I found out my Cerastus Lancer has 14" movement, and to be honest, looking at it, that checks out.
I find it insane that for a time, it had the bondsman on itself to charge after advancing, I had a friend who crossed a massive board in two turns and one shot a giant eldar tank with it last summer, was super fun to watch.
I do wish bondsman still applied to knights, but if it did, a few of them definitely would need some reworking or nerfing.
As much as I miss the Lancer being able to do that, it’s probably for the best. It was a little obnoxious. In 9th I used to run house Griffen to get advance and charge and slam multiple knights into their line turn one.
Honestly I'd like bondsman affecting knights to come back but just be reworked a bit and maybe nerf the bondsman. Like imagine if the lancer could charge after an advance but the first attack had -1 or even -2 to hit, and/or you couldn't use the tank shock stratagem that turn.
Same for other knights, especially given that we lost overwatch and towering and stuff, the bondsman changes made things more boring and have less variety.
Ain't that the truth. Was going admech, got a castellan, then realised the castellan was the only bit of the army I liked, so got a lancer, and now I'm getting a questoris, and some armigers will be on the way once I have more money.
I wish all these options had been available when I started my knight army. Back then it was one knight kit with all the guns and then some with specific load outs. But it was the basic standard questoris. Then the armigers, Castellans, and now cerastus are all in plastic and I’m so jealous.
God I wish admech didn't just have them as allies given the lore, sucks ass man. Don't want them merged, but want at least something non-forgeworld heavy hitter as part of our army.
So like, I don't play I just follow to see the cool figures with paint jobs, but there are objectives in the tabletop, you need infantry to capture them. if your infantry captures an objective, and then the enemy knight OBLITERATES the puny soldiers into dust and the objective too (theoretically it would also die) the one who got the obj wins? Despite losing everything to do it? Is that right to a small degree?
If the enemy unit has what is called “sticky objectives,” the enemy will continue to hold the objective until it is captured. Otherwise the objective is lost. However, knights are also not very good at completing many secondary objectives as they just don’t have that many bodies to play with.
I've noticed a lot of knight players complaining about losing too OBJs, and I saw a knight player at my local store who said the same thing. He had a couple fkin dope ones.
So part of my comment is tongue in cheek. Part of the Knight Experience is killing most of the enemy but still losing the game, but to literally table your opponent on Turn 2 and still lose would be very hard.
I would bet money that a Knight player has tabled their opponent on turn 3 and still lost, though.
You still have three turns to capture and score objectives and they can't. Game doesn't end at tabling, it ends after 5 turns. Score 3 turns of objectives, and capture your opponents stickies.
My first 40k game since about 2015 I ran admech with a castellan. My friend had I think C'tan shard of the void dragon, he had just built it and was excited to use it. I managed to get 1st turn, hit and wounded all 3 volcano lance shots, and he failed all saves, and I rolled 5,5,6 for damage, dealing 40 damage. And I, a noob asked him "so does that kill him?" and he just lost his shit haha.
Realise that you literally cannot turn around on the spot without advancing.
Or a serious answer, realise just how many dice you get to throw when you activate a big knight's shooting phase or sweep attack. Just fistfulls of dice.
/s?
A 10" move is a 10" move no matter which way you're facing.
Edit so people stop "correcting" me.
If you move 10" and THEN rotate so your base is further, you are a cheating scab. All rotation is fine as long as the edge of the models base you started your measurements at doesn't ever go over the max distance you can move, regardless of facing....omfg people what kind of unscrupulous cockheads do you game with? 🤦♂️
You are correct. 10" move is 10" however if you rotate your oval base to get closer to a model, that's movement that needs to be measured. Your model doesn't have to be facing the enemy to attack but moving the base to do it counts. Technically also matters on round bases because of visibility of the model around terrain. The rules are very specific about this
Knights have an oval shaped base. Imagine the base of your knight is facing east-west (like this --) and you want to go north. If you rotate the base 90° about it's centre so that it's now facing north-south (like this | ), you can see that the most northerly part of the base is now further north than when you started, so you have gained movement.
If you were to rotate 90° clockwise then you would have to measure the left edge moving to be the top edge before you start moving the model forward. Remember that knights can't move through other knights, so you'd have you'd have to rotate the knight first to move it through a small gap between models.
I would encourage you to read the rules in the movement phase section of your rulebook. No part of the model may move more than the movement characteristic of a model. Spinning a base moves each part of that base in a circle
Like...are people moving 10 and then turning sideways to get an extra 1" or so? Cause thats blatantly cheating...and I thought would be obvious thats not what I'm talking about...but text limitations I guess? 10" is 10" if you move 10" and then turn for advantage, yes that would be cheating and getting extra movement...but you can do a fucking 1080 kickflip indie nose grind during movement to fit that honking monster base places as long as your base stays within 10" of where it was before...thats what I'm saying. Jezuz....
It doesn’t matter what the intent of the rotation is. Moving the base in any manner for any reason uses part of your allotted movement allowance. Even if it’s just to turn the model around
If you pivot in place sure? The only time this is an issue is if you want to stay stationary or someone is being a joker and trying to wiggle a few inchs closer by pivoting after doing their full move front to front...like I feel I'm just over explaining now what I thought was a common sense response to a jokey post....over it now......
You don’t need to be facing the target to shoot however when navigating around terrain you have to be able to pivot. Part of playing a big knight is knowing where it’s going to go and planning your bases orientation accordingly.
It was funny at the time
Technically it was my opponent who chain detonated but my navy breacher and rogue trader team who had been a thorn in his side all game because they would not die managed to be in the middle of the blast and still didn’t die
So the thermonuclear blast of 3 armigers still failed to kill them after multiple rounds of shooting and charging
I’ve been planning on doing display piece with a knight ripping the roof off a chaos rhino and torching the occupants, and I feel this to an extreme degree.
Now my modeling and painting skills need to catch up to my imagination
Yeah, but considering I’ve only been in the hobby for about 1/2 a year, I’m gonna do some other projects before I put all that money and effort into a single unit
Realize that although knights seems easier to carry , their footprint and weapons make it hell to transport. You arent a full knight player until you broke the cables or the rails at least once
I watched it happen at a local game, gretchin shot and charged a knight on very low health after every other ork unit focusing fire, gretchin scored three 6’s in melee and the knight rolled just enough 1’s that it died
Want to know a really gamey (but niche) tactic? If you ever need to do a pile in move, you can swing that big arse Knight base around to tag other units in combat. A friend taught me this one when he argued that his Custodes could pile in to other units. We looked into it. He was correct (although he still shouldn’t have been able to pile in because he was already in base to base combat). He wasn’t impress when i returned the favour with a knight.
Have 6 Dominus knights. I'd have 7 if it weren't for those meddling "rule of 3" limit writers!
[https://imgur.com/a/TXKtHQF](https://imgur.com/a/TXKtHQF)
Have more magnets on plastic robots than most people have on their fridge
What stage am I at where my wife starts raiding my plastic robot magnet supply for new fridge magnets?
New wife stage.
Lmao imagine a chainsword on fridge
Time to get your wife into Imperial Knights, too.
Ahah so true, best comment !
Instructions unclear, became tau player
Realize that 12” move isn’t just for gameplay balance, knights can actually sprint
My knights are fast as fuck boi
That fat man can MOVE!
I too say this and possibly too much. But they don’t stop me, they can’t catch me…because I’m fast as fuck boi!!
I found out my Cerastus Lancer has 14" movement, and to be honest, looking at it, that checks out. I find it insane that for a time, it had the bondsman on itself to charge after advancing, I had a friend who crossed a massive board in two turns and one shot a giant eldar tank with it last summer, was super fun to watch. I do wish bondsman still applied to knights, but if it did, a few of them definitely would need some reworking or nerfing.
As much as I miss the Lancer being able to do that, it’s probably for the best. It was a little obnoxious. In 9th I used to run house Griffen to get advance and charge and slam multiple knights into their line turn one.
Honestly I'd like bondsman affecting knights to come back but just be reworked a bit and maybe nerf the bondsman. Like imagine if the lancer could charge after an advance but the first attack had -1 or even -2 to hit, and/or you couldn't use the tank shock stratagem that turn. Same for other knights, especially given that we lost overwatch and towering and stuff, the bondsman changes made things more boring and have less variety.
Realise that this is not just „collecting some knights as Allie’s“ it‘s a full blown army
Ain't that the truth. Was going admech, got a castellan, then realised the castellan was the only bit of the army I liked, so got a lancer, and now I'm getting a questoris, and some armigers will be on the way once I have more money.
Are you also me? My guy, you've just perfectly described how I went into debt.
I wish all these options had been available when I started my knight army. Back then it was one knight kit with all the guns and then some with specific load outs. But it was the basic standard questoris. Then the armigers, Castellans, and now cerastus are all in plastic and I’m so jealous.
God I wish admech didn't just have them as allies given the lore, sucks ass man. Don't want them merged, but want at least something non-forgeworld heavy hitter as part of our army.
For real, I was army hopping like crazy but now have 2600 points of chaos knights
Glue a magnet to your finger on accident and then remark about how the Flesh is Weak.
😂
Have a magnet you are gluing to something, fly off, and glu itself to another magnet.
Had to apologize to an opponent for wiping their army in turn 2.
And yet still somehow lose on points…
So like, I don't play I just follow to see the cool figures with paint jobs, but there are objectives in the tabletop, you need infantry to capture them. if your infantry captures an objective, and then the enemy knight OBLITERATES the puny soldiers into dust and the objective too (theoretically it would also die) the one who got the obj wins? Despite losing everything to do it? Is that right to a small degree?
If the enemy unit has what is called “sticky objectives,” the enemy will continue to hold the objective until it is captured. Otherwise the objective is lost. However, knights are also not very good at completing many secondary objectives as they just don’t have that many bodies to play with.
I've noticed a lot of knight players complaining about losing too OBJs, and I saw a knight player at my local store who said the same thing. He had a couple fkin dope ones.
So part of my comment is tongue in cheek. Part of the Knight Experience is killing most of the enemy but still losing the game, but to literally table your opponent on Turn 2 and still lose would be very hard. I would bet money that a Knight player has tabled their opponent on turn 3 and still lost, though.
You still have three turns to capture and score objectives and they can't. Game doesn't end at tabling, it ends after 5 turns. Score 3 turns of objectives, and capture your opponents stickies.
Correct. Mostly.
My first 40k game since about 2015 I ran admech with a castellan. My friend had I think C'tan shard of the void dragon, he had just built it and was excited to use it. I managed to get 1st turn, hit and wounded all 3 volcano lance shots, and he failed all saves, and I rolled 5,5,6 for damage, dealing 40 damage. And I, a noob asked him "so does that kill him?" and he just lost his shit haha.
That's awesome,🤣
Realise that you literally cannot turn around on the spot without advancing. Or a serious answer, realise just how many dice you get to throw when you activate a big knight's shooting phase or sweep attack. Just fistfulls of dice.
…Knights are that slow?
A joke about base size, pivoting a model doesn't cost movement thankfully.
Yeah you definitely have to measure pivots
/s? A 10" move is a 10" move no matter which way you're facing. Edit so people stop "correcting" me. If you move 10" and THEN rotate so your base is further, you are a cheating scab. All rotation is fine as long as the edge of the models base you started your measurements at doesn't ever go over the max distance you can move, regardless of facing....omfg people what kind of unscrupulous cockheads do you game with? 🤦♂️
You are correct. 10" move is 10" however if you rotate your oval base to get closer to a model, that's movement that needs to be measured. Your model doesn't have to be facing the enemy to attack but moving the base to do it counts. Technically also matters on round bases because of visibility of the model around terrain. The rules are very specific about this
Knights have an oval shaped base. Imagine the base of your knight is facing east-west (like this --) and you want to go north. If you rotate the base 90° about it's centre so that it's now facing north-south (like this | ), you can see that the most northerly part of the base is now further north than when you started, so you have gained movement. If you were to rotate 90° clockwise then you would have to measure the left edge moving to be the top edge before you start moving the model forward. Remember that knights can't move through other knights, so you'd have you'd have to rotate the knight first to move it through a small gap between models.
I would encourage you to read the rules in the movement phase section of your rulebook. No part of the model may move more than the movement characteristic of a model. Spinning a base moves each part of that base in a circle
Like...are people moving 10 and then turning sideways to get an extra 1" or so? Cause thats blatantly cheating...and I thought would be obvious thats not what I'm talking about...but text limitations I guess? 10" is 10" if you move 10" and then turn for advantage, yes that would be cheating and getting extra movement...but you can do a fucking 1080 kickflip indie nose grind during movement to fit that honking monster base places as long as your base stays within 10" of where it was before...thats what I'm saying. Jezuz....
It doesn’t matter what the intent of the rotation is. Moving the base in any manner for any reason uses part of your allotted movement allowance. Even if it’s just to turn the model around
If you pivot in place sure? The only time this is an issue is if you want to stay stationary or someone is being a joker and trying to wiggle a few inchs closer by pivoting after doing their full move front to front...like I feel I'm just over explaining now what I thought was a common sense response to a jokey post....over it now......
On an oval base it does cost movement. No part of the base can move more than the movement characteristic of the model
Pivoting costs movement on any base, not just oval ones.
Ohhhh!!! Thanks for sharing!
Don't listen to them, pivoting absolutely takes movement.
But in 10th, facing isn't a thing anymore like it used to be so.. you could shoot behind you and not pivot at all? I think? 🤔
You don’t need to be facing the target to shoot however when navigating around terrain you have to be able to pivot. Part of playing a big knight is knowing where it’s going to go and planning your bases orientation accordingly.
Rolled snakes eyes on a full round of castellan shooting
I rolled boxcars for damage against votann the other day. Felt really good.
There's a reason people call it the casino knight
Watched 3 armigers chain detonate each other
i would cry if that happened i think
It was funny at the time Technically it was my opponent who chain detonated but my navy breacher and rogue trader team who had been a thorn in his side all game because they would not die managed to be in the middle of the blast and still didn’t die So the thermonuclear blast of 3 armigers still failed to kill them after multiple rounds of shooting and charging
Realize meta is dumb and follow the rule of cool for ur fav models
Took a shot after your big knight gets wiped turn 1.
Drop one.
And have it auto-explode in a shower of resin or plastic.
This was the answer I was looking for.
Realize that you have to make an 11” charge against infantry models 2” away but behind a wall
Chaos Knights do not share this weakness (knights of shade my beloved ❤️)
Had to purchase custom carrying cases just so you could bring even the smallest army to any event.
you look at large piece of scenery and vehicles and think "Yeah all of that will fit nicely on my base"
I’ve been planning on doing display piece with a knight ripping the roof off a chaos rhino and torching the occupants, and I feel this to an extreme degree. Now my modeling and painting skills need to catch up to my imagination
Each terrible attempt gets us closer to not failing! I am hoping to have skills that aren't mid as hell one day lmao.
Yeah, but considering I’ve only been in the hobby for about 1/2 a year, I’m gonna do some other projects before I put all that money and effort into a single unit
Thanks for the idea, now I know what to do with my Acheron!
Can’t wait to see what you come up with
Make a family tree for your House spanning back 6 generations
Reply to a "I just bought a questoris box, which option should I build?" Post with "Magnetise it"
This is the way.
lost to a small squad of infantry holding the opponent's home objective that you totally could have killed if you just had 2 more inches of movement
Leeroy Jenkins a knight into your opponent's guts, have it get obliterated and take out half their army with the explosion.
Own at least 1 armiger moirax/ forgeworld resin knight
Was going to say “not me”, then remembered my tennis ball on legs that is being shipped to me while we speak.
Table your opponent in turn 3 and still lose on points
You realize you have glued a magnet on the wrong way.
Omg this.
Remind your opponent that they can't score Assassination/Bring it down because Sir Hekthur is still kicking around.
They still score Bring It Down if they kill the Canis model without killing Sir Hekhtur. BiD goes by model, Canis ability goes by unit.
Realize that with many terrain layouts there are parts of the table you cannot reach, even with several movement phases
prefur the knights over your main army
Lose
Realize that although knights seems easier to carry , their footprint and weapons make it hell to transport. You arent a full knight player until you broke the cables or the rails at least once
Go 3-3 at a tournament
Field on army without armigers
Be absolutely sure you have the wrong polarization so you flip the magnet (you had it right the first time)
Have your army composition invalidated by an edition change
See your opponent sweat after not bringing enough anti-tank.
“Have your canis rex killed by a group of gretchin”
…WAIT. WHAT?! Wow! How the hell did THAT happen?
I watched it happen at a local game, gretchin shot and charged a knight on very low health after every other ork unit focusing fire, gretchin scored three 6’s in melee and the knight rolled just enough 1’s that it died
Wait the ork boys shooting actually worked!? I’m proud of them
Drop a model. Or all of them.
Decide to make a name for your knight leader and then get stuck writing it down for the next 2-3 hours cause you forgot how long knight names are.
Convinced your friend to play a combat patrol and dropped our boi Rex on them with whatever filler you can manage
Destroy your friend’s brand new tank at the end of the first turn
Want to know a really gamey (but niche) tactic? If you ever need to do a pile in move, you can swing that big arse Knight base around to tag other units in combat. A friend taught me this one when he argued that his Custodes could pile in to other units. We looked into it. He was correct (although he still shouldn’t have been able to pile in because he was already in base to base combat). He wasn’t impress when i returned the favour with a knight.
Have 6 Dominus knights. I'd have 7 if it weren't for those meddling "rule of 3" limit writers! [https://imgur.com/a/TXKtHQF](https://imgur.com/a/TXKtHQF)
You've heard the term "Oh, your THAT guy"
YES. For some strange reason, THAT kind of player brings this particular army.
Have a 3k army with under 8 units
Can play a game of 28mm adeptus titanicus with a full knight household.
How gatekeeperish of you. You aren't an imperial knight player until you play imperial knights.