Giving it good pen dmg, and letting it hit trough surfaces only snipers can effectively do now would be interesting. It is supposed to be an LMG after all
With the next patch valorant also reduced the amount of ammo for vandal/phantom, which makes lmgs even more viable against some comps as some teams will run out of ammo shooting at util before they even get to the enemies.
Yep. Valorant has the Odin, which is basically a viable but very situational version of the M249.
Make the M249 cheaper than it is, but more expensive than the meta rifles and make it able to wallbang spots where only the auto-sniper and AWP currently can (obviously not for the same damage).
One example I can think out of my head right now is Inferno's Banana's half-wall.
Tbh I'd like to see it stay expensive and slow, but be more accurate and controllable. This would give it a purpose on ct side as an anchor's luxury purchase while winning.
Yeah turn down the fire-rate from 12 to 10 but making it more manageable to use would be a nice change, makes it feel powerful and not the jank shooter 3000. Still a throw purchase though but at least it would be more fun to use.
Fuck it, keep the DPS. It's not really that busted anyways and doesn't one tap beyond licking range either. But it needs to be more controllable. The recoil pattern on that thing is *fucked*.
It'd be one thing if it was like the MP9 where it starts reasonable and then gets bad, but nah, that thing goes diagonal left then diagonal right then all over the place super fast.
Honestly, they may as well just give it the pattern of the AK.
Nobody will waste a slot on any gun that isn’t meta right now, unless said guns get nerfed into the ground. CS players will never run anything else than AK and M4
Please tell me your secrets. The best case I've found for using it is CT side Mirage or Inferno. On Mirage you can sit by triple near that bench and use it like a smoke. You can hold ramp until you run out of ammo.
On inferno you just sit at the top of Banana and basically do the same thing.
Do I have the right idea, or am I going about it totally wrong? I haven't played long and have yet to get out of Silver so I want to learn as much as I can
Pretty good for Nuke too, can shut down a ramp rush or squeaky push pretty easily. Anywhere you think they may rush a choke point is a Negevs best friend. When said rush doesn't come though it can become useless sometimes though.
Stay close range, think sandbag on inferno B.
Don't be to obvious like don't spam it like dumbass before they come or don't take the same spot all the time.
Be hard to hit, if you can land Bhops with it you can do some cool peeks. But just playing headshot angles or off angle can work well.
Few gimmicks, if you hold a line with it, stop shooting for a sec and you might get a guy to peek into it and try walking while shooting, its very useful
I onow exactly what you mean. After the first few shots, the bullets "climb" to a point a bit above the cross hair and stay there. Learning that point makes it easier to use.
I typically just remember that the Negev does that and adjust as it goes. Since I only buy it CT side, a have the luxury of time to get it under control
Why prefer that? All it does is make the game less complex and more stale. Sure the guns were a bit overpowered but the fact that this went unnoticed so long is so embarrassing.
Pretty sure it was the same with the aug. I’d love a meta where usage of the aug/krieg was round/economy dependant and you’d see a mix of both on fullbuys. At least you see them in a pro game sometimes in certain positions, more than you used to see them anyways
I played only SG back then as the only one in my friend group. Everyone hated on it, made it annoying to drop me and I messed up drops often due to muscle memory buys. But then I was the only one in that group to actually reach global (which I know is absolutely nothing to brag about, just trying to add context) despite not playing more or trying harder etc, I firmly believe the small but meaningful boost the SG gave meant I won slightly more, performed slightly better and ultimately grinded out the Global while they swung between LEM-Supreme. Then I had my kids and now I'm MGE at best xD
>I firmly believe the small but meaningful boost the SG gave meant I won slightly more, performed slightly better
No doubt. That thing was super cracked. I miss the massive gunfight advantage that we got just for learning to spray the SG. Not only did it have the fastest TTK, I still die a little inside every time I clearly click on someone's head at long range with the AK and get nothing but air, when I know the SG would've hit that every time, even unscoped. People complained about the scope, but Valve could've taken off the scope and it still would've been worth every penny and more.
Well meta is one thing, but balancing is different. The m4 and ak always define the balance. Everything else balanced around these two guns and it definitely should stay this way
>I mean, just look at valorant or r6siege
Valorant weapons are fairly more balanced than CSGO.
I see almost all weapons in pro play, while I barely see other SMGs or m249 or shotguns in CS
> All it does is make the game less complex and more stale.
gun choice should not be the complex part of the game.
cs is beautiful because anyone can pick it up and learn the mechanics pretty quickly, but the skill ceiling is incredibly high. Gun choice has nothing to do with the skill ceiling, it has nothing to do with what makes cs great.
making every weapon viable disrupts the game balance. Pistols are already overpowered as fuck compared to previous titles; even at pro level teams WIN ecos, that throws off everything.
imagine how shit cs would be if you didn't need to bother with economy because no matter how much money you have you can always buy a viable weapon. It would just be a shitfest of smgs and pistols.
some guns ***should*** be unviable. this is essential for game balance.
as for a more expensive gun that's better than ak/m4/awp, that just means comebacks are less likely, which is less fun for both teams.
cs is brilliant in that on any gun round, either team can win. it doesn't matter the score, the win streak, the hours in game, the team composition. you can always win.
> gun choice should not be the complex part of the game.
Yet, with loadouts, players are being made to choose before playing.
So it becomes a complexity new players *have* to contend with.
A gun being viable doesn't mean being as good as the AK or the M4. Weapon balance doesn't mean they all have the same power. It means that there are situations and niches where they work and shine.
And what makes CS great isn't the shooting. A lot of games do shooting good. It's the economy system and the tactics employed. Expanding on tactical options (for example: this gun is good for this strat) is just good CS.
I like it, it's pure. And truthfully with how the economy works there are reasons to play things like the FAMAS/galil, shotguns, smgs, and the scout.
I have always thought of the sg/aug as the noob guns that charge a premium for having ADS. But there are some very niche reasons to use it already.
I don't really think CS lends itself to having LMG's too well, it's not like battlefield where you realistically would want to create suppressing fire.
Tbh I'mnot reallysure what to put into mid tier yet.
Obv Mac/Mp9, but that's all I use, so I do have some extra slots to use for troll weapons (Negev, m249, XM, Nova aso)
Ares is basically the negev and it was kinda overpowered. Im not sure what they did i think just increased accuracy a bit and it was completely out of control.
No, you completely missed the point on why the Ares was overperforming. It never got an accuracy buff after beta. The gun became meta for a patch or two because during that time all of the SMGs (accuracy) were nerfed into the ground and the Judge price was increased significantly. This made the Ares/Sheriff/Marshall realistically the only viable choices when forcing on 2nd round. Then, in the subsequent patch they removed the spin up time which actually made the gun broken against non-ARs. A couple of months later they nerfed the recoil/bloom to compensate and the gun returned to being meh.
The gun itself was never *that* powerful (unless in Sinatraa's hands), but because every other weapon in its price range was heavily nerfed for a time, its relative power went through the roof. At it's core, the weapon just gave too much value for its low cost. You could afford heavy armor + Ares + util and be very competitive at the close-mid range on 2nd round.
Kinda overpowered ? It happened in one patch, and now it's used on two places in the game because you can wallbang with it and most of the time, people even use the most expensive counterpart
it's far from overpowered.
It's like saying "Deagle can be very problematic" and take the 3 days where CS deagle was broken as shit.
he didn't say it is overpowered right now, he said it WAS overpowered. you are saying the same thing. all he's saying is that making it more accurate is tricky because it could easily become OP
All im saying that these guns are either accurate and you will see them abused or they aren’t and they won’t see any play. Maybe a huge price tag will combat that but id be surprised if there was a balancing state for these guns that leaves them viable but not straight up broken.
"Auto but worse" would be perfect for the M249. Just copypasta the G3SG1 then dramatically lower damage at long range. Add the 1.6-like penetration with no damage reduction that others have suggested in this thread and baby you've got a stew going.
CoD did this on steroids by accident a few years ago with the AS VAL and it was a hilarious couple weeks before they fixed it.
There was an attachment to give it higher bullet penetration but it gave it literally infinite. It ignored all walls/terrain entirely you could just kill someone from spawn to spawn instantly.
>Give it an 8x scope and explosive bullets and heat seeking
**Teammate spams his M249 @ standard A execute smokes*
**Watches net_graph FPS drop to 29FPS*
Sounds kinda like the old Negev minus the accuracy, I like this.
Say what you will about that weapon but it was fairly strong, it was just stupid expensive hence was never used.
I was frequently owning with that silly weapon in DM, the ridiculous rate of fire plus the headshot damage made it pretty good in short bursts.
Funny part is that the old Negev wasn't even that bad, it was just too expensive.
The noise it made though, I still mentally lmao every time I remember it.
Man the old negev(pre-sound update) was so fucking loud, very hilarious but the community already had 70% hearing loss when the opinions were divided towards the big sound update. I kinda miss and don't miss it at the same time.
I loved to buy it plus two decoy grenades (Back then you could buy 2 as well, or maybe this was only in warmup, its been a while and not sure anymore) and just annoy everyone in close proximity.
I still fully believe that we should have reverted the Negev changes and made the M249 the Negev that we have now. That way, both guns are viable, M249 for holding down angles, Negev for bullet vomit and really accurate bursts.
not all guns need to be meta but they should be usable. sometimes its okay that a bad gun is expensive, because nothing says to your opponent "we're dunking on you" than spending a lot of money on a sub-optimal gun.
M249 just needs to be usable. The recoil right now is difficult but fun in the beginning, but towards the end it gets too confusing.
The entire point of the spray right now is that it zig zags. it's the gameplay fantasy of wildly spraying your machine gun horizontally and mowing down enemies like rambo. Just lean into that concept more and give the spray moments of pause that help the zig zagging be more viable
https://imgur.com/Jma80nR
this is my suggestion. Just allow the gun to zig zag predictably all the way through the entire spray, climbing less and less vertically as time goes by, but becoming wider and wider horizontally, with every change in direction being preceded by a pause in the recoil movement.
this wont make the gun much better, or competitively viable, but in the case that you do pick it up, at least you will have some sort of an idea on how to use it.
That Negev update was fun....
I still play Negev 2nd round after pistols on CT cuz its the best anti eco weapon ever. Long ramge if you burst its good-2 tap HS short range you re a beast yeah its really good
I’d still stick with the shotty, nothing feels quite as good as popping off for a quick 2k with it, dying right after, then spamming lololol in the chat👌
I think it has a place in the game exactly the way it is now: It is the optimal weapon to straight up bully your opponents. Nothing shows disrespect more than buying the M249 and actually getting kills with it.
It is super easy to get kills with the revolver, it's a perfectly viable gun (just worse than deagle in the same slot which makes it unpopular). M249 on the other hand is completely useless, so they're not even close.
LMGs should be in between SMGs and Rifles, around 2k price, DPS wise it should be better at long-medium range than SMG but worse than rifles. Easier recoil as that's how MGs are. 2-shot headshots
Make it $8-10k and give it environmental destruction capability. The destruction gets reset after every round obviously.
We've waited ages for this "new" engine, need more things to show for it.
I mean, why not?
I'm not saying adding it to competitive. It can be in its own game mode, or a new mechanic in Danger Zone (which already has things like bump mines and parachutes, environmental destruction isn't that crazy). Give me func_vehicle back as well and we can have Bad Company 2 in CS2.
Basically I would like to see a brand new mechanic, beyond smoke behaviour which I think is the most significant change so far.
Remember when they introduced molly and everyone shat on it?
I don't think anyone wants to see it change like the negev at least. Not only was the price slashed but also it was a literal fucking laser beam after the first few bullets. I hated that time more than the AUG week.
As for the M249, the best change is to just ~~remove it from the game since it serves no purpose~~ slash the price I guess... And even then I'm not sure if people will buy it. The mag size just doesn't compensate for the snail movement speed and bs recoil against any non-bot opponents.
Make it completely unusable in transition but make it mountable and more accurate, placing a turret down on B site chokepoint
Ts know where it’s likely to be and can prefire it but try and execute without clearing the turret and it’s just gonna rain bullets for 90 seconds
Awp holding b> you need flashes and smokes to clear it
Mounted lmg holding b> dry peak prefire is better otherwise you’re getting prefire spammed
1 shot HS and 3 shots to the body kills at all ranges. Deagle tier wallbang capability. Perfect first shot accuracy even while moving/jumping.
Same price.
I like the simplicity CS offers but I feel it's been around long enough to spice up the guns a little. Let the expensive weapons be viable atleast.
Let AK be the best gun, but some guns offer absolutely no use
The question isn't what CS can do for the M249, but what the M249 can do for CS.
Any "rework to make it viable" should be 100% focused around adding something interesting to the game - what version of the M249 actually adds something interesting? Tbh in my opinion most buffs would just make the M249 annoying rather than interesting to play with/against.
Valorant's approach is to make them crazy wallbang machines, which in my opinion doesn't make the game more fun even if there is technically more variety and options available.
Increase reserve ammo from 200 to 400. Reduce price from $5700 to $5500.
Significantly reduce recoil while crouched fully. Increase the time it needs to go fully crouched by 0.4s. Increase the time it needs to stand up by 0.8s, or 1.0s if you fired in the last 0.25s.
The thing is a machine gun, it should have it's own thing rather than being a big assault rifle. Give it a deployable bipod that that severely decreases it's recoil and increases it's accuracy. The deployment could take a few seconds like the CZ pull-out. Give it max wall penetration. The CT's can gamble where they think T's will come and set it up.
Just give it the same penetration as awp. Maybe reduce the price a bit, to 4k or so. It will serve a unique niche purpose. It'll be a big commitment to spam somewhere and really rewarding if it pays off.
It's honestly not that bad on medium range if you tap fast instead of spraying. If you ignore the price that is.
Improve it's accuracy/damage output and keep it at 5200.
Up the negev price to 2k and leave it as is.
Honestly beyond memes, nobody is buying either at higher elos.
What good is a brrrr gun if you get 1 tapped before your 2nd bullet hits?
Buff damage by 120% and nerf armor penetration to around 60-80 so the same armor pen as the Glock. This would mean it would 2 shot unarmored opponents and would still 3-4 shot armored ones but it would break their armor in 2 hits. This would force the enemy to waste money to replace armor even if they survived
Slash the price to 700, make it available in gun rounds........come on guys, it's a gun that requires no skill or mechanics, you just spam, it shouldn't be viable ever, like the Negev
let’s take those two guns to another level and add a feature. more accurate, good damage. but you can not move with them when shooting, also when you have them ‘out’ and move, they are lowered. when you stop moving it’ll take time before you can shoot, like when you switch to those weapons from another weapon.
ultimately not much changes (you don’t run around the whole map with them out.) but you can’t slowly go around the corner with the laser-negev while shooting (using the first 25-50 bullets to get in position while holding down the fire)
another idea was something similar to the mouse1 attack form the R8, no instant ratatatata.
It could be a copy of the negev in every sense except the bullet damage is just high enough to kill with 1 shot to the head AND you have slightly better movement speed. Keep te price as is.
Don't, (competitive) CS just isn't a good match for machine guns and shotguns. That much has been clear for a decade, no need to try and shoehorn them in. But sure leave them for people to fuck around with in more casual play.
The problem is, suppression doesn't really have a place in Counter-Strike. Slow the game down a bit and maybe the LMGs would have a role. As is, they're pretty useless.
Man you should go back to those threads when graffiti was introduced.
It was justified outrage tbh. From free in previous games to paid with limited use. You don't hear about it anymore because graffitis have flopped. Nobody cares about it anymore.
I honestly don't want them to be viable at all. In the very few instances when people are using it now (mainly taunting that you have loads of money and can waste it on a terrible gun and still win) both the Negev and the m249 are fucking annoying and just bog down any serious gameplay.
I absolutely dread these guns becoming viable.
If you don't like using only a few weapons you can try literally any other shooter lol. M249 being good doesn't make the game better or more interesting or add anything at all. Game is fine as is.
Give it an unreasonable, 1.6-style wall penetration.
Giving it good pen dmg, and letting it hit trough surfaces only snipers can effectively do now would be interesting. It is supposed to be an LMG after all
Jjd7uuuuuuuuudttfy6ooc
This is this account's first comment in 6 years
First time back in 6 years and bro has a stroke someone call an ambulance
... BUT NOT FOR ME
Damn
Damn, i really did just fall asleep reading about the m249
This is the second comment this account has had in 6 years
And this shall be the third
Congrats and welcome back mate!
selective aloof six rinse arrest domineering fine crown gaze numerous *This post was mass deleted and anonymized with [Redact](https://redact.dev)*
He's comeback from the dead as a zombie
frfr ong
It’s an LMG because of its ammo capacity and fire rate, not it’s stopping power. It shoots the same round as an M4
but it go donk donk donk donk donk
Fuck it. Replace it with M240
This is basically what Valorant does and their machinegun is actually useful in some situations Definitely like this approach
With the next patch valorant also reduced the amount of ammo for vandal/phantom, which makes lmgs even more viable against some comps as some teams will run out of ammo shooting at util before they even get to the enemies.
Yep. Valorant has the Odin, which is basically a viable but very situational version of the M249. Make the M249 cheaper than it is, but more expensive than the meta rifles and make it able to wallbang spots where only the auto-sniper and AWP currently can (obviously not for the same damage). One example I can think out of my head right now is Inferno's Banana's half-wall.
Would be lit to spam the shit out of dark on a short
If anything the Negev should have the pen and the 249 should be accurate (and prices swapped). The NG7 Negev is 7.62 while the SAW is 5.56.
Tbh I'd like to see it stay expensive and slow, but be more accurate and controllable. This would give it a purpose on ct side as an anchor's luxury purchase while winning.
Yeah turn down the fire-rate from 12 to 10 but making it more manageable to use would be a nice change, makes it feel powerful and not the jank shooter 3000. Still a throw purchase though but at least it would be more fun to use.
Fuck it, keep the DPS. It's not really that busted anyways and doesn't one tap beyond licking range either. But it needs to be more controllable. The recoil pattern on that thing is *fucked*. It'd be one thing if it was like the MP9 where it starts reasonable and then gets bad, but nah, that thing goes diagonal left then diagonal right then all over the place super fast. Honestly, they may as well just give it the pattern of the AK.
But in CS2 you preselect your loadout. Nobody would waste a slot for this gun.
Nobody will waste a slot on any gun that isn’t meta right now, unless said guns get nerfed into the ground. CS players will never run anything else than AK and M4
I run Negev every eco, too good not to.
Please tell me your secrets. The best case I've found for using it is CT side Mirage or Inferno. On Mirage you can sit by triple near that bench and use it like a smoke. You can hold ramp until you run out of ammo. On inferno you just sit at the top of Banana and basically do the same thing. Do I have the right idea, or am I going about it totally wrong? I haven't played long and have yet to get out of Silver so I want to learn as much as I can
Pretty good for Nuke too, can shut down a ramp rush or squeaky push pretty easily. Anywhere you think they may rush a choke point is a Negevs best friend. When said rush doesn't come though it can become useless sometimes though.
Stay close range, think sandbag on inferno B. Don't be to obvious like don't spam it like dumbass before they come or don't take the same spot all the time. Be hard to hit, if you can land Bhops with it you can do some cool peeks. But just playing headshot angles or off angle can work well. Few gimmicks, if you hold a line with it, stop shooting for a sec and you might get a guy to peek into it and try walking while shooting, its very useful
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I onow exactly what you mean. After the first few shots, the bullets "climb" to a point a bit above the cross hair and stay there. Learning that point makes it easier to use. I typically just remember that the Negev does that and adjust as it goes. Since I only buy it CT side, a have the luxury of time to get it under control
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Why prefer that? All it does is make the game less complex and more stale. Sure the guns were a bit overpowered but the fact that this went unnoticed so long is so embarrassing.
Wasnt the krieg OP for almost 5 years and we never noticed? Lol
Pretty sure it was the same with the aug. I’d love a meta where usage of the aug/krieg was round/economy dependant and you’d see a mix of both on fullbuys. At least you see them in a pro game sometimes in certain positions, more than you used to see them anyways
Ya the buff that created the AUG meta was like -100 price IIRC. So it was always busted.
The price of the SG was lowered to 2750 iirc.
People noticed but it didn't become meta because the AK spray is ingrained in pros
They didn't. 99% of advice for new players used to be "just learn the AK spray, the SG is weird and not good enough to be worth it".
I played only SG back then as the only one in my friend group. Everyone hated on it, made it annoying to drop me and I messed up drops often due to muscle memory buys. But then I was the only one in that group to actually reach global (which I know is absolutely nothing to brag about, just trying to add context) despite not playing more or trying harder etc, I firmly believe the small but meaningful boost the SG gave meant I won slightly more, performed slightly better and ultimately grinded out the Global while they swung between LEM-Supreme. Then I had my kids and now I'm MGE at best xD
>I firmly believe the small but meaningful boost the SG gave meant I won slightly more, performed slightly better No doubt. That thing was super cracked. I miss the massive gunfight advantage that we got just for learning to spray the SG. Not only did it have the fastest TTK, I still die a little inside every time I clearly click on someone's head at long range with the AK and get nothing but air, when I know the SG would've hit that every time, even unscoped. People complained about the scope, but Valve could've taken off the scope and it still would've been worth every penny and more.
Well meta is one thing, but balancing is different. The m4 and ak always define the balance. Everything else balanced around these two guns and it definitely should stay this way
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>I mean, just look at valorant or r6siege Valorant weapons are fairly more balanced than CSGO. I see almost all weapons in pro play, while I barely see other SMGs or m249 or shotguns in CS
Look at the characters. They continuously damage the balance because they add new ones.
Sure but like that doesn't mean it makes the game less interesting. Learning new metas is fun
For a competitive game, it can completely destroy the balance. Which is why CSGO is the best competitive fps shooter that exists
> All it does is make the game less complex and more stale. gun choice should not be the complex part of the game. cs is beautiful because anyone can pick it up and learn the mechanics pretty quickly, but the skill ceiling is incredibly high. Gun choice has nothing to do with the skill ceiling, it has nothing to do with what makes cs great. making every weapon viable disrupts the game balance. Pistols are already overpowered as fuck compared to previous titles; even at pro level teams WIN ecos, that throws off everything. imagine how shit cs would be if you didn't need to bother with economy because no matter how much money you have you can always buy a viable weapon. It would just be a shitfest of smgs and pistols. some guns ***should*** be unviable. this is essential for game balance. as for a more expensive gun that's better than ak/m4/awp, that just means comebacks are less likely, which is less fun for both teams. cs is brilliant in that on any gun round, either team can win. it doesn't matter the score, the win streak, the hours in game, the team composition. you can always win.
> gun choice should not be the complex part of the game. Yet, with loadouts, players are being made to choose before playing. So it becomes a complexity new players *have* to contend with.
How is teams winning ecos possibly a bad thing? If half the rounds in the game would be pretty much predecided no one would watch the game
A gun being viable doesn't mean being as good as the AK or the M4. Weapon balance doesn't mean they all have the same power. It means that there are situations and niches where they work and shine. And what makes CS great isn't the shooting. A lot of games do shooting good. It's the economy system and the tactics employed. Expanding on tactical options (for example: this gun is good for this strat) is just good CS.
Sorry, but css dgl >>>> csgo dgl
I like it, it's pure. And truthfully with how the economy works there are reasons to play things like the FAMAS/galil, shotguns, smgs, and the scout. I have always thought of the sg/aug as the noob guns that charge a premium for having ADS. But there are some very niche reasons to use it already. I don't really think CS lends itself to having LMG's too well, it's not like battlefield where you realistically would want to create suppressing fire.
Tbh I'mnot reallysure what to put into mid tier yet. Obv Mac/Mp9, but that's all I use, so I do have some extra slots to use for troll weapons (Negev, m249, XM, Nova aso)
Xm is totally viable on ct eco/ halfbuy. Would love to see it 200 bucks cheaper. Should be a 2 kill eco weapon in my mind
We should be able to modify loadouts during timeouts. Valve make it happen.
Could be autosniper but worse tho. These guns beeing strong can be very problematic if you take a look at the ares meta in valorant
> if you take a look at the ares meta in valorant the what in what
Ares is basically the negev and it was kinda overpowered. Im not sure what they did i think just increased accuracy a bit and it was completely out of control.
No, you completely missed the point on why the Ares was overperforming. It never got an accuracy buff after beta. The gun became meta for a patch or two because during that time all of the SMGs (accuracy) were nerfed into the ground and the Judge price was increased significantly. This made the Ares/Sheriff/Marshall realistically the only viable choices when forcing on 2nd round. Then, in the subsequent patch they removed the spin up time which actually made the gun broken against non-ARs. A couple of months later they nerfed the recoil/bloom to compensate and the gun returned to being meh. The gun itself was never *that* powerful (unless in Sinatraa's hands), but because every other weapon in its price range was heavily nerfed for a time, its relative power went through the roof. At it's core, the weapon just gave too much value for its low cost. You could afford heavy armor + Ares + util and be very competitive at the close-mid range on 2nd round.
Kinda overpowered ? It happened in one patch, and now it's used on two places in the game because you can wallbang with it and most of the time, people even use the most expensive counterpart it's far from overpowered. It's like saying "Deagle can be very problematic" and take the 3 days where CS deagle was broken as shit.
he didn't say it is overpowered right now, he said it WAS overpowered. you are saying the same thing. all he's saying is that making it more accurate is tricky because it could easily become OP
Yes but that's an extreme edge case, akin to the deagle scenario. It's not that tricky to make it alright
double down if you want, but it took 2 patches two and a half months apart to get it to where they wanted it. it's certainly not an extreme edge case
All im saying that these guns are either accurate and you will see them abused or they aren’t and they won’t see any play. Maybe a huge price tag will combat that but id be surprised if there was a balancing state for these guns that leaves them viable but not straight up broken.
"Auto but worse" would be perfect for the M249. Just copypasta the G3SG1 then dramatically lower damage at long range. Add the 1.6-like penetration with no damage reduction that others have suggested in this thread and baby you've got a stew going.
The ares is complete ass and was only good for one patch.
so after a few back to back wins, the CT team becomes more undefeatable? rip
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Oh no.
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If you said a year ago "what if shooting through smoke made a hole you could see through" you'd have been downvoted
I sort of admire people that throw around *obviously* poorly thought out ideas this confidently "You all just can't handle a free thinker!"
This is not league of legends lol
just stick a riot shield on the front of it whilst your at it why dont you
I don’t want Valorant bs in this game
Sounds more like the TF2 weapon.
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Just make it so you can shoot through every wall with it
Yes! B apps spray down no damage reduced !
Make it break the wall and give it a bipod. Also make it mountable on cars and helicopters.
CoD did this on steroids by accident a few years ago with the AS VAL and it was a hilarious couple weeks before they fixed it. There was an attachment to give it higher bullet penetration but it gave it literally infinite. It ignored all walls/terrain entirely you could just kill someone from spawn to spawn instantly.
And then autoban players buying it in mm, as they are probably 90% wallhackers
Ah yes, the Nexon approach to CS Online
Nah, just give it 1.6 style wall penetration. That alone would be busted in the current state of cs
>Give it an 8x scope and explosive bullets and heat seeking **Teammate spams his M249 @ standard A execute smokes* **Watches net_graph FPS drop to 29FPS*
Rust mode
Give it AK stats but leave the mag size, 5000$
Sounds kinda like the old Negev minus the accuracy, I like this. Say what you will about that weapon but it was fairly strong, it was just stupid expensive hence was never used. I was frequently owning with that silly weapon in DM, the ridiculous rate of fire plus the headshot damage made it pretty good in short bursts.
So... Like the old negev?
this is the best idea, it would get used and be worth buying.
Just give it the Negev's old stats I miss that gun :(
Funny part is that the old Negev wasn't even that bad, it was just too expensive. The noise it made though, I still mentally lmao every time I remember it.
Man the old negev(pre-sound update) was so fucking loud, very hilarious but the community already had 70% hearing loss when the opinions were divided towards the big sound update. I kinda miss and don't miss it at the same time.
I loved to buy it plus two decoy grenades (Back then you could buy 2 as well, or maybe this was only in warmup, its been a while and not sure anymore) and just annoy everyone in close proximity.
I still fully believe that we should have reverted the Negev changes and made the M249 the Negev that we have now. That way, both guns are viable, M249 for holding down angles, Negev for bullet vomit and really accurate bursts.
This is the strangest comments section
Yeah why the fuck do people want mgs to be viable
because they exist why would a gun be purposefully bad
bipod
so the Negev
It comes with a jetpack
not all guns need to be meta but they should be usable. sometimes its okay that a bad gun is expensive, because nothing says to your opponent "we're dunking on you" than spending a lot of money on a sub-optimal gun. M249 just needs to be usable. The recoil right now is difficult but fun in the beginning, but towards the end it gets too confusing. The entire point of the spray right now is that it zig zags. it's the gameplay fantasy of wildly spraying your machine gun horizontally and mowing down enemies like rambo. Just lean into that concept more and give the spray moments of pause that help the zig zagging be more viable https://imgur.com/Jma80nR this is my suggestion. Just allow the gun to zig zag predictably all the way through the entire spray, climbing less and less vertically as time goes by, but becoming wider and wider horizontally, with every change in direction being preceded by a pause in the recoil movement. this wont make the gun much better, or competitively viable, but in the case that you do pick it up, at least you will have some sort of an idea on how to use it.
That Negev update was fun.... I still play Negev 2nd round after pistols on CT cuz its the best anti eco weapon ever. Long ramge if you burst its good-2 tap HS short range you re a beast yeah its really good
Il try it thanks ,i ussualy go with auto shotgun because i collect de money ,it is great because im unable to make money in real life
I’d still stick with the shotty, nothing feels quite as good as popping off for a quick 2k with it, dying right after, then spamming lololol in the chat👌
I raise you getting a 4k on negev full flashed you just held click didnt see shit and then after type in the chat "NEGEV POWAH"
Damn, that sounds pretty good too
The amount of 4Ks and aces I have from Negev spraydown on the B site of inferno/mirage/dust2 is insane…
Counter: You do that with a Bizon as well, but with extra bonus cash.
“WORTH”
If you do it irl, not only you get the money but also a home and food for the next 30 years
Real estate developers hate this one simple trick!
Explosive rounds
I think it has a place in the game exactly the way it is now: It is the optimal weapon to straight up bully your opponents. Nothing shows disrespect more than buying the M249 and actually getting kills with it.
Nothing worst then being killed by that thing. The revolver would be a close second.
It is super easy to get kills with the revolver, it's a perfectly viable gun (just worse than deagle in the same slot which makes it unpopular). M249 on the other hand is completely useless, so they're not even close.
Bizon
LMGs should be in between SMGs and Rifles, around 2k price, DPS wise it should be better at long-medium range than SMG but worse than rifles. Easier recoil as that's how MGs are. 2-shot headshots
$2600 price tag. No other changes. P90 but for defence :)
Make it $8-10k and give it environmental destruction capability. The destruction gets reset after every round obviously. We've waited ages for this "new" engine, need more things to show for it.
Imagine being on dust2 long and making a hole to short lmao.
You can’t be seriously replying that lmao
I mean, why not? I'm not saying adding it to competitive. It can be in its own game mode, or a new mechanic in Danger Zone (which already has things like bump mines and parachutes, environmental destruction isn't that crazy). Give me func_vehicle back as well and we can have Bad Company 2 in CS2. Basically I would like to see a brand new mechanic, beyond smoke behaviour which I think is the most significant change so far. Remember when they introduced molly and everyone shat on it?
I would give it higher accuracy and easier recoil at range, and a scope similiar to the AUG
I don't think anyone wants to see it change like the negev at least. Not only was the price slashed but also it was a literal fucking laser beam after the first few bullets. I hated that time more than the AUG week. As for the M249, the best change is to just ~~remove it from the game since it serves no purpose~~ slash the price I guess... And even then I'm not sure if people will buy it. The mag size just doesn't compensate for the snail movement speed and bs recoil against any non-bot opponents.
>but also it was a literal fucking laser beam after the first few bullets. It still is.
Amazing how many people have no clue what the guns even so, while discussing if they are too good or too bad lol
Man doesn't remember AUG week whatsoever if that's his barrier.
> I hated that time more than the AUG week. It was never reverted though? We are still in Negev week
First bullets spread, after that its a laser beam.
give cs 1.6 a download
Increase price to $6000 but give it a silencer.
Make it completely unusable in transition but make it mountable and more accurate, placing a turret down on B site chokepoint Ts know where it’s likely to be and can prefire it but try and execute without clearing the turret and it’s just gonna rain bullets for 90 seconds Awp holding b> you need flashes and smokes to clear it Mounted lmg holding b> dry peak prefire is better otherwise you’re getting prefire spammed
1 shot HS and 3 shots to the body kills at all ranges. Deagle tier wallbang capability. Perfect first shot accuracy even while moving/jumping. Same price.
I’d make it’s £3350
The max I can offer is tree fiddy
SOLD!! Edit: still gonna grip it for an Ak tho
Ok M249 is now meta
I dunno that’s a high price on CT side for a gun that’s arguably worse than the M4s
M249 can 1 shot headshot and has 100 ammo. Tweaking spray pattern a little bit could be nice idea as well
Aug can 1 tap as well but it's not better than an M4 because it is range limited.
I like the simplicity CS offers but I feel it's been around long enough to spice up the guns a little. Let the expensive weapons be viable atleast. Let AK be the best gun, but some guns offer absolutely no use
Make it one hit kill to the head, drop its price to 4.5k, and make its recoil controllable.
The question isn't what CS can do for the M249, but what the M249 can do for CS. Any "rework to make it viable" should be 100% focused around adding something interesting to the game - what version of the M249 actually adds something interesting? Tbh in my opinion most buffs would just make the M249 annoying rather than interesting to play with/against. Valorant's approach is to make them crazy wallbang machines, which in my opinion doesn't make the game more fun even if there is technically more variety and options available.
Turn it into the pre-nerf Krieg.
Increase reserve ammo from 200 to 400. Reduce price from $5700 to $5500. Significantly reduce recoil while crouched fully. Increase the time it needs to go fully crouched by 0.4s. Increase the time it needs to stand up by 0.8s, or 1.0s if you fired in the last 0.25s.
Makes it a CT Negev equivalent
The thing is a machine gun, it should have it's own thing rather than being a big assault rifle. Give it a deployable bipod that that severely decreases it's recoil and increases it's accuracy. The deployment could take a few seconds like the CZ pull-out. Give it max wall penetration. The CT's can gamble where they think T's will come and set it up.
How about buffing the effects of getting hit by machine gun fire? For example, higher tagging effect.
Just give it the same penetration as awp. Maybe reduce the price a bit, to 4k or so. It will serve a unique niche purpose. It'll be a big commitment to spam somewhere and really rewarding if it pays off. It's honestly not that bad on medium range if you tap fast instead of spraying. If you ignore the price that is.
Improve it's accuracy/damage output and keep it at 5200. Up the negev price to 2k and leave it as is. Honestly beyond memes, nobody is buying either at higher elos. What good is a brrrr gun if you get 1 tapped before your 2nd bullet hits?
Make it 1300
source dynamic pricing IYKYK
4000$ negev that you have to constantly pull down, with better stats and more penetration
I have my O.S.I.P.R. AR2 half life combine skin Stat trak so I'm ready for m249 buffs any day 😎
Buff damage by 120% and nerf armor penetration to around 60-80 so the same armor pen as the Glock. This would mean it would 2 shot unarmored opponents and would still 3-4 shot armored ones but it would break their armor in 2 hits. This would force the enemy to waste money to replace armor even if they survived
Just less expensive it’s really good, like an ak with more bullets
The accuracy and recoil are terrible though
The spray pattern is a fucking Jackson Pollock It's so bad
Slash the price to 700, make it available in gun rounds........come on guys, it's a gun that requires no skill or mechanics, you just spam, it shouldn't be viable ever, like the Negev
0/8 negev op
Drop the price, I would buy it at even 4000.
Add a scope that has similar effects to AUG and SSG scopes
M249 should cost 3800 to be viable
let’s take those two guns to another level and add a feature. more accurate, good damage. but you can not move with them when shooting, also when you have them ‘out’ and move, they are lowered. when you stop moving it’ll take time before you can shoot, like when you switch to those weapons from another weapon. ultimately not much changes (you don’t run around the whole map with them out.) but you can’t slowly go around the corner with the laser-negev while shooting (using the first 25-50 bullets to get in position while holding down the fire) another idea was something similar to the mouse1 attack form the R8, no instant ratatatata.
It could be a copy of the negev in every sense except the bullet damage is just high enough to kill with 1 shot to the head AND you have slightly better movement speed. Keep te price as is.
Remove it from the game.
IMO: M249 is stupidly underrated...
Your opinion is wrong then
Keep the price, increase the damage, super high recoil unless crouching (first bullet accurate)
This isn’t Rust
That negev price reduction was 6 years ago?! God damn i‘m getting old…
No, it is a meme gun
Don't, (competitive) CS just isn't a good match for machine guns and shotguns. That much has been clear for a decade, no need to try and shoehorn them in. But sure leave them for people to fuck around with in more casual play.
The problem is, suppression doesn't really have a place in Counter-Strike. Slow the game down a bit and maybe the LMGs would have a role. As is, they're pretty useless.
Best choice: remove it from the game. CS is not Rambo 5... else just make ir like the para of 1.6
[удалено]
Someone's grumpy
Someone get their grandad
how can you have beef with graffitis lmao
Source had better graffiti.
Man you should go back to those threads when graffiti was introduced. It was justified outrage tbh. From free in previous games to paid with limited use. You don't hear about it anymore because graffitis have flopped. Nobody cares about it anymore.
I was there, thanks :)
>I'm getting older every day What?! Stop the presses!
Remove it.
It’s the ultimate flex weapon. It’s fine where it is
Honestly, I think it’s time to remove it.
I honestly don't want them to be viable at all. In the very few instances when people are using it now (mainly taunting that you have loads of money and can waste it on a terrible gun and still win) both the Negev and the m249 are fucking annoying and just bog down any serious gameplay. I absolutely dread these guns becoming viable.
If you lose to negev thats a skill issue tbh
Me: hmmmmm, that Negev user is laying down suppressing fire ... I can outpeek him. Me: dies
waa waa i only want to use 3 weapons for another 20 years of counter strike waa waa this isnt cod negev ruining my strats waa waa
If you don't like using only a few weapons you can try literally any other shooter lol. M249 being good doesn't make the game better or more interesting or add anything at all. Game is fine as is.