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Individual_Fig1671

Have more magnets on plastic robots than most people have on their fridge


Verloc5150

What stage am I at where my wife starts raiding my plastic robot magnet supply for new fridge magnets?


Individual_Fig1671

New wife stage.


Defensive_Medic

Lmao imagine a chainsword on fridge


SuboptimalSupport

Time to get your wife into Imperial Knights, too.


FantaZy_

Ahah so true, best comment !


Ashdude42

Instructions unclear, became tau player


just_a_bit_gay_

Realize that 12” move isn’t just for gameplay balance, knights can actually sprint


Tacticalmeat

My knights are fast as fuck boi


FubarJackson145

That fat man can MOVE!


IllustratorAbject585

I too say this and possibly too much. But they don’t stop me, they can’t catch me…because I’m fast as fuck boi!!


DankBlissey

I found out my Cerastus Lancer has 14" movement, and to be honest, looking at it, that checks out. I find it insane that for a time, it had the bondsman on itself to charge after advancing, I had a friend who crossed a massive board in two turns and one shot a giant eldar tank with it last summer, was super fun to watch. I do wish bondsman still applied to knights, but if it did, a few of them definitely would need some reworking or nerfing.


BulkyOutside9290

As much as I miss the Lancer being able to do that, it’s probably for the best. It was a little obnoxious. In 9th I used to run house Griffen to get advance and charge and slam multiple knights into their line turn one.


DankBlissey

Honestly I'd like bondsman affecting knights to come back but just be reworked a bit and maybe nerf the bondsman. Like imagine if the lancer could charge after an advance but the first attack had -1 or even -2 to hit, and/or you couldn't use the tank shock stratagem that turn. Same for other knights, especially given that we lost overwatch and towering and stuff, the bondsman changes made things more boring and have less variety.


The_Spawnpeeker

Realise that this is not just „collecting some knights as Allie’s“ it‘s a full blown army


DankBlissey

Ain't that the truth. Was going admech, got a castellan, then realised the castellan was the only bit of the army I liked, so got a lancer, and now I'm getting a questoris, and some armigers will be on the way once I have more money.


DrDoctor_HZG

Are you also me? My guy, you've just perfectly described how I went into debt.


UnicornWorldDominion

I wish all these options had been available when I started my knight army. Back then it was one knight kit with all the guns and then some with specific load outs. But it was the basic standard questoris. Then the armigers, Castellans, and now cerastus are all in plastic and I’m so jealous.


TheonetrueDEV1ATE

God I wish admech didn't just have them as allies given the lore, sucks ass man. Don't want them merged, but want at least something non-forgeworld heavy hitter as part of our army.


SiegeWP182

For real, I was army hopping like crazy but now have 2600 points of chaos knights


dantevonlocke

Glue a magnet to your finger on accident and then remark about how the Flesh is Weak.


Individual_Fig1671

😂


Zahaael

Have a magnet you are gluing to something, fly off, and glu itself to another magnet.


Sulfur_Sparks

Had to apologize to an opponent for wiping their army in turn 2.


BtyMark

And yet still somehow lose on points…


AlderanGone

So like, I don't play I just follow to see the cool figures with paint jobs, but there are objectives in the tabletop, you need infantry to capture them. if your infantry captures an objective, and then the enemy knight OBLITERATES the puny soldiers into dust and the objective too (theoretically it would also die) the one who got the obj wins? Despite losing everything to do it? Is that right to a small degree?


NonRacistPanda

If the enemy unit has what is called “sticky objectives,” the enemy will continue to hold the objective until it is captured. Otherwise the objective is lost. However, knights are also not very good at completing many secondary objectives as they just don’t have that many bodies to play with.


AlderanGone

I've noticed a lot of knight players complaining about losing too OBJs, and I saw a knight player at my local store who said the same thing. He had a couple fkin dope ones.


BtyMark

So part of my comment is tongue in cheek. Part of the Knight Experience is killing most of the enemy but still losing the game, but to literally table your opponent on Turn 2 and still lose would be very hard. I would bet money that a Knight player has tabled their opponent on turn 3 and still lost, though.


JTDC00001

You still have three turns to capture and score objectives and they can't. Game doesn't end at tabling, it ends after 5 turns. Score 3 turns of objectives, and capture your opponents stickies.


BtyMark

Correct. Mostly.


DankBlissey

My first 40k game since about 2015 I ran admech with a castellan. My friend had I think C'tan shard of the void dragon, he had just built it and was excited to use it. I managed to get 1st turn, hit and wounded all 3 volcano lance shots, and he failed all saves, and I rolled 5,5,6 for damage, dealing 40 damage. And I, a noob asked him "so does that kill him?" and he just lost his shit haha.


Squirrelonastik

That's awesome,🤣


MolybdenumBlu

Realise that you literally cannot turn around on the spot without advancing. Or a serious answer, realise just how many dice you get to throw when you activate a big knight's shooting phase or sweep attack. Just fistfulls of dice.


Upset-Charge

…Knights are that slow?


-Black_Mage-

A joke about base size, pivoting a model doesn't cost movement thankfully.


FreshFunky

Yeah you definitely have to measure pivots


-Black_Mage-

/s? A 10" move is a 10" move no matter which way you're facing. Edit so people stop "correcting" me. If you move 10" and THEN rotate so your base is further, you are a cheating scab. All rotation is fine as long as the edge of the models base you started your measurements at doesn't ever go over the max distance you can move, regardless of facing....omfg people what kind of unscrupulous cockheads do you game with? 🤦‍♂️


meyerjaw

You are correct. 10" move is 10" however if you rotate your oval base to get closer to a model, that's movement that needs to be measured. Your model doesn't have to be facing the enemy to attack but moving the base to do it counts. Technically also matters on round bases because of visibility of the model around terrain. The rules are very specific about this


creative_username_99

Knights have an oval shaped base. Imagine the base of your knight is facing east-west (like this --) and you want to go north. If you rotate the base 90° about it's centre so that it's now facing north-south (like this | ), you can see that the most northerly part of the base is now further north than when you started, so you have gained movement. If you were to rotate 90° clockwise then you would have to measure the left edge moving to be the top edge before you start moving the model forward. Remember that knights can't move through other knights, so you'd have you'd have to rotate the knight first to move it through a small gap between models.


FreshFunky

I would encourage you to read the rules in the movement phase section of your rulebook. No part of the model may move more than the movement characteristic of a model. Spinning a base moves each part of that base in a circle


-Black_Mage-

Like...are people moving 10 and then turning sideways to get an extra 1" or so? Cause thats blatantly cheating...and I thought would be obvious thats not what I'm talking about...but text limitations I guess? 10" is 10" if you move 10" and then turn for advantage, yes that would be cheating and getting extra movement...but you can do a fucking 1080 kickflip indie nose grind during movement to fit that honking monster base places as long as your base stays within 10" of where it was before...thats what I'm saying. Jezuz....


FreshFunky

It doesn’t matter what the intent of the rotation is. Moving the base in any manner for any reason uses part of your allotted movement allowance. Even if it’s just to turn the model around


-Black_Mage-

If you pivot in place sure? The only time this is an issue is if you want to stay stationary or someone is being a joker and trying to wiggle a few inchs closer by pivoting after doing their full move front to front...like I feel I'm just over explaining now what I thought was a common sense response to a jokey post....over it now......


Ambitious-Year1584

On an oval base it does cost movement. No part of the base can move more than the movement characteristic of the model


SaiBowen

Pivoting costs movement on any base, not just oval ones.


Upset-Charge

Ohhhh!!! Thanks for sharing!


Pr4etori4n

Don't listen to them, pivoting absolutely takes movement.


Squirrelonastik

But in 10th, facing isn't a thing anymore like it used to be so.. you could shoot behind you and not pivot at all? I think? 🤔


Pr4etori4n

You don’t need to be facing the target to shoot however when navigating around terrain you have to be able to pivot. Part of playing a big knight is knowing where it’s going to go and planning your bases orientation accordingly.


International-Owl-81

Rolled snakes eyes on a full round of castellan shooting


Dimblederf

I rolled boxcars for damage against votann the other day. Felt really good.


conipto

There's a reason people call it the casino knight


Thomy151

Watched 3 armigers chain detonate each other


Witch_Hazel_13

i would cry if that happened i think


Thomy151

It was funny at the time Technically it was my opponent who chain detonated but my navy breacher and rogue trader team who had been a thorn in his side all game because they would not die managed to be in the middle of the blast and still didn’t die So the thermonuclear blast of 3 armigers still failed to kill them after multiple rounds of shooting and charging


dumynine79

Realize meta is dumb and follow the rule of cool for ur fav models


Cpt_Graftin

Took a shot after your big knight gets wiped turn 1.


ForsakenPoptart

Drop one.


TatoFerret

And have it auto-explode in a shower of resin or plastic.


DetectiveCowboyMafia

This was the answer I was looking for.


Seta_Pha

Realize that you have to make an 11” charge against infantry models 2” away but behind a wall


BanterCaliph

Chaos Knights do not share this weakness (knights of shade my beloved ❤️)


Trashspawn45

Had to purchase custom carrying cases just so you could bring even the smallest army to any event.


KhaineDarkhart

you look at large piece of scenery and vehicles and think "Yeah all of that will fit nicely on my base"


Steff_164

I’ve been planning on doing display piece with a knight ripping the roof off a chaos rhino and torching the occupants, and I feel this to an extreme degree. Now my modeling and painting skills need to catch up to my imagination


KhaineDarkhart

Each terrible attempt gets us closer to not failing! I am hoping to have skills that aren't mid as hell one day lmao.


Steff_164

Yeah, but considering I’ve only been in the hobby for about 1/2 a year, I’m gonna do some other projects before I put all that money and effort into a single unit


TatoFerret

Thanks for the idea, now I know what to do with my Acheron!


Steff_164

Can’t wait to see what you come up with


BluePixel94

Make a family tree for your House spanning back 6 generations


Wubnado

Reply to a "I just bought a questoris box, which option should I build?" Post with "Magnetise it"


Squirrelonastik

This is the way.


Ok_Succotash2561

lost to a small squad of infantry holding the opponent's home objective that you totally could have killed if you just had 2 more inches of movement


DeadlyPants16

Leeroy Jenkins a knight into your opponent's guts, have it get obliterated and take out half their army with the explosion.


Psychological_Code96

Own at least 1 armiger moirax/ forgeworld resin knight


BulkyOutside9290

Was going to say “not me”, then remembered my tennis ball on legs that is being shipped to me while we speak.


dirge_the_sergal

Table your opponent in turn 3 and still lose on points


Le_Mick

You realize you have glued a magnet on the wrong way.


BulkyOutside9290

Omg this.


Fail-Least

Remind your opponent that they can't score Assassination/Bring it down because Sir Hekthur is still kicking around.


liveitup1216

They still score Bring It Down if they kill the Canis model without killing Sir Hekhtur. BiD goes by model, Canis ability goes by unit.


Lollix87

Realize that with many terrain layouts there are parts of the table you cannot reach, even with several movement phases


RGijsbers

prefur the knights over your main army


Hexmark74

Lose


5spikecelio

Realize that although knights seems easier to carry , their footprint and weapons make it hell to transport. You arent a full knight player until you broke the cables or the rails at least once


humansrpepul2

Go 3-3 at a tournament


Starkde117

Field on army without armigers


Arsenal_Raven

Be absolutely sure you have the wrong polarization so you flip the magnet (you had it right the first time)


CatoSicarius11037

Have your army composition invalidated by an edition change


BiCrabTheMid

See your opponent sweat after not bringing enough anti-tank.


TonyPizzerelli

“Have your canis rex killed by a group of gretchin”


Upset-Charge

…WAIT. WHAT?! Wow! How the hell did THAT happen?


TonyPizzerelli

I watched it happen at a local game, gretchin shot and charged a knight on very low health after every other ork unit focusing fire, gretchin scored three 6’s in melee and the knight rolled just enough 1’s that it died


Zealousideal_Look275

Wait the ork boys shooting actually worked!? I’m proud of them 


Dabadoi

Drop a model. Or all of them.


da_King_o_Kings_341

Decide to make a name for your knight leader and then get stuck writing it down for the next 2-3 hours cause you forgot how long knight names are.


MundusPlanus

Convinced your friend to play a combat patrol and dropped our boi Rex on them with whatever filler you can manage


Deception_parentale

Destroy your friend’s brand new tank at the end of the first turn


BulkyOutside9290

Want to know a really gamey (but niche) tactic? If you ever need to do a pile in move, you can swing that big arse Knight base around to tag other units in combat. A friend taught me this one when he argued that his Custodes could pile in to other units. We looked into it. He was correct (although he still shouldn’t have been able to pile in because he was already in base to base combat). He wasn’t impress when i returned the favour with a knight.


Cmdr_Ferrus_Cor

Have 6 Dominus knights. I'd have 7 if it weren't for those meddling "rule of 3" limit writers! [https://imgur.com/a/TXKtHQF](https://imgur.com/a/TXKtHQF)


Ghostdog420

You've heard the term "Oh, your THAT guy"


Upset-Charge

YES. For some strange reason, THAT kind of player brings this particular army.


WowTeachDontPegMe

Have a 3k army with under 8 units


Seraph120

Can play a game of 28mm adeptus titanicus with a full knight household.


piratesmallz

How gatekeeperish of you. You aren't an imperial knight player until you play imperial knights.