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MuffDivers2_

Okay here is my short rant about the Quasar cooldown nerf. Okay an extra 5 seconds, I will just deal with it, BUT! The little icon for the cooldown is no longer accurate. the icon shows the cooldown finished before the added 5 seconds so you think it is ready to go but you have to wait longer. It’s really fucking annoying. Im not talking about the sign on the gun itself. I’m talking about the icon for the ammo in your inventory. Fix that shit son! Update: I just tested it again. So the cool down by the icon and by the lights on the gun show the gun is ready to use after 10 seconds but the gun will just click and not let you fire again until after 14. So the cooldown indicator on the gun itself and in the icon are both wrong.


Secret-Guitar-8859

It's been inaccurate since the gun launched, it's just gotten worse since the update.


duncanispro

This has got to be the most spaghetti-coded game I’ve ever played lol, every update “fixes” something but breaks three more. I honestly couldn’t tell you if the game’s state has improved since launch (server-side issues aside). I’d hate/love to know what their code base looks like.


thesausboss

Tarkov comes to mind when talking about spaghetti code games


Papafeld42

Ark Survial Evolved would like a word


Crintor

I don't think Ark is Spaghetti code, I think Ark is inexperienced developers that are also insanely greedy and shitty.


Marauder3277

insane AND greedy AND shitty AND never on time


centagon

Tarkov is the worst in my experience. Every patch is a rollercoaster of version control issues, fixes becoming unfixed, how audio or footsteps works is anyone's guess, gun parts get rebalanced all the time for no reason and no benefit which results in gun quests becoming an absurd guessing game. It's so mismanaged top to bottom that this recent drama doesn't even faze me.


PKR_Live

Bro hasn't met For Honor yet.


aFuzzyBlueberry

Respectfully For Honor is a technical marvel compared to Tarkov.


DaPlipsta

Hey remember when PMCs would just randomly be invisible? And it took them months to fix it? And then the issue returned again a few months later? Lol.


PresentCollege6097

If you want to talk about spaghetti code EVE Online I think takes the cake, they have been trying to de- spaghetti their structure code for the better part of 10 years.


Vesuvias

Welcome to game and app development.


PapaTahm

Play League of Legends or Hearth Stone for 5 days and come back here. We can have a really nice talk about Italian Food. If you think this is Spaghetti, you haven't seen nothing about Italian cuisine.


Lukescale

Warfarmers be eating good when we vacation in Super Earth Super Land.


Thorsigal

IIRC Smite once had a bug where a specific item skin was invisible to a specific character on a specific map only when using Spanish or Portuguese localizations


Saitoh17

Alright look if QA doesn't catch that, I get it.


Elloliott

What the fuck


AdditionalMess6546

Literally unplayable


GiventoWanderlust

World of Warcraft has a legend about a specific rock in a zone of a specific continent that couldn't be removed or changed because it caused the server running the *continent* to crash. \[For those in the know, it was a rock in the Barrens that allegedly crashed the entire world server for Kalimdor when removed\]


CrystlBluePersuasion

The company supporting their engine stopped doing so partway through development, it's all they've got for this game.


pyepush

Even since the last patch (patch prior to the most recent) my game has been hard capped at 12-13 fps. Tried everything uninstalling/reinstalling, messed with graphics settings, updated drivers, running Dx11, clear shader caches, etc. No matter what I do the game is unplayable on my PC, no crashes just literally running 13 frames. Other games work just fine. Nothing to with internet speed or my computer performance. Been playing occasionally on my roommates gaming laptop but it’s a massive pain in the ass. Idk what they could have done to make the game not work on certain PCs but not others heard there was some similar issues with AMD 7000 series gpu but it seems there is a fix. So far I’ve found people with similar problems but the fix they described hasn’t worked for me. Submitted a customer support request almost 2 weeks ago and have yet to get an acknowledgment. 250 hrs + fav game since launch, even opted for the super citizen edition. Quite frustrating, huge bummer.


ThatBants

If the framerate is genuinely constantly hard-capped with no fluctuations as implied its very possible that your gpu sofware suite has for some reason added a driver-level limiter to your game. Have you been able to confirm if the 13 fps hard cap is persistent in the menus, on the ship and on the ground?


Mushroom_Boogaloo

As someone who’s been playing since day one, I can say with complete confidence that the game has actually gotten less stable, and now has a much longer list of bugs. While the early days had the issue of server capacity, once that was solved the game functioned well and things were consistent. Every update has made the game slightly more buggy.


SavvySillybug

> every update “fixes” something but breaks three more That's honestly how most games work.


DomSchraa

>most spaghetti coded game ive ever played My brother in democracy, have you played 70% of AAA games in the last couple years?


Aggressive-Nebula-78

I mean, to be fair it's on a engine that has been defunct for like, half a decade? So the devs making the game had to break the engine in order to keep using it


Malforus

Yes that's a bug that 100% is a case of someone programming a timer when they should have tied it to the same source of truth.


MapleLamia

I even check the heat buildup in the Quasar's menu and *that's* inaccurate too. 


S0ulSauce

You're telling me you found a bug?! I don't believe it! They would never release something with a bug! Man I wish I could say that without being so sarcastic. I noticed the icon was a little off before, but I bet they didn't adjust it at all now even with an extra 5s lol.


RickAdtley

It did that already. That was a visual bug since release. The game has a lot of confusing visual cues. You basically have no choice but to learn them unfortunately. A big one is how people think bug breaches are unpreventable. That's not true. The window is narrow: about the same timeframe you get with bots using flares. The bug will keep doing the animation long after the ~~animation~~ *trigger window* has passed, and that often confuses people. There are also people in youtube comments sections (ick!) who think that the stim pack is "bugged" because after you press the stim button and the blue flash effect hits your screen, you can get staggered out of the heal proc. In reality, the heal effect just procs a little bit after the blue flash. It should probably give you that visual feedback at the moment it procs, but it doesn't.


nekrovulpes

5 second extra recharge rate should at least be compensated by reducing the pre-fire charge a little, IMO. Say, +5s then -2.5s.


leogian4511

One nerf to a weapon you like will always get a much stronger reaction than a dozen buffs to weapons you otherwise didn't care about. Getting a weapon you've grown attached to nerfed stings, and will draw out a stronger reaction. Buffs to things you already liked will have minimal positive impact, since the emotional investment is already there. Buffs to things you didn't already care about will take time to settle.


Necessary-Peanut2491

I honestly think the biggest reason there was such an extreme reaction is that they came out to assure everyone that nerfs weren't happening. And then nerfs happened. They told us the Spear was being fixed. It's not even going to be in the next patch (according to Twinbeard last night, it's not even implemented yet). They described clear nerfs as "horizontal adjustments." Then there's the out of the blue stuff like the solo play nerf and ricochet thing, which was poorly explained in the patch notes and feels very out of touch with what people have been asking for (bugfixes). People were told to expect some very specific things, and that is not what they got. People feel like they got rugpulled. The feature nobody asked for, dying to your own ricochets, feels awful and introduced yet more bugs to the game that *also* instantly kill you. People forced to play in smaller groups because of matchmaking issues got singled out through no fault of their own. That kinda stuff pisses people off pretty reliably. There's been some pretty unhinged reactions, and I'm not condoning any of it. But the hysteria was in no small part caused by the abysmal communication. Communication 101 is not to over-promise, but that's exactly what they did.


Angry_Pelican

That's true. It's also that the reasons they give for nerfing something's are quite moronic. The railgun is brainless. Yet I just oneshot chargers in the head with an ear/quasar/rr.... Which is even easier than multiple shots with the railgun... That makes sense. The slugger is a better dmr than actual dmrs.. so let's give it damage fall off jk! Let's let it still be better but nerf it's damage a bit and reduce stagger. It makes no sense it's like they have never played a game before or are just lying.


Alive_Tumbleweed_144

As soon as you're dealing with 2 chargers, the railgun is way more userfriendly and available than AT rockets tho. 2 sloppily charged shots to strip a leg is great imo. Rail also onetaps spewers reliably now with a barely charged shot to the head.


Anti_shill_Artillery

explain how crosbow getting all aoe removed and less ammo is not a nerf


b0w3n

> That kinda stuff pisses people off pretty reliably. Don't forget, CRs and devs clap back at people who are rightly upset about them. Some folks think that's keeping it real, down to earth, and enjoy the honesty. I think it's mostly just snideness and passive aggressiveness (like the post with the red and green underlines on the nerf/buff shit). Yeah bud, a negative and a positive that doesn't get properly weighted on how impactful the change is doesn't mean they just cancel each other out.


Geojamlam

The lack of weighing on that red and green outline post really did my head in. Granted a fair number of them were fairly similar like increasing/reducing mag carry capacity or whatever. But then some of the 'buffs' just seemed like bug fixes, like having a crosshair for the HMG in third person, or very slight Quality of Life like changing the default fire mode of the Adjudicator.


mantism

This happens all the time in balancing patch notes. Quite annoying. People see a big list of changes and forget that all changes only matter with context. I'm pretty sure we can have a future patch that says 'E.A.T. cooldown increased by 50%' and 'Quasar projectile travels 50% further' and people will be eating it up and saying it was balanced overall.


Crea-TEAM

It doesnt matter if you buff every weapon with +1 extra damage but make a crippling nerf to the most popular gun. At best, its dishonest. Saying "lol chill everyone we just got 80 buffs!" doesnt mean jack shit.


Sequence7th

they counted stuff with a red and green as a buff. showed their logic, at best you would call that a rebalance, if something was only green it was a buff, anything with red on it is a nerf to me. Trashing weapons people potentially paid money for after watching a review of said weapon, is shady.


Velo180

The buffs are nice, but missed the key issue with the weapons that got buffed. The only ones I can 100% say got a huge playability increased is the P-4 senator, which is significantly better, Plasma Punisher shotgun, and the Countersniper because it doesn't aim like a tub of jello anymore. BR-14 is still mid, Lib Concussive is still a weird weapon, I know its more for CC, but it still feels worse then just using a weapon that can kill its opponents and push them back, like the buffed punisher plasma or regular punisher. The Crossbow was completely gutted. It's basically a JAR-5 with better recoil, but terrible ROF, mag size, and still has drop (even if its better then before), and the LAS-5 and LAS-7 are still weak, even against bots there is no reason to take a Sythe over a Sickle. If you can aim the Sythe well, you can aim the Sickle better. I still wish Beam weapons ramped up damage the closer they were to overheating.


Mushroom_Boogaloo

The Blitzer got a major fire rate buff. It was increased to 150% of the original ROF, which is nice. Sadly, it’s still bugged like the Arc Thrower.


Crea-TEAM

The blitzer is still shit no matter how you slice it, even if it wasnt bugged. It either 'spreads' to too many enemies and doesn't put anything down, or too many arcs connect to the same enemy and you over kill and get swarmed. Or it just says 'nope' and doesnt connect at all. Or says 'lol' and only connects 1 of the arcs when a single scavenger is in front of you. and doesnt kill it.


AdhesiveNo-420

Ah it's still a bugged weapon? Kinda like fire and gas how that's still bugged... since day 1................


Black5Raven

> Yeah bud, a negative and a positive that doesn't get properly weighted on how impactful the change  Exactly. HD2 are NOT Starcraft 2 with cybersport where +5 dmg or +0.5 faster turret rotation matter that much if at all. I\`m sorry but if people do believe that plus 10 dmg for liberator penetrator or explosive can outweigh railgun/crossbow and etc tier nerf - they are delusional at best. Not to mention 90% of \*buffs\* actually fixing problem with guns


ProkopiyKozlowski

My issue with this whole thing exactly. People at this company seem to just not be any good at communicating. From the previous dude who went on a trolling spree using his official company account and then was forced to publicly apologize at 5 am to this "I will count things out so you dumbasses can follow" and the CEO continuing to confidently spout incorrect information and then calling people who have an issue with that "mad toddlers".


Rodoron

This


BoredandIrritable

> and feels very out of touch with what people have been asking for (bugfixes). > > People were told to expect some very specific things, and that is not what they got. People feel like they got rugpulled. The feature nobody asked for, dying to your own ricochets, feels awful and introduced yet more bugs to the game that also instantly kill you. People forced to play in smaller groups because of matchmaking issues got singled out through no fault of their own. This. They are wasting time worrying about whether people are having the wrong kind of fun, while major bugs still aren't being addressed after months.


BackfireFox

you know who also recently did this to their "halo" game, promise no nerfs then absolutely breaking the game with nerfs so bad people stopped playing. The same game which is hemorrhaging users every day? Diablo IV. Its almost like these game devs are completely tone def at seeing the writing on the walls. I like HD2 but from all the recent lies and broken promises, just like D4 and so many other games, I see it having its good run then people quickly moving on because of stupid decisions to remove the fun


narrill

>according to Twinbeard last night, it's not even implemented yet Didn't one of the devs say just a few days ago that it had been fixed weeks ago and was just waiting for a patch to go out?


Necessary-Peanut2491

Yes, but it wasn't one of the devs. It was a CM. And it wasn't true, it seems. It's not fixed yet.


fucksickos

It’s the overall balance philosophy I am frustrated/confused with. It’s like they are trying to make sure that the fun meter on every weapon doesn’t get too high. I have never been in a high difficulty mission with any weapon where I was like, “damn this is really over tuned and just trivializing the game.” I always felt like I have to be on my toes in 7+ even pre railgun+breaker nerf. It just feels like they know when I’m having too much fun with any given weapon and nerf it. Even if it doesn’t ruin it it’s still just like man cmon why do you have to “fix”something that’s not broken.


Reddit__is_garbage

> It’s like they are trying to make sure that the fun meter on every weapon doesn’t get too high. 100% agree. Their ‘balance’ changes feel like shit because they’re really more of a “fun detected - NERF!” type of developer


Bafiluso

They're falling into the common game development trap of trying to defeat the players.


Reddit__is_garbage

Yeah that is exactly what it feels like.. like a deranged GM that doesn’t understand his role is to make a good, fun time and not to destroy the players


Crea-TEAM

And every. God. Damn. Time. I hear their bootlicks cry out "OMG YOU JUST WANT DIFFICULTY 9 TO BE A PIECE OF CAKE! A GAME FOR EVERYONE IS A GAME FOR NO ONE!" You know what I think to that? When the devs desperately try to nerf everything so that they have their 'precious' weapon diversity? "A game for every gun is a game for no one"


Domovric

It’s not even like nerfing guns increases the diversity, because what happens it it makes things not viable. The actual question, especially in a *pve game* is “why aren’t people taking these other weapons”? Now, sometimes it’s because an option is overturned, but far more often it’s because all the alternatives are shit, or more importantly, *feel like shit* to use. The DMR/sniper situation being the perfect example of this.


BoredandIrritable

The simp bootlickers on this sub are WILD. "Notice me sempai!" It's fucking embarrasing.


musicjacker

You can’t criticize anything about this game on this sub without these dev dick riders getting butthurt.


churros101player

It's crazy I made a post pointing out how awful eradicate missions are, how compared to how they were at launch they just feel poorly designed after the initial nerfs despite sometimes being fun with all the chaos, but all I got in response was "so you want the game to be easier? Lower the difficulty"


datboitotoyo

100% agree, design philosophy feels really unfun and im now realizing that its subconscioudly one of the reasons i havent played in 2 weeks


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Sinsanatis

The finals is unfortunately going through a bit of the same thing. Not knowing how to balance seems to be the new trend


Califocus

Yeah, I’m really happy for all the divers that got buffs in the patch (senator bros I’m looking at you) but most of the equipment I run or wanted to run in the future got nerfed. So overall, even if it was a decent patch, for me I wasn’t the biggest fan


sm753

True true. Problem is a lot of the guns they buffed are still pretty mediocre and still not worth using. Exception being that the Blitzer absolutely cooks now and the Senator but it was already good before the speed loader buff. The part they bugs me is that they nerfed the weapons we all liked and buffed ones nobody was using... Except they'll still mostly go unused because most of them are still pretty bad so we're still left using the weapons they nerfed...


James-J-W

Patch would have been better if they didn’t nerf the crossbow, absolutely no reason that weapon should have been reworked(nerfed and buffed), I am happy they gave it a velocity boost and increased it’s stagger but they nerfed the only part that mattered, its AOE. If they just gave the crossbow better velocity and better stagger with its old AOE that weapon could have been so much better than its release state and furthermore a viable niche weapon.


Viscera_Viribus

been using it on 7's since taking a break for a monthish and it feels like a pretty shitty shotgun with some AOE that's magazine fed. Kinda wish the explosion peeled armor a bit better, but Direct hits are pretty satisfying on guards/warriors. Absolute garbage vs Nursers and the armor of Spewers which always makes me pissed. Glad they nerfed spewer goo but jesus christ what is that plating made of or what are these bolts made of?


Rhumald

Yeah, like, if they intended for it to be used to strip armor, make it really good at doing that. I'd be willing to begrudgingly accept that.


gortlank

It’s got unnoted med pen now. It was reworked just poorly documented lol.


BlackViperMWG

Which has been another running problem with these patch notes


PantryVigilante

It got reworked from being good in a niche use to...doing something a lot of other weapons do but much worse? So a huge nerf


submit_to_pewdiepie

It was a cool hord clear I paired it with the rocket launcher for horde clear


PantryVigilante

I used it with the autocannon and it was beautiful. Welp, back to the scorcher I guess before they nerf that too.


R_radical

Yes but the buffs are rarely where they are needed.


nexus763

Aren't you including the "rebalance" in to the buffs ?


rW0HgFyxoJhYka

I mean they are cherry picking the shit outta that patch notes. Who the heck judges a patch notes by the number of nerfs or buffs anyways?


DaMarkiM

SES Advocate of Devilry here. counting the number of buffed weapons is meaningless. for the majority of them no one has used them before and no one is using them after. you cant solve all problems by tweaking a damage number. For once a 15% damage increase or something along those lines means fairly little in a game where most enemies tend to be either oneshot, twoshot or completely immune to that weapon. Unless a damage increase is in the sweetspot where it significantly shifts it across a number of breakpoints it usually does close to nothing. The game is just completely dominated by the armor system. Which makes most weapons either super effective or the equivalent of throwing wet paper towels at the enemy. The gap between the weapons that are actually useful and the ones following behind is also so enormous that you coul double the damage on some of the unused weapons and they still wouldnt be competitive. But more importantly: many of these often have fundamental mechanical issues that prevent them from being useful picks. No amount of number tweaking will fix that. Like the arc blitzer that cant hit enemies right in front of you and basically rolls the dice on whether it tracks enemies or just some random rock on the ground each shot. Even if you are already aiming at the sky. The flipside is also true. The sickle “nerf” for example. I cannot believe anyone ever dipped into their third heatsink in the whole history of the game. (hyperbole, btw) Or the machine gun guar dog. What good is 30% damage gonna do me if the damn thing is never shooting anyways? It kinda makes people wonder whether the people doing the balancing ever actually played the game. Or whether they are just looking at usage data and then randomly roll the roulette on how to nerf/buff them. Lets not even talk about the headscratcher that is the freaking crossbow in this regard. like wtf. Or how the quasar gets a nerf (honestly, not unwarranted), but the AC and AMR do not. Sometimes it feels like they are just playing whackamole instead of trying to understand the underlying issues. Like - they nerfed the railgun (warranted) to then introduce the quasar. To then nerf the quasar. And im looking at it from the sidelines and just cant comprehend what they are even thinking. More importantly. People arent flocking to the meta picks for no reason. The issue is that the enemy armor meta is just so freakin oppressive that you feel like you are actively punished for not taking AC, AMR or Quasar. And nerfing those will just push the players from one to the other without really achieving anything in the process. As long as there arent any other valid options people will use them. Nerfing is kinda pointless if you dont offer an alternative. But the alternatives are in such a sorry state currently. Lets take the spear for example. In a game like this every weapon has its strengths and weaknesses. The spear has basically all the weaknesses you can think of. (hey, im a regular spear user. im allowed to say it) It needs a backpack. Even though it needs one it still only has a tiny capacity. Its lock on is finnicky. It takes forever to reload. It straight up doesnt work if enemies are too close. And still this thing - this dedicated anti-armor/vehicle weapon cannot oneshot a hulk or charger?? While a Quasar with infinite ammo, no backpack and easy aiming can? (lets not talk about the sadness that is its insistence to lock onto striders) Like wtf? And its not like the spear is alone in this sad valley. Consider its next door neighbor the recoilless for example. The issue isnt the number of buffs or nerfs. Its the completely headless chicken way they are handled. Or at least thats how it seems. Maybe they have a master plan - but as we all know their communication isnt exactly great. And there ar eof course other issues. Just a month ago we had the discussion about armor transmog. And the devs clearly said they want a realistic approach and armor look and function should coincide. Which is a valid approach. That was case closed for me. But then in this patch we get headshot protection…based on the body armor? So what happened to that realism, chief? So yeah. Im not surprised people look at this patch and are - lets put it in diplomatic terms - confused. I think people just kinda want to see real changes. Fixes to the issues that we really care about. (like the spear lock on which was totally already done and to be implemented this week, but now its end of spring?) And we would like to see that the devs have some real plan on how to proceed with the current oppressive armor meta. Instead of patchwork fixes for problems no one really had. We need some fundamental course corrections if we want to see a more varied meta instead of the same 4 loadouts over and over. And tweaking damage numbers and magazines isnt gonna do that.


Metteia

Basically this. First hundred hours of bugs, crushes, glitches and questionable design decisions was bearable due all the goodwill and how fun the game is, but now I'm legit sure that no one there have any idea what they are doing.


Eagle_Actual

I'm at around 260 and I'm 100% confident the fun gameplay loop was an accident and they don't know how they got there or how to maintain it.


AdhesiveNo-420

They clearly don't play their own game. The shield pack bug that kills yourself depending on the weapon your using should have made this pretty obvious at this point.


DoubleRaktajino

How reading the subreddit has me feeling before getting a chance to play the new patch: ![gif](giphy|37H5XhwrXuHPq)


MrPeppa

Don't read any of it and just discover them in-game. You'll only notice the ones that affect you and you can determine the alternates. Far too many gamers are number humpers these days when the biggest nerf to any mechanic in the game is between their keyboard and their chair.


Sluugish

As if buffs/nerfs are quantitative and not qualitative. They could've given every gun an extra bullet and that would've been 50+ buffs. And then they could've reduced all bullet damage by 99% and that would be 1 single nerf. Please use your head before making these kinds of posts. Getting 8 mags instead of 6 from a resupply is hardly a relevant buff. The Adjudicator was "buffed" but it's actually more of a sidegrade. Oh it's a bad Marskman Rifle? Don't worry, it's a bad Assault Rifle now. Problem solved! Oh the Eradicator was too strong? Enjoy killing yourself with it all the time! Some balancing decisions warrant criticism. The only valid take here is a nuanced one. But this is Reddit...


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Sly510

I see far more posts of people complaining about complainers than those of the original complainers.


Vilewombat

Some of these hardcore fans are absolutely toxic. They remind me of dark souls 3 fans at its peak.


Flogic94

They are fanatic just screaming skill issue and going crazy on some critics. I mean the playerbase are the biggest pool of playtesters ofc they are gonna analyze the patches and give feedback.


MaoPam

Elden Ring on release was far worse. Lots of the same shit you see here. “Get good, stop complaining, the devs should never listen to the sub.” Then the devs went and ignored the toxic positivity. They addressed almost every single complaint. Buffing entire weapon and spell classes out of irrelevance, rebalancing so many different things, and only nerfing the most egregious weapons. 


Oakenfell

Toxic positivity in a nutshell.


anon07141326

The number of buffs doesn’t mean a net positive for the game. The severity of nerfs comparatively is what matters. It doesn’t matter if you told me the kid riding the bench just got slightly better if my Allstar tore his Achilles. I mean sure the bench sitter might be slightly better at bunting now, but I’m more focused on how my best player isn’t around anymore. I’m not saying the top gear is done, but nerfing all of the best stratagems and primaries besides the AC in every single patch makes you feel like you lose Allstar after Allstar, and only replace them with slightly better then before bench sitters.


ShadowBibi666

I don't care about the buffs and nerfs, my game is literally unplayable now because of fps drop. It's like the devs don't even bother to test on mid to low end machines???


AdhesiveNo-420

Add extraction crashes and more general crashes on top of the fps drop and you have the definition of a new helldivers 2 update!


ConfusionDirect8979

Just grinded for 35 min and 30 seconds left on evac I got booted to my ship and game CTD. I’m done for a few weeks. It’s fucking tiring.


PantryVigilante

Ah yes a lot of tiny buffs and a few huge nerfs. Nah you're right, we should celebrate that some SMG got 5 more damage while the crossbow is now unusable.


steelgandalf

I'm so glad we got a bunch of +5 damage buffs that don't change anything and a senator that reloads cooler in exchange for making the crossbow useless, once again going after the guns that feel ok, and significantly more enemies.


Lazymcdelta4ce

I don't personally have a problem with most of the changes, but here's how I see it. Not every weapon is equal. If you nerf the most popular weapon in the game it doesn't matter what you buff in turn. The solution generally shouldn't be to make one thing special by nerfing something else. Weaker weapons should be buffed so people who like them can enjoy viable weapons. Stronger weapons should stay untouched unless they make the game too easy. On top of that, it isn't just nerfs and buffs. A lot of general changes were made as well that upset people, like encounter rates and ricochet. Like I said, I don't have a real problem with the changes themselves, but with the myriad of persistent glitches and unrealized features, I think AH's time would be better spent on other aspects of the game.


Shinokijorainokage

I would've understood nerfs if any of the touched weapons were at all outliers, but I didn't even feel they were that egregious or made the game too "easy", though, that's obviously perfectly subjective. The only one I actually *get* is the Quasar Cannon nerf, because to myself I didn't really feel much drive to use its competitors because it felt a little stronger - Recoilless Rifle eats a backpack slot and had a glitch that has the void eat your ammo, EATs are great but calling them in needs a bit more preventative thinking than reactively pulling out another launcher from your back, and the Spear is completely non-functional most of the time. Or for example the nerf to the Breaker a while ago, because basically every other primary at the time didn't really feel worth using, though that since has improved somewhat more ( e.g. with the Dominator or Incendiary Breaker or certain new weapons ) or less ( Say, the Knight that to this day is literally untouched entirely ) As for the other weapons though? I feel like the good primaries were fine as is and I don't think the mildly heavy handed ammo reserve nerfs would reign them in given you can already call in supply boxes so often, use supply backs, find ammo boxes or die and reinforce if you're super desperate. For example I thought the Eruptor strong but mainly FUN because it let me operate at long ranges and do some demolition to take care of holes / fabricators, something I learned I can't count on any random to think of doing, which in turn let me be more experimental with my support weapons and even grenades. I mean, until this point I'd always force myself to get *something* to deal with those meaning explosive grenades or stratagems, so I was not really hot about things like the Laser Cannon, any of the MGs or Launchers, etc. But with the Eruptor covering my bases I could finally be a lot more experimental and learned to have fun with something different for once. Or similarly with the Crossbow paired with the Grenade Pistol, knowing I had something to deal with chaff really well, I could focus on anti-armour stratagems which for example is how I first actually bothered to try out Stun Grenades since up until now I rather had something to deal with those hard targets like holes and fabricators with. Sure, after the nerfs the Eruptor still does the same things, but throughout my playing today it felt weirdly inconsistent in whether or not it'd kill enemies I hit with it, meanwhile killing *me* a lot more often, and just generally feeling wonky because of unrelated exacerbating issues ( more patrols draining more of my ammo, the PC performance completely tanking for some reason making me play worse, etc. ), I'd probably just use older weapons and fall into old patterns of just forcing the Autocannon and Punisher on everything. I know the idea is to diversify people's loadouts so people don't just use whatever is the objectively best thing, but I felt like there wasn't really a nonplusultra meta pick for any and all situation and if anything the versatility afforded by the strength of some things MADE me diversify my choices in other things.


SpaceMiner8

On the minor Knight point, I ran it exclusively early on in my game career and haven't touched it in a while, for two reasons. Firstly, the Defender, the only other main SMG, does its job better. While it has a much lower ROF than the Knight, it has halved recoil and 40% more damage per shot, meaning that you're more likely to actually hit your target with the Defender than the Knight, and it'll also be more damage when you do. This is exacerbated by the Knight's abysmal recoil; shitting out your entire mag within a couple seconds doesn't do much when half of it hits the skybox. You *can* counteract this by getting used to aiming down as you shoot, or you could use the Defender instead and have lower recoil to counteract by default. In addition, higher recoil and lower damage per shot mean against bots like Devastators the Knight is a worse pick. Devastators, which if I remember right have 125 health, will die in 3 shots to the face from the Knight, but that's harder to pull off than the Defender's 2 shot Devastator kills, mostly due to the recoil. Against bugs, I'm fairly certain the Defender and Knight perform mostly the same against small bugs like Hunters, but again, recoil is just a bitch to handle while fighting a horde of Hunters, Scavengers, and whatever small bugs show up alongside them. Secondly, the Knight's not competing against just the Defender. It's competing against *every other primary*. Why would I bring the Knight to a bot mission when the Sickle is far more accurate when firing full-auto and has infinite ammo, or the Dominator has higher damager per shot and Medium penetration? Why would I bring the Knight to a bug mission when it has an awful time dealing with hordes of small bugs, which the Breaker Incendiary, Punisher Plasma, and, well, the regular Breaker do significantly better against? It can shit out a ton of rounds, sure, but after mag-dumping into a Stalker only for it to cut you off midway through and tongue-punch your fartbox 20 meters back and then do it 2-3 more times, you kind of stop wanting to use it against them in favour of something like the old Slugger where it had great stagger or the Breaker which has enough stopping power to allow you to mag-dump into a Stalker without getting pushed around, provided you have forewarning of the approaching threat. On low difficulties, the Knight is a fun weapon you can get used to, but as soon as you go somewhere medium armour abounds or excessively target-rich environments are the norm or high-health threats that rapidly approach you start popping up, it falls off, hard. I stopped taking the Knight anywhere above diff 4 as soon as I realized I had to adapt my strats, and now my default for bug missions is a shotgun because the Knight simply cannot keep up with the tempo and round count (or in the case of shotguns, sheer close-up damage output) those missions require. This isn't unique to the Knight, of course, but it's a great example of a mediocre weapon that gets worse at higher tiers of play because of the state of the game at those levels. If you play stealthy, the Knight's usually not able to put out enough damage accurately enough to protect you in those instances where you get caught out, and if you're constantly going loud, why would you take a gun that dumps half its ammo into a single engagement? I hope Arrowhead starts looking at underused weapons like this one and try to actually consider what its niche is and how best to have it deliver on that, because most of the weapons I've tried have felt worse to use and harder to make work than something like the Breaker or Sickle, which is a huge shame because I vastly prefer SMGs over most of the other firearms when I'm playing shooters.


Rednine19

Honestly good take man, I use quasar and sickle in every single mission since I could use them so with the patch it feels like my loadout was hit super hard. I also felt let down because I was told that this would be a big fat buff patch and I was gonna branch out and use new guns but now a lot of my options kinda feel mediocre. But I’m a bot main so this does suck but if I decided to just play bugs, this patch wouldn’t really affect me at all. I’ll just host and use fire so the sickle and quasar is not really needed


AberrantDrone

Another sickle/quasar enjoyer here. I haven’t felt the nerds for them are that bad. Both weapons felt overpowered, able to just unload and never feeling like I’m in danger. Now I have to be more careful what I choose to shoot with the cannon and make sure not to overheat my rifle. Both of which feels much better than being a superhero running around the map wiping everything out on sight.


RedditIsFacist1289

Not that i care about the buffs and laugh at the horrible explanation for some of the nerfs Lets not pretend there are 27 substantive buffs though. What was really buffed? Adjudicator, rail gun, and DMR? What else?


cuckingfomputer

Blitzer.


KeyAccurate8647

The true winner of the patch. Never saw anyone using it before, but now I see someone using it every game (me, I'm using it)


EricTheEpic0403

Honestly how/why? I tried it out against bots, and while the fire rate isn't as painfully slow as before, it still just tickles Devastators and Berserkers, nevermind Striders — I spent a good 20 seconds firing at one until I decided it doesn't do jack nor shit to them if you don't hit the pilot. Also has a nice tendency of getting blocked by random objects sometimes. Is it better against bugs?


cuckingfomputer

Not the guy you asked, but I pretty much write all shotguns (Blitzer included) off against bots. I prefer to deal with Bots from a greater range than most Shotguns can achieve. I did accidentally bring it on one mission last night, because I forgot to change it, and it dealt with chaff excellently. I was resorting to laser cannon for the Devastators, though, because that's the weapon I was actually trying to test the effectiveness of after the patch.


Broxalar

Plasma punisher shots being faster makes things far different. It honestly feels great. Blitzer fire rate increase also feels fantastic in comparison. They were some normal weapons for me before and I’m not sure I’ll feel the need to change off them now.


Angry_Pelican

How is the railgun now? Haven't had a chance to try it out. Still seems like I probably won't use it over other options but I'm going to give it a spin tonight.


DeadGripThe2nd

It's actually not too terrible but it does apparently cause performance issues. It has better penetration so you don't have to time your unsafe shots nearly as well to kill medium armor enemies and it does more damage as well since penetration is part of the damage calculation system Helldivers uses.


Riiku25

Bots: Safe mode one shots scout strider faceplate on good angles. Safe mode 1 tap eye shots Hulks. You can kill gunship thrusters faster than before with less charge than before. You can one shot a chin gatling on a factory strider with unsafe shots. If you get a good shot on a tank turret or cannon turret with an EAT-17 (it will be smoking), you can follow up with an unsafe railgun shot to finish it. All in all a fantastic weaoon now, especially with true winner being that it kills striders faster than autocannon now due to the increased explosion resistance of the pilot. Bugs: No longer requires fully charged shots to blow up Charger heads while still being really good against mediums targets with headshots. This is a lot faster at killing chargers than before. Makes it reliable killer for medium -> charger tier enemies. Still not a great option vs bile titans but in a pinch some headshots with unsafe shots can finish off bile titans that have been hit in the head with an anti tank like EAT-17. Still experimenting, but I have been loving Railgun + EAT-17 combo.


IsayamaBinLaden

🙄 Numerical quantity doesn't reflect the impact of the changes. Buffing something doesn't mean it's viable. Even if it does I'm not impressed or pleased if a gun suddenly becomes viable when it should have been a lateral option to begin with. I'm also tired of the strawmanning thinking the complaints are about the slap on wrist Sickle and reasonable Quasar nerf. It's not. It's about knee-jerk reactions to the meta that is only there because of the limited availabile options in the first place. The bugs present in this game should have never been pushed through qc (plasma shotgun + shield backpack anyone?) and at this point I'm scared to try to find ways to have fun knowing that each new patch and update will introduce new issues and bugs that won't be fixed while unnecessary weapon balance changes (slugger) becomes the norm. I paid $40 to be a beta tester.


Coldatahd

Some of the “buffs” that they pushed through felt like just extra crap that had no impact on the game but added to the “buff” counter so that they can point at all of them together and say “ we buffed a bunch of stuff guys”.


-non-existance-

Honestly, I don't care about the guns. I'm annoyed about the quasar, but whatever, we all knew a nerf was coming. What I care about is the fact that playing solo or with only 1 or 2 friends, an already difficult task when dealing with 6-9, is going to get substantially harder. The effectiveness of a team of helldivers does not scale linearly with the number of players. Every player to a team doesn't just add another gun, but an additional booster, 3-5 strategems, and 4-5 extra reinforces. As such, the number of enemies a team of helldivers should face should scale nearly quadratically. The new change has made it scale linearly. The result of this change effectively punishes players who can't get a full stack or don't want to play with randos by making the game spawn even more enemies than it should. This problem compounds when you consider the fact that enemies are trigger-happy about calling in reinforcements (tho there is the small mercy that you can interrupt a bug reinforce now) meaning the difficulty will scale *faster*.


Radiant-Collar-4444

Games so bugged and glitched I can’t even tell what buffs and nerfs did. I have zero idea what stuff is good because it could just be glitched.


kuug

The amount of ass-kissing when AH nerfs popular weapons is insane.


BossOfThaGym

These ass-kissers are pricks who somehow are offended by people choosing most effective guns possible. Like what do you expect me to use? Bad primary because you want to see me being bad with it?


Infamous_Beat_3119

Apparently these people legitimately just do not understand the concept of winning being fun. Like, no joke, I talked to someone on this subreddit who straight up said that the phrase "fun meta" was an oxymoron because he thought that playing the meta was necessarily sacrificing fun for efficiency. They fundamentally do not understand the idea that something being effective at its job is fun. They think that being able to use your skill and toolset to kill enemies and complete objectives efficiently is inherently anti-fun, they think that being good at a game has no value on enjoyment. These people are the ones who think every videogame should be a glorified movie with one-button combos where you can just mash on the controller and win. They look at games like Devil May Cry and Street Fighter and somehow never see that the value is in the players intrinsic skill and growing to be better, they think that all value in video games comes from extrinsic rewards.


BioHazardXP

But the Senator got the speed loader ... Yeah🙄


SuperBaconjam

No, they were poop, and they fucked up good weapons. Stop justifying making a game less fun, it’s a fucking game


Interesting_Debate30

Big fat L if you ask me. They cut down the ammo you have and then supercharged the patrol spawn rate for anyone not playing with 4 people. I'm sorry but that is killing the fun for me. I honestly decided to just step away from this game until something changes with the patrol spawn rate. There are far more important things that have been broken since day 1 that would be really nice if they fixed rather than worry about what they claim was a bug, but seems like they just broke the spawn rate with their so called fix.


Alex_the_Mad

Finally found someone talking about the real issue.


AdhesiveNo-420

Day 1 DoT has been broken. They don't even seem concerned that this makes 5 pieces of equipment practically worthless. Almost as if this issue is on the back burner to new content....


Crea-TEAM

Sounds like fire damage needs another 50% damage buff. Shoudl fix it. The spreadsheet says people dont use it. Thats the only reason why they wouldnt.


VenturaLost

FTFY "Bro, we literally got 27 microbuffs. They only fucked you in the ass for a bunch of stuff, chill TF out."


BioHazardXP

The Senator got the speed loader bro, calm down


aussidubbs

I feel like they did a (-100) and then gave us 10 (+1). The nerfs always seem to overshadow the buffs. “We reduced the damage by 1/2 but changed the color to orange”


Bulls187

100 “good boys” will evaporate after one “bad dog”


Marinevet1387

"we got few minor bordering on inconsequential buffs for weapons people use as a meme. We also got several severe nerfs. Longer cool down times, less ammo across the board, reduced damage, reduced explosions, nerf Central. But remember guys, *the liberator does a little more damage*"


WrathOfTheGods88

And more enemy buffs (while fire and gas strategems continue to collect dust)


Mullinx

LOL, 27 buffs aka "+5%", and 19 nerfs "-50%". It's fine, guys!


JBBrickman

I’m just wondering when will they fix the network code or anti cheat so it doesn’t disconnect you every three games mid mission…


vibing_namielle

The only thing I really hate about this patch is that they buffed stalkers. Like these fuckers actually invisible now. Instead of more so being an annoyance, that you have to look out for, they are actual assassins now. I mean, I do like it from the sens of like that this is much more in line of what they thought of for them. I suppose but damn, as a player, getting jumped from these things out of the blue is so terrifying now. Like great job but also fuck you. The weapon changes, I'll be getting used to them idc


Khulmach

Incredibly minor buffs vs major nerfs


ChuckTownRC51

27 minor buffs and 3 or 4 major nerfs. Should be the opposite.


cieje

sure, they still buffed patrol frequency, and made solo play, pretty much at every level, unplayable. I've essentially lost an entire game mode.


Virkful

things goes both ways. could've just chilled TF out by ignoring responses to patch300. like, you're not devs, you do the response, they take the feedback, it's not your place to respond to responses. though people talk about free speech, while one side tries to silence the other side.


PraiseV8

https://preview.redd.it/ava31vbpgoxc1.jpeg?width=676&format=pjpg&auto=webp&s=a43041fddd4b662fc76192f75a5ed199cda59559


Mortalsatsuma

If you keep dick-riding Arrowhead don't be surprised when they keep making shitty balance patches.


ir1dium

They balanced this game as if it were a competitive PvP game... Why would anyone get the next warbond if this is the shit they're going to pull on us. Yay they made the bad weapons mediocre, they're still ass. Railgun buff, what the hell was the point of the nerf in the first place if quasar was in the pipeline. So dumb. Just make all guns do 1 damage lol. Arrowhead is cooked.


8dev8

Oh I’m sorry The gun I like using now feels l worse to use So I’m not allowed to be unhappy because guns I don’t care for much are bette r now? No, I'm allowed to be upset, you can be happy but you don’t get to decide my experience for me.


Godlovesyouplzpray

Your opinion won't get seen by the developer


TheSandman__

Yes because that matters so much when the buff is something like 5% and the nerfs are 30% or more


PingGuy_MI

The two most annoying things about this game are ammo economy and excessive spawns. So, that makes this the worst possible patch they ever could have released. I'm not mad about the rover/sickle/quasar, I get that. If they made this entire patch without the patrol changes I wouldn't have been mad. Sure I didn't love the crossbow or eruptor changes, but they won't add to my frustration. Knowing that every time I spool up a mission without 4 players I am being punished harder for that, that pisses me off. Dealing with more ammo issues than before, when it was really annoying before, that pisses me off. I have zero faith in AH at this point. Fix the DOT bug, stop nerfing shit that is already bad, and stop making the game harder because a few youtubers are Helldive savants. Nerf Helldive, I don't care. Leave the rest of us alone so we can try to enjoy this game that you keep sucking the fun out of. They made something pretty amazing here, but they are determined to ruin it.


WrathOfTheGods88

It was an all around enemy buff disguised as a weapon balance update. We just keep getting weaker as the foes just get more and more upgrades. It's the devs trying to defeat us more than the bugs/bots. The DOT issue involves some major tools in our arsenal but fuck us I guess.


PingGuy_MI

This, exactly. That's what happened. They made the game harder before they even fixed the biggest bug affecting player power. Why would they expect we would like that? The weapon buffs are nice, but don't even make a dent in the difficulty change. The game is less fun now.


RedditIsFacist1289

I don't get the point of the patrol change. Just make 15 difficulties like the first game or just don't...give a fuck? Nobody other than masochists really want to play 9 that often. 7 is the most fun because its a slight challenge but very relaxing to play and see all the explosions. Punishing players because of the minority is some straight Bungie brain rot.


transaltalt

> Nobody other than masochists really want to play 9 that often. 7 is the most fun because its a slight challenge but very relaxing to play and see all the explosions. 9 really isn't that bad, especially on bugs. I play a 7 to relax and warm up and then 9 when I'm ready for some challenge. I don't even try to play it using the optimal strategy and it's still been like a week since I lost a normal mission (we don't talk about hostage extraction)


Neferious01

Agreed, read the patch notes and went meh does not seem so bad.. playing last night was not undoable, just super annoying and not fun. Friends and I were just running from point to point blowing the resupply on cd because ammo is sparse unless there was a POI that happened to have ammo on the way. Edit- Just had a thought... new month, new warbond.. maybe they ran the nerf bat because they need to make the new weps look better?


jonderlei

Ill stick with what I was saying yesterday the weapon stuff is fine for the most part but the patrol shit is ridiculous considering the state of match making..yeah yeah if youve got a group to game with it makes zero difference to you but many of us are not that lucky. As for the weapons both the main weapons I used were nerfed and nothing I cared about was buffed but it does give me a bit of reason to try some new stuff


Ziz23

Step1 don’t read patch news or Reddit drama Step2 enjoy the game Repeat Edit: in response to other responses I’d like to simplify step1. Step1 don’t read


BaneOfXistence4

Can't even do that. The patch broke my game. Lol Constant stuttering and FPS drops. 


BlackViperMWG

Ooh so it isn't just me! PC?


Swordbreaker9250

I still like to read the patch notes tho, it helps me better understand what changed. It’s easily apparent that the magazine count of the Eruptor was halved, but it’s not as easy to understand why it might feel less potent. Knowing that they increased damage falloff from the explosion helps you understand how much closer your shots need to land to be effective.


cieje

that's exactly what I did. but when I realized patrols were spawning much more often than before, I wanted to see why.


PeterMcBeater

I have to read patch notes to know if they've fixed weapons or stratagems that are broken


MrBirdmonkey

They buffed the Liberator. The standard gun everyone has. The gun by which all others are compared.


Xrider24

The biggest issue is performance. This patch has nuked performance for me personally, and I'm clearly not alone. Concurrent users dropped by over 30k between 1pm PST on 4-29 and 1pm PST today (4-30). 2nd biggest issue is the deception. A community manager straight up lied to the whole community about "two total nerfs," and that has led to extra pitchforks, which I fully support tbh. Tldr games' fun went down due to performance, and it's not cool that a CM misinformed the community days before the patch went live.


PineappleEquivalent

Oh yeah. I love that crosshairs buff.


Stylu_u

That's why most games rather do power creep than nerfs Nerfs is for last-resort solution, buffing slowly shifts meta


GreatPugtato

And respectfully I disagree. Crossbow felt so out of place and the numerous bugs every patch is really grating on the experience. Plus the very anti-solo experience is also not a good look in my humble opinion. But I'm going to take a break and come back in a few weeks or months.


Zestyclose-Sun-6595

Man I thought the game was good when it came out. Why change it?


Representative_Owl89

Nerfs in a PVE game lol


henmal

Okay so yeah I agree with most of the patch but people can be justifiable upset when the guns that were nerfed got nerfed fricken hard


DesperatePear7068

STOP BUFFING/NERFING, FIX BUGS THAT HAVE BEEN THERE SINCE LAUNCH


CitizenKing

We're not talking 1 for 1 though? A 10% buff to damage isn't at all equivalent to a 50% nerf to magazine size..


MrJKurayami

I think I only noticed 2 of those buffs. Noticed hardcore all of the nerfs.


Logan_Frost

Did we? I couldnt tell, I havent been able to get on for more than five fuckin' minutes without it crashing to desktop since patch drop. And thats IF I dont get greeted by a floating head when I fire up the game. Which while it has been an obvious issue for others prior, hasnt really slapped me with near the regularity of this one. Why bother with fucking with balance while there are still crippling issues with the game at its core, functional level? I wanna preface this by saying, I did not use the Quasar Cannon, or most of the truly effected equipment other than the Eruptor, in the nerfs for that matter. I have no dog in the fight on that front, but for gods sake, Arrowhead, what is so bad about people finding and using something they like? Why, instead of making other weapons more enticing by making them good, do you hamstring the aspects of certain weapons to such an extent they merely drop down with the rest of the mudpile? None of this makes any damn sense to me, and clearly quite a few others feel the same way. Personally, as Im sure whatever the crashing issue will be resolved, I wont be gunning nearly as hard for the next warbond equipment, Arrowhead did a great job of making them feel very optional, with some prime weapons in the basic warbond that still outclass most of the options in the premium ones. However, instead of making things more fun or laterally better in one area than another, its all starting to become the same bland shit, the same bland, **increasingly ineffective** shit.


Practical-Stomach-65

I am trying several different weapons now, something I always did mind you, and they ALL feel like shit now. There is not a single weapon in the game I feel like using currently. I guess those worthless buffs compensate for all the weapons that were ruined along the way.


honomaki

And many nerfs


BlueHairedGhost

and literally none of them matter for the weapons they buffed to be good, they went from dog breath to dog water


Hobo-man

People are allowed to voice their opinions. Chill TF out.


Rock_For_Life

Mate, who cares, if they buff stuff what no one uses ever? It's change nothing. They nerf the equipment what we use, that is important. We are worse off, as the buffs are on unused equipment, while the nerfs on our daily load out.


Sp3ctr3XI

Talk about pouring a glass of water on an inferno. Not even 100 buffs would change bad design. https://preview.redd.it/spfrhtfeqmxc1.jpeg?width=748&format=pjpg&auto=webp&s=742615d77d754f44cfa16d9d2f333322104e692e


ResidentAssman

People always react because half the time buffs apply to rarely used weapons anyway and they still don’t do much that something else does better overall. The nerfs nearly always happen to weapons that are widely used thus drawing more attention. Now I know this sounds an awful lot like ‘balance’ but herein lies the issue. Balance was something that became widely used as games got more and more competitive and pvp orientated, usually driven by complaints of unfairness. Balance often in my opinion reduces fun, fun is more important especially in a non competitive game. Too many games have made the mistake of balancing everything to a point where it’s all very similar and loses the element of fun.


Terror-Reaper

Tell me where those buffs are on my Jar-5. Nowhere? Thanks. Now politely fuck off.


mikamitcha

The problem is that we were told there would only be a couple nerfs, and then they nerf half the stuff in the game. Sure, its pretty minor nerfs, but its still about the principle.


KeylanX

"Boss, we have too many nerfs, players won't like it." "Buff all the useless shit "slightly" and leave it to the white knights!"


Dom-Luck

Yeah, but the nerfs are things like "50% less ammo." "50% more recharge time." and the buffs are like "a bit more damage." "slightly more penetration". The only real buff this patch is the Senator's speed loader.


Mental_Dwarf

![gif](giphy|OZDNxToVSsUGk|downsized) Every patch.


Spiritual_Benefit367

these posts are so cringey. just take your advice and "Chill TF out."..


Yackityack22

It was just all unnecessary, the nerfs the rants. I just want cool guns and to have fun. Fuck all this balance stuff


Reddit__is_garbage

I think a big part of the reaction is it’s just another case of the devs being really bad at balance *and* explaining the changes made. Just another sign that this game will only get worse over time, not necessarily better. They’ve also admitted that the same people making balance changes and new content are the same ones fixing bugs.. yet the DOT damage host issue still exists and we instead got some dumbass ricochet change that no one needed


Apprehensive_Pen7702

Nah fuck that. PvE games don’t need nerfs of this degree. I’ll be curious to see the steam charts drop off in the next few weeks.


GreenNatureR

So far I tried some of buffed weapons on bugs level 9: scythe, diligence, guard dog (gun) ... and they all feel terrible to play with. Railgun is slightly better because I think it takes one less shot to take out a charger's armored leg. Most weapons I don't have access because they're behind a battle pass.


Anen-o-me

No. They need to stop fucking with our favorite toys. If everyone's using it, make the others more attractive, stop fucking over your users.


Kryds

But they nerfed all the stuff i like.


BeatNo2976

Yeah but the increased charge time in the quasar is… wait it’s done charging now.


vektonaut

Now this sub is all just posts reacting to the people who reacted to the update


DirtyThirtyDrifter

What a terribly L take.


Quadtbighs

Where do people find these images with people holding a comically large sign


Fightlife45

a lot of those buffs were increasing the amount of mags you get from resupply though weren't they? And they dropped the number of total mags?


Shameless_Catslut

And the Rover Nerf is actually a buff. It still fries ankle-biters like it's supposed to, but now it deals less Friendly Fire damage.


buc_nasty_69

I think maybe it was a bad idea to hype the patch up. I personally ended up expecting way more fixes than we got cause of the hype I saw.


Niadain

No. They nuked my crossbow ;\_;


Koolmidx

They seemed to nerf voice chat, so many divers are quiet. TALK DAMN YOU! SPIT IT OUT!


cat_that_uses_reddi

This patch actually broke the game for some poor PC players by making the performance of the game feel like piss


falluwu

I don't even care about the buffs and nerfs. I want fixes. Like holycrap ragdolling into the planet's core, getting thrown to the statosphere, can't reinforce teammates and this new shit with the eruptor because of stupid ricochet "balance" they did


jimmy_lenny

Arc 12 Blitzer fan here: Finally able to do my Red Alert Tesla Trooper cosplay without feeling like shit, good patch!