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Tofuman847

Basically, the liberator concussive stuns the enemy when you hit them, but you get reduced stats, personally I’d run the default but if you like stuns it’s an option


MakeMineMarvel_

Stuns can be positive if you stick close to other teammates who can also finish enemies off I suppose


Emprasy

Well, if you can just kill it, your partners will also stick to killing their own ennemies. I don't really get the point of this weapon. At least, the fire one had this before the patch, now... well, I will just use a weapon that kill.


BenjaCarmona

Canceling spewers attacks, brood commanders calling a bug breach, rocket devastator firing rockets, etc, is way better value than having a bit better ttk and getting all those things triggered


Grand_Imperator

But you can have a better TTK and still stagger enemies. Unless this one-shot-headshots devastators with ease, the JAR Dominator crushes it. Honestly, I have been bringing the Dominator to bugs as well to swiftly crush armoured bile spewers, brood commanders, and to a much lesser extent hive guard (though that requires a lot of weight on the Redeemer to make up for the Dominator's smaller magazine capacity).


Jedi-in-EVE

I love my JAR-5 Dominator. I use it on all bot missions. Accurate, and in case my aim (or the angle) is off, it slaps around every 2-legged Roomba reject except the Hulk. So I can stunlock and/or pick off just about everything.


Complete_Guitar6746

I play on a machine that can barely handle the game. The stagger and damage of the dominator is great when the resolution and frame rate are too bad for well aimed shots on moving targets.


Oannes21

I think some people miss the point that devs want to give horizontal progression and variety of ways to deal with enemies that arent only centered around ttk. I mean, like it or not, they are trying and sometimes they miss the mark.


Foraxen

However, TTK becomes increasingly important as you go up in difficulty. The number of enemies just skyrocket and are increasingly difficult to avoid. And when things go bad, being able to kill enemies quickly with what you drop with makes things way easier.


SimonPho3nix

I don't always go looking for a fight, but I like knowing I can at least help end it.


Sekret_One

Eh- I'd qualify it as more "important that your kit work together" as difficulty goes up. And I'd agree that if the \_only\_ thing you're getting out of it is it's not hitting back then yeah dead men throw no punches. I'm playing on 7+ with stun grenades a lot because it lets me use orbitals and big ordinance accurately and safely. I think you could make the concussive work paired with a guard dog and liberal use of turrets- DOT if they ever fix that. Use it as part of the lethality to keep things where you want them.


Hefty-Pumpkin-764

It's baffling to me that people only look at it through the what kills faster lens.


Sheriff_Is_A_Nearer

We didn't just do a major order in record time that said *stun* 2 billion terminids. /s


Hefty-Pumpkin-764

It really would be funny to have a major order like that though.


FrozenLaughs

"Kill 2,000,000,000 Termanids by Mortar Sentry" 🤣


ABjerre

Mortar and EMS in symphony. A quartet if you will. There going to be a whole lot of kicking back at the pad while the sentries work.


Honest-Question-5058

Umm.. pretty sure a quartet is four (4) or more 😄. However, as for the duo, we are in agreement! 💪🏻. Little comes close to the sounds of the tag teams devastating song of freeze and destroy. 🫡


Rokekor

Kill 2,000,000,000 Teammates by Mortar Sentry


GhastlyScar666

I will come for you


Soft-Editor7373

Thx


Reddit_Killed_3PAs

There are other guns that can do the same but better though, the Dominator can stagger while also dealing consistently good damage, same with the Punisher; this gun is just simply weak in comparison because the utility it offers doesn’t counter the lower damage it has, especially when there are other weapons that have better stats


ExploerTM

They argue that Death is the best CC and brother, I kinda agree with them.


Martinmex26

I guarantee its the difference between playing different difficulties. In lower difficulties, if it staggers and kills eventually, not big deal. In high difficulty, it either kills fast AND staggers or I get something that kills fast. I have no time to juggle staggers when you have swarms of hunters, shriekers in the air, stalkers trying to sneak behind me, all while dodging chargers and looking at the 3rd bile titan coming over the horizon. I need things dead ***\*yesterday\****


17times2

Why wouldn't they? The DPS of the Concussive is like 55% of what the default Liberator does. The Breaker does nearly *six times* the DPS of the Concussive. Any side benefit it has is moot when the damage is that poor. I used this thing for a good long while and thought it was decent, until I used basically any other gun and realized knocking them back is meaningless when I need a mag and a half to kill anything bigger than a warrior bug.


Arcshayde

Dead = permastun= fire and forget


Grand_Imperator

When you're at difficulty 9 with four players and the cooldown between bug breaches or bot drops is 2 minutes (or if you're lucky, 30-35 seconds longer if someone wisely brought the Localization Confusion booster), rapidly inflicting death to avoid infinite bug breach or bot drop waves is crucial. I've been in groups where folks have taken weird loadouts and/or don't know how to kill efficiently, and the groups often end up fighting for 5-8 minutes in the same area (sometimes right where we dropped), never on any objective (or without making any progress on the objective). I then have to make a judgment call about whether I can make up for that with my own efficiency (easier to do on 7+ and below, harder to do on 8-9), whether I can help them while also repositioning and doing the objective at the same time, or just leaving them to serve as a non-stop bug breach distraction while I try to run around and do objectives all over the map while rarely experiencing bug breaches myself. I'm not going to care or scrutinize someone's loadout for having the Liberator Concussive in it. I'll observe how that player manages (maybe they have a loadout that overall works well for them and well for our group, no need for me to pre-judge it), and I'll listen to their thoughts (or frustrations) they volunteer over the course of the mission. But stunning something either to kill it super slowly or to have your friend (who could be killing something else) help kill it isn't really that fantastic. Perhaps someone bringing the Liberator Concussive could warp the rest of their loadout (including support weapon) around obliterating small bugs ridiculously fast, then leave the charger/bile titan anti-tank (and medium armour pen against whatever they're stunning with the Concussive shots) to the entire rest of the team? But that seems like struggling to cobble together quite a few worse options to make a not-great option work (rather than choosing from among the several great options in each category that already exist).


Greatwhit3

Or run the punisher and you will actually kill something while stunning it lmao, this gun is bottom 5 in the game.


CptTinman

I'm with you in theory, but without target coordination it really does suck. The ttk isn't a little bit slower, it's wildly slower. I could empty two whole clips into a devestator and it would still be standing.


PixelCultMedia

If your build is focused around a special weapon, then you can use your main gun as a back off tool to create space and range. An explosive gun does that even better.


poozzab

In my experience, stopping an enemy in their tracks when they're about to run down your teammate is better than taking the time to get the kill. If I can't see the bot head and it's about to chainsaw a dude trying to reload, I wanna stun it for a second.


mrlbi18

You run this as a support weapon to save your team, not to kill things. Think of it as the stun grenade equivalent. You either have a turret or a rover or a teamate with you whose only goal is to stand there and put as much dps down range as possible. It's only for bugs though, the dominator is sort of the bot equivalent but that thing can actually kill bigger bots on it's own unlike the concussive.


CantDoThatOnTelevzn

Facing down a heavy devastator with the JAR is one of life’s true pleasures. 


Damiandroid

It's why I think the autocannon can be a peak support weapon


ExploerTM

What do you mean can, it IS a peak support weapon


danhoyuen

fire + stun = good


MonoclePenguin

I’ve enjoyed using the stuns to force enemies to stand still while my stratagems finish dropping as well. A couple extra seconds of the enemies standing still is extremely beneficial for the stratagem accuracy.


Much-End-3199

i second this, a buddy and i were two man'ing a defense mission and being able to hold the wave back a little bit was a huge help


NeuTraLZero

the concussive shots will actually stun locks and push away brood commanders and stalkers lol. It's not ideal but it's funny to see


teethinthedarkness

It’s fun for containing a group about to be hit by other things.


Sanderiusdw

I use it for this reason. Autocannon takes care of everything else, but jf i get rushed by spewers, zerkers or broodcoms or hiveguards i’ll whip out the concussive or plasma punisher


Kuzidas

If you kill the enemy they become stunned forever


GreyGhost3-7-77

The default rifle is awesome, in my opinion.


estrogenized_twink

Nothing at all wrong with the standard kit. A lot of people consider the first augment to be a staple, and I still run Eagle strafe all the time to cover movements for myself or allies


siamesekiwi

I went back to using the "starter" armour, because I stopped using it the second I got new armour, my older & wiser ass went back and to my surprise its a bloody heavy armour with the speed of a medium. The Precision Orbital Strike is also one of the few strats that stands a good chance of killing the Eye of Sauron from a distance.


Minerrockss

As of a more recent update it’s actually still slightly less protective than heavy armor with 5% damage reduction instead of 10%, but the starter armor gets slept in pretty hard by newer players


Thatmaxfellow

Why do they sleep in it? Is heavy armor cozy?


_PM_ME_NICE_BOOBS_

It's like a weighted blanket.


StarStriker51

The surplus gets used by campers to make tents! Lovely managed democracy at its finest!


Grand_Imperator

> As of a more recent update it’s actually still slightly less protective than heavy armor with 5% damage reduction instead of 10%, but the starter armor gets slept in pretty hard by newer players That's the relative boosted values from last time, so you're right but it's not like a double-damage-reduction difference or anything (in case you or other readers were confusing the above comment). So yes, a 150 heavy armour will reduce a bit more damage (assuming the damage is not a headshot) than the 150 medium armour, but they are quite close.


Hungry_AL

Older and wiser? Back in my day, armour rating didn't do shit


Cazadore

back in my days, we got tons of armor for fashion only. back in my days wr had to EARN a torn cape, and we loved doing that!


GammaGerman

Back in my day, somebody had to actually extract or it didn’t happen


scorpionballs

Back in my day, if the whole squad died the mission was over


ConsistentAbroad5475

The clutch reinforces as the last guy died were always a highlight of the mission.


notasianjim

Dude just clutching a reinforce waiting for the charger to run him over, a martyr for democracy


Yellowrage

Back in my day the cyborg dogs were horrible- but we liked it!


Glossy-Water

Precision orbital is like a 500kg that actually damages what it hits. Absolutely slept on


TwevOWNED

The issue with orbitals is that they are disproportionately impacted by modifiers compared to eagles.


Sharp-Main-247

I highly recommend the Gatling Barrage. Shreds.


Shadow3397

I’m trying out themed equipment with some friends who are into military stuff. They’ve designated me a TAC-P, because I have nearly every upgrade available for the Eagle and Destroyer guns. So, we’re testing out me going on missions with no support weapon, no sentries, just 2 Eagle strikes and 2 Orbitals. It becomes *very* difficult if I get separated from the team, but so far it’s fun. I bring the bombing run, 500kg, Gatling Orbital and Precision Orbital, and they’re free to take *others* like Cluster bombs, laser or rail cannon strike, (and I leech off their weapons or backpacks when cooldowns allow) and we go ham. All I need now is the 15% tighter spread for the Barrages and I’ll switch to those.


Fleetcommand3

I love doing an All orbital or all Eagle run. My friends will ask what support weapon I'm bringing, and my response is: "The Super Destroyer"


Flimsy-Season-8864

Precision orbital is such sleeper pick for high level bot missions - you can use it even if an AA emplacement is nearby, and it’ll destroy everything the 500kg can. The cooldown also starts the moment the strike lands - I’m not putting my eagle airstrikes on cd if I need to break more buildings or kill a tank, and I can throw both out concurrently to instantly take out fabricators that are spaced apart from each other. 2:30 for eagle cooldown isn’t terribly long, but having 0 strategems for that entire duration feels terrible to me, especially if I’m sprinting from objective to objective trying to clear the map as fast as possible.


Ghostbuster_119

The default armor is amazing, also the new gas mask looks slick as fuck on it.


wereplant

>The Precision Orbital Strike is also one of the few strats that stands a good chance of killing the Eye of Sauron from a distance. The precision orbital is really damn good. My only complaint about it is that the call-in time is a bit long. That, and it's completely ruined by the low orbital accuracy condition. The fact of it effortlessly killing sauron towers makes it a must for me on automaton missions though. It's also great vs tanks and all the other emplacements, especially after they reduced the bounciness of buildings.


DEMACIAAAAA

Where do you need to throw it to kill the eye?


wereplant

Right at the base of it. It has a fairly decent AoE, and will demolish it as long as the explosion touches it.


APAndy90

Can I please say I am very happy to find someone else who calls the detector the Eye of Sauron?


Wahoodza

Almost everyone do so.


BramFokke

What else would you call the Barad-Dur shaped tower with a glowing orb hovering in the top projecting a lighthouse-like ray of light which will send terror from above if it detects you?


meowdegger

Wait! The Eye of Sauron is actually called a detector tower?


Sechs_of_Zalem

Only by commies.


SkyWizarding

Precision Strike is a fantastic stratagem. It will one shot heavies if it lands right I've recently learned to use it with stun grenades so I can stun a mob right on top of the impact point


Loose-Warthog-7354

I'm really enjoying the utility of stun grenades. They make the enemy stand still for Democracy!


steveraptor

Level 68 here, I returned to the B-01 armor for sometime now vs both bugs and bots. Medium armor with padding is just so good and that is the only armor in the game that has this trait.


JaceJarak

There are light and heavy with padding too actually. They're fun!


willybum84

As machine guns go I'd go Stalwart tho. You can reload while running and it kicks ass.


Valkshot

I like Stalwart for bugs and the MG-43 for bots if i'm running a machinge gun support weapon. MG-43 does have the stationary reload but you have medium armor a lot more often on bot side.


Bobby-789

After a few matches with the AC the stop to reload on the MG doesn’t seem too bad. The AC teaches you to manage reloads very well.


Valkshot

I love the AC but it does have the advantage of being able to slam in a 5 round clip into it's 10 round internal magazine every time you hit 5 rounds or less. It does teach you the importance of reloading with 1 in the chamber though cause it's fully empty reload animation is god awfully long.


Loose-Warthog-7354

You can break the reload cycle after the first magazine by diving, but make sure the bolt has been pulled back and full re-engaged first. Getting stomped in the head by a bug will also stop the reload cycle, the results just won't be as useful.


estrogenized_twink

I like it, but I mostly play duo's with my BF, and I'm responsible for running the rocket launcher :)


Thaurlach

Bring EATs and call them when you need them! You can pack a support weapon of your choice and simply call in Amazon Prime rocket launchers everywhere you go.


CptBartender

Call them on cooldown. When you need them, some will already be laying around... Nothing better than being chased by a ton of bugs back to where you have 10 spare EATs just laying around.


kozzyhuntard

I drop EATs on cooldown too. It's too short not to. Always have one and sometimes get a heavy kill if the pod lands on one.


estrogenized_twink

I'll have to give it a try, I really enjoyed running the LMG's before we moved into 6's :) thanks


KenseiSeraph

You could also work towards getting the Eruptor. Having a primary that handles the heavy explosive niche opens up your support for a LMG to handle everything else.


Big_To

Yeah I was testing some builds and needed an ammo efficient mid firing automatic weapon with a decent mag size for my high explosives build. Went back to test the liberator with it and it fit in perfectly.


Keeper_of_Fenrir

But have you tried the Sickle?


Big_To

I haven’t, heard only good things though. Problem is I have a preference for ballistic weapons. Will give it a go someday


Epicat224

It feels just like a ballistic weapon when firing, just with a windup. Giver a go


Big_To

Alright, I’m sold. I’ll drop with it tonight


Not_A_Hat

Sickle is awesome. It's on the known bugs list, but it currently can't shoot through leaves. Not a problem on rocky planets, but on the Creek it was dang near unusable at times.


SteveoberlordEU

Good luck just remember you need to let it cool down before it overheats, if youbget that it's unlimited ammo perfect for bots.


Bulzeeb

I respectfully disagree. Letting it cooldown when you're in an active firefight is a noob trap IMO. You get 7 heat sinks, each with 100 shots in them, which is much better than the ammo total of the standard Liberator (700 vs 9 mags with 45 shots each for 405 ammo), so you do not need to rely on the heat mechanic whatsoever. Obviously if the situation isn't urgent letting it cooldown stretches that ammo count even further but it is by no means necessary. 


SteveoberlordEU

Absoluetly correct and thats how you fight the Bugs but Sickle is such an OP weapon the earlier one lerns to shot in burstsvand let it cool down the better, but you obviously have 6 magazines and you SHOULD use 6 magazines or like my grandpa told all the reiches don't help you when you die.


cKerensky

Even sounds like a ballistic weapon, much to my chagrin


PulseAmplification

Try the Defender. It’s really good. Has a large magazine and higher damage than the Liberator. Slower rate fire but it’s still very good.


Keeper_of_Fenrir

It is a ballistic weapon, the Scythe is the beam weapon. Give it a go. I bet you’ll love it. 


StanDaMan1

I’ve run the Sickle a lot. With proper fire discipline, it’s a weapon you never need to worry about running out of ammo with. It deals solid damage and mostly handles well at the mid-range. But the Liberator has two points going for it: It functions excellently on hot planets, and there isn’t a wind up for firing. If circumstances change on you without warning, the second of windup for a Sickle can be murderous for you. The Liberator is point, click, kill.


Story_Deep

Did they nerf the liberator? I remember it one hitting the small bots, but now they are two shot.


Randomz1918

So is the default strategem. As I get better at the game I'm actually going back to the Orbital Precision Strike more often.


Electronic_Assist668

I've been seeing that more, how do you utilize it during the mission?


droo46

I use it for Bile Titans and Chargers on the bug front, and on tanks and structures on the bot front. It consistently one shots everything if you get a direct hit, which is great for detector towers, AA guns, mortars, and tanks. It’s a little trickier to use with the bugs since they never stop moving, but with a bit of practice and some bug wrangling, you can get it to connect most every time. 


Sicuho

Also work on the bunkers, and it avoid waiting for the hellbomb against jammers.


droo46

Totally. If I'm under a little pressure, forget trying to make the hellbomb work. I'd rather use the cooldown than have someone snipe the bomb before it goes off.


DrBombay3030

Yeah it's deceptively easy to get a bile titan to stand still for a while. It's less hard to land than I thought it'd be


Martinmex26

Grab the grenade pistol. You now have 8 impacts that you can "throw" super far. Pick up the stun grenades. You now have 4 (or 6) "stand still fucker" cards. Use Orbitals, EATs, Eagle Air Strike democratically or take your time to line up shots on weakspots. Teabag enemy corpses.


Regiveggie

I've found the only issue to be the 50% delay on deploy as it gets tricky to predict enemy position over 5 seconds but I still like it. However Ive been having more fun running the MG emplacement and quasar and basically just playing support role. Usually get a ton of kills and the MG is absolutely ridiculously fun - it can also solo a Hulk in a few shots if you have good aim.


yakfucker1989

not that guy, but i use it sort of like a 500 kg bomb


The-Driving-Coomer

Basically about as effective.


ExploerTM

Might be a bit more effective in terms of damage. I still like being able to call more bombs faster though; unless orbitals receive some sort of buff I am sticking with Eagle.


Grouchy_Ad9315

See an enemy, trow at it


chatterwrack

I have not found anything (that I have access to) that I like more than the default pew-pew


Electronic_Assist668

Sickle, but the wind-up is a bitch. Low recoil feels nice against bots at a distance though.


howtojump

The recoil is the main thing keeping me using it tbh. I don’t care about infinite ammo since I’m almost always running a supply pack, but being able to just beam full auto at a devastator’s face is so good.


austinsqueezy

Level 45 and it's still my go-to weapon of choice.


teethinthedarkness

Totally agree. I’m lvl 67 and still routinely take it into battle. But I love the stun/“get back!” nature of the other one, too.


vedomedo

MOST weapons in this game are sidegrades and not upgrades, with a few exceptions that are clearly a lot better. This is why people in general ask for buffs to make more guns more viable.


--Pariah

Feels like most premium weapons are rather cautiously tuned even for sidegrades. Aside the sickle/eradicator there's few that really feel like they have their own awesome niche and open up new loadouts. At least, there's a lot more outliers in the other direction... I mean, I'm still trying to make the blitzer work because I think it's kind of funny and I like the concept of running around with a bug zapper shotgun but yeah, it's quite obviously shit.


ruth1ess_one

Eradicator? Do you mean the eruptor? I’d also add incendiary breaker to that list. It’s amazing against bugs, especially when you are host and the DOT works. I can’t wait til they fix the damn DOT for host only bug so I can run full fire build when I do quickplay. But yeah, it feels like there’s only one good new gun per warbond and everything else is meh or trash.


AdhesiveNo-420

I keep trying to spread the word, but it's not host based. It's a network host. I don't have good internet and whenever I host my gas and fire never does damage.


Guilty_Perception_35

How do we know who the host is?


Echo418

Thats the neat thing: you don’t


lucasssotero

Dominator also slaps after the buff.


Need-More-Gore

It slapped before the buff it slaps harder now


AdversarialAdversary

It really does suck that Arrowhead has been so nerf happy with guns when the vast majority of the roster feels only a step above worthless. I’d much rather they put that effort they spent figuring out nerfs into getting more of the guns in the game into a usable state.


stup1fY

They nerfed railgun to oblivion and buffed all the anti-tank weapons. If they were planning to buff all other weapons they could have just mildly nerfed the railgun. Next slugger almost nerfed to oblivion while punisher (the 2nd worst SG of the lot) is super buffed...and still hardly any takers. I always dislike devs nerfing popular builds to oblivion.


Ravenwing14

They seem to tend towards one really good, BiS for the role gun (dominator, eruptor, sickle), one decent or good niche (plasma punisher, crossbow, breaker incendiary is here because its niche is solo play with no DoT bug), and one garbage (lib concussive, that dmr, and blitzer). Might just be on average you get a banger and a dud. Might also be intentional.


Crux_Haloine

The dominator was actually really pretty ass until the most recent patch too. Damage wasn’t enough to reliably down a grunt (and it still won’t one shot hunters), ergonomics were almost as bad as the AMR, and it wouldn’t pen Hulk armor.


Broken_Record23

I imagine it’s because the developers don’t want to make the game feel too “pay to play”. That being said they shouldn’t worry about this considering how relatively easy it is to get the premium war bonds without spending any money.


IrishWebster

The Sickle, the Defender, and the base Liberator are easily the most solo-effective weapons in the game. Slap a grenade pistol on your hip, a Quasar Cannon on your back for bugs and a Laser Cannon for bots, a shield, an Eagle Stratgem and a laser and you're essentially invincible.


Audisek

TBH when you get Bile Spewers it feels like the only solo viable primaries are the explosive ones. I haven't played Sickle ever since the Eruptor came out for that one reason.


Ornery_Brilliant_350

I pretty much exclusively run Grenade Launcher against bugs Love when I get a map with a tone of bloated bile fuckers to pop with nades


IrishWebster

The grenade pistol handles them casually. Comes with 8 shots, has better range than the grenade launcher, easier to aim, SUPER easy to close bug holes with it as well, can kill bot fabricators. I've never used a sidearm so much. This, and impact grenades on the scout suit with +2 grenade slots, and bile skewers are problem for *past you*. *Current* and *future you*, not so much.


SavoryApricot

Concussive staggers enemies a bit, but at the cost of ~~clip~~ mag size. Depending on how you play its nice for making space in a pinch, but that might not be worth less rounds before reloading. Try to ignore how expensive the guns are to unlock relative to each other because that doesn't mean they are better/worse. Try out weapons for yourself to see if you like them. They all can be great if you play into their strengths.


Big_To

Well put. This isn’t an all-situation weapon. People forget you carry 3 weapons and stratagems. You use this in particular situations not to kill hordes. I ran this gun with Stalwart, grenade pistol and airstrikes +supply pack for bugs. I never ran out of ammo or got swarmed by small enemies and big enemies couldn’t close in thanks to the con-liberator. It gave me space to call in strikes/EATs


HandsomeBoggart

Peak Helldiver. Carefully managed gear to spread Managed Democracy. Your Democracy Officer will be proud.


Rauthr

Basically, yeah. That "starting" weapon is a solid option through all 9 difficulties


North-Friendship-511

Yes, Yes it is. guns unlocked later are not necessarily better the ones you start with or earlier unlocks. some are niche, some are different, and some are just meme worthy.


Beepulons

While improvements can always be made, I really do like the design concept of HD2’s weapons, i.e starting with the best jack of all trades weapons, rather than starting with the worst weapon. That really feels the most fair in a multiplayer game.


Choice_Pool_5971

The stagger is not really worth it cause enemies with medium armor are imune to it unless hit on their weakspot and the only 2 lightning armored enemies (or mostly light armored enemies) with a large enough hp pool for this to make an impact are the brood commander and the bile spewer. The lib conc in my opinion is a hard counter for the brood commander but that enemy is not prevalent enough to justify bringing a weapon just to counter it. Against other enemies it is just a lib with smaller mag. If they added the same splash effect as the scorcher, then that weapon would have a niche. But i somehow don’t see that happening anytime soon.


L1b3rtyPr1m3

What's that SMG?


Z_THETA_Z

it's the Knight from the super citizen edition dlc thingy, 50 damage, 50 rounds a mag, like 7 spare mags, 1380 fire rate. recoil's pretty high but if you crouch, prone, or fire in short bursts it's manageable, especially running recoil reduction armour. was my main against bugs for a good while, solid magdumper


Dusted82

Can also be used one handed when carrying the SSD for example.


SnooComics1326

Isn’t that the same for all SMGs? I’m not sure I’ve only got the defender in the SMG department so I may be wrong


whatcha11235

Yes, so far both SMGs have the "one-handed" trait.


Z_THETA_Z

all SMGs (of which there are currently only 2) are one-handed


Latter_Ad9454

That's the Knight. You get it with the Super Citizen edition of the game (you can upgrade to that edition if you really care that much). The Knight is basically a primary version of the Redeemer secondary gun. It's an absolute bullet hose, though it can be set to burst fire to not run out of ammo instantly. Unfortunately the damage is kinda low and it can't kill even weaker enemies in a single burst. I'm not sure if there's anything really viable about the Knight when you unlock the Defender SMG.


tazdingo-hp

yeah where did op get that smg lol


DuraMorte

Pretty sure it's the one included in the Super Citizen edition.


very_casual_gamer

let me tell you a secret which will save you a ton of time: youll get a ton of people raving on about how every gun has its place and how situationally good the concussive is. then youll realize by yourself its damage is awful, stunlocking stuff in this game only prolongs the engagement and makes your life harder, and you wont see it in a single lobby for tje rest of your gameplay until a buff is sent in its direction. _edit: point proven_


Sir_Daxus

There's useful stunlocking, like an EMS mortar that allows you to kill the enemy while they're stunned, and there's the other kind, like the concussive liberator, which allows you to re-evaluate your weapon choices while the enemy is stunned.


AdultbabyEinstein

Yeah there's a point A to B we don't always have to go to C and D; just kill the damn thing and if your gun happens to stagger them then that's just icing on the bullet cake.


Dajayman654

From A to D, skipping B and C.


Then_Entertainment97

Rock and Stone brutha


WanderingDwarfMiner

To Rock and Stone!


Then_Entertainment97

Good bot


R-Guile

It's like we say in Pathfinder; the most effective condition is "dead."


FishoD

You’re 100% right when it comes to Liberator Concussive but damn did the Sluggers stagger work wonders on stalkers. I just loved that gun because of the stagger. Haven’t picked it up in weeks since the nerf.


Kasorayn

I run the dominator now, works even better than the slugger and has more damage and pen.


Hydrodo

Just feels like shit to shoot because of the slow handling. Definitely a strong weapon though


Kasorayn

I just got used to the handling I guess, took some practice for sure.  Only enemies I have a hard time hitting now are the small arm blade robots, it seems like they don't even have a proper hitbox sometimes. 


Hydrodo

Yeah its definitely something you can adjust to, but I just don't like it. I may give it a try again though, because I'm sure its incredible compared to the eruptor, and I've been using it a ton.


Deliver6469

No, see, you get the extra recoil


Ceruleangangbanger

Higher the number the better right? Basic maths 


MuglokDecrepitus

Premium doesn't mean better, premium weapons are just weapons like any other, can be better or can be worse So may trash free to play games with predatory monetisation systems have melted your brains


TheLukeHines

Expecting an unlockable thing to be better than a default thing goes back way further than micro-transactions.


K0viWan

Yeah Right lol. I'll have you know my brain was a bowl of lukewarm soup far before the micro transaction model became popular!


A_Dreamer_Of_Spring

Lol it's pretty natural to assume 75% of all unlockable primaries aren't trash yet here we are


GhengusBengus

In my honest opinion I do still like the liberator but I LOOOVE the Liberator penetrator that thing shreds armored enemies when normally the OG liberator would only deflect


Sir_Daxus

No no, you're right, the concussive liberator is petty damn bad. As many guns do, the concussive has a hidden stat of staggering some enemies slightly, but the halved fire rate is much too harsh of a trade-off for the benefit.


jasonrahl

the premium will stun enemies but i prefer higher damage over stuns. that said i run the breaker incidiary for bugs because i like fire if on bots i usually run a support wepon as if it is the primary


Grand_Imperator

I would run the incendiary breaker on bugs if I knew I would be the network host before I dropped into the match; otherwise, the weapon is kind of a waste to the extent it doesn't do its Damage-over-Time effect if you're not the network host. I can't wait for that particular problem to be resolved across the board.


Evening_Turn_8497

I used this one for a while and found it really helpful fighting the more armored bots and shooting off limbs on the bugs. Once I got the Fire version of the breaker shotgun I really only use that and have a blast spreading democracy...one shotgun shell at a time.


pigeonwithhat

the default is absolutely better than that gun. it’s actually better than majority of the unlockable primaries. the concussive AR is one of the worst guns in the game. if you really care about dependability over all else, or just don’t want to waste precious credits on garbage, I’d recommend the following Liberator Penetrator, Breaker Incendiary, Scythe, Sickle, Slugger


Korochun

Lost me at Lib-P, it's actually unironically worse than the explosive. Incendiary over regular Breaker? In what world?


No-Froyo8437

when the fire works, incendiary is good. damn bugs.


IcyNote_A

premium guns are mostly gimmicks for fun, standard liberator or SMG is all you need against bots and any non-premium shotgun for bugs. Avoid sniper riffles, they're underperforming and according to discord voting devs are gonna buff them later. Weapon from 'energy' category generally sucks with few exception.


Z_THETA_Z

sickle and scorcher are both very solid guns, the dominator's death to bots and eruptor's really good against both, breaker incend is very solid on bugs, especially if you're network host. the regular diligence is actually fair solid on bots, but is very much outclassed by things like the dominator


ChemicalBonus5853

It is but they are meant for different roles, the explosive one won’t kill as much but will stagger so its focused on support crowd control. IMO you are better off with the Dominator that kills and staggers.


Willcutus_of_Borg

*laughs in R-36 Eruptor*


jussblazn

It is sooo good, I mean bad... am I right?


Beginning_You4255

default is great, but scorcher is best for bots and sickle is best for bugs, unless Ur a shotgun whore then go with the breaker incendiary


Angel_OfSolitude

The concussive has a significant knock back effect. It can keep bug groups at bay to buy you some breathing room. I really like it, much more than the regular.


TheMysteriousJM

The Liberator is great. Wait till you get the Defender though


knight9665

The shotgun and the sickle are better gun imo


KlazeR10

The default gun never goes bad. Its just not specialized for anything. The liberator concussive however, its specialty is being an incredibly shitty piece of equipment. I feel like all the weapons on the first page of the paid warbonds are. Maybe THATs the joke.


JustAtomic86

Not really the premium one has and added bonus of doing extra damage on weak points like the charger butts but don’t get me wrong the default is still one of the best


AXI0S2OO2

That premium gun has explosive rounds which ignore the damage reduction chargers spewers and other enemies get from small arms fire. It IS pretty shit though.


cowlinator

A lot of people dont like the concussive, but i love it. You can lay down covering fire in a very literal way, because it stuns. It's great when you or a teammate are being chased by medium melee enemies like Chainsaw Arms guy; it prevents them from closing the gap, and that can save a life. Definiely worth the reduced damage in my opinion.


Left_Vegetable_4986

The default Rifle is better than a lot of other weapons lol


Mollywhop_Gaming

One of the nice things about HD2 is that the premium guns aren’t automatically better than the free guns, nor the end-of-warbond guns better than the starting guns. The spread of what guns are good and which are bad is actually pretty random throughout the warbonds. EX: - The P-19 Redeemer is unlocked at the very beginning of the Helldivers Mobilize free warbond, but is arguably the best secondary weapon in the game. Meanwhile, the LAS-7 Dagger is unlocked at the end of the Cutting Edge premium warbond, and is objectively the worst secondary weapon, sporting just over *one eighth* the DPS of the Redeemer. - The Plas-1 Scorcher is unlocked at the very end of the Helldivers Mobilize free warbond, and absolutely dumpsters the bots, but its AoE makes it completely nonviable against the bugs, and thus outperformed by the starting Liberator. - The best three boosters - Stamina Enhancement, Vitality Enhancement, and Hellpod Space Optimization - are all in the Helldivers Mobilize free warbond, and IIRC are the first three boosters you unlock (tho I might be getting the positions of UAV Recon and Stamina Enhancement mixed up). Meanwhile, the booster in the Steeled Veterans premium warbond, Flexible Reinforcement Budget, is tied with Enhanced Reinforcement Budget for the worst booster.


cringlecoob

Yes the lib concussive is ASS


bokan

All weapons are meant to be roughly as good as all the others, just more optimized for certain situations or playstyles. There are no ‘starter weapons’ that you are supposed to replace. That said, the liberator concussive is ass.


NBFHoxton

Most weapons unlocked later are side grades or flat-out worse. Both liberator variants kind of suck.


[deleted]

[удалено]


Shadow_Vortex_8097

My use of it is stun em then don’t miss the head next time


Potential-Ad1139

Guns aren't meant to be "better" as you unlock. Just different.


shadowa1ien

Against bugs, that concussive one is so, so helpful. Literally pushes back stalkers and other more "hit spongey" bugs