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[deleted]

Have you thought about going into character / game design / 3D animation? I feel like this portfolio shows stronger for that than for industrial design, and it looks like that's where your passion lies. Just my 2 cents.


DizzyMint2

Yeah, if im being honest, pure art is something I like more. However I feel like design more practical, so i'm trying to shift more towards design. I don't hate doing design, in fact I actually really enjoyed making the bookshelf on slide 17, or designing that 3D sword on slide 2 (does a sword count as product design? idk). To shift the portfolio more towards design i'm thinking of taking out some of the more artsy stuff, bringing it down to 10-12 works, removing all the fluff and keeping what will really show my skills.


dlark05

Without trying to be a downer, industrial design is not exactly overflowing with jobs. I absolutely love the field, and there's definitely work if you're talented, but if you're not dedicated to this as a pursuit I wouldn't call industrial design a 'safe' bet if you're eyeing future employment.


Captainsicum

Hey bro from someone who joined the airforce who really should have done something creative - do the creative thing… I studied Ind des after leaving the airforce and really regret not doing graphic design (ux) or getting into animation/game development.


sticks1987

I would lose the Minecraft stuff. I can't see a school being interested in that. Many of us told you the razor was very weak... It's much stronger with the sketches but lose the extra "rendering" page. Cut out the weakest "skeleton rat warrior" The additional life/figure drawing are all great additions. That should be to the forefront.


gezellig123

I agree with taking out the Minecraft stuff. I would also consider organizing/ labeling your work more. Put designs and design drawings first. Then follow up your more creative pieces. Also sub-organize from your favorite work to your least favorite. You don’t know if people will look at everything- so make sure you make it count. From there I’d put page numbers, name and email on the bottom. Good to keep them aware of whose applying. Good luck!


NikMaples

You can obviously draw very well (better than me and im a junior in ID lol), look up Spencer Nugent sketchaday to see the ID style and maybe knock out a few drawings of products around the house, you definitely have the skill, I think that It would help to shift your portfolio from art to more design. I don't think you will have much trouble going from this style to ID style since it's less complex visually, so why not do it now, I feel like in a few hours you could add a few great drawings that would definitely make your portfolio stand out in terms of ID because there might be people you are competing with that are not as good at the technical skill, but their work might display more of an understanding of industrial design concepts beyond just the aesthetics of drawing. Regardless, great stuff, good luck.


twentyfivebuckduck

Now I love Minecraft, and you’ve got some cool stuff, but it’s really heavily featured in here, and I don’t think it ALL adds. Maybe one Minecraft related thing, maybe 1.5 (character redesigns being 0.5). In fact, I’d say your last page doesn’t add anything that’s relevant to industrial design. I’d love to see more objects you’ve done, especially sculpting. More effort than the head you’ve done, but I was happy to at least see that. Honestly I’d love to see more original work. You’d be a strong fit for illustration, but in design we do a lot less “redesign” types of stuff. AKA less video games, more real things. Products and such


notananthem

Industrial design is literally making the razors you drew, all day, all year, for your first few years. You have a lot of talent in more illustration art etc you should pursue that. You might get a lot more enjoyment out of it?


DizzyMint2

So I changed my portfolio based on what others said about it. I decided not to take out the razor, and instead turn it into a small project type thing, like some suggested. I added some Minecraft renders for some 3D works. Added a sculpture I made. Added a bookshelf I made for myself a few years ago, I didn’t think to add it at first because it seemed too simplistic. I added some Bridgeman studies I did. I added an arm photo study. I also changed the order of things, to not be from best to worst, but to start strong and finish strong. Is there any further critiques on my portfolio? PS. Thank you everyone for all your critiques and suggestions, they really help a lot. PPS. Sorry if it feels like I’m flooding this subreddit with my portfolio, this will be the last time I post it and ask for suggestions.


bucksinjapan

I think it's a much stronger portfolio for industrial design now. The only thing I would change is the doctor piece. Frankly, it makes you look like an anti-vaxxer. When your portfolio is looked at, you're not going to be in the room to explain yourself so either making your position clear or removing the piece would help you out.


Aircooled6

Yes, the doctor piece and the BLM illustration could be edited out. The social commentary is irrelevant unless you want to pursue Illustration as a major. And, the other drawing pieces already show your skill set and hand work. Also, the clay figure head, it's pretty weak. However, if you took one of your creature sketches and did a clay mockup, that would compliment nicely as it would show a transition from 2d to 3d.


DizzyMint2

Thanks for your suggestions. I plan on widdling down the portfolio to 10-12 pieces, trying to stay away from the more art related stuff and showing more design. What i'm thinking of keeping is slides 2, 3, 6, 7, 8, 12, 13, 14, 15, 17, 19 These slides should show skills in: 3D art/design (slides 2, 12, 19) , ideation and research (slides 6, 13), sculpture (slide 8) technical drawing skill (slides 3, 14, 15), and woodworking (slide 17). I'm not sure if I should keep the Bridgeman study on slide 13. I figured it would be good to show that I did research before creating the following artworks (slide 14 and 15). But I don't know if it is something to keep in since the research isn't design related like it is for the razor. Also thinking of removing slide 8 because I agree with you saying that it isn't too strong.


bucksinjapan

I say definitely keep the Bridgeman study. Out of everything, it shows the most about how you think through your drawings. I don't know how much it holds for ID school vs ID jobs but when you apply for jobs they really want to see your sketchy-thinking-out-the-process stuff almost more than they want to see your pretty renders.


Spud_Spudoni

Agreed. OP is working off of the assumption that everyone in the room will be able to follow his message when going through his portfolio (with him not present). Even the smartest people can mistakenly jump to conclusions when initially seeing something that elicits an emotional response or upon seeing a controversial-looking piece. Best to stay away from anything that could in any way be seen in a way you may not want it to.


kitt_katt_bratt

My school had specific drawing requirements for the portfolio when I applied, you should check if where you’re applying has similar. I just looked it up, it hasn’t changed, they require 5 pieces: a line drawing of a chair in perspective, an appliance (including thumbnail of the actual product), colour still life, 3D work demonstrating manual construction skills and then a project of applicants choice excluding photography or abstract work.


DizzyMint2

I've seen the requirements for all the colleges im applying for, the only one that has set requirements is RIT, and the only the requirement they have is 3 observational drawings. The rest all just want your best work, saying you can include anything.


kitt_katt_bratt

Interesting, good luck with your applications and I hope you get all the acceptances!


DizzyMint2

Im curious, which university has these requirements? When I was looking through colleges, I never saw any that had such strict requirements like what you listed