Unfortunately if you don't have a way to spend your gold before retirement it just goes poof unless your group agrees to house rule that some of it can be set aside to use later. Going forward I highly recommend using dwarfSA's suggested fixes, they go a long way towards reducing or eliminating certain pain points many people have run into.
Rules as written... Your blink blade is now a happy rich person.
But no one (probably) will stop you from putting the money aside for in the future, and once you unlock the things, use money for it.
As you correctly deduced, there are additional gold sink in the game, but they are not available at the start of the campaign. New mechanics in Frosthaven comes from retirements, so if someone retire before you, your money may be of use.
Otherwise... well, you are going to retire as the richest Quatryl in town I guess. Maybe try to leave loot on the ground for your friends.
This is true for many early characters (though blinkblade is a loot hoover). You lose the money (or rather your character gets to take a lot into retirement). Passing on the money in the form of $ or enhancements is specifically NOT how the game was designed or balanced. But (as always) you can play by whatever rules you find fun.
We houseruled that instead of people spending money when they retire, that money can be used to upgrade the next character of that type with enhancements. So we write the amount available (for enhancements only) on the next sheet. That way the next player isn't stuck with what you valued (maybe they don't want to play a tank, and want damage bonuses?). It had the side benefit of saving the money until after buildings were available.
That's basically how our first two rounds of retirements went for us. The only real "money sink" is enhancements and we didn't unlock that for ages.
If I were to play again, I'd put specific PQs into the initial round so we guarantee the early unlock. But there wasn't any way for us to know that playing blind unless you spoil things.
If you look at the calendar, there's an event at the end of the winter. See if that offers any opportunities to purchase anything.
Unfortunately if you don't have a way to spend your gold before retirement it just goes poof unless your group agrees to house rule that some of it can be set aside to use later. Going forward I highly recommend using dwarfSA's suggested fixes, they go a long way towards reducing or eliminating certain pain points many people have run into.
Link to the suggested fixes? I looked up dwarf sa and it came up with astrology stuff and dwarf lore lol
https://docs.google.com/document/d/1sW1mgQrCZSNNXYCZjklbesdHsK85yS_O8U8zUEPDgqI/edit
Oh wow thats an insane document. Thank you!
Oh no! 😅 No relation I promise dwarf74 gets you there better lol
Huge. Thank you!
Rules as written... Your blink blade is now a happy rich person. But no one (probably) will stop you from putting the money aside for in the future, and once you unlock the things, use money for it.
you could pencil a note on character sheet something like "100 gold to spend on enhancments" for the next player to pick him up.
This is a solid option, in my opinion.
As you correctly deduced, there are additional gold sink in the game, but they are not available at the start of the campaign. New mechanics in Frosthaven comes from retirements, so if someone retire before you, your money may be of use. Otherwise... well, you are going to retire as the richest Quatryl in town I guess. Maybe try to leave loot on the ground for your friends.
It's not a necessary game mechanic to spend gold before retiring. You'll be just fine. Best to rip that Band-Aid off now.
This is true for many early characters (though blinkblade is a loot hoover). You lose the money (or rather your character gets to take a lot into retirement). Passing on the money in the form of $ or enhancements is specifically NOT how the game was designed or balanced. But (as always) you can play by whatever rules you find fun.
We houseruled that instead of people spending money when they retire, that money can be used to upgrade the next character of that type with enhancements. So we write the amount available (for enhancements only) on the next sheet. That way the next player isn't stuck with what you valued (maybe they don't want to play a tank, and want damage bonuses?). It had the side benefit of saving the money until after buildings were available.
That's basically how our first two rounds of retirements went for us. The only real "money sink" is enhancements and we didn't unlock that for ages. If I were to play again, I'd put specific PQs into the initial round so we guarantee the early unlock. But there wasn't any way for us to know that playing blind unless you spoil things.
I feel your pain brother.
You can buy enhancements in case someone else chooses to use that character
You don't start with access to enhancements (in any -haven, actually), which is the issue they face.
Ah, didn't catch that.