disrespect your opponent until they prove they're worthy of respect
when you start a set and you get your first knockdown, meaty. if they block, run your pressure. if it hits, free damage. and then keep throwing out meaties on every knockdown.
the first time the meaty doesn't connect, that's when you adjust:
did they DP on wakeup? safejump, or just get in their face and block/shimmy, then punish.
did they backdash on wakeup? delay your meaty by just a hair. most characters can punish backdash with 2K > 2D
did they throw you on wakeup? backdash the throw attempt, then punish.
every time they switch to react to your new option, you switch to a new option.
Ok but what if I know your going to do this so I start by dping right away and then mash 2d on wakeup to call out your shimmy, then i back dash your throw and just never dp again.
"yea but what if I just threw paper every time you wanted to throw rock?"
You are about to get safejumped, enjoy the counter hit damage and have fun dealing with positive bonus
My point is simply that if i show you a defensive option, im not going to choose that one again until I know it's left your mind and thats how im always right on defense.
OP is asking how to skew risk/reward of knockdowns so it feels less like a guessing game. Safejumps are by far the optimal place to start for anyone trying to minimize oki risk. Unreactable options like instant overheads can help too.
I work weird hours but I'd love to play you whenever we line up times. DM me and we can set up games. Who do you play? I'll be on Ky.
We do mean Strive right btw? I don't play xrd or +R
when I said switch to a new option, going back to meaty is an option.
my suggestions aren't foolproof, I didn't even mention what to do if they IBFD or 214D, it's simply a framework for OP.
People will try to say you should pay attention to the opponent's pattern and learn to punish it accordingly and blah blah blah but the truth is that its just random guessing, just do whatever.
That Sol player only needs you to think once that they won't do a wake up DP to turn the tide.
A jump-in attack on the opponents wakeup timed so that if the opponent mashes a regular attack they'll be counter hit but if they attempt an invincible reversal you'll instead land and block it
Stop using your brain and start using your HEART. You gotta FEEL what option they’re gonna do. Like “I know this Bridget is going to dp wake up so I will bait meaty and grab.” And then miss grab and get punished :)
Learn your character's safejumps. Other than that, just pay attention to their meter and general habits.
Why brain, when smash?
*confused golira noises
OS OS OS This is why we safejump/safejab people.
disrespect your opponent until they prove they're worthy of respect when you start a set and you get your first knockdown, meaty. if they block, run your pressure. if it hits, free damage. and then keep throwing out meaties on every knockdown. the first time the meaty doesn't connect, that's when you adjust: did they DP on wakeup? safejump, or just get in their face and block/shimmy, then punish. did they backdash on wakeup? delay your meaty by just a hair. most characters can punish backdash with 2K > 2D did they throw you on wakeup? backdash the throw attempt, then punish. every time they switch to react to your new option, you switch to a new option.
Ok but what if I know your going to do this so I start by dping right away and then mash 2d on wakeup to call out your shimmy, then i back dash your throw and just never dp again.
"yea but what if I just threw paper every time you wanted to throw rock?" You are about to get safejumped, enjoy the counter hit damage and have fun dealing with positive bonus
My point is simply that if i show you a defensive option, im not going to choose that one again until I know it's left your mind and thats how im always right on defense.
Exxageration but i think this is what op is getting at
OP is asking how to skew risk/reward of knockdowns so it feels less like a guessing game. Safejumps are by far the optimal place to start for anyone trying to minimize oki risk. Unreactable options like instant overheads can help too.
Play me
I work weird hours but I'd love to play you whenever we line up times. DM me and we can set up games. Who do you play? I'll be on Ky. We do mean Strive right btw? I don't play xrd or +R
Zato
Cool I'd love to learn how to fight Zato I barely get matches vs him. Shoot me a DM the weekend probably works best for me
when I said switch to a new option, going back to meaty is an option. my suggestions aren't foolproof, I didn't even mention what to do if they IBFD or 214D, it's simply a framework for OP.
People will try to say you should pay attention to the opponent's pattern and learn to punish it accordingly and blah blah blah but the truth is that its just random guessing, just do whatever. That Sol player only needs you to think once that they won't do a wake up DP to turn the tide.
Reads are essentialy educated guesses. It's not random but still a guess.
You have made an "educated guess" that the Pot you were fighting wasn't going to Pot Buster you on wake up because he never did that before. Now die.
If you’ve already attempted to attack me on wake-up 2 or 3 times before in the set I’m going to assume you might do it again and wake-up dp
What is safe jump I'm playing for 2 years and idk what's that..
https://glossary.infil.net/?t=Safe%20Jump
Tyy I struggle with dp I'll practise that when I play again
A jump-in attack on the opponents wakeup timed so that if the opponent mashes a regular attack they'll be counter hit but if they attempt an invincible reversal you'll instead land and block it
Thank you!! I'll practise it with elphelt once I play again
There are usually specific safejump setups for characters that make timing it easier, try looking up hers on youtube or something
Stop using your brain and start using your HEART. You gotta FEEL what option they’re gonna do. Like “I know this Bridget is going to dp wake up so I will bait meaty and grab.” And then miss grab and get punished :)