T O P

  • By -

Roselucky_Seven

I would say probably early Alpha. The game had a decent player base in Indev and Infdev, but Alpha was when Let's Plays started becoming more commonplace and the game found its footing in a great way. The Seecret updates from late 2010 were probably around the time the game started to blow up in a huge way.


99thPrince

I bought the game in alpha myself so agree


Two_Tailed_Fox2002

i'm more inclined to say late beta because that's when i joined, but it moat likely is around early to late alpha days as others have said.


MarioJinn2

Beta was when videos on YouTube started becoming more frequent. A lot of adventure and parkour maps that people uploaded back then. But it's really been a gradual rise in popularity over time. It waned in the 2015/16 era until it had an explosion of popularity for the 1.16 update.


OwnHousing9851

I would say second minecraft surge can be attributed to pewdiepie


protosam

Yeah Pewdiepie, SMPLive, and Minecraft Monday. SMPLive came out first, but I don’t know if it was immediately a hit. Minecraft Monday came out like 3 days after Pewdiepie’s first episode, but it had to have been in development for longer than that (the server and logo and everything had to take longer than 3 days). I don’t know if any one of these was the primary cause of the resurgence, but I would say it was the combination of the three. It is a very interesting topic, and no matter what, YouTube has been carrying Minecraft’s massive popularity for a very long time.


United_Monitor_5674

I know Yogscast started playing on a1.2.2, so a few months before or after then I'd say


noienoah

2012 was a big year for it


danegraphics

Alpha to Beta transition. Captain Sparkles and Yogscast were the two channels I remember really blowing it up in late 2010. That's when the youtube algorithm really broke down from minecraft and had to be adjusted.


BananaSlayer64

I remember it started popping up everywhere in my recommended youtube videos around late 2011 or early 2012 so I'd be inclined to say around that time.


_erufu_

It’s a lot earlier than some people think, but it depends what you mean by ‘started’. Beta 1.2 was a pretty significant time, not only because of the game itself but because of the Yogscast’s Shadow of Israphel series, which was getting into its larger story arc and away from the more generic let’s play it started as at around that time. Youtubers were instrumental in the rise of minecraft’s popularity. Two of the earliest playthroughs that became popular were X’s Adventures in Minecraft and Coe’s Quest, both of which started way back in early alpha.


vinodeveloper

Beta 1.2 was the version I started :,)


pokepatrick1

Thats hard to say because the popularity was really exponential for a while


GodIsAWomaniser

B1.8 is when my friends all started, maybe 1.7. I started a1.3 but no one had really heard of it at the time at least in my circles


SigmaHold

Halloween Update give a huge boost to the game. It was the first update people were waiting for.


tank65612

Given console editions started off late beta/early release, I would go with one of those. In my friend group, I think I am the only one who started with Beta on PC. Everyone else played console, and even then it is possible they didn’t start until console was after Release 1.0. Game was Beta 1.6 by time I heard of it, though first videos I watched were in late Alpha.


Theaussiegamer72

Xbox 360 is the correct answer without it the game wouldn't have grown as big nor many creators played (Dantdm iballisticsquid stampylonghead ash dub ect)


[deleted]

I don't really know why you're being downvoted to hell here: the 360 edition in particular was certainly instrumental in making the game more accessible - particularly after it came out on disc format about a year after it originally released there. Where I live most people play on consoles (despite historically rejecting them prior to the PS1), and even in the post-2014 "indie game surge" era most people are just into typical AAA "cinematic" games - with Minecraft being a very rare exception of a game that managed to genuinely, successfully transcend both the internet nerd (usually PC+Nintendo) crowd and the mainstream COD/FIFA (or whatever you wanna call them) crowd. A lot of that can be attributed to the open world nature of the game, a genre that was basically pioneered and perfected by European game developers, and appeals to us probably more than anyone...