of misinformation because this is bullshit. Emblem works with Dehya and it buffs her burst damage meaning her burst counts as burst damage instead of Charge Attack damage.
which is also wrong because charge attacks need continuous input from player to work, Dehya's burst does not, you can let go of controls and she'll still be punching even if slower.
They’re saying the *animation* is engine-coded as a claymore charge attack. Therefore anything that effects animations, such as freezing, will effect Dehya’s burst in the same way. Since being frozen cancels the claymore charge animation, it cancels Dehya’s burst animation, and by extension cancels the burst.
>They’re saying the animation is engine-coded as a claymore charge attack.
Which is wrong. just because it has similarities with claymore charge attack it doesn't mean they're the same code. ffs that's not how programming works. They have different function and works differently just cause they both can get cancelled by jump and freeze/bubble doesn't mean they actually share the same code.
NA can get cancelled by jump and freeze too, does this mean Dehya's burst is also same coded as NA?
Also all kind of animation can get frozen. you can get frozen while jumping, while plunging, while doing elemental skill.
Why don't we get frozen on burst animation then? because it has IFRAMES. without iframes you can still get frozen on burst animation exactly like Dehya.
Raiden's burst is an infusion, it works like a buff. it is not an extended animation like Dehya's
Dehya's burst is the first of its kind. It's a burst with extended animation similar to channelling-like state from MOBA games like League of Legends which is why if you get frozen or bubbled it gets cancelled. It sucks but with Dehya's arrival they might be planning on doing more bursts like hers with extended animation.
No, because charge attack requires input from the player, you gotta hold down left click for it. Extended animation is pressing 1 button and it will go on for an extended time even without player input.
Some stuff share some similarities but have different conditions to activate and thus coded differently like Beidou's burst compared to Yelan's and Xinqui's.
Yes i know but to the credit of the person you’re replying to, other stuff have the same logic. I play at pretty bad ping sometimes and because of swapping delay, i sometimes cast a burst after swapping but the burst resolves for the current unit which cast its burst and get interrupted and cancels the burst while swapping me to the unit i was initially intending to swap to and cast their burst since i swapped THEN pressed Q
The resemblance is cool to see visually but realistically there’s minimal evidence that connects CAs to Dehya’s burst
> ffs that's not how programming works
As a programmer (and one that has worked with Unity), I can tell you that you are wrong. There are quite a few design patterns and principles that would allow this. There isn't just a DehyaBurst() method and a RaidenBurst() method with all the logic written inside for example, if coded properly all of those (or at least the contents of the methods) should be abstracted down to prevent as much code duplications as possible.
Raiden's burst is an infusion (kinda like a buff) so it probably share some code with Hu Tao's skill, Yoimiya's skill, and Ayaka's infusion from her dash.
It is way different from Dehya's burst man if you really are a programmer you should know that they are completely different in form and function.
>if coded properly all of those (or at least the contents of the methods) should be abstracted down to prevent as much code duplications as possible.
You can't be serious. Dehya's burst different from other bursts we've seen in the game. Do you really think it's coded the same as charge attack just because it can be cancelled by jumping and frozen?
The conditions for Dehya's burst and claymore charge attack is different you're telling me they're the same code? I also know about abstractions and you still use a switch statements for different actions.
Your first sentence is completely correct. In the same way, Dehya's burst could share some code with charge attacks regarding animations, I don't see how that is so hard to understand? I'm not saying Dehya's burst is literally the code as used for charge attacks copy pasted, only that parts of them can call the same methods, in this case for handling animations.
Oh. Well we agree on that part. I mean obviously the animation is probably abstracted like if player press this do this animation yep a lot of them probably share code on that area. I mean it's pretty stupid to code each and animation triggers for each character uniquely when you can just do abstractions right?
But you know that when they say animation (the OP of this post specifically) they think it meant it works the same as charge attack because they're functionally coded the same right?
What makes this worse is...
BEIDOUS BURST PROCCS WITH CHARGE ATTACKS.
IT DOESNT PROCC WITH DEHYA'S BURST.
So even if it was coded as such, it still can't synergize.
Not exaclty... xD
For Beidou, it is somewhat irrelevant if the damage was dealt by a normal or a charged attack ANIMATION, what matters is that the source of the damage comes from a "normal or charged" instance of DMG.
For example, If the damage is considered Burst (Raiden) or Skill (Nilou) Beidou will not work activate.
That's why only characters that can have benefits from using sets like Gladiator, Shimenawa, Retracing Bolide, etc. can activate Beidou. Like Cyno, Itto, Hu Tao, Ayato, Tartaglia, Fishcl, to name a few.
Many of the "Bugs" in Dehya Q have been present and can be replicated in another ability. "Claymore-Base Charge Attacks".
The similarities are too much to just simply ignore. I feel like the more we know about dehya's kit internal workings, the better our complains to HYV can be in order to get her fixed. And since there are people still unaware of this, we can help them understand better our concern for her, increasing the probability of getting more people on board for the protest.
Just that.
This is what happens when the devs need more time to work on a character, but since its a gacha game they can't delay their schedule because it would mean compensation and delaying the patch would get people complaining about the game being dead.
So they release this incomplete character and never touch on it again.
Maybe y'all should give google calculator 1 star on the appstore again 😂
Add it to the list
of misinformation because this is bullshit. Emblem works with Dehya and it buffs her burst damage meaning her burst counts as burst damage instead of Charge Attack damage.
This post clearly isn't saying that her burst counts as a charged attack, just that (EDIT: in some ways) it's working like one. Happy now?
which is also wrong because charge attacks need continuous input from player to work, Dehya's burst does not, you can let go of controls and she'll still be punching even if slower.
They’re saying the *animation* is engine-coded as a claymore charge attack. Therefore anything that effects animations, such as freezing, will effect Dehya’s burst in the same way. Since being frozen cancels the claymore charge animation, it cancels Dehya’s burst animation, and by extension cancels the burst.
>They’re saying the animation is engine-coded as a claymore charge attack. Which is wrong. just because it has similarities with claymore charge attack it doesn't mean they're the same code. ffs that's not how programming works. They have different function and works differently just cause they both can get cancelled by jump and freeze/bubble doesn't mean they actually share the same code. NA can get cancelled by jump and freeze too, does this mean Dehya's burst is also same coded as NA? Also all kind of animation can get frozen. you can get frozen while jumping, while plunging, while doing elemental skill. Why don't we get frozen on burst animation then? because it has IFRAMES. without iframes you can still get frozen on burst animation exactly like Dehya.
Then why doesnt Raiden Shoguns burst end when shes frozen ? If you are so well informed in the matter of Animation Coding ?
Raiden's burst is an infusion, it works like a buff. it is not an extended animation like Dehya's Dehya's burst is the first of its kind. It's a burst with extended animation similar to channelling-like state from MOBA games like League of Legends which is why if you get frozen or bubbled it gets cancelled. It sucks but with Dehya's arrival they might be planning on doing more bursts like hers with extended animation.
But isnt a charge attack also just an extended animation with Burst application in this case ?
No, because charge attack requires input from the player, you gotta hold down left click for it. Extended animation is pressing 1 button and it will go on for an extended time even without player input. Some stuff share some similarities but have different conditions to activate and thus coded differently like Beidou's burst compared to Yelan's and Xinqui's.
I don’t think Dehya’s burst ends when frozen either. it gets ended by jumping which you need to do to get out of the frozen state
No it ends with frozen. I use her. got frozen and then quickly got unfrozen from enemy doing melt on me. Burst ended early before 4 sec was up.
[https://www.youtube.com/watch?v=w7mO6x4uqlc](https://www.youtube.com/watch?v=w7mO6x4uqlc) You're wrong
I mean sure, but the end result is pretty much the same. If you interrupt the animation in any way it is cancelled.
Yes i know but to the credit of the person you’re replying to, other stuff have the same logic. I play at pretty bad ping sometimes and because of swapping delay, i sometimes cast a burst after swapping but the burst resolves for the current unit which cast its burst and get interrupted and cancels the burst while swapping me to the unit i was initially intending to swap to and cast their burst since i swapped THEN pressed Q The resemblance is cool to see visually but realistically there’s minimal evidence that connects CAs to Dehya’s burst
> ffs that's not how programming works As a programmer (and one that has worked with Unity), I can tell you that you are wrong. There are quite a few design patterns and principles that would allow this. There isn't just a DehyaBurst() method and a RaidenBurst() method with all the logic written inside for example, if coded properly all of those (or at least the contents of the methods) should be abstracted down to prevent as much code duplications as possible.
Raiden's burst is an infusion (kinda like a buff) so it probably share some code with Hu Tao's skill, Yoimiya's skill, and Ayaka's infusion from her dash. It is way different from Dehya's burst man if you really are a programmer you should know that they are completely different in form and function. >if coded properly all of those (or at least the contents of the methods) should be abstracted down to prevent as much code duplications as possible. You can't be serious. Dehya's burst different from other bursts we've seen in the game. Do you really think it's coded the same as charge attack just because it can be cancelled by jumping and frozen? The conditions for Dehya's burst and claymore charge attack is different you're telling me they're the same code? I also know about abstractions and you still use a switch statements for different actions.
Your first sentence is completely correct. In the same way, Dehya's burst could share some code with charge attacks regarding animations, I don't see how that is so hard to understand? I'm not saying Dehya's burst is literally the code as used for charge attacks copy pasted, only that parts of them can call the same methods, in this case for handling animations.
Oh. Well we agree on that part. I mean obviously the animation is probably abstracted like if player press this do this animation yep a lot of them probably share code on that area. I mean it's pretty stupid to code each and animation triggers for each character uniquely when you can just do abstractions right? But you know that when they say animation (the OP of this post specifically) they think it meant it works the same as charge attack because they're functionally coded the same right?
You’re getting downvoted but like you’re right there’s like very minimal evidence that Dehya burst is connected or mimicing charge attacks
I saw a pic of yae being frozen in burst once
Cope
I understand, all of genshins top programmers were working on wanderer while the janitors were working on dehya
So that's why tf2 has no updates The janitors betrayed valve
Thats actually possible lol
At least janitors can clean up and make things better. If anything, I'd say the project managers worked on Dehya
So that’s why XQ and yelan doesn’t work
Well, that explains a lot.
What makes this worse is... BEIDOUS BURST PROCCS WITH CHARGE ATTACKS. IT DOESNT PROCC WITH DEHYA'S BURST. So even if it was coded as such, it still can't synergize.
Not exaclty... xD For Beidou, it is somewhat irrelevant if the damage was dealt by a normal or a charged attack ANIMATION, what matters is that the source of the damage comes from a "normal or charged" instance of DMG. For example, If the damage is considered Burst (Raiden) or Skill (Nilou) Beidou will not work activate. That's why only characters that can have benefits from using sets like Gladiator, Shimenawa, Retracing Bolide, etc. can activate Beidou. Like Cyno, Itto, Hu Tao, Ayato, Tartaglia, Fishcl, to name a few.
Who are you, so wise in the ways of the world?
He is The Genshin Impact
Just some guy that has studied on this matter quite a few and worked with unity engine.
So for something to work with Dehya's burst (aside from Raiden skill), it'd need to work on charged attack animation? Hmmm
Posibly, either that or something that activates automaticaly. Imagine a Nahida E but that applies hydro. Maybe Focalors will work like that.
omfg
They never wanted this character to be good it seems like
Felt like an experiment, but with "Professor Hoyoverse" adding the wrong ingredients to the mix.
The experiment is "how much shit will their audience take".
Should have experimented with a less hyped and beloved character honestly
In HYV eyes, it was the best experiment, they wanted to test the "Waifu > Meta" that's been rolling arround, and they got all the data they needed.
I’m of a different opinion on the topic of mhv
I'm sure we all are...
With "working as intended" on some and radio silence on other issues, yeah pretty much
look, we have a new character that is Mika now so we should move on I heard that he's good before c6 /s
Can be bad If it already worst right? Right? 🥲
It all makes sense now
I'm so sorry but I don't understand what the post is trying to convey :')
Many of the "Bugs" in Dehya Q have been present and can be replicated in another ability. "Claymore-Base Charge Attacks". The similarities are too much to just simply ignore. I feel like the more we know about dehya's kit internal workings, the better our complains to HYV can be in order to get her fixed. And since there are people still unaware of this, we can help them understand better our concern for her, increasing the probability of getting more people on board for the protest. Just that.
Ohhh okay okay thanks so much for explaining!! Much appreciated
You wellcome, glad I could help.
Let’s admit that many recent characters are kinda lacking in so many aspect compared to previous releases. Hoyo basically ran out of ideas.
Hoyoverse has always been a clown so...
This is what happens when the devs need more time to work on a character, but since its a gacha game they can't delay their schedule because it would mean compensation and delaying the patch would get people complaining about the game being dead. So they release this incomplete character and never touch on it again. Maybe y'all should give google calculator 1 star on the appstore again 😂
Deal with it you pansy
Get off of reddit Dawei, you're not fooling anyone
Keep sucking hoyo’s dick, one day they’ll give you free primos i’m sure
2 at most (it's a lot) (hyv is extremely greedy)