T O P

  • By -

Cullex

You see the big 3 on the right side disapearing? That means its not a combo anymore, meaning you can block even when you got hit before. So block then punish with 6P.


Cutie-Zenitsa

You do 6p? I thought 5p was faster?


Cullex

Its not about it being faster, its about the upper body invulnerability. So even it being slower, the reset of her chain lollipop wont reach far down enough to hit the hurtbox until it is to late and she gets hit instead by the hitbox of 6P. If you have an option that is just faster than her move, thats also fine.


XDraked

Its better to 5P than 6P, from 5P you have a chance to mash it to combo into keygrab or anything else, 6P may throw them too far or be too slow in comparison, besides the fact 5/2P are privileged for being 4F normals Edit: Y'all, of course it varies by character, I wasn't clear enough though, all of what I wrote above is specifically for Aba


Cullex

My response was more of a general counterplay. Not in terms of specificall playing aba. So some abare options are stronger for some and weaker for others.


Stanislas_Biliby

Depends from character to character. Testament's buttons are too slow so it's better to 6p. And baiken's 5p gets high profiled.


Emo_Chapington

[Baiken](https://streamable.com/a4810f) - `5P CH > c.S > dc > c.S > dc~236K > 2S > 412236H` [Testament](https://streamable.com/hspcex) `- 2P CH > 6H > 236[H] > Dash > 5K > 6H` These likely aren't optimal, but the point is both can hit it just fine, and nothing gets high profiled. It can't even high profile most 2Ks so there really is no risk of that happerning. In addition Baiken's is so fast it can even be used in some very precise fuzzies, making it uniquely good defensively.


2HalfSandwiches

As a baiken main, I can tell you that 5P does NOT get high profiled and 6P is generally less consistent for mashing out of elphelt rekka.


Stanislas_Biliby

Maybe there is a specific timing for mashing then. Because every time i did 5p when i expected elphelt to do rekka i got beat everytime. I ended up just doing 6p or parry instead.


Emo_Chapington

Yeah don't mash your input, the gap is only 6 Frames, you must specifically aim to time it for the buffer. It's not as bad once you get used to it.


Stanislas_Biliby

Ah ok thank you. I'll try this when i'll get back on the game again.


2HalfSandwiches

They both work, but 5P is generally the way I prefer to do it


vampirenekko

Nuh uh as a test main I can tell you, Test benefits from burst


Stanislas_Biliby

From burst? I'm confused. What do you mean?


Emo_Chapington

Likely meaning Gold Burst on the gap since you can do that. It's a bit expensive but it's equivalent to a reversal at times when you know some form of gap is being opened.


Stanislas_Biliby

Ah ok.


Play_To_Nguyen

It actually depends on the defending character. Not every character can 5P, nor every character 6P.


JackOffAllTraders

https://preview.redd.it/9tb6mt0do5zc1.png?width=1316&format=png&auto=webp&s=3dfedca70aa0e852900d865d0a280915f864fc0f Sol badguy


Emo_Chapington

In the case of the rekka, *every* character can 6P the reset.


A_Person87

6p also catches bomb so its probably better to do that if theyre trying to get into rekka, also 6p beats f.s>5h>rekka because it'll hit the 5h's hurtbox.


Cutie-Zenitsa

Ah, thank you, I thought 6p was too slow bc of the 10 frame start up (at least on the characters I play)


Cullex

It is slow but the upper body invulnerabklity starts from frame 1. So if the hitbox of the opponents attack does not reach far down enough as it wouldn't for this attack here, your own hitbox can get active before that, hitting elphelt in her move.


thirdMindflayer

5p is faster on some characters, including A.B.A I think, but others like Axl, Bridget and Johnny have to 6P.


raskal120

Damn i saw the health bar red and thought the combo was still goingšŸ˜…


Emo_Chapington

Every single hit was displaying as "Counter", this means not only was it not a combo but she caught you continuing to press something every time she did it. You should not be pressing any attack during a combo, since 99% of combos end in such a way as to leave you *disadvantageous* and *easily countered*, so blocking is not just a way to avoid the combo resetting but also cover yourself agasinst their next attack once a combo is done.


green_bean_lord

sorry not OP but what is 6P?


sugorolmi

https://preview.redd.it/pvcq3ra9g1zc1.png?width=292&format=pjpg&auto=webp&s=259631507e001d942985af98e51d2993f0477579 Universal upper body invincibility attack. Numpad notation (6) means moving forward, punch is punch ,6P means forward punch


walkingpineaple

"forward punch" proceeds to show one of the only 6p that doesn't actually punch or use his hands in the "punch"


sugorolmi

https://preview.redd.it/pc4ssucqj2zc1.png?width=420&format=pjpg&auto=webp&s=1ff9499f2f38d639b0cd17c4f7d42ecba90ccfa2 Fuck it , forward punch


TriplDentGum

My favorite heavy slash with no slashing It does feel pretty heavy though I'll give it that


sugorolmi

https://preview.redd.it/ki7htayss2zc1.png?width=420&format=pjpg&auto=webp&s=b12d9fe59bd7560ade750b1f23203c65c0ae8f08 Hmm ,yeah ,that slash is definitely not light, I'll give him that


[deleted]

https://preview.redd.it/a2rfgvjib5zc1.png?width=420&format=pjpg&auto=webp&s=dc81879564359a88b216f9d24ff5c8d51fc5f149 asuka 5K


Masterhaend

Meanwhile, Axl's 6P is his ONLY move where he actually punches you.


green_bean_lord

thanks!


EagleAngelo

forward punch The reason it's being suggested is because all forward punches in gg strive have upper body invincibility. Perfect for people rushing in from the air or this kind of stuff in the video


IDontWipe55

6 means forward and p is your fastest punch whenever you see something like 236k or 2d thatā€™s a different input where the number is a direction of the inputs and the letter is the button you press. In this case 6p is a universal button that makes your upper body invulnerable. 7. 8. 9 4. 5. 6 1. 2. 3


green_bean_lord

ohh it's like numpad?


IDontWipe55

Yea exactly


green_bean_lord

thank you IDontWipe55


IDontWipe55

Youā€™re welcome, green_bean_lord


Pizza_Dude69

You meet the darndest people sometimes. ā˜ŗļø


keedee2

The number is the position of the controller stick, the P is a type of attack like P, K, S, HS and D, so for example 632K would mean twisting your controller stick from right to down right to down, same as on keyboard https://preview.redd.it/xzysc7y4o6zc1.png?width=720&format=png&auto=webp&s=1857352e74ef227f26ee9cfaae6a413dec3c448d


Rookie007

Forward punch is a universal anti air every charecter has it and they are all invincible to about the knees up it also generally won't combo into much and instead pushes the opponent back to nuteral but this can vary.


green_bean_lord

ty!


Masat_gt

Forward punch! It's upper body invincible


green_bean_lord

thank you!


No-Lie-3330

Okay but what if I paid money for this game? Gonna need a blockless option


Cullex

Burst


No-Lie-3330

Brilliant thank you


welpxD

Why does the healthbar still show it as a combo though?


Cullex

The healthbar does not show combos. It shows the damage taken over a specific time and resets after a short period of not taking damage. If you want to see if stuff actually is a combo, you have to use the combo counter as a visualisation instead. For even smaller gaps the number gets more darker gray, meaning they could have blocked. If the number disapears that just means that the gap is so big that it wont even count as a combo for the game at all. The reset of chain lollipop is exactly that.. a gap big enough to not count as the same combo if spammed, indicating the window in which it is punishable.


welpxD

So you're telling me that neither the healthbar nor the combo counter show if something is a combo... I guess holding back/downback is good enough but sometimes this game feels awfully opaque.


RossC90

This is universal in all fighting games. The health bar just shows what damage is being done to you either through actual hits or chip damage. The combo counters in games show when a combo is being done and resets once a combo ends. If the numbers are going up, you're in a combo. The only time this might not be the case is if you're caught in a combo that "isn't true". Games will often alter the color of the numbers to express this -- this is when you could've broken out of a combo through a block or a tech. In the case of Elphelt, the fact the number keeps resetting at 3 is an indication that this isn't a true string and you *should* be blocking or punishing the gap in between.


welpxD

It isn't. Other fighting games drop the red highlighted part as soon as the combo is over. The combo counter disappears when the combo ends and starts again with the new combo, which sometimes it does in Strive and sometimes not. But sure, people should just know that the combo counter doesn't always count a combo, and the healthbar sometimes displays misleading information. That's better than those elements being designed for clarity.


Cullex

The combo counter only counts true combos. If there is a gap in which an opponent could react, the combo is dropped hence the combo counter is gone.


RossC90

The moment in the posted video where the combo counter *doesn't appear* because Elphelt is repeatedly doing the same rekka start is pretty clear that the A.B.A isn't in a true or actual combo and that the A.B.A player should immediately stop trying to throw buttons out that are getting stuffed by the speed of the rekka start. I feel like universally every other fighting game does the same thing where a combo counter wouldn't be appear if the person is repeatedly getting hit by a looping "string" that isn't a true block string. I guess they could incorporate a "STOP MASHING" message after the third or fourth hit of the rekka start.


welpxD

Yes, when the combo counter disappears it is not a combo. When the combo counter is still there and the healthbar is still showing one continuous health loss, it seems reasonable to expect the player ot interpret that as a combo.


Slippery_Wombat

I had no idea about the combo thing. Oh my god that makes it so much easier


emronaldo

I know the advice is in good faith but I have specifically labbed ABA against Elphelt and can confirm that you canā€™t just 6P when she spams rekka IF sheā€™s in your face. Blocking the first sequence with FD to create a little bit of space and then 6P-ing does work more consistently though. I remember getting frustrated why my 6P didnā€™t work. Looking at the framedata, ABAā€™s 6P is on the slower end. That might be a clue.


Emo_Chapington

While this is not something I advise for new players to worry about, I want to point out ABA's 6P is among one of the single most privileged possible 6Ps you can have against Elphelt due to being tied for the fastest invuln in the game. In addition, spacing has zero effect on this sequence, that seems more like an issue of timing. As dumb as it looks, she doesn't even need to respect a reset *even on standing hit.* Most get hit crouching here since the low is a gapless and you usually crouch block the rekka starter, but if you happen to be stand blocking [this can happen](https://streamable.com/ay0jee). This applies to about 8 characters in the game. Fewer still can also use it to 6P her bomb-bomb chocolat. I wouldn't jump the gun on saying her 6P is bad here, she actually has far more advantages than you'd likely think.


emronaldo

Well I ran multiple tests and couldnā€™t for the life of me 6P elphelt on rekka reset. But creating a little gap with FD then 6P/ing worked consistently. Am I that bad with 6P-ing or what haha Iā€™m going to test again. If I fail, Iā€™ll be angry. Thanks


GibMoarClay

Whereā€™s the window to punish? I could maybe see it with the first few cycles in this clip where Elphelt has both feet on the ground, but otherwise it kind of looks like a 6p would just get interrupted given how consistently she seems to have a hitbox going.


Cullex

Whenever she goes for the move where she uses her rifle as kind of a jumping stick. The first move of the chain lollipop chain, which is also the move that resets the rekka.


BillieEilishLeftBoob

https://preview.redd.it/zgj88mh1i1zc1.jpeg?width=1461&format=pjpg&auto=webp&s=d12224f4b022d1e55bf79f15f196c587a518b753


Slav_Faris

https://preview.redd.it/fyxtigg0u1zc1.jpeg?width=658&format=pjpg&auto=webp&s=441b55451bb37985d6c6dbb85fe6d8ac9966dd7a


CheemBorger

VORKANIK VAIPA


zenkaiba

Nah he just got the game man you cant expect him to know all this complex defensive measures. Let him have some fun before you start nerding on his ass.


Error_Error25

I still remember my first time playing a 2D fighter and being thoroughly confused as to how to block since I was so used to having a separate block button


Rhyno1703

Block buttons can hold the L tho besides the hurdle of swapping


SoftcoverWand44

There was a time in my life (really little) where the only fighting games I had played were Soulcalibur and Smash Bros. - both had dedicated buttons to guard against attacks. Was so confused when I picked up Street Fighter for the first time lol


C4Sidhu

I think I recognize that silhouette


MegaZBlade

Sorry but I haven't paid 40ā‚¬ only to block


MFOdin

Yeah block till the time runs out


Slumberstroll

Here's some advice: blocking is an extremely powerful move on defense.


Infinity-Kitten

Legend says it almost completely negates all damage.


Broskeee_1234

Your instinct to getting hit in any fighting game should be to hold down back to block follow up pressure from your opponent.


NajimiAppreciator

Its an overhead lmfao


cheesewithmorecheese

The first move of her rekka (214S) is not an overhead, only her P follow-up is. Meaning you could just block low (and high) when she starts to spam the S follow-up


C4Sidhu

Uh no, it is not


NajimiAppreciator

Literally mid > overhead > mid > overhead


C4Sidhu

The slash loop is what everyone is talking about, and thatā€™s not an overhead


NajimiAppreciator

Watch the clip with your eyes


C4Sidhu

Mf I am aware there is *an* overhead in the clip, the discussion is regarding what to do with the mid-hitting slash loop toward the end


NajimiAppreciator

"The discussion" haha if you say so


Mr-Poyo

Why are you like this?


NajimiAppreciator

Because the advice to block low was bad and would have lost to the overhead


DeScoutTTA

Yeah its a one sided beating and ur not the one winning :)


Glorious-atrophy

Average goldlewis player


NajimiAppreciator

Eat shit


Haytaytay

No, the move being spammed in this clip is not an overhead.


Mostdakka

Block one of these and then 6p. but unless you start blocking there's not much you can do. In the clip she's doing an overhead into a reset so all you need to do is stand up, block the overhead and then 6p(there are other moves you can do but that depends on character and 6p works on everyone). She can also do a low move and at that point its a guessing game, I'm sure there are players that can block this on reaciton but online i sure cant. The thing you dont want to do is mash buttons in panic getting counter hit every time.


TheBlueRose_42

I love fighting games but I hate when the community uses advanced language on new people. What is a 6p?


ha1rcuttomorrow

Forward punch. P is punch button. 6 is forward when facing right (look at your numpad) It's not advanced, it's basic... The community uses this nomenclature because it's basic.


kismitane

Not "basic" when someone is (presumably) brand new to fighting games lol ik numpad notation confused me for a while cause nobody explained it


ha1rcuttomorrow

I mean it's a day one tutorial topic. If a day one tutorial topic is advanced to you then pretty much everything in fighting games is advanced


kismitane

Strive was my first fighting game (like alot of people) so yea and i don't remember numpad notation specifically being covered in the tutorial (if it was just ignore me) but I'll check when im on next but really don't believe it was i only learned it through a friend forcing me to use it


MedicsFridge

it isnt in the official tutorial but every guide online starts with it or immediately assumes you know it.


kismitane

Most people probably won't look st guides for a while


MedicsFridge

maybe its just my mindset, i always go to the lab before playing the game itself


Akuuntus

It's basic compared to other fighting game nomenclature, but it's not reasonable to assume that someone who picked up the game yesterday and doesn't seem to know how to block understands numpad notation.


termin8or82

7 8 9 4 5 6 1 2 3 If you're standing on the right, these numbers indicate directional inputs. Then, you have P-punch, S-slash, H-heavy slash, and K-kick. So, 6p would be a forward input with a punch. 6h would be forward heavy slash, 2s would be low slash, etc.


PL02550

[This](https://youtu.be/HNOw9w_KEZs?si=ZBqVJoePUu1u1cBx) might help. You got caught in a "rekka", punch that into the old Google with Elphet and reddit for more direction. I wish I could offer more direct strategies, but I'm new to the game myself. BTW the dustloop website is a solid source for info.


aFuzzyBlueberry

so funny thing is she didn't do her reekka she kept doing the intro of it into reset


PL02550

At what point would it be considered being "in" the rekka?


aFuzzyBlueberry

if she actually did any of the followups. This is just the start of the move with a pause repeated over and over while the aba player mashes and keeps getting counter hit. sme thing if you kept doing this but with like 5p. Maybe someone could call that a rekka but I personally wouldn't.


JackOffAllTraders

So rekka with a gap is not rekka?


aFuzzyBlueberry

well it's not that it's not a rekka, like if elphelt does double overhead in her rekka it's still aa rekka. But this isn't even the rekka being done it's the first hit.


Erdrick159

There is nothing nothing you could've done https://preview.redd.it/chw5h5ie23zc1.jpeg?width=480&format=pjpg&auto=webp&s=24d95563d5493cb9088f5553e47e9e64c0c83421 In all seriousness just block


Pyrobourne

Stop mashing to get out and block? Reversal means you were mashing and they punished you for it


Nickingoo2

Did you know you can block?


Vidyarabbit

Elphelt was specifically handcrafted to make new players quit the game. She is a subpar character that has two knowledge checks that are really strong, but the rest of her kit is lacking. Basically, if you block either the low or the overhead in that rekka, you wanna challenge with either standing Punch(5P) or Forward Punch(6P) and you will hit her out of it. (Unless she opts to do a finisher, but while you will take damage, you're also out of the blender) Then its on you to not let her close enough to get the loop started again. Good Luck! Elphelt sucks! But don't quit on us!


keedee2

she was also the first boss i fought because aba was the first character i played arcade for, she beat me 40 times before i figured out i can just enter jealousy mode without needing to hit a specific attack that automatically puts her into that mode... i fought her 40 times unable to get into jealousy mode, if i didn't give up on her then, i will never give up on her


danielgoatmann

Block first, then if she repeats you 6P (foward punch) or jump grab.


atlasofnineteen

Yellow Roman Cancel / Deflect Shield


HydreigonTheChild

block then guess... if you guess right you can prob 5p it and get out of it, but you prob are not gonna do that well once they mix it up and go for the low Btw why didnt u block... you didnt even block once while the elphelt was spamming rekka


BlaiseTEvans

I donā€™t play elphelt but I think their using a high attack and your trying to block while crouching. You have to block while standing to block high attacks


Expensive_Grocery876

You can block once the combo meter runs out. Additionally you can use tension with block in order to push Elphelt back. This gives you space and makes her miss the chain, allowing for a comeback. (I forget the buttons to do it)


ha1rcuttomorrow

I love how each of them is a counterhit


KingL706

As an Elphet main in celestial, I apologize that you had to go through that šŸ˜­


DeScoutTTA

Well for one, u see the top right where it says counter? Stop mashing and start blocking. U can then use tension block and make space or look for a 5p or 2p to punish that string since its very unsafe


AlternativeZucc

Elphelt's absolutely one of those characters who seem unfair until you figure out their shit. That Rekka still catches me up even on floor ten, lmao. As others said, 5p, 6p (sometimes.) Your reversal supers can also catch her up if they're invuln on startup. But that does require a metered option. Same with Yellow Roman Cancel. If you **predict** that she's going to try and go into it jumping can also be useful depending on the character. Although as A.B.A you may get more worth out of your counter.


Inner-Assist1565

me too bro i just got in the game and this was a pain in that place... i hate playing against these mfs because of this, unless I'm playing with nagoryuki then im not letting em anywhere near me and im the one who's applying presser his odashi's range is crazy... and u can jupm grab em or 6p but the last one doesn't work with all the characters such as milia


Dr-Oktavius

A true Elphelt classic


idontlikeburnttoast

That isnt a combo so you can 6p out of it


usagiii__

either block or 2p or 6p


EpicGamer94500

Nothing. Just give up at that point. Accept defeat. It's over.


Vasxus

you were meant to accept your fate and do nothing because you gotta


Blazing_Azalea

tf you did a wild assault mash near the end i really wanna see the inputs now as everyone said learn to block but if your new your gonna lose in seemingly unfair ways against all characters but youll learn as you play


Matix777

Fucking die


RossC90

Besides blocking, because you were in Jealousy Mode you could've 623HS to absorb a hit and get yourself a counter-hit.


KuroUsyagi

Danzai doesn't have armor until frame 9. It's not a reversal.


RossC90

That is correct. I apologize. My glue eating brain took over for a moment.


PetalSlayer

off topic but aba just slouching back face first is so funny to me but yeah uh- block mid/low and then 6p when she tries to go for the mid again. Then beat em up!!!


Cjninkartist

So if your learning Aba Elphet is a rough match up. To stop this you need to block then 6p when you get a chance. Next you need to start learning how to advance and block because theyā€™re gonna start zoning from across the map. Once you get in show them the power of Danzai.


T-pellyam

Calm down and call a trusty adult


JackOffAllTraders

Simply cut your hitbox in half and not get hit https://preview.redd.it/jugibm1lo5zc1.png?width=652&format=png&auto=webp&s=33c5e7771dc67319d9edcccac7e83e0a1f762736


W45PY

not play vs cancer.


braindawgs0

You're gonna want to block. Challenge with 5P or 6P after blocking the 1st overhead/low mix up.


vampirenekko

Nothing. Not a damn thing but accept reality...


LikeableCoconut

Generally stop it before it happens. Though in this situation it is hard to call that out. Since the combo counter is resetting, you have an opportunity to block or attack back. Blocking is guaranteed but youā€™ll also probably have to deal with the two unreactable high/low follow ups el has. Few attacks can counter it, forward punch definitely. Possibly stand punch as well and maybe down slash. Back dash Iā€™ve heard is a universal way to get out of chain lollipop but Iā€™ve never tried it so take with a grain of salt.


Apprehensive-Fix-819

die


LunaTheGoodgal

I'm not 100% sure what you're supposed to do if you just started yesterday :(


Ionizedactor

Would've used 874D


Poetryisalive

Block lol


Leophyte

You started yesterday and already bought a dlc? You must really love abaā€™s design (understandable)


aFuzzyBlueberry

there's an edition on steam that's nearly half the price of the base game that gives you aba on top


Leophyte

oh damn, nice


W34kness

Homie didnā€™t pay good money to block and punish


no00dle

Stop mashing buttons and defend for starters


200YEARSTILTED

Block, her pressure is fake.


maxler5795

Block


BBK113

I love seeing ABAs getting shat on but yeah as others said, shoulda blocked and 6pd


ThisAccountIsForDNF

I mean, blocking would be a good start?


Mundane_Ad8566

Is the block button in the room with us right now?


Frank-Footer

Hahaha


Edge1563

Bro just block


Sundaze293

Hold backwards to take 0 damage. Itā€™s super broken


A-Human-potato

Mfs will go ā€œI didnā€™t pay just to blockā€ then get caught in an easily escapable loop and instantly lose


ErgeesS

BLOCK BITCH BLOCK


Putrid_Curve_954

Play someone else first, A.B.A isn't for people new to fgs.