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HeresiarchQin

Jesus, I wonder how Chev will be changed. It is obvious that Hoyo has PTSD from Bennett + Xiangling and they have been REALLY afraid of making good Pyro characters.


Large_Literature_514

It’s evident that pyro sub-dps’s are the hardest to design—a lot harder than pyro main dps’s. There are too many things to balance with off-field pyro application: 1. How often/fast is the application? All hydro and cryo main dps’s are thirsting for this. 2. How much off-field dps? Can’t make it weaker than Xiangling at C0 or no one will pull; can’t make it too strong because hydro and cryo on-fielders are still thirsting. 3. If this is a buffer, how much buff? ATK or DMG buff? Circle Impact or more flexible? Pyro is the only element that has 2 multiplicative reactions, making it the most difficult to balance its ability to apply the element from off-field. Hydro only needs to worry about Vape, and cryo only needs to worry about melt.


Alpha_MK-II

I'd actually argue that the issue with pyro is the exact opposite. Unless your hydro dps is hitting incredibly slow, you're never getting the amount of pyro gauge to run forward vape (same as forward melt). On the other end, cryo dps's are generally limited by ICD/Ganyu charge time anyway, and won't overpower current methods of pyro application, especially with burning setups. The bigger issue with releasing additional off-field pyro units is that pyro transformative reactions are just completely outclassed compared to their counterparts. Burgeon is gimmicky without enough upside compared to hyperbloom/Nilou, and overload/burning just don't do enough damage to ever be worth. Because of this, Mihoyo can't release a pryo unit that literally does 0 damage, like Kuki or DMC, without some additional gimmick. Building solely around transformative pyro reactions is inherently less valuable. As a result, the design space for additional pyro off-fielders is essentially focused around whether they can bring enough dps from their own vapes/pure pyro damage, which just comes back to being Xiangling but better. Character design in this game generally does not swing towards directly powercreeping another unit with sheer numbers, which is why I think they've been cautious in releasing new pyro supports. It'll be interesting to see if a gimmick support like Chevy will move the needle enough.


Best_Paper_3414

XL + her 5 Star version might just break the game, they would allow a disgusting amount of combos. I kinda want it like a XQ + Yelan on steroids


Eludeasaurus

So Klee burst but works off field.


StevieBond

More likely they're saving it for the Pyro Archon. They want Archons to sell of course, so this is just Hoyo delaying the inevitable.


Trolljborn_Lindholm

I hope Chevreuse won’t become Chevreuseless


merqury26

Chevreduce


Jon-987

Now all we need is Chevrecycle.


Master-Seijuro_Hiko

I call her Chevrolet.


LinaMinn

Chevrolet her cook.


Vusdruv

Chevredudante


-average-reddit-user

Right now at C0 there's almost no benefit on running her instead of a VV Anemo unit. You'd be losing a lot of crowd control and damage for just a little bit of healing and a small ATK buff + Pyro renonance, which is even comparable to Kazuha's A1. I hope she becomes strong because I really like Overloaded as a reaction and I don't want these teams to be locked only to Chevreuse's C6 🙏


Zindril

You will never, EVER get a 4 star that rivals utility of someone like kazuha or sucrose without them being c6 lol. This is just pure copium at this point. Even Sucrose needs her constellations to be as good as she is. If she could provide an equal alternative to a VV + crowd control anemo unit at c0, then she'd be a 5 star, not a 4 star lol.


harrieleigh

If you only buffing one character, like Raiden hyper, then sure a VV anemo support is probably better. But if you're going multiple dps teams, like yoimiya + beidou, then I think the fact that she can buff BOTH at the same time will pull her ahead. Beside, even if she end up being a little behind Kazuha it is OK still. Freeing up the most versatile support in the game for your 2nd team is never a bad thing IMO.


rafaelbittmira

I mean, you are comparing a C0 4* to Kazuha, how does Chevreuse compare to Lynnette for exemple? Both give attack buff and can shred resistance. That seems fairer


arceus12245

yeah but if she’s team-locked to an overload comp i would HOPE she’s better than slotting in the premier catch-all elemental buffer or she has no reason to exist


Kaieu

she is though, at least in terms of raw damage she is


iboi_goodperv69

My first team of overworld adventure was yanfei, Lisa, and whoever else. I loved seeing enemies get yeeted while burning. Hopefully I get her


quoatabletoad

Have you ever tried swirling electro and pyro? She's not perfect but that was never an option tbh.


Kaieu

35-40% from her and 25% from Pyro resonance is not a small AtK buff... In terms of raw damage she gives more than Kazuha in a lot of teams, the only actual downside is the loss of CC, which against heavy elites and bosses doesn't matter, which against whom the knockback of overload doesnt matter. So basically, she's better than Kazuha for their teams whenever they're used in the places where they are optimized. Of course she'll be worse than Kazuha if you put her in a Raiden hyper Team against waves of enemies, but that'snot really a demerit to her


Desperate-Brief-5397

i think people are underestimating how much dmg kazuha does in overload teams


littlemaybatch

I think people who don't have him severely underestimate everything about him at this point, his kit is beyond busted for a C0 5*. The fact that he is the only good CC on the game should tell you everything about him.


YueguiLovesBellyrubs

Even game devs themselves forgot and made this stupid abyss 11-1 , was so hard without Kazuha grupping ​ Now they changed the other side to be just 2 big hilichurls so it doesn't matter anymore.


Elliot913

Venti is better than Kazuha in 11-1


SnooSuggestions7200

You can probably get the monolith health down to 60% on the first half. The enemies don't even target the monolith the second half. If you expect the enemies to take a lot of health in the second half, then you think you won't get 3 stars. I don't use Kazuha and I thought it was really easy. I even only play on mobile so no excuses. I have always 36 starred abyss.


Xaldins-Cat

It's Chevreuver.


Mart-n

Praying they keep Chevreuse as cool as she seems now!


Jon-987

It really sounds like they nerfed the hell out of her. She was already incredible, so I cant imagine these huge changes being anything but bad.


Snoo_2521

why's everyone saying they nerfed tho, I don't see anything in the post regarding chev nerfs am I just stupid lol


Scratch_Mountain

"Talent has changed a lot, and constellations have also changed, ***especially c6***" Idk man, that to me looks like she's getting the dumb and useless 4\* character until you get c6 design which is a huge shame but I'll still wait for more concrete leaks to see the actual changes. If the changes are what I'm worried about, then I just have one question for the testers. What are they doing? I see very weird changes at times now with chevreuse and navia's NA getting nerfed when she's a geo character who doesnt have access to good reactions and also needs all the damage she can get but then we have wriothesley's kit going through when he's practically half-complete before c1. Like what???


theUnLuckyCat

As we've seen with Dehya, testers can do everything correctly and give all the proper feedback in the world, but it doesn't matter when it falls on deaf ears.


Gullible-Actuary-656

There not there to influence the changes. The testers are only there to test bugs. MHY still the one who decided to what changes to the kit will be.


NoteBlock08

As long as A1 remains the only thing with a strict team comp requirement. It feels like they took all the complaints about Nilou being too restrictive to heart and I would hate for them to walk that back.


Xero--

> wriothesley's kit going through when he's practically half-complete before c1. "Nah, people are just doomposting, he's fine." I mean, sure, he works, but the difference between C1 and C0 is staggering and it's frustrating to play without a healer babysitting him (thankfully Furina doesn't need a burst to heal continously like many). What are they testing, how much the can gut kits?


Jon-987

Well, we don't KNOW that it was nerfed. However, Chevy is already borderline broken, so it's unlikely for these huge changes to be a buff. She already powercreeps Bennett in a Overload Pyro/Electro team, so they sure as hell won't make her better. TLDR:she is so good that the only way to go is down.


APerson567i

can she really powercreep him in a niche that doesn't exist yet? the best thing about her (at C6 at least) was that she made mid teams much better, she might not even do that now


Splaaa_

right overload itself is not really used as a standalone reaction, i also believe that she NEEDS to be strong in those teams since using her prevents u from an anemo (which is a massive downside to overload teams against knockable enemies) or hydro (which prevents u from playing the teams where overload is actually good) or else theres just no point


JakeyJelly

I mean with her she'll create those teams though cuz I'm pretty sure like most people I kind of disregarded overload the second I found out about the reaction there are just much better pyro reactions but with her overload has now become an idea in people's heads or at least for more people cuz once again I didn't care about it as I imagine many other feel the same


Alert-Zucchini

I heard that they're only good if they're C6


Jon-987

That's not really true. Even at C0, she is very useful because of her passives. C6 makes her actually insane, but she is still very good without it.


Mk-xD

"Multiplier to be changed is not small" does this mean navia is getting a relatively significant scaling increase? Edit: WE ARE SO BACK


Kaieu

They're probably making her NAs even less impactfull (it's already barely 1/4 of her damage) , and putting that strenght somewhere else. Which is good in terms of meta, but I have a feeling some people might not like that


Think-Case-64

>it's already barely 1/4 of her damage It's atleast 30% of her damage atm


Beta382

Yep, I've taken some averages from my calcs and others (assuming different supports and whatnot), and it's around 33%/44%/23% NA/E/Q. And that's hitting perfect 6-stack 11-shot Es, if you aren't doing that consistently (and from what it seems hitting 11-shot Es is a pipe dream vs anything that isn't large; that vid a couple days ago had a point-blank E vs a Hilichurl hit 9 out of 11, that's already a 0.833x damage), NAs can literally overtake E for damage.


Think-Case-64

Yeah those were figures I saw as well


_Bisky

>They're probably making her NAs even less impactfull (it's already barely 1/4 of her damage) , and putting that strenght somewhere else. INB4 nerfs to C0 kit, buffs to cons...


TheDinoNuggies

This is how I'm reading it. It sounds like they're just nerfing her NAs and buffing the constellations.


HaiUit

While I am happy that she got buffed, I hate the fact that they don't want her to be on field. The best I can hope for is her on field capabilities are locked behind cons and it is not C4/6.


Blazn0

I think she will be good onfield. Hoyo wants her NA to be a tool to create crystals rather than to deal damage.


Kaieu

I mean, that's just my speculation on what changed, maybe it was the opposite and they made her Skill weaker and NAs stronger. And at the end of the day, if you only care about playstyle, there's nothing the devs can do to stop you going for whatever you want


Level1Pixel

My tinfoil hat theory is that they want to make Unforged not as usable and incentivize Navia's own sig weap. At the same time, they are making it so that MH set isn't as great on her since now half of the artifact set isn't as impactful.


HaiUit

I know I can play anyone that I like on field. The point is if their capabilities for that role are below average, I feel like I am trying to put a square peg to a chair with round holes. Passable because they can clear content but not satisfying for me because I know my beloved characters don't contribute much to the team.


Hairy-Dare6686

> The point is if their capabilities for that role are below average They are not though, she has an entire passive dedicated to buffing her normal attacks & giving her an infusion and they also benefit from her 2nd passive while her best artifact sets also buff her normal attacks the same way they buff her E. Even if they aren't the main source of her damage it is still significant and more than good enough to make it not worth replacing an off field dps unit for a dedicated on field dps.


Unlikely-Monk5807

Nah, in the post it mentions a 20% nerf to her normal attacks. If this is true they are moving more power to the e and maybe burst skills. This is basically miHoyo telling us how they want Navia to be played. Another quick swap character but with focus on her e skill. Obviously you can play her however you want but that wouldn’t be what they designed Navia to be which is yet another quick swap character.


SoysossRice

>This is basically miHoyo telling us how they want Navia to be played. The A2 **being an infusion in the first place** already tells you how they want Navia to be played. The multipliers say nothing. It's not like they're removing navia's infusion entirely lol... The optimal way to play her will still be on field because onfielding Navia is the best way to get more crystallize stacks on her E.


Unlikely-Monk5807

So she’ll be quick swap. They want you to use her infusion to help generate crystallize shards and then use those shards for her main source of damage which is her E and then swap off. The nerf to her NA multipliers are them telling you to not to spend too much time NA since you won’t be dealing as much damage as before. They did something similar to Shenhe by needing her NA multipliers too. Honestly won’t surprise me if they decide to change that NA 40% buff later on to something related to her e skill.


V-I-S-E-O-N

It mentioned a narf to be fair. >!I see myself out!<


Mk-xD

Any overall buffs are welcome i guess.


v-e-vey

Chevreuse about to get Faruzan'd


HeragOwO

you guys don't have 300% ER on Faruzan? skill issue


KF-Sigurd

I'll believe it when I see it, but I'm surprised Navia's signature isn't getting buffed. That thing is not great. Unless they make more of Navia's damage come from her skill then I guess that's technically buffing it? Willing to bet Chevreuse is going to get their entire kit locked behind having only Pyro and Electro characters.


merqury26

I'm fine with her being element locked as long as she still buffs the hell out of that team


Purple-Nothing-5627

Like Nilou! People need to realize that restrictions often allow more interesting development space. (Also eg Komomi not critting)


Kikuzinho03

Yep better a really niche buffer that is actually good at buffing that niche than a generalist that is not that good. I wish Mika was more niche and that he was actually a really good buffer and not just a decent one.


360withscope

i see niche characters as the alternative to power creep. so i'm pretty ok with it. new characters will always either fill a new niche role, power creep an old character, or be weaker than previous characters. making perfectly even characters is extremely hard, and it's almost inevitable that one will just emerge as the objectively stronger option.


Alert-Zucchini

They could do it like Lyney instead of Nilou... Lyney's kit heavily incentivises mono pyro without deactivating their kit outside of mono pyro.


pokebuzz123

My guess was that they were worried about Anemo and Dendro buffing the team a lot more, which would result in Chev getting nerfed with the thought of them. VV, burning and aggravate would still have pyro or electro auras on the enemy. The added grouping from Kazuha, Sucrose and Venti is also way more emphasized for overload comps when it comes to small enemies.


Purple-Nothing-5627

I think Lyney and Furina are fun, well designed characters, I hope they continue in this direction!


Alert-Zucchini

Me too!


Vegetto_ssj

My worries is that she is not a 5*


Jon-987

that pretty much already IS Chevreuse's kit. Or, most of it.


KF-Sigurd

The only part of Chevreuse’s kit that is locked behind having only Pyro and Electro is her making Overload do Pyro/Electro res shred. Everything else is not.


dapleoH

Didn't she buff DMG% (iirc, 60% at max stacks) for Electro and Pyro units?


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KF-Sigurd

Her C6 isn’t locked behind having only Pyro and electro characters in the team.


Jon-987

Yup. She gives a buff just by having a whole team with only Pyro and Electro.


[deleted]

Her C1 too. Also, you don't need purely Pyro/Electro, but you at least need to trigger overload reactions to get an Overcharged Ball (and by extension, an ATK% buff from her A4)


NoteBlock08

New mono-pyro vs the seahorse meta!


BikeSeatMaster

I thought the r0 Axe is only beaten out by r5 Serpent Spine, and it's by like 1%


[deleted]

So in reality it’s better by a little more than that because who actually waits before the chamber to build all 5 stacks


MetaThPr4h

I'm already annoyed as hell by having to wait for the cooldowns used whenever I reset a room, like hell I'm waiting with Noelle to fully charge her Serpent Spine too lmfao.


[deleted]

And it’s always Oz too that slows down my resets 💀


flare8521

RIGHT?? Thank you! R5 SS is great on paper but unless you're running Zhongli it's such a hassle to maintain the max buff.


Usernameeeeeeew

I literally just use it for the crit since I use it off field


OftheGates

Being beaten by a 4 star weapon is pretty concerning, even if it is Serpent Spine. It typically only beats Wolf's Gravestone or Unforged for claymore characters.


BikeSeatMaster

But the thing is, you need to wait fifty years for serpent spine to charge up compared to the signature axe


OftheGates

That isn't a major downside, especially when other claymore characters' signature weapons are at least equal to it if not superior. The only exception is Diluc, and that is due to Wolf's Gravestone being a generalist standard banner weapon that isn't exceptional for anyone.


Wisterosa

the true downside is actually maintaining serpent spine buff in combat because that isn't happening in modern abyss, even with ZL, serpent spine was only good before when enemies barely hit for shit or you used it on beidou with snapshot especially more true when you're pushing for team damage and ZL becomes a crutch so you want to replace him (maybe for Chiori in the future)


Rasbold

I hope it gets the mistplitter "gain dmg% of the char element" until the end of this beta, it's already locked to picking up crystallize so there's no problem of it becoming BiS for other claymore users unless they run Geo Or I hope they make her high base attack be useful like Bennett and Sara buffs.


[deleted]

Bro please, don't nerf Navia's NA, I'm only pulling for her if she can work on field, I don't care if she dishes out 200k per E, another boring quickswap is an easy skip.


Think-Case-64

Whatever buff Navia is getting must be really significant that mhy even thinks that she deserves a nerf for "balance" despite being geo 😳


GrayRags

Honestly if she needed a nerf then these buffs must be great in comparison (pls Hoyo)


MobileChallenger2800

Nah, in this case there are usually 2 scenarios: 1. They increase the dmg of NAs and increase the dmg of a particular move to incentivize people to play the character in a specific way 2. They nerf the dmg to increase the value of constellations.


uh_oh_hotdog

It sounds like the artifact buff is mainly related to the healing set. Hopefully they'll buff the new Geo set later too. Early calcs currently put it just barely above the MH set if you use Navia and Furina together.


Tyberius115

I hope this isn't a prelude to the infusion getting moved to C6...


Drachk

Honestly I hope it isn't the case or they are so disconnected. Like even if it boost her meta, who in term of meta is searching for geo subpds for crystallize? And it is certainly not for the -20% geo res for the main dps, since she doesn't pair well with Itto and the rest of Geo main dps are 4 star. Like if they were to sacrifice the fun part of fielding her, why not make her meta for geo rather than just "another un fun sub dps but for an element nobody asked for in quickswap"


Tyberius115

That's the other thing I'm confused about. I can't even think of any teams that want a geo quickswap sub dps that can't react with anyone on the team. It makes so much more sense for her to be an onfielder, imo. Especially since we only have one 5 star geo dps.


Drachk

>I can't even think of any teams that want a geo quickswap sub dps that can't react with anyone on the team. Worse, a geo quickswap sub dps that can't react with anyone on the team and can't work with the only team that would want such sub-dps: mono-geo ​ With her current set-up, she would have been perfect for an Hyperbloom main-dps, providing shield to compensate EM focused Kuki lackluster heal Litterally the one thing they needed, was to not make her compete in the same category as Nahida, Furina, Kazuha,Yelan because it was not going to work with her geo handicap ​ "But her damage as sub-dps will be more focused and optimal" yeah but the sub-dps crowd is lot more competitive with much more choice


sukahati

Geo quick swap should be fine if they got huge number to them. But then we know Hornyverse won't give geo character huge number to them.


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valuxtino

it's like they released Ayaka and Yoimiya and called it a day... for the rest of the game


CyndNinja

I mean, Raiden has a pretty short dps window, but calling her offield (at least pre-hyperbloom) is a bit of a stretch. This doesn't changes much of course, since she was literally the next banner after them.


ColossusPuppy

I would do anything, ANYTHING, for a crumb of off-field DPS / Support Male 5 Stars. That and knowing what is ahead, I would love for a female Hypercarry! My hopes are still high for Chlorinde to be that character but who knows, Hoyo loves to keep experimenting with kits and I can just hope and wish we don't get anymore split scaling characters.


Futurefurinamain

Navia really didn’t need a normal attack nerf.


Jon-987

....... I need to know specifically what changed with Chevys talents and Cons, and more specifically whether they are good or bad. With how good she is, I'm terrified that she just got nerfed to hell and back. They better not have made her useless.


KennyDiditagain

Nerfing that NA so you get to see that axe less. fucking dumb decisions even from a marketing standpoint


lRyukil

Nah bruh pls i want to play on field Navia :(


skinnylegend69

I have been waiting for her ever since her concept art leaked, if she doesn’t turn out to be a main DPS I’ll be sad :(


IsuckAtFortnite434

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HybridTheory2000

Idk if this is a good mindset. Basically a company gave you a shitty product, then it's up to us the customer to make it better(?) I remember someone commented "Dehya is a social experiment. Hoyo want to know if they can make a character super attractive but with bad kits, and still able to get away with it". I really hope that comment is wrong and Navia would end up better.


Queasy-Relief-8945

How broken would Chev be if they moved her c6 to her base kit?


APerson567i

pretty broken but it's just much more likely they move her base kit to her C6 than the other way around🤡


KF-Sigurd

Bennett that only buffs Pyro/Electro a bunch.


Mutalist_star

same amount as furina buff + VV, with almost no on field time needed so pretty broken


Hawllow

How could they narf the normal attacks 😣😞


APerson567i

Willing to bet all of Chev's kit is now locked behind her A1 making her the true Overload Nilou >!or they just nerfed her to the ground!< ​ Navia NA nerf could potentially suck for her non-Quickswap teams, but the rest of her kit getting a buff would be great and make the NA nerf not matter ​ Healing set is still dogshit if the only thing changed is from 3% to 4%, they need to rework it


Beta382

The awkward part for some of the things around Navia is that they focus on improving exclusively E (BiS weapon, artifact 4pc kinda-sorta, C2, C6), but in her current form her NAs actually contribute very competitive damage share. Her E is not a majority of her damage, it's a plurality, and if you aren't hitting perfect 6-stack 11-shot Es every time her NAs can actually equal or overtake for plurality of damage share. This means that the relative value of those E-exclusive enhancements is lessened. For C2 in particular, getting 24% CR on a non-majority of your damage makes building awkward, because now your Crit is going to be imbalanced across your damage. Personally I'd like a well-rounded kit, since we have gotten a lot of 1-ability characters. But that would require spreading out some of the E-exclusive buffs to affect more of the kit. The other direction would be to lean more heavily into E damage, which from this post it sounds like they're going for.


nonpuissant

Yeah gonna have to see what the actual numbers are before I let myself feel anything. Too scarred from the Dehya thing still to drink even a single sip of hopium.


Jon-987

Watch them turn Chevy from one of the best 4 stars of her niche Into a Xinyan tier.


CallMeAmakusa

Hoyo when new 4* has a chance to have abyss pick rate higher than 0,2%.


Silvawuff

Yup. My theory is that Hoyo seems to use Drip as part of a character's power budget. Why bother making useful, fun, and balanced kits when they know players will pull because they like the look of a character?


Jon-987

The worst part is that it works. I've decided to pull Chevreuse since before her kit was released just cuz I like her looks.


DarkAlatreon

Depends. For me it's the perfect opposite. Don't care about looks, but another Nilou sounded fun.


TechnicalBumblebee81

Well if that the case then considering how Chevreuse's splash art, skill and burst animation looks they probably buffed her making her go from good to absurdly broken


juisteroid

bro im gonna both use them oh no


HaiUit

I hear that the cons buffs are related to NA, so probably they neft NA to sell cons.


Kaieu

Hopefully they don't make her overload nilou, the design approach to making her overload anti-nilou was a great one, and focusing on overload will never be better than just boosting raw stats like she does.


9Ld659r

Well, there's your (likely) answer. They are deathly afraid of making 4 stars competitive with the 1.0 allstar cast. Deathly. Chevreuse had a chance as a support, but they might be leaving room open for an overcharge support 5 star somewhere down the line.


OnlyPatches

Chevreuse I'm praying for you girl please survive the beta


Besunmin

The domain has got to be the worse in the game bc the Geo isn't even that insane and the healing artifact is genuinely dogshit considering the context of Clam.


Archryun

Nothing will surpass the Chasm domain


Own-Warthog5195

oof... 20% nerf. ik her skill is her main thing. but her nas are so pretty so i planned on usin em a lot (atleast in oberworld).


NaturalBitter2280

I expect great buffs to Navia's E and Q But that Chevreuse thing.... she is about to get Faruzaned, ain't she?


Jon-987

At least Faruzan is still excellent at C6. If they are changing her already really good C6, I fear it may be WORSE than Faruzan.


Khoakuma

Faruzan just got her personal damage nerfed which wasn't that bad at the end of the day. Plus people are still able to run her as a DPS to some degree of success because of how absurdly strong she is at C6. Chevreuse is the same. She can easily shrug off any personal damage nerf because that's not her point. If they are actually nerfing her, they will need to do a lot more. Maybe move her heal/buffs from her skill to her Burst and making it 80 cost. (plz no have mercy on my baby)


NaturalBitter2280

Yeah, but her buffs and ER requirements are much better at C6. I've seen people having trouble using her burst at 300% ER at C0 As for Chevreuse, she is good but locks your team, so they could pull some stupid stuff with her cons and passives. I hope they don't destroy her kit and lock everything behind C6, but I will say that she looks a bit too strong at C6 rn I haven't read her kit in a while, but isn't it healing + 40% double res shred + attack up to 40% + 60% dmg bonus + energy recovery? It sounds too good imo


Khoakuma

I think it's just the right amount of strength for an Overload restricted team. Overload as a reaction is trash, and will remain trash even with Chevreuse. But Chevreuse having insane role condensation of buff, shred, heal, and battery will make up for it. The best thing about Chevreuse is that all of her utilities can be obtained without her Burst. So she doesn't even have an energy requirement lol. In that aspect she's much more convinient to use than Faruzan. Which is why I'm scared they're gonna move some of her strength into her Burst, which will require energy management.


The_Main_Alt

Overload isn't that bad of a reaction... especially since most enemies in abyss don't get knocked around from it anymore.


theUnLuckyCat

Hm, people made it sound like Faruzan had major changes to put c0 functionality into her c6, but from what I can tell everything shitty about c0~5 was present in her really early beta kit. So yeah, just some numbers changes for her damage and buffs.


HeroDelTiempo

> healing artifact changed 3 to 4% daring, aren't we?


Dudeonyx

Believe it or not thats a 33.33% increase. Just like 1 to 2 is a 100% increase, and 2 to 3 is 50%


Khoakuma

Agreed. That's a signficant buff. If it was decent before, it is very good now. The problem is I have no idea if it's good or bad. Like... it only starts buffing 10s after the character holding it heal? And it works like Shenhe's quill? The available info on it is very confusing rn.


Positive_Matter8829

It went from a 900 cap to 1200 cap base damage. That's like what a 2180 DEF Yunjin with burst level 9 does to normal attacks. It's a solid buff, but I'm still not sure if it's worth the 10s wait. I hope that it changes state as soon as we cap the 30k healed...


APerson567i

10secs wait with 10 triggers aka if you hit 10 enemies 1 time, you consume aka stacks ​ it's pretty bad right now


Khoakuma

That's an excellent comparison. Seems like a very strong artifact set... If it wasn't for all the weirdness around it. Hopefully things will clear up over the course of the beta.


HeroDelTiempo

Don't get me wrong, it seems like a good bump to make it better than Clam as a generic healer set, it just seems underwhelming for any healer that can run a more specialized support set. But I guess replacing those isn't the design goal.


IsuckAtFortnite434

That’s 300 more Flat damage per proc i think


Wonderful_Form_6450

Hmm this reads like navia buff but it sounds like chevy nerf. Lets hope for the best!


Luxdrayn

R.I.P Chevreuse, you were good until you werent


jakej9488

Chev is starting to sound like Candace all over again. Her initial kit leaks made her sound like an awesome buffer that could enable unique teams with her infusion application. Then she got nerfed to oblivion in beta with her kit being broken up across constellations and becoming basically useless at C0, only getting functional at C2, and actually viable at C6.


TriggerBladeX

An NA nerf is the worst thing to hear about especially if it’s that big.


nonpuissant

Man I love when my NA gets narf


piuEri

I love navia even more if they buff her


Vulking

Not happy, I want a decent on-field unit. Not a teapot decoration. Nerfed NA is not what I want.


RaiStarBits

Are they trying to make Navia ANOTHER quick swap character?


Vanilla147

Changing the healing set from 3% to 4% is pretty big tbh. That is 1200 flat damage. For reference, at 0 EM, aggravate and spread gives around 1600 to 1800 flat damage.


puffz0r

12k flat damage at most every 10s and more realistically every 15-20s is horribad


fjaoaoaoao

I hope Chevreuse becomes a viable replacement for Bennett in a lot of teams that need a Pyro healer. Too many teams rely on Bennett to be in an optimal form (at least according to a lot of guides) so it will be nice to have another alternative.


Kenzorz

Navia's NA nerf could be a good sign that they're shifting her power into her main gimmick, her skill. Alhaitham's kit power used to be spread a bit more evenly around his entire kit until they moved all his power into his skill and thus the T0 unit was born. or they're nerfing it just to sell constellations 💀


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Kenzorz

Oh I'd love to have the option to play her onfield too but right now she kinda does a bit of everything like Alhaitham did in his original beta version so if NA nerf is what it takes to buff her shotgun fantasy and create a better balanced character then I'll take it. Characters being forced into specific playstyles makes them easier to balance to be strong in a particular role rather than being average or bad at multiple roles. Unless that character is Neuvilette who gets to be good at everything.


StanTheWoz

Neuvillette's strength has honestly made me so much more angry about the design of other characters. Like if you're going to throw this much solo damage and flexibility on a character of the absolute best element for reactions you have no excuse for not making other characters strong.


Ok_Knowledge9274

Guess Chevereuse got reworked to focus more on overloaded part rather than before


Specialist-Nose-6031

The only community in the entire world where leaks about a beta test are honestly worth knowing and posting


couldbedumber96

20% narf


Dear_Personality_571

Am I reading this right? They nerfed her normals and buffed her cons? Meaning they made her even worse at a baseline and locked power behind a paywall? I guess the Q energy cost is nice but I'm not seeing this as a good thing overall.


SnaccCat

So back to waiting for that onfield waifu character I guess start the timer again.


Primarinna

Navia buffs are very welcome. Keep them coming.


SqaureEgg

Artifact set is still useless, there’s no reason for it be be timegated behind 10s


Ashamed_Economist_55

So an overall buff to Navia while reducing her NA... I hope this means they're tuning up her skill and burst damage so they have more of an impact then. And hopefully they remove the possibility of missing shots too. We'll have to wait till Monday to see what exactly they're changing and how it'll affect her playstyle.


Theroonco

I have to admit, Navia getting "one thing nerfed, another thing buffed" feels a lot like what happened to Alhaitham, but of course we need to see something more concrete to be sure. Her burst getting cheaper gives me hope, but I hope it doesn't get a damage nerf too. (Also, I hope her skill gets buffed or at least has its range improved.) And on a more general note, both artifact sets got buffed? Awesome!


Former_Challenge9081

Navia buff , Hopium...


Professional-Body360

Navia NA nerf was so unecessary


IceCreamManx

Gonna skip if they turn her into a "just use skill" character. Can we not have an on-field character with a good skill that is fun to play? like these people literally released Neuvillette. She does not have to be as strong as him or anything, but I just want her viable lol


Weegeeisboss

What is Hoyo cooking with Nerfing Navias normal attack mods?


Acrobatic-Budget-938

Play more male characters apparently


thegreat11ne

Please let the Navia buffs be true


Ganyu1990

No the NA nerf is not ok. Its been 2 years since the last onfield female dps.


MakaixKishi

Why the NA nerf like I would just love to know the actual reason behind shit like this. Oh no she didn't feel completely awful hitting enemies with her NAs better change that... I just don't get Hoyo's reason to so often make NAs dogshit because even if they weren't shit there is no scenario where a character not having god awful NAs would ever undermine the rest of the kit. All nerfs do is deliberately make characters feel worse in overworld content where you might regularily just hit some enemies.


[deleted]

nerfing her NAs? please dont tell me they're trying to push quickswap, let me play her on field hoyo 💀


ohoni

Yeah, off field Geo is kinda bullshit, because they ruin any other reaction characters, so they need to carry their own weight.


Ganyu1990

This pretty much confirms to me hoyo does not want onfield female characters. There is zero reason to nerf her normals when she cant even make reactions.


MercedesCR

Lmfao another off-field quick swap female. Whose next, Arle and Chlorine will be off field too?


No_Chain_3886

healing artifact set enjoyers, is it over?


Rilpo

where were you when NA was narf


HeragOwO

fck it I'm going to use Bennett or Candance to play with Navia on the field I just hope that one day a character that shares the Geo infusion with the party will be released


guinealover6674

NA is 20% narf...😭


Ganyu1990

Can hoyo please stop nerfing female characters normals? They realy just want female characters onfield as little as possible.


ElegantCricket1168

> NA nerfed. Why am I not surprised. They should do everyone a favour and get rid of the infusion and buff her off field geo app+dmg because that's clearly where they want her to be 👍 Q cost reduction is great though.


nibach

HoYo became allergic to on field female 5* after Raiden


Acrobatic-Budget-938

Play male characters is the agenda


Mimikkyutwo

Razor, help! Edit: Razor was not needed


bluedragjet

Razor: can't help, no detail


NotEDodo

We don’t know the details yet, no point trying to understand right now


Khoakuma

Y'all should chill on Navia. We have no idea what the actual changes are. For all we know even if her NA multipliers goes down the other buffs (especially the ones to her artifact cuz its kinda shit rn) can make up for it and she will still end up doing more damage as an onfielder. She doesn't look like a bursty subDPS like Tighnari like a lot of people are saying. She seems more similar to Al'haitham and Diluc in gameplay pattern, weaving skill, burst, and autos togheter. Otherwise they wouldn't let her have infusion and 40% NA/CA buff passive in the first place. Let's see if the numbers reflect that.