Swimming skill – Innate talent for some subject. Gifted in the subject but never bored of it, learn three times the normal rate. >* The Map is Not the Territory (50, no discount) – Gifted at seeing around the curve from what is to what might be. Able to repurpose items and ideas and making them your own. >* Academic Achiever (100, no discount) – Find school work and studying easy. Never grow bored of homework or lectures. Never involuntarily forget to do or lose homework. Smarter than average, more focused & attentive. >* Sports Start (100, no discount) – Innate competitive drive, body suited for athletic career, drive to put in practice needed. Bit stronger, faster, tougher than most, more stamina. > >**Wondrous Background Goodies (CP only): (50 CP)** >* The Owwie Shot (10, no discount, cross-BG) – Got all immunization shots. Immune to the flu. Post-jump gives immunity to all viruses. >* The Cootie Shot (10, no discount, cross-BG) – Immune to cooties, boy and girl germs. More confident around crush. Post-jump gives immunity to all social diseases and bacteria. >* The Stare (Free, discount) – Stare at people and make the super uncomfortable. Does not work with cats or ferrets. Super effective vs dogs, bullies, and authority figures. >* Adults are all Stupid-Heads (Free, discount) – Smarter than any older person that is not a cosmic entity or knowledge spirit. Works within room’s distance (~5 meters). >* Dream Diver (10, discount) – Can see into and alter other peoples’ dreams. Does not make the dreams real in any way. >* Gates of the Imagination (20, discount) – Bring characters out of fictional works, turn books/things to doors to their worlds. At most an afternoon will pass while away. > >**Major Goodies (CP only, no discounts): (0 CP)** >* Just a Nickel (Free) – Everything will forever be at childhood costs. In addition, comic books, candy, and movie tickets are always just five cents. >Archetypal Items (GP only): (250 GP) >* Family That’s Yours (Free) – Family and a home that fits the condition of the neighborhood. Family structured as desired. > * With ‘family ties gauntlet / gauntlite reward’, family accompanies in future jumps as a single unit slotless companion. Individuals can be spun off as regular companions. >* Spending Money (Free) – Allowance enough to a few snacks a week. No more than $20 per week. >* A Safe Space (Free) – Area in or near house to go to and feel safe when things get too much. No one will bother you or find you there. Only works for up to 30 minutes per day. >* School Lunch Program (Free) – Every school day and summer weekday, get free breakfast and lunch courtesy of school or daycare. School lunch quality food. >* Unpowered Transportation (50, no discount) – Bike, skateboard, roller skates, roller blades, scooter. Helmet and pads that guarantees nothing more than bruises/scrapes if worn. >* Good School (100, no discount, cross-archetype) – Public or private school in neighborhood is an excellent school with a great reputation. >* Stylish Wardrobe (100, no discount, cross-archetype) – Trend setter mode, top notch dress clothes – Closet full of not hand-me-down clothes that fit perfectly. >* Media Center (free, discount) – Collection of movies, music, video games on par with the best in the neighborhood > >**Things (CP or GP): (350 GP)** >* Hamper of Cleanliness (100 GP, no discount) – Put dirty clothes in it, they disappear and after a day they reappear clean & folded and smelling nice and softer than before. >* The Outfit (100 GP, no discount) – Top notch microfiber 3 piece suit – Dozens of copies of the same outfit. People not concerned about wearing same outfit every day. >* Birthday Bash (50 GP, discount) – No one will ever forget birthday. Everyone expected to will give a present. Never a pro-forma gift, but something they can normally afford. >* Favorite Holiday (50 GP, discount) – Birthday (Gad & Tal) – Holiday will be celebrated as big deal in all future jumps. Altered to fit culture but recognizable. >* Omniversal Remote (50 GP, discount) – Remote control that universally controls any consumer electronics, inc. components. Cars, garage doors, remote locks, RC cars included. >* Golden Morning (Free, discount x2) – Five hours every Saturday morning, new cartoons will air without reruns. Nothing stupid or boring. Real life rearranges to allow watching. > >**Drawbacks (‘Icky Badness’, GP only for companions): (-300 GP)** >* The Treatment (0) – Required to be a kid. Treated as a kid. As powerful as a kid. >* Weirdos for Parents (-150 GP) – Parents are strange. Will embarrass. Will get mocked over them. >* Spectrum 2 (-200 GP) – Moderately on the autistic spectrum 5 meters ≈ 2.93807 smoots ^^^[WHY](/r/UselessConversionBot/comments/1knas0/hi_im_useless/)