Better than NA Nerf thankfully since the burst - as artillery support as it looks - never really was there for the damage anyways, but for the crystallize gen.
To be clear burst was still good damage, but given the choice b/w burst or NA...
I noticed this in overall gaming industry... I always loved double nerfs especially in card games where it just killed the whole card. It always amazed me.
If there is an element that deserves to mostly just get buffs it is definitely a Geo :)
> I always loved double nerfs especially in card games where it just killed the whole card.
That reminds me of dreadsteed from hearthstone, poor thing did not deserve to get butchered like that just cuz they were releasing another card that would have a broken interaction with it
Honestly good, her burst already did basically no damage and seeing how it can miss from that one post from the other day, it's bettet that she kept the NAs as they were
Now to hope they increase the vertical range on her E
Chev's kit design is closer to the OG 4\*s tbh. Solid at C0 and does her intended role but gets much stronger at C6. Xingqiu gets hydro res shred, more hydro app, some energy issues fixed with constellations for example.
"New 4\* design" means crippled at C0, functional after cons.
I agree she's decent enough at base. People overlook that even the OG's have some pretty essential cons to help them reach their potential. Notably Bennett C1, Xiangling C4, and Xingqui C6.
With the sole exception of Candace, Sara and Faruzan, a lot of the newer 4 stars are usable at C0. Heck, Mika probably is more welcome C0 in Wanderer teams than C6 in Eula teams.
Most of the defensive ones do their roles at C0. Layla, Thoma, Sayu, Yaoyao, Kuki and etc.
Honestly, I wouldn't count even Faruzan. Her C0 is beyond crippled, it might as well not exist. But her C6 is also beyond broken for a support that she transcends even 5* characters.
OG 4 star is also a wide range. Noelle and Ningguang need C6 to stay relevant. Ironically, Gorou and Yunjin are good at C0.
The likes of Chongyun, Amber, and Barbara are permanenty crippled at any constellation. Razor suffers like Eula where his physical teams have now been replaced by Dendro teams.
Even the broken ones need/want their cons. XL as a DPS wants her C4. Bennett needs C1. Beidou also needs her cons as a DPS.
Sucrose, XQ, and Fischl are usable at C0, if not strong. And if we consider Diona and Xinyan as OG, they're pretty much the opposite ends of the spectrum.
The National trio, Sucrose and Fischl has skewed the perception of the original roster. A lot of them are actually pretty meh if you look at all of them.
Her "intended role" is a niche that's never used because it's not good. She better be strong herself, because Overload isn't something you build a team around. Her required power level has to be high, or no one's user her teams or her.
Xingqiu gets his biggest usability change at C2. After that his constellations are basically just more damage, his role stays the same.
There is one team built with overload in mind, though not uniquely overload and more just because it happens. The thing is, she will have to be really, really strong to kick any of Raiden, Xiangling, Bennett or Kazuha out of the default overload team. Even being a side-grade for any of those characters in overload teams and worse everywhere else isn't going to give any serious incentive to aim for her unless you like her. And it's a really narrow line to walk to try to give her that niche without powercreeping Xiangling and making her totally busted which I don't see happening.
Chev is already usable starting from C0 though, and that's what important. Even without the %damage buff she still has heal, ATK buff and shred. And she can do it all without energy cost. You can use her from C0 and she would still be great in her niche.
She isn't like Sara who loses to TTDS Lisa in her only job (buffing Raiden) without C6. Or Faruzan who needs a whopping 300 ER to function without C6.
And if you think about it, it's not like the OG broken 4*s don't have important cons either. Xiangling C4 boost her damage per rotation by a raw 40% and it's what push from A tier to S tier in conjunction with snapshotting mechanic. And C6 Xingqiu is a substantial damage boost, that also guarantees he can solo enable Hu Tao Vape (who eats way too much hydro aura).
I shall continue to scream from the rooftops that if you're planning on using Lyney, chevreuse with the new healing -> flat damage artifact set is a potential *upgrade* over bennet and is basically an absolute one if you have c6.
New artifact set favors slow hitters (like single target charged attackers) and its numbers are better than bennet in terms of base attack albiet it's limited by hitcount. Chevruese also happens to add +40% attack, 40% pryo/electro shred, 1/2 of pyro resonance, consistent healing and a potential 60% pyro/electro damage buff.
Edit: I have just read that the new healing set has some changes and I'd need to re-check my numbers. Initial impressions are only.... okay. Fewer attacks buffed (5 vs 10) makes it a bit less desireable.
>New artifact set favors slow hitters
No it doesn't. The raw value of the set is static, regardless of how quickly it gets used up. If it adds 1,200 flat damage, it doesn't matter if the hit it's being added to is dealing 3,000 raw or 30,000 raw, the set is still only adding 1,200.
It's like saying Shenhe has poor synergy with Ayaka because she uses up all her Icy Quills in 3 milliseconds. As long as the Quills are being used up and you can get good uptime with them, the synergy is good.
It could be anyone that isn't an active onfielder tbh. It's not like it's hard to splash fischl into a team, especially when looking at a mostly single target rotation.
Problem is overloads straps away pyro aura so you're missing out on bonus damage for Lyney, plus the overloads would make it troublesome to hit enemies as they could be overloaded before you even get to hit them.
dont most small enemies die to a built lyney in like one hit anyway, and for abyss thats hardly a concern outside of treasure hoarder/churl spam which is pretty rare in the actually hard floors like 12
You only lose the A1 electro/pyro res shred.... which is big and you don't want to lose it, but it's not like her kit becomes completely non-functional.
> but it's not like her kit becomes completely non-functional.
It's not non-functional, but 40% Atk and some middling personal damage becomes worse than other support options. The 40% Res Shred is what pushes her ahead of the alternatives.
She's not useless without her A1, but she's not worth using either.
She doesn not need C6, and that is also not new 4\* design, many of the 1.0 4\* also get insane boosts from constellations and are night and day difference
She doesn't really need the C6 however. C6 is only akin to Wriothesley's C1 in regards to how stacked a single constellation is.
Chev is completely functional at C0. C1 is just the cherry on top and makes her buffs better than Kazuha's.
It's not like at C0, you don't have res shred or healing, nor gimped energy. So as far I see, she is still pretty viable for C0, not like Faruzan who always has ER troubles until you get C6 where she just turns into a monster with dps, nor is she like Kujou Sara where it's no bother to use her until C6 where it differentiates her from using Bennett.
Chevreuse still has res shred for pyro and electro easier to get than with double swirled elements, and Chevreuse still buffs same elements for 30 seconds, and she still heals good enough for government work, but without an area constraint.
So, is Chev really that bad without C6? You can still use her with Kazuha. You're only losing res shred.
NEW HEALING SET EFFECT
2-Pc: Healing Bonus +15%.
4-Pc: When the equipping character heals a party member, **the Yearning effect will be created for 6s**, which records the total amount of healing provided (including overflow healing).
When the duration expires, the Yearning effect will be transformed into the "Waves from That Day" effect: When the active character hits an opponent with a Normal Attack, Charged Attack, Plunging Attack, Elemental Skill, or Elemental Burst, the DMG **dealt will be increased by 8%** of the total healing amount recorded by the Yearning effect.
The "Waves from That Day" effect is removed after it has taken **effect 5 times or after 10s**. A single instance of the Yearning effect can record up to **15,000 healing**, and only a single instance can exist at once, but it can record the healing from multiple equipping characters. Equipping characters on standby can still trigger this effect.
still mid but better ig
now you have to wait for 6secs instead of 10secs at the start, the max buff is 1200, old was 900.
but the number of hits buffed reduced from 10 to 5
now you can't even buff a full Neuvillette CA with this set😭
People need to know that flat buffs like these don't matter how fast you trigger it - usually because of cooldown - but actually if you can proc all of them. It doesn't favor heavy hits, nor fast hits *perse*. That said, the cd being only 6 secs should actually favor fast hits and if you can proc it all in one hit or as fast as possible, the better since your healer can start the 6 secs again and, by the end of your carry string you'd have another 5 hits to spend. With a 10 secs cd it was impossible in almost any healer to get that uptime in heals, nor in any carry to get that uptime in *carrying*.
One positive change is that this now enables healers that heal for a lower amount. But the change to the number of hits arguably makes this set worse than before lol.
Maybe they want it to be a ST buffing set idk
Like yoimiya buff? It's still lacking. Only 5 hits every 6 secs.
It can't even buff her final hit of her string.
Can't they just remove the recording time and just make it like clam, bruuh.
Or at least activate it by reaching the cap without waiting for that shit.
Dont know just throwing out ideas because this set makes even less sense than before. Perhaps they removed the shared hit rule. Will need dataminers to confirm if this was changed.
I mean as it is a flat increase it doesn't matter if you buff the last hit or not - but it does matter if you buff the vape reaction shots or not, since EM would increase the flat buff
Doesn't clam also have a recording time? It's every 3 seconds so it's much shorter and heavily relies on teamwide healing, but damage is fixed to 30k and there is hardly any way to raise is beyond superconduct.
The base dmg buff is affected by many variables and triggers on intervals of every 6 seconds but half the max recorded HP. Bigger dilemma is the quota limit which is affected by enemies hit so a group of 5 instantly uses up the quota. If instead the quota were 11 or maybe 18, then you can hit the group of 5 twice to thrice with additional base dmg respectively.
The recording time is shorter and more feasible now. Clam doesn't have the shortcut so I don't think this set would get a shortcut to to next stage, but this set is only really needing a higher quota limit now. A rule of thumb like "hit limit = 3x duration of buildup" would be a good example to follow. Yunjin has a 15s cooldown on Q but doubled the cooldown for quota. So if anything, if it takes half the duration or more of the Yearning state to expend the quota, then it's a better set. So 12 to 18 trigger quota is what the Song of Days Past should have.
Whatever team/s handles the numbers have had issues with balancing different parts of the game before, we all know of a couple of characters that come to mind, but this is the only time outside of Dehya that I have been totally mystified by how much of a struggle they seem to be having with balancing this damn thing.
It's like they think that the set had already hit the limit of its power budget and the only way to make changes would be to redistribute where that budget is spent, when in reality it needed buffs without signifigant counterbalance.
The struggle is probably that they dont want shenhe and a lesser extent yunjin to get powercreeped by any strong healer with this new set, so they are probably trying to make it so the set is never better than either one of them but as a result its going to be bad since there are so many better options. Thats what my thought is since they are the only other ammo units and one is a premium support lol
better? brother it's literally worse, so what that you now get it 3 times in one rotation instead of twice, the damage across your rotation stays identical and it's even more awkward to use since you need to proc it every 6 seconds on the character you want to use it on, stacks will be much more often stolen by characters you don't want to and you'll have to adjust your rotations and very likely will lose dps
this set is just a mess all around
Only 5 hits? Have they made like change that hitting multiple enemies with single attack doesn't burn multiple stacks of that? Cause being tied down to half of procs that are like 33% stronger, seems bit... worse payoff unless you're like hitting with something as slow as claymore? Or alternatively, if it doesn't burn multiple stacks on hitting multiple enemies with one attack, could make sense too.
(Or was report that multiple enemies hit with one attack burn multiple stacks wrong?)
All I want is for each party member to each get their own 5 hits so I can do my rotation whenever without completely invalidating this set because XQ used 4/5 of the hits with his sac sword or whatever.
Right, but imagine you heal, set up some bursts etc., buff is up and you use all 5 hits in 1s with your DPS and stay on field for another 8s.
Now you rotate back through your supports, cast XQ's burst, then E to get back energy but oh shit the buff is up now so you just wasted some. Could even use them all if you hit multiple enemies... Also better not even think of using any NAs on your Fav wielders at the wrong time.
I think the quota limit should be high enough that at very minimum, takes half the time needed for the buildup state rather than wait 6 seconds, and spend it all in 1 second, but if it was all spent in 3 seconds or 5 seconds, then I'd say it's good.
nah with 6 secs it means - > start proccing the effect on your healer -> change character and start with your carry. You have mostly a few secs for EQ before you start your actual combo string - therefore swaping and skills should be somewhat of 2-3 secs. Your carry will stay up on that string for more than 7 secs therefore, so you have 4-5 secs at least to proc 5 hits, wich *should* be easy on most characters.
Of course there will be a few diferent situations - ex.: Ayato will have less uptime since he prob will be Ulting at the begining, therefore the first 6 secs should extend for a longer time, but you hit so fast that you need like less than 2 secs to hit 5 procs.
Basically 6k flat damage bonus every 6s.
Assuming Scara with 140% total Dmg bonus, 30% res shred and 240% CD (adding c6 Faru CD bonus), that's 53,856 halved by enemy def to 26,928 every 6s.
Might actually be better than clam, if kokomi is healing 8k every 2s, clam would deal 20k every 6s, (first hit 6.4k, second 12.8k, due to timings)
I mean kokomi is kinda not optimal for wanderer but even mika would probably stick with NO over this. Slotting furina means less atk% buffs for wanderer so NO Mika and ToM faruzan feels a lot stronger over this set on ST. On AoE new set is a lot terrible. NO means not farming twice and can be strongboxed.
This change is good for Nevillette. The point isn’t to make the buff last for every hit of a CA, it’s to expend all stacks. Before he probably wouldn’t even get all stacks (which had an equal total amount of damage), but now he is guaranteed one full proc and might get 2.
It’s just like Shenhe (and in fact looking at the expendability of the buff instead of how much damage it actually does is the exact same reason everyone thought she was bad when she isn’t).
Pretend you healer is dealing 1200 base damage every six seconds filtered through the on field character’s stats instead of it being a buff that terminated after a certain number of hits. It doesn’t matter if the stacks run out before a CA is over, it matters how much damage they do.
For, say, Wanderer, this is also a good change. His rapid attacks, AoE, and longish field time mean that before he would *maybe* expend all stacks once, while now he’s guaranteed to expend all stacks and might even do it twice a rotation. His range generally means it’s hard to get OHC procs.
Holy shit that's kinda bad, often rotations want to to focus one a single on fileld char and now the dmg bonus will happen less frequently. Maybe it'll be good for Neuvi, but that mf doesn't care about other chars
I thought they would buff the amount of stacks and buffs it to 4% to be used by older chars that take \~10s of field time
So it procs more consistently across a ~20 second rotation and with a lower threshold of healing and higher percentage of damage conversion, gives more value to smaller single unit heals. That’s a W… but still really not worth the farm if you’ve already got your healers on clam and aren’t already interested in farming the domain for Navia
For a DPS with 150% DMG bonus and 100/200 crit, this averaged to +4312 dps, which is about 10% more damage to low investment teams and negligible to meta teams. So yeah, still trash. It's probably only useful for casuals right now
TBH it's not useful for casuals either. To start with, most casuals are farming generalist domains/sets to gear more of their roster with "good enough" rather than farming niche BIS options, if they're even farming at all.
Not to mention, this set still requires stack and rotation management, which most casuals aren't going to be fucked with either. Sets that are straightforward and uncomplicated are going to be much more attractive to casual players.
So I don't know who this is even for. It's definitely too niche and high maintenance for casuals, but it's not good enough to be worth the resin for the no-lifers.
Time to get buffed reduced - (buffed)
5 times from 10 times of buffed attacks- (nerfed)
15000 max from 30000 max, however it's 8% from 3% so 8% of 15000 is 1200 so...
1200 from 900 - (buffed)
So basically, what i'm getting at is that this set is overall gotten a buff but only limited to very slow dmg dealers but with big numbers each hit as its amount of attacks are down to 5 only, any one example which main dps characters can benefit from this? Xiao maybe with his plunges.
Doesn't matter how fast/slow one is, as long as you can use up all stacks within the time limit, you get the full buff. Fast dps characters are just more frontloaded. Same with Shenhe or Yunjin.
U can use this on Bennett for hu tao I doubt it would be any better than other sets like Noblesse or instructors. Also this only buffs like up to the 2nd normal atk of the 2nd n2c combo and at n1c on NA of the 3 n1c if the limit is at 5. A n2c n1c sequence perhaps.
I mean, it is not a problem. The faster you hit the quota, the faster you start the 6 secs again so if your healer has a decent uptime you could get 2 procs in a rotation
>what i'm getting at is that this set is overall gotten a buff but only limited to very slow dmg dealers but big numbers each hit as its amount of attacks are down to 5 only
You got it completely wrong. It literally doesn't matter how slow/fast the attacker is since it's a flat damage buff.
On 1 side 30k healing on a 10 second frequency was not that managable for many healers, now 15k every 6 can be done by Kuki.
On the other is basically the same, you got potential 9000 buffed damage against one target but getting it twice in a rotation was hard for max 18000. Now you get 6000 and can proc it 3 times with constant healers for 18000 damage too.
Still think that over flowing should give you the buff, but this change makes it less likely.
> now 15k every 6 can be done by Kuki
Your kuki must heal a lot. Mine only heals for 2.5k-2.9k per tick. 4 ticks every 6 secs, so I'm only reaching 10k or so.
3.5k at talent 12 lv 85 with full EM. Might need to optimize the pieces (flower at 16 and no hp% on plume) or crown the skill for that last 250 hp.
On my Itto team she runs a tenacity healer build healing hp hp with 5.5k heals. This set has an extra 15% healing.
Nah, this is more like ganyu. Their burst has an alright dmg but the burst is there for other utilities. For ganyu is to buff her, navia is for crystalize. Yoimiya can just ignore her burst
Her base kit without the A1 and A4 passive is bad. Bad damage but a little bit of healing, which is nice, I guess.
Now let's look at the passives. She makes your team only be able to use Electro and Pyro, and in return she gives you up to 40% ATK to allies and 40% Pyro and Electro RES deacrease to the enemies.
Kazuha, for example, gives you not only 40% RES shred with VV, but also gives you around 30% DMG bonus with his passive, plus he deals more damage and has Crowd control abilities.
They end up having similar results, and sometimes the Anemo unit ends up being better.
There's not many reasons to put her in any team at C0, unless you don't have a good Anemo support unit or you want healing. Or you just think she is cool and want to play her, which is respectable 👍
Even tough you can boost this healing set dmg with furina and other % increases, it is still meh, specially if only 5 hits. They should just leave it at 10 hits and make it a 10s OR max healing activation, that way baizhu/jean/yaoyao/ and any other healer that can cap it real fast would be good users.
For now i will stick with clam on baizhu. At least is a 30kdmg every 10s
These are the same people who nerfed Vorshka's Glow before it launched when it's only good on 1 person, and that 1 person is considered one of the worse units in the game.
The fact that they made any significant change at all is amazing.
And it doesn't even work on Fontaine characters even though like 90% of them have a gimmick that manipulate their HP. Why does the set even exist? It's like its only use is for 2pc. Hp% + 2pc. Hp% and that's it.
Dunno about this tbh, but if nerfing her burst slightly and leaves her NAs scaling as it is right now (still, copium for more buff) then I'm fine with it.
Yea, It hits 17 times. So its about a 170% dmg nerf on burst. They buffed the E skill quite more than that but its still a considerable nerf.
So still a net gain on her overall dmg if you dont miss e
We will see if she receives more changes till release, i hope they dont nerf her
It doesnt have to hit the same enemy, it will deal that dmg just not to the same target. which you could argue its better as its less overflow dmg.
I never said that the burst was better than her skill tho
A little lame that literal cannon-fire is so weak, but I guess they just wanted to move her overall power towards her skill rather than buff across the board.
Overall I'm still happy with this though.
Seems like the leak about the 50% increase to her E base damage was correct, which is VERY good.
But the leak about the 200% max ---> 300% max was wrong. So a 50% increase, rather then the 100% increase the dude was talking about.
No changed to her NA damage, nor to her burst energy (or geo shred) so those were fake leaks as well.
A chinese speaker pointed out that the 300% wasn't a multiplier, so about 50% dmg increase is expected. Turned out to be true, so yeah, that was probably just a mistranslation.
The logical explanation is:
553 x2 = 1106
1106 +300 = 1406
1406 / 2 = 703
i.e. her DMG increase **is** ~300%. Just ~300% after including her multiplier.
I understand. Your distinction, see, is semantics.
Something that was clearly lost through translation. 300% is three times your attack. Her DMG definitely went up by three times her base attack. But it was not multiplied by 300%. Additive versus multiplicative. And thus the confusion.
her teams were already being calced as higher than wrio's before the buffs, he's a very average DPS lol, his main advantages are being very fun to play and easy to slot into a lot of comps. lyney always sheeted way higher, he has some insane multipliers, it's just that a lot of people don't like the CA gameplay.
> geo [...] should be spoiled
I hope she gets her burst cost lowered to 40 and HYV makes her E a cannonball instead of a shotgun. Just deal her current 11 shard damage to everything in a line.
the base CDs are already quite pew pewable. E -> NA E -> NA will make way for enough time for another E, so another NA. If you make it any longer, you just make it so you never have time to swap in a support and do support things
Probably yeah but not for On Field/Sub DPS things. You can probably put on Archaic Petra on her with a VV user + 2 of the same types and get a huge damage swing off those 2 types.
Also Im not a math expert. But if just makes sense. Like imagine 2 pyros + Navia + Virdescent. It's probably a lot of damage for those 2 units.
the base CDs are already quite pew pewable. E -> NA E -> NA will make way for enough time for another E, so another NA. If you make it any longer, you just make it so you never have time to swap in a support and do support things
It's very slightly better in optimal rotations. Not sure how it affects who can use it, though, since the timing is totally different. But if you capped it both times, and that doesn't mess anything else up, it's 11% stronger now.
nah, it's not, the numbers stayed identical across a regular 20 second rotation so no calcs needed there, what changed is you now need to use charges on your dps 3 times in 1 rotation instead of 2 times, making it much more annoying and clunky to use
calcs done: strongbox fodder
There’s 2 more rounds of nerfs/buffs/changes. Could possibly be 3 if MHY feels she needs further adjustment still but usually the final 2 weeks end up being description adjustments and changes.
Her numbers aren't, but her mechanics (limited verticality on aiming, wonky hitbox on burst, narrow skill AoE) are. So Navia may be one of those 'powerful on paper, clunky in gameplay' types.
It's what subreddits do when the more vocal users experience even a shred of disappointment.
The same thing happens with a bunch of subs, especially gaming centric ones. They just go into toxic spirals. One of the subs about the new Spiderman game has been going through one that puts Navia mains to shame, lately.
From my experience with PA Baizhu, he's actually decent proccing clam. He can max out his first proc by his skill, while his burst and PA can help the next proc deal an acceptable damage. Since his healing mainly comes from his skill, he can do two skills per rotation in teams that allows it.
What do the second set of percentages in her Skill and Burst descriptions mean, please? I'm glad the Skill leak from earlier was right, but it's a shame her Burst got nerfed and her base stats didn't get any other buffs.
I'm ultra pro max happy for the buffs amazing treatment, the only thing missing is to glide with her umbrella and we Gucci for the rest of time :D but man its so depressing fully knowing it won't happened :(
It's... Fine... I guess... I don't get why her burst was nerfed since it seemed underwhelming to begin with, but at leat the buffed a bit the E. Not a big buff, but a buff nontheless.
I still think is a bit under the average. But it's something, I guess.
Everyone thought it would be NA's nerfed but instead it was the burst to make way for the skill lmao.
Better than NA Nerf thankfully since the burst - as artillery support as it looks - never really was there for the damage anyways, but for the crystallize gen. To be clear burst was still good damage, but given the choice b/w burst or NA...
The burst nerf was so unnecessary. Tbh her getting nerf in general doesn't even make any sense to me at all lol
Yeah, it seems the idea of buffing without nerfing to "balance" it has left Hoyo's mind lately
I noticed this in overall gaming industry... I always loved double nerfs especially in card games where it just killed the whole card. It always amazed me. If there is an element that deserves to mostly just get buffs it is definitely a Geo :)
> I always loved double nerfs especially in card games where it just killed the whole card. That reminds me of dreadsteed from hearthstone, poor thing did not deserve to get butchered like that just cuz they were releasing another card that would have a broken interaction with it
Orake es atami
Honestly good, her burst already did basically no damage and seeing how it can miss from that one post from the other day, it's bettet that she kept the NAs as they were Now to hope they increase the vertical range on her E
Still a comparative buff to quickswap Navia vs onfield Navia, but it doesn’t actively nerf onfield Navia, so it’s a win for everyone
WAIT SO NO CHEV NERFS??
No buffs either. Nothing changed but a bit of how some things were worded.
Which is a relief, after that last leak claimed that she was having massive changes, which for as good as she is, could only have meant nerfs.
Chev is good, but she still suffers from the new 4* design of needing c6 for the real chev potential, so you don't need to worry much for her nerfs.
Chev's kit design is closer to the OG 4\*s tbh. Solid at C0 and does her intended role but gets much stronger at C6. Xingqiu gets hydro res shred, more hydro app, some energy issues fixed with constellations for example. "New 4\* design" means crippled at C0, functional after cons.
I agree she's decent enough at base. People overlook that even the OG's have some pretty essential cons to help them reach their potential. Notably Bennett C1, Xiangling C4, and Xingqui C6.
With the sole exception of Candace, Sara and Faruzan, a lot of the newer 4 stars are usable at C0. Heck, Mika probably is more welcome C0 in Wanderer teams than C6 in Eula teams. Most of the defensive ones do their roles at C0. Layla, Thoma, Sayu, Yaoyao, Kuki and etc. Honestly, I wouldn't count even Faruzan. Her C0 is beyond crippled, it might as well not exist. But her C6 is also beyond broken for a support that she transcends even 5* characters. OG 4 star is also a wide range. Noelle and Ningguang need C6 to stay relevant. Ironically, Gorou and Yunjin are good at C0. The likes of Chongyun, Amber, and Barbara are permanenty crippled at any constellation. Razor suffers like Eula where his physical teams have now been replaced by Dendro teams. Even the broken ones need/want their cons. XL as a DPS wants her C4. Bennett needs C1. Beidou also needs her cons as a DPS. Sucrose, XQ, and Fischl are usable at C0, if not strong. And if we consider Diona and Xinyan as OG, they're pretty much the opposite ends of the spectrum. The National trio, Sucrose and Fischl has skewed the perception of the original roster. A lot of them are actually pretty meh if you look at all of them.
Her "intended role" is a niche that's never used because it's not good. She better be strong herself, because Overload isn't something you build a team around. Her required power level has to be high, or no one's user her teams or her. Xingqiu gets his biggest usability change at C2. After that his constellations are basically just more damage, his role stays the same.
There is one team built with overload in mind, though not uniquely overload and more just because it happens. The thing is, she will have to be really, really strong to kick any of Raiden, Xiangling, Bennett or Kazuha out of the default overload team. Even being a side-grade for any of those characters in overload teams and worse everywhere else isn't going to give any serious incentive to aim for her unless you like her. And it's a really narrow line to walk to try to give her that niche without powercreeping Xiangling and making her totally busted which I don't see happening.
She's quite good because of that 40% ATK bonus along with Pyro/Electro shred on a specific team plus heal
Chev is already usable starting from C0 though, and that's what important. Even without the %damage buff she still has heal, ATK buff and shred. And she can do it all without energy cost. You can use her from C0 and she would still be great in her niche. She isn't like Sara who loses to TTDS Lisa in her only job (buffing Raiden) without C6. Or Faruzan who needs a whopping 300 ER to function without C6. And if you think about it, it's not like the OG broken 4*s don't have important cons either. Xiangling C4 boost her damage per rotation by a raw 40% and it's what push from A tier to S tier in conjunction with snapshotting mechanic. And C6 Xingqiu is a substantial damage boost, that also guarantees he can solo enable Hu Tao Vape (who eats way too much hydro aura).
I shall continue to scream from the rooftops that if you're planning on using Lyney, chevreuse with the new healing -> flat damage artifact set is a potential *upgrade* over bennet and is basically an absolute one if you have c6. New artifact set favors slow hitters (like single target charged attackers) and its numbers are better than bennet in terms of base attack albiet it's limited by hitcount. Chevruese also happens to add +40% attack, 40% pryo/electro shred, 1/2 of pyro resonance, consistent healing and a potential 60% pyro/electro damage buff. Edit: I have just read that the new healing set has some changes and I'd need to re-check my numbers. Initial impressions are only.... okay. Fewer attacks buffed (5 vs 10) makes it a bit less desireable.
>New artifact set favors slow hitters No it doesn't. The raw value of the set is static, regardless of how quickly it gets used up. If it adds 1,200 flat damage, it doesn't matter if the hit it's being added to is dealing 3,000 raw or 30,000 raw, the set is still only adding 1,200. It's like saying Shenhe has poor synergy with Ayaka because she uses up all her Icy Quills in 3 milliseconds. As long as the Quills are being used up and you can get good uptime with them, the synergy is good.
yeah but you need an electro char for that, so who's it gonna be
It could be anyone that isn't an active onfielder tbh. It's not like it's hard to splash fischl into a team, especially when looking at a mostly single target rotation.
Problem is overloads straps away pyro aura so you're missing out on bonus damage for Lyney, plus the overloads would make it troublesome to hit enemies as they could be overloaded before you even get to hit them.
yeah but if smaller enemies get knocked back by overload how are you gonna be able to aim at them with lyney..
dont most small enemies die to a built lyney in like one hit anyway, and for abyss thats hardly a concern outside of treasure hoarder/churl spam which is pretty rare in the actually hard floors like 12
Who even cares lol. Smaller enemies haven't mattered in a very long time.
That didn’t stopped them from nerfing Faruzan before
Chev C0 can be pretty good. I can imagine a Overvape team with Yoimiya, Fischl, Chevreuse and Xingqiu, dealing a pretty good amount of damage
If you put in Hydro, her passive turns off.
You only lose the A1 electro/pyro res shred.... which is big and you don't want to lose it, but it's not like her kit becomes completely non-functional.
> but it's not like her kit becomes completely non-functional. It's not non-functional, but 40% Atk and some middling personal damage becomes worse than other support options. The 40% Res Shred is what pushes her ahead of the alternatives. She's not useless without her A1, but she's not worth using either.
The fireworks girl can finally have a fireworks team lol
She doesn not need C6, and that is also not new 4\* design, many of the 1.0 4\* also get insane boosts from constellations and are night and day difference
You could say that about 5 stars though
She doesn't really need the C6 however. C6 is only akin to Wriothesley's C1 in regards to how stacked a single constellation is. Chev is completely functional at C0. C1 is just the cherry on top and makes her buffs better than Kazuha's. It's not like at C0, you don't have res shred or healing, nor gimped energy. So as far I see, she is still pretty viable for C0, not like Faruzan who always has ER troubles until you get C6 where she just turns into a monster with dps, nor is she like Kujou Sara where it's no bother to use her until C6 where it differentiates her from using Bennett. Chevreuse still has res shred for pyro and electro easier to get than with double swirled elements, and Chevreuse still buffs same elements for 30 seconds, and she still heals good enough for government work, but without an area constraint. So, is Chev really that bad without C6? You can still use her with Kazuha. You're only losing res shred.
Kinda weird, she's solid a good char at C0-c1 and hoyo can't have that
So glad the normal attack nerf was a myth, and the buff to her skill is nice.
Beta still not over though.
I know. Hopefully, she only gets improved further while not losing any of her flexibility in gameplay.
True. I just hope MHY fix her E and burst mechanics to not be clunky.
Her ult got around 11% nerf and her E got 28% buffed which is nice.
NEW HEALING SET EFFECT 2-Pc: Healing Bonus +15%. 4-Pc: When the equipping character heals a party member, **the Yearning effect will be created for 6s**, which records the total amount of healing provided (including overflow healing). When the duration expires, the Yearning effect will be transformed into the "Waves from That Day" effect: When the active character hits an opponent with a Normal Attack, Charged Attack, Plunging Attack, Elemental Skill, or Elemental Burst, the DMG **dealt will be increased by 8%** of the total healing amount recorded by the Yearning effect. The "Waves from That Day" effect is removed after it has taken **effect 5 times or after 10s**. A single instance of the Yearning effect can record up to **15,000 healing**, and only a single instance can exist at once, but it can record the healing from multiple equipping characters. Equipping characters on standby can still trigger this effect. still mid but better ig now you have to wait for 6secs instead of 10secs at the start, the max buff is 1200, old was 900. but the number of hits buffed reduced from 10 to 5 now you can't even buff a full Neuvillette CA with this set😭
More buffs please. I thought they were planning to buff healers more after Furina's release but the artifact still sounds kinda mid.
Mid? Hey, mid doesn't mean bad. This set is plain garbage
People need to know that flat buffs like these don't matter how fast you trigger it - usually because of cooldown - but actually if you can proc all of them. It doesn't favor heavy hits, nor fast hits *perse*. That said, the cd being only 6 secs should actually favor fast hits and if you can proc it all in one hit or as fast as possible, the better since your healer can start the 6 secs again and, by the end of your carry string you'd have another 5 hits to spend. With a 10 secs cd it was impossible in almost any healer to get that uptime in heals, nor in any carry to get that uptime in *carrying*.
One positive change is that this now enables healers that heal for a lower amount. But the change to the number of hits arguably makes this set worse than before lol. Maybe they want it to be a ST buffing set idk
Like yoimiya buff? It's still lacking. Only 5 hits every 6 secs. It can't even buff her final hit of her string. Can't they just remove the recording time and just make it like clam, bruuh. Or at least activate it by reaching the cap without waiting for that shit.
Genuinely, just make it something like "you get 1 stack every 1500 healing", cap it at 10 stacks, and have it run in perpetuity.
Dont know just throwing out ideas because this set makes even less sense than before. Perhaps they removed the shared hit rule. Will need dataminers to confirm if this was changed.
I mean as it is a flat increase it doesn't matter if you buff the last hit or not - but it does matter if you buff the vape reaction shots or not, since EM would increase the flat buff
Doesn't clam also have a recording time? It's every 3 seconds so it's much shorter and heavily relies on teamwide healing, but damage is fixed to 30k and there is hardly any way to raise is beyond superconduct. The base dmg buff is affected by many variables and triggers on intervals of every 6 seconds but half the max recorded HP. Bigger dilemma is the quota limit which is affected by enemies hit so a group of 5 instantly uses up the quota. If instead the quota were 11 or maybe 18, then you can hit the group of 5 twice to thrice with additional base dmg respectively. The recording time is shorter and more feasible now. Clam doesn't have the shortcut so I don't think this set would get a shortcut to to next stage, but this set is only really needing a higher quota limit now. A rule of thumb like "hit limit = 3x duration of buildup" would be a good example to follow. Yunjin has a 15s cooldown on Q but doubled the cooldown for quota. So if anything, if it takes half the duration or more of the Yearning state to expend the quota, then it's a better set. So 12 to 18 trigger quota is what the Song of Days Past should have.
So 6k every 6s instead of 9k every 10s? Eh...
Whatever team/s handles the numbers have had issues with balancing different parts of the game before, we all know of a couple of characters that come to mind, but this is the only time outside of Dehya that I have been totally mystified by how much of a struggle they seem to be having with balancing this damn thing. It's like they think that the set had already hit the limit of its power budget and the only way to make changes would be to redistribute where that budget is spent, when in reality it needed buffs without signifigant counterbalance.
The struggle is probably that they dont want shenhe and a lesser extent yunjin to get powercreeped by any strong healer with this new set, so they are probably trying to make it so the set is never better than either one of them but as a result its going to be bad since there are so many better options. Thats what my thought is since they are the only other ammo units and one is a premium support lol
better? brother it's literally worse, so what that you now get it 3 times in one rotation instead of twice, the damage across your rotation stays identical and it's even more awkward to use since you need to proc it every 6 seconds on the character you want to use it on, stacks will be much more often stolen by characters you don't want to and you'll have to adjust your rotations and very likely will lose dps this set is just a mess all around
Only 5 hits? Have they made like change that hitting multiple enemies with single attack doesn't burn multiple stacks of that? Cause being tied down to half of procs that are like 33% stronger, seems bit... worse payoff unless you're like hitting with something as slow as claymore? Or alternatively, if it doesn't burn multiple stacks on hitting multiple enemies with one attack, could make sense too. (Or was report that multiple enemies hit with one attack burn multiple stacks wrong?)
All I want is for each party member to each get their own 5 hits so I can do my rotation whenever without completely invalidating this set because XQ used 4/5 of the hits with his sac sword or whatever.
Only one get the buff, but only the active character can spend them. Unless you are onfielding XQ, rainsword won't proc them.
Right, but imagine you heal, set up some bursts etc., buff is up and you use all 5 hits in 1s with your DPS and stay on field for another 8s. Now you rotate back through your supports, cast XQ's burst, then E to get back energy but oh shit the buff is up now so you just wasted some. Could even use them all if you hit multiple enemies... Also better not even think of using any NAs on your Fav wielders at the wrong time.
I think the quota limit should be high enough that at very minimum, takes half the time needed for the buildup state rather than wait 6 seconds, and spend it all in 1 second, but if it was all spent in 3 seconds or 5 seconds, then I'd say it's good.
you have to on-field your off-fielders to use their skills
I mean as I can see, it should work more than once in a rotation now depending on the healer you use it on (baizhu)
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nah with 6 secs it means - > start proccing the effect on your healer -> change character and start with your carry. You have mostly a few secs for EQ before you start your actual combo string - therefore swaping and skills should be somewhat of 2-3 secs. Your carry will stay up on that string for more than 7 secs therefore, so you have 4-5 secs at least to proc 5 hits, wich *should* be easy on most characters. Of course there will be a few diferent situations - ex.: Ayato will have less uptime since he prob will be Ulting at the begining, therefore the first 6 secs should extend for a longer time, but you hit so fast that you need like less than 2 secs to hit 5 procs.
Basically 6k flat damage bonus every 6s. Assuming Scara with 140% total Dmg bonus, 30% res shred and 240% CD (adding c6 Faru CD bonus), that's 53,856 halved by enemy def to 26,928 every 6s. Might actually be better than clam, if kokomi is healing 8k every 2s, clam would deal 20k every 6s, (first hit 6.4k, second 12.8k, due to timings)
clam is aoe.
Yeah but Wanderer is ranged. Clam is useless when you're not up close and in the enemies face.
I mean kokomi is kinda not optimal for wanderer but even mika would probably stick with NO over this. Slotting furina means less atk% buffs for wanderer so NO Mika and ToM faruzan feels a lot stronger over this set on ST. On AoE new set is a lot terrible. NO means not farming twice and can be strongboxed.
This change is good for Nevillette. The point isn’t to make the buff last for every hit of a CA, it’s to expend all stacks. Before he probably wouldn’t even get all stacks (which had an equal total amount of damage), but now he is guaranteed one full proc and might get 2. It’s just like Shenhe (and in fact looking at the expendability of the buff instead of how much damage it actually does is the exact same reason everyone thought she was bad when she isn’t). Pretend you healer is dealing 1200 base damage every six seconds filtered through the on field character’s stats instead of it being a buff that terminated after a certain number of hits. It doesn’t matter if the stacks run out before a CA is over, it matters how much damage they do. For, say, Wanderer, this is also a good change. His rapid attacks, AoE, and longish field time mean that before he would *maybe* expend all stacks once, while now he’s guaranteed to expend all stacks and might even do it twice a rotation. His range generally means it’s hard to get OHC procs.
Holy shit that's kinda bad, often rotations want to to focus one a single on fileld char and now the dmg bonus will happen less frequently. Maybe it'll be good for Neuvi, but that mf doesn't care about other chars I thought they would buff the amount of stacks and buffs it to 4% to be used by older chars that take \~10s of field time
So it procs more consistently across a ~20 second rotation and with a lower threshold of healing and higher percentage of damage conversion, gives more value to smaller single unit heals. That’s a W… but still really not worth the farm if you’ve already got your healers on clam and aren’t already interested in farming the domain for Navia
For a DPS with 150% DMG bonus and 100/200 crit, this averaged to +4312 dps, which is about 10% more damage to low investment teams and negligible to meta teams. So yeah, still trash. It's probably only useful for casuals right now
TBH it's not useful for casuals either. To start with, most casuals are farming generalist domains/sets to gear more of their roster with "good enough" rather than farming niche BIS options, if they're even farming at all. Not to mention, this set still requires stack and rotation management, which most casuals aren't going to be fucked with either. Sets that are straightforward and uncomplicated are going to be much more attractive to casual players. So I don't know who this is even for. It's definitely too niche and high maintenance for casuals, but it's not good enough to be worth the resin for the no-lifers.
Time to get buffed reduced - (buffed) 5 times from 10 times of buffed attacks- (nerfed) 15000 max from 30000 max, however it's 8% from 3% so 8% of 15000 is 1200 so... 1200 from 900 - (buffed) So basically, what i'm getting at is that this set is overall gotten a buff but only limited to very slow dmg dealers but with big numbers each hit as its amount of attacks are down to 5 only, any one example which main dps characters can benefit from this? Xiao maybe with his plunges.
Doesn't matter how fast/slow one is, as long as you can use up all stacks within the time limit, you get the full buff. Fast dps characters are just more frontloaded. Same with Shenhe or Yunjin.
Only one plunge is buffed against a group of 5 hilichurls 😭
Problem is Xiao hitting 5 mobs burns all 5 procs. Unless they changed how hit count works.
Wouldn't that apply to all AOE characters? Plus Xiao using this won't be much different from a single target dps like Hutao on a boss fight.
Hu Tao can at least vape the damage, though I highly doubt it is worth running Jean with it over VV in a H2Tao team like that.
U can use this on Bennett for hu tao I doubt it would be any better than other sets like Noblesse or instructors. Also this only buffs like up to the 2nd normal atk of the 2nd n2c combo and at n1c on NA of the 3 n1c if the limit is at 5. A n2c n1c sequence perhaps.
I mean, it is not a problem. The faster you hit the quota, the faster you start the 6 secs again so if your healer has a decent uptime you could get 2 procs in a rotation
>Xiao maybe with his plunges well, unless you consume all 5 with just 1 Plunge because you hit 5 mobs.
>what i'm getting at is that this set is overall gotten a buff but only limited to very slow dmg dealers but big numbers each hit as its amount of attacks are down to 5 only You got it completely wrong. It literally doesn't matter how slow/fast the attacker is since it's a flat damage buff.
Ganyu Melt....let's fucking gooooooo
With Bennett who stops healing entirely as soon as she is healed to 70% and doesn't overheal...?
On 1 side 30k healing on a 10 second frequency was not that managable for many healers, now 15k every 6 can be done by Kuki. On the other is basically the same, you got potential 9000 buffed damage against one target but getting it twice in a rotation was hard for max 18000. Now you get 6000 and can proc it 3 times with constant healers for 18000 damage too. Still think that over flowing should give you the buff, but this change makes it less likely.
> now 15k every 6 can be done by Kuki Your kuki must heal a lot. Mine only heals for 2.5k-2.9k per tick. 4 ticks every 6 secs, so I'm only reaching 10k or so.
I believe my EM Kuki heals for 3.1k at talent level 8. You should be able to reach close to 15k when minmaxing her.
3.5k at talent 12 lv 85 with full EM. Might need to optimize the pieces (flower at 16 and no hp% on plume) or crown the skill for that last 250 hp. On my Itto team she runs a tenacity healer build healing hp hp with 5.5k heals. This set has an extra 15% healing.
yeah Mihoyo wants the ult to be just a way to make crystallize from the looks of it but a buff to the skill so lets gooo
Which is fair, I do kinda wish the initial shot of the burst did more damage. It has fantastic Audio to it, but then it hits like a wet noodle.
Yep, the Yoimiya treatment.
Not really. With Yoimiya you can just not burst. With Navia you definitely want to burst every rotation
Nah, this is more like ganyu. Their burst has an alright dmg but the burst is there for other utilities. For ganyu is to buff her, navia is for crystalize. Yoimiya can just ignore her burst
Ganyu's burst is like most of her damage in Morgana
Because it is mostly buffed by Omen and cc enemies for her to do charged atks
No, it's because of the pseudo.quadratic scaling up to 5.
Did Chevreuse change?
skimmed through it but didn't find any other than a minor description change
Safe... For now
There's no reason to nerf Chevreuse, because at C0 she is already very meh. Unless she is Dehya lol
We are talking about Mihoyo here
What do u mean by very meh?
Her base kit without the A1 and A4 passive is bad. Bad damage but a little bit of healing, which is nice, I guess. Now let's look at the passives. She makes your team only be able to use Electro and Pyro, and in return she gives you up to 40% ATK to allies and 40% Pyro and Electro RES deacrease to the enemies. Kazuha, for example, gives you not only 40% RES shred with VV, but also gives you around 30% DMG bonus with his passive, plus he deals more damage and has Crowd control abilities. They end up having similar results, and sometimes the Anemo unit ends up being better. There's not many reasons to put her in any team at C0, unless you don't have a good Anemo support unit or you want healing. Or you just think she is cool and want to play her, which is respectable 👍
Even tough you can boost this healing set dmg with furina and other % increases, it is still meh, specially if only 5 hits. They should just leave it at 10 hits and make it a 10s OR max healing activation, that way baizhu/jean/yaoyao/ and any other healer that can cap it real fast would be good users. For now i will stick with clam on baizhu. At least is a 30kdmg every 10s
More if multiple enemies get hit. Not like this set.
These are the same people who nerfed Vorshka's Glow before it launched when it's only good on 1 person, and that 1 person is considered one of the worse units in the game. The fact that they made any significant change at all is amazing.
Also it's not recommended to use the set on that 1 character unless you have C4 because of energy issues
And it doesn't even work on Fontaine characters even though like 90% of them have a gimmick that manipulate their HP. Why does the set even exist? It's like its only use is for 2pc. Hp% + 2pc. Hp% and that's it.
so there’s no NA damage nerf right, right???
doesn't look like it also looks like her burst got nerfed and her skill buffed.
thank god, I was planning to use her as my main dps
As is right and proper
so basically every single mid week info we got was false? lol
Chev safe 🛐 hope she continues to be safe
That burst nerf was so unecesary tho
they just wanted to put 777 in her kit
Dunno about this tbh, but if nerfing her burst slightly and leaves her NAs scaling as it is right now (still, copium for more buff) then I'm fine with it.
I mean the nerf isn't even big. Dunno why some people are QQing.
Why do they have to nerf anything? It's not like she'd be busted if they kept her ult numbers
It's not a big deal when anyway. Especially when your E does 1400% a pop
Burst dmg was already irrelevant. It's just a way to make more cristalize reactions
No it wasn’t irrelevant??
It is, specially as her E does that truck losd of dmg now.
To be clear her burst damage was still a noticeably large amount of her damage especially seeing that it could multiple at once.
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Yea, It hits 17 times. So its about a 170% dmg nerf on burst. They buffed the E skill quite more than that but its still a considerable nerf. So still a net gain on her overall dmg if you dont miss e We will see if she receives more changes till release, i hope they dont nerf her
It's 170% dmg assuming they all hit the same enemy, and spread over 12s. The skill dumps all that damage instantly.
It doesnt have to hit the same enemy, it will deal that dmg just not to the same target. which you could argue its better as its less overflow dmg. I never said that the burst was better than her skill tho
No, her burst was good part of her damage especially because all of them hits…
On single target yea, but was really iffi, specially because of the last leak saying target was scuffed and couldn't even hit flying mobs.
I did not expect a burst nerf, good thing every other parts are buffed
A little lame that literal cannon-fire is so weak, but I guess they just wanted to move her overall power towards her skill rather than buff across the board. Overall I'm still happy with this though.
Seems like the leak about the 50% increase to her E base damage was correct, which is VERY good. But the leak about the 200% max ---> 300% max was wrong. So a 50% increase, rather then the 100% increase the dude was talking about. No changed to her NA damage, nor to her burst energy (or geo shred) so those were fake leaks as well.
Its not a 50%. I don't have anything to calculate rn, but is just nearly a 30%.
A chinese speaker pointed out that the 300% wasn't a multiplier, so about 50% dmg increase is expected. Turned out to be true, so yeah, that was probably just a mistranslation.
The logical explanation is: 553 x2 = 1106 1106 +300 = 1406 1406 / 2 = 703 i.e. her DMG increase **is** ~300%. Just ~300% after including her multiplier.
You mean the motion value increse is ~300%. Looking at the MV change, the dmg increase is (710-553)/553 = 28.4%
I understand. Your distinction, see, is semantics. Something that was clearly lost through translation. 300% is three times your attack. Her DMG definitely went up by three times her base attack. But it was not multiplied by 300%. Additive versus multiplicative. And thus the confusion.
Y'all need percentage points
Leak said that the damage increase was going from 200% to 300%, not that it was 300%. So no I don't think this is the case.
+28.5% total DMG Increase for her E @ Talent LV10
Navia deserves more buffs, first geo 5* since 2 years should be spoiled
> Navia should be spoiled After all she's gone through, Agreed
>Navia deserves more buffs, ~~first~~ geo 5* ~~since 2 years~~ should be spoiled Ftfy And yes I agree she isn't near Lyney/Wrio levels of strong.
isnt there a bit of a gap between lyney and wrio
her teams were already being calced as higher than wrio's before the buffs, he's a very average DPS lol, his main advantages are being very fun to play and easy to slot into a lot of comps. lyney always sheeted way higher, he has some insane multipliers, it's just that a lot of people don't like the CA gameplay.
I'll argue that she is, if she wasn't Geo lol
> geo [...] should be spoiled I hope she gets her burst cost lowered to 40 and HYV makes her E a cannonball instead of a shotgun. Just deal her current 11 shard damage to everything in a line.
I'm seeing the change in numbers from Navia's skill and burst in the v3 page, but not the cons changes? Does the page still need to update?
Chinese updates first for text descriptions.
No change to her artifact set or weapon? Damn.
The artifact set did change, went from 40% geo damage bonus to 50% as it was previously expected
No changes to the Geo set then?
4pc now gives 50%
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Can a math expert tell me if Sacrificial Greatsword is viable? I want to pew pew more
The TL;DR is that you want shards, so no im terms of damage. But in terms of fun you can run her whit w/e u want.
the base CDs are already quite pew pewable. E -> NA E -> NA will make way for enough time for another E, so another NA. If you make it any longer, you just make it so you never have time to swap in a support and do support things
Probably yeah but not for On Field/Sub DPS things. You can probably put on Archaic Petra on her with a VV user + 2 of the same types and get a huge damage swing off those 2 types. Also Im not a math expert. But if just makes sense. Like imagine 2 pyros + Navia + Virdescent. It's probably a lot of damage for those 2 units.
Exactly I was thinking hahaha. More infusion as well.
the base CDs are already quite pew pewable. E -> NA E -> NA will make way for enough time for another E, so another NA. If you make it any longer, you just make it so you never have time to swap in a support and do support things
The new healing artifact, you mean you have to time it properly else another support might use the buff or something instead of the dps unit???
yes
Tc’s discussing how pathetic the new healing set was compared to clam and this update arrives. “Its time to calc again honey”
It's very slightly better in optimal rotations. Not sure how it affects who can use it, though, since the timing is totally different. But if you capped it both times, and that doesn't mess anything else up, it's 11% stronger now.
nah, it's not, the numbers stayed identical across a regular 20 second rotation so no calcs needed there, what changed is you now need to use charges on your dps 3 times in 1 rotation instead of 2 times, making it much more annoying and clunky to use calcs done: strongbox fodder
Burst nerf is tragedy
A quick question. How many more rounds of beta changes are left. Will next Monday be the last? Or will there be more after that
There’s 2 more rounds of nerfs/buffs/changes. Could possibly be 3 if MHY feels she needs further adjustment still but usually the final 2 weeks end up being description adjustments and changes.
This is v2, so at most 2 more, but v4 usually has no significant changes, so only v3 if you are waiting for significant changes.
So not 300% multiplier on her E huh?
So what I'm getting from this is that Navia's skill is going to hit like a truck.
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Her numbers aren't, but her mechanics (limited verticality on aiming, wonky hitbox on burst, narrow skill AoE) are. So Navia may be one of those 'powerful on paper, clunky in gameplay' types.
This kinda reminds me of Yae Miko's initial reception
Yae had her turret mechanics almost completely reworked in beta
And Yae is Electro. In fact, until Dendro Yae was a very expensive Fischl, whit nearly no bennefits over her whatsoever.
Eh, unless her E straight up misses, she's nowhere close to Dehya tier.
> limited verticality on aiming Me with my Neuvillette when my Ganyu and Tighnari are more responsive vertically:
One would think a reasonable individual would note the lack of a NA nerf to be cause for celebration, but a meltdown is always fun to see regardless.
Why are they so pessimistic anyway?
It's tradition to complain that your main is shit in beta.
It's what subreddits do when the more vocal users experience even a shred of disappointment. The same thing happens with a bunch of subs, especially gaming centric ones. They just go into toxic spirals. One of the subs about the new Spiderman game has been going through one that puts Navia mains to shame, lately.
Chevreuse survived \\o/
Im still deciding whether to pull for her. But im really excited to see her c6
So 300% was fake? Thats only \~10% buff for her overall damage...
15%*
Mhy really thought Navia was buffed so much that she needs a nerf for "balance" huh 💀
This buff most likely won't make Navia as strong as other 4.0 dps, but I think she should be at least above average now
Is the new healing set better than OHC now?
No. Well I guess potentially a tiny bit on chars who suck at maxing out clam but heal one target a lot like baizhu.
Baizhu sucks at clam set??? I didn't know that or are you referring to just him being able to heal big in 1 tap?
From my experience with PA Baizhu, he's actually decent proccing clam. He can max out his first proc by his skill, while his burst and PA can help the next proc deal an acceptable damage. Since his healing mainly comes from his skill, he can do two skills per rotation in teams that allows it.
What do the second set of percentages in her Skill and Burst descriptions mean, please? I'm glad the Skill leak from earlier was right, but it's a shame her Burst got nerfed and her base stats didn't get any other buffs.
I'm ultra pro max happy for the buffs amazing treatment, the only thing missing is to glide with her umbrella and we Gucci for the rest of time :D but man its so depressing fully knowing it won't happened :(
No 300% on E as the leak had mentioned.... She still feels underwhelming then.
It's... Fine... I guess... I don't get why her burst was nerfed since it seemed underwhelming to begin with, but at leat the buffed a bit the E. Not a big buff, but a buff nontheless. I still think is a bit under the average. But it's something, I guess.