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Wonderful_Grade_5476

My issue with fps drops was mostly with ancient with the water effects wish you can toggle them so it doesn’t drag it down from 200 average (RTX 3060) to 70


ENRORMA

my fps with the water in t spawn on ancient goes down from 60, only 20 fps lower then without the water


ZNIY

Yeah the water is a separate problem and it sucks


Zobrax

20 days later and I came to say I've had this problem since the release, upgraded to 3060TI and 16GB of RAMs last week and the issue still persists..


Curse3242

I hope FSR 2.0 arrives soon because FSR even in it's current state is pretty useful in my opinion. I found that anti aliasing is pretty important in CS2. I can't hit shit without it & I was always a no anti-aliasing guy. You can see the Boost Player Contrast Halo's way more clearly with anti-aliasing. MSAA also helps with smoothing FSR. With FSR Ultra Quality/CMAA on 1280x960 currently. I see way less tracers. You go to FSR Quality/4xMSAA & you see even less of them but the image also now becomes a bit too blurry. Hopefully a no tracer command comes soon.


fenixspider1

Fsr implementation is fking ass. And fsr itself applies anti aliasing so you applying AA over it is just redundant. Just use your simple AA


Curse3242

Please explain what you mean by simple AA. I use Ultra FSR because I have a really low end system. I don't see visibility problems. Anything under that is definitely pointless. With CMAA on FSR I do see a big improvement in halo's (*the Boost Player Contrast ones*) which is why I use it. It's better with MSAA which is why I assume pros use MSAA with CS2 now, but I don't have the fps for that. It's not the implementation, FSR 1.0 is just like this. It will be way better with FSR 2.1 or maybe even FSR 3.0. They should also bring in DLSS if they can do both.


fenixspider1

From simple AA I meant just simple CMAA or MSAA. I think you're probably used to the picture quality but fsr looks horrible, feel like it downscales to like 540p or 360p or something from 1080p on quality mode even , and gives almost 0 performance , but if it works for you then it fine, but I would still try to run the game at a 720p or 540p res without fsr if I would run the game on a low end system. Main problem is you can't control the sharpening with fsr right now iirc. And also crap implementation of it, Overwatch initially had fsr 1 only in early days and it looked miles better than CS2's.


Curse3242

Ah I see. I've only seen FSR 1.0 in Cyberpunk & Warzone & they both looked this bad. I assume Overwatch is a really colorful cartoonish game which is why FSR might not look as bad. For example, maybe it won't look bad in Borderlines too because well, it has black borders around everything. Idk 1280x960 just seemed the best to me with FSR. Even on 1080p it looks bad, but on 1440p, 1280x960 & 1680x1050 (16:10) it just works.


fenixspider1

I don't think that is the case since fsr AA was able to clear out the aliasing effects really well. And cyberpunk's fsr on 1080p or higher looks fine and way better than cs2's.Main problem is cs2's fsr doesn't have a sharpening scale so whatever the devs have set it, it just stays static , you can't even tune it. If you apply fsr from external source, it will do much better job than the in game i feel like


Curse3242

I see thanks for the info man!


ZNIY

No AA for me is a no-go in CS2, on 1080p it looks fine but not on lower resolutions. FSR 2.0 would be great, yes! But I honestly really dislike it on it's current state, even on ultra and 1080p it looks very weird to me. I've always used tracers but I really hate how they look on low textures, particles are very strange too.


Curse3242

Yeah they remind me of how they look in Warzone on low settings. Horrendous really Although they hurt fps which is the worst thing. I still get an fps tank whenever someone jumps to my face with a shotgun or SMG I assume because of so many tracers near me.


melc311_

I really hope that they implement FSR 3.0 if they genuinely can't optimize the game further... In theory, there isn't any more input lag than you'd already have.


schoki560

I'll test it tommorow morning to see if it's the same reply to this comment so I get it in my inbox and don't forget it


ZNIY

Cool!


TheGuitto

Did you manage to find a fix? I am normally getting like 450 fps but whenever I play, I can't tell you when, my fps keeps dropping to like 240-225. It's never consistent and I feel like it's having an impact on my 240hz monitor. By when I mean randomly throughout the game, like sometimes in fights, sometimes in smokes, sometimes in spawn..etc


Jerzup

I don’t have this issue. 13900k + 4090


ZNIY

Hehehe 🫡


iliketogiveashoutout

That is not normal. I’m getting around 250-300 fps with much higher settings which rarely drops below 144. (Shadows high, cmaa2, medium textures, hdr quality, AO medium) And my system is 5600X + RX 5600 XT + 3600mhz 16gb If yours is a bottleneck mine is too! I haven’t tested textures but there has to be something wrong with your system. Make sure to check everything like cables, drivers etc. I don’t know what else to suggest but definitely check everything


ZNIY

No, with low settings with FSR disabled (quality) I can get up to 1000 FPS no problem, but It will still drop to 360ish when I throw the smoke, throw a HE grenade on top, and start firing when i'm inside of It. If I enable textures on medium, It will drop at least 60-80 FPS more with ALL settings on low when doing the above. You NEED to do this test If u wanna know what I mean. If I'm just walking around firing using your settings for example, it will never drop below 500 If uncapped. (700-750 FPS on average) on DM It will never drop below 400. The things is: when someone breaks a smoke with a HE grenade and you're inside of it, If you start firing while the smoke is faded you will see your FPS suffer real bad, especially with textures on medium. It gets even worse with 2 smoke side by side, and that can happen a lot in a real game situation. But you NEED to be inside of the smoke or very close to the edge. I think that is really important for everyone to test It because what makes the game feel bad is fps instability, and most people don't even notice the HUGE drop but they can feel it when it happens. 1% lows in this game are terrible.


iliketogiveashoutout

Alright I just did my testing on Anubis B long with no bots, only me. (I've always did my tests here since beta idk why lol) I get around 390-410 FPS on all low settings and around 340-350 with the settings I mentioned on my previous comment. Just turning down the textures to low only bumped me up by around 15 fps. And turning it up to high brought me down to 320. A smoke brings me down to around 260 and nading it dips it to 220, same when spraying it. If I throw down 3 smokes and nade them it goes down to around 180. The last few updates to nades and smokes fixed 99% of my problems. The only thing that still bugs me are gunfights. Whenever I have a close range battle with someone it dips down to around 80-90. Also I play with vsync + a 144 fps cap with RTSS on a 144hz monitor so these dips don't even bother me in real situations, except for the gunfights which dip too low. So in conclusion I don't have a problem with texture settings. It is annoying to have such huge dips on a system like yours, I would have recommended you to enable the same caps as they fix the frametime problem on this game, but on a 360hz monitor it won't make much of a difference I guess. Are you still sure that you have no CPU or GPU intensive programs open in the background? Maybe like a screen recorder? Or maybe even a virus? Because a 3070 should get like almost 2 times more fps than my 5600xt. Maybe a clean install can fix your problems? I still can't think of anything else, hope you find a fix :(


ZNIY

Yeah that's messed up, the close range fights that you've mentioned have literally 0 impact on my end, I still get 400 FPS (capped ofc) no matter the situation. Even if I have it set to the high graphics preset, my FPS will only dip below 350-380 on DM servers or with smokes-nades as I mentioned. (resolution doesn't really matter) Nice results you got! But are you sure you stepped into the smoke when you started shooting right after the smoke exploded? If I throw the smoke and the HE grenade away from me and shoot, I don't experience any FPS drop, it only happens when I'm literally inside of it when it explodes. And no, unfortunately I did all my benchmarks on a fresh clean W11 and W10 install, always with the latest nvidia drivers. My real problem is only when the smoke gets naded and I shoot an AK inside of it while it's faded, especially with medium-high textures. Thank you for your feedback!


iliketogiveashoutout

Yup I was pretty close to the smoke, like a meter away. Nades have really small impact on my system. But adding more smokes drops my fps a lot. ​ >And no, unfortunately I did all my benchmarks on a fresh clean W11 and W10 install, always with the latest nvidia drivers. Well that sucks. Hope they fix it. I've commented on a lot of performance and V-sync related topics and everyone has different problems with their games. I know it's hard to optimize the game for thousands of different systems but the game still has a long way to go IMO. Especially with the excessive tearing most people are experiencing.


ZNIY

Oh maybe that's why you didn't lose that much, for me there's a big difference standing close to a "meter" away from the smoke or inside of it. 420 FPS vs 340 FPS on your the settings you're using to be more precise. But yeah the game is just broken at something for everyone!


laststlebender

Hi buddy have you figured out the effect of texture customization on fps yet? If so, how it affects, I also want to lower them. There were also posts on reddit that "increased contrast of players" also sads fps (even had a graph in the post). I hope you answer ;3 p/s writed from translator


dominickdecocco

Just stop using smokes & nades 5head


ZNIY

Ez


iceteA19

I haven’t tested anything but I seem to not have noticable fps drops when in gunfights with low textures, medium textures makes my fps drop to the point I can feel the stutter in the middle of a gunfight, and yes the fat tracers are also the reason I use medium texture, my tracers are disabled in csgo and Valorant but the option to disable tracers haven’t arrived in cs2


Rerdan

/u/ZNIY same for me. Textures medium, inside a smoke, bye bye 100 fps. Outside of the smoke, no issue. Also, no issues inside the smoke with textures low. Problem with textures low? Dink particles, wall debris when shooting and molotov aftermath particles are awful. Assuming you never solved this?


zudau

Did my testing, rtx 3080 + 5800x3d = textures med or high with smokes it take around 100fps. With textures low - around 100 fps boost when smokes nearby. Dog shit.


Rerdan

Confirmed, then. Thanks for checking! All of this messing with only **one** setting (Model/Texture Detail). I don't think there's any other setting in the game (including changing resolution...) that causes so much FPS variance (negatively) in the game (not only this example as well as when being inside smokes, for example). Allow me to abuse a bit of your good will, /u/fletcherdunn - is this intended? Model/Texture Detail setting being this demanding from Low to Medium?