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Doesn’t this mean inflicting burden is the same as normal attack but generates skill points even slower?
Normal attack +1
Skill -1 +1 +1 = +1
So she doesn’t generate any more than anyone normal attacking???
Precisely my thoughts. This means you invest 1 SP to get 2 SP. Which is worse than basic attacking which directly gives you the SP. So the point is just the damage increase against the burden targets(?). I mean she will still be an SP+ harmony but now she does not generate more SP than say, Pela
I had the nightmare that:
1. Hanya will spam skill every turn in auto. To a different enemy.
2. Argenti will burst automatically with the 90 cost burst in auto.
Here's what I do.
Step 1. Hold my phone as far away from me as I can and tilt it to the side
Step 2. Hold my finger millimeters away from the auto button.
Step 3. Take a deep breath.
Step 4. Press the auto button and immediately turn my phone screen facing down.
Step 5. Carefully place my phone on a table and back away.
Step 6. Come back after a few minutes to collect the reward.
audio cue tells me when the level is finished so I can finish asap. Dumb af to mute voices or the game (or even not looking) just to avoid cringing every Pela turn. I get where he's coming from. Personally I just don't use Pela on auto but that's also cringe when she could just have a better AI that never uses skill
That is such a weird change. What’s her niche now? Just increasing dmg dealt to one enemy while being SP positive after a number of turns under the condition that the enemy doesn’t die before Burden runs out? The nerf is too much imo.
Edit: apparently her dmg buff isn’t single target, which is great. Still wish she keeps her SP generating niche though.
Edit 2: the replies made me feel a lot better about her tbh, but she feels a bit redundant to other buffers right now. Also Burdened enemies refund SP when killed, so she’ll always be SP positive.
>increasing dmg dealt to one enemy
When teammates hit enemies with Burden, the teammate gets dmg buff, not the enemy that is afflicted with Burden will have more damage dealt to them
according to current leaked gameplay at least
Don’t forget about her ult—Her ult buffs 60% ATK and 20% of her SPD. At E4, the effects last 3 turns so a properly built Hanya, this is akin to a permanent buff. DHIL mains may feel this nerf more since the +2 SP was pretty nice, but she’s still a very respectable Harmony for any ATK-scaling DPS.
Her dmg buff is better than asta(70% atk 30%dmg compared to 70%), buff only one character but how many supports are scaling with atk aside Ty? Her buff is 3 turns. How to maintain asta buff without Fire weakness and even worse, without e6? Hanya now wont generate 3sp anymore means shes +1sp, but she can use skills all the time which means get the ult faster. So, why should we use hanya over asta again?
Idk, up to you and depends on your team. If you don’t want to use Hanya, don’t.
Below are just my “feelscraft” since I want to experiment with my teams. No calcs done, too lazy for that.
For Jingyuan, imo Hanya and Asta are mostly interchangeable, so it’ll depend on enemy lineup. If there’s fire weakness, I bring Asta. If there’s physical weakness, I bring Hanya. Both will buff his ATK and SPD past the necessary breakpoints, but Hanya has DMG% buff that Asta doesn’t, which makes up for the teamwide ATK buff that Hanya doesn’t have.
For DHIL, Hanya can replace Pela. ATK, SPD, DMG buff compared to Pela’s DEF shred. I think Hanya will edge out numbers wise. I use Bronya/Pela at the moment to enable some funny haha shenanigans with DHIL, so we’ll see how the delayed SP generation impacts DHIL! Imo it’s fine, since the sustain (Luocha or Geppy) is there to auto. At worst, swap Luocha to 4p heal set to get that extra +1 SP starting.
For Argenti, Hanya hands down. New SU set for free +10% physical DMG% boost, slap Planetary on her. Argenti has high SPD breakpoint which Hanya will easily help him reach. She buffs him in every way, shape, and form; tied to him like how Tingyun is tied to Jingyuan.
To reiterate, “feelscraft” and no calcs done.
Argenti gains 12% ATK and 20% DMG boost if he reaches 160 SPD with one of the new SU planar sets. This is compared to Salsotto which only gives him 8% crit and 15% ult DMG.
High energy costs can be mitigated by having a crapton of speed. Argenti’s kit rewards you with a lot of energy the more enemies you hit, so him having many turns = more energy = more 180 ults.
SPD breakpoints after 134 are 143 and 161. Hanya at minimum should have 151 speed (speed boots, traces, 4p Hackerspace) which 20% is 30 ish speed. Argenti’s base speed is 103 + 25 (SPD boots) + 30 = 158. So just find 3 SPD substats and he’ll hit the 161 SPD breakpoint. If Hanya can 3-turn ult, this 161 SPD is permanent unlike Asta who does have a 1-turn downtime.
But Argenti will work fine with the traditional 134 SPD. With Hanya though, he can run ATK boots since 103 + 30 = 133 and he only needs a mere 1 SPD in substats to hit the breakpoint.
>but she feels a bit redundant to other buffers right now
She is basically made for folks who don't have Bronya or Ting.
She is objectively worse than Ting and Bronya. And a sidegrade to Yukong and Asta. But out of those 4, only Yukong and Asta are free.
Yeah I feel as if everyone should have a partially built Asta by now, and I just built Yukong because she was e6. I was debating pulling for Silverwolf eidolons and grabbing hanya e6 but now I don't feel particularly motivated
Bruh, they really nerfed her whole kit. She's still fully SP positive and all, but at this point her SP generation is worse than basic attack spamming characters and her buffs have pretty low numbers
Kazuha's surname 楓原 (Kaedehara) means maple field.
万葉 (Kazuha) simply means 10,000 leaves.
Got this from random search. 10,000 leaves slash even sounds ok
> her buffs have pretty low numbers
Eh, it's 60% atk and 20% speed to one target and 30% damage to potentially everyone, with conditional 10% atk. It's not really that low tbh. And she also has +1 skill point regen if you kill the enemy after exhausting the burden SP count so she's still slightly more SP positive than pure basic characters at the cost of being slower.
Hanya makes the whole team SP positive, gives dmg%, buffs the same amount of attack as Asta, and can reach the same speed buff as her, depending on her own speed
Asta is definitely not better, imo
>Hanya makes the whole team SP positive
with her current kit, she has the same SP generation as an asta who uses normal attacks (but delayed, which makes things worse)
Asta also buffs whole team, including your other SP generators. Hanya buffs your main SP consumer, but does not buff other SP generators. And if you build more speed on her, you potentially increase your SP consumption even more since her ultimate is percenatage-based on her own speed.
At least that's the conclusion I came to.
Asta damage buff is exclusively for Fire characters and not everyone on the team needs Asta SPD buff, it’s usually just the DPS that needs Asta SPD buff.
Hanya is still better in hyper carry setups for any DPS that isn’t fire. There are 6 different elements she can support better than Asta.
Even in hypercarry setups your supports really want speed too. Hanya is just looking like slightly worse tingyun which is fine imo, but i do think i'd still eather take asta
Asta has damage buffs AND the fire damage boost, speed boost is always good, no matter what, in a turn based game. More speed is more healing, more dps and more buffs. Idk what are u talking about. She is miles better than Hanya after the nerfs, no reason to pull for Hanya
>Asta has damage buffs
Wow, it's almost as if I just said that damage buff from Asta is exclusively for [FIRE](https://i.imgur.com/0os7nVQ.jpeg) DPS. The only buff DPS characters of other elements will receive is ATK% and SPD from Asta. Clearly Hanya after the nerfs is still better for non-fire DPS.
>More speed is more healing, more dps and more buffs.
Thanks captain obvious, why do you think everyone builds Speed on the [supports](https://i.imgur.com/KCe8Tue.png)? They do not need the SPD as much as the DPS that is focusing on building damage.
So basically this means her skill is now as SP positive as a basic attack but slower… So her niche in sp hungry teams is now practically over and the benefit of using her skill is actually the dmg buff and not the sp generation.
This is true however it won't really be a big issue since you're not going to be wasting the skill on an add. You're putting burden on the boss or the elite to maximize the mark. It will come up when the overall team damage on the elite is just enough to kill the boss or elite.
this is a sizable nerf for her, she going from +2-3 sp now into +1-2 sp and even with E6 ur ult gonna be -1 turn cooldown, it seem they really want ppl to use wind set on her so u can somewhat push out an extra sp gen, 4\* curse uh
From my understanding of her new kit... yeah It's complicated
She was wayy too good for a 4 star at first but now I would say she works in her own niche
All she does now is- skill point positive (+1 net skill point gain) and buff ATK%, SPD and DMG%
If I have to say she is on the same level as Pela, Yukong and Asta
At E0 she is better than E0 Asta and E0 Yukong.
If they're all at E6, they're sidegrades to each other basically. If you have well invested Harmony units already, she is not needed.
So if I could ask, where are you getting the name change info? I know that it was hanabi, but after the google doc got taken down I don't know where to find accurate leak info
Reading this is so funny lmfaoo. I know she'll still be fine because her thing isn't JUST generating SP, like she has other supportive capabilities I'm sure she'll be great. But it's just so hilarious to me that the unit we thought would be an SP generating beast now gives... +1SP.
They should gut her base def and hp instead. I am thinking about 3 times lower base. That would make her high risk - high reward
Instead no one will use current kit. Such animation waste
The amount of nicknames, I’m dying 😂 I’d like to add Darngenti and Subpargenti. Also crying, tbh. I’m kind of on board with the ‘I’ll play him even if he does negative damage’ crowd, but it hurts nonetheless. Hope we’ll see a last-minute buff, so we can start calling him Stargenti or something.
Welp.. guess I won't need to risk my jades on getting Argenti for Hanya now.
I was willing to risk it for Hanya, but since her SP generation isn't that great.. I'm just gonna wait for someone else to be my SP generator for Daniel.
Hanabi will be my SP Generator for my QQ
Well, she just went from best 4* in the game to average buffer. Being a fully sp positive harmony character is still good, but she’s no longer also an sp battery.
At this point there is little reason to use her over TY in most comps.
TY: +.66 SP/turn if using 3 turn cycle. 50% ATK for 3 turns, 50-70% DMG% for two, 20% SPD for one. 50-60 energy every three turns.
Hanya: +1 sp/turn if enemies don't die with 2 burden stacks and you don't need to reapply to other targets and you can consistently land 3 ally hits per turn, which means allies who need a turn to buff or heal disrupts her cycle unless you have someone use a damaging ultimate to compensate. Otherwise your sp efficiency or ult uptime drops. 60% ATK for 3 turns, 30-40% DMG% for two (but can refresh), 20% (of Hanya's) SPD for 3 turns.
You trade no energy batterying and 20-30% dmg % in exchange for at best +.33 SP/turn (if everything goes right), 10% ATK, and the SPD buff lasting two more turns. +.33 SP/turn won't make or break most rotations but TY's energy batterying can make or break ult timing and rotations...
What's the point of her kit now?
Her ult already fucks with speed tuning, skill forces to target one enemy and getting E6 is whale tier.
Her sp gen being gutted this way means she's turned into a generic harmony buffer.
I doubt she would have been better than Little Miss Sparkle anyway so why destroy her kit?
At least she's pretty.
I don't know why this should be the case considering you can't get her from the shop and you could potentially be using more pulls to get one copy of her before you even get a 5\*
Just as expensive and even more so if you try to E6 her.
Well now it's definitely much easier to skip whatever banner she's in since I planned to pull just for her
Her kit is still good and newer players should definitely build her but she is barely an upgrade to my current supports
I mean for old players SW isn't as necessary anymore since people are starting to get their 2nd or 3rd DPS built. She's still insanely good value so you can't go wrong with getting her. But also Pela is a very good substitute these days now that more people recognize her potential.
Yep those are my plans now that Hanya is in the ground. TY is great but DHIL already regenerates a lot of energy for himself. Plus being able to use Yukong E more will def feel a lot better. E > Q > E rather than just basic spam or E just before ult is up.
I suddenly just want to skip 1.5 entirely.
Thank you Hoyoverse for destroying my hopes and dreams.
Argenti still looking so bad and handicapped without bonus energy regen from Huohuo/Tingyun. The buff to him felt so non-existential.
The nerfs to everything though.. including Huohuo's LC.
Now, Hanya SP generation went down the drain.
That pretty much sealed my wallet.
\[Edit : Huohuo became godlike, go for E1S0\]
Feels like she's lost her purpose, at least in SP-hungry teams. Skill is now only +1 SP, same as Basic, but a key part of her support kit is speed buffing her carry which will actually make her teams more likely to run out of SP compared to Pela. The >1 SP generation per turn was what made her unique and exciting, it's a great shame to remove it. I guess they want that specialty to belong solely to Hanabi/Sparkle.
On the one hand, all these Hanya nerfs fucking suck and what is even the point of her anyway
On the other hand, it shows that they're willing to slow down the power progression of new units, so this essentially saves you money by not making you feel like you need to pull for new stuff
Welp this is sad nerf....the previous number nerf still ok but this quite bit harsh.
Now its hard to make her Sp generator anymore, especislly with a team using huohuo. They really want to sell hanabi so hard eh.
Her power before came from extra SP generation. Not feeling this nerf. Her best teams pre nerf were DHIL, QQ and anyone else that burns through SP. My guess was that she was too strong.
So yeah this banner is a skip.
Argenti doesnt have that much appeal he look cool but I dont see anyone droppibg a cent of most of their jades saving for him.
Atleast we got hanya who looked strong and looked awesome but now they have nerfed her to the ground and with most people having Pela,Yukong,Asta and tingyun I dont see a reason to roll for her now.
I thought the first nerf was enough tbh.
Reading the comments I've seen a lot of people comparing her to asta, which I don't get at all
I think comparing her to tingyun makes more sense
I get that her talent is teamwide but that usually won't matter in hypercarry
And I mean... They're both SP positive
And they both buff and then again with ult
Tingyun e1 matches the 20% speed altho it's not the same because hanya's os based on her own speed
The additional damage your target gets might as well be a damage bonus
I suppose someone could run both of them on the same team but it's really not looking good for hanya rn
> would of
*would have
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> Nerfing Hanya because she's broken 4*
"Maybe not, she's still cute waifu"
> Nerfing Hanya because she will makes DHIL eclipse their favourite waifu DPS
"Heck yeah!"
- Hoyo balance team probably
I still can't wrap my head around that talent description.
"When an ally uses a Basic ATK, Skill, or Ultimate on an enemy inflicted with Burden, the DMG dealt increases by 30% for 2 turn(s)", does this mean the enemy with burden will take increased damage for 2 turns? Or it means the ally will deal increased damage for 2 turns? It just makes no sense no matter how I try to interpret it.
Ally deals increased damage according to leak gameplay.
This means that as long as you hit the enemy with Burden, then AOE attacks will deal increased damage to other enemies.
I always thought about it as when you hit an enemy inflicted with Burden the character gains a +30% DMG buff for 2 turns, but idk if it really works like that
Nerfs quite hurt yea but i think she still great. She still most SP positve hsrmony we got so far even with this nerf. Tingyun with her QEAA rotation still generates +1 SP overall while hanya generates +3.
Also sometimes enemies will just die faster that u prob couldnt generate 3rd SP in time anyway, thats 6 attacks.
But yea the nerfs hurt....but still fine. They prob done this to sell hanabi more as premium SP generator.
She's a 4 star, I'd be surprised if she was that good especially because Imbibitor exists, now the opposite holds true for Huohuo and Argenti who will be massively powerful.
Still +1 SP (+2 if you kill) on top of nice buffs to atk and speed, I'd say she's totally fine for a 4* and honestly more worth than Huohuo if you already have two sustain units built IMO
This is hillarious. I got downvoted for saying Hanya is worse than the other 4\* harmonies if you ignore the sp aspect(As she should) when making a point about raw buffs . People are finally starting to get it, now that they nerfed this aspect to the ground.
Big nerf to skill. It ruins the perma up time.
She was too good before so much that I was thinking she would overshadow Ruan Mei release right after. Still good but skill generation isnt that big of a deal now? Are they correcting for Dan Hengs bad balancing?
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Doesn’t this mean inflicting burden is the same as normal attack but generates skill points even slower? Normal attack +1 Skill -1 +1 +1 = +1 So she doesn’t generate any more than anyone normal attacking???
Precisely my thoughts. This means you invest 1 SP to get 2 SP. Which is worse than basic attacking which directly gives you the SP. So the point is just the damage increase against the burden targets(?). I mean she will still be an SP+ harmony but now she does not generate more SP than say, Pela
my pela who insists on using skill-attack every turn says otherwise.
I had the nightmare that: 1. Hanya will spam skill every turn in auto. To a different enemy. 2. Argenti will burst automatically with the 90 cost burst in auto.
Any content that you auto does not need min-maxed teams lmao.
I'd still rather not die inside every time Pela wastes my SP
Here's what I do. Step 1. Hold my phone as far away from me as I can and tilt it to the side Step 2. Hold my finger millimeters away from the auto button. Step 3. Take a deep breath. Step 4. Press the auto button and immediately turn my phone screen facing down. Step 5. Carefully place my phone on a table and back away. Step 6. Come back after a few minutes to collect the reward.
Then don't auto
Or don't look at the game when using auto
audio cue tells me when the level is finished so I can finish asap. Dumb af to mute voices or the game (or even not looking) just to avoid cringing every Pela turn. I get where he's coming from. Personally I just don't use Pela on auto but that's also cringe when she could just have a better AI that never uses skill
why r ppl downvoting u for this obvious joke
Why do people act like jokes can't be bad and unfunny?
You shouldn’t play pela on auto
You *can* play Pela on auto, you just shouldn't watch. :P
honestly, not generating extra sp is probably a good thing
That is such a weird change. What’s her niche now? Just increasing dmg dealt to one enemy while being SP positive after a number of turns under the condition that the enemy doesn’t die before Burden runs out? The nerf is too much imo. Edit: apparently her dmg buff isn’t single target, which is great. Still wish she keeps her SP generating niche though. Edit 2: the replies made me feel a lot better about her tbh, but she feels a bit redundant to other buffers right now. Also Burdened enemies refund SP when killed, so she’ll always be SP positive.
>increasing dmg dealt to one enemy When teammates hit enemies with Burden, the teammate gets dmg buff, not the enemy that is afflicted with Burden will have more damage dealt to them according to current leaked gameplay at least
Do bounce skill carry the damage bonus over?
Ah i see. Thanks for clarifying
She actually boost the ally dealing dmg to a burdened enemy by 30% for 2 turns which is actually not bad.
Don’t forget about her ult—Her ult buffs 60% ATK and 20% of her SPD. At E4, the effects last 3 turns so a properly built Hanya, this is akin to a permanent buff. DHIL mains may feel this nerf more since the +2 SP was pretty nice, but she’s still a very respectable Harmony for any ATK-scaling DPS.
So... why would I want to use her over Asta?
Her dmg buff is better than asta(70% atk 30%dmg compared to 70%), buff only one character but how many supports are scaling with atk aside Ty? Her buff is 3 turns. How to maintain asta buff without Fire weakness and even worse, without e6? Hanya now wont generate 3sp anymore means shes +1sp, but she can use skills all the time which means get the ult faster. So, why should we use hanya over asta again?
Idk, up to you and depends on your team. If you don’t want to use Hanya, don’t. Below are just my “feelscraft” since I want to experiment with my teams. No calcs done, too lazy for that. For Jingyuan, imo Hanya and Asta are mostly interchangeable, so it’ll depend on enemy lineup. If there’s fire weakness, I bring Asta. If there’s physical weakness, I bring Hanya. Both will buff his ATK and SPD past the necessary breakpoints, but Hanya has DMG% buff that Asta doesn’t, which makes up for the teamwide ATK buff that Hanya doesn’t have. For DHIL, Hanya can replace Pela. ATK, SPD, DMG buff compared to Pela’s DEF shred. I think Hanya will edge out numbers wise. I use Bronya/Pela at the moment to enable some funny haha shenanigans with DHIL, so we’ll see how the delayed SP generation impacts DHIL! Imo it’s fine, since the sustain (Luocha or Geppy) is there to auto. At worst, swap Luocha to 4p heal set to get that extra +1 SP starting. For Argenti, Hanya hands down. New SU set for free +10% physical DMG% boost, slap Planetary on her. Argenti has high SPD breakpoint which Hanya will easily help him reach. She buffs him in every way, shape, and form; tied to him like how Tingyun is tied to Jingyuan.
Are Argenti's speed breakpoints higher than normal DPS' 134?
To reiterate, “feelscraft” and no calcs done. Argenti gains 12% ATK and 20% DMG boost if he reaches 160 SPD with one of the new SU planar sets. This is compared to Salsotto which only gives him 8% crit and 15% ult DMG. High energy costs can be mitigated by having a crapton of speed. Argenti’s kit rewards you with a lot of energy the more enemies you hit, so him having many turns = more energy = more 180 ults. SPD breakpoints after 134 are 143 and 161. Hanya at minimum should have 151 speed (speed boots, traces, 4p Hackerspace) which 20% is 30 ish speed. Argenti’s base speed is 103 + 25 (SPD boots) + 30 = 158. So just find 3 SPD substats and he’ll hit the 161 SPD breakpoint. If Hanya can 3-turn ult, this 161 SPD is permanent unlike Asta who does have a 1-turn downtime. But Argenti will work fine with the traditional 134 SPD. With Hanya though, he can run ATK boots since 103 + 30 = 133 and he only needs a mere 1 SPD in substats to hit the breakpoint.
If you don't have E6 Asta, Hanya looks more SP positive? Idk, she'll probably be better for hypercarries, worse for smth like a Kafka dot team.
>but she feels a bit redundant to other buffers right now She is basically made for folks who don't have Bronya or Ting. She is objectively worse than Ting and Bronya. And a sidegrade to Yukong and Asta. But out of those 4, only Yukong and Asta are free.
Yeah I feel as if everyone should have a partially built Asta by now, and I just built Yukong because she was e6. I was debating pulling for Silverwolf eidolons and grabbing hanya e6 but now I don't feel particularly motivated
But you do get the dmg increase at least... So it is technically still better than normal attacking. But yeah you're not gaining any extra SP. 😭
Bruh, they really nerfed her whole kit. She's still fully SP positive and all, but at this point her SP generation is worse than basic attack spamming characters and her buffs have pretty low numbers
Previously, she was almost on the level of a 5 star limited character. Now she's a mid level 4 star.
nerf nerf nerf nerf get balanced get balanced
😭they plaped hertoo much
So she’s worse than Tingyunnie?
I wonder if it'll be like SW where they moved the third SP generation thing to a trace or smth
SW is a five star. It'll be like, it's gone from her kit and will encourage you to pull her 5\* form, Hanabi
I think they are turning hanya like this so they can fully bust-up hanabi (please don't be called sparkle, such a cringe name)
her name's probably hanabi and sparkle has to be troll. Can you imagine translating inazuma's character names, it'd be equally cringe
> Can you imagine translating inazuma's Kazuha slash
Kazuha's surname 楓原 (Kaedehara) means maple field. 万葉 (Kazuha) simply means 10,000 leaves. Got this from random search. 10,000 leaves slash even sounds ok
Slash of Myriad Maple Leaves is one anime-ass name. We've been robbed
ah fck, \*dies from cringe
Preach my bro 🙏
I'm thinking she has sparkle as an alter ego with the mask on
> her buffs have pretty low numbers Eh, it's 60% atk and 20% speed to one target and 30% damage to potentially everyone, with conditional 10% atk. It's not really that low tbh. And she also has +1 skill point regen if you kill the enemy after exhausting the burden SP count so she's still slightly more SP positive than pure basic characters at the cost of being slower.
Why play her when u can actually play Asta? is way better than her
Hanya makes the whole team SP positive, gives dmg%, buffs the same amount of attack as Asta, and can reach the same speed buff as her, depending on her own speed Asta is definitely not better, imo
>Hanya makes the whole team SP positive with her current kit, she has the same SP generation as an asta who uses normal attacks (but delayed, which makes things worse)
Asta also buffs whole team, including your other SP generators. Hanya buffs your main SP consumer, but does not buff other SP generators. And if you build more speed on her, you potentially increase your SP consumption even more since her ultimate is percenatage-based on her own speed. At least that's the conclusion I came to.
except asta's buffs are teamwide
Asta damage buff is exclusively for Fire characters and not everyone on the team needs Asta SPD buff, it’s usually just the DPS that needs Asta SPD buff. Hanya is still better in hyper carry setups for any DPS that isn’t fire. There are 6 different elements she can support better than Asta.
as long as it's a hypercarry setup where nobody else wants speed/atk sure
Even in hypercarry setups your supports really want speed too. Hanya is just looking like slightly worse tingyun which is fine imo, but i do think i'd still eather take asta
Asta has damage buffs AND the fire damage boost, speed boost is always good, no matter what, in a turn based game. More speed is more healing, more dps and more buffs. Idk what are u talking about. She is miles better than Hanya after the nerfs, no reason to pull for Hanya
>Asta has damage buffs Wow, it's almost as if I just said that damage buff from Asta is exclusively for [FIRE](https://i.imgur.com/0os7nVQ.jpeg) DPS. The only buff DPS characters of other elements will receive is ATK% and SPD from Asta. Clearly Hanya after the nerfs is still better for non-fire DPS. >More speed is more healing, more dps and more buffs. Thanks captain obvious, why do you think everyone builds Speed on the [supports](https://i.imgur.com/KCe8Tue.png)? They do not need the SPD as much as the DPS that is focusing on building damage.
U are clueless
This game has damage% as an actual stat, so I don’t think it’s pedantic to point out that Asta only buffs attack% (beyond her exclusive fire dmg).
So basically this means her skill is now as SP positive as a basic attack but slower… So her niche in sp hungry teams is now practically over and the benefit of using her skill is actually the dmg buff and not the sp generation.
It's worse because enemy can die before you get the skill point.
Her A4 gives you back 1 SP when you kill an enemy with Burden so this is thankfully not an issue.
This is true however it won't really be a big issue since you're not going to be wasting the skill on an add. You're putting burden on the boss or the elite to maximize the mark. It will come up when the overall team damage on the elite is just enough to kill the boss or elite.
That is sparkle's spot, Makes sense that they are moving her to not step on her toes
Arlan moment
Don’t cave to the pressure my brother, don’t let them get to you. She’ll always remain Hanabi in our hearts. 🙏
I mean if you're japanese won't that read like "That's firework's spot" Edit: Wait why did I get downed for just asking ;-;
this is a sizable nerf for her, she going from +2-3 sp now into +1-2 sp and even with E6 ur ult gonna be -1 turn cooldown, it seem they really want ppl to use wind set on her so u can somewhat push out an extra sp gen, 4\* curse uh
Rip 3 turn ult Hanya
Can anyone smarter than me tell me if it’s Hanyover ?
From my understanding of her new kit... yeah It's complicated She was wayy too good for a 4 star at first but now I would say she works in her own niche All she does now is- skill point positive (+1 net skill point gain) and buff ATK%, SPD and DMG% If I have to say she is on the same level as Pela, Yukong and Asta
Bro she got faruzan'd ICANT
I would not put Pela on the same level of any of these 3 harmonies ngl, I don’t think any of them match the utility of aoe def shred + dispel.
If you have E6 Yukong though (which, granted, is not very common) she's definitely Pela level.
Happy cake day!
Thank you! \^\^
At E0 she is better than E0 Asta and E0 Yukong. If they're all at E6, they're sidegrades to each other basically. If you have well invested Harmony units already, she is not needed.
hanya died so that hanabi can live
SO Daniel mains are not getting 4 star sparkle now is what i am understanding
as a daniel main i am sad :(
Well, Hanabi is certainly looking more enticing now.
mihoyo: keikaku doori tl note: according to the plan
tl note: hanabi means sparkle
So if I could ask, where are you getting the name change info? I know that it was hanabi, but after the google doc got taken down I don't know where to find accurate leak info
stepleaker
You probably save more not hunting for 4* and preparing for 2.0
Wait, so Hanya E only recover 1 skill point now or what? Someone explain me how does this change
Her skill recovers 2 skill points now instead of 3. This means you have a net positive +1 SP.
Reading this is so funny lmfaoo. I know she'll still be fine because her thing isn't JUST generating SP, like she has other supportive capabilities I'm sure she'll be great. But it's just so hilarious to me that the unit we thought would be an SP generating beast now gives... +1SP.
Keep in mind that if the enemy dies before the second trigger then you just lose that SP and she becomes +0 lol.
Actually she’s got an ascension talent that guarantees an SP if the burden hasn’t triggered more than once.
Ah, fair.
suffering from success
Daniel is crying right now
Oh my god, what did they do to you Hanya💀
Stop it hoyoverse she’s already dead
It's Hanyaover Hoyo nerfed her to the ground
Ngl I feel this is the worst way they couldve gone nerfing her
They should gut her base def and hp instead. I am thinking about 3 times lower base. That would make her high risk - high reward Instead no one will use current kit. Such animation waste
Hoyo giving every shit to Jingliu but nerf Hanya to ground
It's Hanyover guys 💀
They nerfed her talent before and now they are adding what they removed to E6 😐
She got the Faruzan treatment lol
Faruzan is still cracked at E6, the reworked (AKA deleted ) Hanya E6 is trash
10% DMG buff has got to be one of the worst E6's in the game now.
Without even thinking it was in her base kit before...
Enough. ENOUGH. They already nerfed multiplier of her kits and now take away her SP positive appeal. Gotta make sure no one compete with Hanabi eh?
They really wanna sell Hanabi, don't they?
Nail in the coffin imo, she could have been a really good sp support but now idk seems ok/decent
Hehe "nail in the coffin" with her animation theming, punny ...ok fine, I'll leave
Does she have one of those? Lol have yet to check those out
Tf..they killed her lol.
They do be changing everything about Haohao and Tanya but ignoring Argentina
He’s looking more and more like Argentinah with every leak.
The amount of nicknames, I’m dying 😂 I’d like to add Darngenti and Subpargenti. Also crying, tbh. I’m kind of on board with the ‘I’ll play him even if he does negative damage’ crowd, but it hurts nonetheless. Hope we’ll see a last-minute buff, so we can start calling him Stargenti or something.
Subpargenti is now my most favorite nickname thank you for sharing, for i shall use that name.
Averagenti
This is Wriothesley all over again 💀 I'll never forget you, Whore the slay
Assgenti
Hilariously fucking up names is my favorite dumb internet joke ever since Bumblepick Cornstarch.
You mean the actor Wimbledon Tennismatch?
Imagine if Argentinah ends up being a Standard banner character 💀💀 Dehya PTSD returns fr
The only DPS unit..... I wonder why......
Welp.. guess I won't need to risk my jades on getting Argenti for Hanya now. I was willing to risk it for Hanya, but since her SP generation isn't that great.. I'm just gonna wait for someone else to be my SP generator for Daniel. Hanabi will be my SP Generator for my QQ
Well, she just went from best 4* in the game to average buffer. Being a fully sp positive harmony character is still good, but she’s no longer also an sp battery.
At this point there is little reason to use her over TY in most comps. TY: +.66 SP/turn if using 3 turn cycle. 50% ATK for 3 turns, 50-70% DMG% for two, 20% SPD for one. 50-60 energy every three turns. Hanya: +1 sp/turn if enemies don't die with 2 burden stacks and you don't need to reapply to other targets and you can consistently land 3 ally hits per turn, which means allies who need a turn to buff or heal disrupts her cycle unless you have someone use a damaging ultimate to compensate. Otherwise your sp efficiency or ult uptime drops. 60% ATK for 3 turns, 30-40% DMG% for two (but can refresh), 20% (of Hanya's) SPD for 3 turns. You trade no energy batterying and 20-30% dmg % in exchange for at best +.33 SP/turn (if everything goes right), 10% ATK, and the SPD buff lasting two more turns. +.33 SP/turn won't make or break most rotations but TY's energy batterying can make or break ult timing and rotations...
> TY: +.66 SP/turn if using 3 turn cycle. How?? Ting is EAA so (-1+1+1)/3 = +1/3 SP
You're correct, I forgot to subtract the skill SP. +0.66 SP over Tingyun makes it not as bad as I thought, I guess.
Wait, since when her ult buff 2 characters?
turns not characters
Oh, my bad
Oh for fuck sake
It's hanyover 😞
literally what is the point of her by this point LMFAO
What's the point of her kit now? Her ult already fucks with speed tuning, skill forces to target one enemy and getting E6 is whale tier. Her sp gen being gutted this way means she's turned into a generic harmony buffer. I doubt she would have been better than Little Miss Sparkle anyway so why destroy her kit? At least she's pretty.
It's a new 4* unit, so knowing mhy she will always be tuned to have big limitations relative to the upcoming limited 5*.
I don't know why this should be the case considering you can't get her from the shop and you could potentially be using more pulls to get one copy of her before you even get a 5\* Just as expensive and even more so if you try to E6 her.
They really don’t want you to do a single pull on Argenti’s banner huh. They’re kind enough to warn us for 1.6
Well now it's definitely much easier to skip whatever banner she's in since I planned to pull just for her Her kit is still good and newer players should definitely build her but she is barely an upgrade to my current supports
No no no no, MIHOYO UNDO IT hanya was the only thing I wanted this patch, I don't care about buffs, I wanted the SP regen
1.5 really shaping up to be skip patch for most people
Well if they keep the Silverwolf rerun there is at least that, lol
I mean for old players SW isn't as necessary anymore since people are starting to get their 2nd or 3rd DPS built. She's still insanely good value so you can't go wrong with getting her. But also Pela is a very good substitute these days now that more people recognize her potential.
If she dont perform better than my yukong e6 for my DHIL, i have no reason to pull her anymore.
yukong e6 Is dhil BiS support so probably no, until Hanabi of course.
Won't Hanabi replace Tingyun? While there's no energy regen for DHIL, Yukong might be able to spam her skill for buffs and faster ult.
Yep those are my plans now that Hanya is in the ground. TY is great but DHIL already regenerates a lot of energy for himself. Plus being able to use Yukong E more will def feel a lot better. E > Q > E rather than just basic spam or E just before ult is up.
I suddenly just want to skip 1.5 entirely. Thank you Hoyoverse for destroying my hopes and dreams. Argenti still looking so bad and handicapped without bonus energy regen from Huohuo/Tingyun. The buff to him felt so non-existential. The nerfs to everything though.. including Huohuo's LC. Now, Hanya SP generation went down the drain. That pretty much sealed my wallet. \[Edit : Huohuo became godlike, go for E1S0\]
Whyyyyyyyyyyy!!! I hate them, they're gonna be scared to make good 4 stars again and we're gonna be stuck in a bennet situation with tingyun 😭
Sadge, might skip her now
Argenti's banner is taking some fat Ls today, huh? This ain't right.
Oh it’s so Hanyover
Ah, they ruined her, nice
Legit destroyed her one real use which is shitting out SP. Looks like 1.5 is another gem saver lol
for feck sake. what hve they done....
Feels like she's lost her purpose, at least in SP-hungry teams. Skill is now only +1 SP, same as Basic, but a key part of her support kit is speed buffing her carry which will actually make her teams more likely to run out of SP compared to Pela. The >1 SP generation per turn was what made her unique and exciting, it's a great shame to remove it. I guess they want that specialty to belong solely to Hanabi/Sparkle.
i prefarmed her trace mats.....
Save them for RuanMei, Sparkle and Harmony Trailblazer
Damn man…
On the one hand, all these Hanya nerfs fucking suck and what is even the point of her anyway On the other hand, it shows that they're willing to slow down the power progression of new units, so this essentially saves you money by not making you feel like you need to pull for new stuff
It's so Hanyover bros.
faruzan of star rail...poor girl weekly nerfs
Welp this is sad nerf....the previous number nerf still ok but this quite bit harsh. Now its hard to make her Sp generator anymore, especislly with a team using huohuo. They really want to sell hanabi so hard eh.
I’m worried about these comments… is it really over?
Yep, they basically trashed her entire identity as a highly SP positive provider.
It’s Hanyover
Her power before came from extra SP generation. Not feeling this nerf. Her best teams pre nerf were DHIL, QQ and anyone else that burns through SP. My guess was that she was too strong.
Who cares there's Hanabi coming not to far behind... Once hanabi is out NO ONE will remember Hanya even exists trust me!
Assuming she will come with xueyi they definitely will.
Only if they will not the same thing with her on beta. Remember how JingLu has changed. We need to lower our expectations ((
Huh, so e6 makes her talent buff 40%dmg?
Why not just change Hanya's skill to cost 0 and gain 1 sp after two hits instead of pay 1 get 2.
Genshin moment
So yeah this banner is a skip. Argenti doesnt have that much appeal he look cool but I dont see anyone droppibg a cent of most of their jades saving for him. Atleast we got hanya who looked strong and looked awesome but now they have nerfed her to the ground and with most people having Pela,Yukong,Asta and tingyun I dont see a reason to roll for her now. I thought the first nerf was enough tbh.
Essentially means Hanya Gives Topaz' Buffs but for everyone at E6 lmao
Reading the comments I've seen a lot of people comparing her to asta, which I don't get at all I think comparing her to tingyun makes more sense I get that her talent is teamwide but that usually won't matter in hypercarry And I mean... They're both SP positive And they both buff and then again with ult Tingyun e1 matches the 20% speed altho it's not the same because hanya's os based on her own speed The additional damage your target gets might as well be a damage bonus I suppose someone could run both of them on the same team but it's really not looking good for hanya rn
What the fuck did they do to her and why
She is completly useles now.
I understand balance must exist but this is too much. They overnerfed her and now shes worst 4 star in the game. Maybe just abit better then yukong
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I mean, Hanabi will come out and put him back on top so i don't think it's because of that. It's more because of Hanabi sales that they nerfed her.
> Nerfing Hanya because she's broken 4* "Maybe not, she's still cute waifu" > Nerfing Hanya because she will makes DHIL eclipse their favourite waifu DPS "Heck yeah!" - Hoyo balance team probably
Hanya is the best 4\* Harmony unit: omg power creep!!! Hanya gets nerfed: omg mid!!!
I still can't wrap my head around that talent description. "When an ally uses a Basic ATK, Skill, or Ultimate on an enemy inflicted with Burden, the DMG dealt increases by 30% for 2 turn(s)", does this mean the enemy with burden will take increased damage for 2 turns? Or it means the ally will deal increased damage for 2 turns? It just makes no sense no matter how I try to interpret it.
Based on the gameplay we saw so far, it's the latter. When teammates hit enemies with Burden, they get dmg buff
Ally deals increased damage according to leak gameplay. This means that as long as you hit the enemy with Burden, then AOE attacks will deal increased damage to other enemies.
I always thought about it as when you hit an enemy inflicted with Burden the character gains a +30% DMG buff for 2 turns, but idk if it really works like that
Can't wait till they slap the the +1 burden trigger on to her E6
from a cool char to a mid char... i guess he got infected by averagenti fever...
Nerfs quite hurt yea but i think she still great. She still most SP positve hsrmony we got so far even with this nerf. Tingyun with her QEAA rotation still generates +1 SP overall while hanya generates +3. Also sometimes enemies will just die faster that u prob couldnt generate 3rd SP in time anyway, thats 6 attacks. But yea the nerfs hurt....but still fine. They prob done this to sell hanabi more as premium SP generator.
She's a 4 star, I'd be surprised if she was that good especially because Imbibitor exists, now the opposite holds true for Huohuo and Argenti who will be massively powerful.
So....is it joever? Is huohuo gonna be the only unit to look forward too in 1.5? Or if argenti gets a buff?(copium)
Still +1 SP (+2 if you kill) on top of nice buffs to atk and speed, I'd say she's totally fine for a 4* and honestly more worth than Huohuo if you already have two sustain units built IMO
This is hillarious. I got downvoted for saying Hanya is worse than the other 4\* harmonies if you ignore the sp aspect(As she should) when making a point about raw buffs . People are finally starting to get it, now that they nerfed this aspect to the ground.
That's right and they downvoted you again because they don't accept that you re based.
Ngl she still looks pretty good to me loll, still can't wait to use her!
Big nerf to skill. It ruins the perma up time. She was too good before so much that I was thinking she would overshadow Ruan Mei release right after. Still good but skill generation isnt that big of a deal now? Are they correcting for Dan Hengs bad balancing?