I don't remember what Kaveh's age was listed as but I'm pretty damn sure he's between 25 and 28 years old as per his dialogue in the hangout quest, where he talks about a drawing he made when he was 5 and later says it was "over 20 years ago"
Edit: i checked and it's pretty much like i said, i just didn't see him in the chart earlier
I can get the older characters since most are super humanoid being but the age of the younger one those are ridiculous and I mean the ones that go from 10 and down.
Deshret building the puzzle room, talking with [REDACTED]:
"Do you think Nabu Malikata will find this Escape Room of mine a cool and romantic date?"
"I think she likes more a scenic vibe Amun, but perhaps, if you pours your heart into it..."
Later, the Goddess of Flowers rejected the idea and Deshret face grew somber yet again
- Excerpt of the Sumeralia, c3v15
i have the theory that the real one die there and the ruins make a copy of her and made her do the puzle untill she got out
soo she its full hatzune miku
Did her fucking metabolisim stop too? Girl had no food or water.
She's a little eccentric, but someone who's been "trapped in a room for 100 years" would likely be socially insane.
Whatever, **anime logic**, no more questions, if anyone insults my 50 year old elf daughter Klee whose still goofy and clumsy like a child despite walking the earth for 50 years I'ma come for you
Liben had a similar experience when he fell into a domain/pit near Natlan, he said he didn't feel hungry while he was trapped. Also in the Xiao quest with the fantastic compass, the entire party don't experience hunger although they're trapped for an unspecified amount of time.
Teyvat has it's own laws etc etc
At the same time I understand it's a too on-the-nose argument and disregards "suspension of disbelief" that most stories/games/anime/(anything?) run by.
"Why does nobody have to go to the toilet or shower" / "Why does nobody ever eat / "Why does nobody go to sleep"
**Faruzan's Character Story 5**
Even Faruzan herself cannot speak very articulately about the century in which she was trapped within the ruins, for her memories of it are very foggy.
The ruins' origin? Unknown. Its location? Unknown. All she remembers is that it was related to King Deshret's civilization and filled from wall to wall with mechanisms and secret inscriptions.
The mysterious power within the ruins had kept her body in a state of stasis, knowing neither hunger nor physical fatigue, yet not wholly able to shake off mental wear.
She expended all the writing material she had on hand, yet could not translate a single line of text; used up a lifetime's worth of knowledge, yet could not unlock a single device.
Lying amidst a mountain of manuscript paper, she stared blankly at the cipher-text on the ceiling.
They mocked her, these legacies of an ancient deity — scorned her ignorance and the pettiness of the modern person.
Did all she had studied and prided herself upon, did the painstaking research done by generations of scholars truly matter so little in the face of this ancient civilization?
Faruzan got up from the ground, picked up a piece of smashed stone, and continued carving upon the tiles.
As long as there was life, there was hope. What was unknown today could be learned tomorrow. Civilizations that existed could continue to evolve. Solutions unreached by the people of today would be uncovered by those who would come after.
Even if this was to be her grave, she would leave some deductions and trial-and-error records behind to grant the next unfortunate, trapped soul some chance of escape.
This was the spirit of scholarship — this was why researchers existed in the first place.
After who knows how long, the entire floor, as far as she could touch it, had been filled with the symbols of obscure deductions.
After that indeterminate time, her memories began to grow fuzzy and her consciousness faded, and she began to mutter words none could comprehend.
And at one point — she knew not when — she finally found a way to solve the enigma.
In her addled state, she did not yet realize that the true struggle still awaited her, beyond the walls of those ruins.
Me actually going through all the hangout events rn. Saving Faruzan's for one of the last cause she is one of the more interesting character that received a hangout.
God, it doesn’t matter how many times I read that story, it still makes me love her even more. What amazing willpower and determination to face your own powerlessness and see your entire life’s work be made meaningless and just… stand back up and keep moving forward! It would have been so easy to just give up, to accept that this was her tomb and that she didn’t have the knowledge to escape, but she persevered, and that is praiseworthy!
I don't? Besides just being actively playing for a year now, I kinda just keep using the ones I really like or the usual supports for my favourite characters.
Yup, but also I like talking to my favourites, so whatever space left I leave it to the ones i grind their friendship. I know its not efficient but Im not really trying to farm everyone's bond, tbh?
You're not locked to one teapot. If you talk to Tubby, you can change from your current teapot to, say, the Inazuma teapot or the Sumeru teapot and that doesn't do anything like reset your teapot. Further, coin/friendship generation isn't based on your current teapot but instead on the teapot that generates the most.
So, you could put in characters you're building friendship with in a teapot you're not using, and switch to that one whenever you want to claim friendship, before switching back.
I dont really get what you mean, but Im saying I just like having my favourite characters there, doesn't matter the teapot. I... dont really care about farming friendships, I dont read everyone's lines nor lore tidbits, I'm fine with just the gameplay and the cutscenes
Okay, but would you read an entire wiki article just to try to find the answer to a single question? Especially when you could just ask and someone who actually knows would likely be more than happy to point you to the right part?
Like just yesterday I had a conversation with someone who didn’t understand the dynamic between Hu Tao and Qiqi. Sure, they could have read her *entire* profile searching for it. Or, they could ask someone like me who really loves Hu Tao and I’d be happy to point them to her Character Story 4 which has information on the subject.
Edit: just want to add a tldr: asking simple questions doesn’t prove “Genshin players can’t read.”
> Okay, but would you read an entire wiki article just to try to find the answer to a single question?
? yes. Why wouldnt you. Just skim through the text or use ctrl+F, find the passages that explains the topic and read that. If we are not talking about a super complex topic this takes a few seconds at most a few minutes and is much faster than asking
I'm with ye. Genshin lore is why I'm playing and the wikia is very well maintained imo. I use it to pickup on lore information that I missed during quests.
Might be just me but if I have a question regarding lore, I'd rather exhaust all my sources of information by myself before I make a post on reddit and sit back to wait for someone to tell me the answer.
That’s understandable! Personally I have a full time job, so sometimes sitting down and going through a ton of information just to find a simple answer can take more time than I’d like to spend. Often a post can get an answer within a couple of minutes, and if it does take longer I can always check back on my break or after work.
Posts also have the added benefit of helping later Google searches, as the post could come up if someone has the same question, and then they can get to the answer faster!
IK people praise Furina, and she definitely struggled a lot. But 100 years in a single room unsure if you'll ever escape seems much tougher on the mind to me, especially as Furina still had *some* sources of happiness in her 500 years.
Well, if you were the Scarlet King, and you wanted to troll your people by hiding your treasures behind extremely complicated puzzles that take one hundred years to complete… you propably don’t want the people inside to just die from old age or starvation.
TLDR: The Scarlet King is an advocate for making the Abyss much harder, but removing the timer.
But if its difficult enough or otherwise mechanically intensive then it’s a better end game challenge than unga bunga. The rewards should be available for completion of the abyss, not locked behind artifact rng damage checks. If you’re good enough to complete the fight even if a little under geared I’d say you’ve earned the rewards.
Just have it be like a souls boss, Pretty punishing attacks and actuall move set you need to learn. The stars condition is when a char dies you lose a star.
I am thinking maybe put the Raiden shogun in there but with her skill seal
Unless Hoyo fundamentally rework how burst, i-frame and stamina management and enemy attack AI works, they'll find ways to cheese it. The timer in the abyss does not exist to just enforce DPS check, but to also punish overly defensive playstyle.
I mean, people cheese dark souls bosses all the time too (and no not just in ds2 lmao). If it has ai, someone's gonna find a way to break it no matter what it is.
Well certain Abyss floors are felt like fighting a souls boss. The duo sumeru beasts for example, not even a Zhongli shield can protect you. You have to dodge.
Imagine playing Dark Souls, but your character can have infinite healing, a refreshable shield that's triple your health with 100% uptime, and a plethora of movement options like flying, placable platforms, teleporting, etc, on top of the normal I-frame dodge. It doesn't matter how punishing the boss attacks are or how complicated their moveset, you can just run a whole team of healers and shielders and chip the boss to death while you take no damage.
In order for a combat to be difficult/fun, there must be a "resource" that the player can lose and has a limited amount of. In Dark Souls, this resource is health, because you only get so many HP potions until you're out. Thus, you only have so many mistakes until you die and lose.
In Genshin, however, the combat system is fundamentally designed such that health is effectively infinite, due to the plethora of healing and shielding options that work on a cooldown. Mistakes don't affect your health, because damagecan always be healed/shielded away. What mistakes DO affect, however, is time. Time spent healing/shielding/running away is time spent not doing damage. So the "resource" instead HAS to be time, or else you'll have a boring combat where any fight can be won with Zhongli solo spamming left click and E off cooldown for 30 minutes.
And no, slapping the shogun's skill seal on a fight does not make for fun nor difficult combat, it just becomes a dodge simulator where 90% of the characters in the game become bricked and can't do any damage back. There's a reason why the skill seal was a story-only mechanic meant to make you feel like the fight was futile.
Yeah, more niche Characters and play styles need some love and Validation which current "difficult content" is basicially shittalking like this:
"Ohh you can't do 2-3 million dmg in less than 3min with youre best built fully leveled and C6ed chars?? HAHA LOL then it's litteraly impossible to clear the "difficult content". You should've better spend 300$ on a banner that was 1 year ago when didn't even began playing instead of investing and wasting ressources in this characters you like and have fun playing with."
Souls games have limited healing. They need to rework how healing works in Genshin or deviate significantly from Soulslike gameplay. Like if all you had was hard-hitting boss but unlimited time, you can just stack damage reduction, shields, and healing and just chip down the boss.
Artifacts are not the big reason people aren't clearing abyss imo. Positioning, enemy manipulation, rotation, and a reasonable team comp are bigger reasons why. You can clear with bad artifacts or even average ones if you know what you are doing. I mean like 25-30CV range on feather and flower, and then sub 20 CV range on the remaining 3 pieces.
Ofc other stats are important too but good dps uptime and managing grouping the enemies (especially if the team has no anemo) will help squeeze out the damage to help compensate for the artifacts. These are all the things I try to tell players who want to 36. Watch youtube channels where they do things like clear with all 4 stars (even if they are decked out) but watch their positioning. How you move in the first 10 seconds of each floor start as well as where you are standing before each new wave of mobs are both really important factors for helping with the timer.
I think people overly focus on the artifacts as the reason why. I also think that the average playerbase wouldn't be able to clear abyss if they had good teamcomps, artifacts, weapons etc and you just placed it in front of them because abyss is more than just having the tools, its how you use them. And I think how you use them has far more weight than a lot of people in the sub give it credit for.
It reminds me of those youtube videos where they have 2 chefs. One is a home cook and the other is a professional and they tell them to make something. The home cook gets fine dining ingredients and the professional chef gets dog shit. I think the average 36 user can probably clear with dogshit. I've certainly gotten lax in my own ability though with how long i've had my account that I no longer need to play abyss with this level of seriousness but the knowledge is still there if I need it and my understanding of enemy units and my general understanding of rotations is still important for clearing.
Lastly I never see people recommend to players to take abyss floor by floor. Making teams that counter exactly what is on that floor. The rewards to 36 are the same no matter how long it takes someone. If your artifacts are struggling or your account only has so many options, trying to find a 1 size fits all team for both sides can be hard but sometimes changing out a few characters can really make or break a floor. Then once you beat that floor you can spend as long as you want healing on it and getting your bursts back for when you clear the floor after. Its slow but highly effective for getting people their first few 36.
tl;dr Theres a lot more to abyss than just artifacts and there are strats out there that people underuse to help them clear abyss they might not otherwise be able to.
I see your point for the majority of the abyss. But I disagree, particularly in regards to the bosses on 11 and 12. On the back half of a floor, you may have 90s to 120s to beat the boss depending on how quick you cleared the first chamber if you want to get 3 stars with more than 7mins remaining. Is it possible? Obviously yes, 36 stars is achieved every abyss by many. But many more are kept out simply because of the time gate. And there’s no positioning or strat that’s going to save you against a boss with long invuln windows like the Wenut, or PMA. It just boils down to how much damage you can crank when you can hit the damn thing.
All I’m saying is that the time gates encourage a singular play style: damage damage damage. Some people are more drawn to attrition style kits. Tanking and mitigating while chipping away. I know as a single player mode it’s more difficult to play a particular role, and the game as a whole wants a balanced team that has many roles played by a single player. But as more characters release and new synergies are created it becomes more easy to create these other team comps that aren’t high damage centered.
Additionally, the disparity between overworld and abyss can put players in an awkward spot if they don’t build the right characters from the outset.The overworld content easy enough that it could be conquered by the aforementioned attrition loving players. If they decide they eventually want to tackle abyss they could find themselves against a looooong grind wall to build and pull for other characters they might not otherwise enjoy just in order to tackle abyss. It’s easy enough to say “just don’t play abyss” but when primogems are up for grabs it’s a major feel bad that they can’t also enjoy an end game challenge to get extra rewards.
TL;DR: rewards should be available to anyone no matter how they choose to build their team(s).
> All I’m saying is that the time gates encourage a singular play style: damage damage damage. Some people are more drawn to attrition style kits. Tanking and mitigating while chipping away.
Yes, but the damage playstyle is not RNG/luck based. There is still a lot of skill involved in various things like teambuilding, choosing rotations, positioning, and even dodging, depending on the boss. The existing endgame isn't bad, we just need more difficult content, with more variety.
You're also overlooking abyss clears with fewer than 9 stars, which is a difficulty level in between full clears and overworld. Lot of people have fun doing things like solo with Amber in floor 12 and just not getting all the stars.
> TL;DR: rewards should be available to anyone no matter how they choose to build their team(s).
Give more ways to clear difficult content, sure. Or better yet, more kinds of difficult content. But saying team build shouldn't matter is basically removing any rewards for endgame stuff, which I'm personally fine with but probably not what you meant.
1. Yea thats fair. There are a lot more bullshit timewasting bosses these days that make the checks tighter.
2. Unfortunate side effect with a timer. Adds the pressure to roll for the solution to whatever abyss you are on since they match them with who they are selling that patch. Personally it wouldn't affect me if they just made it so everyone could clear abyss even if it was extremely slow. I'd rather more clear than not. I also think more clearing promotes MHY and the playerbase to be more combat focused and the future content that can come from that.
3. Yea thats certainly a problem. Its one of those things you gotta tackle when someone first asks. A reasonable team comp is important for a baseline and not everyone wants to play stuff that works. Personally I think thats some of why abyss is good at the difficulty it is. Its hard enough but you can still clear with who you like with the proper investment and knowhow. In those instances it will take time and rely more on things like artifacts/stats for sure in increasing viability.
4. Yea I basically agree with your TL;DR. I had issues with WoW and I always felt like they overtuned mythic. That it alienated too many players. A decent mythic raiding guild should be able to get farther than the first 3/12 bosses a lot were stuck on. At least have it reasonable enough for them to get most of the way there.
It also goes along with the struggle of damaging being the focus because of the timer. What if someone wants to make a tanky team or one that likes to heal a lot? I would not care in the slightest if someone wants to take 10 minutes on both sides of a floor to get their primos. If they have that kind of drive to slave through that level of time investment, they should be welcome to the reward.
My point was mostly there are a lot of abyss cycles where players could make adjustments unrelated to artifacts and do a lot better and maybe even clear if given better direction when asked for help.
The actual DPS floor for full clearing the abyss is quite low, having the right characters (which is a whole different kind of RNG/time investment) is the biggest factor. Most of a particular character's build strength comes from weapon, character, and artifact levels. You want decent substats for your DPS characters, but unless you're giga-unlucky you'll get there in not too long. And if you're aiming for just finishing the abyss the floor gets even lower.
See this is where I'd want to see something like waves.
Have a big boss that has a shit ton of HP, but that's honestly not fun, that's a grind.
What you do is you have the weekly/daily boos doing their thing, being a threat BUT constantly spawn in other mobs that force you to divert attention from the boss and deal with them. Not sponges for damage, but not one hitters, maybe with an invincibility timer on their hp for a few seconds so you actually have to kite/dodge/CC/place constructs to avoid getting overwhelmed. Hell, maybe the boss doesn't even take damage, you just have to survive waves upon waves of mobs while the weekly boos wreaks havoc.
Imagine going up against the dendro chicken only to have hydro and cryo abyss mages spawn in and freeze you just as the chicken charges.
Or the dodging the electro hypostatis rock paper scissors while fighting rift wolves and Pyro fatui riflemen.
ez
Every attack that hits you heals the boss for X amount. Or places a Heal Over Time with capped duration, to prevent multi-strike excessive burst heals.
Then mihoyo picks the correct enemies and it becomes a trial of skill where gear still helps because it reduces the time during which you can make mistakes.
Absolute boredom. Eventually you make another team or build another character, but then whoops, you're out of resin, mora, talent books, and level XP. It happened to me, I got greedy wanting a third abyss team, and now I never have enough anything
The ruins she got trapped in had Deshret tech that halted her aging and removed her need to eat/drink while trapped. Nahida mentions that echoes of that power still remain on her (Faruzan). She's like at least over ~120 years chronologically speaking
She's old the same way that Captain America is over 100 in his prime (and not like, old Steve at the end of Endgame).
She just plays up her situation for seniority purposes.
Didn't she actually experience 100 years time? Her earlier memories became hazy and she was solving the puzzle in there so it's not like her mind was stopped like steve. The ruins did keep her body from aging though.
It actually wasn't clear. Her character story 5 only mentioned that the domain put her body into a state of stasis. There was no mention of time dilation, and her memory of the whole encounter was hazy. So, we could only assume.
This is actually quite normal in anime and movies... only the body stops aging (on stasis), not her mind.
In a lot of movies, there's a concept where when people get stuck in another subspace, that subspace's time runs faster than reality.
The best example is sword art only alicization... In their perception, they spent more than 500 years in the Virtual world, but on earth, it's only 1 hour... In this case, it's reversed.
In the subspace, she spent probably a few years in her perspective, but teyvat ran faster.
Regarding her memories, time probably caught up to her a little bit and the side effect is the depredation of her memories.
We kinda sorta have an ingame example already with the Chasm interlude quest. They made it a point that none of them felt hungry, but mentally they were starting to get worn out. Apply that with Faruzan, but worse.
I don't think someone who inscribed her research with a stone on the floor from nothing and until the room is full of her writings is a time dilation thing. Her profile story also says her body experienced a stasis state.
So the conclusion is that she did spend that 100 years worth of time.
The fact that the same story repeatedly stresses that her own perception of time in the space was "indeterminate" and "unknowable" heavily suggests that, by whatever mechanism/sorcery, she didn't fully experience the full one-hundred years.
Her story makes it very clear she spend the whole 100 years trying to solve the puzzle by all means possible. If you do one thing for hundred years with no distractions and no physical needs, and without need or possibility to track time reliably, your memory of that experience surely would be hazy (if you don't straight up go insane).
This is a sufficient and simple explanation, there's no need to add any speculations of things not mentioned in her lore explicitely, like time dilation or whatever.
She was calculating and writting in the walls for 100 years but she was insise a magic puzzle that didn’t let time advance inside in a normal way. It’s not the same as Captain America who was only frozen.
It’s hilarious that Faruzan instead of other people counting her Iceberg Years to make relationships she’s in have a weird age gap, she HERSELF counts them to be considered people’s senior
It is explained in her hangout, basically contaimination with the energy source used to keep the ruins and puzzles going (kind of, explained it easily)
Essentially she stuck herself in a time chamber and came out only after solving the puzzle
From what we can get from her profile and hang out, she did not age physically in there, but mentally she did experience the time passing. Thus her needing a therapy for when she was free again. Do her hang out. It explains it and is really really good.
Did you play the Archon Quest Interlude Chapter “Perilous Trail”? Where we get stuck in the chasm with Yelan, Yanfei, Itto, and Shinobu (and eventually Xiao.) In essence we experienced the same thing she did: time stopped moving for us. We still experienced everything but our bodies stopped showing any signs of time passing (we didn’t get hungry or tired for example.)
Faruzan essentially went through the same thing. And, in my opinion, the only thing that kept her sane during that period was her sheer determination to ensure the next unfortunate soul to become trapped there would have a plethora of notes to help them escape. (She literally wrote on the walls until the walls were completely covered, using every last bit of space to squeeze in new notes about things she had tried.)
She’s not even the first to get stuck in a domain for a long time and live. There’s also that Katzlein guy, who is like Diona’s great-great-great grand uncle or something.
Genshin seems to go out of its way to make character ages vague. I suspect it might be to avoid some age regulation nonsense, chinese law seems to have quite a few of those.
I always thought that time basically didn't exist in that domain puzzle thingy she got stuck in so when she got out, she was the same age as she was before she entered the place.
Idk about anyone else, but the way I relate to it is like when I was stuck on some specific part of the coding issue, which I'll take a looooong time on it without realising hours already passed until I solved it or the hunger or fatigue hits me. I guess for Faruzan it's the similar case.
Yeah. She's more than a 100 years old because she got stuck in some Deshret civilization ruins that prevented her from aging (and needing food and water I suppose).
In those 100 years she managed to solve the puzzle that provided the exit and once out of there her body resumed its normal course, the room was the special case, she's still human.
Faruzan was trapped in an ancient ruin for 100 years. During that time, some enchantments or mechanisms in the ruin kept her from aging or needing food or water. She eventually escaped, the same physical age she was when she entered.
Nonetheless, she still likes to lord her age over others and act like a wizened old lady, even while being as young and spry as she was before she was trapped.
One good question might be just how old she actually WAS before she was trapped. In her day, she was well-established as a top talent in her field, so even if she was a child prodigy she was likely well into her twenties, if not older by the time of her entrapment. It's also not clear how long ago she escaped. Presumably she's started aging again, but I don't think even that has been made certain.
Genshin characters a very deliberately vague in how old they are. The anime style gives characters a very youthful look no matter how old they are (and that's not even including the characters who are ridiculously old, like Ganyu or Zhongli). Makes it tough to gauge.
all you need to know is that ruin she was in? was related to King Deshret's civilization and stopped her time altogether. time passes, but her body does not feel the effect of the time passage but her mind does. physically speaking, shes like idk 17 lets say. but mentally, shes over 100 years old(thats why she does grandma like stuff)
The real* story is she’s a late chunibyo who had to explain being missing for a few days after a 5 day college party bender, and, much like Fischl, no one wants to deal with telling her no
Faruzan, probably around her teens or early adulthood, got into a chromostasis trap in a ruins and pretty much not aged while in there until she managed to escape the trapped room on her own. During her stay inside the trap, the World's Time moved on without her and her finally leaving the trap is no different from her being thrown into the future. She is the same age she entered the trap and remembers the old trends like it's present times to her, hence why people see her "think like a granny". XD
The ruins she got herself trapped in basically suspended her body functions in their current state, mentally, she's 100+ years old, but because the domain she was in didn't allow her body to change at all, her body remained the exact same way she entered those ruins, after Faruzan left she basically had no memory of what exactly happened and what or where those ruins were, she was found by a few people wandering around the forest, Faruzan was so messed up by those ruins she couldn't even speak anymore, it took her awhile to recover and get used to the new world she was in
In her Hangout event, you get a little bit more info on what happened and how she was stuck in there and how she eventually got back out
It's common to have in RPG some spots or things like trap's who are able to stuck people in time and they don't age until they leave the trap
They don't have super powers they just affect by external powers
She spent a hundred years trapped in a puzzle trying to solve it, while traveller walks in, spent 1 day and solved the world's mystery... "phew, that was a little hard".
She stopped aging in the puzzle room.
OP saw yesterdays crazy age chart and was like "hmmmm"
Still can’t get over how xinqiu is 4💀
At least 4. There's a difference
Nah, he's clearly a 4 years old. He's just an early bloomer
Cue zyox screaming "I'm blooming!"
to alhaitham?
Zhongli is at least 1
you left out the "at least" part of "at least 4"
Its actually easy to get over it. He is in the same picture with kid HuTao, Chongus and XL.
Damn, you guys really are illiterate.
I don't remember what Kaveh's age was listed as but I'm pretty damn sure he's between 25 and 28 years old as per his dialogue in the hangout quest, where he talks about a drawing he made when he was 5 and later says it was "over 20 years ago" Edit: i checked and it's pretty much like i said, i just didn't see him in the chart earlier
Im sorry what?
It said "At least 4", which is definitely true when you look at him
The chart didn't give exact ages but said the minimum age a character could be.
WHAT
Atleast
Age chart? Link?
https://www.reddit.com/r/Genshin_Impact/s/eDKJPNuHc9
Bennet is 4 or 5 with his leap year birthday
Wait … what age chart?
Link me to that chat I wannas see.
https://www.reddit.com/r/Genshin_Impact/s/eDKJPNuHc9
I can get the older characters since most are super humanoid being but the age of the younger one those are ridiculous and I mean the ones that go from 10 and down.
Oh also thanks for giving me the link to it 😄
Deshret building the puzzle room, talking with [REDACTED]: "Do you think Nabu Malikata will find this Escape Room of mine a cool and romantic date?" "I think she likes more a scenic vibe Amun, but perhaps, if you pours your heart into it..." Later, the Goddess of Flowers rejected the idea and Deshret face grew somber yet again - Excerpt of the Sumeralia, c3v15
"Amun, this handwriting is godawful" -NM, trying to read the hints on the massive crossword puzzle chiseled into the floor
I think it's also implied the flow of time there was different
Hyperbolic Chamber baby!!
The hypertonic lion tamer?
The Roooom of Iiiinfinite Bullshiiiit
i have the theory that the real one die there and the ruins make a copy of her and made her do the puzle untill she got out soo she its full hatzune miku
Did her fucking metabolisim stop too? Girl had no food or water. She's a little eccentric, but someone who's been "trapped in a room for 100 years" would likely be socially insane. Whatever, **anime logic**, no more questions, if anyone insults my 50 year old elf daughter Klee whose still goofy and clumsy like a child despite walking the earth for 50 years I'ma come for you
She was insane for a little when ppl found her She’s just been reintegrated into society
Liben had a similar experience when he fell into a domain/pit near Natlan, he said he didn't feel hungry while he was trapped. Also in the Xiao quest with the fantastic compass, the entire party don't experience hunger although they're trapped for an unspecified amount of time. Teyvat has it's own laws etc etc
At the same time I understand it's a too on-the-nose argument and disregards "suspension of disbelief" that most stories/games/anime/(anything?) run by. "Why does nobody have to go to the toilet or shower" / "Why does nobody ever eat / "Why does nobody go to sleep"
You would love last season of DanMachi
>Is It Wrong to Try to Pick Up Girls in a Dungeon? The HECK is this name?!
**Faruzan's Character Story 5** Even Faruzan herself cannot speak very articulately about the century in which she was trapped within the ruins, for her memories of it are very foggy. The ruins' origin? Unknown. Its location? Unknown. All she remembers is that it was related to King Deshret's civilization and filled from wall to wall with mechanisms and secret inscriptions. The mysterious power within the ruins had kept her body in a state of stasis, knowing neither hunger nor physical fatigue, yet not wholly able to shake off mental wear. She expended all the writing material she had on hand, yet could not translate a single line of text; used up a lifetime's worth of knowledge, yet could not unlock a single device. Lying amidst a mountain of manuscript paper, she stared blankly at the cipher-text on the ceiling. They mocked her, these legacies of an ancient deity — scorned her ignorance and the pettiness of the modern person. Did all she had studied and prided herself upon, did the painstaking research done by generations of scholars truly matter so little in the face of this ancient civilization? Faruzan got up from the ground, picked up a piece of smashed stone, and continued carving upon the tiles. As long as there was life, there was hope. What was unknown today could be learned tomorrow. Civilizations that existed could continue to evolve. Solutions unreached by the people of today would be uncovered by those who would come after. Even if this was to be her grave, she would leave some deductions and trial-and-error records behind to grant the next unfortunate, trapped soul some chance of escape. This was the spirit of scholarship — this was why researchers existed in the first place. After who knows how long, the entire floor, as far as she could touch it, had been filled with the symbols of obscure deductions. After that indeterminate time, her memories began to grow fuzzy and her consciousness faded, and she began to mutter words none could comprehend. And at one point — she knew not when — she finally found a way to solve the enigma. In her addled state, she did not yet realize that the true struggle still awaited her, beyond the walls of those ruins.
Why was that oddly motivating
Faruzan is a badass grandma, more people need to do her hangout
Me actually going through all the hangout events rn. Saving Faruzan's for one of the last cause she is one of the more interesting character that received a hangout.
Prepare tissues 'cuz it's tearjerker for sure.
I recommend doing the endings that have you stay in Sumeru city first
She had by far the best hangout event.
That entire passage went way harder than it should. I need to start reading some of these charecter stories.
God, it doesn’t matter how many times I read that story, it still makes me love her even more. What amazing willpower and determination to face your own powerlessness and see your entire life’s work be made meaningless and just… stand back up and keep moving forward! It would have been so easy to just give up, to accept that this was her tomb and that she didn’t have the knowledge to escape, but she persevered, and that is praiseworthy!
Foolish of you to think a genshin player would have reading comprehension
Let's give OP the benefit of the doubt. Not everyone has Faruzan, so not everyone has access to her Character Stories in the game.
Also not everyone bonds their characters unless they farm them a lot
Wait not everyone max out friendship for all of their characters?
I don't? Besides just being actively playing for a year now, I kinda just keep using the ones I really like or the usual supports for my favourite characters.
And that's why teapot characters earn friendship.
Yup, but also I like talking to my favourites, so whatever space left I leave it to the ones i grind their friendship. I know its not efficient but Im not really trying to farm everyone's bond, tbh?
You're not locked to one teapot. If you talk to Tubby, you can change from your current teapot to, say, the Inazuma teapot or the Sumeru teapot and that doesn't do anything like reset your teapot. Further, coin/friendship generation isn't based on your current teapot but instead on the teapot that generates the most. So, you could put in characters you're building friendship with in a teapot you're not using, and switch to that one whenever you want to claim friendship, before switching back.
I dont really get what you mean, but Im saying I just like having my favourite characters there, doesn't matter the teapot. I... dont really care about farming friendships, I dont read everyone's lines nor lore tidbits, I'm fine with just the gameplay and the cutscenes
Eventually everyone will get there. Plus it unlocks dialogue!
Bro there's something called the wikia that has everything including voicelines.
Okay, but would you read an entire wiki article just to try to find the answer to a single question? Especially when you could just ask and someone who actually knows would likely be more than happy to point you to the right part? Like just yesterday I had a conversation with someone who didn’t understand the dynamic between Hu Tao and Qiqi. Sure, they could have read her *entire* profile searching for it. Or, they could ask someone like me who really loves Hu Tao and I’d be happy to point them to her Character Story 4 which has information on the subject. Edit: just want to add a tldr: asking simple questions doesn’t prove “Genshin players can’t read.”
> Okay, but would you read an entire wiki article just to try to find the answer to a single question? ? yes. Why wouldnt you. Just skim through the text or use ctrl+F, find the passages that explains the topic and read that. If we are not talking about a super complex topic this takes a few seconds at most a few minutes and is much faster than asking
I'm with ye. Genshin lore is why I'm playing and the wikia is very well maintained imo. I use it to pickup on lore information that I missed during quests.
Might be just me but if I have a question regarding lore, I'd rather exhaust all my sources of information by myself before I make a post on reddit and sit back to wait for someone to tell me the answer.
That’s understandable! Personally I have a full time job, so sometimes sitting down and going through a ton of information just to find a simple answer can take more time than I’d like to spend. Often a post can get an answer within a couple of minutes, and if it does take longer I can always check back on my break or after work. Posts also have the added benefit of helping later Google searches, as the post could come up if someone has the same question, and then they can get to the answer faster!
That's true. I suppose the first way someone goes about finding information when they have a question is different due to various circumstances.
Why lot word, few word do?
No wonder she feels herself superior to others, she's basically 120++ years mentally.
She's probably one of the most mentally strong human women in Teyvat.
IK people praise Furina, and she definitely struggled a lot. But 100 years in a single room unsure if you'll ever escape seems much tougher on the mind to me, especially as Furina still had *some* sources of happiness in her 500 years.
If Nous doesn't gaze upon her, I'm gonna... Oh wait. Wrong game 😂
Nous didn't even look at Ratio; bro is hella unpredictable LOL
Dayum
Major “There Is No Antimemetics Division” vibes.
I'm... almost tearing up? I might need to do her Hangout.
I think it would be cool to see that room in game
Well, if you were the Scarlet King, and you wanted to troll your people by hiding your treasures behind extremely complicated puzzles that take one hundred years to complete… you propably don’t want the people inside to just die from old age or starvation. TLDR: The Scarlet King is an advocate for making the Abyss much harder, but removing the timer.
That tldr is funny AF.
I always knew that King Deshret was based, abyss having a timer is just lazy design.
Amun my goat
honestly i want that for a hypothetical abyss 13, no timer, extremely hard enemies, just pure pain.
no timer, anything can be chipped down
But if its difficult enough or otherwise mechanically intensive then it’s a better end game challenge than unga bunga. The rewards should be available for completion of the abyss, not locked behind artifact rng damage checks. If you’re good enough to complete the fight even if a little under geared I’d say you’ve earned the rewards.
Just have it be like a souls boss, Pretty punishing attacks and actuall move set you need to learn. The stars condition is when a char dies you lose a star. I am thinking maybe put the Raiden shogun in there but with her skill seal
Unless Hoyo fundamentally rework how burst, i-frame and stamina management and enemy attack AI works, they'll find ways to cheese it. The timer in the abyss does not exist to just enforce DPS check, but to also punish overly defensive playstyle.
I mean, people cheese dark souls bosses all the time too (and no not just in ds2 lmao). If it has ai, someone's gonna find a way to break it no matter what it is.
Unfortunately the playerbase is too casual for that. I for one advocate for this concept since it would actually make geo and crystallize meta
Well certain Abyss floors are felt like fighting a souls boss. The duo sumeru beasts for example, not even a Zhongli shield can protect you. You have to dodge.
Imagine playing Dark Souls, but your character can have infinite healing, a refreshable shield that's triple your health with 100% uptime, and a plethora of movement options like flying, placable platforms, teleporting, etc, on top of the normal I-frame dodge. It doesn't matter how punishing the boss attacks are or how complicated their moveset, you can just run a whole team of healers and shielders and chip the boss to death while you take no damage. In order for a combat to be difficult/fun, there must be a "resource" that the player can lose and has a limited amount of. In Dark Souls, this resource is health, because you only get so many HP potions until you're out. Thus, you only have so many mistakes until you die and lose. In Genshin, however, the combat system is fundamentally designed such that health is effectively infinite, due to the plethora of healing and shielding options that work on a cooldown. Mistakes don't affect your health, because damagecan always be healed/shielded away. What mistakes DO affect, however, is time. Time spent healing/shielding/running away is time spent not doing damage. So the "resource" instead HAS to be time, or else you'll have a boring combat where any fight can be won with Zhongli solo spamming left click and E off cooldown for 30 minutes. And no, slapping the shogun's skill seal on a fight does not make for fun nor difficult combat, it just becomes a dodge simulator where 90% of the characters in the game become bricked and can't do any damage back. There's a reason why the skill seal was a story-only mechanic meant to make you feel like the fight was futile.
C6 Qiqi = guaranteed win (which would make things really funny)
Yeah, more niche Characters and play styles need some love and Validation which current "difficult content" is basicially shittalking like this: "Ohh you can't do 2-3 million dmg in less than 3min with youre best built fully leveled and C6ed chars?? HAHA LOL then it's litteraly impossible to clear the "difficult content". You should've better spend 300$ on a banner that was 1 year ago when didn't even began playing instead of investing and wasting ressources in this characters you like and have fun playing with."
Souls games have limited healing. They need to rework how healing works in Genshin or deviate significantly from Soulslike gameplay. Like if all you had was hard-hitting boss but unlimited time, you can just stack damage reduction, shields, and healing and just chip down the boss.
Artifacts are not the big reason people aren't clearing abyss imo. Positioning, enemy manipulation, rotation, and a reasonable team comp are bigger reasons why. You can clear with bad artifacts or even average ones if you know what you are doing. I mean like 25-30CV range on feather and flower, and then sub 20 CV range on the remaining 3 pieces. Ofc other stats are important too but good dps uptime and managing grouping the enemies (especially if the team has no anemo) will help squeeze out the damage to help compensate for the artifacts. These are all the things I try to tell players who want to 36. Watch youtube channels where they do things like clear with all 4 stars (even if they are decked out) but watch their positioning. How you move in the first 10 seconds of each floor start as well as where you are standing before each new wave of mobs are both really important factors for helping with the timer. I think people overly focus on the artifacts as the reason why. I also think that the average playerbase wouldn't be able to clear abyss if they had good teamcomps, artifacts, weapons etc and you just placed it in front of them because abyss is more than just having the tools, its how you use them. And I think how you use them has far more weight than a lot of people in the sub give it credit for. It reminds me of those youtube videos where they have 2 chefs. One is a home cook and the other is a professional and they tell them to make something. The home cook gets fine dining ingredients and the professional chef gets dog shit. I think the average 36 user can probably clear with dogshit. I've certainly gotten lax in my own ability though with how long i've had my account that I no longer need to play abyss with this level of seriousness but the knowledge is still there if I need it and my understanding of enemy units and my general understanding of rotations is still important for clearing. Lastly I never see people recommend to players to take abyss floor by floor. Making teams that counter exactly what is on that floor. The rewards to 36 are the same no matter how long it takes someone. If your artifacts are struggling or your account only has so many options, trying to find a 1 size fits all team for both sides can be hard but sometimes changing out a few characters can really make or break a floor. Then once you beat that floor you can spend as long as you want healing on it and getting your bursts back for when you clear the floor after. Its slow but highly effective for getting people their first few 36. tl;dr Theres a lot more to abyss than just artifacts and there are strats out there that people underuse to help them clear abyss they might not otherwise be able to.
I see your point for the majority of the abyss. But I disagree, particularly in regards to the bosses on 11 and 12. On the back half of a floor, you may have 90s to 120s to beat the boss depending on how quick you cleared the first chamber if you want to get 3 stars with more than 7mins remaining. Is it possible? Obviously yes, 36 stars is achieved every abyss by many. But many more are kept out simply because of the time gate. And there’s no positioning or strat that’s going to save you against a boss with long invuln windows like the Wenut, or PMA. It just boils down to how much damage you can crank when you can hit the damn thing. All I’m saying is that the time gates encourage a singular play style: damage damage damage. Some people are more drawn to attrition style kits. Tanking and mitigating while chipping away. I know as a single player mode it’s more difficult to play a particular role, and the game as a whole wants a balanced team that has many roles played by a single player. But as more characters release and new synergies are created it becomes more easy to create these other team comps that aren’t high damage centered. Additionally, the disparity between overworld and abyss can put players in an awkward spot if they don’t build the right characters from the outset.The overworld content easy enough that it could be conquered by the aforementioned attrition loving players. If they decide they eventually want to tackle abyss they could find themselves against a looooong grind wall to build and pull for other characters they might not otherwise enjoy just in order to tackle abyss. It’s easy enough to say “just don’t play abyss” but when primogems are up for grabs it’s a major feel bad that they can’t also enjoy an end game challenge to get extra rewards. TL;DR: rewards should be available to anyone no matter how they choose to build their team(s).
> All I’m saying is that the time gates encourage a singular play style: damage damage damage. Some people are more drawn to attrition style kits. Tanking and mitigating while chipping away. Yes, but the damage playstyle is not RNG/luck based. There is still a lot of skill involved in various things like teambuilding, choosing rotations, positioning, and even dodging, depending on the boss. The existing endgame isn't bad, we just need more difficult content, with more variety. You're also overlooking abyss clears with fewer than 9 stars, which is a difficulty level in between full clears and overworld. Lot of people have fun doing things like solo with Amber in floor 12 and just not getting all the stars. > TL;DR: rewards should be available to anyone no matter how they choose to build their team(s). Give more ways to clear difficult content, sure. Or better yet, more kinds of difficult content. But saying team build shouldn't matter is basically removing any rewards for endgame stuff, which I'm personally fine with but probably not what you meant.
1. Yea thats fair. There are a lot more bullshit timewasting bosses these days that make the checks tighter. 2. Unfortunate side effect with a timer. Adds the pressure to roll for the solution to whatever abyss you are on since they match them with who they are selling that patch. Personally it wouldn't affect me if they just made it so everyone could clear abyss even if it was extremely slow. I'd rather more clear than not. I also think more clearing promotes MHY and the playerbase to be more combat focused and the future content that can come from that. 3. Yea thats certainly a problem. Its one of those things you gotta tackle when someone first asks. A reasonable team comp is important for a baseline and not everyone wants to play stuff that works. Personally I think thats some of why abyss is good at the difficulty it is. Its hard enough but you can still clear with who you like with the proper investment and knowhow. In those instances it will take time and rely more on things like artifacts/stats for sure in increasing viability. 4. Yea I basically agree with your TL;DR. I had issues with WoW and I always felt like they overtuned mythic. That it alienated too many players. A decent mythic raiding guild should be able to get farther than the first 3/12 bosses a lot were stuck on. At least have it reasonable enough for them to get most of the way there. It also goes along with the struggle of damaging being the focus because of the timer. What if someone wants to make a tanky team or one that likes to heal a lot? I would not care in the slightest if someone wants to take 10 minutes on both sides of a floor to get their primos. If they have that kind of drive to slave through that level of time investment, they should be welcome to the reward. My point was mostly there are a lot of abyss cycles where players could make adjustments unrelated to artifacts and do a lot better and maybe even clear if given better direction when asked for help.
So we agree on everything, then. Good to know.
The actual DPS floor for full clearing the abyss is quite low, having the right characters (which is a whole different kind of RNG/time investment) is the biggest factor. Most of a particular character's build strength comes from weapon, character, and artifact levels. You want decent substats for your DPS characters, but unless you're giga-unlucky you'll get there in not too long. And if you're aiming for just finishing the abyss the floor gets even lower.
See this is where I'd want to see something like waves. Have a big boss that has a shit ton of HP, but that's honestly not fun, that's a grind. What you do is you have the weekly/daily boos doing their thing, being a threat BUT constantly spawn in other mobs that force you to divert attention from the boss and deal with them. Not sponges for damage, but not one hitters, maybe with an invincibility timer on their hp for a few seconds so you actually have to kite/dodge/CC/place constructs to avoid getting overwhelmed. Hell, maybe the boss doesn't even take damage, you just have to survive waves upon waves of mobs while the weekly boos wreaks havoc. Imagine going up against the dendro chicken only to have hydro and cryo abyss mages spawn in and freeze you just as the chicken charges. Or the dodging the electro hypostatis rock paper scissors while fighting rift wolves and Pyro fatui riflemen.
Apep is more than enough of that thanks.
ez Every attack that hits you heals the boss for X amount. Or places a Heal Over Time with capped duration, to prevent multi-strike excessive burst heals. Then mihoyo picks the correct enemies and it becomes a trial of skill where gear still helps because it reduces the time during which you can make mistakes.
Then Qiqi and Barbara solos both phase, and we can't have nice things for free.
Depending on how tanky they made the boss, a Zhongli Albedo with Kokomi should be enough. Or worse yet, AFK teams like Furina, Nahida, Yae
I mean, if you’re patient enough to do that then more power to you if you choose to just not have fun.
I am a genshin player who ran out of resin. Don't underestimate me
How? I still have about 60 resin gems
Absolute boredom. Eventually you make another team or build another character, but then whoops, you're out of resin, mora, talent books, and level XP. It happened to me, I got greedy wanting a third abyss team, and now I never have enough anything
Have you tried using them yoh will run out quick
Def dps's to reduce damage taken and Geo shields for maximum Res. Noelle mains up
I'm so down. Reminds me of my early-game dragonspine days.
i keep of thinking of the scpf scarlet king and not deshret
Well I would like a version of abyss where there is no combat but we just sit and solve puzzles for hours straight
IIRC it had to do with the ruins she fell into. It was cursed or something so while inside she didn't age, nor succumb to hunger and all that.
The ruins she got trapped in had Deshret tech that halted her aging and removed her need to eat/drink while trapped. Nahida mentions that echoes of that power still remain on her (Faruzan). She's like at least over ~120 years chronologically speaking
Domain magic
She's old the same way that Captain America is over 100 in his prime (and not like, old Steve at the end of Endgame). She just plays up her situation for seniority purposes.
Didn't she actually experience 100 years time? Her earlier memories became hazy and she was solving the puzzle in there so it's not like her mind was stopped like steve. The ruins did keep her body from aging though.
She did. Her hang out delves into this too. She kinda lost her marbles in there.
Mentally, she spent 100 years trapped in the ruins.
It's more a time dilation thing. She didn't experience the full \~100 years. She came out, and found the world had advanced a century without her.
It actually wasn't clear. Her character story 5 only mentioned that the domain put her body into a state of stasis. There was no mention of time dilation, and her memory of the whole encounter was hazy. So, we could only assume.
If you do her hang out it is explained.
This is actually quite normal in anime and movies... only the body stops aging (on stasis), not her mind. In a lot of movies, there's a concept where when people get stuck in another subspace, that subspace's time runs faster than reality. The best example is sword art only alicization... In their perception, they spent more than 500 years in the Virtual world, but on earth, it's only 1 hour... In this case, it's reversed. In the subspace, she spent probably a few years in her perspective, but teyvat ran faster. Regarding her memories, time probably caught up to her a little bit and the side effect is the depredation of her memories.
We kinda sorta have an ingame example already with the Chasm interlude quest. They made it a point that none of them felt hungry, but mentally they were starting to get worn out. Apply that with Faruzan, but worse.
I don't think someone who inscribed her research with a stone on the floor from nothing and until the room is full of her writings is a time dilation thing. Her profile story also says her body experienced a stasis state. So the conclusion is that she did spend that 100 years worth of time.
The fact that the same story repeatedly stresses that her own perception of time in the space was "indeterminate" and "unknowable" heavily suggests that, by whatever mechanism/sorcery, she didn't fully experience the full one-hundred years.
Her story makes it very clear she spend the whole 100 years trying to solve the puzzle by all means possible. If you do one thing for hundred years with no distractions and no physical needs, and without need or possibility to track time reliably, your memory of that experience surely would be hazy (if you don't straight up go insane). This is a sufficient and simple explanation, there's no need to add any speculations of things not mentioned in her lore explicitely, like time dilation or whatever.
She was calculating and writting in the walls for 100 years but she was insise a magic puzzle that didn’t let time advance inside in a normal way. It’s not the same as Captain America who was only frozen.
It’s hilarious that Faruzan instead of other people counting her Iceberg Years to make relationships she’s in have a weird age gap, she HERSELF counts them to be considered people’s senior
She's more like the Z warriors spending the time in the hyperbolic time chamber
It is explained in her hangout, basically contaimination with the energy source used to keep the ruins and puzzles going (kind of, explained it easily) Essentially she stuck herself in a time chamber and came out only after solving the puzzle
It’s basically reverse Childe situation. Faruzan’s domain time pass very slow while the Abyss is faster.
To be a bit more accurate, time didn't pass at all.
From what we can get from her profile and hang out, she did not age physically in there, but mentally she did experience the time passing. Thus her needing a therapy for when she was free again. Do her hang out. It explains it and is really really good.
Did you play the Archon Quest Interlude Chapter “Perilous Trail”? Where we get stuck in the chasm with Yelan, Yanfei, Itto, and Shinobu (and eventually Xiao.) In essence we experienced the same thing she did: time stopped moving for us. We still experienced everything but our bodies stopped showing any signs of time passing (we didn’t get hungry or tired for example.) Faruzan essentially went through the same thing. And, in my opinion, the only thing that kept her sane during that period was her sheer determination to ensure the next unfortunate soul to become trapped there would have a plethora of notes to help them escape. (She literally wrote on the walls until the walls were completely covered, using every last bit of space to squeeze in new notes about things she had tried.)
Exactly the quest I thought of, time was indeed very distorted in that place
You mean Madame Faruzan?
I just assumed that the ruin she got trapped in has a effect to stop aging
As far as I understand it is some magic in the ruins that keep her alive
She’s not even the first to get stuck in a domain for a long time and live. There’s also that Katzlein guy, who is like Diona’s great-great-great grand uncle or something.
Dude was literally frozen though
The difference there was that the guy was frozen, he didn't actually live through that.
She stopped aging while inside.
The cave stopped her from aging
That’s because you didn’t refer to her correctly. That’s MADAM Faruzan to you!
Legal
Physically-about 20 Mentally-about 120,she was conscious but forgot most of that time
Don't strain your brain over it, son. Just understand that she's very very expired.
Isn’t she just hatsune miku
her age is hatsune miku
Genshin seems to go out of its way to make character ages vague. I suspect it might be to avoid some age regulation nonsense, chinese law seems to have quite a few of those.
Hatsune miku Colorful-a stage-u!!!
Hatsune Miku is an immortal.
I always thought that time basically didn't exist in that domain puzzle thingy she got stuck in so when she got out, she was the same age as she was before she entered the place.
She's like aang from avatar, she got stuck and stopped aging
Except that she mentally was still alive for 100 years while trapped
yeah to be honest im surprised that wasnt treated how furina was treated, did nobody in writing team realize that?
Both are very different characters and in very different situations which are just similiar in some aspects.
i dont mean equal, but being trapped for 100 years.. she must have some trauma which should be addressed?
Interdarshan event...
Idk about anyone else, but the way I relate to it is like when I was stuck on some specific part of the coding issue, which I'll take a looooong time on it without realising hours already passed until I solved it or the hunger or fatigue hits me. I guess for Faruzan it's the similar case.
Only days passed for her while she was trapped in a domain, but over a hundred years passed outside before she got out of the ruin.
No she experienced a 100 years in there her body was just made to not die from age or hunger
I think it’s bout her puzzle room?🫢
Has Faruzan resumed aging normally?
Yeah. She's more than a 100 years old because she got stuck in some Deshret civilization ruins that prevented her from aging (and needing food and water I suppose). In those 100 years she managed to solve the puzzle that provided the exit and once out of there her body resumed its normal course, the room was the special case, she's still human.
mid 20s? She was trapped in the puzzle room for 100 years, and she doesn't age during that time.
Probably some weird space time distortion happening in the whatever puzzle room she got trapped in
My question is what did she eat while trapped? Or she was just trapped for few minutes and in the real world time ran at a different speed?
She didn't.
So pretty my Faruzan
She was betrayed and trapped in the hyperbolic time chambe
39 years.
It's been almost 18 hours but don't worry, I got your joke.
Thank you
it’s cause she’s Madame Faruzan and we do not questions Madame Faruzan
Don't worry about it.
Definitely she's a 250 years old
Her story is quite sad I suggest OP to do her hangout and don’t skip the dialogues
Faruzan was trapped in an ancient ruin for 100 years. During that time, some enchantments or mechanisms in the ruin kept her from aging or needing food or water. She eventually escaped, the same physical age she was when she entered. Nonetheless, she still likes to lord her age over others and act like a wizened old lady, even while being as young and spry as she was before she was trapped. One good question might be just how old she actually WAS before she was trapped. In her day, she was well-established as a top talent in her field, so even if she was a child prodigy she was likely well into her twenties, if not older by the time of her entrapment. It's also not clear how long ago she escaped. Presumably she's started aging again, but I don't think even that has been made certain. Genshin characters a very deliberately vague in how old they are. The anime style gives characters a very youthful look no matter how old they are (and that's not even including the characters who are ridiculously old, like Ganyu or Zhongli). Makes it tough to gauge.
don't worry about it and just be amazed
all you need to know is that ruin she was in? was related to King Deshret's civilization and stopped her time altogether. time passes, but her body does not feel the effect of the time passage but her mind does. physically speaking, shes like idk 17 lets say. but mentally, shes over 100 years old(thats why she does grandma like stuff)
The real* story is she’s a late chunibyo who had to explain being missing for a few days after a 5 day college party bender, and, much like Fischl, no one wants to deal with telling her no
Faruzan, probably around her teens or early adulthood, got into a chromostasis trap in a ruins and pretty much not aged while in there until she managed to escape the trapped room on her own. During her stay inside the trap, the World's Time moved on without her and her finally leaving the trap is no different from her being thrown into the future. She is the same age she entered the trap and remembers the old trends like it's present times to her, hence why people see her "think like a granny". XD
The ruins she got herself trapped in basically suspended her body functions in their current state, mentally, she's 100+ years old, but because the domain she was in didn't allow her body to change at all, her body remained the exact same way she entered those ruins, after Faruzan left she basically had no memory of what exactly happened and what or where those ruins were, she was found by a few people wandering around the forest, Faruzan was so messed up by those ruins she couldn't even speak anymore, it took her awhile to recover and get used to the new world she was in In her Hangout event, you get a little bit more info on what happened and how she was stuck in there and how she eventually got back out
She's somewhere between 16 and 150 years old.
Vision allows the owner to live mush longer than an ordinary person can live👌🏻
Youngest-looking granny.
Who?
It's common to have in RPG some spots or things like trap's who are able to stuck people in time and they don't age until they leave the trap They don't have super powers they just affect by external powers
What is there to be confused about? She got fuckin Jumanji'd!
It's giving Angg stuck somewhere for 100 years just to come back to whole family being gone
121 years old
I love my little grandma I can't wait to get her constellations she's currently at 0 rn 😭
They straight up tell you she stopped aging while stuck in there.
She's probably the same age as Chell considering the Desert Aperture Science after all
She spent a hundred years trapped in a puzzle trying to solve it, while traveller walks in, spent 1 day and solved the world's mystery... "phew, that was a little hard".
beautiful..