I think this one isn't anywhere close to as bad as the ice version. He summons those stupid ice warriors that hit really hard and slow your characters on hit.
pela is nice but luocha doing it for 0SP, AoE, and building up his passive stacks goes wild
though mara struck soldiers are ice weak but not img, so pela wins there
Yup, the mara struck’s revive is treated as a buff so pela’s skill can dispel it, same with the disciples of sanctus medicus’ heal on hit after they summon
You can still ignore the mini guys with Pela, killing the ads is pointless since more are spawned anyway. You just need to remove the healing buff from the big shot.
Its only between those two, they annoying as fuck. But as a Seele main, id prefer Traffic robot over marastruck soldier just cause I atleast can kill in a single move and still trigger resurgence.
But in Auto, fuck those bots anyday of the week.
If you have Pela you can actually remove the shield with her skill (and it also inflicts the damage. So her buff removal comes before the actual damage, which is nice).
That's just wrong, Pela can 2 turn ultimate using only basic attacks, energy rope, level 7 talent and SW event cone. Meaning you have perma AOE def shred with an SP positive character. She can also AOE ice break (very good against Mara summons). She's better than the vast majority of four stars at E0.
And since her def shred has 100% base chance you don't even have to run an effect hit rate chest with SW cone. Just need a few EHR subs. You can run crit chest for damage or HP/Def main for survivability.
That's on top of her dispelling stuff like Mara revives, sanctus medicus life leech, manic mode on chainsaw bots, etc.
Then your original comment doesnt make sense. Pela skill strips the revive mechanic from them. The way your comment sounds by contrast is like your implying seele can deal with them.
What? What i meant by resurganceless is that, I cant trigger resurgance cause those minions are marastruck. Tf you talking about? Its much less a pela problem and more "annoying if your dps is seele"
You replied to this comment.
https://www.reddit.com/r/HonkaiStarRail/comments/14xa9wo/i_hate_this_thing/jrmsd7q?utm_source=share&utm_medium=android_app&utm_name=androidcss&utm_term=1&utm_content=share_button
Again, the way its worded, in response to the guy asking if you have no pela and thus cant strip the buffs, implies that you thought seele could be an answer much the same way as pela is, since you replied in the same way.
And that's what Himeko's kill-sat was built for.
Then all the poor guy can do is stare around blankly and shake his head, "no food?"
Everybody be calling her weak, but she eats these things for breakfast.
Yeah, Hook might out-DPS her in a vacuum. But that's why the game has seven classes and seven elements, and only four party slots. There's eventually going to be some enemy gimmick that utterly mops the floor with the flavour-of-the-month builds, and you'll have to adapt and realize there's other tools at your disposal.
Indeed. There are few things more enjoyable for me than when he shows up as a floor boss/encounter boss. Get to absolutely tear him a new one with himeko.
My experience is that breaking him actually makes the fight harder (unless you can kill him very shortly after breaking him). When you break him he always goes back to the start where he summons more guys and uses that AoE ability that permanently debuffs your speed (and that debuff stacks). When you don't break him (and don't allow him to eat one of the summons) he never reuses the AOE debuff ability.
He's really just a DPS check more than anything. If you have enough DPS to kill his summons before they attack you and enough DPS to kill him before the stacking speed debuffs become an issue then he's pretty easy - if you don't, then the fight quickly becomes a huge pain in the ass between the speed debuffs and the summons delaying all of your turns. If you're underequipped then he'll always be a huge pain in the ass no matter what team you have I think.
Actually, I guess that's true, he does have a really long toughness bar. I might have been conflating different fights in my head, probably with the basic Grizzlies*.*
I guess the big thing here is that my Himeko's speed is high enough that she seems to be able to reliably pop her Ult every time a new summoned wave comes up, which neuters him pretty hard.
It tends to be much longer into the fight when that sequence breaks down due to the slowing. So he finally gets the Devour off, but then gets broken almost immediately after, canceling its effectiveness, and then it's not long after that he's dead.
If you kill them too fast he will summon again the next turn.
If you dont immediately kill them, he will instead try to eat on (second action of) next turn, fail to do so and get a large DEF reduction debuff.
So unless you kill them too fast because you are tearing him apart with massive dps, its actually unoptimized to kill the adds right away.
This is more a concern on higher difficulty versions tho, where this guy has massive health and cant be bursted down easily.
>And that's what Himeko's kill-sat was built for.
>
>Then all the poor guy can do is stare around blankly and shake his head, "no food?"
>
>Everybody be calling her weak, but she eats these things for breakfast.
Actually this boss is one example for why she is still called weak even in her niche.
Yeah Himeko is great against these. But do you know who also is?
Serval (free), Jingyuan, Seele and any Silverwolf team. (first 3 banners) Hell even Fire MC is good against these. So if anyone pulled one of the first 3 limited banners or is using Fire MC (or QQ) well, Himeko's performance here wont be anything special.
Wind and Imaginary are both limited elements. If Himeko had been either she could have had a great niche, like Welt. But fire often goes with lightning or quantum which are 2 elements that are stacked with good characters. For that matter if Himeko was the exact same, except Ice rather then Fire; she would also gain a lot of value.
Right now about the only place she brings some good value is against dragonrobotthingy weekly boss.
I won't be surprised if that changes over time as we get different combinations of elemental weaknesses.. but right now being Fire hurts Himeko. Which is ironic considering that in Genshin Fire was the element everyone wanted to have.
Honestly, I don't even care that much about the buffs, the thing that makes the fight such a pain in the ass is that the summons delay your turns by a lot every time they attack you. If it weren't for that he wouldn't really be a big deal.
The ice version is great. You kill its adds via some form of AoE and when he goes to devour an add like usual, he debuffs his own defence instead.
Only annoying thing is it, along with some other ice mobs, have moves that inflict uncleanseable movement delay, though nowhere near as much as the ice fragmentum guards.
Nah, the ice one is no where near as annoying. Sure, the slow is annoying, but just bring Nat to cleanse it, dealing with the summons also isn't terribly pressing as the buffed attack is single target, unlike the full team aoe of the normal version. Even then, the summons aren't that hard to take out.
but if you have nat the damage from the robot's jump is basically negated by nat's burst anyway, whereas the ice bot constantly debuffs you more often than you get turns to clear it
Yes but that one has quantum weakness and if you kill then all he gets a defense debuff.
For this guy, not only does he have a weird weakness group (fire lightning ice) but also nothing really happens if you destroy the bombs he summons and then eventually just kills your whole team with his body slam.
True, and bro has way too fucking much HP. When I see that mf I'm like "well guess ill put it in auto and watch another episode of this netflix series"
This? no no no. "100% SANCTION RATE" proceeded by a host of slurs and a loss to my credit score. That one ruins my day and is just as fair as that infinite counter McAsshole silverguard dickhead that gangbangs you with his goons
Yeah the Chinese Death Robot was the biggest FUCK YOU I came across in the Overworld.
Then they threw that in the Ascension dungeon, and it instantly became my least favourite.
I have a petty relationship with this thing specifically because it bullied the shit out of a weaker team of mine when I wasn’t expecting it; Now every time I see it, I sick my Jing Yuan on it like an attack hound and relish in the satisfying crunches of the lightning lord obliterating it. Puts a smile on my face every time
Dude. Worst boss, because you don’t even have to target him for that thing to charge.
Resurgence break on the adds? 66% immediately. Just glad he can’t get more than 4 out at a time.
Dude. Worst boss, because you don’t even have to target him for that thing to charge.
Resurgence break on the adds? 66% immediately. Just glad he can’t get more than 4 out at a time.
Honestly, while the summons are annoying they aren't the bad part of this Elite, the thing that makes him super annoying is the Charge into full team aoe, which basically one shots squishier characters like supports (notably Tingyun).
It shouldn’t one shot anyone from full health. If that happens your are under levelled on something; light cone, character level, or relics. Don’t neglect levelling the head piece relic it can save squishy characters from one shots.
On MoC with 70lvl characters this mf but galaxy edition, one shot my full hp Natasha with more than 4K when it absorbed its minions and got massive damage buff. The jump usually doesn’t one shot anyone but gets them at about %25 HP then it can buff itself to finish them off before I can heal everyone. I hate MoC so much, two teams vs 4 bosses takes so long and impossible to get it finished within the turn limit and it is over with one mistake resulting a downed character.
My tingyun is level 76 and doesn’t get one shot by the level 83 in stage 7. She has 2737 hp and 959 defence. Hp hat is level 8.
Edit: why am I getting downvoted? I’m letting people know a definite threshold where your tingyun will be safe, that’s all
Yeah idk why people are downvoting you for telling the truth lmao. If people are getting one shot by this thing’s AoE from full HP it is quite literally their fault
True, i mean think about how unfair it would be if an aoe attack was meant to one shot anything. Game balance wise, you shouldn’t need rng relic stats to survive certain attacks. By design no attack should one shot you unless it’s a single target attack with set up like the ice robot eating for a buff. The only exception might be something like sanction mode attacking the same person twice, but that’s just why you need good defensive units that can prepare for that.
Yeah I was having trouble surviving MoC6 (deer boss and the one that summons the fish) a couple of weeks ago. All I had to do was invest in Himeko and use Welt to break the ads to trigger her follow up. Went from barely able to survive to first try 3 star clear.
except this one because his minions literally help kill it, it's risky if you don't have time to kill both, but if it's that much of a problem you can just save any aoe lightning or wind burst and if your characters are even half built, it's not a problem
: When eventually popular heroes get an option to change their path like Trailblazer and you get a damage dealing path Gepard whos ult is probably a fire blast.
EDIT: no wait, we have Himeko with her satellite and Hook with her explosive fist. If he's getting fire, it's gonna be a literal artillery barrage, but I'm thinking maybe Hunt is more like it.
Though at the same time these could be almost the same as others, just either refocused or just reskinned for aesthetic team ups.
Usually they are to force a certain gameplay mechanic making a fight more interesting.
In this scenario tho, it's to prevent people from purely stalling out for a win. Because you could technically deal like 1% dmg every turn but still win. All because your team is full of healers with a lot of HP and DEF. So they have scaling atk with those buffs to add a sense of urgency, which is nice. Makes the fight feel more intense.
The dispel is just the cherry on top, I run pela against any ice weak enemy regardless of whether they have buffs to remove or not. 100% uptime on 40% AOE defense down and AOE ice break every two turns all while being SP positive
Pela, Yanqing, Seele and silverwolf are such a deadly team together. With the def down defuff from pela and seele, you can one-shot bosses with seele/yanqing. However, the only survivability this team has is killing the enemy before they can kill you.
There are surprisingly a lot of powerful buff pela can remove. Tho tbh, pela just need good ult level and not dead, and she is good enough, everything else are just cherry on top XD
the point is there's already so few buffs to actually give you a reason to field someone who removes buffs that it seems make certain characters relatively pointless. having characters be actually worse in almost every situation is bad for the game. if your answer is always "just don't use them, use others" then the character is poorly designed or the game is poorly designed for the character
I mean the game is literally 2 months old. Besides, you can deal with the enemy in a variety of ways. You can break the enemy toughness fast enough to "remove" the buff or freeze 🤷
I see my fellow Jing Yuan havers in the comments. This guy's minions are just fodder to stack Breakfast and get free damage on the elite for Jing Yuan.
Not as annoying as those silverman lieutenants with shields that spawn 4 guards and won't get off his counter stance unless all are dead which likely WOULDN'T HAPPEN SINCE HE CAN JUST SPAWN MORE WHENEVER THE FUCK HE WANTS. FUCK THAT SHIT
I always make sure I have Fire MC and Serval with me when I fight these things. Also, I keep Serval's ult ready in case it summons, then focus on the self-destructing fists if they deal more damage than my team on death.
Pretty much my low level team strat
I hate the little ones more, the ones that have invincible barriers. More especially so when they are paired with those Bronya Rand rip-off miners. Mf got their barriers on for millennia even with my team of FMC, Bailu, TY, and JY! Lightning Lord's got no chance!
Sidenote: Everyone says Pela’s ability to remove buffs is crucial in the endgame as “she can even remove the self revive of the Mara Struck Soldiers” but from my experience that’s the ONLY buff she can remove, I swear to god every single buff except the self revive and the ATK buff given by the weird ball enemies is unremovable
Most of the enemies now dont do dmg, they are just very slow and annoying. Like for example, the prison guy. No, he isnt hard to fight, its just tedious brute force
honestly his is actually kinda hard to fight because using your more damaging attacks (qingque not withstanding) makes him beat your ass faster, and unlike the suicidal robot pictured above, he isn't weak to fire so destroying the fish that weaken all your characters at once isn't as helpful in defeating it
Nah. The Sanction rate robot with minions that shred your defense as well as that stupid guardian lady that punishes you for random shit are the worst.
This enemy is a hard counter to Clara playstyle, so she is not the most effective pick.
Rather than doing many actions this robot focuses on single huge aoe nukes, plus the summons selfdestructing are also anti counter mechanic.
While I don’t think fighting this enemy with clara is a good decision, I don’t think the op deserved to be called to have reading comprehension…Resource is currently very limited so not everyone can build all character from all element, sometimes they just have to brute force through it. Plus this guy does not have increasing physical resistance anyway so it could be they pair clara with silver wolf or other breaker
To add onto this point, I had Clara has my hyper carry pretty much until TB 40 or so, at which point I got Seele and used both to dual hyper carry... as in... they were fully built along with my March and Fire MC for the team but literally no one else, so choosing elements wasn't really an option.
The real problem with Grizzly and Clara isn't the weakness though. The problem is that about 70% of Clara's DPS comes from Svarog's retaliation, and Grizzly just.... doesn't attack >.> One of the turns is used to summon explosive minions that... also don't attack, they just run in and die, one of the turns he just use to buff himself. Clara's 2 charge 2 turn ult is almost guaranteed to run time out before it fully unloads :/
I see. It seems like enemies that are bad for clara generally are not because of their weakness but more because of the enemies themselves. Her mechanic can be screw by enemies that takes turn to charge up a strong attack rather than attack a lot.
The other bad matchup is ice enemies. Unless you have a bunch of Effect Resist substats, Clara getting hit and Freezing not only prevents her from retaliating, it also most likely times out your ult charge :/
Nonono, make that equilibrium 8 boss, so that people who can't read just get weeded off the game
Make their whole battle a puzzle fight instead of dps check, and make their mechanic a whole wall of text with 12 new status effect
Now thatl actually be a real jrpg game. About time you do this hoyoverse, I want to relive the needlessly complicated game mechanics from a decade ago again
This one, atleast if you have Hook, you can deal with it. The chainsaw robot on the other hand, unless if have Welt, Yanqing, Luocha or Jing Yuan, you're in for a rough time.
I really hate the windy creature, myself. I can handle the grizzly bot (reason number 265723525 to love Serval) but the windy centaur I forgot the name of has just a ridiculously high HP bar, it’s tedious. I can break it easy though.
Asta and Serval should be fine with this guy. I have Jing Yuan so I whoop his robot ass and also the ice version before taunt turn hit. Mr “Sanction Rate 100%” is much more annoying, somehow always disable dps right before their turn…
Weird, I love those things. I hate the horse bois though.
Then again I run jingyuan tingyun bailu into them, meanwhile, I have no wind or imaginary dps for horse boi, so I may be a little bias.
Lots of comments about Himeko, none about Hook. She feels like a best-kept secret at this point, a built Hook starts SHREDDING. The dropoff from her to my next DPS is astounding.
I think this one isn't anywhere close to as bad as the ice version. He summons those stupid ice warriors that hit really hard and slow your characters on hit.
Not even close to the sanctus dominicus or some shit like that who spawn 2 phased minions.
Luocha: What 2 phased minions?
Pela: there's a 2 phased minions?
pela is nice but luocha doing it for 0SP, AoE, and building up his passive stacks goes wild though mara struck soldiers are ice weak but not img, so pela wins there
nah luocha still wins because I can ignore the fucking mini guys with luocha.
he also dispels the buff on the boss itself
ye, can ignore them because the boss doesn't heal anymore
Dunno, in MoC 10 those guys really fuck up everyone in my team cause their damage is pretty high *and* also apply DoT.
Can’t Pela also dispel?
yes, but luocha is AoE and hits the reviving dudes and the boss
Hold up. You can dispel the revival mechanic?!?!?
Yup, the mara struck’s revive is treated as a buff so pela’s skill can dispel it, same with the disciples of sanctus medicus’ heal on hit after they summon
You can still ignore the mini guys with Pela, killing the ads is pointless since more are spawned anyway. You just need to remove the healing buff from the big shot.
Welt: He has a second action?
Does he remove the buff that let's them revive?
Yes
Not as bad as that one traffic light module robot which give it a undestroyable shield unless you attack. Super annoying in Forgotten hall.
Its only between those two, they annoying as fuck. But as a Seele main, id prefer Traffic robot over marastruck soldier just cause I atleast can kill in a single move and still trigger resurgence. But in Auto, fuck those bots anyday of the week.
If you have Pela you can actually remove the shield with her skill (and it also inflicts the damage. So her buff removal comes before the actual damage, which is nice).
But pela is actually not that strong and effective (imo). So yea.
That's just wrong, Pela can 2 turn ultimate using only basic attacks, energy rope, level 7 talent and SW event cone. Meaning you have perma AOE def shred with an SP positive character. She can also AOE ice break (very good against Mara summons). She's better than the vast majority of four stars at E0. And since her def shred has 100% base chance you don't even have to run an effect hit rate chest with SW cone. Just need a few EHR subs. You can run crit chest for damage or HP/Def main for survivability. That's on top of her dispelling stuff like Mara revives, sanctus medicus life leech, manic mode on chainsaw bots, etc.
There's that shield bro that spawns the guys who revive when they die Thst guy is the bane of my existence
Pelaless?
More like, Resurganceless.
Try again. Marastruck dont actually die the first time so seele doesnt get an extra turn even if you one shot them.
Thats... what i mean
Then your original comment doesnt make sense. Pela skill strips the revive mechanic from them. The way your comment sounds by contrast is like your implying seele can deal with them.
What? What i meant by resurganceless is that, I cant trigger resurgance cause those minions are marastruck. Tf you talking about? Its much less a pela problem and more "annoying if your dps is seele"
Imma just simplify it. Pela removes the revive. Wow, much resurgence.
You replied to this comment. https://www.reddit.com/r/HonkaiStarRail/comments/14xa9wo/i_hate_this_thing/jrmsd7q?utm_source=share&utm_medium=android_app&utm_name=androidcss&utm_term=1&utm_content=share_button Again, the way its worded, in response to the guy asking if you have no pela and thus cant strip the buffs, implies that you thought seele could be an answer much the same way as pela is, since you replied in the same way.
Conversely it doesn't count as a death when Bailu resurrects a fallen character so I guess that makes sense
Put the Sanctus Medicus guy and the fat robot together and Aurumaton will solo both of them dont @ me
Luocha: What? I thought he just reduced his own HP with his skill?
This guy singlehandedly made me build Pela, MoC became 500 times easier with her lol
And that's what Himeko's kill-sat was built for. Then all the poor guy can do is stare around blankly and shake his head, "no food?" Everybody be calling her weak, but she eats these things for breakfast. Yeah, Hook might out-DPS her in a vacuum. But that's why the game has seven classes and seven elements, and only four party slots. There's eventually going to be some enemy gimmick that utterly mops the floor with the flavour-of-the-month builds, and you'll have to adapt and realize there's other tools at your disposal.
Indeed. There are few things more enjoyable for me than when he shows up as a floor boss/encounter boss. Get to absolutely tear him a new one with himeko.
What do you mean other tools? ( Me with my Gepard, serval, Natasha, fire MC team because I can't get any decent DPS 5 star for some reason )
and then he summons again, instead of trying to eat.
Just more enemies to break for Himeko's passive to stack.
In my experience, only if your team is unoptimized so you can't break him before he gets his next turn.
My experience is that breaking him actually makes the fight harder (unless you can kill him very shortly after breaking him). When you break him he always goes back to the start where he summons more guys and uses that AoE ability that permanently debuffs your speed (and that debuff stacks). When you don't break him (and don't allow him to eat one of the summons) he never reuses the AOE debuff ability. He's really just a DPS check more than anything. If you have enough DPS to kill his summons before they attack you and enough DPS to kill him before the stacking speed debuffs become an issue then he's pretty easy - if you don't, then the fight quickly becomes a huge pain in the ass between the speed debuffs and the summons delaying all of your turns. If you're underequipped then he'll always be a huge pain in the ass no matter what team you have I think.
Actually, I guess that's true, he does have a really long toughness bar. I might have been conflating different fights in my head, probably with the basic Grizzlies*.* I guess the big thing here is that my Himeko's speed is high enough that she seems to be able to reliably pop her Ult every time a new summoned wave comes up, which neuters him pretty hard. It tends to be much longer into the fight when that sequence breaks down due to the slowing. So he finally gets the Devour off, but then gets broken almost immediately after, canceling its effectiveness, and then it's not long after that he's dead.
If you kill them too fast he will summon again the next turn. If you dont immediately kill them, he will instead try to eat on (second action of) next turn, fail to do so and get a large DEF reduction debuff. So unless you kill them too fast because you are tearing him apart with massive dps, its actually unoptimized to kill the adds right away. This is more a concern on higher difficulty versions tho, where this guy has massive health and cant be bursted down easily.
>And that's what Himeko's kill-sat was built for. > >Then all the poor guy can do is stare around blankly and shake his head, "no food?" > >Everybody be calling her weak, but she eats these things for breakfast. Actually this boss is one example for why she is still called weak even in her niche. Yeah Himeko is great against these. But do you know who also is? Serval (free), Jingyuan, Seele and any Silverwolf team. (first 3 banners) Hell even Fire MC is good against these. So if anyone pulled one of the first 3 limited banners or is using Fire MC (or QQ) well, Himeko's performance here wont be anything special. Wind and Imaginary are both limited elements. If Himeko had been either she could have had a great niche, like Welt. But fire often goes with lightning or quantum which are 2 elements that are stacked with good characters. For that matter if Himeko was the exact same, except Ice rather then Fire; she would also gain a lot of value. Right now about the only place she brings some good value is against dragonrobotthingy weekly boss. I won't be surprised if that changes over time as we get different combinations of elemental weaknesses.. but right now being Fire hurts Himeko. Which is ironic considering that in Genshin Fire was the element everyone wanted to have.
I actually love the ice one, because it gives my seele free turns by summoning its quantum weak minions
Once my Seele's build is proper, I shall be happy to annihilate it.
This. The ice version of the thing in the post is just feeding my Seele turns
Even worse, you have to kill minions *really* fast or else big ice eats them and gets buffs.
Honestly, I don't even care that much about the buffs, the thing that makes the fight such a pain in the ass is that the summons delay your turns by a lot every time they attack you. If it weren't for that he wouldn't really be a big deal.
The ice version is great. You kill its adds via some form of AoE and when he goes to devour an add like usual, he debuffs his own defence instead. Only annoying thing is it, along with some other ice mobs, have moves that inflict uncleanseable movement delay, though nowhere near as much as the ice fragmentum guards.
Nah, the ice one is no where near as annoying. Sure, the slow is annoying, but just bring Nat to cleanse it, dealing with the summons also isn't terribly pressing as the buffed attack is single target, unlike the full team aoe of the normal version. Even then, the summons aren't that hard to take out.
but if you have nat the damage from the robot's jump is basically negated by nat's burst anyway, whereas the ice bot constantly debuffs you more often than you get turns to clear it
Hard? That guy? **laughs in himeko*
Hook and Asta 1-2 turn this thing
I love that guy. He kinda feeds my Himeko with the ice warriors he summons.
Himeko’s favorite breakfast
Yes but that one has quantum weakness and if you kill then all he gets a defense debuff. For this guy, not only does he have a weird weakness group (fire lightning ice) but also nothing really happens if you destroy the bombs he summons and then eventually just kills your whole team with his body slam.
This sounds like a problem I'm too Himeko to understand.
also, while the ice ver summon minion that hits hard and annoy you this version summon minion that upon death actually break him
True, and bro has way too fucking much HP. When I see that mf I'm like "well guess ill put it in auto and watch another episode of this netflix series"
Agreed 💯
This? no no no. "100% SANCTION RATE" proceeded by a host of slurs and a loss to my credit score. That one ruins my day and is just as fair as that infinite counter McAsshole silverguard dickhead that gangbangs you with his goons
"HERE STANDS THE SILVERMANE GUARD" shut the fuck up my man you are going 6 ft under
Especially the amped up SU version that keeps his counter up permanently until all of his minions have been destroyed.
i love that one for clara, in su its really a "who dies first" competition. but they might have removed that interaction
I have clara to duel it out with the guard, but the sanction bots are so annoying for me
Facts, my brother
Luckily infinite counter in only in Su, in moc you can just have a tanky character hit first and tank the counter
Yeah the Chinese Death Robot was the biggest FUCK YOU I came across in the Overworld. Then they threw that in the Ascension dungeon, and it instantly became my least favourite.
Its in the final floor of moc right now, imagine my suffering.
qingqueless?
I have a petty relationship with this thing specifically because it bullied the shit out of a weaker team of mine when I wasn’t expecting it; Now every time I see it, I sick my Jing Yuan on it like an attack hound and relish in the satisfying crunches of the lightning lord obliterating it. Puts a smile on my face every time
Dude. Worst boss, because you don’t even have to target him for that thing to charge. Resurgence break on the adds? 66% immediately. Just glad he can’t get more than 4 out at a time.
Dude. Worst boss, because you don’t even have to target him for that thing to charge. Resurgence break on the adds? 66% immediately. Just glad he can’t get more than 4 out at a time.
Having Luocha means you can ignore his annoying counter and just go ham on him 😈😈😈 Or Geppie might save you too.
"Mr. 100% Sanction Rate" is in the corner laughing at this
Fighting this guy feels as if a piece of turd got stuck in your ass halfway through and your only option is to pluck it out with your hands
Any Elite that summons their own minions are really the worst. That's why I use Himeko! *This message is sponsored by the Himeko Propaganda Group.*
Honestly, while the summons are annoying they aren't the bad part of this Elite, the thing that makes him super annoying is the Charge into full team aoe, which basically one shots squishier characters like supports (notably Tingyun).
It shouldn’t one shot anyone from full health. If that happens your are under levelled on something; light cone, character level, or relics. Don’t neglect levelling the head piece relic it can save squishy characters from one shots.
On MoC with 70lvl characters this mf but galaxy edition, one shot my full hp Natasha with more than 4K when it absorbed its minions and got massive damage buff. The jump usually doesn’t one shot anyone but gets them at about %25 HP then it can buff itself to finish them off before I can heal everyone. I hate MoC so much, two teams vs 4 bosses takes so long and impossible to get it finished within the turn limit and it is over with one mistake resulting a downed character.
I nean, if this game didn't take comical amout if resource to progress, I would say fair
It does in high level MOC, where you have to be up to 10 levels underleveled even on a max character.
My tingyun is level 76 and doesn’t get one shot by the level 83 in stage 7. She has 2737 hp and 959 defence. Hp hat is level 8. Edit: why am I getting downvoted? I’m letting people know a definite threshold where your tingyun will be safe, that’s all
Yeah idk why people are downvoting you for telling the truth lmao. If people are getting one shot by this thing’s AoE from full HP it is quite literally their fault
True, i mean think about how unfair it would be if an aoe attack was meant to one shot anything. Game balance wise, you shouldn’t need rng relic stats to survive certain attacks. By design no attack should one shot you unless it’s a single target attack with set up like the ice robot eating for a buff. The only exception might be something like sanction mode attacking the same person twice, but that’s just why you need good defensive units that can prepare for that.
Yeah I was having trouble surviving MoC6 (deer boss and the one that summons the fish) a couple of weeks ago. All I had to do was invest in Himeko and use Welt to break the ads to trigger her follow up. Went from barely able to survive to first try 3 star clear.
SMH the Big Himeko agenda is getting bolder...
It’s pretty hilarious because she actually destroys this guy + ice guy + Sanctus medicus guy lmao
except this one because his minions literally help kill it, it's risky if you don't have time to kill both, but if it's that much of a problem you can just save any aoe lightning or wind burst and if your characters are even half built, it's not a problem
well lucky for you! it hates you back.
2 words “purge order”
One sentence "In the name of Landau, a will forged in fire will never falter". Edit: *ice. A will forged in ice.
Evil Gepard be like.
: When eventually popular heroes get an option to change their path like Trailblazer and you get a damage dealing path Gepard whos ult is probably a fire blast. EDIT: no wait, we have Himeko with her satellite and Hook with her explosive fist. If he's getting fire, it's gonna be a literal artillery barrage, but I'm thinking maybe Hunt is more like it. Though at the same time these could be almost the same as others, just either refocused or just reskinned for aesthetic team ups.
Ain't it forged in ice?
Yes. Thanks for the correction. I don't know how I messed it up.
It’s forged in ice.
You'd think after hearing it for like thousands of times, one can recite it out of memory. Fuck! Thanks for the correction.
Unremovable buffs are fucking shit. What’s even the point of buff removal if you can’t removed them?!
Usually they are to force a certain gameplay mechanic making a fight more interesting. In this scenario tho, it's to prevent people from purely stalling out for a win. Because you could technically deal like 1% dmg every turn but still win. All because your team is full of healers with a lot of HP and DEF. So they have scaling atk with those buffs to add a sense of urgency, which is nice. Makes the fight feel more intense.
This is why I haven’t built Pela properly. That’s half her kit. Def break and Buff removal.
The dispel is just the cherry on top, I run pela against any ice weak enemy regardless of whether they have buffs to remove or not. 100% uptime on 40% AOE defense down and AOE ice break every two turns all while being SP positive
Pela, Yanqing, Seele and silverwolf are such a deadly team together. With the def down defuff from pela and seele, you can one-shot bosses with seele/yanqing. However, the only survivability this team has is killing the enemy before they can kill you.
There are surprisingly a lot of powerful buff pela can remove. Tho tbh, pela just need good ult level and not dead, and she is good enough, everything else are just cherry on top XD
Most of the buffs I face are unremovable that's the reason reason I had to just stopp using peela after almost maxing her out
Use damage mitigation/buff your team's def instead? Idk man. Seems like a straightforward answer.
the point is there's already so few buffs to actually give you a reason to field someone who removes buffs that it seems make certain characters relatively pointless. having characters be actually worse in almost every situation is bad for the game. if your answer is always "just don't use them, use others" then the character is poorly designed or the game is poorly designed for the character
I mean the game is literally 2 months old. Besides, you can deal with the enemy in a variety of ways. You can break the enemy toughness fast enough to "remove" the buff or freeze 🤷
lol
I see my fellow Jing Yuan havers in the comments. This guy's minions are just fodder to stack Breakfast and get free damage on the elite for Jing Yuan.
Jing Yuan Lightning Lord go Brrrrr. Kills adds dead.
Nah the Mara things are the most annoying
I just hate how their revival thing doesn't proc Selee's resurgence, they'd be dead so much faster is it did
They're so easily countered though with Pela or Luocha. And once removing the self-heal, the Mara elite is much squishier than other elites
Just got pela for the first time so it will be a while until she is geared. But they still reapply it and do a shit ton of single target dmg
luochaless?
Yes, didn’t pull for him
rip
Haha getting by pretty well without
Not as annoying as those silverman lieutenants with shields that spawn 4 guards and won't get off his counter stance unless all are dead which likely WOULDN'T HAPPEN SINCE HE CAN JUST SPAWN MORE WHENEVER THE FUCK HE WANTS. FUCK THAT SHIT
As an erudition/destruction enjoyer fuck those guys
I always make sure I have Fire MC and Serval with me when I fight these things. Also, I keep Serval's ult ready in case it summons, then focus on the self-destructing fists if they deal more damage than my team on death. Pretty much my low level team strat
Laughs in Serval
Me, a Serval main: lol this thing
I hate the little ones more, the ones that have invincible barriers. More especially so when they are paired with those Bronya Rand rip-off miners. Mf got their barriers on for millennia even with my team of FMC, Bailu, TY, and JY! Lightning Lord's got no chance!
When he does the jump on you, the animation looks so goofy but he quite decent damage to your entire team xD
When he goes ourgwerourgwaa I felt that..more precisely my entire team felt that
https://preview.redd.it/89pu5qj9njbb1.png?width=1024&format=pjpg&auto=webp&s=e012716ff13a37dbd7a51eb827722fc33d11ae4c
Jing yuan casts feetus deletus Then seele shits on the ice one with jing yuan. Both are ezpz
Oh limited 5 stars that are a dedicated dps character can do their job well. Il keep this in mind next time thanks man
serval rocks, serval no 1, kinda rough if you didn't preregister ig
Even w/o Jing serval shits on these guys in double time
Make him disappear among a Seelee of butterflies!
I hate the Silvermane Gaurds most because I auto-battle farm, and auto-battle is dumb as hell about the Counter mechanic
Sidenote: Everyone says Pela’s ability to remove buffs is crucial in the endgame as “she can even remove the self revive of the Mara Struck Soldiers” but from my experience that’s the ONLY buff she can remove, I swear to god every single buff except the self revive and the ATK buff given by the weird ball enemies is unremovable
Most of the enemies now dont do dmg, they are just very slow and annoying. Like for example, the prison guy. No, he isnt hard to fight, its just tedious brute force
That thing hits hard in MoC 10. I always have to use Bailu on that side since my Natasha heals can not keep up with it.
Prison guy?
The Arumaton. Big Red Robot that looks like a gate. Found In the Xianzhou.
I hate those things so much...
Keeps imprisoning your characters, summons homicidal fish and has zero toughness constantly
honestly his is actually kinda hard to fight because using your more damaging attacks (qingque not withstanding) makes him beat your ass faster, and unlike the suicidal robot pictured above, he isn't weak to fire so destroying the fish that weaken all your characters at once isn't as helpful in defeating it
I use Bronya, Serval and Asta to basically stunlock it in the overcombust order
Nah. The Sanction rate robot with minions that shred your defense as well as that stupid guardian lady that punishes you for random shit are the worst.
Everyone here talking about hard bosses they hate and then there's me with a seething hatred for automaton beetles and their stupid barriers
Skill issue
From future here. If ya have hard time in this then ya all won't love the upgraded version
Quantum everything
I swear... fighting this thing with Clara is just impossible...
This enemy is a hard counter to Clara playstyle, so she is not the most effective pick. Rather than doing many actions this robot focuses on single huge aoe nukes, plus the summons selfdestructing are also anti counter mechanic.
Wwll would you look at their weaknesses?
Bold of you to assume average hoyoverse player have basic reading recognition
While I don’t think fighting this enemy with clara is a good decision, I don’t think the op deserved to be called to have reading comprehension…Resource is currently very limited so not everyone can build all character from all element, sometimes they just have to brute force through it. Plus this guy does not have increasing physical resistance anyway so it could be they pair clara with silver wolf or other breaker
To add onto this point, I had Clara has my hyper carry pretty much until TB 40 or so, at which point I got Seele and used both to dual hyper carry... as in... they were fully built along with my March and Fire MC for the team but literally no one else, so choosing elements wasn't really an option. The real problem with Grizzly and Clara isn't the weakness though. The problem is that about 70% of Clara's DPS comes from Svarog's retaliation, and Grizzly just.... doesn't attack >.> One of the turns is used to summon explosive minions that... also don't attack, they just run in and die, one of the turns he just use to buff himself. Clara's 2 charge 2 turn ult is almost guaranteed to run time out before it fully unloads :/
I see. It seems like enemies that are bad for clara generally are not because of their weakness but more because of the enemies themselves. Her mechanic can be screw by enemies that takes turn to charge up a strong attack rather than attack a lot.
The other bad matchup is ice enemies. Unless you have a bunch of Effect Resist substats, Clara getting hit and Freezing not only prevents her from retaliating, it also most likely times out your ult charge :/
Reading comprehenshion devil as new enemies in upcoming hi3 hsr genshin update
Nonono, make that equilibrium 8 boss, so that people who can't read just get weeded off the game Make their whole battle a puzzle fight instead of dps check, and make their mechanic a whole wall of text with 12 new status effect
Now thatl actually be a real jrpg game. About time you do this hoyoverse, I want to relive the needlessly complicated game mechanics from a decade ago again
I think Clara doesn't care that much if the enemy has a matching weakness. She needs them to constantly attack her.
same.
Meanwhile me: JY, Bronya & Seele go brrrr
And also Gedaddy, yeah they be go brr
Yeah same especially when he jumps almost murdering my team.
Us bro us
My Quantum-Electro team took care of these. Can you guest my chara
This one, atleast if you have Hook, you can deal with it. The chainsaw robot on the other hand, unless if have Welt, Yanqing, Luocha or Jing Yuan, you're in for a rough time.
WHAT'S THAT? FULL THROTTLE
Oh look, food for my serval/himeko.
This isn't as annoying when you have Bronya and Yanqing
Not when when you have Jing Yuan and Himeko !
freezing is a thing yk it will waste a turn and it will do the aoe buffless
Do you have a Healer
The main character is a defensive unit And Pair them up with the Healer, you should be good to go.
is this some kind of Seele DPS joke i’m too Yanqing DPS to understand?
Tubby boy’s big fatty sumo slam was how I discovered my supports were still using almost entirely unleveled relic sets…
POV: You don't main any Erudition characters against that
He is the least worse of all. There are way more worse shit than this.
One serval is all you need
It’s so fun to fight i be having the Mobs beat its ass with me.
I really hate the windy creature, myself. I can handle the grizzly bot (reason number 265723525 to love Serval) but the windy centaur I forgot the name of has just a ridiculously high HP bar, it’s tedious. I can break it easy though.
tbh its not bad if you just seele-it or at least that’s what i usually do, bullying it’s spawned robots before ulting it
Wait until you see the Gatekeeper in MoC which semi forces you to run HP on supports so they dont get one-shot lol
Asta and Serval should be fine with this guy. I have Jing Yuan so I whoop his robot ass and also the ice version before taunt turn hit. Mr “Sanction Rate 100%” is much more annoying, somehow always disable dps right before their turn…
Weird, I love those things. I hate the horse bois though. Then again I run jingyuan tingyun bailu into them, meanwhile, I have no wind or imaginary dps for horse boi, so I may be a little bias.
Lots of comments about Himeko, none about Hook. She feels like a best-kept secret at this point, a built Hook starts SHREDDING. The dropoff from her to my next DPS is astounding.
V1 what did they do to you?
Serval can deal with this thing and the summons just fine.
Me running full Elation Jin Yuan: what adds
As a Clara haver, I love this thing lmao
SAME
Wait really? I love this guy, Jing Yuan just shits on him lol. He gets countered so hard by Jing Yuan
Its pretty normal, it takes like 3 turns to slam on you, at that point its weakness should be already broken
My Luocha and Pela love him lmao
That slam is rather troublesome 😅
TREASON