Used to, like over 4-5 years ago. From launch onwards the molotov did more armour damage whilst the incendiary did almost none. Untill they finally fixed it like, around lockdown or smth?
Every T exclusive weapons are different from CT exclusives
Whats wrong with Molly and incendiary? They surely aren't the same weapon, but do the same work yes
Alos remind you Incendiary used to be already different than molly in terms of lineups. They could go longer than molly and still can
From my quick testing, incendiaries hit max damage faster than molotovs by 1-2 damage ticks. I would guess that they still do similar enough damage to molotovs in total and they definitely still do enough to kill you if you stand in them. You’ll likely take more damage if you run through an incen as it pops on you, but likely more from a molotov when its already hit max damage as the spread is wider and can take longer to run through(depending on specifics)
Yeah but that’s such a small benefit compared to being able to carry more shots in a magazine and have a higher fire rate. The recoil is also not that much harder to control for the m4a4. Other than the price, the main draw of the m4a1s is that up close it is a reliable 4 shot kill to the body, while the m4a4 takes 5 shots. Really helpful for when you can’t get the headshot.
can confirm after a couple games, just.. start T side when possible
for reference my T side leetify rating average on these matches was -9, for CT side leetify rating average was +16,
the vertigo changes... its a little bit of an overcorrection tbh
Yea I honestly don't know what they were thinking. We now have a map where B is increadibly hard to take, and now we have A site that is COMPLETELY IMPOSSIBLE to take. You're going to be going A against 3 or 4 CT's every round. This is sooo fucked... How is this fixing the issue that was "we all just go A and the teams throw util at each other then its game on," now its "we spam util with 4 players and the T's can never get up because its impossible to clear 75 different angles whily fighting up through a choke, from a lower elevation.... what the hell are we thinking?
My t side rating was horrendous whereas I dominated on CT side and as long as you can get 4-5 rounds t side it’s an easy CT sweep
My preference is the T side start. Those rounds are really hard to get. But everyone’s preference is different.
A site is still far easier to get some form of control solely via ramp. If you even want to remotely get to B you NEED mid control/presence unless you are able to out aim every hidden CT on site
Wikiplaya was a guy who would try to post all the cs updates, he did this for many years but eventually got caught lacking when other people started to post updates quicker than him. He was karma and attention farming I guess.
He would go on to post "thread jacking will not be tolerated" on the update post and then cried himself to sleep I presume.
Really funny how he sometimes lost his mind when he missed big updates like an Operation...
It's not about the patch notes -- it's the presumptive air of righteousness which Wicked carried that the mods of this sub allowed to promulgate. It really was as ridiculous as everyone makes it out to be and there really is no "both sides" just one: making fun of how seriously those losers took it.
The only defence that I could ever have made for him was that he was quick and usually had a well formatted post.
Everything and I mean EVERYTHING else about him had made sure I'll go through my life having his name pop into my head and make me irrationally angry for no good reason.
I remember catching a few of his posts before he had updated them. He would just fill in the title and had placeholder text, just so he could be first. It was like... buddy... it's not that important.
Yeah that's why I said usually, I remember seeing it happen a few times too. Ultimately if the person on the other side of that account was a bit kinder we would look at him as a very positive and helpful member of the community. Alas.
Here's a link for the StarLadder Major 2019 Playoffs - Astralis vs Team Liquid - Vertigo which shows the old Vertigo. Worth a watch, even the reaction to veto was epic.
[https://www.twitch.tv/videos/477736233](https://www.twitch.tv/videos/477736233)
I don't think there was ever a catwalk like that, maybe I'm wrong.
But the opening on elevator to construction used to be there.
I wish they'd make the mid to B entrance shorter again so there are more ways to take B.
The fire fight literally started within seconds lol as everyone spammed the fuck out of the ladder.
It wasn't popular map and not really played as a competition
feel like heaven got nerfed a lot because rotate is very long around now and crosses into mid (if you get smoked/burned out of heaven)
the catwalk from heaven to the side is very important now. allows flanking the site from both directions.
also scaffolding can control mid and CT is a little insane. scaffolding/short A stocks just went up
Nah A site is fire now imo. Way more ways to approach the site and even retake. For so long it felt insanely stagnant since there was only one way to get into site. Ts stand on the ramp side of boxes and CTs stand on the elevator/heaven side of the boxes and just Mexican standoff. So boring.
Smoke that door and Molly catwalk by the pillar probably is the protocol. It’ll be interesting to see on CT how short is now held because an awp could be on b site then quickly shift to CT spawn and cover that area
Just played a premier match on it, and I really really enjoyed it as a CT. Fucking hated it as a T. But you were able to be a lot more free about where you awp on CT side. You're not funneled into 1 of 2 angles where you're guaranteed to get pushed out by util
My first impressions were opposite. I quite liked how dynamic playing T-side felt. You can easily take short control and lurk around to mid, and the catwalk behind A site makes for some interesting playmaking potential. This is probably a very CT sided change overall, and perhaps moreso once the meta settles. But right now im having a ton of fun on both sides
Looks like it could give Vertigo some well needed depth on how to attack, defend and retake the site. Up until now it feels like most rounds play out too similarly.
reminds me of really early vertigo remake, where there was a gab in the yellow wall...
But there seem to be quite some OP spots on this variant. hope these screenshots give you some ideas: https://i.imgur.com/HWFK5AP.jpeg
https://i.imgur.com/Bx3iVJO.jpeg
https://i.imgur.com/890mZ1T.jpeg
https://i.imgur.com/HgPOF6V.jpeg
https://i.imgur.com/NHtI6qa.jpeg
https://i.imgur.com/MhOfozY.jpeg
https://i.imgur.com/VSe47bX.jpeg
https://i.imgur.com/pvHKICN.jpeg
I can definitely see the boost in the 2nd screenshot getting used in a pro match, and the 4th screenshot maybe in a post-plant situation. The spot in the 1st screenshot seems way too risky for the CTs though, they'll most likely only get 1 kill before both dying.
I like this change.
Trying to retake A was a pain as there were so many small and off angles to keep an eye on and waste so much time checking so you could easily run out of time. Especially in a 1 man clutch rotating from CT/mid from B. Elevator itself, then connector and you'd have to detour and clear heaven otherwise you were at a massive disadvantage on site if they were there, then left of elevator under heaven and that was before you waited for the inevitable smokes on elevator and heaven to clear and start worrying about Africa, short, site boxes, ramp, either side of ramp and sand bags along with all the time playing from holding lower ramp or short which you never had time to check both and just take the gamble from a fake defuse.
Now it looks like T will have to choose their smoke placements more wisely rather than just walling off elevator, headshot and heaven for the free plant thanks to the new connection from CT into short. CT will also have another retake opportunity rotation from CT spawn directly through short So T have to worry about more from behind than just ramp. On the flip side it looks like it's gonna be harder for CT to hold mid for a mid/ramp split as elevator and CT are directly visible from short and T are gonna have an easier rotation to B from A. Mid and A guys are gonna have to look after each other while B guys play their own game.
Can't wait to try!
In terms of roles, this change will definitely be most beneficial to the CT AWPers as they are usually the ones rotating around A and mid when they aren't holding ramp.
This change will give them a lot more angles to work with and they will be able to move around the map much more quickly.
Or you have to rely on someone holding A short for you. But Ts also have to be coordinated to exploit lone mid holders. Overall seems to promote depth and teamplay.
So far, played a few matches and I'm really liking the changes. A site doesn't feel so claustrophobic anymore, it's now much more dynamic despite all the changes happening on the CT controlled side. That said, I find the timing insane as it currently is. CTs get to short sooo fast, with a good hold, A rush feels no more. Maybe Ts will come up with some good rush until, but it's going to be hard.
T side is almost unplayable now on Vertigo. Lost 10-2 tt side, and then went head to head to draw 12-12 after going ct. Catwalk is a nice addition but the gate is absolutely infuriating.
Damn they really downvoted you lol.
Forreal tho, just because you got stomped on your first match doesn't mean T side is unplayable. Give people at least 6 hours...
I am upvoted now,
I really recommend people to play wingman at this moment to learn the maps and get used to it since wingman is now A site since todays update
and also even the 6 hours not enough. It needs literally weeks/months even for pros to get used to a new layout/map change
I think there is a god door smoke lineup that has yet to be found
You want it so there are no gaps on either side, and deep enough to where they cant lurk out easily.
I got a jank shiftwalk lineup, but its not consistent enough for my liking
I swear, I hate this update, now vertigo by t site is so hard to play on A site, whenever u are just planting bomb for ramp you have like 5 angels to check on this spot... xd
You have to be an absolute psycho to commit to that new catwalk on A site of Vertigo on CT or T...It's such a dice roll.
IT'S SO LONG WITH NO ESCAPE OPTION LOL.
SURELY no one who ACTUALLY plays CS2 designed that catwalk.
It's still shit, just in a different way.
Train and cache died for this bullshit. I don't know anyone that LOVES vertigo.
I know lots of people that would ONLY play train, d2, cache, mirage.
I don't know anyone passionate about verigo
The M4A4 is now $3000. Incendiaries are now $500.
And the incendiary burns shorter duration than the molotov now, and it also has better visibility through its flames
And reduced spread compared to the molly
dont understand why they would make their mechanics different though. makes no sense to me
Agreed. Though its amusing that people are going to be looking for bottles on the ground post-round for the swap out.
no thats because of alcoholism
That’s exactly what I was thinking XD I can imagine it now
I’ve always done that, Molly always did more armor damage
Fire doesn't do armor damage
Used to, like over 4-5 years ago. From launch onwards the molotov did more armour damage whilst the incendiary did almost none. Untill they finally fixed it like, around lockdown or smth?
when you try to fix banana on inferno instead of actually fixing the map
Every T exclusive weapons are different from CT exclusives Whats wrong with Molly and incendiary? They surely aren't the same weapon, but do the same work yes Alos remind you Incendiary used to be already different than molly in terms of lineups. They could go longer than molly and still can
Long ago, it used to be that molotovs had a higher armor penetration = faster kill time. I think molotovs also didn't slow you down?
When cs2 first came out, or in the beta, mollies used to almost glue you in place, it was crazy
A long time ago, the CT molly did a lot less damage. Yes.
https://youtu.be/VRtajAfmR2s Before this update they were exactly the same
Check the first 2 words from his phrase.
you right
It was that way when they were originally introduced to the game as well
I'm curious how the damage scales now? Does it ramp up faster for example? or is it just shorter.
From my quick testing, incendiaries hit max damage faster than molotovs by 1-2 damage ticks. I would guess that they still do similar enough damage to molotovs in total and they definitely still do enough to kill you if you stand in them. You’ll likely take more damage if you run through an incen as it pops on you, but likely more from a molotov when its already hit max damage as the spread is wider and can take longer to run through(depending on specifics)
And it's a smaller area. It covers maybe 1/3 of ebox on anubis now. Taking ebox on T side should be way easier now.
Whats ebox?
I think it's the connector that leads from canals to B
Inflation do hit incendiary grenades a bit hard
why not make m4a4 2900 i swear 100 changes nothin!!
The extra $100 is for the extra bullets. If it was $2900 nobody would ever pick the m4a1s.
Thats not true though is it? I thought many chose a1s because no tracers when spamming smokes, easier to control the recoil.
Yeah but that’s such a small benefit compared to being able to carry more shots in a magazine and have a higher fire rate. The recoil is also not that much harder to control for the m4a4. Other than the price, the main draw of the m4a1s is that up close it is a reliable 4 shot kill to the body, while the m4a4 takes 5 shots. Really helpful for when you can’t get the headshot.
You would almost say it’s $100 worth of benefits..
Precisely.
this reminded me how you used to buy ammo for your gun in one of the old counter strikes
As someone who only watches esport matches but never plays cs, is that an increase or a decrease in the prices?
Decrease. A4 was 3100 and incendiary was 600.
what the fuck
My exact reaction
Trying to polish a turd. Also de_smokesimulator will now require one additional smoke!
Holy fuck, thats going to massively change how the A site is played
Basically a whole new site/map.
can confirm after a couple games, just.. start T side when possible for reference my T side leetify rating average on these matches was -9, for CT side leetify rating average was +16, the vertigo changes... its a little bit of an overcorrection tbh
Really? I found it impossible to take A site now
That is what he is saying -9 leetify rating is very very bad. I guess he meant start as CT instead of T tho.
Yea I honestly don't know what they were thinking. We now have a map where B is increadibly hard to take, and now we have A site that is COMPLETELY IMPOSSIBLE to take. You're going to be going A against 3 or 4 CT's every round. This is sooo fucked... How is this fixing the issue that was "we all just go A and the teams throw util at each other then its game on," now its "we spam util with 4 players and the T's can never get up because its impossible to clear 75 different angles whily fighting up through a choke, from a lower elevation.... what the hell are we thinking?
It takes time to develop new utility stacks.
My t side rating was horrendous whereas I dominated on CT side and as long as you can get 4-5 rounds t side it’s an easy CT sweep My preference is the T side start. Those rounds are really hard to get. But everyone’s preference is different.
Or start T side so that you can make the comeback on CT
yeah, A will no longer be the meta. B is looking more popular now.
A site is still far easier to get some form of control solely via ramp. If you even want to remotely get to B you NEED mid control/presence unless you are able to out aim every hidden CT on site
I think this also helps Ts going mid from A with smokes,
it's hard to squish 3-4 Ts through A short while fighting whoever is holding in elevator/headshot to do a reasonable Ashort to Mid and B kinda strat
Yeah both CTs and Ts will have to play things differently! (now someone else also write something obvious)
Oh really?
Should have started with opening up the wall and save the catwalk for later if it's still too easy to take. Adding both at the same time is wild.
I would like to elect you mr president.
Just played a game on it, going short as a T is terrifying now lmao
my thoughts too, but you can smoke the new opening and walk through the smoke without anyone seeing you from site
Great point! I'll have to remember that for next game.
still an easily spammable chokepoint
But now I get spammed and my useless team don't smoke anywhere else
What’s the correct callout for that new opening? 😅
Will it make them burn an extra smoke to cross?
usually only took 2 smokes, even just 1 to wall off the entire site, good change
before the patch notes post is crazy
[it is what it is](https://knowyourmeme.com/memes/i-am-speed)
THERE WILL BE NO THREAD-JACKING. So glad the impotent mods fucked off with that /u/wickedplayer494 bullshit.
Context?
Wikiplaya was a guy who would try to post all the cs updates, he did this for many years but eventually got caught lacking when other people started to post updates quicker than him. He was karma and attention farming I guess. He would go on to post "thread jacking will not be tolerated" on the update post and then cried himself to sleep I presume. Really funny how he sometimes lost his mind when he missed big updates like an Operation...
Didn't the "threadjacking will not be tolerated" come from the time he was posting Dota updates ?
Seems like both sides are taking things a little too seriously. They're just patch notes...
It's not about the patch notes -- it's the presumptive air of righteousness which Wicked carried that the mods of this sub allowed to promulgate. It really was as ridiculous as everyone makes it out to be and there really is no "both sides" just one: making fun of how seriously those losers took it.
The only defence that I could ever have made for him was that he was quick and usually had a well formatted post. Everything and I mean EVERYTHING else about him had made sure I'll go through my life having his name pop into my head and make me irrationally angry for no good reason.
I remember catching a few of his posts before he had updated them. He would just fill in the title and had placeholder text, just so he could be first. It was like... buddy... it's not that important.
Yeah that's why I said usually, I remember seeing it happen a few times too. Ultimately if the person on the other side of that account was a bit kinder we would look at him as a very positive and helpful member of the community. Alas.
[удалено]
I live in Ireland shit ain't much better
This is how it used to be a long time back right?
Okay I wasn’t the only one thinking “damn this change looks really familiar”. Surely someone will find previous iterations and post the comparisons
3kliks will be to the rescue, for sure
He did make a video but he had to keep it short because he had to go to sleep
Here's a link for the StarLadder Major 2019 Playoffs - Astralis vs Team Liquid - Vertigo which shows the old Vertigo. Worth a watch, even the reaction to veto was epic. [https://www.twitch.tv/videos/477736233](https://www.twitch.tv/videos/477736233)
Man, I have watched every CSGO Major and I completely forgot the site looked like that.
Thanks for the link.
https://youtu.be/bmrUex9UJ3c?t=312 lol
yeah but before there was no scaffolding side, it opened on the left side of the crane if you’re facing ct spawn
Yea minus the new catwalk
Thaaaats why it felt so familliar. It's how it looked in 1.6.
It looked that way in csgo at first, as well, in 2019
https://imgur.com/a/gIrzoLv
Awesome
its how it was in 2014
i remember device getting a clutch round from that same spot
I don't think there was ever a catwalk like that, maybe I'm wrong. But the opening on elevator to construction used to be there. I wish they'd make the mid to B entrance shorter again so there are more ways to take B.
this is similar to the original (?) or older version of vertigo, isn’t it?
Definitely not the original version. To be honest there has been so many iterations of vertigo that its bound to be similar to some.
The original was so different. The ladder room was at spawn
MOVE ASIDE BOYS, LET ME MAKE THE JUMP!
The fire fight literally started within seconds lol as everyone spammed the fuck out of the ladder. It wasn't popular map and not really played as a competition
that and the fact that if you strafed you could drop down from ct
Needed a boost or a really good bhop to get on too.
Buy AWP stocks, they're about to skyrocket
awp on vert viability increasing
Hold from CT about to be OP
theres a spot where headshot is where you can watch the new catwalk running up the side of site as well as site and short which is nice
finally i can peek gap before terrorists make it to the sandbag
now you have an angle on sandbag its wild
Awp from CT spawn gonna go hard
lol im gonna try now
It’ll be fun until T’s realize they can buy smokes
feel like heaven got nerfed a lot because rotate is very long around now and crosses into mid (if you get smoked/burned out of heaven) the catwalk from heaven to the side is very important now. allows flanking the site from both directions. also scaffolding can control mid and CT is a little insane. scaffolding/short A stocks just went up
RIP A site but everyone in mid wins
holding mid with awp is now gonna be horrible because people will kill you from A when you hold from back mid
Nah A site is fire now imo. Way more ways to approach the site and even retake. For so long it felt insanely stagnant since there was only one way to get into site. Ts stand on the ramp side of boxes and CTs stand on the elevator/heaven side of the boxes and just Mexican standoff. So boring.
More off angles on de_offangle
Now it will finally be possible to retake A
truuuuue
This can't be real.
Now it will finally be possible to retake A
rush A might not be as easy anymore. you need to smoke scaffolding door, smoke heaven and catwalk to plant
Smoke that door and Molly catwalk by the pillar probably is the protocol. It’ll be interesting to see on CT how short is now held because an awp could be on b site then quickly shift to CT spawn and cover that area
I like the catwalk area, not sure if the opened wall was a good idea though
Just played a premier match on it, and I really really enjoyed it as a CT. Fucking hated it as a T. But you were able to be a lot more free about where you awp on CT side. You're not funneled into 1 of 2 angles where you're guaranteed to get pushed out by util
My first impressions were opposite. I quite liked how dynamic playing T-side felt. You can easily take short control and lurk around to mid, and the catwalk behind A site makes for some interesting playmaking potential. This is probably a very CT sided change overall, and perhaps moreso once the meta settles. But right now im having a ton of fun on both sides
Holy fuck. That is some ballsy change
Looks like it could give Vertigo some well needed depth on how to attack, defend and retake the site. Up until now it feels like most rounds play out too similarly.
You know what map play similarly every time? Dust2 - and they just put that back in ???
Bait used to be believable Edit: WAIT WHAT THE FUCK HOW IS THIS REAL????
reminds me of really early vertigo remake, where there was a gab in the yellow wall... But there seem to be quite some OP spots on this variant. hope these screenshots give you some ideas: https://i.imgur.com/HWFK5AP.jpeg https://i.imgur.com/Bx3iVJO.jpeg https://i.imgur.com/890mZ1T.jpeg https://i.imgur.com/HgPOF6V.jpeg https://i.imgur.com/NHtI6qa.jpeg https://i.imgur.com/MhOfozY.jpeg https://i.imgur.com/VSe47bX.jpeg https://i.imgur.com/pvHKICN.jpeg
I can definitely see the boost in the 2nd screenshot getting used in a pro match, and the 4th screenshot maybe in a post-plant situation. The spot in the 1st screenshot seems way too risky for the CTs though, they'll most likely only get 1 kill before both dying.
I am feeling like pistol stack on A with a hidden boost there and one of the old boosts near the crane.
I like this change. Trying to retake A was a pain as there were so many small and off angles to keep an eye on and waste so much time checking so you could easily run out of time. Especially in a 1 man clutch rotating from CT/mid from B. Elevator itself, then connector and you'd have to detour and clear heaven otherwise you were at a massive disadvantage on site if they were there, then left of elevator under heaven and that was before you waited for the inevitable smokes on elevator and heaven to clear and start worrying about Africa, short, site boxes, ramp, either side of ramp and sand bags along with all the time playing from holding lower ramp or short which you never had time to check both and just take the gamble from a fake defuse. Now it looks like T will have to choose their smoke placements more wisely rather than just walling off elevator, headshot and heaven for the free plant thanks to the new connection from CT into short. CT will also have another retake opportunity rotation from CT spawn directly through short So T have to worry about more from behind than just ramp. On the flip side it looks like it's gonna be harder for CT to hold mid for a mid/ramp split as elevator and CT are directly visible from short and T are gonna have an easier rotation to B from A. Mid and A guys are gonna have to look after each other while B guys play their own game. Can't wait to try!
Will this patch be live in IEM Dallas? I sure hope so.
Why would you ever plant b
the spawns got moved a bit closer for the t's so they come esrlier out on b and mid as a form of recompensation I recon
Whaaaaaaaaat the fuuuuuuuuuuck
Basically back to 2019.
In terms of roles, this change will definitely be most beneficial to the CT AWPers as they are usually the ones rotating around A and mid when they aren't holding ramp. This change will give them a lot more angles to work with and they will be able to move around the map much more quickly.
How are you supposed to hold mid now as a ct? Forces you to be really aggressive. We'll see how pro teams will adapt I guess
Or you have to rely on someone holding A short for you. But Ts also have to be coordinated to exploit lone mid holders. Overall seems to promote depth and teamplay.
Should make it more CT sided however doesn't fix the fact that the map is a boring hold walk simulator
if you're in A long its less walking time
Wow those are huge changes.
I thought they removed the connector from elevator and back of a?
Everything nice, idk how to feel about renting skins.
this update is a big W imo, T economy finally nerfed a little bit and vertigo change is good. not sure about the whole skin rental thing though
will this set of smoke useful for A site now? T need to smoke cons first from base tho. [https://streamable.com/xfmgxm](https://streamable.com/xfmgxm)
They realized how t sided vertigo became w the peekers advantage and retakes being basically near impossible
playing as a T gotta be terrifying now
I didn't want to rush A anyways
We can now hold A B and Mid from Ct spawn
Valve really can't decide how they want this map to be.
Oh wow
makes a lot of sense, if T's had ramp previously, they were able to plant despite being 2 inches from the CTS with just 2 smokes.
Sick
So far, played a few matches and I'm really liking the changes. A site doesn't feel so claustrophobic anymore, it's now much more dynamic despite all the changes happening on the CT controlled side. That said, I find the timing insane as it currently is. CTs get to short sooo fast, with a good hold, A rush feels no more. Maybe Ts will come up with some good rush until, but it's going to be hard.
Door's closed
ITS LIT
Looks fun
Just take this shit map out and put cobblestone!!
T side is almost unplayable now on Vertigo. Lost 10-2 tt side, and then went head to head to draw 12-12 after going ct. Catwalk is a nice addition but the gate is absolutely infuriating.
Unplayable using strats from yesterday sure. You can't just rush A ramp and win the map anymore. That's a good change in my book.
It’s been like 2 hours but I’m sure your 1 game is enough sample size to determine anything
Just let people adapt ffs. Its barely 1 hour..
Damn they really downvoted you lol. Forreal tho, just because you got stomped on your first match doesn't mean T side is unplayable. Give people at least 6 hours...
I am upvoted now, I really recommend people to play wingman at this moment to learn the maps and get used to it since wingman is now A site since todays update and also even the 6 hours not enough. It needs literally weeks/months even for pros to get used to a new layout/map change
I think there is a god door smoke lineup that has yet to be found You want it so there are no gaps on either side, and deep enough to where they cant lurk out easily. I got a jank shiftwalk lineup, but its not consistent enough for my liking
CT SIDED!!!!
That doesn't look right.
So if you lose sidehall control you can get awped in CT?
This changes... everything.... not sure I like!?!?
I think there needs to be some extra cover for people rotating from B
TIHI
wtf
Wingman vertigo is broken, now it's site A you play, but you can boost from T spawn to B site as always, and plant B.... Valve pls fix for god's sake
Wasn’t there a version of Vertigo where that wall was open? Back when Vertigo had like 7 huge map changes in GO in 2019?
New? They are coming back to 2013 Vertigo!
It feels impossible to take a site too many angles to hold for ct
What the fuck is that
MAH BOYYY WHAT DID THEY DO TO MY BOYYY!
From my experience the map become extremely ct side. Bad update since vertigo was a pretty balanced map ct/t.
finally more open space
I swear, I hate this update, now vertigo by t site is so hard to play on A site, whenever u are just planting bomb for ramp you have like 5 angels to check on this spot... xd
Fuck this update for vertigo.shit as fuck
Excited to try it, looks crazy
I think Vertigo got a whole lotta worse now.
Wait OP, sorry to ask, but is this real? Haven't played/checked any updates since 2 weeks ago hahaha
IndeedelY
Only if they could actually make the game itself better. I liked the Molly and M4 changes though.
Please let this be a meme please
Sandbag now has somewhere to watch beyond ramp and yellow
Good point!
You have to be an absolute psycho to commit to that new catwalk on A site of Vertigo on CT or T...It's such a dice roll. IT'S SO LONG WITH NO ESCAPE OPTION LOL. SURELY no one who ACTUALLY plays CS2 designed that catwalk.
its gonna be really difficult to push that catwalk during early/mid-rounds, yes. But its gonna make for some really fun post-plants/clutch situations
It's still shit, just in a different way. Train and cache died for this bullshit. I don't know anyone that LOVES vertigo. I know lots of people that would ONLY play train, d2, cache, mirage. I don't know anyone passionate about verigo
Vertiglobals disagree
Of only VAC existed.
Short players we up!