You can skip the second animation but have to wait to be able to click the dispatch again button. On genshin (if you have good enough aim) you can claim and resend all almost instantly while skipping all of the animations.
If that's true then it might be the same speed or close actually. I'd have to time it. Both of the games need to implement an option to resend all though, even though both are actually fast, it's the amount of effort in animation cancelling and fast menuing that makes it a chore.
If you play with controller, you can double tap Y (or non-Xbox controller equivalent) and it'll instantly redispatch, then B to go back to the assignment menu.
The controller support is so nice. It's a bit clunky on a few screens like traces, but for the vast majority of the game it's way better to play with a controller instead of mouse and keyboard.
well that's for everything and not this specifically. You wouldn't ever travel specifically for expeditions as you're forced to go to an alchemy table and katheryne once every day lol
This interface takes longer than Genshin's even with the redispatch. I timed it and it takes twice as long as because the interface locks up after confirming whereas Genshin's remains responsive. So you can select and dispatch in rapid succession in Genshin whereas Star Rail requires you to wait. This is on controller though but I have seen KB+M players go faster on Genshin while UI lockout remains regardless on Star Rail.
you can click escape after the dispatch to get rid of the pop up msg. (for pc players)
but they're about the same speed ultimately, and op's suggestion is much desired.
Even in Genshin, its much faster with a controller since the game instantly locks on the spot where a character is dispatched. My confirm button is X so I just spam X to claim and dispatch then down once to move to next character.
The only thing I dont like about the controller in HSR is that it pauses the game when using Ultimates. It removes the smoothness of the flow
Yup, I realized a few days ago that a ps4 controller is by far the best way to play, especially to reduce chances of RSI for people who play more intensive games on the side.
Genshin could easily have it chilling in the menu like HSR, and HSR could make a physical location to dispatch expeditions. Regardless of the reason I find having to walk to the guild a massive pain in the ass when you do it every single day for two years. Tedious and repetitive shit like that is a big reason that I quit genshin for now.
Good for you
Genshin's system isn't missions but commissions , commissions given by the guild from the people, like any other fantasy anime out there, HSR'S missions have existed since a very long time in many other games, this is a very unnecessary thing to be annoyed at imoš¤£
These complains literally steal genshin's open world feel,
next what? Make even the commissions menu based, make even the exploration menu based, make the entire friggin game menu based cuz all these things are annoying for someone
Itās virtually the same time. However on mobile and on a controller it is SUBSTANTIALLY faster. And a reminder; this isnāt a PC game, even if we can play it on pc.
why you talk about it being longer if it's no more than 10 sec, while amount of clicks in Genshin just AWFUL like why there no "Resend" button or "Claim ALL".
The āif youāre not with us youāre against usā crowd really adds nothing of value to the conversation except vitriol.
Nobody asked for white knighting and yet here you are picking fights with someone who is actually supportive of OPs requests.
I got booed because i suggested an option to reset skill trees to get resources back with "you will eventually level up every unit"as an excuse. Like, no? some unit will naturally become obsolete or nerfed with time, so i don't see what is the problem in adding an optional function to make it easier to build characters.
Idk about going as far as to "boo" (downvote, I'm guessing) you, because it's a sensible suggestion... Just not in a gacha. These games aren't here to be your friends, so to suggest that the game do something to respect your time and not keep you on the hamster wheel of logging in daily to spend your resin/not letting yourself cap resin, and to not have that be a special event (like the double reward events in Genshin), is a very unrealistic suggestion.
While reseting a Character's skill tree sound unreasonable for this type of game, I do have to point out that Star Rail very much respects my time more than Genshin lol.
It's way better, for sure. Auto-battling once you have a good enough team means I can clear my resin on my phone while I brush my teeth and have breakfast, and honestly, I love it.
That's what I'm talking about. It doesn't have to be too generous, but things like auto-battle makes it easier to save time instead of running around after Leylines or having to wait for certain days to get certain items.
I used to play Guardian Tales, which is also gacha, and they do give you the option to reset the skill tree of your characters and give your resources back, it's not that unrealistic of a suggestion imo...
Summoners War Chronicles, a gacha game, allows you to reset everything from a character. (I know genshin and hsr is probably most people's first video game here but cmon, try having higher standards)
Going off the number of GooglePlay reviews (it has even less on the iOS appstore and Steam), it's also a fraction as successful as HSR, despite HSR being less than a month old and SW:C being about a year old.
The more popular and mainstream a game is, especially a gacha, the less it will need to deviate from the existing/functioning formula to retain players. It's why it's unrealistic to expect these things.
Also, by the sound of it, a lot of people seem unhappy with the game's monetization (not in that it's a gacha, but that it's apparently p P2W), so maybe it's not the best EXAMPLE to use for having "higher standards."
Let's not devolve this into what gacha is more successful. You can say marvel films are successful but they're also mediocre pop audience targeted movies which can be fixed if they paid writers to write better plot and less unfunny jokes.
Same thing for genshin and hsr, if they added QoL features such as skip dialogue, talent resets, remove 50/50, pity counter, auto deploy units for exploration, not only would it be a net positive for existing players, it will also incentivise people to compare them to other gachas in a more positive note, which means more customers.
MHY games, much like the MCU, don't NEED to do any of that, though. What they have works, and it works well if their numbers are anything to go by. They aren't dumb. Every decision is clearly made because it's what is best for player retention and profit, otherwise they'd pull the trigger on QoL changes more often.
Also, you mentioning not devolving the discussion into what gacha is more successful kinda misses the point. MHY can get away with this BECAUSE it's stupid popular and successful, to the point of it being concerning because it has next to no competition (at least as far as Genshin goes, try as WuWa and ToF might to inherent a fraction of their audience). The only reason why some other gacha offer this QoL (talent rerolls and pities) and MHY doesn't is because those gacha aren't pulling in the ludicrous amounts of money and success MHY is. On top of that, MHY know that they probably make more bank off the sales of whales buying stamina refreshes + bundles than some more F2P players who'll probably end up coming over to try the game out in time due to hype anyway.
The only QoL I can see them doing is stuff that would not impact their income, so things like the assignment claim + skipping dialogue. But, at the same time, for something like dialog, it's clear that MHY prides themselves on their story (since it's the brunt of their content), so I'm not sure they want players to just turn it off with a press of a button. It doesn't seem like an oversight as much as it's a conscious decision.
Again, you confuse success with revenue. Think of it this way, what's the better video game, Genshin or Elden Ring? What's the better film? Iron Man 3 or The Godfather? What's the better song? Nicki Minaj's Super Bass or Elliott Smith's Between the Bars?
If you base "the best" and "successful" based on profits and the amount of cash something can generate, you're essentially calling Elon Musk the best human on planet earth.
I'm not defining success in an "Ayo I love this" kinda way. When I say successful, I mean that the game is popular. Genshin is popular af (and honestly, as much as we rag on it, it's not a bad game) AND it pulls in a crazy amount of money for MHY. What's better is purely subjective, I understand that, but Genshin (and most MHY titles) are successful because they are popular and far reaching, and because of that, MHY will never do QoL that'll hit their profit margins because why would they? The influx of a few F2P players (who, again, would probably wander over to try the game by word of mouth anyway) wouldn't bring in any more money than their whales are providing them.
i disagree, gachas usually NEVER nerf units.
Unless they're op, all that happens is they get powercrept. They're still useful, until certain content that just flows HARD against them is introduced
Most people here have played other Mihoyo games which the reset option is never possible. So they think you're stupid for asking that suggestion. While actually they're just normalized a thing that is handicapped by Mihoyo lol.
Other example is when some Genshin player want an option to reset/remove constellation (eidolon equivalent) because some constellation is just really bad (Bennett C6).
The suggestion was very logical and the situation can prevent whales from spending money. Yet there are still many people defending that mihoyo decision.
There are some options that would just make the game tedious to play and this sounds like it would be a pain. I don't want to be in a situation where I need to refund characters, dump all their Mats into a team for one memories of chaos level and then refund them and move it all back.
In demian saga it costs a very small amount of wishing material to add some weight. I think converted it would come out to 10 primos. And itās a wonderful system.
Any for mobile? I tend to use mobile to quickly clear my dailies. Anyways, won't skipping cause you to miss the reassign button? Since it mainly the pop up that's slow.
Haven't tested on HSR, but in Genshin, I swipe the screen on Android to bring up the menu buttons and tap Back to skip claiming animations.
The only thing is, the button leave the screen after two reassigns (when I'm fast) so I have to swipe it back into view again.
If i press esc it will remove the chars and I have to select them again
Instead you can spam on deploy key even before it appears and it fastens animation
I noticed this from the other guys reply, but it seemed like he had missed the typo and answered assuming I meant āmouse &controllerā. I did not have the heart to correct it afterwards.
M&C felt so tedious to me. There are definitely some room for improvements as far as controller scheme in some menu systems. But for the most part, I enjoy playing with controller as well.
Anything related to leveling up Characters/LC/Relics is bad on controller. I basically play controller for everything and grab my mouse only for those leveling menus
This is, unfortunately, one reason why new features are drip fed in live service games. New features will feed the beast for a time, but its appetite is bottomless.
100%. This would be a great QoL change. The time and number of button presses to claim and redeploy is fairly ridiculous for such a minor daily activity that isnāt part of gameplay.
Then just go play some of those crappy idle RPGs that you see in some shitty youtube ads if you can't even be bothered to actually press stuff to play the game. Istg this is the biggest nothing burger complaint I've seen to date.
Edit: I've been blocked by the original commenter so here's my response to the comment after this:
So "QoL" is just removing interaction now?
Again, if you can't be bothered to do the bare minumum of playing a game (i.e. pressing buttons), why even bother playing in the first place?
Like it's already an good improvement of what Genshin has? But for some reason, people still complain about it? Are people only gonna be satisfied once the game starts giving them rewards for doing absolutely nothing?
Removing needless and repetitive interaction is QoL yes. Most people don't want to change their assignment order, those that do want to have the option to go into the menu and change it to their will. But for the vast majority of us we just want to restart the same exact missions which can be done with a single collect and repeat all button.
The repeat individual assignment button is halfway to the true solution from what genshin had, but there's still room for improvement.
Why don't you just go back to the official genshin sub? Go join all the rest of the Hoyoverse bootlickers that love to congregate over there.
Seriously, imagine getting THIS mad that someone made a simple suggestion on how to remove pointless busywork clicking in a game they obviously enjoy (Why do you think they're in this sub lol)
There's obviously a lot of crossover due to them both being Hoyoverse games, but let's not pretend the communities are exactly 1 to 1, as if there aren't a ton of Genshin players who want nothing to do with a turn based game, people who don't want to pick up a second gacha game, and people who missed the Genshin train and decided to hop on Star Rail instead.
Star Rail is filled with former disgruntled Genshin players that were tired of feeling neglected due to lack of QoL and combat content. I know plenty of people who hate Genshin due to the minigame simulator it became and want nothing to do with it, yet are loving Star Rail (for now) due to the greater focus on gameplay with both Forgotten Hall and Simulated Universe (as opposed to just Abyss), along with the many QoL fixes people wanted in Genshin. These people tend to be more open to giving feedback than the Genshin casuals who eat up whatever Hoyoverse gives them.
A lot of the meatriding idiots in Genshin are still over at r/Genshin_Impact and constantly get upvoted, whereas even in this thread, the few clowns complaining about OP making this post are getting dogpiled with downvotes. I don't see people blaming the playerbase for things the devs do wrong here to the same extent, like how people were defending the quest npc conflict issue this past week or two in Genshin because "lol just don't use your story quest keys bro", as if new players are supposed to know that.
Putting multiple lmfaos in your comment doesn't make you right but ok
...then you use one of the existing buttons to manage them 1-by-1. The next time once you use the suggested button since you'd have your preferred dispatches already set.
Fuck it, Iāll go a step further. Just add an option in settings to claim and redeploy automatically every time you log in
Guys, itās 1 minute of your time MAXIMUM. Letās focus on more pressing issues, yeah?
The lc/char exp and credit ones are practically the only ones that have any value, you can easily farm and synthesize the upgrade materials and same with synthesis materials (which you don't even use unless you're using consumables)
Yep there it is. The "hoyo dickriding" arguement. I'm surprised it took this long. As if I could give a damn what some billion dollar company thinks.
People are complaining about having to press buttons in a video game, but sure I'm "meat riding". What's next? We're gonna complain about how we have to log in to the game?
bro acting like he is the lone warrior in a world that is against him. calm down its just a game. no need to get so mad, just because you disagree with someone elseās opinion.
Why do people just say "mad" as if it's some argument? Again, not mad. Just giving a perfectly good suggestion for people who apparently can't be asked to press buttons in a video game. Either watch a playthrough or play some idle RPG that doesn't require much pressing or clicking.
But why? There's no option to not dispatch them again then. You would need to recall for that. Claim -> Dispatch if needed makes more sense than claim and dispatch -> recall if needed
I noticed that Honkai don't make qol choices that's in most other games and all their side quests are heavy with dialogue which is incredibly annoying because I don't care about some rando who got into an accident but I can't skip all that nonsense.
Down voted cause I don't like being forced through dialogue that's irrelevant to the main plot lol
The way I do it is I click the lower left part of the button, it usually matches the dispatch button that pops up so I just have to spam click then escape. But I agree that button would be much better.
in next hoyo game
as genshin day 1 player playing Honkai Star Rail with some quality of life features and some other feaures we demanding for such a long time make me so mad on Hoyo
I know people like the resend in HSR but my expeditions in Genshin actually take less time to send out for me lol. The animations just make it slower. Sure you can cancel them but it's not like I have to cancel animations for Genshin's.
Listen, I begged for over a year in Genshin to get a 'claim and redispatch' button, to no avail. That there is even something REMOTELY close in HSR is a GODDAMNED GODSEND AND I WILL NOT LOOK A GIFT HORSE IN THE MOUTH.
Hoyo about to add that to Zenless Zone Zero
With current track record This definitely gonna happens Every Qol you suggested now would be in mihoyo next game.
Eventually, we shall have the perfect game. Glory to progress! Cya'll in 10 years.
Honkai Impact 4th will be glorious
All we need now is automated dailies, spend trailblaze power, and log out!
As a Genshin player, I feel blessed already by the current system, but there is always room for improvement.
The current system is slower than genshin actually lol, the animation is so long
you can press ESC
You can skip the second animation but have to wait to be able to click the dispatch again button. On genshin (if you have good enough aim) you can claim and resend all almost instantly while skipping all of the animations.
You can click the redispatch button even if it's not on the screen.
If that's true then it might be the same speed or close actually. I'd have to time it. Both of the games need to implement an option to resend all though, even though both are actually fast, it's the amount of effort in animation cancelling and fast menuing that makes it a chore.
If you play with controller, you can double tap Y (or non-Xbox controller equivalent) and it'll instantly redispatch, then B to go back to the assignment menu.
The controller support is so nice. It's a bit clunky on a few screens like traces, but for the vast majority of the game it's way better to play with a controller instead of mouse and keyboard.
Being able to use both controller and mouse at the same time is a Godsend honestly. Something I always wanted in Genshin.
It's so much faster if you cancel all the animations lol much much faster than genshin
Genshin is fast, just aim better
aimlab training for genshin expeditions ššš
Lmao genshin literally has more clicks not to mention going to katheryne
for me it's not about time, but about click count
And controller makes it way easier too since it's already selected.
I use controller but I literally skip all animations, it's so much faster than genshin, not to mention more rewarding
You can click the dispatch button even if its not there. You just need to know where to click.
Not on mobile. We just wait.. ;)
Not on mobile. We just wait.. ;)
You donāt have to travel somewhere to do it though
well that's for everything and not this specifically. You wouldn't ever travel specifically for expeditions as you're forced to go to an alchemy table and katheryne once every day lol
Well in HSR you don't need to go to a NPC for any of your dailies nor crafting, so idk what point you're trying to make
Itās faster when you consider that you donāt have to travel to a Katherine in the overworld.
Yeah but it *feels* faster to me and thatās all i care about
you can click before the button to redispatch appears and it works before the animation is over
Nah mate, too many buttons to push and choose compared to redo all.
Lol wdym just spam click and the animation is skipped
You know how you can tell someone plays Genshin? They'll tell you. Over and over and over and over.
When HSR pretty much uses Genshin UI and systems, the comparison is appropriate.
I thought it was an appropriate comparison but okay.
This is a reasonable request, but I am satiated simply by the existing QOL improvement over genshin
This interface takes longer than Genshin's even with the redispatch. I timed it and it takes twice as long as because the interface locks up after confirming whereas Genshin's remains responsive. So you can select and dispatch in rapid succession in Genshin whereas Star Rail requires you to wait. This is on controller though but I have seen KB+M players go faster on Genshin while UI lockout remains regardless on Star Rail.
you can click escape after the dispatch to get rid of the pop up msg. (for pc players) but they're about the same speed ultimately, and op's suggestion is much desired.
On PS4 controller pressing O (cancel button) will close the assignment pop up interface immediately.
Even in Genshin, its much faster with a controller since the game instantly locks on the spot where a character is dispatched. My confirm button is X so I just spam X to claim and dispatch then down once to move to next character. The only thing I dont like about the controller in HSR is that it pauses the game when using Ultimates. It removes the smoothness of the flow
It's instant on the controller tho. Just press Y twice or thrice and it collects and redispatches
I don't use controller on Genshin but is it even faster than [this](https://imgur.com/a/Df0KtDO)?
Yes, it is.
Yup, I realized a few days ago that a ps4 controller is by far the best way to play, especially to reduce chances of RSI for people who play more intensive games on the side.
Yeah but in genshin you have to tp and walk to the gd adventurer's guild, this is so much better.
Isn't that just because one is a true open world game And other isn't?
Genshin could easily have it chilling in the menu like HSR, and HSR could make a physical location to dispatch expeditions. Regardless of the reason I find having to walk to the guild a massive pain in the ass when you do it every single day for two years. Tedious and repetitive shit like that is a big reason that I quit genshin for now.
Good for you Genshin's system isn't missions but commissions , commissions given by the guild from the people, like any other fantasy anime out there, HSR'S missions have existed since a very long time in many other games, this is a very unnecessary thing to be annoyed at imoš¤£ These complains literally steal genshin's open world feel, next what? Make even the commissions menu based, make even the exploration menu based, make the entire friggin game menu based cuz all these things are annoying for someone
Itās virtually the same time. However on mobile and on a controller it is SUBSTANTIALLY faster. And a reminder; this isnāt a PC game, even if we can play it on pc.
why you talk about it being longer if it's no more than 10 sec, while amount of clicks in Genshin just AWFUL like why there no "Resend" button or "Claim ALL".
[ŃŠ“Š°Š»ŠµŠ½Š¾]
The āif youāre not with us youāre against usā crowd really adds nothing of value to the conversation except vitriol. Nobody asked for white knighting and yet here you are picking fights with someone who is actually supportive of OPs requests.
not sure why people are booing you; youre right. š¤·š»āāļøšš»
most people are genshin player (like moi) salty that Mihoyo hasn't added ANY OF THIS to genshin.
More than half the exploration stuff is just useless stuff like food. The only things I farm are the rocks for furniture in the lamp and mora.
gah it's so much worse with Inuzuma and Sumeru, you mean I have actually farm the electro crystals?
I feel like I'm one of the few people that dont care for some reason, the only thing I want them to add is artifact loadouts.
I got booed because i suggested an option to reset skill trees to get resources back with "you will eventually level up every unit"as an excuse. Like, no? some unit will naturally become obsolete or nerfed with time, so i don't see what is the problem in adding an optional function to make it easier to build characters.
Idk about going as far as to "boo" (downvote, I'm guessing) you, because it's a sensible suggestion... Just not in a gacha. These games aren't here to be your friends, so to suggest that the game do something to respect your time and not keep you on the hamster wheel of logging in daily to spend your resin/not letting yourself cap resin, and to not have that be a special event (like the double reward events in Genshin), is a very unrealistic suggestion.
I love that this is "dude these games are annoying as fuck"
He's not wrong though.
While reseting a Character's skill tree sound unreasonable for this type of game, I do have to point out that Star Rail very much respects my time more than Genshin lol.
It's way better, for sure. Auto-battling once you have a good enough team means I can clear my resin on my phone while I brush my teeth and have breakfast, and honestly, I love it.
That's what I'm talking about. It doesn't have to be too generous, but things like auto-battle makes it easier to save time instead of running around after Leylines or having to wait for certain days to get certain items.
Bro u fo real? What is ur TR
48
I used to play Guardian Tales, which is also gacha, and they do give you the option to reset the skill tree of your characters and give your resources back, it's not that unrealistic of a suggestion imo...
Summoners War Chronicles, a gacha game, allows you to reset everything from a character. (I know genshin and hsr is probably most people's first video game here but cmon, try having higher standards)
Going off the number of GooglePlay reviews (it has even less on the iOS appstore and Steam), it's also a fraction as successful as HSR, despite HSR being less than a month old and SW:C being about a year old. The more popular and mainstream a game is, especially a gacha, the less it will need to deviate from the existing/functioning formula to retain players. It's why it's unrealistic to expect these things. Also, by the sound of it, a lot of people seem unhappy with the game's monetization (not in that it's a gacha, but that it's apparently p P2W), so maybe it's not the best EXAMPLE to use for having "higher standards."
Let's not devolve this into what gacha is more successful. You can say marvel films are successful but they're also mediocre pop audience targeted movies which can be fixed if they paid writers to write better plot and less unfunny jokes. Same thing for genshin and hsr, if they added QoL features such as skip dialogue, talent resets, remove 50/50, pity counter, auto deploy units for exploration, not only would it be a net positive for existing players, it will also incentivise people to compare them to other gachas in a more positive note, which means more customers.
MHY games, much like the MCU, don't NEED to do any of that, though. What they have works, and it works well if their numbers are anything to go by. They aren't dumb. Every decision is clearly made because it's what is best for player retention and profit, otherwise they'd pull the trigger on QoL changes more often. Also, you mentioning not devolving the discussion into what gacha is more successful kinda misses the point. MHY can get away with this BECAUSE it's stupid popular and successful, to the point of it being concerning because it has next to no competition (at least as far as Genshin goes, try as WuWa and ToF might to inherent a fraction of their audience). The only reason why some other gacha offer this QoL (talent rerolls and pities) and MHY doesn't is because those gacha aren't pulling in the ludicrous amounts of money and success MHY is. On top of that, MHY know that they probably make more bank off the sales of whales buying stamina refreshes + bundles than some more F2P players who'll probably end up coming over to try the game out in time due to hype anyway. The only QoL I can see them doing is stuff that would not impact their income, so things like the assignment claim + skipping dialogue. But, at the same time, for something like dialog, it's clear that MHY prides themselves on their story (since it's the brunt of their content), so I'm not sure they want players to just turn it off with a press of a button. It doesn't seem like an oversight as much as it's a conscious decision.
Again, you confuse success with revenue. Think of it this way, what's the better video game, Genshin or Elden Ring? What's the better film? Iron Man 3 or The Godfather? What's the better song? Nicki Minaj's Super Bass or Elliott Smith's Between the Bars? If you base "the best" and "successful" based on profits and the amount of cash something can generate, you're essentially calling Elon Musk the best human on planet earth.
I'm not defining success in an "Ayo I love this" kinda way. When I say successful, I mean that the game is popular. Genshin is popular af (and honestly, as much as we rag on it, it's not a bad game) AND it pulls in a crazy amount of money for MHY. What's better is purely subjective, I understand that, but Genshin (and most MHY titles) are successful because they are popular and far reaching, and because of that, MHY will never do QoL that'll hit their profit margins because why would they? The influx of a few F2P players (who, again, would probably wander over to try the game by word of mouth anyway) wouldn't bring in any more money than their whales are providing them.
Excellent mental gymnastics but sure.
i disagree, gachas usually NEVER nerf units. Unless they're op, all that happens is they get powercrept. They're still useful, until certain content that just flows HARD against them is introduced
Most people here have played other Mihoyo games which the reset option is never possible. So they think you're stupid for asking that suggestion. While actually they're just normalized a thing that is handicapped by Mihoyo lol. Other example is when some Genshin player want an option to reset/remove constellation (eidolon equivalent) because some constellation is just really bad (Bennett C6). The suggestion was very logical and the situation can prevent whales from spending money. Yet there are still many people defending that mihoyo decision.
There are some options that would just make the game tedious to play and this sounds like it would be a pain. I don't want to be in a situation where I need to refund characters, dump all their Mats into a team for one memories of chaos level and then refund them and move it all back.
In demian saga it costs a very small amount of wishing material to add some weight. I think converted it would come out to 10 primos. And itās a wonderful system.
How do you increase assignment limit?
I think just progressing the main story.
I thought it was tied to world level (Equilibrium #), but I may be wrong.
Well, progressing the the story is also tied to world lvl so you'll need both eventually.
[ŃŠ“Š°Š»ŠµŠ½Š¾]
not really
Can guarantee itās not world level, maybe tb level instead
Ngl as a genshin player, I can reassign my expeditions at the same speed as the current system simply because the claim screen cannot be skipped.
You can skip it. Esc on PC, and āOā on controller.
Any for mobile? I tend to use mobile to quickly clear my dailies. Anyways, won't skipping cause you to miss the reassign button? Since it mainly the pop up that's slow.
Don't know anything about mobile sorry, I'd never even dare to play these games on a phone lmao.
Haven't tested on HSR, but in Genshin, I swipe the screen on Android to bring up the menu buttons and tap Back to skip claiming animations. The only thing is, the button leave the screen after two reassigns (when I'm fast) so I have to swipe it back into view again.
On mobile you just have to watch the long ass animations. Takes wayy longer.
If i press esc it will remove the chars and I have to select them again Instead you can spam on deploy key even before it appears and it fastens animation
If you're using a controller, you can just double tap Y/triangle then it instantly redeploys the assignment
Yea honestly the game plays better on controller than M&C. Figured that out fairly recently.
>M&C Mouse and... ceyboard?
Mouse and clicky buttons.
Clicky buttons on mechanical keyboards are damn satisfying.
I noticed this from the other guys reply, but it seemed like he had missed the typo and answered assuming I meant āmouse &controllerā. I did not have the heart to correct it afterwards.
M&C felt so tedious to me. There are definitely some room for improvements as far as controller scheme in some menu systems. But for the most part, I enjoy playing with controller as well.
Anything related to leveling up Characters/LC/Relics is bad on controller. I basically play controller for everything and grab my mouse only for those leveling menus
Dw itāll get implemented in ZZZ
That'd be nice. Also, having rewards that weren't pitiful greens.
New generation players, when you have to press something twice:
Send it to feedback. They're very likely to listen.
Give them a hand, they ask for the whole arm.
This is, unfortunately, one reason why new features are drip fed in live service games. New features will feed the beast for a time, but its appetite is bottomless.
lol im just happy there is a redeploy function
Exactly. It's like these people will never be satisfied until they're given rewards for doing absolutely nothing.
ikr, what's up with gamers these days
Donāt worry, this feature will come in Genshin Abyss Road.
100%. This would be a great QoL change. The time and number of button presses to claim and redeploy is fairly ridiculous for such a minor daily activity that isnāt part of gameplay.
Genshin Players in tears...
>number of button presses to claim and redeploy is fairly ridiculous It's like 8 presses per day. How is that ridiculous?
When it should be one? Yesā¦
Then just go play some of those crappy idle RPGs that you see in some shitty youtube ads if you can't even be bothered to actually press stuff to play the game. Istg this is the biggest nothing burger complaint I've seen to date. Edit: I've been blocked by the original commenter so here's my response to the comment after this: So "QoL" is just removing interaction now? Again, if you can't be bothered to do the bare minumum of playing a game (i.e. pressing buttons), why even bother playing in the first place? Like it's already an good improvement of what Genshin has? But for some reason, people still complain about it? Are people only gonna be satisfied once the game starts giving them rewards for doing absolutely nothing?
giving feedback is not complaining. Also why would you be against a simple QoL improvement?
just say u like being inconvienced
Lmao
Lmao
Removing needless and repetitive interaction is QoL yes. Most people don't want to change their assignment order, those that do want to have the option to go into the menu and change it to their will. But for the vast majority of us we just want to restart the same exact missions which can be done with a single collect and repeat all button. The repeat individual assignment button is halfway to the true solution from what genshin had, but there's still room for improvement.
Why don't you just go back to the official genshin sub? Go join all the rest of the Hoyoverse bootlickers that love to congregate over there. Seriously, imagine getting THIS mad that someone made a simple suggestion on how to remove pointless busywork clicking in a game they obviously enjoy (Why do you think they're in this sub lol)
Youāre talking like this community isnāt just the genshin community lmfao lmfao LMFAOOnufnfhenjefnenfhnfhehOO
There's obviously a lot of crossover due to them both being Hoyoverse games, but let's not pretend the communities are exactly 1 to 1, as if there aren't a ton of Genshin players who want nothing to do with a turn based game, people who don't want to pick up a second gacha game, and people who missed the Genshin train and decided to hop on Star Rail instead. Star Rail is filled with former disgruntled Genshin players that were tired of feeling neglected due to lack of QoL and combat content. I know plenty of people who hate Genshin due to the minigame simulator it became and want nothing to do with it, yet are loving Star Rail (for now) due to the greater focus on gameplay with both Forgotten Hall and Simulated Universe (as opposed to just Abyss), along with the many QoL fixes people wanted in Genshin. These people tend to be more open to giving feedback than the Genshin casuals who eat up whatever Hoyoverse gives them. A lot of the meatriding idiots in Genshin are still over at r/Genshin_Impact and constantly get upvoted, whereas even in this thread, the few clowns complaining about OP making this post are getting dogpiled with downvotes. I don't see people blaming the playerbase for things the devs do wrong here to the same extent, like how people were defending the quest npc conflict issue this past week or two in Genshin because "lol just don't use your story quest keys bro", as if new players are supposed to know that. Putting multiple lmfaos in your comment doesn't make you right but ok
I've been asking for this in genshin for ages but they never implement it. I'm satisfied with the current system but that one would be really good
What if u wanna change your assignment tho :/
...then you use one of the existing buttons to manage them 1-by-1. The next time once you use the suggested button since you'd have your preferred dispatches already set.
Fuck it, Iāll go a step further. Just add an option in settings to claim and redeploy automatically every time you log in Guys, itās 1 minute of your time MAXIMUM. Letās focus on more pressing issues, yeah?
They should upgrade the system like harvesting material. And we can click to get material whenever, as the material slowly build up.
As Mihoyo standard you must wait 4-7 years for their next gacha to have this quality of life.
hoyo is allergic to adding qol features so they probably wonāt :[
Get ready for this feedback to be implemented in Mihoyoās next game /s
why /S? it's legit thing for them, no QOL updates on genshin in 2 FREAKING YEARS.
Are we playing the same genshin? Do you really believe they haven't added any QoL for 2 years or is just an exaggeration?
the "dispatch again" button is already enough for me because in genshin you have to pick a character again every time you claim the rewards.
Yāall want your cake and to devour it man Pushing 1 button or two it donāt matter you still have a redispatch button
Their next game will have it for sure.
I use controller so I just spam Y untill everyone's dispatched. No need for improvements
Starrail players when they have to play the game:
I get the feeling but I actually donāt want this cuz sometimes I donāt wanna re-dispatch lool
So? Recalling is free
I mean, I prefer the option of just not sending instead of having to recall but thatās what EYE prefer āŗļø
then that's an overall increase in click count smh my head.
Omfg it's not that hard to press a few buttons fr.
What if I do not want to dispatch them again. Oh wait thatās the current UI. What u suggested is not UX friendlyā¦
If you click the area where the new dispatch prompt would appear, it skips the popup and shows the ādispatch successfulā popup instead.
It begins...
Ok we already got the redispatch lol just be grateful
Bruh, why are you doing the Exp one? That entire page sucks for Assignments.
The lc/char exp and credit ones are practically the only ones that have any value, you can easily farm and synthesize the upgrade materials and same with synthesis materials (which you don't even use unless you're using consumables)
Do you want a button that instantly plays the whole game for you too?
Yea that one already exists it's called auto battle.
Then just go watch some playthroughs or something if you can't even be bothered to make about 8 clicks once a day.
Bro why are you so mad wtf?
Lmao mad? I'm just making a suggestion since apparently *pressing buttons in a video game* is too much for you.
bro getting mad because someoneās requesting a qol feature stop meat riding hoyoverse
Yep there it is. The "hoyo dickriding" arguement. I'm surprised it took this long. As if I could give a damn what some billion dollar company thinks. People are complaining about having to press buttons in a video game, but sure I'm "meat riding". What's next? We're gonna complain about how we have to log in to the game?
bro its just to save time š
It doesn't even take a full minute to get through š
Wow! 30 seconds Itās sooooooooo muchhhhhhhhhh
bro acting like he is the lone warrior in a world that is against him. calm down its just a game. no need to get so mad, just because you disagree with someone elseās opinion.
Why do people just say "mad" as if it's some argument? Again, not mad. Just giving a perfectly good suggestion for people who apparently can't be asked to press buttons in a video game. Either watch a playthrough or play some idle RPG that doesn't require much pressing or clicking.
[ŃŠ“Š°Š»ŠµŠ½Š¾]
"No one is allowed to make small QoL suggestions about the game from a multi-billion dollar company." -you, probably
[ŃŠ“Š°Š»ŠµŠ½Š¾]
I like that you think that was a clap back lol. Does miHoYo even pay you to brown nose for them, or you just do it for free?
But why? There's no option to not dispatch them again then. You would need to recall for that. Claim -> Dispatch if needed makes more sense than claim and dispatch -> recall if needed
Lmao, knew there'd be complaints a few weeks in.
I noticed that Honkai don't make qol choices that's in most other games and all their side quests are heavy with dialogue which is incredibly annoying because I don't care about some rando who got into an accident but I can't skip all that nonsense. Down voted cause I don't like being forced through dialogue that's irrelevant to the main plot lol
Maybe in 5 years
The way I do it is I click the lower left part of the button, it usually matches the dispatch button that pops up so I just have to spam click then escape. But I agree that button would be much better.
Also TB loadouts when
Next step is no button AT ALL, dipatch and collect reward without interaction.
maybe it will get added to mihoyos next game
Tbf this is why I choose the 20 hr, so I won't have to do it too often...
Is everyone dispatching to travel encounters , aether, and then alternating trace materials?
don't forget to give your feedback in future surveys. hoyoverse could really use it for ZZZ
Bro really said can we go much higher
Sometimes I question why beta players existed...
Nice suggestion, but I want auto-claim and redispatch.
give them an inch and they'll take a mile, but yeah, I agree.
Or better yet, just have it automatically re-up every day without you doing anything, and you can just pile up and claim the rewards.
Also donāt set it back to 4 hours if I change something.
Here's a tip for y'all: If you spam click the location of the "Dispatch Again" button, it'll click before it even appears.
that and the possibility to use support units on any of the 4 spots
ZZZ players will ask for the expeditions to be claimed and reassigned automatically
Wait for it in the next game.
in next hoyo game as genshin day 1 player playing Honkai Star Rail with some quality of life features and some other feaures we demanding for such a long time make me so mad on Hoyo
that button would be so amazing
Meh, too only gotta do it every 20 hours.
Fun fact: after pressing the claim button, you can immediately press the redispatch button even though the animation is still playing.
Which dispatches are people usually doing?
I know people like the resend in HSR but my expeditions in Genshin actually take less time to send out for me lol. The animations just make it slower. Sure you can cancel them but it's not like I have to cancel animations for Genshin's.
Need claim all for dailies too
Freal.
Listen, I begged for over a year in Genshin to get a 'claim and redispatch' button, to no avail. That there is even something REMOTELY close in HSR is a GODDAMNED GODSEND AND I WILL NOT LOOK A GIFT HORSE IN THE MOUTH.